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Thread replies: 102
Thread images: 24
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.
>>
I mean both are good it just depends what you feel like playing
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>>334372554
how about both
>>
>>334372554
The only one with a good story there is MOTHER 3.
>>
>Persona is not crash
>Great story
>Nocturne
>story at all
>>
>>334372554
Persona 4 had a story? Seriously? Seemed more like a dragged out Law&Order episode.
>>
>>334372836

>I didn't play SoA
>I did however play a game where someone's mom died and it was super sad
>>
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>>334372863
what a beautiful duwang
>>
>>334372554

are you reposting this because the last one you with Senran Kagura, Bravely Default, and some weeb shit got called out on?

Posting a more entry level version isn't going to hide that this is still weak.
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>>334372554
>We
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>persona
>nocturne
>great stories
pick 1
>>
>Nocturne
>good story

This game is liked only for the gameplay, the story and characters are shit.
>>
>>334372554
>Nocturne
>Story
???
>>
>>334372935
>Implying everything about Mother 3 is just from Hinawa's death, the first fucking thing in the game
>>
>>334372554
i fucking love nocturne but don't act like the story is anything special.
the game is loved because the gameplay, bosses, soundtrack and atmosphere are great
>>
>>334372554
the best videogame "story" is still a worse story than the average film found in a gas station DVD bin.

Videogames narrative strength lies in experience not "story".

Ask someone to tell you the story of a game, vs their experience with the game. the latter will be a better "story" every-time.
>>
>>334372554
>facebookgroup

Seriously though, you show 4 examples of games that are based around their story, with no need to forcibly enhance the experience with a mulitplayer. Those games are called singleplayer games for a reason.

If you want a great story, go ahead and play whatever game you want. If I want player interaction and communication with other people, I'll go play some multiplayer games.

If you don't like multiplayer, good for you.
Stop posting your facebook advertising here, though.
>>
>>334373468
Not always true. "I got to the end of Undertale and Flowey closed out my game and it was scary, then the next time I booted it up my file was gone and he took over my screen! It was really crazy! Then I had to fight this creepy Flowey!" is not a better "story"
>>
>>334372943
Chew
>>
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>>334372935
I did not play Mother, but I did play SoA and I can confirm that it's story is as fucking generic as one can get. Except with flying ships.

It wasn't that good at pulling off the "simple charming" story thing either. DQVIII is the king in this category.
>>
>>334372863
>Both involve catching supernatural serial killers that use guardian creatures made from mental willpower to do combat
>Therefore they are the same
While Kira was a better villain and Part 4 had better fights, at least Persona 4 knew what it wanted to be from the start and not just suddenly realize it halfway through.
>>
>>334373421

I didn't think Mother 3's story was exceptional in any regard, really. None of the Earthbounds have that distinction.
>>
>>334372554
Over time it seems many people have forgotten the most important ingredient to a good gaming experience: The good game.

And by game I'm not referring to shader effects, high polygon counts, compelling story, or any of the other irrelevant nonsense I don't give a submarining fuck about. I mean the actual gameplay. The part where you control stuff and have it interact with other stuff and then your brain generates fun.
If I wanted a compelling story I'd read a book. There's only a few million of them already in existence, majority of which were written by people whose talents compare to the best video game writers, the same way Kobe Bryant's penis might compare to that of a poorly endowed tit mouse.
If enduring 90 minutes of CGI cutscenes dubbed with pornography-grade voice acting sounds exciting to you, I suggest you immediately open up your web browser, browse on over to your friendly neighborhood torrent site, and start downloading something called a MOVIE. Any of them really, because apparently you're very easily satisfied.
Perhaps I'm romanticizing the past here, but but I remember a time when most games were about being challenged to explore new gameplay mechanics, about learning and solving new puzzles, about improving your skills against all types of adversaries and about feeling proud of your accomplishments.
Now they're mostly shiny particle effected vessels guiding any soccer mom caliber gamer through a generic 3rd grade level story where anyone with a brain the size of a steroid shrunk testicle can pretend to be a hero and maintain a fantasy of NOT SUCKING BALLS AT VIDEO GAMES.

>B-but I need a reason for what I'm doing, motivation for my character, a back story!

Would you really need a backstory to play Donkey Kong, you twat? How about football? Or Poker? If the process of playing a game isn't fun for you, then maybe you should find a different hobby.
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>>334373642
You couldn't have picked a worse example to shoot down my argument. This is evidence to my point, thx.
>>
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>stories
i think you mean narratives. persona 4's story definitely isn't good by any means, but the narrative (things like dialogue and script) are what really bring the game together. how characters interact, the diction chose to describe areas in the game– all that stuff is what single player games need.
>>
>>334374004
>at least Persona 4 knew what it wanted to be from the start and not just suddenly realize it halfway through.
I'm not sure what you mean by this
>>
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>>334374206
>no nine hours, nine persons, nine doors
>>
>>334374206
>undertale

lmaooo
>>
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>>334374125
>He doesn't know the deep DK lore
>>
>>334374004
Investigation never really happens because it's sidetracked by bullshit though.
>>
>>334374206
A couple of the titles here looked interesting but then you listed Undertale so I knew your opinion isn't worth anything.

In the future, if you want to suggest some games, don't reveal that you liked Undertale.
>>
>Facebook acknowledging Nocturne ever
lel
>>
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>>334374619
No
I'm not a bumbling retard who's afraid of what people think on the internet. If you want me to elaborate on any one of those games on why I think they have great stories, feel free to ask. But I'm not about to hide my opinion because it triggers someone on the internet.
>>
>>334374431
>"It's popular so I'm not allowed to like it!"
We get it.
>>
>>334374004

Persona 4 is DiU's polar opposite in story pacing because it starts off going hard with the murder mystery and it takes your little cousin getting kidnapped and possibly killed to put things back on the rails in terms of drama.

It's inter-spliced by way too much slice of life shit. Hell, imagine if the killer decided to act while they were off camping or whatever garbage they were doing on that field trip.
>>
>>334374125
When you try to argue that gameplay is the only important part of a game, you are relegating games to toys instead of art.

You talk about Donkey Kong but don't realize the irony in that it's only so cherished because of it's visuals, music, characters, design, world, etc.

If Donkey Kong had the exact same physics and gameplay, but was a silent game of big red blocks jumping on green outlines of the game's levels collecting yellow blocks, nobody would like it.

Games are good because they're dynamic. Not just based on what they're programmed to do when you hit buttons.
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>>334374206
looks like half bait half serious
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>>334374625
>>
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>>334374864
Its completely serious.
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>>334372554
>I want to be seen as hardcore and thus make my opinion carry more weight: The Image
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>>334374864
Anyone who judges FFX's story based on how annoying Tidus is at the beginning of the game isn't fit to judge anything ever.
>>
>posts 4 faggot games
yeah fuck you.
>>
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Competitive multiplayer, CO-OP and, above all, voice chat are all part of the cancer that killed gaming.
Games are now mostly aimed at idiotic extrovert dudebros who can't go 5 minutes without socializing.
>>
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>>334374206
>FFX
>>
>>334374685
>blah blah blah characters characters characters blah blah blah
>and the music has leitmotifs!
>the gameplay is a shallow mix that only scratches the surface of different genres
>"the encounter rate is low and the same enemies have the same correct dialogue choices" = you spend a lot of time walking down boring hallways and the "battles" are repetitive
>the game babies the player, is too linear, and the visuals aren't great
How is that image supposed to convince me it's a good game?

Anyway, I'm just offering some advice if you want anyone to heed yours.

And I did look up a review of the game on your list that I didn't recognize and looked the most interesting (Solatorobo), and it's said to be heavy on exposition and obnoxious hand-holding, and was literally described as a game that doesn't understand its medium, like too many story-focused games.

I like a good story in a game, but gameplay > story, always.
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>>334375178
FFX has the strongest story of any FF game. Note, I am not saying that FFX is the best FF game. Just that it has the strongest story itself. A story is driven by its characters, and X holds nothing back as it tries to make Tidus a relatable character that shows a lot of growth while still being the player's eyes into Spira. Initially, he comes off as a whiny brat and a stupid immature teenager, but the more you get to know him, the more his character makes sense. His relationship with his father, his affection for Yuna, his general reaction to those around him and his lack of distrust of the Al-Bhed despite the beginning and what those told him...Its all natural. His character entirely makes sense, and yet, despite this, it makes his quest to fight Sin a tragic one, even disregarding the whole dream thing. The game's take on religion was also interesting and seemed to hold some real world parallels without coming off as preechy or overbearing. I liked it and felt it all flowed together well.
>>334375476
>blah blah blah characters
But that's just it isn't it? A story cannot hold together without strong characters, no matter how good it is. And Undertale's emphasis is so strongly on its characters that whether one likes or dislikes it would hinge on the reaction to them, would it not?
>the encounter rate is low and the same enemies have the same correct dialogue choices" = you spend a lot of time walking down boring hallways and the "battles" are repetitive
The battles can't be repetitive, since you don't experience fights with the same enemies enough for them to be repetitive. The dialogue choices thing only benefits the game and helps avoid the mistakes of SMT games where RNG can screw the player over during demon recruitment.
>Solatorobo
Well yes, I did say "games with good stories" not "good games",although I'd argue that they are.Solatorobo is ridiculously simple,repetitive, and easy as a game.But its strong in the story department.
>>
>>334375098
>competitive multiplayer
Like fucking PONG?

>CO-OP
Like fucking Contra?

>voice chat
How is that killing gaming? Unless I play with friends I always start a solo party on Xbox Live to mute all of it, and that's that.

I mean, I agree with you that the new mainstream demographic is killing gaming, but I don't understand why you're blaming these elements, especially as if they're a recent development.
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>>334375476
do me a favor and go to any /v/ archive and check out the two months that followed the release of Undertale.
I know you want to be a mature video game afficionado, but /v/ lost their heads with the game because it was very, very good.
Besides, hating undertale is already getting old as a meme
>>
>>334376260
Its okay anon, he can hate it if he so chooses. The way he speaks of it makes it seem as if he's played it, so if he played it and didn't like it I don't think its worth minding.
Also its not so much 2 months as 2 weeks. The shitposting started and rose fairly quickly.
>>
>>334374850
Video games are not art.
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>>334376518
Video games are no less art than movies and music are. You also put too much value in the word art, which means very little as a word.
https://en.wikipedia.org/wiki/Artist%27s_Shit
>>
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>>334374125
I don't like Donkey Kong or football or poker so I'd say so, yes. But I like video games and like this hobby, and there are plenty of video games that suit my interests.
>>
>>334376518
Epic meme. :^)
>>
>>334376260
Not that guy but man, there was some genuine shilling going on here, even before the game came out. Just look at this shit.

https://foolz.fireden.net/_/search/text/undertale/type/op/page/5/
>>
>>334375910
>Undertale's emphasis is so strongly on its characters that whether one likes or dislikes it would hinge on the reaction to them, would it not?
Eh...I thought the characters were its strongest suit, but the gameplay isn't worth it and the fact that that's glossed over for the sake of characters and story is what's most perplexing to me.

>Well yes, I did say "games with good stories" not "good games"
The former is not worth my time by itself without the latter.

>>334376260
>>334376378
I simply watched the game on YouTube, which made it obvious enough that the gameplay is barebones and provided me all the value I could have gotten from playing the game myself, even with it being a very "personal" experience.

I don't play games that are lacking in gameplay. It's not about being a "mature video game afficionado", gameplay is WHY I play games. Story matters, but I don't play games FOR the story.
>>
>>334377120
>>334376587
Is basketball art?
>>
>>334377553
>The former is not worth my time by itself without the latter.
Well then you should go outside and play with toys or play sports.

Games tell stories in ways movies and TV series can't.
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>game doesnt have multiplayer


duuuuuuuuuumb
>>
>>334372930
Law and order episodes have stories you know
>>
>>334377652
In a small way, yes.

Any product of human creativity is art.
The fact that someone, at some point, created the idea of basketball and shaped it into a sport with rules, was an artistic act.

Playing it is not art, however.
>>
>>334374716
The killer wouldn't do anything unless he saw someone on the midnight channel which only happens under specific conditions, one of which requires the weather to be just right, so they probably checked the forecast and knew he wouldn't do anything during the trip
>>
>>334377750
>Games tell stories in ways movies and TV series can't.
I agree, and I don't watch movies or TV because they're too passive and feel like a waste of my time. I also don't like games that focus on storytelling to the detriment of gameplay for the same exact reason.

Cutscenes are not gameplay, they are movies inside of a game. Dialogue is not gameplay, it is writing inside of a game. Neither are problematic when used in moderation, but they are not the reason why I'm holding a videogame controller in my hands.
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>>334378497
You sound like a gigantic faggot who will never touch a real vagina.
>>
>>334372554
We need multiplayer BECAUSE feels hijacked singleplayer games.
>>
>>334378986
Nice projecting. I'm here because I'm genuinely curious why people who "play games for the story" have adopted that angle on the medium, so good job representing the maturity of that camp.
>>
>>334379324
>Nice projecting
Holy shit go back to gamefaqs you underage fag.

>I'm here because I'm genuinely curious why people who "play games for the story" have adopted that angle on the medium
You already got an answer, retard.
Because game stories can be told in ways that no other medium can tell them.
>>
>>334374124
I think you are wrong
>>
>>334374124
This. I'm playing it right now and I'm at porky tower. The begining part of the game was amazing. I loved the campfire scen . Everything after that.... nothing rrally grabbed me.
>>
>>334372554
>Persona 4
>Great story
This is worse than the other image with Fallout 4 and shit.
>>
>>334380196
Just wait till later oh boy
>>
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>>334372554
>>
>>334372554

>we don't need multiplayer that will draw in more people
>just RPGs for only one person to play at a time
>>
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>>334380282
I agree desu
>>
>>334372836
>>334373421
>>334374124
Don't know why people praise Mother 3 so much?

I'm playing it right now and is pretty boring, there are parts in the game where do you need to deliver some boxes or push some robots and it takes forever to do this.
>>
>>334380420
>Forever
2-5 minutes each?
>>
>>334372819
the only thing multiplayer does is temp devs into easy money via dlc shortcuts to their leveling systems

multiplayer killed gaming
>>
>>334380270
Leaving now before spoilers
>>
whoever made this is gay
>>
>>334374206
try something that isn't weebshit
>>
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>>334380282
>>
>>334379821
>Holy shit go back to gamefaqs you underage fag.
no u

>Because game stories can be told in ways that no other medium can tell them.
Yes, so why play games with excess cutscenes (movies) or dialogue (TV, books)? That's not telling a story in ways that no other medium can tell them. And 98% of the time, the other mediums do it better.

Undertale does take advantage of some unique possibilities of the medium, but aside from breaking the fourth wall it doesn't do much except offer a choose-your-own-adventure story punctuated by shallow RPG-style battles and walking around dull hallways.

The best stories in gaming emerge from gameplay. The next best stories in gaming don't overextend themselves, and exist to provide context to gameplay. Games with shit gameplay that prop themselves up on a story are just shit games, even if it's a good story.

So to repay your attitude, fuck your generation for supporting this cancer in gaming.
>>
>>334379324
Games can tell stories through interaction, even with the absence of dialogue or a cutscene.
A game is capable of manipulating the player into doing something, and that something can be very important to the story without bogging you down with unwanted cinematics or heavy dialogue.
It's very much about the implications and deducing your own idea of the story from whatever choices or actions you take.
>>
And gameplay

Don't forget gameplay

Story can only drag shit gameplay to a certain point
>>
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>>334377750
No no, its perfectly fine to take preference over one aspect of a game over another. He prioritizes gameplay, and that's fine. You speak as if there aren't multiple different merits a game can have.
>>334377553
>The former is not worth my time by itself without the latter.
Fair enough. That picture was made strictly to point out the former.
>>
>>334380792
>weebshit
Stop using that word and generalizing things
>try non-Japanese games
Besides those, I find Off, OneShot, and Deus Ex: Human Revolution to have appreciable stories, if that means anything. Not enough to where I'd put them in that list, but still very good.
>>
>>334374206
Good choices
>>
>>334372554
we need multiplayer more than great stories tho
>>
>>334380420
those and the 'pranks' boxes with fireworks and music ruined the experience for me.

Itoi must think people who play his games are dumb or something.
>>
>>334374625
>memegaten
>not mainstream

LOL
>>
>>334381040
That's all true, but it doesn't quite pin down the relationship to gameplay. Do you enjoy "walking simulators"? What's the appeal in those if you could get the same storytelling (by the nature of the medium) but with more engaging things to do? At the very least I would expect them to be criticized more for their lacking gameplay, and not just from people who don't "get it" like me.

If more people were like, "I love [game X], it has such a great story, too bad the gameplay isn't very good", I would have no trouble understanding it as an inverse of the appreciation for games with great gameplay and stupid stories (and there's a ton of those). But people brush off gameplay as if it's not even to be considered.
>>
>>334383080
My point isn't that. My point is that great gameplay can lead to a great story by consequence. Call me tryhard all you like, but Dark Souls is a popular game with this sort of philosophy.
At its inverse, The Elder Scrolls games typically have shitty gameplay with an amazing backstory as told in the hundreds of books you can find.
Walking simulators are for people in their early 20s who hate video games and have nothing better to do because they don't have any talents, and therefore simply enjoy wasting time.
>>
>Persona 4
>great story
>uses the cheapest gimmicks and tropes out there to make you feel sympathy for its "characters"
>>
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>>334372554
>JRPG
>good stories
>ever

Nice joke.
>>
>>334372819
>single player RPG with multyplayer mode
>online dead months later
fucking White Knight Chronicles
>>
According to /v/, any game with a story is pretentious and "pseudo-intellectual"

My two favorite meme words desu
>>
>>334383863
Oh, well I'm 100% with you. When I was talking about people who play games "for the story", I meant people who go through the motions of whatever gameplay there is just for the sake of the story above all else, enjoying walking simulators and/or games that are not far removed from walking simulators, or playing a Bethesda/Bioware game for the branching conversations, for example.
>>
>>334384689
Yeah. Go read a book I say.
However, if I may be a total shill here, a great example of story being superior to gameplay is The Witcher series, then again, it basically draws from a book so there ya go.
Plus I'm a sucker for a good RPG.
>>
>>334385051
I agree on that too, RPGs get more leeway on gameplay. The second disc of Xenogears is my best personal example of a story persevering over gameplay, though I really enjoyed the golden-era-JRPG gameplay of the first disc so that helped commit me to the story.

I don't think I would have enjoyed the story as much if it was fully voice acted and cinematic like a modern game, though. There's something to be said for text dialogue you can process at your own pace, either way quicker than a voice-acted scene or pausing to process neologisms and twists.
>>
>>334380630
multiplayer games are the correct way of playing one
>>
>>334377906
they have shitty stories
>>
Legend of the Galactic Heroes is the best story ever told in animation.
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