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Name a better strategy game.
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Name a better strategy game.
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>>334362905

it's shit m8
>>
brood war (^;
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>>334362905
Your mom.
>>
its shit

civ 5
>>
wot game is this
>>
>>334363030
Endless legends.
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>>334362983
heh...niggers
>>
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>>334363030
Civ5 for furfags
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DIPLOMATIC IMMUNITY!
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>>334363124
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>>334362905
It's shit m9-1
>>
Stellaris
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>>334362905
Dominions 4
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>>334363240
>Mountains of DRM
No thanks.
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>>334362961
>>334362998
>>334363224
But why is it shit?
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>>334363437
I don't know
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>>334362905
connect 2
>>
>>334363308
/thread
King of all Strategy.
>>
>>334363308
I entered this thread intending to post this
>>
EL is excellent. Gameplay us great, art and music are masterful. Would recommend.
>>
master of orion 2
>>
>>334362905
Those certainly exist. But can you name a more beautiful strategy game?
>>
>>334362905
SMAC
Your move faggot
>>
>>334362905
I gave this game a try. Beautiful graphics, fucking incredibly well designed UI, great and really fucking unique races.
Some parts were really confusing though. I get that there's a minor faction in each region which I need to either kill or do a quest for in order to assimilate them or pacify them. But: Why the fuck do roaming armies of a faction THAT I'M DOING A QUEST FOR RIGHT NOW attack me on sight? That shit makes no fucking sense.
>>
>>334364776
Tried to play SMAC recently. I don't mind the graphics, they actually fit the game and are somehow charming. The interface killed me, though. Selecting units, moving them somewhere, recognizing which unit is currently selected - all of these actions are painful and cumbersome as fuck.
>>
>>334366475
Never played EL (got it on Steam tho) but it sounds to me like you need to farm them for xp.

If you want a lore reason then headcanon that the guys attacking you are loyalists that don't want to assimilate.
>>
>>334362905
Age Of Wonders 3
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>>334362905
what game?
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>>334367535
That was such a fucking disappointment.
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>>334367706
How about you read the thread?
Endless Legend
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>>334368112
Why...?
>>
Victoria 2
>>
>>334368296
Because the game is pretty poor?
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>>334362998
yeah right
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>>334368257
>Update
ty
>>
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>>334362905
>>
>>334368803
Shouldn't the king and queen switch places on one side?
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>>334369336

nah

queen always starts on her own color
>>
how's the new expansion?

$13 seems like an awful lot for one new faction
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>>334362905
Total War.
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>>334362905

i love EL, but it suffers from the same problem as every other 4X, which is boring as fuck mid-late game after it becomes obvious you're just going to steamroll from that point

although even that can be fun sometimes in EL

i remember a game as roving clans where i was raking in 80k+ dust per turn by the end
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Fucking terrble UI and management system by today's standards, but holy shit, this game has soul.
>>
I name Stellaris. By far.

But also while I love Endless Legends in many regards, I stopped playing it cause of very mediocre AI. Has AI perhaps been improved?
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>>334371403
This game is a gem.
>>
I'm not nuts about the combat in EL. I like it simple like Civ5. But I suppose I can just use auto battles most of the time anyway. I do like the regional thing, though.
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>>334371403
Beyond Earth reminded me that we will never get game as good as AC ever again.
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>>334371403
>zakharov voting for deirdre
>>
>>334371801

I agree. I think the combat in EL is too time consuming and boring for how fucking long the games can be. I wish there was a mod that would make it just Civ 5 levels of easy (and don't you say auto-battle, cuz that shit puts you at an obvious disadvantage)
>>
>>334366809
Little insider tip: play the Draken. Their starting tanks and healing hero let you solo wandering and village armies EVERY TURN so you level then super fast. And can then expand with ease or rush down enemies with your high level army
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>>334371801

i wouldn't go so far as to say the combat in EL is good, because it isn't, but i would say it's miles ahead of civ v

i found civ v combat so fucking obnoxious that i would always go for victories other than military and frankly not really even build many units which always came back to bite me in the ass

it was just so slow, and fucking stupid that only one unit can occupy one tile, and don't get me started on the inexplicable range differences between units. archers can attack from 2 tiles away but rifle infantry can't?

at least the equipment system in EL makes combat passingly interesting. although the battle AI is fucked and often frustrating when they can't carry out the orders you gave them.

i have yet to meet a combat system in a 4X that doesn't suck ass in some way or another
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>>334371801
>>334372004
>mfw I can't trust the AI and will always play every fight
No fucks given. Those new mithril weapons were expansive and I will not waste them.
>>
>>334362905
Life.
No saves, no resets, if you quit you'll never be able to start it up again.
>>
>>334371403

>only 3 factions eliminated
>fucking fungus everywhere
>tolerating some maggots voting "no" against you
>"supreme leader"

fucking failure that should be raped by mindworms in punishment sphere
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>>334372285
>life
>strategy game
Did you mean glorified RNG simulator?
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>>334363437
I'm not that guy and I don't hate Endless Legend, actually I like it a lot, but it's far from perfect.
No naval units or warfare make any map except pangaea pointless, all factions have vastly different playstyles, but just one viable playstyle per faction, two at best for versatile factions. Figuring out a playstyle for each faction is fun, but afterwards you kinda have nothing to do with them because you know that you'll do this exact same thing every time.
The way wonders are done in the game is fucking abysmal, instead of being situational investments into long term infrastructure they just provide a huge fuck-off boost to your entire empire and there's no situation where you wouldn't care about getting it. Your ability to get them also depends purely on your luck with strategic resources and not on deliberate choices made while choosing a teching path.
The way your entire army gets a fuckhuge burst of power as soon as you move up an era is pretty stupid, allowing for easy timing attacks without even focusing on military.
Also some victory types (quest one especially) are obnoxiously hard to reach compared to just wrecking every enemy capital, especially since quest progression requires you to declare war to a few people anyway.
Battle system is balls, instead of just making it normal turn based combat a-la HoMM you get to watch your soldiers sit in place without doing anything because the specific soldier you ordered it to fire on got killed by another unit during the turn. And if you switch them to aggressive stance then they'll go full retard and charge at enemy with reckless abandon into worst positions possible.
Also no ending victory cutscenes. This is a minor thing, but fuck, getting a little generic screen with score after you spent many hours fighting for your life is frustrating.
>>
>>334372386
>other people work hard to earn success
>let's reduce their 25+ years of training and hardwork to "lol dumb luck"
I fucking hate faggots like you. Man up and take some goddamn responsibility for your life choices.
>>
>>334371572
Is Stellaris even out yet?
>>
>>334373078
next month
>>
>>334373057
>enjoy something and be relatively good at it
>cannot do it for living because "lol genes"
I fucking hate faggots like you. Thinking you can do anything if you try hard enough.
>>
Endless legend is immensely comfy, but i usually get stuck on the quest to destroy a city. The devs are certainly using the experience gained from each game to build a better one next time, which in a lot of ways is nice, yet at the same time you kind of wish they can be retroactively patched into the older titles.

Endless Space 2 is probably going to be pretty decent, and i'm certain what they figure out during ES2 will eventually translate into EL2
>>
Is DLC worth to buy?
>>
>>334362905
Endless Legend is a terrible strategy game. The aesthetic is fantastic, the different factions are all unique and interesting and it's pretty comfy to play. But as a strategy game, it sucks.
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>>334373663

care to explain why you think so?
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>>334362905
I can't
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>>334373519
The last one with moth people? Yeah, it's decent. The spy one is pretty mediocre since no one except the new faction can really utilize spies to their full potential.
>>
>>334362905
It needs more sea battles, Sea expansion when?
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>>334373725
Combat is terrible. Best way to win the game is to mass gold and rush units and buildings.

If you want to play for the strategy then pick a different game. EL is best played for the style.
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>>334373971

are you implying that you can't have strategy without combat?

i think you're confusing strategy with tactics
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>>334363124
IT'S JUST BEEN REVOKED!
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>>334373971
That sounds like you were only playing Dosh Lords and Roving Jews.
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>>334363240
>>334370409
>>334371572
>>334373078
pls buy
>>
>>334374225
this aint gsg motherfucker
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>>334362905
I really like it, I like how the regions work.
I like the seasons.
I like how all of the factions play completely different.
I like how the combat actually takes place on the map (even if controlling gets a bit finicky).
I like how you grow your cities.

But there's something about the game that just feels off.
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>>334371905
I don't know how BE even turned out that uninspired and bland. Especially in factions and leaders department, Jesus Christ.
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>>334373350
>m-muh genes
>>
How the fuck do you even play the cultists and be efficient? Having one city gimps you hard on the resource front and the creature camps you convert get wrecked by any wandering weenie army of any rival. And you don't even get anything worthwhile to compensate.
>>
>>334374409
they were the most bland, forgettable characters in all of fiction

just fucking remake smac you stupid cunts
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>>334374440

wut? you must not be converting enough cities then. your converted cities give you fractions of the strategic and luxury resources in their region. you should be rolling in every resource. and they give you free armies every now and then, so you should have tons of armies to roam your borders and defend with, or push the offensive. when i played cultists it was the easiest game i ever played in EL
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>>334372868
>all factions have vastly different playstyles, but just one viable playstyle per faction, two at best for versatile factions.

That's literally every 4X game, though. Yeah sure, you CAN play them however you want but you'll generally just do whatever national/racial/whatever bonuses and units are. Endless Legend merely uses that by giving each faction actual identity and personality over just "oh, I get an offensive military bonus and free barracks in every = guess how I'll play this race!"
>>
>>334374590

and by cities i mean minor faction camps
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>>334374225
>implying I buy Paradox games
I'd rather be a pedophile
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>>334371403
>Santiago eliminated
For a supposed war faction this happens a surprising amount of the time.
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>>334373057
>didn't roll attractive white female
>game gets immensely harder from turn 1
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>>334374409
>African Leader backstory
How much he hates the other races for abussing Africa with their unfair trades
>African leader in game
NO VILLAGE WAS EVER RUINED BY TRADE
NO VILLAGE WAS EVER RUINED BY TRADE
NO VILLAGE WAS EVER RUINED BY TRADE
NO VILLAGE WAS EVER RUINED BY TRADE
NO VILLAGE WAS EVER RUINED BY TRADE
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>>334371403
SMAC is probably the only 4X game where story is actually incredibly strong. I don't mean narrated story you go through on missions or anything, but the setting, factions and world itself somehow seeps through everything you do in the game.
>>
>>334374703
>>334374376
wtf why didn't my (You)s give me the little red ! on the tab?
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>>334374910
Yeah, there are too few games like that.

...Do you know of any I should play?
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>>334374719
I havent play alpha centauri in nearly a decade, but isnt Santiago stick "less troops but elite" which doesn't work that well in the first place?
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>>334374893
ADAM SMITH ONCE SAID NO VILLAGE WUZEBA RAPED BY TRADE.... FOR A PRICE
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>>334374409
is the purple chick pregnant or just a bit thick?
>>
>>334374409
Rising Tide fixed a lot of problems the base game had but made a lot more problems in itself.

>if you ally all of the AIs and one of them declares was on someone else then the way the alliance system works means the entire world is at war with each other
>>
>>334366475
The combat doesn't make much sense either.

The tutorial lets you do a ton of things, in reality combat is basically let's position your troops and auto attack with targets and there's a timer.

>>334374409
First time i heard them talk it was scary, because i had been playing the game since release and in rising tide something change.

Their voices were working.

Also, In single player the angry asian lady talks about math alot.

still, its a good game.
>>
>>334374409
>get BE
>play for a few hours
>completely forget it exists

I can't even point out exactly what was so bad about that game, but there's just something about it that makes you never want to play it
>>
>>334375202
>Rising Tide fixed a lot of problems

Didn't fix the the problem of the game having no soul and being a carbon copy of SMAC.
>>
>>334362905
Ogre Battle
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>>334374641
Well, in Civ every nation is more like a basic canvas that you customise to suit your playstyle as you progress through the match with policies, ideologies and particular tech path, so there's lots of ways you can play one faction depending on the situation.

In EL all customisation is done for you already and even custom factions don't really change that because all the interesting traits are already used by default factions and you can't really make anything unique out of them, just take a default faction and min-max it's traits to make it broken as shit.
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>>334375326
which one?
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>>334375383
All of them.
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>>334374409
Where the white boys at?
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>>334375451
Extinct. It's the future after all.

Wasn't this the game that gave the african faction a lot of health and growth?
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>>334375202
>aliens are a complete non-threat past harassing your scouts
>if you mind control the massive things they pillage your own shit if you move them onto it
>all of them have super low move speed so they can't even fucking do anything
>tier 2 units can deal with everything but the giant ones
>miasma is completely irrelevant unless you forget about a worker or scout doing something in the miasma
>>
>>334375448
But which style are you talking about? March of the black queen syle, or tactics? Ogre Battle 64 is one of my favorite games.
>>
>>334375630
Both are good but I prefer black queen.
>>
>>334375542
they got more growth when healthy
which in the base game was shit because there was almost no health until the late game
in BERT you just shit out health and it's quite easy to finish a game without ever dropping below 10 health aside from the start
>>
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>>334375451
This silly looking fuck.
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>>334362905
Alpha Centauri.
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>>334375323
>and being a carbon copy of SMAC.
Anon please
Beyond Earth wishes it was a carbon copy of SMAC
>>
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>watch stellaris vid

>its just prettier galciv III
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>>334375323
>being a carbon copy of SMAC.
If it was a carbon copy of smac with prettier graphics it would have been better.
>>
>>334375715
>they got more growth when healthy
That makes a lot of sense. If Africa didn't have to worry about disease and high infant mortality, then their phenomenally high birth rate cover the world in a shoulder-deep sea of black people.

Ever see that Stargate episode where the replicators totally consumed that one planet and the entire surface of it was completely covered in replicator blocks? Imagine that but with africans.
>>
>>334375202
>>334375559
Did they fix the whole "You can rape a whole empire if you have a unit a tier higher than theirs"?
>>
>>334375814
>IT'S FUCKING RAW
>>
I can't even beat it on normal difficulty and easy gives me a run for my money. I love the game to death, but I can't bring myself to lose countless more hours to it only to end up losing every time.
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>>334376080
If their children wouldn't die so much, they would make less of them.
>>
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>>334376086
Not really.
>>
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>>334363124
You think I give a fuck
>>
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>As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master.

-Commissioner Pravin Lal, "U.N. Declaration of Rights"
>>
>>334376389
top lal
>>
>>334376086
of course not
they added in in between units though.
so instead of getting the highest tier supremacy infantry at 12 or whatever you can get a hybrid supremacy and purity infantry if you get 10 in both of them.
it's really fucking annoying because if you want one of the only purity or only harmony units and you get some points in another affinity fro a tech or a ruin or something it forces you to take the hybrid unit and you can't change it.
>>
>>334367535
Bingo.

/thread
>>
>>334376389
>not posting trippy secret project videos
http://www.youtube.com/watch?v=iY57ErBkFFE
>>
>>334376389
>You ivory tower intellectuals must not lose touch with the world of industrial growth and hard currency. It is all very well and good to pursue these high-minded scientific theories, but research grants are expensive. You must justify your existence by providing not only knowledge but concrete and profitable applications as well.

CEO Nwabudike Morgan "The Ethics of Greed"
>>
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>>334376493
>it forces you to take the hybrid unit and you can't change it
?
>>
>>334375202
my favorite meme is the one where offensive satellites designed for taking cities are completely useless because you can only launch one in range of a city at a time and the city just one shots them
>>
>>334376068
>gal civ 3

>Uses a POP system similar to Victoria II
>Population units (POPs) can have their own species, ethics, and grievances
>Population units each have an ethos or ideology
>Unhappy populations will attempt to change government or splinter into factions
>Factions can be negotiated with, treated harshly, or destroyed when they rebel
>Factions can take actions short of outright rebellion, such as sabotaging the nation's religion
>Uplifting primitive species, making them your vassals
>Ability to develop your own population of Robots, who can later revolt and seek to destroy all life in the galaxy

it's a prettier Distant Worlds. Don't compare it to pleb games
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If Total Annihilation was the god of RTS
then Supreme Commander is the Jesus of RTS.
Literally flawless game
>>
>>334377194
this right here motherfucker, supcom is the fucking shit
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>>334377194
>there will never be another supcom game after the complete failure 2 was
It hurts in ways you couldn't manage
>>
>>334377194
Have you finishing stroking your weiner about those shitty old games no one cares about anymore? Good. We don't need your sterile discussion.
>>
Age of Wonders III
>>
>>334376919
Wait, is that a list of features for GalCiv or for Stellaris?
>>
>>334379674

Stellaris
>>
>>334379823
Oh, then I don't believe for a single second that those things will be implemented with any sort of depth or sense. How much mana does it cost to pacify the Faction led by the Duke of Burgu-, I mean the Space Monkeys?
>>
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>>334377782
>
>>
>>334379939

At least unlike the historical games in this you can just straight-up press the genocide button on the pops that are causing problems for you.
>>
>>334379939
fuck off pleb
>>
>>334380047
No way the Swedes had the balls to put that in. You're not even allowed to talk about the fucking nazi flag packs on their forums, much less the genocide mods.
>>
>>334380047
How much administration power will it take to force revolt out on your terms? Will it also cost stability?
>>
>>334380140

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-26-migration-slavery-purges.914917/

The Swedes are starting to gradually wake up
>>
>>334376919
>Ability to develop your own population of Robots, who can later revolt and seek to destroy all life in the galaxy
They had something like that in Sword of the Stars. After researching AI, there was a chance, every turn, that the AI would go rogue and steal a load of your systems and turn into a whole new faction. They would have access to all the same ships and research as you, up to the point of their rebellion.

You could avoid it if you researched a way to enslave the AI and make it impossible for them to go rogue. But it would be a terrifying number of turns until that project completed.
>>
>>334380136
>He thinks Paradox games past V2 have any sort of depth or good design
>He thinks Paradox games, even HOI3 and V2 have depth or good design beyond one or two intricate features.

I'm not the pleb who thinks fancy numbers in a window are complex and engaging. Fuckers have all the money in the world and couldn't make a good game out of it. Why would they with plebs gobbling up every expansion pack with one or two new features mods could have done in a week with interface mod tools.

>>334380373
Well, I'll be damned. Still not gonna buy it, but that's a plus, at least.
>>
>>334380507
fuck off pleb
>>
>>334380507
>the sheer contrarian smugness oozing off this post

Name some 'good' strategy games with 'depth' please.
>>
>>334380373
I love that even UI looks almost like in their others map painters.
>>
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>>334380373

>Purging
>Not forcibly relocating them to a tundra planet
>>
>>334380140
people literally threw a fit in the forums about the slavery and genocide mechanics. They're going ahead with it, it's already in the game.

>>334379939
The only mana you'll get is a resource called 'influence'. It will mostly be used to hire characters, though.
>>334380507
>Still not gonna buy it
No one gives a fuck about that except johan
>>
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Well that was easy
>>
>>334381434
t. beurocrat liquor pro
>>
>>334380507
>>334380786
just like i thought
>>
>>334381661
Suck my dick
>>334380786
There are none, which is why I still put hundreds of hours into Paradox games over the years. They're fun for a bit, but as soon as the poorly made curtain hiding the shallow mechanics drop, it becomes kind of boring. Not only do the mechanics do not interact with each other directly, but they don't even create interesting emergent situations either. At best, you get to stack +/- % to some stat, or you get 12 ducats, or you get some bird mana, all of which are random and barely related to anything tangible or under your control.

What they should have done, is give a lot more impact to each individual province. Rather than provinces and their trade good giving you a bit of income and like +2% to strutting like a cunt when saturn lines up with the sun and April rain caresses your face, they should have given major bonuses to both.

Mountaineous terrain should have major (more than now) impact on army movement and battles, individual provinces should have more individuality, so you want to hold onto them for reasons other than pettiness or cores. (A chokepoint for trade should be worth more than +10 to Trade power, give a straight 30% bonus to all of the player's power in the node, so countries have reason to fight over critical provinces).

Trade goods should play an absolutely vital role to every aspect of the game. Having ample supplies of Iron shouldn't be a 10% reduction to unit cost (like 1 ducat per unit you make, not even maintenance). Having ample supplies of Iron allows you to make soldiers at all. You should get a 50% reduction to cost and 10% maintenance for massive amounts of Iron, 30% and 4% for good, no bonus for a decent amount, and penalties to morale and such for low supplies. Same thing for all trade goods.

That would be deep, meaningful and impactful mechanics. I want The lowlands because they're in Iron, not because I'm bored and I might as well

(Cont)
>>
>>334381819

Is that you Phil Fish? When are we getting Fez 2?
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>>334381819
They make videogames, not autism simulators.
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>>334381819
>>
>>334362905
Civ4
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>>334381819
>There are none
Try Aurora or Dwarf Fortress, you fucking peb. Though those games are too complicated and lack graphics, so you want your perfect in-between, right? Do us a favour and stop complaining so much about Paradox games if you play them
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>>334362905
My biggest game ruining peve with this game is the tech tree. It wants yo to skip and only grab what you need. I cant fucking do that. My OCD wont let me move to the next tier until I get everything from the current tier. If it was just buffs I could handle it but theres shit like roads sewers units all kinds of shit I dont want to miss out on.
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>>334382076
>DF
>Complicated
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>>334381819
Fucking quest for spices and silk kickstarted the entire conquest of a continent and led to Europe dominating the world in the very time period EUIV covers, it should have a bigger role. This could also lead to strategically occupying an enemy's Iron provinces to cut the bonuses to his armies, so he had to strike a deal with a neighbor, or repair the infrastructure of his Iron provinces.

That would be deep, meaningful and impactful mechanics. I want the lowlands in NE France because they're rich in Iron, not because I'm bored and I might as well expand my borders. I want control of Vienna and Krakow as Bohemia, despite the cultural differences, because it'll allow me to finance large armies after I steal the Emperor title. I want South Africa, Madagascar and islands in key location off the coast of Arabia, because despite having little to no boats protecting trade there, I'm getting enough power to control it through the province itself, and so on.

>>334381949
It's not an autism simulator, I'm getting my share of that talking to you cunts. It's not even anymore complicated than the base EUIV game, it introduces two simple concepts into the base game: trade goods have more impact, and key provinces are vital. Those two simple concepts impact the rest of the game, improving the rest of the experience.

I know /v/'s basically trash, but I'd expected a bit more interest in how game mechanics impact gameplay in indirect ways and how to improve it from you autists. Guess all I get is your typical baiters and Paradox retards thinking Johan can do no wrong. Still not as bad as /gsg/, though.
>>
>>334382191
>game tries to simulate individual body hairs from each little creature it generates
>not complicated
In terms of difficulty to master it, it isn't very hard. It does takes several hours of gameplay for most people to fully understand whats going on, and most people don't have the patience to learn it. That's what makes it complicated
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>>334382076
I admit I haven't tried Aurora specifically due to the lack of graphics. I don't doubt it's a complete and deep experience, but it's just not for me. DF is an entirely different kind of game, so it doesn't really fit as an answer to the question. Still a great game, though.
>>
>>334374989
>I havent play alpha centauri in nearly a decade, but isnt Santiago stick "less troops but elite" which doesn't work that well in the first place?
No, she's plenty fucking strong if played well, but she's stronger more easily earlier in the game and has to keep up momentum. Done properly she can faceroll pretty hard but if other factions build up it's harder for her to come back from a hole, she can't just tech her way out from a more concentrated area like a pure builder could. She's not OP-tier but neither is she insanely complex to play.
>>
so was Beyond Earth actually shitty or what?

I thought CIV 5 was way too basic
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>>334382828
I have 1300 hours in CiV and about 600 in the rest of the Civ series and I still can't bring myself to touch BERT.
>>
>>334382530
>DF is an entirely different kind of game
Just wait five years or so. The plan is to make it into a strategy game: we'll get to be able to use armies and invade/conquer other sites.
>>
>>334382530

To be honest I've played Aurora and I don't really like it because beyond all the complex interfaces and mechanics, there isn't much to it beyond hoping the RNG gives you enough resources on asteroids, spreading your colonies onto as many planets as possible, and hoping the RNG places the aliens far enough away from you to give you time to build up fleets to keep them from raping your face. Still a fun little game though.
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>>334382986
I have 5 years to get rich, then. I'll never rise from my chair again.
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>>334382406
That's a casual filter, anon.
>>
>>334382828
It's not an awful game per se, but it's bland and lacks personality. The diplomacy is stupid and all victory types feel the same - you build a thing and wait X turns while every AI on the map declares war on you because you don't want to fuck aliens or something.
Factions don't have unique units, the leaders are bland as fuck, wonders have no impact.
It's an ok game to play once or twice, but nothing more.
>>
eww, stellaris looks like a poor attempt to make galactic civilizations into a grand strategy game. It even applies the old garbage missiles=chaff, lasers=shields, guns=armor attack/defense system as well that everyone uses instead of something requiring a little imagination
>>
>>334383112
Probably. Giving it a good UI would make it way more accessible and easy to learn. But I still think that the sheer amount of features, lists floating aorund and weird mechanics the game has would scare most casuals, like Victoria 2
>>
>>334382154
Being ocd isn't a criticism. At tech level 2 and on you have to skip techs to keep pace in science; it's a fun, hard choice to make.

Although I wish they'd let you get olds techs without making the new ones more expensive and vice versa
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>>334383584
>>
The game isn't bad but the combat system is fucking balls. Its faster to just target one guy rather than choosing where to position your units. Also I find myself spamming end turn faster than I do with Civ.
>>
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I've been playing almost nothing but strategy games for the last few years, and To End All Wars has to be my favorite. Though any of the AGEOD games are good.

While part of me wants to call everyone in this thread "casual" for playing simpler strategy games, I'm aware that not every type of game is for everyone. Personally I've never enjoyed "RTS" games, and I have a problem with the name. RTS games are almost never STRATEGY games, even though they have it in the name. They're tactics games, not strategy.
>>
>>334383584
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-18-fleet-combat.904030/
>>
>>334384030

It shouldn't be called a strategy game if it always boils down to actions per minute.
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>>334362905
>Playing the mage guys
>Try to rush technology
>As I increase my technology level everything gets more expensive and generates less income until I can't afford anything
>this results in my troops getting worse and worse equipment until I can only afford the most basic guys
>despite this they keep getting better and better in combat for no obvious reason until they can 1HKO literally everything they fight, even huge monsters
>My army of unarmed peasants steamrolls the whole map.

I just don't understand this game. The more I play the less I understand.
>>
>>334362905
Masters of Orion

I don't mind Endless Legend but I stopped playing before the big DLCs started to hit.
>>
>>334362905
I don't know man I gave it a go as necrophages on normal and got my ass kicked so I played again this time on easy as Fallen Lords.
Top notch lore and atmosphere, and it took me only 3 irl days to win, too.
I got a quest to conquer a non-existing city so that's bullshit. I had to go for the expansion win.
https://www.youtube.com/watch?v=PHyw9agRCZQ Best track comming through.
Oh and it's kind of shame there are so few mods, most of them the small ones like new colors etc. I wish there were complete modded factions and stuff like that.
Oh and winter sucks ass, it only slows down the game.
I'd say it's a fine game but nothing groundbreaking, fantasy 4x is always welcome.
>>
>>334384252
It shouldn't be called a strategy game if it doesn't involve strategy, but rather small scale tactics.
>>
>>334384030
>global strategy games are almost never STRATEGY games, even though they have it in the name. They're logistics games, not strategy
>>
>>334384474
>Implying logistics isn't intrinsically and historically tied to strategy
>>
>>334384474
>what is political strategy
>>
>>334384762
>implying tactics isn't intrinsically and historically tied to strategy
>implying this whole "not a true strategy" argument about isn't meaningless
>>
>>334384894
>implying everything isn't "meaningless"
>>
>>334377194
Gameplay wise Supcom FA is pretty much flawless, but I would argue that it does have the flaw of having pretty weak setting and factions. They are rather plain, and samey, and don't really have anything iconic about them.
I mean, compare the factions of Suopcom to Command and Conquer, or Starcraft for example.
The story is also boring a shit.
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>>334362905
Command&Conquer: Tiberian Sun
>>
>>334384894
There are strategy games without much tactics and vice versa.
Calling on the historical significance of the one´s effect on the other is meaningless in games that are more defined in which way they differ from reality than what they actually emulate.
>>
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I've been enjoying XCOM 2 a whole hell of a lot.
>>
>>334362905
Any command and conquer or dawn of war entry
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you guys excited for banner saga 2 coming out next week?

I've been waiting for this for almost 2 years now.
>>
>>334386842
strategy games, not turn based rpgs
>>
>>334374689
the minor faction units you get are weak as fuck and cause you to absolutely hemorrhage dust
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>>334374719
The problem with the militarist factions is they bite off more than they can chew and usually have nobody to back then up.
>>
>>334387337

all i can tell you is i didn't have that problem. i had like 20 or more camps converted so i was rolling in every resource, including dust. the units were weak, sure, but even shit units in large enough numbers can overwhelm the enemy
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>>334387292
explain to me how xcom2 is not a strategy game
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>>334381819
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>>334363308
Mah nigga
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>>334387046
I definitely am.
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>>334388057
shame there's no way to prevent Onef's mutiny, backbiters are really fun to use
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>>334388216
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>>334387835
It's not real-time
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>>334388627
so?
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>4X
>>
pls preorder stellaris
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>>334390039
i agree
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>>334362905
How are the dlcs in this?
>>
>>334390039
I won't but I hope other idiots it so the game looks successful and they end up doing a lot of DLC for it right away. The game looks so good that even /gsg/ negative fags couldn't make me less interested about it
>>
>>334391352
I'll preorder for you.
>>
>>334387835
There is nothing to fight against on the strategy map. XCOM is and has been a tactics game with a strategy layer which acts as little more than a menu.
>>
>>334372868
>no victory cutscenes

I'm glad someone else is so butthurt about this. I also hate how every Quest line comes to same end regardless, with the whole spaceship thing.
>>
>>334391552
this. it's like final fantasy tactics with fancy graphics
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>>334363308
i have both and i might be a casual but d4 is too hard for me to understand how it really works. are there any good graphics mods? also i like the battle system in EL better...
>>
>>334385790
My favourite also, this game's atmosphere and soundtrack are god-like.
>>
>>334362905
Hearthstone has more strategy than that snooze-fest.
>>
>>334362905

Already out or to be released? Specify.
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I have been enjoying Battlefleet Gothic, especially now that the Eldar got added to it.
>mfw outmanouvering filthy mon'keigh, shooting pulsars into the rears of their clumsy ships, and then proceeding to teleport Avatars inside of those ships to rape the crew.
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