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Mirror's Edge Catalyst confirmed shit.
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Mirror's Edge Catalyst confirmed shit.
>>
>>334360442
Why?
>>
WE DYING LIGHT NOW

JUST
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>Dying Light was a better Dead Island, Mirrors Edge and Far Cry than any entry of these franchises
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>>334360442
What great video game authority confirmed it for shit?
>>
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>>334360543
You ain't comparing an open world zombie shooter to the first Mirror's Edge, are you fampai?
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>>334360442
> combat has more unlocks than movement
didn't they swear that they removed combat altogether?
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>>334360442
Holy shit, are you serious with this? Why.
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Jesus why. In the first game you had your whole movement ranged ready to use and it was your skill which was the deciding factor.
Now it's literally a padded xp system, guarantee that they will make areas you have to come back to later to lengthen the game.

What's wrong with a focused single player experience? The first game was so good for it. Why do I have to UNLOCK BEING ABLE TO RAISE MY LEGS IN THE AIR
>>
>>334360625
Fuck you for making me remember this show.
https://www.youtube.com/watch?v=eI346Sn4boc
>>
>>334360442
The rooftops look empty as balls
Th-Thanks EA!
>>
RPG mechanics in non-RPG's was a fucking mistake
>>
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>>334360725
And off that, WHY IS THERE A COMBAT TREE AT ALL. THE ENTIRE POINT OF THE FIRST GAME WAS TO LEARN TO AVOID IT
>>
>>334360670
I think they said they removed guns.
>>
>>334360625
It has a pretty similar parkour system.
>>
>>334360670
yes, in bizarro world anon
closest thing they claimed in this one is that they made combat more hit and run and removed GUNS.

you probably misunderstood the last part
>>
>>334360725
too hard for casuals.
>>
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>>334360442
ok
>>
>mirror's edge came out 8 years ago
>this is what we get after 8 years
>this is the future we chose and the one we deserve
>all life is pain
>>
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>>334360819
Dying Light's parkour is kind of shit when it comes to the flowing action Mirror's Edge excelled at.

But I admit it definitely outshines it down to the climbing mechanics, which are way more solid in DL.
>>
>>334360952
It's just a game, get a girlfriend or something, jesus christ.
>>
How's the soundtrack?
>>
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>>334360952
>people still ask for Jedi Knight 4, STALKER 2 or Knights of the Old Republic 3
>>
>>334361007
top bait
>>
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>gear

what gear?
>>
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>>334361060
you mad
>>
>>334361060
Whatever lets you sleep at night. Alone I'm assuming.
>>
>>334361007
I have a wife
>>
>>334360927
> ignoring valid critism from anons that liked the first game

I bet you are one of those people that though Mirrors edge was a good game because it had a female protoganist and not because the solid gameplay.
>>
>>334360543
Go away frogposter
>>
>>334360543
dumb frogposter
>>
I love upgrade trees normally, but this game us one bad idea after another.

>more story
>different story
>talent tree
>open world
>"easier"
What for? Why not just make... Not Mirrors Edge.
>>
>>334361096
Shoes, pants and gloves I hope.
>>
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>>334361175
stay mad
>>
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>>334361162
Then why the fuck are you so upset over an upgrade system on a sequel to a mediocre game for people who can't run in real life to use as escapism? I figured you'd be worried about putting food on the table and trying not to get cucked.
>>
That game is just Asscreed for tumblr whales
>>
>>334360756
>wahaa I don't want combat
>wahaa I don't want empty space
the fuck do you want, kid?
>>
>>334361253
what the FUCK happened to Scooby Doo?
What the shit is that Family Guy tier style?

DELETE THIS
>>
>>334361236
Because it has a brand name so it'll bring in a few more people for that alone. And what's wrong with a game being easier?
Only people with no redeeming real life qualities need games to be harder because that's the only way they can achieve a sense of accomplishment and that's more of their personal problem than it is the gaming industry's problem.
>>
>>334360952
The first game was shit, not sure why you suddenly pretend the sequel had some sort of legacy to follow.
>>
>>334361331
PARKOUR
>>
>>334360442
You need to unlock being able to raise your legs in the air?
>>
>>334361096
Pink hip gloves:
20% more experience
20% longer jump
>>
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>>334361331
Linear levels, maybe with branching paths
none of this open world cancer
>>
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>>334361347
>what the FUCK happened to Scooby Doo?
You tell me. No, this isn't fanart.
>>
>>334360791
modern gaming
>>
>>334361443
Ebin, fellow meme
>>
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>>334360819
>dying light
>similar parkour system
Not even fucking remotely.

>>334360442
So you have to grind EXP just to get the same basic movements that mirror's edge has at the start of the fucking game?


Truly, truly epic. Everyone knows us gamers love leveling up and spending skill points! Its a staple of videogames!
>>
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>>334361504
>>
>>334361376
first game was shit but with potential.
Looks like they learned literally nothing and are just conforming to the open world/upgrade system craze instead of building on what they had.

The game could really work in an open world but it looks bogged down with too much handholding (red silhouettes, red leading you where to go even more than the first one).

Wish they would have just built upon the first game; really just needed some more space and movement options.
>>
>being excited about tumblrs edge
>>
>combat
Ebin. Simply fucking Ebin.
>>
>>334361504
Scooby Doo done gone animu
>>
>>334361363
But Mirrors Edge didn't sell, that's why they changed everything. I got it about 2 weeks after release for half price.

And the problem with it being easier is that it wasn't hard. There is an easy option, as well as normal and hard. What they're doing is removing input, making it shallower for some fucking reason so you simply do less. One more ibstallment and its just going to be AssCreed. Plus last I hear they were giving it a more ACTION adventure vibe, instead of running and avoidance.
>>
>>334361619
You sure proved them wrong anon, you win this fight!
>>
>>334361607
MUH
DICK
>>
>>334360442

Why does every fucking game nowadays have a skill tree system?
It's easily one of the worst modern trends.
Do people refuse to play games that don't have them or something?
>>
>>334361679
>making it shallower for some fucking reason
I can understand the reason. Everyone knows the reason.
>>
why the fuck does every game must have some sort of shitty perk system these days?
>>
>>334361632
You can turn all the red guiding shit off. Same as the first one.
>>
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>>334361504
>Velma

RREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>334361712
>>334361750

It makes you feel like you're accomplishing something
>>
>>334361712
what do you play? Cause I'm sure as hell no game I have has one.
>>
>>334361750
There has to be some reason to do all the mediocre side-content.
>>
>>334361708
>them
subtley master
>>
>>334361832

You don't have to have sidecontent.
>>
Well I was holding out hope that they might not have ruined the gameplay too much, besides adding more combat. Guess I can safely ignore this then.

Its too bad I really enjoyed the first game. I got on the timetrial leaderboards once. Most comfy game to just pick one of the faster levels and just run.
>>
>>334361750
to dribble out content
>>
>>334361504
DELETE THIS
>>
>>334361779
She always wore granny glasses
>>
>>334361742
What is the reason? Because more people aren't going to play it if they suddenly dint have to hold a button to climb or press it to land. Like, they wouldn't even have fucking known you do tat in the first game.
>>
>>334361872
Then it'd be a wasteland with nothing in it like FO3.
>>
>>334360442
Y I K E S
I
K
E
S
>>
>>334361607
I just noticed my hands twitching in time with the jumps, it's been years but my muscle memory is still on point.
>>
>>334360442
Why? Because it's an actual game and not just a tech demo this time around?
>>
>>334361945

Why is it open world in the first place? Going fast is not served by being open world. Mirror's Edge shined on a few well set up levels where you can just fucking go sanic. like >>334361607
>>
>>334361436
I haven't stopped laughing at this. This is the future of gaming.
>>
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>>334360442
What kind of nu-age iShit symbols and interface is that?
Looks like some hipster faggot designed it all at on his Apple MacBook Air™ at Starbucks while sipping on his Frappuchino.

This is atrocious.
>>
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>>334360442
>skill tree
https://www.youtube.com/watch?v=OSCiMbMVDLI
>>
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>>334360442
Explain to me in coherent sentence why is this bad? Include no meme or reaction image in your post.
>>
>>334362162
I think it fits well with the hyper clean city it's set in.
>>
>>334362162
>What kind of nu-age iShit symbols and interface is that?
>Looks like some hipster faggot designed it all at on his Apple MacBook Air™ at Starbucks while sipping on his Frappuchino.
First game was EXACTLY like that too.
>>
>>334362332
>He says while posting meme hamster
>>
>>334362332
Original mirror's edge felt good because the levels were designed to run through with few diverging paths that you can choose.

In open world gameplay you're gonna have to seek out your missions and AFTER that you might get your experience that you want. On top of that limiting your movement with skill tree is going to feel annoying. Mirror's edge wasn't an RPG
>>
>>334362332
Well, I just got here, and I'm guessing it has to do with the fact that standard moves are locked at start. One shouldn't have to gain experience, in order to unlock the feet raising maneuver. Merely having the skill to execute such an maneuver should be enough. I also heard rolling upon a landing is locked as well. Which explains why int the video demoing the first level, the player didn't roll any of his landings.

It's artificial growth. It doesn't add any depth to the game.
>>
>>334362614
Some people like both missions and movement. Prototype was such a game for me. But I'm probably a casual cuck acc. to /v/
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>>334362332

The original Mirror's Edge was about going fast in a set of linear levels, doing parkour shit which the game gave you a tutorial for at the start and then never talked about again.

Besides being extremely stupid thematically, ie. needing to unlock raising your legs in the air with arbitrary skillpoints, its also a poor game mechanic in when talking about a game whose main cult following prided themselves on skillful maneuvering. Locking maneuvers behind skill walls is just padding, or trying to lock out areas of an open world that nobody who liked the first game thought was a good idea in the first place.

This entire game has been one poor design decision after another.
>>
>>334362332
Level design for starters. Would rather have them build the entire game world/levels around all the tools available, and not limiting themselves due to locked abilities.
>>
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>>334361331

My father to be proud of me
>>
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>>334362623
Skills that require the player to be able to execute them are far more rewarding than instant execution
>>
>>334361779
>RREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
b2reddit
>>
The "combat" should be to disable enemies at the most. It would be cool to have no choice but to take down a bunch of enemies in your way, but not kill them. As long as it flows nice with the running and jumping.
>>
>>334362802
retarded drawing

R-stick to move?
and AC jump wall from wall requires separate input
>>
I hate this game, but dying light comparisons are not fair to dead island.
>>
>>334362692

Are you completely unaware of the original Mirror's Edge? It wasn't open world. It was linear with optional paths. And because it was linear they could design the way a person might move through those levels. Those with higher skill could choose more difficult but faster paths but everyone ended up at the same point.

The way Mirror's Edge works doesn't really mesh with open world. I'd be fine if they had a big hub playground area, but the best moments in ME were when you were sprinting through the level and making all the right jumps perfectly adding in wall runs to maintain momentum and shit. Can't really do that when you're not sure the devs thought about going from that pipe to that ledge so you miss by a hair and its actually impossible to make that particular jump.
>>
>>334362885
Combat would be 10 better if it's just "jump on people's heads as leverage".
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>>334363060
Oh trust me, you'll never miss a jump in Prototype. Even a 100 foot one ;^)
>>
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>>334363060
it's literally picrelated all over again

same culprit too
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>>334361607
>Truly, truly epic. Everyone knows us gamers love leveling up and spending skill points! Its a staple of videogames!
Easy way to fake actual content. WOW, look at that! You just leveled up! A new ability! Cool! Amazing! Aren't you having fun!

If the player's constantly getting new exciting tools to use, they're less likely to realize that the game's actually really bare-bones. Bonus points when they actually intentionally strip down the gameplay experience for the first dozen hours, so that when you're at max level, it seems like you're doing a ton more stuff, even though that level of "doing stuff" should be the game's default state.

It's the same concept as gamification. You see experience points and levels everywhere now, because some innocent psychologist found out that people felt rewarded even just through worthless experience systems, and some asshole in a suit saw dollar signs.
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Normal humans just wanna batoru. /v/ just wants to run.
>>
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>>334362332
>Posting Hamster is posting Cancer
>>
>>334361175
your post is shit.


did you enjoy my valid criticism?
>>
>>334360756
That's the aesthetic of mirror's edge, you dimwit
>>
>>334363250
Why do you harm poor hamster? She is only doing what the poster tells her. She cannot control her fate now.
>>
>>334363250
>literally nailing the hamster

you're supposed to "nail" her anon
>>
>>334362332
It's an overused and lazy way to implement progression, usually leads to grinding and tedium in order to unlock, and just gives the developers an excuse to fill the gameplay time with padding and busywork
>>
>>334360749
uh Venture bros has been running for 13 years now and is still amazing.
>>
>>334363302
No it's not
If you didn't notice the switch the aesthetics had from ME to ME:C then you need to check your eyesight.

We went from minimalistic with the strong colored walls and props flooding the white buildings juicy refractions, to futuristic, utopian and alsmost sci-fi city full of brightly coloured neon lights

Also all the clutter found around the rooftops in the first game (Paint cans, bikes, cables, trash bins and bags) are fucking gone, because you can't handle that in Open World
>>
>>334362332
You go into the game. It starts off promising. There's lots of running and jumping. The game prompts you to jump over a gap. There's a little pop-up at the side, just exciting enough that you notice it.

>Completed Quest: First Steps
>+50xp

There's a pretty little graphic of the xp running out somewhere and glowing a little. Your brain smiles and feels rewarded. You continue playing the game. After a bit of time, a quick cinematic! Enemies have spotted you! Now it's back to the game. Frantic music is playing. A little tutorial pop-up shows you how to fight. You follow the on-screen prompts and the enemies fall down satisfyingly. They're worth 10xp each, and a quick pop-up at the side of the screen tells you that you've completed another quest! Wow, 120xp this time! There were 3 enemies, so that's 150xp total. Three times as much as you had! A dramatic sting of music sounds, and the screen flashes impressively. Prominently in the middle of the screen, a message shows.

>You've reached Runner Level 2: Swiftfoot!

Your brain smiles again. It's beaming. The game pops up a quick tutorial to show you that you have a SKILL POINT to spend! It prompts you to put it in a Sprint skill - now you can run EXTRA fast! Conveniently ahead, there's a gap you need to sprint to get over. You do so, and it feels awesome. That was a huge jump! Your brain is basically dancing at this point. Wow, you think, this game sure is cool. At around this point, the game lets you loose. It opens onto an impressive area that looks great. You have free reign of the city. But oh, there's a little quest over here. You quickly head over to follow the game's prompts for that sweet sweet xp, ignoring the rest of the city, blindly doing what the game gently prods you into doing.

Wow. So expansive. What a game. There's a whole city to explore, and a bunch of neat abilities to unlock, you think as the game shows you how to use a gun. Wow, a whole 500xp! Your brain sings.
>>
>you need xp to learn how to lift your legs

>in real life, I can walk, run, jump, swim, etc
I'm a level 100 leg-user!
>>
>>334363949
So what you're saying is, the experience system will make our brain release endorphin EVEN MORE regularily? That sounds like an amazing thing, and precisely what entertainment was made for. We should be put an EXP system in every single game.
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>>334363430
I read that as Ventrue Brothers.

Time to reinstall THAT, I guess.
>>
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>>334364176
Anyone else think it's weird how legend of Zelda hasn't had a levelling system since Zelda II 1987 despite being an archetypal RPG otherwise?
>>
Progression systems are cancer for games that aren't shit like RPGs. Games like DMC and Bayonetta would be a million times better if skills weren't locked behind experience currency. Just keep shit like weapons and areas as incentives to keep going.
>>
>>334360442
Anyone else wish more games would use just have you level abilities by using them?

You carry a lot of stuff you get stronger, You shoot a lot you get better at shooting, you sneak a lot you get better at sneaking, you take a lot of damage without dying you get stronger ect.
>>
>>334360508
No, Dying Light is actually fun and not pretentious.
>>
>>334364812
No, because then you get faggots that just jump on the spot for an hour to max out that ability. There has to be a better way.
>>
The thing about experience points and skill unlock/upgrades systems is that, despite not originally made for this purpose, it's extremely addictive.
Just look at MMOs, idle games and phone games (and MOBAs to a lesser extent (?)). People sink countles shours in them, despite them not being very deep or interesting, because the mere sight of number going up and regular rewards for mundane actions is enough to keep the player entertained forever. And the worst part is that we, as player, can't do a single thing about that. It's simply how our brain is wired, and devs know that.
>>
>>334365032
>No, because then you get faggots that just jump on the spot for an hour to max out that ability.
But that's exactly how it works in real life.
Artists and athletes become good at what they do by grinding over and over again for years.
>>
>>334364557
That's what makes it fun and, occasionally, challenging. You can't come across an area you think is too tough and just grind out levels on some mobs to make it easier.

At best, you can scour the countryside for any secrets you may have missed, hoping that you can put together enough heart pieces for an extra heart or two.
>>
>>334365032
And that affects you how? Leveling up abilities on use is fucking awesome because its actually immersive.
>>
>>334364557
It's because Shiggy doesn't like RPGs and neither did Yama
>>
>>334360442
Are you kidding me?

Fuck you EA, sincerely.
>>
>>334365117
Hell it's not like people and well don't find low-level minions to kill for XP so they can become better healers and wizards.

If anything real life is less exploitable.
>>
>>334365038
Except i fucking hate idol games, most mmos anf hate leveling/skills. I hate having to look up what to fucking max and shit. I'd rather thr game just simply got harder as it went, no need to make it so i have to fucking level right or anybullshit. In most games i don't bother even doing it when i level up right away i wait until i can't win a fight without upgrading skills then i do it, till then i just find it annoying.
>>
>>334365723
You're part of a small minority, judging by the popularity of genres mentioned in the previous post.
>>
>>334361292
Because he has a wife
>>
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>>334360952
>2000-2009
>oh man I hope they make a remake of this game!
>imagine how we could improve it with modern technology

>2009-2016
>oh god I hope they don't make a remake of x game
>it's a shitty nostalgia-pandering hardcore gaming cashgrab
>please don't be a piece of shit
>it's shit

When did it all go so wrong...
>>
>>334365723
>hate leveling/skills. I hate having to look up what to fucking max and shit.

>want to play diablo hardcore mode
>install path of exile instead
>look at passive/stat tree
>uninstall
>>
>>334365723
Gaming enthusiasts aren't the target market for this. Gamers are. The people who buy AC and CoD every year. The people who spend money on those Madden player packs. And kids, because they haven't developed a sense of quality yet. If they keep playing games like these, maybe they never will - wouldn't that be convenient for the devs and producers.
>>
This sucks but hey, they're adding new moves. With manual inputs. That isn't so bad.
>>
>>334361607
took me for-fucking-ever to finish that level

simply ebin
>>
>>334366008
Right around 2007, yeah, when gaming started getting popular. Right when the new gaming-capable phones were just coming out, introducing a feeble-minded populace to the horrors of applied psychology in the form of shitty mobile games. Right when Zynga and their ilk popped up, introducing all of Facebook to Farmville and its million derivative clones.

What happened? What started that horrifying shift in quality? Before then, games were great. The PS3 and 360 weren't perfect, but it wasn't like this. And then it just changed.
>>
>>334366314
You're just bad. :^)

No, really, it's not that complicated. Unless you're just exaggerating.
>>
>>334362756
The only abilities she should rank into should be combat ones like a time slowdown, better aim, cqc shit, etc
>>
>>334366465
There's nothing to aim with.
>>
What's wrong with this? The game isn't linear anymore, so there has to be some form of character progression somewhere. It's a way to make the experience interesting throughout the whole game.
>>
>>334361504
That's DC's Scooby Doo comic for the new generation. Don't see a problem.
>>
>>334365439
>>334365256
>>334365117
But I want games to be fun, not a grind like real life.

I want to be a fucking badass that already has these abilities to start with and doesn't have to learn how to jump good
>>
>>334366696
But grinding IS fun according to most people.
Just look at how many widely-praised modern games rely on it.
>>
>>334361504

What's wrong with this? This is just some nice Jim Lee art style for a comic.
>>
>>334366786
>addiction IS fun
>>
>>334360442
>open world like it should've been
>qte combat is gone
>freedom of experimentation
>infinite time trials
>movement is more fluid
Hype intensifies
Stay mad, OP
>>
>>334361331
people think they know what they want but they really don't know what they want
>>
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>>334364018
Not for much longer, you fucking Jian.
>>
>>334368042
WHOA whoa lets not go into this territory of trying to escape my own guilt brother
>>
>>334360442
this is what people want
this is what people will buy
stay mad autist
>>
>>334361607
You just know an open world game isn't gonna have areas this well designed, it'll be mgsv where it's just generic open areas and copy pasted stuff lying around instead of well thought out routes. I'd much rather they stuck with having a dozen levels with lots of planning put into them and some shortcuts built in if your skilled enough instead of them just throwing stuff down and going "it's open world, go your own way"
>>
>>334361363
Because if there is no challenge to the gameplay then the game itself is just dull.
>>
>reboot sequel to mediocre game is bad

Who could possibly have seen this coming
>>
>>334366397
You forgot that 2007 was right when Wiis became attainable to the general public, and the Big Bang Theory started airing.
>>
>>334363949

This should be pasta. Is it? It should be.
>>
I haven't even got to the gameplay and I'm mad.

Was their goal to make her look and sound like a vapid whore from Cali? Cause that's what she sounds like.
>>
>IT'S AN EA PUBLISHED GAME
>IT'S GOING TO BE TERRIBLE

WOW
WHAT
A
NEWS
SCOOP
RIGHT
THERE
ANON

NO
ONE
COULD
HAVE
EVER
GUESSED
>>
>XP unlock shit

Aw fuck. You already had all the moves in the first game.
>>
>>334366572

Because now, all the (hopefully linear) missions have to be designed with only the base abilities in mind, otherwise someone who didn't level right will get right fucked.

And again, as has been said repeatedly, who in the fucking world thought Mirror's Edge should be open world?
>>
This what the SJWs actually wanted.
>>
>>334361607
It looks impressive on webm but that's all pretty much on rails just from a few simple button presses.

Source: platinumed the game in a week. It's very shallow.
>>
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>>334360442
Christ, infinity 3.0 trees allow for my customization than this.
>>
>>334369145

Speak for your fucking self

That level is the man maker. Its where you apply everything you've learned up until then. On top of that if you don't have half an idea where you're going you can very easily completely lose your flow and end up back on the ground.

Its definitely not on rails, that guy knows exactly where to go. If you don't know where you're going you immediately fuck that whole sequence up and make it look like a platforming sequence straight out of Half-Life.
>>
>>334364336
took me for fucking ever to realize you meant bloodlines.
>>
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What is fun tho is that the game actually looks worse than the first one.
>>
>>334362614
To be fair, the best action games of all time all have some kind of level up and experience system.

Ninja Gaiden, Platinumshit games, DMC (games are garbage, but including it for sake of argument), God of War, Bamham, Darksiders, DmC, etc.

The system isn't bad, it's the implementation that's important. (DMC would be an example of very poor implementation)
>>
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>>334363193

>there are people on /v/ who hate Burnout
>>
>>334369346
You can take any path you want, but the actual movement itself is just very basic button presses.
>>
>>334369532

Because Burnout Paradise WAS trash.

Burnout Dominator was the last proper title in the series.
>>
Why do people praise Gravity Rush and then shit on this?

Your basic movements and abilities are tied to upgrades which you can't even max out until the end of the game. The challenges are impossible to get good scores on unless you come back with more upgrades because you're simply too slow and too weak with too small s gravity gauge.
>>
>>334369548

>You can frag anyone you want, but the actual shooting itself is just very basic button presses
>>
>Let's turn a series built around doing time trials through linear environments you need to master into an open world story game with rpg elements

Fuck this.
Mirror's Edge 1 was one of the most fresh things to come out last generation and this game looks like a dumping ground for all the popular AAA trends. I wouldn't be surprised if they announce the game has crafting at this point.

Everything is so homogenized.
>>
>>334360442
So you're the best runner in the city and yet you can't even lift your legs up to clear an obstacle until you grind and get a bunch of xp to level up?
This is basically the definition of artificial difficulty. In the first game you could do everything immediately but the first loads of levels were challenging because you weren't that good but the more you played the better you get at practising and getting your timings right and you could go back and smash those early levels in the time trials. Now with this they're adding these limits, no matter how much you play and how good you get you can't be the best unless you grind the xp and use skill points and shit to unlock the abilities. One of the best things about the first game was the speed running and time trials and now with this system you can't even attempt that until you spent however long to become level 50, which in reality will be more like level 60 with dlc.
When you start this game are you even gonna be able to run? Is the first mission gonna be you crawling along the ground till you level up and gain the ability to walk..
If all the early missions are based around the idea that you wont have the higher level abilities like jumping how much effort will they of put into the design for them? Will there be any reason to go back and do them better
>>
>>334369709

Because people aren't comparing Gravity Rush to Mirror's Edge. People are comparing Mirror's Edge:Catalyst to Mirror's Edge.
>>
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>>334369709
>Why do people praise Gravity Rush

I've wondered this for a while. It's a fairly bland, repetitive game with a single fun mechanic, held back by sloppy controls / input delay. Not a bad game, but not a good one either.
>>
>>334363949
Welcome to video games!
>>
>>334360791

I get the feeling the game may lack a lot of content, so they had to strip away the core gameplay mechanics and turn it into upgrades to encourage more play time.

Besides running on rooftops and doing the campaign... what else is there to do? I'm sure it's fun running across the city, but will there be people to talk to on the rooftops? Can we buy gear at a merchant? Can we hack into building structures to fuck with the system?
>>
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>>334360442
She already knew how to do most of that shit in the first game. Why do games always have to add in this forced skill tree shit?
>>
>Mirror's Edge came out in 2008
>dem graphics

How did they do it?
>>
>>334369548
>basic button presses.
It's a game? do you want a motion controller hooked up to your legs or something?
>>
>>334369947
Having color and vibrance in a sterile looking environment. The graphics really aren't that amazing, they're just very appealing aesthetically, especially because it came out at a time when all games had brown and green filters and all had gray and brown environments.
>>
>>334369895
maybe she fell of a roof, hit her head and forgot everything?
>>
I wrote this years ago, did anything come true?

Mirrors Edge 2
>One button climbing ala AssCreed
>Faith hardly runs away from anyone anymore
>QTE combat where you are invincible during grabs you perform
>Railroad linear path with no variation at all
>Womyn stronk rubbed all over your face with un-witty comebacks which leaves evil men infuriated
>Cover mechanic shooting gallery
>Graphic design of first game re-made to a more current gen with polished set pieces you are forced to look at via cutscenes rather than observe yourself
>Upgrade system with new moves, grabs, guns and aesthetic customization, ie hats/shoes
>Still no co-op of any kind
>Season pass
>QTE dodging while running instead of zig zagging or flanking/out maneuvering
>No "Still Alive" quality intro/outro song
>Press space repeatedly to move faster without a upper cap
>Automatic twist and grab saves when you are about to run off a ledge into the abyss without jumping
>Quest markers all the way
>DLC gadgets like grappling hooks, double jumps and Portal leg straps for no falldamage
>Helicopters chasing you never hit unless you stand perfectly still
>No pacifist achievement
>No reaction and aim based grapples
>Faith's backstory will be about her being pudgy (but still as agile!) and her current form is just because she's living on the edge and constantly stressed out which leaves her anorexic and depressed
>Locked to 30 FPS with no vertical sync or AA
>Chromatic abberation and constant motionblur
>>
>>334369834
Except change isn't just a fundamentally a bad thing, unless it's implemented poorly. For example, as >>334369396 said, EVERY great action game out there uses this system.

>>334369948
>>334369754
I guess what I'm trying to say is that it's a cinematic game. One small button press makes you do a huge movement and it looks like everything is player controlled with utmost accuracy in the webm, when really it's simple button presses that do these extravagant moves, and the game is very forgiving with timing as well
>>
>>334361504
This is pretty damn cool
>>
>>334370141
>>Press space repeatedly to move faster without a upper cap
How is this a bad thing. Think of the speed.
[EUROBEAT INTENSIFIES]
>>
>>334361607
>Not even fucking remotely.
Actually, the only thing Dying Light was missing was wall run. I'm not sure why the devs didn't include that though since it opens up so many options for parkour.
>>
>>334370234
Yes I like having easily exploited features for going HILARIOUS fast. Macro that shit and get on the top score list with 5 backackillion points or stream it for lots of kappa spams when you run off the map.
>>
>>334370375
Probably because wall run is some fantasy tier bullshit that wouldn't mesh with the game. It's like asking why they didn't include teleportation or the ability to stop time.
>>
>>334369947
it's all prebaked lighting
>>
>>334370481
>fantasy tier bullshit

Anon if you're telling me you never ran on a wall as a kid you're a gay ass nigga
>>
>>334370481
>fantasy tier bullshit that wouldn't mesh

>In a zombie game
>Where you can craft fire and electricity swords
>Where drop kicking people can send them dozens of feet flying
>Where you can become spider man

come on bruh
>>
>>334361376
>>334361632
Are you baiting? First Mirror's Edge has terrible plot, but otherwise is GOAT.
>>
>>334369396
>>334370180
Mirror's Edge was not even remotely like those games. Those games are balanced around fighting enemies, which increase in numerical value traits over the course of the game. Buying new abilities unlocks new flashy shit to use or increase your own numerical value traits to keep pace with the enemy's growth.

Mirror's Edge was entirely about interacting with a static environment that grew in difficulty through increasingly elaborate obstacle courses that tested your ability to devise a path and react quick enough to maneuver it. No numerical values were ever involved, except maybe later enemies being able to kill you faster. I think maybe the parkour cops had some increased defense values to make fighting them harder, but I don't recall. But none of that matters because fighting enemies was to be avoided and a short affair when not. The best thing to do was quickly knock them out, usually using the environment to vault at or onto them if you couldn't speedily escape.

Mirror's Edge and that list are both "action games" only in a very broad sense that action happens in them, but the progression of things like Devil may Cry or Darksiders or Ninja Gaiden are entirely, fundamentally different. As is the basic gameplay logic. What is similar is needing to build reflexive skill to pull off what you need to.
>>
>>334370180
>EVERY great action game out there uses this system.
The problem is the fans of the first game would view it more as a racing game than an action game. It's not about fighting or whatever the plot was, it's about going fast as hell and working out the quickest routes. And this new system means you can't do any of that till you're max level and have all the abilities
>>
>>334370180
>Except change isn't just a fundamentally a bad thing
This change is. And the post your quoting, in every single instance, uses action games where the primary gameplay feature is combat. Mirror's Edge can barely be called an action game, and its primary gameplay element is movement, not fighting. They can't really be compared at all. Would it work for ME if all the upgrades where cosmetic/combat related? Sure. Adding in this shit for the movement system, artificially hamstringing you until you grind enough points is fucking stupid.

>>334370180
>One button press for a jump
>A second to start a wall run
>A third for jump off the wall run
>In some instances a fourth for the 180 turn off the wall
>All while constantly moving and knowing where to go, where a mistake will slow you down dramatically

>it's a cinematic game
I'm not going to pretend it was the hardest shit ever, and ledge jumps were definitely forgiving but it certainly can't be called cinematic. Cinematic is a descriptor when the game either takes control away from you to show shit, or has scripted specific instances to show shit off. ME had quite a few cases of DICE showing off skyboxes but it didn't have the "cinematic" sequences like Uncharted where you have this "omg awesome scene" where really all the player does is press forward or shoot shit that will never actually kill them.
>>
>>334370701
Nope, you bought moves
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