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Anonymous
Decision Making
2016-04-14 14:39:27 Post No. 334271853
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Decision Making
Anonymous
2016-04-14 14:39:27
Post No. 334271853
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Let's talk decision making in games.
As an example, i will talk about how Bravely Second outclassed Fire Emblem Fates in this aspect.
Wathever you mind think about both games, both have decision making as a big component.
Now, why did Bravely Second give a better experience in this aspect? Simple.
All decisions have their ups and downs, both characters have a logical and reasonable reason why to defend their position in every scenario and the main characters do have a legitimate reason and arguments to back up their (your) choice.
That's where Fates fails.
(This section may contain spoilers)
Hoshido is a perfectly good choice, there are absolutely nothing wrong with Hoshido, they do noy have any crime under the carpet nor any character ever regret joining Hoshido nor call you out for abandoning your family, etc.
While in Nohr, Corrin is regretful for chosing Nohr instead of defending his choice with arguments aside from "they raised me!". King Garon is evil, without any redemedable cualities nor intentions and Corrin's cowardly personality contrasts terribly with your choice. If you had the choice to have a neutral natured MC, or at least have him/her have intentions of conquest/taking the throne for yourself while playing the Conquest route.
Now, the worst aspect of Fates"s decision making is having a "Good" choice.
Why would you chose any other option if you can chose having a perfect route from the beggining?
Of course, i'm talking this in plot-wise perspective.
Decision making in modern games is taking an interesting turn, but we have to embrace the fact that choises are not always perfectly good and that not all choises with have you walk again scot free.