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why do people think this is the best controller ever made? >feels
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why do people think this is the best controller ever made?

>feels cheap
>short wire
>only 1 shoulder button. and it's weird and clicky
>no r3 and l3
>grip on left stick cuts into thumb
>yellow nipple
>octagonal analog stick surrounds
>button layout shit. x and y shaped like beans
>d-pad is too small and unusable
>triggers are squishy like a mans ass

I honestly don't get it. I get you're used to playing smash with it so don't want to change but if you look at it objectively it's worse than xbox or ps2 controllers
>>
The face buttons are just that good.
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>>333868246
Just commenting the Trigger thing is cause it has something other trigger buttons don't.
Sensitivity, something Nintendo has always been a leader in putting on controllers.
>>
it's not

it's pretty fucking shit and you hit most of the marks, except the octagonal indentations, which I think is one of its more unique strengths

I personally despise the facebutton layout and how the triggers react to input, not to mention that god-awful sound they make
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>>333868246
>xbox
Xbox Hueg? No way, those controllers were fucking garbage. 360 was pretty good besides the D-Pad.
Sony's controllers have worse face buttons.
>>
>>333868246
>feels cheap
That's not the DS4
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The controller itself isn't good but Nintendo understands how to design games around a controller making them a joy to use.
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what the fuck does 'feel cheap' mean when i comes to controllers?
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>>333868425

Naw
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>>333868246
It was Nintendo's best controller and continues to better than sonys controllers. It has long been surpassed by microsoft especially with the elite controller
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They don't, they just remember playing super smash bros melee on it so think it's the best controller of all time, it really doesnt work well for any other game.
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I've seen this post before. If you want people to bite, try not using "yellow nipple" every time.
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>>333868246

Why do companies keep fucking up d-pads so badly?
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It's designed for children. It has soft edges, bright colorful buttons, and is designed to fit into a child's hands.

The triggers are ass, the yellow nipple is atrocious, the button layout is godawful, and the d-pad is a crime against humanity.
>>
>>grip on left stick cuts into thumb
this means you have an old shitty controller
probably explains most of the other problems you have with it too. z-buttons get really clicky if you don't take care of them, and the triggers get bad.

the new ones have longer cables too.
>>
when you think about it the gamecube controller design is actually retarded. PS1 had 2 shoulder buttons and L3 and R3 for years before GC came out. What's nintendo's excuse? why would you only put 1 shoulder button on your controller? why would you do that?
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>>333868246

clackity clack, don't talk smack mf
>>
It's an okay controller. The dualshock 2 is my all-time favorite though.
>>
>>333868246
>dat rumble tho
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>>333869314
Doesn't Nintendo actually have a patent on their D-Pads or something?

Not that other companies shouldn't be able to make something of similar quality, but it would explain why they aren't just literally copying Nintendo's D-Pads.
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I can't imagine playing Bayonetta or Devil May Cry with a Gamecube controller.

Infact, I can't imagine playing any game comfortably that wasn't designed specifically for the Gamecube.
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>>333869305
"squishy like a man's ass" is what tipped me off most. i wasn't sure it was the exact same thing from yesterday until i saw that.
>>
It's impossible to be totally unbiased with controllers as It kind of depends to the user adaptability.

I bet someone would rather play video games with a tv remote unironically.
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>>333868246
>feels cheap
in what way? The thing is really fucking durable compared to any other controller I've used.
>short wire
fair enough, I do use the 3m cable one the most out of the ones I own

The lack of a fourth shoulder button/trigger is probably the biggest issue with the inputs aside from not having a face button that would comfortably allow you to play 2D Mario or Mega Man or whatever that requires you to hold down one button while pressing another with precision.
>grip on left stick cuts into
lol what?
>octagonal gates on sticks
literally the best feature and I hate Nintendo dropping it after Wii
>dpad is shit
yeah it is.
>triggers are squishy
they're pretty good on a non-manhandled controller.

It's a fine controller, and I couldn't imagine switching to anything else when playing Smash Bros.
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Stockholm Syndrome from Melee
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>>333868246
8/10 b8, pretty convincing
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>>333869564

The cross shape was patented, now the patent expired and we get garbage cross dpads shaped like on the Xbone controller.
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>>333868856
Only way you could've made this post more obvious is "i've never held a DS4"
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>>333869494
ds2 is literally a worse ds3
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>>333869986
This, DS2 just is uncomfortable and akward.
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Only competitive melee players like it.
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>>333869986
Nah it's the other way around. The DS3 is a noticeable drop in build quality and the triggers have unnecessarily long travel.

>>333870117
They have the same shape. It's not awkward at all.
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All of it feels really good outside of the D-pad, and the shape is really particular, meaning it's useless for everything outside of Gamecube games and maybe N64.

I really like it.

>That A button was made to kill zombies with
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Here's a quick test

Try to press B and X or B and Y without pressing A, and while still maintaining full control of the C stick
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>>333868246
So how many times are you going to post this thread before you get bored of it?
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>>333868246
Post-SNES Nintendo has weird ass controllers. I mean, look at that. I actually played with one of those before and it made no sense. What the fuck were they thinking?
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>>333868246
:^)
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>>333869330
this is going to sound dramatic, but how dare you? whether you like it or not, tons of people love the gamecube controller and for you to try and belittle it like that i honestly pathetic. you need to learn to accept that different people like different things
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>>333868246
>>
>>333869548
>find out how to get the rumble stuck by pulling on my memory card while its rumbling or some shit causing the game to error
>????

Shit felt good man. Some of the best faps.
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>>333868246

>feels cheap

>short wire
The stock one has 8 feet.

>only 1 shoulder button. and it's weird and clicky
The initial push and click are two different thresholds. It's designed to serve multiple functions. Ex: light shielding and full shielding in melee.

>>no r3 and l3
True

>>grip on left stick cuts into thumb
Maybe you just have fat thumbs.

>>yellow nipple
Nothing wrong with it.

>>octagonal analog stick surrounds
Great for getting precise angles, don't see the problem.

>>button layout shit. x and y shaped like beans
It's intuitipri and x and y are bordering the main buttons so you can easily hit em. Z could be better tho.

>>d-pad is too small and unusable
True

>>triggers are squishy like a mans ass
What

The reason were used to playing smash on it is because it's quick, light weight, and therefore precise. You couldn't replicate the speed of some of the combos in smash on a ds4 or Xbox controller. The control sticks, button layout, and triggers are too ambiguous on those. Whereas the GC controller has precise thresholds on the triggers, the pri layout isn't in an irrelevant + pattern and are all relative to fluidity. That's subjective but for smash most people agree the layout makes sense at high level of play.
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>>333868246
I never had a gamecube. The controller design is just weird.
>>
Nostalgia and smash players
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>>333871132
>You couldn't replicate the speed of some of the combos in smash on a ds4 or Xbox controller
smash babbies everyone
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>>333870515
Thumb on cstick and pointer moving from b x/y. I fucking did it what's your point.
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>>333868721

>how the triggers react to input

There are many legitimate grievances about the controller but sensitivity issues are fucking stupid. It was significantly better than any of its contemporaries. You cant even light press face buttons on the DS3.
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>>333868654
PS2 had pressure sensitive triggers too (nearly every button, including the dpad, was pressure sensitive on that controller). In fact, since the Classic Controller Pro Nintendo is the only company that doesn't produce a controller with pressure sensitive triggers anymore.
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>>333871496
DS1-3 has pressure sensitive buttons dumbass.
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>>333871419
>pointer moving from b x/y

You didn't do it
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Although OP is probably trolling i have met ppl who really don't like gamecube controllers. They usually end up preferring the PS4 controllers.

I've never tried a ps4 controller so I can't really comment any further.
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>feels cheap
Cube controller feels robust as fuck, no idea what you're talking about

>short wire
It's long enough, never had an issue

>only 1 shoulder button. and it's weird and clicky
Z is weird but isn't really considered as the shoulder button, L and R are

>no r3 and l3
l3 and r3 are irrelevant, never played a game where I thought it was useful

>grip on left stick cuts into thumb
again never heard of this complaint

>yellow nipple
true

>octagonal analog stick surrounds
this is a huge plus

>button layout shit. x and y shaped like beans
y and x buttons are great

>d-pad is too small and unusable
true

>triggers are squishy like a mans ass
????

i feel like OP is just a troll
>>
>>333870903
Man i want to eat that, it looks deliciously orangey.
>>
>>333869607
>>333869305
Are you actually going to make a counter-argument or just play the ''it must be a pasta so it's wrong because I say so'' card?

People like the GC controller because the GC's few key games were made around it like Melee and Prime. That doesn't change the fact that it has one of the worst dpads and shoulder buttons of all time. They dared to release CvS2 on it and guess what? Poeple who played it there complained that it was unfucking playable.
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>>333870183
I fucking hated those convex triggers. Also couldn't set the controller down without accidentally pressing one of them.
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>>333871676
That's usually what happens, just a matter of preferences based on what people grew up playing the most.

I never owned a gamecube, so I find the controller design pretty weird. I have absolutely no problem with Sony controllers though, so I like the symmetrical design.
>>
>>333871972
How much do you weigh?
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>>333868654

The PS2 and 360 had that as well.
>>
>Japanese-designed controllers
>Made for manlets

>American-designed controllers
>Made for anyone over 6 feet
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>>333871496
>nintendo fans are so sheltered from anything other than what their overlords sell to them that they legitimately don't know anything about other consoles' controllers
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>>333871849

>never played a game where I thought clicking the stick was useful

So you've never played any games before? That's amazing.
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It's a retard pad in every single way as the Dreamcast one.

It's like Nintendo got props for being first in 3D gaming with the 3D stick and went "HURR DURR ONE STIK IS ENUF" which is literally true because they were so fucking spastic to stick with one stick until 2012.
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I can play on any controller comfortably and have no real preference as long as it isn't covered in cheetos or grease

Am I a freak /v/?
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>>333870903
>that clean-looking GBA with a spotlessly smooth screen
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>>333872494
>any games before
because as we all know videogames started with dualshock.
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>>333871849
>l3 and r3 are irrelevant
There's legitimately nothing wrong with more buttons/options.
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>>333872312
literally nothing. I need to eat more, because i don't exist.
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>>333871496
>You cant even light press face buttons on the DS3
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>>333868246

Becuase Nintendo fans will defend all their shit with zealous fervor
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>>333870903
>mfw I never even held a GC controller
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>>333869572
GameCube ports of traditional fighting games were slammed by critics for having retarded controls.
The controller is great for games made for the system but terrible for most other titles
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>>333872664
eh, they're pretty limited in practice and tend to be used only for centering the camera or toggling certain features as they cant be reliably used together with analog movement
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>>333868246
>why do people think this is the best controller ever made?

I have never heard anyone who isn't some hardcore Smash tourneyfag say this. Ever.
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>>333872873

Can't blame them

Especially since I don't remember there being an arcade stick alternative on the Gamecube. You were pretty much stuck with what you got.
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>>333873027

Are you new to /v/, friend?
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>>333868246
I like the gates on the analogue sticks
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>>333873154
What the fuck is a gate?
>>
>as even a beginner who has never touched the controller can use it, your grandmother can use, or even children with small hands can use it. I think it’s already three years or so since I first started working on this controller design

It's shit because it was designed for retards aka pensioners and children.
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>>333873263
You're mum's vag
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>>333868246
Hi Sex Genie, accidentally post any pictures of your own ass on /v/ lately?
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>>333868246
I like how the abyx buttons are set up
I like the c stick
The triggers are cool
Extra shoulder button would have been nice but I never missed it
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>>333873263
Why are you posting on this board if you don't even know what a gate is?
>>
>>333873523
I didn't know this was a Gate's board.
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>>333872873
>>333873051
Playing Tatsunoko vs. Capcom on Wii with a GC controller worked decently well, I think, it being a 4-button fighter and all (Light on Y, Medium on A, heavy on X and Partner on B). The analog stick's octagon gates also helped with not overshooting your quartercircles and ending up jumping on accident or something.
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>>333868246
Just a question, how are you supposed to hold a controller like that? That button placement gotta have some meaning, r-right? Why are they shaped and positioned like that?
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>>333873842
>how are you supposed to hold a controller like that?
Are you retarded? You hold it like a 360 controller, the layout is basically the same.
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>>333871132
Actually, a lot of high level players understand that things like multishines would be babby-tier easy on something easier to claw or roll your finger. I agree that the rest of the controller is top-tier for smash, but the buttons aren't defining for the game being super playable. I will say the bean-shaped buttons make it easier to shorthop and get to something else, rather than the dome buttons of say, xbox (strictly inferior for these types of games than raised circles, a la PS/GC)

That said, the GC controller is amazing for what it does. It's extremely ergonomic and despite how intensive Melee is, doesn't immediately cripple the hands. It fits in the hand way better than any other controller minus the middle of the N64. The shoulder buttons are by far the best as well, because unlike the weird feeling of a PS3 trigger or the clicky-N64 styled, these serve both functions and Sunshine/Smash showed off how well they handled pressure sensitivity. Their shape made them comfortable to hold.

The control sticks have great deadzones and stand up the test of time way better than the competition. The C-stick was good for it's original functions, but using it for dual stick (Timesplitters, for example) does leave something to be desired. Also using the GC controller with the GB player shows how shitty the thing is for anything d-pad intensive. Fighting games needed a rare/poorly made fighting stick.

It's still an amazing controller, and I'd argue THE best for 3D adventure/platformer/third person games. It's kind of like the paddles for pong or an arcade stick for fighters. Best overall controller? No. Best at what it does? Yes.
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>>333873842
The button placement is because for most games 2 buttons get the most love (with 1 being primary). Y/X are supplemental buttons and work well for that. Playing something like Rogue Squadron really shows how good the button layout can be.
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>>333868246
fucking finally someone says it gc controller is garbage literally smash4 players pretend to like it because thats what mele was played on
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>>333874585
But the DS2/DS3 is the best for anything.
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>>333868246

The thing is fucking indestructible, for one. A friend of mine had his run over by a car and the thing still functioned after he popped the Cstick back in place.
>>
>>333868246
It was basically designed for smash and is the best controller for the game as such.

The angles on the sticks are perfect for directional attacks.
>>
>>333875460
that's pretty much all it's useful for though
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>>333875296
I can confirm.

Leffen raging
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>>333875530
If you play competetive melee that's a pretty big deal.
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>>333875262
It really isn't. They have subpar triggers, the sticks wear out and have poor dead zones, and the actual shape of the controller is not ergonomical. The buttons are pretty nice. The d-pad varies depending on the game, but because of how it was made, you can actually get diagonal only hitting L/R if you tilt on it, making it imprecise. They aren't terrible controllers, but I wouldn't say they stand out above all others as superior.
>>
>>333872319
Actually the 360 didn't.
That's why MGS HD collection on 360 sucked dog dick, to do the pressure-sensitive stuff you instead had to hold like 4 buttons
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>>333875679
>sticks wear out
False.
>poor dead zones
They don't.
The fact that they are pressure sensitive is pretty much a big deal and the advantage it has over all others. How is the shape not ergonomical?
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>>333868246
>why do people think this is the best controller ever made?

Because it's the last controller with any design sense now that Sega is out of the game. Every button has a different feel to it be it the shape or the etching on the surface, the build quality & weight is meaty, octagonal gates allow for more precise control and the analog shoulder buttons facilitated mechanics other controllers can only replicate poorly like shield size/strength in Smash bros or water pressure in Mario Sunshine.

The d-pad's size was a deliberate design decision because Nintendo felt that gaming was moving away from games that used it heavily. And they were right.

The c-stick's size was based around the idea that players wouldn't be using it nearly as much as they would the stick, which is true in pretty much every genre that isn't FPS.

That's one of the only two flaws with the GCN controller, it isn't very good for FPS which is a non-problem because you're a drooling retard if you use a controller to play FPS. The other problem is of course, it isn't a Wavebird.

Why do people think this piece of shit and all of it's design copy cats are any good?

>shit not-pads
>shit gates on analog sticks
>no tactile difference on any of the face buttons
>buttons so far apart some people do shit like holding the controller with just their left hand so their right can be OVER it tapping buttons with their middle and index fingers
>design is ok for FPS but still bad enough that people resort to shit like the claw grip
>>
My only complaint are the L and R buttons having such a fat shape. Makes then uncomfortable to press repeatedly like in a shooter or such.

Otherwise it's the perfect controller.
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>>333876008
The sticks very much do wear out. Secondhand controllers from that era are much more difficult to find in a non-loose condition since they lose tension if not maintained properly. Don't get me wrong, this is a problem for all controllers, but especially playstation if we're talking first party big 3.

Also, in terms of ergonomics, look at the fucking thing. Look at how it rests naturally in the hands. As far as something with a handle goes, you don't really grip the handles at all, you rest the outer edge in each palm. They are not gripped like other controllers as such, they are kind of just held there with your palms. There's not enough room for the fingers to naturally grip or curl if they are not in use, and the top triggers are not layed out in a way that the fingers can naturally stretch over them.
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>>333868246
>matte nintendium plastic
>good enough length wire
>silky smooth shoulder button
>triggers have smooth travel with click at the end
>grippy sticks
>octagonal surrounds for direction snapping perfection when wanted
>A button is most important, with each other button having a distinct feel
>dpad great in any size thumb
Don't be such a baby. It was one of the best controllers ever made. They have the best current gen controller too.

>>333869158
hold a steam controller
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>>333868246

stand aside plebs
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>>333869639
>Playing Tekken Tag Tournament with the ps2 tv remote

Fun times bby
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>>333878950
I tried playing some PS2 games with it but it's kind of hopeless after you realize it only registers one button input at a time, so you can't for example hold down the gas and turn at the same time in a racing game
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>>333868246
It's babbys first controller for a lot of millennial kids
>2001 was 15 years ago
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>>333875679
Deadzones vary from game to game but in games with good deadzones, literally the smallest movement is perceptible.

I used the same controller with my PS3 daily for 8 years straight and never had any issues with sticks wearing out.

Maybe some people don't like how there's almost zero resistance to the sticks, but they don't wear it, and personally I like the minimal resistance of the sticks.

Gamecube controller really isn't best for anything.
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>>333876769
I think it depends on the controller.

I have four DS3 controllers but only ever use one. Of the three I don't use, two are loose, and one is very resistant. I like how the controllers break in over time, and I find the resistance of the sticks in that one controller almost unplayable. I like the sticks to just freely glide around
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>>333868246
It works well for Mario Kart Wii and Smash, but that's about it. In the former's case, though, it was mostly because the other controllers had quite a bit of input delay (Classic Controller) or relied on waggle or full on motion controls (Nunchuck and Wiimote). Even if it were still available in MK8, the Pro Controller and Gamepad would still be better.
>>
>>333868246
>notches in the control stick so you dont as easily fuck up the direction you want to go
>analogue triggers is the only way to make some games on the console even work like mario sunshine.

best controller for me is 360s ,but the dpad is shit
>>
>>333868246
I like the unique face button placement and the control stick feels good. The rest of it is shit though
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