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Am I the only one who thinks all this VR stuff looks cyberpunk
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Am I the only one who thinks all this VR stuff looks cyberpunk as fuck?
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I mean just look at this shit

It's like blade runner
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>>333838197
Not really, looks like VIDEOGAME EPISODE in 90s tv show.
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>>333838363
That's what cyberpunk is.
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>>333838106
Once operating systems start supporting it, I imagine it would get pretty cyberpunk. Like you're putting the headset on to 'dive' into your computer, instead of only putting it on after you started up single games or programs.
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>>333838106
That's a lot of letters with which to misspell "gay".
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>>333838721
This is an 18+ website.
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>tfw you must leave the matrix and spend time in meat space
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>>333838106
Looks gimmicky as fuck
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As an artist, Vive's Tilt Brush and Oculus' Medium look like fun. I just wonder when we'll see more practical art programs using VR.
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>>333839259
>I can't afford any of them ;_;
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>>333838106
>Am I the only one
Kill yourself.
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>>333838984
That's why I said it grammatically correct.
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>>333839616

accurate reply
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>>333840316
>An eighteen
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>>333838605
Why would you want to do that?
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>>333841089
To whom are you replying, really? VR in its current state is gay. It's like buying a PS3 before it had games - WHY?
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I don't understand why we can't just have the VR without the wagglan garbage. Isn't it interesting enough with just keyboard and mouse and throw in some dynamic audio? $250 max.

Oh wait that's right we gotta get that mainstream causal console player audience.
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>>333841806
You sound like you have no idea what you're talking about. Right now, there are two major headsets you can buy. One comes with motion controls, one doesn't. By the end of the year, there will be a third one, and it won't come with motion controls either.
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>>333838106
duh, they pretty much stole design from gits
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>>333838106
Did remind me of the masks in the Cyberpunk 2077 trailer.
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>>333842062

My point is that so far even the valve demo is trying to sell on the motion control gimmick. If that's all companies are gonna design for vr us gonna flop hard.
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>>333841568
Right now it would mostly be convenient for switching between games but when the headsets get better resolution, they'll practically make expensive monitor setups obsolete.

>>333841806
The thing people don't understand is that motion controllers aren't 'wagglan garbage' in VR. They're literally your hands that you use to directly access things in the game.
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>>333842062
Is there any consensus on which solution is superior from people who have tried both?
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BROOOOO SO FUCKING SIIIIIIIIIIIIIICK BRO
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>>333842578
Then again maybe it turns out the people who actually use this stuff are right, and tracked hand controllers are a more natural way of interacting with vr.
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>>333842746
There kind of is.
It's the solution with the motion controls, because it has motion controls.
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WHEN CAN I LIVE IN A CYBERPUNK WORLD
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>>333844032
You already do, and it's kind of shit.
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>>333841739
BECAUSE IM NOT POOR DUH YOU FUCKING RETARD. ARE YOU POOR? THATS THE ONLY REASON ANYONE WOULDN'T BUY A VR HEADSET!!
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>>333844131
In what sense?
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>>333844194
Take a look around the next time you use public transportation.
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>>333844184
>>333841739
Are you seriously samefagging to keep this argument going? You really are underaged.
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>>333844318
And see what? A shitty run down train with a bunch of miserable people on it?

I think that's existed for quite a few years now.
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>>333838605
>only putting it on after you started up single games or programs.
https://www.youtube.com/watch?v=bjE6qXd6Itw
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>>333844365
I'm not that guy I'm just someone that didn't buy into the VR meme because I'm not a retarded consumer like you.
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>>333844513
Wow, I can have a real desktop in front of me at the same resolution as we had in 2003! The future is now!
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>>333844429
Sure, but these days they're all jacked into the internet. Not with a direct neural interface or something, it still has to go through our eyes, but the effect remains.
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>>333844786
Honestly that's what I always expected for futuristic stuff anyway. It doesn't seem like huge development because it's drip-fed, rather than being a world changing invention immediately.

I feel like if people saw how things are now twenty years ago they'd be amazed.
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>>333844652
It's not 1:1 resolution with your display, you can scale it up as big as you want, like if pressing ctrl and scrolling up made your monitor bigger
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>>333840316
"Grammatically correctly," you moron. GJ failing at grammar while bragging about not failing at grammar.
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>>333844652
It's bait, but I'll bite

You ding dong, we didn't have 1080p in 2003.
We were still in the time when 4:3 was the main resolution for monitors.
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>>333844513
That does what I said but what I'm talking about just slapping a monitor cap in VR. I mean operating systems that use the whole VR space as a desktop. Floating windows, gizmos, backdrops, etc.
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>>333845354
You can change the size of the virtual monitor. You can't change its pixel density. And that is going to be lower than what a monitor can deliver. High enough to allow for legible text, thank god, but not as high as you're used to.
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>>333845354
Yeah, but the resolution on the headsets is so low it fucks everything up.
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>>333845537
I'm fairly certain someone will make a VR operating system. Someone always makes something when new tech arrives to the market.

I'd be hype for that shit if it does come.
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>>333839616
>man look at this literal dog turd, why is it priced so high?
>''HAHA OMG LOOK AT THIS POORFAG HE CAN'T EVEN AFFORD A FROSTED DOG TURD''

Enjoy your wagglin'.
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>>333845530
And in the late 2003 to 2004 we had 1920x1200 which if you know number is higher than even 1080p
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>>333845606
>so low it fucks everything up.
It is low, but since you can scale it up to make up for that, it doesn't "fuck everything up"
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>>333845848
At that point though what's the point? You can get a better experience from a real monitor.
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>>333845807
Did we?

Oh. I guess my town was just shit at that time then. Because I never saw any.
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>VR finally gets the functional hand controllers shown in so many movies and cartoons.

>People want to stick with pressing buttons and sticks because they're bitter after falling for console waggling shit.
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>>333845937
They definitely weren't cheap so they probably weren't everywhere.
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>>333846042
The thing about waggling is that it's shit for long term play.
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>>333838106
It looks as cyberpunk as mud holes look like houses
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>>333846176
If you believe that, you could use the exercise.
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>>333838106

I don't want VR, I just want a 1080p screen on my head. :(
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>>333846292
You don't really want that, no.
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>>333839507
Dreams seems like the most expansive, precise and useful for real world application (that is to say 3D printing or base models for other 3D programs, you can export your creations as .obj)
It doesn't use polygons so in a way it fits in your workflow like Zbrush would in some situations (since Zbrush models need to be retopologized too)
Not to mention it has an actual game behind the modeling tools.
I don't care for waggle controlled VR games, but I'm getting Move just for this

https://www.youtube.com/watch?v=TVj9UngaJXc&t=2m15s

https://www.youtube.com/watch?v=2-0Hitu8nwo&t=14m05s
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>>333846292
Way too small of a resolution. You'll be seeing every pixel.
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>>333845932
"better" is subjective. I'd rather have a monitor with shit pixel density that can be as big as I want it to be and I can use from any position, including laying down for maximum comfiness
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>>333846042
I want my buttons because I don't like the idea of games restricting me to this tiny square of open space when moving around.
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>>333845932
Not him but you can make the screen curve to your sides and as big as an IMAX threater. It was neat play non-vr games on. That said, it's not a great example of what a vr desktop could be.
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>>333846561
That's not a problem with motion controls, it's a problem with VR in general. People are a little afraid of letting you do free movement because it can cause sim sickness. Hardware wise, you can do free movement with motion controls just fine.
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>>333846561
>>333846850
RoomSpace VR looks like a neat feature but it's not as essential as they claim. I played plenty of seated VR with the DK2 with now trouble and hand controllers can use a stick/trackpad for walking your character around.
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vive reminds me of that painting of that drugged out kid sitting in the corner with vr goggles on. very cyberpunk for sure

also master yi
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>>333846274
It's not even about exercise, it's that people don't want to be waggling after working all day.
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>>333847603
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>>333847603
>also master yi

What?
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>>333848002
>people don't want to be waggling after working all day
Why? If waggling is taxing enough for you to consider against using it, then you really do need more exercise.
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it's only "wagglan" if the shitty indie developers choose to use wagglan gestures. Except it can actually do great tracking

a full story game like Half Life 2 built from the start for VR could be so awesome
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>CPU and GPU are just below the Vive recommended spec
>Steam's VR test says my computer is "capable"
Should I do it?
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>>333849389
Enjoy your motion sickness
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>>333848002
And those same people are fat fucks. Most healthy people unwind after work with a sport or going to the gym.

Besides, none of the demos I've seen on the Vive look intensive. They're not asking you to run a marathon.
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>>333848018
kek

>>333848095
his helmet looks like the vive helmet
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>>333849487
I was given the 'okay' from the test. I'm going to wait for prices of both the headsets and pc components to drop though.
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>>333849487
You can change some settings, you know.
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>>333846561
>>333846850

From what I'd heard the only real cause of sickness would be turning, aka right thumbstick movement

So having a left thumbstick type control on your left wiimote (don't know what the vive things are called) and having the rest completely dependent on body movement could be reasonably functional

but current gen HMDs aren't wireless are they
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>>333846042
Nah, they are bitter because they are underaged and/or neets.
>>
Watching Serial Experiments Lain has gotten way to meta for me recently seeing all the shit that has actually come true in the past few years even though the show aired back in 1998
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>>333838106
https://www.youtube.com/watch?v=fQ0JTkBZdyw
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>>333850065
it has to do with seeing motion that the rest of your senses aren't registering. It happens with turning and moving, and you can get used to it, apparently. I also hear it's drastically worse if you're standing up
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>>333850427
>look ma i posted it again
All this proves is that most devs make shitty games, and launch lineups are especially shit, and everyone already knows that.
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>>333850065
Golden rules are never to tilt the horizon or at least give the player a stable 'grounding', like a cockpit or hud. Without them, any spinning completely messes with your brain.
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>>333850401
People have been toying with the possibility of VR for years, if not decades.
Too bad reality turned out a lot more faggy than anyone had anticipated.
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>that shitstorm on /v/ when Facebook acquired Oculus

it's only just begun
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>>333850707
I'm more talking about how accurate they predicted it'd look way back in the 90s.
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>>333849586
it could be room based or use teleporting or something

you could still pick up things off tables and fire them manually and tsuff
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>>333849487
probably if you overclock them both
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>>333851149
>teleporting wagglan
whoa
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https://www.youtube.com/watch?v=Tf0aU4RKCmM
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>>333851260
I don't see how joystick to move is that great
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>>333851610
It's better than teleporting. The two type of teleporting right now are
>teleport instantly to the location and be disoriented for a moment when you arrive
>send a teleport beam to the location that lets you look around and get your bearings before you confirm the teleport
They just don't work as well as standard movement
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>>333851808
what about mmo style moving where you still watch your character walk there?
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>>333851610
stationary movement is the key

either some 'hoverboard' emulation via wiiboard or gyro based on how you lean your torso

https://www.youtube.com/watch?v=Q2_UX66i9rY
https://www.youtube.com/watch?v=_BQUSXDOa3g
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>>333852135
First one reminds me of Surge.

https://youtu.be/YZwLOomhcsI
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>>333851808
muh teleporting
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>>333852698
hopefully they're selling a vr visualizer right...?
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>>333852837
nothing personel
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>>333849389
>Except it can actually do great tracking
That's a point a lot of people are missing. Wagglan became a meme because early motions controls just involved shaking around a stick in a way that sometimes vaguely resembled ingame movements. It didn't feel immersive at all. Playing Wii Sports didn't feel like sports, it felt like you were waggling a stick around in front of a screen with a sports game on it. They were dismissed as a gimmick because they didn't add anything to the experience, there was nothing you could do with them that you couldn't do as easily with traditional controls.

VR motion controls are completely different. You can do really minute stuff with them. You can pick up an object, look at it from different angles and place it wherever you want in 3D space, which is really tricky with traditional controls. You could attack an enemy with a dagger, and not just aim for one point and hit the attack button, but decide which angle to strike from and how deep you strike. There's tons of things that wouldn't be practical with traditional controls that could be completely intuitive with motion controls. We just need competent devs to explore them. They basically have to rethink all assumptions about how player interaction with the game world should work, it's not going to happen in a day.
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All VR games are going to be simple gimmicky shit until one platform blows the others out of the competition and devs start standardizing to its (hopefully flexible) control scheme. You see this in console gaming as one analog showed promise, two analogs helped ease people into all kinds of genres more seamlessly and clickable analogs solved the issue of your thumbs only being used for one thing.

Like right now, VR is trying to solve the simple task of letting a player move around with half-baked ideas like teleporting, or removing movement entirely for an on-rails experience. That's pretty much all you're getting until A) Someone invents a Johnny Mnemonic-tier set of gloves with standardized controls for movement/options, and B) enough platforms join in with similar designs that it catches on and people get used to it. Until that happens you're getting archery minigames.
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>>333852837
I'm not knocking VR, and I couldn't think of a better solution for walking-room VR than teleporting. But it's far from ideal
>>
Which headset would you guys rather get?
I hear motion controls on vive have some kinks to work out, and I'm not that into motion controls and moving around with my VR right now.
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>>333853004
https://youtu.be/fQ0JTkBZdyw?t=146
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>>333853784
We get it, holy fuck
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>>333853597
The only kinks I've seen with Vive's motion controls is that they're kind of jittery for really fine movement, or when the battery is low. This could be an issue with the hardware itself, or with devs' implementation of them, I'm not sure.

Rift's motion controls aren't even out yet and will cost the user more money. I'd guess a hundred bucks, so it'd still be cheaper overall than Vive. As far as I'm aware, Rift won't have that room-tracking feature that Vive does, either.


I'd rather get the Vive because it doesn't spy on you and share your information with whoever Valve decides to, unlike Facebook does with Rift, or hold "permanent, transferable" rights over user-created content like the Rift terms do.. Steam's terms are pretty good with user rights and privacy compared to most other platforms. Then there's the added gimmick of the room tracking and motion controls to dick around when I want to, but I'm really more interested in using it with normal games like racing and flying shit.
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>>333853784
>look ma I posted it again
>a cherrypicked timestamp from a cherry picked 20 minute video of an 11 hour stream
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>>333838106
>VR doesn't have girls like this :(
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>>333854107
>>333853784
>>333853004
the lack of haptic feedback means all that precision and stuff won't matter when the user can just waggle through the problem and developers won't sacrifice some gameplay penalty at the cost of immersion/presence
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>>333841089
an is proper english, tibor.
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>>333854306
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>>333854430
>someone chooses to waggle instead of playing the game properly
that sounds more like an issue with the player than with the game
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>>333854489
And he was claiming it wasn't.
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>>333854430
>the lack of haptic feedback
These things have rumble, so they do have haptic feedback.
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>>333854430
Yes it matters, because unlike Wiimote style wagglan gaems, it's not limiting yourself for the sake of muh immersion, it's a legitimately better way to interact with a 3D environment.
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>>333850707
we didnt ask what your parents thought about you
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>>333845701
>posting turd meme with damagecontrol .jpg

Except it isn't a turd. It's something that people with disposable income will have fun with, regardless of whether or not it's the greatest thing ever.

You're one of those people who doesn't buy a game platform unless you can hack it and pirate shit, aren't you.
>>
>>333854430
without real haptic feedback or physical response you're going to get alot of pseudo interactions like turret games

probably will need some kind of input device that uses gyros that can provide actual force

https://www.youtube.com/watch?v=pg_IP3p8OII&nohtml5=False
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>>333838106

More like shitpunk lol
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>>333855638
what's this supposed to prove?
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>>333855827
nothing, just posting.
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>>333855638
that looks like fun_
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>>333855668
OH SHIT SNAP SON YOU GOT FUCKING TORCHED!!!
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>>333854306
yet
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>>333855925
>>333855638
>>333853784

Ah, VR is shit if it can't be enjoyed by people that don't enjoy video games.

It took a long time before these showed up in this thread though, I'm proud of you anon(s), for holding out so long.
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>>333854646
my bad. thanks tibor.
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>>333854306
>>333854519
custom maid 3d has rift support
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>>333856743
was too busy playing real games anon.
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>>333856921
sez the 4chan poster.
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>>333856921
There's plenty of "real" games that have VR support. Just because VR officially released with party or arcade games, doesn't mean there isn't anything to be enjoyed.
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>>333855638
the real murder simulator has arrived
https://www.youtube.com/watch?v=NSzLO6kBECQ
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>>333854182
I had jitter when I was retarded and set up my lighthouses on stacked cardboard boxes at about shoulder height.

When I switched my set up from cardboard boxes to wall mounts above my head and closed my blinds (apparently sunlight and glass can fuck up the tracking) there was absolutely 0 jitter.
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>>333857158
>>333856743
don't get me wrong i'm all onboard for the porn
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>>333838106
If it means I can explore the internet as a virtual hellscape, I'm fer it.

https://www.youtube.com/watch?v=MNsWFQeJQEg
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>>333857269
I'm pretty sure everyone is on board for the porn.

If VR doesn't succeed in games, it'll at least succeed where everything has succeeded in the past few decades.
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>>333853360
There is also the issue of a platform winning.


The best case is still one of the platforms winning, most likely Oculus Rift, and then every other VR headset gets patched to be compatible with how Oculus or the winner.

The worst case is still that we get a long era of fragmentation, which means no general support, which will delay a winner. And nobody wants to patch in compatibility.
>>
>>333850909
Read Neuromancer, or even better, watch Johnny Mnemonic, it's pretty much an accurate prediction of the year 2018 from the year 1995.
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>>333857527
https://www.youtube.com/watch?v=-YKZHoOjnjw&nohtml5=False
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>>333857527
They aren't vaguely close to accurate. They way overestimated tech.
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>>333857174
Why does this feel like something taken straight out of some future dystopia scenario?
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>>333857476
>He thinks competition isn't good
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>>333858064
that's cool as fuck, why didn't OR take advantage of this tech and build it into the headset in some form.
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>>333858368
>1 million day1 preorders from ISIS
https://www.youtube.com/watch?v=l8qWmNGpx8M&nohtml5=False
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>>333858562
Recoil looks weak as shit though.
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>>333858713
You want a real war PTSD arent you?
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>>333858464
needs to be coupled with UnlimitedHand
or
https://www.youtube.com/watch?v=RMBwb8megGE&nohtml5=False
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>>333844786
>>
>>333858562
>>333858974
Honestly, shit like this is a GREAT reason why VR won't take off like people hope. Expensive, one trick pony accessories to try and make things more satisfying, which nobody will buy.

This shit is the newest tech bubble.
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>>333858438
Competition is good, so long it builds something.
Competition is bad when its just a pissing contest.

I.e there is currently 5 VR headsets that is "on the marked".
Playstation will be a Walled Garden. Just to have a product.
Among those 5, there is a good chance anybody buying any of the losing platforms will end up with something useless.

And currently it looks like SteamVR and Oculus might be the "winning standards". The rest is dead ends if they are not compatible.
And that is where the pissing contest comes in. Once it turns out Fove is literally dead in the water, will it be patched to be compatible with the winning platforms? Or will it just be a waste of money?
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>>333838106

A new age of cyberpunks
>>
One thing I don't get is 3D splits the image in 2 to generate a 3D image. And it works on most hardware.

Why does VR require so much power?
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ATM VR is only good for the one thing and for the one thing only: PORN
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>>333858438

Competition is good in a sense that one company (in theory) can't utterly fuck over the customer with price gouging and such due to lack of competition, but it can potentially doom a promising piece of tech if, say, two out of three VR devices suck ass and the third suffers from the overall negative reaction from the public. Or if they all just suck ass.

The main issue is the VR technology has come before people have had enough time to utilize its possibilities and work around its restrictions. It'd be like if Nintendo released a 3D Mario on the SNES first, which is something they actually tinkered around with, until realizing they had to come up with new standards for 3D movement.
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>>333859284
because its 2 different parallax shifted perspectives of the same view to create stereoscopic depth. you essentially have to render the scene twice per displayed frame
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>>333859091
this is why they need arcades
>then people will complain and demand home versions of high tech things
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>>333859470
Why the literal fuck would someone post that on facebook
>>
>>333859284
its rendered 2 times to have 2 points of view so you han see 3d deph.
so, you need a computah to play the game twice without a single drop in FPS.
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>>333859761
with a minimum of 90 fps in the case of the vive
>>
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>>333859674
Yeah, I think VR could be BRILLIANT as an arcade experience. If they built something that worked like a little VR theme park, with all the different gimmicks, and rooms based around the games you'll be playing.

Doing things at home isn't really as practical.

Also, I'm hype as fuck for VR coasters.
>>
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>>333859470
it's not even good for that
resolution is ass
now anime porn is a different story
>>
>>333859113
think sony will be the first to implement fove; very surprised people didn't use foveated rendering since it lowers the tech bar significantly
>>
>>333859284
You can't split the images.
You need to render it twice. From left eye angle, and from right eye angle.
You also need to maybe render outside of the field of view as well, so you can rotate pixels inbetween frames if the head moves
>>
>>333859654
>>333859761
>>333859840
jesus fuck.

Okay, thanks for the answer.
>>
>>333859067
Smartphones are really a blessing when you compare them to those fucking finance newspapers that take up 2 train seats worth of space when spread out.
>>
>>333838106
Guess what OP, we live in the future.
>>
>>333841806
>$250 max.
That's more than even the cost of the waggling. You don't seem to understand how expensive the display panels in the headset are. It's not one, but two beyond-HD phone-size panels. And then theres the headtracking and miscellaneous hardware costs followed by the R&D recuperation markup.
>>
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>>333860747
Like, this pic could have been a cover of a sci-fi book in the 80s or 90s. Now it's just a photo from an article.
>>
>>333860963
I think part of it is the way the Vive has those crazy dents in the front of it.

But yeah, all it needs is some slightly more punky clothing and it'd be like some shadowrun shit.
>>
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This is a VR helmet from an early 90s Japanese cyberpunk flick. We cyberpunk now.
>>
>>333841806
Wagglan is movements controls with low accuracy, usually just some gyroscopes, like the wii controllers. they are just simple shaking/gesture recognition in most cases. Usually, while using these, you have to keep looking at a screen

While here we have a perfect 3D pointer. There is no reason to not to use it. Anyone who is inmersed in a 3D world wants to interact with it
>>
>>333860747
>>333860963
hopefully they'll use lifi in mk2
https://www.youtube.com/watch?v=4iaIQROGwZw
>>
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>>333860963
>>333860747
Someone needs to do a photoshoot with that on, but wearing clothes like this.
>>
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>>333841806
normies
>>
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>>333861347
>>333860963
>>333860747
>>
>>333860012
>You also need to maybe render outside of the field of view as well, so you can rotate pixels inbetween frames if the head moves
Computers don't look that far ahead for when it comes to realtime rendering. They also work a lot faster than people can really comprehend. There is some prediction going on, but nothing too fancy. Ultimately, it's still rendered frame-by-frame. For example, if you're moving your head left, it'll start rendering the next frame as though you continued that motion and display it, even if you didn't continue the motion.
>>
>>333861293
>3d pointer
so where you're looking?
>>
>>333861861
Here is the thing.
Lets say you reach 90fps, on a headset.
And then for whatever reason you drop a frame. This could happen at ANY GIVEN TIME.
Now, if you rendered a little outside of the limitations, you still got images that could allow for rotation.
Heck, it also allows you to run 180Hz displays for a 90hz feed, since it allows rotation
>>
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>>333861736
Fixed
>>
>>333861864
Where you look at is a direction, not a point. It is also limited to where you are looking.
>>
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>>333862141
Nah nigga you aint fix shit.
>>
>>333862141
>>333862575
Jokes aside it's funny how those two genuinely do look more "cyberpunk" than >>333861736
>>
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>182 posts
>54 IPs

I see the pajeets are shilling at full force
>>
>>333861309
Wireless communication has higher latency primarily because of the processing time it takes to transcode the data when sending and receiving. Lifi could cut down on the time it takes to encode, but not decode.
>>
>>333862376
fixed with eye tracking and convergence?
>>
>>333862731
Or the naysayers.
>>
>>333838605
Yeah, and i cant wait to release some virus that really fucks with your mind when youre in there.
>>
>>333862767
couldn't you just send it encoded considering the speed/bandwidth is way higher
>>
>>333862767
Yeah, and enjoy never having any connection unless you sit in a way that you are directly pointing shit at the light.
>>
>>333862731
>people having an actual discussion instead of ADHD shitposting once in each thread
what a bunch of shills am I right?
>>
>>333862959
Again, you are using your sight artificially for something that can easily done with your hands. People who use the Rift want to "touch" and interact with things, not to look at them until something happens to them.

In addition to being completely natural, your hands can interact with things you aren't looking at, are two, are more intuitive when using bottons, can easily be positioned at different distances (convergence isn't possible when there is nothing at the point you want to position the cursor at). Imagine the following movement with a 3D cursor: moving it forwards from a point 30cm to the left of your head. Trying to do that with your sight is a monstrosity.
>>
>>333862731
You're probably right. I should probably ignore people who parrot dumb ignorant shit. They only reply with 'shill' afterward.
>>
WHEN WILL WE HAVE REAL CYBERPUNK SHIT?

WHEN WILL I BE ABLE TO JACK INTO COMPUTERS AND DO CRAZY SHIT WITH AUGMENTATION AND HAVE AI FUCKING AROUND?
>>
This was the video that first amazed me:
https://www.youtube.com/watch?v=07IwxUD8N8E
The natural, immersive interaction, and the way objects were manipulated was impressive, I showed it to my whole family and friends.

Can't believe we are almost there.
>>
>>333863280
>ceiling light bulb
>>
>>333864087
Still, you turn the wrong way and suddenly nothing. It's an impractical solution, even if it would be faster.
>>
>>333863417
works fine with oculus store
>>
>>333862731
/g/ pls
>>
>>333863586
Immediately after we all die.
>>
>>333864182
sure less impractical than being chained to cables and with 'room experiences' worry about tripping and strangling yourself and the immersion breaker of having to manage walking around the cord, much less constant outlines indicating your rooms obstacles
>>
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>>333863987
accurately tracked motion controls are the key for accessibility and intuitive interaction. game pads, joysticks, keyboards and even your semi motion control input device, the mouse are abstract methods of control. motion controls remove that abstraction and enable people to actually interact with their virtual surrounding like they would in real life.
>>
>>333864662
Oh, if you mean for VR then yeah. I thought you meant for an alternative to wifi.
>>
>>333859889
HD has been terrible for porn. I never realized how ugly most porn actresses were until I was unfortunate to see them in 1080p. If anything the shit resolution on the headsets is actually a benefit for porn.
>>
>>333864787
even for wifi the gist is that any lightbulb could be transmitter so think of it like needing enough light to read a book; also the light intensity doesn't have to be full brightness

'not working between walls' is negated if the speed is 200x google fiber and the transmitters are not much more than the cost of lightbulbs
>>
>>333864738
I wish Ashens would review headsets like he does with consoles, would be good
>>
>>333865191
actually i didn't think how the network of lights would actually communicate; you'd need infrastructure for that or a series of relays so that's something to work out
>>
>>333864376
Yes, it also works with cmoar rollercoaster for cardboard. Doesn't mean there are not better options.
>>
>>333865687
Is cardboard worth getting?
>>
>>333844194
Corps owning everything and going above and beyond the law, an ever-present "punk movement" advocating for change whether it's good or not, generally high-tech applications in everything. The only difference it's not neon and grungy, but sleek and white. Apple-style, if you will.
>>
>>333866203
>Corps owning everything and going above and beyond the law

Not really though. Not like the way cyberpunk settings usually do things.

>an ever-present "punk movement" advocating for change whether it's good or not

I've literally no idea what this is supposed to mean

>generally high-tech applications in everything

Fair point on this one, if nothing else.
>>
>>333865320
when he gets motion sickness from one it might end up like one of his exotic food reviews.
>>
>>333866101
For $3, there is no reason to not to buy it and show it to some friends. You can also use it to watch videos, and there are some nice games like proton pulse.

The cardboard cardboard isn't very comfortable, though.
>>
>>333866203
>Corps owning everything
Sort of like how facebook has rights to use, modify, reproduce, and share any and all user content that they host, and transfer these rights to literally any other person, business, or organization they want, even after it's removed?
>and going above and beyond the law
Like working to get a president elected by censoring negative content like they do for Hillary?

>an ever-present "punk movement" advocating for change whether it's good or not
SJWs? They've got the hair.
>>
>>333866203
>Corps owning everything and going above and beyond the law
We are currently in a state where Corporations are limited by national regulations. Where there is no real inside illegal megafactories.
Where larger spy agencies find illegal things, and turn them into leverage, which again stops corporations from turning into what is Cyberpunk.

Cyberpunk is grim because the states are too weak to deal with a megacorp.
In RL, States are too strong for corporations to do what they want. Currently, even in the most corrupt shitholes, the corporations has to play the long game to mantain power and do what they want to do.
The corporations today can't simply do what they want to. They have to step around lightly in a lot of cases.
>>
>>333866404
>>333868037
>>333868169

Cyberpunk settings handle corporate dominance in a more overt and frank manner than corporations of the real world. Do you know what the Trans-Pacific Partnership is? It allows corporations to sue governments for expected profits made in their country if they are refused to establish a corporate presence there. It's totally fucked.

And that second anon kinda hit the head on the nail with the whole punk movement thing. I've noticed a lot of people spouting "break down social norms" without really knowing what they're saying. Change for the sake of change.
>>
>NEET on my last few thousand of savings
>Want to buy a 980ti and vive
Convince me not to
>>
>>333868572
You can die looking at your waifu in true stereo vision
>>
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>>333838106
we're getting there OP
one generation at a time
>>
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>>333862575
>>333862141
that's some good shit
>>
>>333868169
Pretty much this. States are still too powerful for cyberpunk to really be a thing.
>>
I wonder if anyone has tried standing on top of their space ship, airplane, or car and pretended to surf in space, the clouds, or on the street in VR yet.
>>
>>333868515
Even with TPP it would not end with "i want to do this", it would end with "so after 2-5 years in court, and billions in dollars of legal cost, the company is allowed to keep a perk"
>>
>>333869184
You mean standing on something that's physically moving? There's apparently a roller coaster somewhere that offers VR enhanced rides.
>>
>>333868727
i said not to
>>
>>333869345
No I mean within the game. The tracking picks up movement and the camera moves with you. Couldn't you technically just stand up during the game and clip through the model?

However, VR roller coasters sounds sick as fuck. Both in a mind blowing way and I might puke kind of way.
>>
>>333869524
>Couldn't you technically just stand up during the game and clip through the model?
Oh, that. Yeah, the giantbomb people did that in some racing game. I guess technically devs could prevent people from doing it by fading to black when detecting clipping, but really, I doubt it's a big issue.
>>
>>333869524
>Couldn't you technically just stand up during the game and clip through the model?
Yeah. There's a part in the giantbomb stream where they were playing Budget Cuts, and the guy stood up while he was in a vent. There were also parts where they leaned into a wall for a brief moment and you could see through it.

but then there's stuff like >>333863987 where they did program in collision, even though colliding with something wouldn't stop you from actually moving

A lot of issues with VR are on the gamedev end.
>>
>>333869760
I don't see it as a huge issue personally, I doubt people would actually go out of their way to clip through everything unless purposely trying to show off the flaws of VR.

On the other hand, surfing in space on a space ship sounds rather entertaining. But I might just be simple minded.
>>
Has anyone used VR to do mindfuck stuff? I can imagine lowering framerate or changing the way you move would fuck you up.
>>
>>333870550
Fuck you up as in make you sick? Yeah I wonder why people don't intentionally do that.
>>
>>333838106
COME TOUCH ME LIKE I'M
AN
ORDINARY
MAN
HAVEALOOKINMYEYES
It still hurts
>>
>>333853360
>All VR games are going to be simple gimmicky shit until one platform blows the others out of the competition and devs start standardizing to its (hopefully flexible) control scheme.
this has already happened. the winner is the Vive, the core of the control scheme (the standard) is room-scale with tracked HMD and wands. possibly including haptic feedback and some touchpad analogue (Oculus Touch even has a vague analogue with its gesture recognition thing).
>>
>>333870550
sounds like a way to cause someone to vomit or just get knocked out from motion sickness. I wouldn't recommend anyone try to force motion sickness.
>>
>>333870958
u wot
>>
>>333870550
If you're in the room with someone who has a Vive on their head

If you move/tap the lighthouse beacon the tracking will go super wonky wobbly and basically knock them on the ground motion sick
>>
>>333870976
Oculus has more support, anon, by virtue of the fact that they've had their SDK out for years, and Valve is relying on people adopting OSVR when Rift's is already open source
>>
>>333871109
PERSONAL
RESPONSIBILITY
https://www.youtube.com/watch?v=P99qJGrPNLs
>>
>>333871196
>by virtue of the fact that they've had their SDK out for years
The SDK that works with the CV1 is only a few weeks old, older SDKs don't work with the CV1.
>>
>>333838106

You should create a /r/cyberpunkasfuck. I think you would like it there.
>>
>>333871156
what fun!
>>
>>333871109
https://www.youtube.com/watch?v=P99qJGrPNLs
READY TO MAKE RE-READY TO MAKE SENSE OF ANYONE, ANYTHING ANYONE, ANYTHING ANYONE, ANYTHING ANYONE, ANYTHING ANYONE, ANYTHING ANYONE, ANYTHING
>>
>>333871242
>>333871402
Post the real trailer, not this edited garbage.
https://www.youtube.com/watch?v=v_sHKvlyHRg
>>
>>333871582
Whoever made this thought he was really funny.
>>
>>333871582
I wanted to hate it when I saw the thumbnail and name and I did.
>>
>>333838106
Yeah i agree it does look really reddit.
>>
>>333871582
post the actual trailer you fucking idiots

https://www.youtube.com/watch?v=xWBtqmxzlCo
>>
>>333841806
>wagglan

Don't take the memes seriously.
>>
>>333873325
The word wagglan pisses me off.

Every time I see it on these threads they show GiantBum doing their shitty VR hate fest webms and say it's just wii 2.0 wibbly wobbly wagglan. All these people base their arguments on those people at giant bomb. Show something else at least besides the same shit over and over. For fucks sake.
>>
>>333874380
why not make some webms of the dude fucking around in hotdogs horseshoes and hand grenades
>>
>>333874380
especially since the only thing the Wii could detect was waggling, but the Vive can detect precise position and orientation in 3D space, making interactions much more varied and subtle than a waggle
>>
>>333874380
>>
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>>333874931
>>
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>>333875049
>>
>>333874931
and let you hold onto two nice dildo's.
>>
>>333875049
Kek.

honestly that just looks like bad programming. The content is still in unity after all.

Thank you for showing something else, though.
>>
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>>333875196
oh look, the noisy minority just woke up
Thread replies: 255
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