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do you parry with the pistols in bloodborne did you mastered
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do you parry with the pistols in bloodborne
did you mastered all the parrying windows of every boss?
Did you good hunter?
>>
>parryable bosses
what's the fucking point?
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>>333834074
to parry them?
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>>333834074
>he thinks its easy
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>>333834238
Parrying in all Souls games has been piss-easy, is it any different in Bloodborne?
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>>333834290
It's even easier
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>>333834290
its day and night
the bosses have extremely thin windows and in order to parry them you need training
thats why its satisfying to succeed in parring a boss
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>>333834290
Not really, it's still about as easy as Dark Souls, just you can do really minor damage with the gun too.
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>>333834074
parrying is fun
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>>333834380
yeah its very easy to parry orphan of kos second form
or german or lady maria
or the living failures
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>>333834414
its easy to parry normal enemies not the bosses
if you fuck up in parrying a boss you are dead
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>>333834475
With minimal practice yeah
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>>333834395
>the bosses have extremely thin windows
Thinner than 60fps Dark Souls 2? If it's anywhere similiar, it's piss easy.
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>>333834854
I find the parries in Dks2 to be the worst of the series, with the worst tells and the shortest windows, not to mention the god awful lengthy animation and waiting for them to drop onto their fucking asses.

VA's in BB are exponentially better and more satisfying to pull off.
>>
>>333834854
>Thinner than 60fps Dark Souls 2
what?
i don't know what you mean but no they are not similar
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>>333834771
it needs practice though
i just hate when i see people spam axe spin attacks or use the ludwig blade
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>>333835027
Dark Souls games are coded by FPS, so on 60fps the parry and dodge windows are about half as long as with 30 fps.

>>333834947
The game would be a lot more interesting if every single fucking attack wasn't so damn telegraphed. It feels like the game's designed for retards.
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i still can't perfectly parry this guy
he has weird windows at 2nd and 3rd form
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>>333835219
its not only how quick it is its how the boss will bait you to think its gonna attack
reaction time isn't the only factor
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>>333835219
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>>333835458
>its not only how quick it is its how the boss will bait you to think its gonna attack
Yeah, that's the only thing. You see their attacks once and then you know when to parry. It's pretty pointless. It would a lot harder if every single attack wasn't telegraphed so incredibly. I find every boss to be more about patience than actual effort, but maybe I've just gotten used to it dueling in Warband.
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>>333835219
>Dark Souls games are coded by FPS,
yeah dark souls not bloodborne
in bloodborne the mechanics and the coding is different
also dark souls is coded for 30 fps retard
so the parry is 30 but it doubles its frames to just look smoother in 60
the reaction time is the same
clueless faggot
>>
>>333835558
>It would a lot harder if every single attack wasn't telegraphed so incredibly.
how they are telegraphed?
its dice based
are you asking everyboss to have a million attacks in order to not feel ''telegraphed''
you are dumb
>>
I did some parrying but not tons of it. I wasn't great at it so it was kind of risky for me.
>>
>>333835531
yeah bro, bloodborne is a perfectly stable and well crafted game with tons of polish!
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>>333835804
That looks like the gpu is almost ded.
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>>333835804
>a glitch webm proves that the whole game is a glitch
bravo kid
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>>333835531
I'm talking about Dark Souls though. Bloodborne in itself seems to have slighly better combat, but of course I'll never know since I won't bother buying a console for a single game.
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>>333835929
so you are talking like you know about bloodborne
yet you never played it
typical
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>>333834021
Had to git gud at parrying for Gherman
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>>333834021
pistol > blundergunofthecentury

seriously, only complete scrubs use that shit
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>>333836067
orphan 2nd form is the hardest boss to parry i believe
but i gited gid
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>>333836125
i agree
blunderbass is shit
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>>333835642
>the reaction time is the same
But it's not? Enemy attacks are actually faster on 60fps. I recall dodging being a shit-ton easier on 30 fps as well.

>>333835739
>how they are telegraphed?
As in
>pull back weapon
>wait
>wait
>are you sure you know I'm attacking now?
>wait
>swing
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>>333836023
BUT HE'S TALKING ABOUT DARK SOULS
NOT BLOODBORNE
HE JUST SAID THIS
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>>333835642
Not him, but you do have less actual frames in which to view the information and press the button within. It can directly affect the gameplay.
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>>333835804
>hardware / firmware failure is the game's fault
>>
>>333835309
I think his jump attack in 2nd form is unparriable
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>>333836227
>Enemy attacks are actually faster on 60fps
no they just double the framrate
the only difference is the parry looks smoother
the reaction time is the same idiot
i tested it
stop talking nonsense pulled right out of your ass
>>
>>333836125
What about the Reiterpallasch
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>>333836290
in some games yes but not the souls games
souls games bloodborne included the reaction time is builded for 30 fps
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>>333834854
>>333835027
>>333835219
>>333836365
hold the fucking phone, someone just tell me how many frames you have to parry. You keep shouting about 30vs60fps, but I doubt you have a literal entire whole complete second to hit that parry button.
>>
>>333836365
But that's wrong? I can attest to it myself, I've tested it and shit was a lot easier on 30 fps.

https://www.youtube.com/watch?v=Y1yn5OD5WbM

https://www.youtube.com/watch?v=EVrlwnYkRMI

http://forums.bandainamcogames.com/showthread.php?695-60fps-on-PC-version-causing-2x-durability-loss-1-2-invincibility-frames&s=6b270fa46800bb356be27aabb66294d3
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>>333836353
no its not but its very hard to do it
also if you screw it up you die so i am not risking it
>>
but can you parry with cannon?
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>>333836503
Fuck it if I know. Always played 60fps save for half an hour when I tried 30 fps.
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>>333836534
get the fuck out of here you moron
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>>333836626
you don't know yet you pretend to know
shithead
i played both 30 and 60
its the same thing
it just looks smoother on 60
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>>333836462
exactly, so when you double the speed to 60, you half the time, how is this hard to understand
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>>333836714
okay, so if you know, what's the frame data? is it 6 frames (at 60) and 3 frames (at 30)?

I'm just curious to see how strict it is, compared to parries and throw-techs and other stuff like that in fightan games.
>>
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>>333836635
>I have no counterpoints so get out of here moron
Sure showed me with those hot fucking arguments there, buddy.
>>
>>333835642
>talking about BB
>>333836227
>>333836365
>>333836534
>suddenly talking about DaS2
>>
>>333836830
>>333836832
>>
>>333834395
>in order to parry them you need training
Don't talk bollocks. Parrying in BB is much easier than previous Souls games. The windows are huge, recovery times are quicker and you can parry from outside of melee range.

>>333835219
The only frame dependent logic in DS2 was for weapon degradation, and it was fixed in SOTFS. Parrying and dodging and attacking and everything else is measured in milliseconds, not frames.

>>333836543
No, but you can riposte with it. Combined with bone dust that shit is outrageous.
>>
>>333836964
>Don't talk bollocks. Parrying in BB is much easier than previous Souls games. The windows are huge, recovery times are quicker and you can parry from outside of melee range.
you sure like to talk nonsense
>>
>>333836832
Your link referred to a DaS2 problem, which was also irrelevant to frame data. Yes, if it's playing at 60 fps you have double the frames but it means absolutely nothing since the parry window goes by just as fast as it would in 30 fps. Moron.
>>
>>333836964
>The windows are huge, recovery times are quicker
false
it is for normal enemies not for bosses
and some normal enemies still have fishy and coplicated windows
stop watching the game on youtube and fucking play it
>>
>>333836940
man what the heck, I'm just curious how strict it was. I can parry in 3S decently, but for some reason I never got the hang of parrying in DS.

How has a game as analyzed as this not have known frame data for something as "crucial" as the parry?
>>
>>333835804

being honest, this almost fits with the whole insight thing. Imagine, spending your entire life hunting monsters and as you gain insight, your entire world starts to glitch away. The entire atmosphere is collapsing down on your reality. I'd lose my mind if I walked outside now and saw that shit bugging throughout the skyline. I'd think it was 3rd impact and I'm fucked.
>>
>>333837184
>fishy and coplicated windows
You mean, there's a slight delay between when they wind up and when they swing? wow omg so complex hardest game ever

>>333837724
Unfortunately the game never does anything nearly that interesting with insight. It's just a number that increases your frenzy and you've no reason not to spend it all immediately. Why wasn't there a weapon or spell that scaled off of insight? Why weren't there obscure and weird events that only occurred at 99?
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>>333838198
>You mean, there's a slight delay between when they wind up and when they swing? wow omg so complex hardest game ever
you poor thing
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>>333838535
>I can't provide a counter-example so I'll just pretend to be smug
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>>333838926
i don't have to ''provide'' example
you are just an idiot
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>>333839138
>rule 2
>>
>>333834238
Gwyn is a bitch if you parry him, his attacks are telegraphed as fuck.
>>
bloodborne 2 when

being forced to use shield is boring af
>>
I finished BB and didn't learn to consistently parry anything. I just dodge and hit things.
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>>333839138
lol you clearly got BTFO
>>
I've never parried in any Souls game
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>>333841323
This. I love the game but you could probably easily go through it without ever parrying.

Saying that, it's probably intentional since a few weapons remove the ability to parry.
>>
>>333834021
Can you parry Orphan's second form? Usually you can't parry huge bosses.
>>
Parrying is different in Bloodborne because you basically have 1 frame of active parryingness on your gun (when the bullet makes contact). In Dark Souls different equipment have different numbers of frames the parry is active but you have to connect during the tiny window of the weapon coming down, while Bloodborne had a bigger variety of Windows ranging from Litterally 5 seconds (Church doctors) to tiny (OoK).

At least, I think that's how it works.
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>>333842445
yes you can
but its very hard because he jumps all over the place throwing explosive shit at you
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>>333842523
something like that yes
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>>333834290
parrying from a distance

it turns the humanoid bosses into anticlimatic nonsense
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>>333842790
>it turns the humanoid bosses into anticlimatic nonsense
its not easy to parry them though
the windows are al over the place and they usually bait you
also if you fail the parry you are instantly dead
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>>333842445
Yeah it's possible, just hard.

You can parry/backstab.
> Gasgoine
> BSB
> Witches (grab attack)
> Shadows of Yharnam
> Logarius
> Michalosh
> Gehrman
> Living Failures
> Maria
> Orphan
> Mercilous Watchers
> Keeper of the Old Lords
> Beast Possessed Soul
> ManEater Bore
> Forgotton Mad Man and his escort
> Loran Silverbeast
> Brain Sucker
> Pthuemerian Desendant
> Pthurmerian Elder
> Yharnam: Pthurmian Queen

I think that's all.
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huge boss can be parried by hitting specific parts
i liked that for example ludwig can be staggered and parried by hitting his face
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>>333843050
i like that half the bosses can be parried
in dark souls parry is just useless
who parries normal enemies in dark souls?
its only usefull for the gwyin knights
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>>333843152
That's not parrying, that's crippling.

Almost every boss that can't be parried can be put into a Visceral-able state. Usually by doing enough damage to the head (Cleric Beast, Amelia, Paarl, One Reborn, Laurence, Bloodletting Beast, Abhorrant Beast, Eribritas, Amyacdala, Moon Presance) and other bosses can have different limbs crippled to stun them and/or temporarily lower defense on that limb.

Only bosses that cannot be Visceraled are Rom and Wetnurse IIRC.
>>
In gameplay videos, I hardly ever see combos beyond R1-R1-R1 etc. Maybe the occasional charge attack, but hardly ever dodge/dash attacks or transformation attacks.

Are they just not practical enough to use?
>>
>>333843554
>That's not parrying, that's crippling.
>Almost every boss that can't be parried can be put into a Visceral-able state
yeah this
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>>333843647
>In gameplay videos
Pcucks everywhere
>>
>>333834021
no
no
yes

I don't use guns in BB and I never will
I don't need them, I just dodge
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>>333843257
>who parries normal enemies in dark souls?
I do, especially lower levels
I parry every enemy that can be parried just because it looks cool
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>>333843872
way to ruin the fun
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>>333834475
is it bad i beat gherman and lady maria by parrying
>>
>>333844038
yes but actual usefullness is zero
in bloodborne its necessary or else you gonna have a very hard time
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>>333843257
It's funny how Gwyn is regarded as a joke because you can parry him, but Bloodbornes parryable bosses are regarded as some of the best (and most challenging) in the series.

The bosses are designed with it in mind and will punish you if you fuck it up, plus doing Visceral/Riposte style damage is encouraged (unlike DaS1 where you were never meant to do that to a boss) and figuring out how to open up the boss for a Visceral is an integral part of the fight.

And the fact that you can do any attack for a x2 multiplier instead of a Visceral offers good choice as well. SKL characters will always do the visceral because you can get 3000 damage at high level. But STR/ARC based characters might be better doing a Charged R2 (or an Auger) instead, or even firing a Bone Ash Cannon.
>>
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>>333844209
i beated them by only parrying too
extremelly fun and satisfying when you land the hit at the right time
>>
>>333844095
dodging is more fun because it looks cooler
I have no idea what you're talking about

>>333844215
I've got all Souls games
I never used a gun in Bloodborne since you can't gun sling so I chose to dodge everything instad and I did not have a hard time at all
In Demon's and Dark Souls, I would bare-fist parry
I don't even need a shield when I can dodge and parry!
>>
>>333843762
But why don't more Players use those moves?
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>>333844317
this
i think this mechanic adds very interesting tactics because if you are str build you break the large bosses easily by fucking up their poise and if you are skill you are quicker and do stronger visceral attacks
also i liked the charged backstab not the ''fishing'' backstab in dark souls
>>
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>mfw I figured out you could parry BSB
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>>333834021
Yes
no
Yes

My viscerals are strong, but so is just R1 popping
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>>333844580
because you watch noobs
watch elaijjaz he is very skilled in bloodborne and uses a variety of moves
also lobosjr is a good player
>>
>>333844714
Neat, thank you.
>>
>>333843647
They are very practical, running attacks are good to start a fight, rolling attacks happen by accident all the time, I use jumping attacks all the time to close distance and they usually stagger small enemies. R2's are useful when you have a medium opening (or you need a thrust attack or specific type of movement), Charged R2's are for stealth and when you get a very good opening, Backstabs mid combat are hard to pull off but can be done. Transformation attacks are also really useful, good for comboing and are a garunteed guardbreak, plus they all look fantastic.

The only ones that are universally a pain to use (each weapon has 1-2 shit moves) are the Backstep attacks. Backstops just arnt worth doing and you have to be not moving to pull it off, plus no I-frames so rolling backwards is almost always better. Which is a shame because that's 4 moves per weapon that are basically useless.

R1 spam is the thing I hate most about souls players. Since DeS each game has given more options and the number of unique attacks (and hidden followups) in Bloodborne is staggering, but no one uses them despite mostly being useful. Then they complain about lack of weapons because having 10 near-identical Longswords is Apperently better than 25 unique weapons each with over dozen attacks.
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>>333834021
Yes, I use pistols
Yes, I have mastered all the windows
I don't parry though, since its way too easy and frankly boring.
>>
>>333845428
>Yes, I use pistols
>Yes, I have mastered all the windows
>I don't parry though, since its way too easy and frankly boring
that doesn't make sense pcuck
also dashing and circle jerking is way more boring than parrying
an how did you master the windows if you don't parry?
>>
>>333844424
> dodging is more fun because it looks cooler
I have no idea what you're talking about

Believe me, using a gun does not reduce the amount of dodging you do. It isn't a shield.

In fact dodging an attack only to be confronted with a charging enemy who you stop mid-attack with a well-timed gunshot, before dashing towards him and seamlessly initiating a Visceral attack is one of the coolest looking (and feeling) things in recent Vidya memory.
>>
>>333845693
>pcuck
I have the game, and its my favorite game of all time currently. Stop being a reactionary shitposter.
>also dashing and circle jerking is way more boring than parrying
That is your opinion. I find standing back and firing off a couple shots now and then is more boring than actually engaging the enemy.
>an how did you master the windows if you don't parry?
I've played the game for 800 hours, I had a lot of time.
>>
>>333845867
>That is your opinion. I find standing back and firing off a couple shots now and then is more boring than actually engaging the enemy.
but you engage when you parry also you don't wait
you hit and when the enmy hits back then you parry
also 800 hours?
shit more than me then
>>
>>333846145
You can just stand back and parry a bunch of bosses to death though, like Maria or Gehrman.

Parrying in the midst of doing melee combos and dodging around, sure, thats cool and fun but I just think its boring if you just stand back and parry every attack without doing anything else.
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>>333846592
>Parrying in the midst of doing melee combos and dodging around, sure, thats cool and fun
thats what i am saying
just waiting to parry can be dull yes
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