[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
is this the closest graphics have come to photorealism? when
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 83
Thread images: 14
File: ue4lakehouse.png (1 MB, 1399x742) Image search: [Google]
ue4lakehouse.png
1 MB, 1399x742
is this the closest graphics have come to photorealism? when the fuck will games start looking like this?

https://www.youtube.com/watch?v=Gah8sHA1r_8
>>
Good lord

Shame about the reflections
>>
>>333831924
Nigga who cares
>>
I often mistook Until Dawn for photorealism. From a. Distance, the combination of lighting and detailed character models really makes for some breathtaking shots that I literally could not differentiate from real life.

The guy who psychologically probes you also comments on the game's realism. Pretty neat. Really fun game.
>>
When the cinematic trend dies down
>>
Kek boring minimalistic designs, call me when they can make heap of trash in the middle of some park look realistic, right now that's something that's mirrors edge done years ago.
>>
I'm happy about the focus being on physics rather than graphics 2bh

Behaves real > looks real
>>
>>333831234
Is this real-time? Not too impressive if it's pre-rendered.
>>
>>333836106
>UE4
>>
I want to live there
>>
>>333831234
The better graphic gets, the less money goes into actual gameplay.
>>
wow great gameplay
>>
Why thereis a window in the fucking shower
>>
>>333836658
close, but no lesbians
>>
In 50 years when they master grafix maybe they can start focusing on making actual good gameplay.
If videogames aren't some long forgotten meme by then.
>>
>>333831234
It looks realistic because the whole room is white.
>>
>>333831234
The future is cloud point rendering and path tracing
https://www.youtube.com/watch?v=BpT6MkCeP7Y
>>
>>333837140
>28 Mar 2014
>>
>>333837014
According to 2007 real life is actually brown
>>
>>333834680
Fucking this
>>
>>333836938
good thing we have indie games that focus on actual gameplay, made by developers who aren't afraid to emulate. what do you think about indie pixelcore third person procedurally generated survival horror fiction games with puzzle elements and a focus on emotional intelligence?
>>
>>333832040

Wow I played that game and you must have some kind of severe fucking autism to think that
>>
>>333831234
No.

Eventually computer graphics will be more detailed than real life.
>>
File: 1370796488599.gif (3 MB, 359x346) Image search: [Google]
1370796488599.gif
3 MB, 359x346
>>333837231
and this.
https://www.youtube.com/watch?v=DbMpqqCCrFQ&nohtml5=False

If money went in the right direction.
but...
>>
File: brownish warfare.jpg (618 KB, 1920x1200) Image search: [Google]
brownish warfare.jpg
618 KB, 1920x1200
>>333837305
hehehe 50 shades of poo
kinda like this vibrant nature scene from MW?
>>
>>333831234
Looks like what Mirror's Edge did in 2008
>>
>>333831234
pre-rendered images=/= real time rendered images
>>
I got hyped by those videos, it turns out out UE4 doesn't look anything like that and no game will in years
>>
>>333838265
That is rendered in real time anon.
>>333838369
Did you ever saw a Unreal engine 3 game looking this good?
https://www.youtube.com/watch?v=1m7T5ay_8DI

Its the same all over again
>>
>>333838209
How do you think Northern Caucasus looks like during early spring? Pripyat being bleak is a better example than this
>>
>>333837140
What the fuck am I supposed to see in this blurry ass fisheyed mess?
Even though I still doubt I would be impressed by this shit.
>>
>>333838594
Most of the late UE3 games? Early UE3 was awful though, only Epic produced good results with it
>>
I was working on a game using real time shadowing and photorealistic textures but it's too much for the average pc.

https://www.youtube.com/watch?v=59OCBQS2oTA

Oh and the gameplay's supposed to be some sort of quidditch with airships, it's multiplayer.
>>
File: 1411658629899.jpg (1 MB, 1920x1080) Image search: [Google]
1411658629899.jpg
1 MB, 1920x1080
>>333838773
You will see that wee need more process power to have real time path tracing without those grain effects, but that shit simulates light as it is, so you dont need a lighting artist or whatever because its like real life.
>>
>>333831234
I do arch viz in UE4 just like that.
It's possible to make an entire game as realistic as that animation, problem is that the game will be fucking huge. Terra bytes.

Also, one major issue, is that gfx/design in most games are bottle-necked by consoles.
When designing/modeling you have to have consoles and their limitations in mind.

Check out VXGI, pretty cool as well.
>>
>>333831234
>when the fuck will games start looking like this?

Never, because fucking consoles and hurr durr pc games can't look better than console games
>>
File: Kingdom Come - Deliverance.jpg (2 MB, 1920x1080) Image search: [Google]
Kingdom Come - Deliverance.jpg
2 MB, 1920x1080
>>333831234

>when the fuck will games start looking like this?

They already do.
>>
>>333831234
Frame rate is crap. Shit blurs slightly whenever camera turns around.

3/10 shit game
>>
File: Kingdom Come - Deliverance - 2.jpg (2 MB, 1920x1080) Image search: [Google]
Kingdom Come - Deliverance - 2.jpg
2 MB, 1920x1080
>>333839771
>>
>>333839771
nice photo.
>>
>>333839771
>>333839894
Nice photos faggot
>>
>>333831234
>when the fuck will games start looking like this?
when peoples stop buying underpowered consoles
>>
File: 1459274346747.jpg (213 KB, 540x703) Image search: [Google]
1459274346747.jpg
213 KB, 540x703
Graphics whoring is the cancer killing video games.

Every bit of effort and budget that goes into making a fucking brick on a wall have better shadows or making a fucking coffee mug reflect the goddamn light a bit better could be directed to making the game have more actual fucking content like more quests, longer mission, better stories.

Just have a base simple stylized looking graphics and be fucking done with it. Go on from there into actual content.

Shit like, The Witness, Team Fortress 2, Life is Strange, Dishonored, etc... You get the idea.
>>
File: tumblr_kqfxqyOGyG1qzs56do1_500.jpg (85 KB, 500x332) Image search: [Google]
tumblr_kqfxqyOGyG1qzs56do1_500.jpg
85 KB, 500x332
Universal rule of graphics demos: If you don't see it moving, it probably can't move.
If you want a room in a game to look nearly perfect, you can literally just take photos of a real room and stick the extremely high resolution textures on simple geometry.

I'm sure UE4 is actually doing a fair bit of light and shadow work in real time. But honestly a great deal of this could have been done years ago by just throwing high resolution baked textures at it.
>>
>>333840531
well sure. But the main point is you then don't have to have static lighting.
>>
File: 1460136527582.gif (2 MB, 480x270) Image search: [Google]
1460136527582.gif
2 MB, 480x270
Photorealism was a mistake.
>>
File: topfuckingkek.jpg (2 MB, 1920x1080) Image search: [Google]
topfuckingkek.jpg
2 MB, 1920x1080
>>333840120
>>333840215

Don't worry console bros, your Playstation 4.5 will be out soon enough, shit if you're lucky it might even be on par with a half a decade old PC.
>>
>>333840531
>>333840673
Pretty much this. Of course most games use baked lighting, it's much less taxing for the end user.

But the whole point is advancing things so that you can actually have fully dynamic lighting with good texture quality, like >>333839045
>>
WHERE ARE THE WOMEN IN THAT FUCKING VIDEO?
>>
>tfw people blame graphics as if we would get good gameplay if we didn't have it
It's going to be the new boogieman, mark my words
>>
>>333831234
All the wood shit sticks out for some reason, the lighting perhaps?
>>
>that mirror reflection at 30fps at 1:38
awful
>>
>>333831234
>a 3d render is a videogame
>>
>>333831234
OK. But stick some animated models and some particle effects in there and we'll see what happens.
>>
File: 1404430238999.jpg (253 KB, 1728x1080) Image search: [Google]
1404430238999.jpg
253 KB, 1728x1080
>only on PC
>>
Graphics were a mistake
Somtimes I play 1600x900 instead of 1080p becaus the latter is too sharp, even with msaa and fxaa all the way up. My monitor settings are default
>>
>>333831234
Having tried that with the oculus, shit blew my mind

The most amazint part was putting my face an inch from the metallic part of a hanger. The metal was amazing, and you could see your "reflection" in it, just blurry so you couldn't make it out but enough to see you move in it, just like a metal bar would.

Also I like how I can recognize those vases everywhere, they keep reusing the assets
>>
File: holodexxclothed.webm (3 MB, 640x360) Image search: [Google]
holodexxclothed.webm
3 MB, 640x360
>Buy VR headset
>spend all your time watching movies in a virtual mansion full of porn stars
>>
>>333840791
Hows that nofriends,nogf, life working out for ya?
>>
>baked lighting
>no reflections

didn't they have a video almost exactly like this one from a year ago?
>>
>>333839771
Can't wait to run that at 15fps on my $5000 GTX Ultra-Titan.
>>
>>333839045
>kite demo

lmao
>>
Not photorealism, but facial animation and mocap has been getting better and better.

https://www.youtube.com/watch?v=7yRmokZoBF8
>>
>>333843502

>45-60 fps on an old 780 GTX in an unoptimized beta

Console tards, not even once.
>>
>>333834680
Except no games have good physics so that's a retarded statement
>>
>>333832040
the fuck?
>>
>>333836567
being this much of a retard.
>>
>>333840120
>>333840215

Go outside and learn what it looks like holy shit
>>
It looks like a printed photograph of something in a magazine, doesnt look like real life does

just like most games try to look like a damn movie
>>
>>333845186
He's right but for the wrong reasons

Better graphics costs a lot of money. Innovative gameplay risks a lot of money, and typical but polished gameplay delays the game, which costs a lot of money.

Games with higher than average production values play it safer than average. They can also be a buggy POS
>>
>>333831234
when consoles die
>>
That's all baked and static, easy to do.
>>
>>333839771

Knowing it's made by Eastern European devs with slav magic it'll probably run a smooth 60 fps on toasters as well. I hadn't heard of this game but I'm definitely pirating it to benchmark my new pc.
>>
>>333838594
>That is rendered in real time anon.
The lighting isn't, and that's the entire point.
>>
File: Until Dawn™_20150907213944.png (588 KB, 1104x840) Image search: [Google]
Until Dawn™_20150907213944.png
588 KB, 1104x840
>>333845092

Sam is the best grill
>>
>>333831234
I want to live in that comfy home.
>>
>>333831234
Doesn't even look all that great.
>>
>>333846360
>Eastern European devs with slav magic
so i am not the only one who noticed this. whats up with slavs making perfect games? is it because they arent controlled by the jews?
>>
>>333847302
'no'
>>
>>333844283
>CGI
>>
>>333847719
I always thought because it was of their excellent technical educations which are indeed not tainted by the Jew yet. Some of the best engineers I've met are slavs.
>>
>>333848109
Real time, nigga

https://www.youtube.com/watch?v=eylUOJgs9Ig&nohtml5=False
>>
>>333846462
It means you need to rework everything to make a night scene?
Thread replies: 83
Thread images: 14

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.