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>Let's hear your game idea anon! >Remember, stories
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>Let's hear your game idea anon!
>Remember, stories aren't game ideas.
>>
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>>333815937
No.
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>>333815937
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>>333815937
there's no way i'm working with a team of people with funny-shaped heads like you lot
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>>333815937
>MOBAish type game that plays like Alien swarm
>but based off of Cthulhu mythos!
>L.A noire type detectives vs Deep ones and old gods
>different maps like Fishing docks/back alleys/Asylums/ Icey mountains

>each time a detective character dies thier Insanity meter fills. Once the Insanity meter fills completely they are removed from the game. once every detective is either driven insane or killed off cthulhu players win.

>detectives are on the search for clues
. If they uncover all the clues they win.

do I get my money now?
>>
>>333816276
>it's like x but with y
fuck off
>>
A game where instead of picking dialogue options from a list, you craft dialogue yourself.
>>
>Punisher game.
>Instead of generic action shooter, more Max Payne 3 gameplay style.
>Points assigned to how violent gang members die. Points deducted for harming innocents.
>Points are used to access better gear.
>Multiple ways of completing level.
>Bonus points for sticking to particular style.
>>
>>333815937
FUCK YOU I WON'T DO WHAT YOU TELL ME
>>
>>333815937
Ok so the game is about my OC character that's meets other totally cute and quirky OC characters.
They go on an adventure but there is some big twist at the end and the player has been manipulated the whole time and it's really deep and shit.
I'm the ideas guy, all I need now is $150.000 on Kickstarter, a graphic artist, a music composer and a programmer.
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>>333816538
Facade
>>
Burning Rangers HD.
>>
I actually normally hate "idea guys" but came up with an idea recently that I'm wondering if it already exists.

Kind of like a grand strategy game, but takes place in medieval/feudal times. You play as a chief physician, who is trying to manage the spread diseases/plagues across the country. You have to make strategic decisions about where to invest resources like herbs, doctors, nurses, etc.
And even micro-manage aspects like what type of water you use, where you harvest your plants and medicine from, how many man-hours you put into training your staff, and stuff like that. If the disease reaches the kingdom, and infects the royal family, then you've gotten a game over.
>>
An RPG that takes place inside a prison. You play as a new inmate. You can choose what crimes you committed as part of your backstory, and the opening of the game has you committing those crimes. No crime is off-limits (though it has to be something prison worthy obviously). Depending on your crimes (among other things), the other prisoners will treat you differently and may or may not want you dead.
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>>333816932
I've always wanted a game like this
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>>333815937
>that beard on the white guy
You're not really a businessman at all, are you?
>the fit on the black chick's suit
And you're not really a businesswoman...
>druggie indian dude
>some lady not even wearing a suit
>the asian one is smiling and has her hair down
You... none of you are businesspeople! Who are you? What do you want? Where the hell... where am I?! Why can't I feel my legs? What the FUCK DID YOU DO TO MY LEGS?!

HELP

SOMEBODY HELP

A BUNCH OF COMMUNITY COLLEGE DROPOUTS ARE TRYING TO STEAL MY GAME IDEAS

FOR THE LOVE OF GOD HEEEEEEEEEEEEEELP
>>
I just want a sci-fi skyrim
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>>333817724

okay.

you got a small chuckle out of me
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>>333816932
So basically Hard Time but hopefully not made by a mediocre dev?
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>difficult skill based action game with revolutionary pinball type combat
>not as in you use flippers to bounce, but your ball shaped guy is very fast and sensitive to being smashed about, though with skill you can control him
>you smash from enemy to enemy, the environment has all kinds of shit that does things if you bounce off it too, some of it will seriously hurt you or break a combo
>never stops moving, most enemies die in one hit so you don't need to hang around, the trick comes from what angle to hit each enemy from, when you can hit them, and whether they're guarding or not
>really fast paced shit, your combos end if you dip below 90% speed or if you take damage, for SSS rank a player will never stop moving through the stage and kill every last shit in one seamless blitz
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>>333816782

sounds like the complete opposite of madagascar mayhem
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>>333817724
>>333818425

no one on 4chan types like this, let alone /v/
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>>333815937
>take Sonic 3K
>expand the level design even more
>add more characters, more diversity in how to build and explore a stage
>multiple graphical styles (S1/CD sprites, S2 sprites, S3K sprites, Generations model)
>level builder
>leaderboards, stage sharing, online co-op/races, local co-op/races
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>>333815937
>stories aren't game ideas
How many GOTY awards did The last of us win again?
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>>333818772
Well he just made a post on 4chan
so you are incorrect, people on /v/ do type like that
>>
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An open-world Singleplayer survival game set in Russia with very detailed and realistic gameplay
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quick /v/

give me an idea for an FTL clone that doesn't make it just an FTL clone
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>>333819495
Lego FTL
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>>333815937
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>>333815937
A multiplayer shooter where everyone plays as children running around their backyards. The weapons are all things children would use in their imagination. E.g.
- Holding your finger/thumb out like a pistol
- Broom handle for a rifle
- Vacuum for flamethrower
- Tennis balls for grenades
etc.

All the weapon sounds would be people making the noise like PEW PEW, KABOOM! etc.

You could also add cardboard boxes that were cut out as vehicles. The maps would all be things like houses, parks, backyards, school yards and stuff.

FUND IT.
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>>333819495
It's like ftl but in ancient rome
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worms but top-down and realtime
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And FPS where you can only kill by freezing people and goomba stomping them
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>>333815937
Reposting my idea from previous threads:

A third-person medieval fantasy game, which starts off light and cliched but goes full Drakengard by the end. You find out as the game goes along that the game is set after a post-apocalyptic future where the world has slowly rebuilt itself, and much of the game is spent exploring forgotten futuristic ruins and discovering hi-tech equipment to mix with your own.

Combat starts slow-paced but builds as the game goes on to a Bayonetta level, and magic can be completely customized in terms of size, shape, design, effects, etc. Being too violent and cruel will also affect the characters' sanity, which can cause Eternal Darkness-esque tricks and hallucinations on the player.

If it got turned into a series, I'd also want to introduce what I call 'retroactive storytelling', where save data from the sequels would unlock new cutscenes in previous games about plot revelations, etc..
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>>333819778
>where save data from the sequels would unlock new cutscenes in previous games about plot revelations

The fuck would be the point of this?
>>
Porn game where you try to get away with rape.

Most of the game is figuring out how to keep the girl quiet/unsuspecting/unbelievable.

You can do simple things like drug her, with varying degrees of covering it up ranging from psychological trauma to murder. The trick is that with your first reported rape, an investigator has taken an interest and he follows you around, so doing too much of the same thing increases your chances of being caught.

Rape victims are chosen like Hitman: Contracts. You just walk around and try to follow an AI'S pattern so you can rape her. Raping a certain amount of women in an area unlocks a new area.

You get points the more creative your rape is.
>>
It's about an all American Fighter Jet named Byakaru...
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>>333819845
Product wise, it would encourage people to replay the games and not sell them off after they're finished. Story-wise, it could expand on plot points.

For example, Character A betrays you in game III, and after finishing the game you unlock scenes or playable sections with Character A that expands on how and why, which might also give hints on plot developments in Game IV.
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>>333816298
>as if that's not the most direct explanation
Simple is best, anon. Not being able to figure out the mechanics or ask is autism: the shitpost.
>>
>>333819924
Imagine the shit-maelstrom that this would generate.
>>
wow clone with skin of game of thrones
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Transforming hero third-person action game.

Rather than it being a straight-up beat'em'up, it involves you building the justice meter by using your powers to dodge monsters' mechanics, saving people and beating them up. No conventional HP system. Form changes are encouraged through high risk-high reward exchange where you have to deplete some of your justice meter to retransform, but correct usage of other powers will let you build it back up faster. When hero meter is full, you can execute a finisher and win the fight.

Involves civilian-mode crime investigation tasks and straight-up action fights when using giant robots to spice things up.

Justice is not optional.
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>>333819973
Needless convolutions like that are just going to annoy your players and have everyone just watch the story on youtube

Just play it straight and make it count, thats exactly what made Drakengard so effective, it didnt bullshit around.
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>>333820090
If the game gets enough praise for gameplay, could release DLC where you're a woman and rape men.

Sequal could create a character and rape indiscriminately.
>>
>>333819606
Also, forgot to mention:

There would be a perk system that would have stuff like:

Nuh-uh! -- Once per match you can yell Nuh-uh! and get up again after being killed.

And a special hidden kill-streak metre where after 20 kills, you get to go and unlock your dad's gunsafe and actually kill the other kids for real.
>>
Game in which you play as a serial killer. You stalk your pray in a semi-open environment (think Hitman levels), find out how to get into their home, who else lives with them, what "trophy" of theirs you'll take and also how to not get caught by police.
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>>333819495
Just add 3D graphics and maybe real-time, everything else follows.

You basically mix FTL and Star Trek: Bridge Commander. Meaning you do all the maneuver and combat stuff from the bridge, but you (and your NPC crew members) also have to repair hull breaches and equipment in other parts of the ship. Which should be fully rendered and explorable.
>>
REPOST from last thread.

Please rate.

aRPG placed in a fantasy setting (how orginal, anon!)

Player would create young character, part of group of friends from village nearby that decided to sneak into ruins that were abandoned for ages and now order of paladins decided to lock the place.

As it would turn out, they were trying to destroy source of energy called The Corruption, but player would fuck up, drop through celling and instead of destroying it, they would free it and it would merge with player.

From that point, player would fight with both paladins trying to destroy Corruption and Corruption itself, trying to take control of his body.

Game would have standard 3D graphics, changing between FPP and TPP. I would try to base fighting system on a bit of souls game, but also add something from Severance: Blade of Darkness (awesome combat system).

There would be corruption system that would affect player appperance and power of his abilities. More corrupted - more powerful abilities but also bigger chance to lost control and for final bad ending.

I would make character affection system, based on player way of playing - some characters would never work with cold blooded murder, while some would be. There would be also non lethal ways to kill both Human and corruption enemies and way to either corrupt or purge them of it.

Bosses would be various heads of paladin orders and some would be possible to skip by right corruption value (low usually), companions in party or right dialogue options (there wouldn't be much dialogue skills as most of it would be based on picking right arguments and options. But one or two corruption skills would be OK.

Possible party members - some paladins, friends and few of mercs that get into Dungeon during game. Yeah, whole game would be placed in one dungeon.

Cont...
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>>333820464
Continuation of first post.

Class system - there would be no class system, but skill trees instead for magic, thievery skills and fighting. There would be two types of those: human for standard exp and corrupted for corruption points.

There would be more then few endings. Outcome of entire game would depend on your party and their opinion of you (if some paladins companions would think you are too dangerous and can't control corruption, they would aid final boss during last battle), corruption scale and your decisions. I would also add few secret endings (like for defeating entire paladin order during prolouge, instead of escaping like in normal game route or for finding out some secret routes. You know - some games have secret endings or special game overs for defeating "unwinnable" boss battles)

Well, that is all, for now. Questions?
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>>333820116
Normies who go crazy for Game of Thrones don't have the autistic dedication it takes to play an MMO. I think that would fail hard.
>>
pirate open-sea adventure with the biggest overworld in the history of gaming.

ocean mechanics similar to wind waker but mixed with souls-like combat aboard deck + ship weaponry.

global exploration across islands, temples in the sky and even underwater kingdoms.

start out as a down-on-your-luck pirate doing it for the money, slowly realize through your adventures that you eventually clash with gods!

the potential is limitless!
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An RPG where you start out as a weak as fuck and poor, and born in a broke village. You start out with like 2 skills, both of which are weak and require some effort to take out monsters. The first area would have 3 varieties of monsters, like slimes/wolves/crows to let you get used to battle but the area is otherwise barren, with little to no materials in it. After you leave the first area, the second one is basically where you now have to deal with 7 more varieties of monsters, 2 of which can KO you in 2 moves, and the next town over is like miles away. After you manage to crawl your broken body to the get, you're refused entry unless you become a slave of that city. So you would have the choice of leaving that city and living it up outdoors style since the second area actually has materials for you to survive, or become a slave and work your way up the city.

Slap on a hunger mechanic, perma death unless you have a specific magic/item and voila, a game.
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>>333820589
Its called ADOM
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>First person survival horror game
>You have a single handgun and ammo is extremely rare, maybe about 20 rounds in total can be found during the entirety of the game
>Gun handling works like it does in Receiver, with every action being manually executed by the player
>This also extends to aiming, which is completely freeform, meaning you can even aim the gun at yourself which brings us to the main gimmick of the game
>If the monster kills you, it's game over and you have to start over from the very beginning
>If you shoot yourself instead, you can continue playing from the last checkpoint you've reached
>The gun can also be used to shoot the creature to cause it to flinch in pain and allowing you time to flee and hide
>Ammo used to kill yourself will not be refunded upon continuing
>>
The Escapists but you're on a spaceship
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>>333819606
>>333820260

I would fucking play that, there's so much ideas.
>World with ledges: The floor is lava
>Parent's intervention: Boss fight? Bonus?
>Crafting your gear: Adding a pot as a helmet

I love it.
>>
>>333815937
>that pic
Nobody really expects non whites in a successful business environment right? Maybe the odd indian.
>>
>>333820850
>>333819606
Piggyback ride on your big brother is basically like being a mech-trooper
>>
Dev here.

All those ideas are fine but who's going to hire the artist?
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>>333822098
Just put out and add asking artists to send a portfolio of their work, idea guy can look through and see whos style best matches their vision
>>
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>>333815937
>A horror escape game that mainly utilizes sounds
>You play as a man/woman who loses their eyes and wakes up blind in an old bunker that's now occupied by illegal organ harvesters/cannibals
>It's an fps, but with no visuals at the start of the game
>You can move and look around in a 360 degree angle and interact with objects
>Phrases like "there is a wall to my left" or "it feels like a grape, but warm and gooey" pop up when touching walls or holding objects
>The more the player interacts with the environment, the more the main character begins to map a visual representation of the area in their mind, allowing the player to "see" what the character remembers, but only with basic shapes that fade away into nothing after a short while until the player interacts with it again
>You can't trust it to be 100% accurate though, and chances are you will be hitting walls your character forgot was there, or missed pathways the character thought was a wall
>Sounds are represented by blobs of light, and as an option, it can show strings of text that describe it, like "something metallic scraping a concrete surface", or "dripping water"
>You can swing held objects and use them as weapons, it'll be like piñata, but with your life on the line
>Your main goal is to reach the surface and find help while avoiding and defending yourself from the harvesters
>The game ends once you've reached the surface to be rescued by undercover dogs conducting a black market buy-bust operation
>>
>>333823193
That actually sounds pretty fucking cool.
>>
>>333823193
That's a really cool idea, but I think the lack of visuals would kill it, and it'd be really hard to market.
>>
>>333823193
>What if daredevils backstory was hardcore as fuck
sounds cool
>>
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>it's 2030 A.D.
>in this timeline, men have became instinct in the year 2000
>you play as one of the M.P.O.s (maid police officer) that have to defend the earth from the robots from the past that want to bring men back into existence

3D game, only kawaii models
>>
i want to play a really weighted but fast 2d platformer so image something like this:

it's a game where you play a super strong guy who is tethered to a princess who has been turned to stone by an evil wizard

you can pick her up and use her to attack enemies, lodge her into cliff sides to climb, smash her into the ground to bunny hop on spikes, and swing her around to double jump

eventually she gets new transformations like a ball and chain, a treasure chest, or a huge sword that let you move, attack and perform actions in new ways

in the end the super strong guy manages to restore the princess but turns himself to stone in the process, and the princess has to fight the true final boss instead
>>
skyrim but with souls like combat made by platinum.
>>
> your space ship has crash landed on a dangerous alien plane, you need to escape
>you have a solar powered emergency pistol, standing in the sun charges it.
> use of charging mechanics is important in puzzles
> charged shots destroy weak some enemies, but only stun strong ones
> have to use stealth to progress through the game, fighting through normally will get you killed
> find powerups on the planet which help you. ie a bodysuit which produces synthetic pheremones and stops some enemies from being able to smell you.

basically imagine if metroid prime, beyond good and evil and thief had a baby.
>>
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I have a bunch of stuff floating around in my mind that I want to add, but I'm not sure how to make this stuff into something sensible yet.
>>
Co-Op on the same console fallout 4. Like Gauntlet, or smashTV.
>>
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>point-and-click
>takes place in not Ancient Rome
>you are a lawyer with privileges of investigator
>collect evidence, talk to people of interest, stuff like that
>second phase is trial like in Ace Attorney
>but unlike Phoenix, you just do this shit for fame
>so you either pursue the truth or make up insane asspulls that can't be proven wrong to prolong the sessions and make plaintiffs rest their case to not waste money
>featuring pro bono cases for poor citizens, patricians' ownership debates and field work across the border for army
>last case is the assassination of one of the Consul candidates
>you either put the other candidate as true killer to jail which brings the Republic to decadence or help him get the chair and effectively make him the Emperor while getting lods of emone for your life
>if you made shit up through whole game successfully, you can out-bullshit the murderer, put him to jail and become the dictator with plebs and patricians' support
>>
>>333819601

those are BF2 and BF2142-tans though...
>>
My game is called 'Alex the African Axolotl' and it will play exactly like Crash Bandicoot
>>
An open world survival game, but without crafting. Set in a city, you are a vampire. Can enter just about every building. Sunlight damages you at first, but later in the game you will gain some resistance to it to allow you to walk around during the day. Will still have to stick to shadows. You are on a timer, gotta drink blood to survive. Less blood in you, less power you have, like just before death you are no different than a mortal, 30% allows you to turn into bat, 50% you have super strength and reflexes, and so on.
If you are beaten in combat you eventually resurrect on the spot. Police will be investigating anything suspicious like murder and huge fights, so you might just wake up surrounded by officers. Good luck getting out of that, npcs will remember supernatural shit they saw.
You cannot go near churches, silver, crosses, garlic and priests. If you are sloppy and npcs realize there's a vampire in the city they will call police, SWAT, and vampire hunters. And if you stir enough shit angels will come after you as well.
Yes I stole a lot of it from VTMB.
>>
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A medieval multiplayer melee game (like Chivalry/Mordhau/Mount and Blade) with autistic amounts of realism and depth in the combat system.

I can't be fucked going into too much detail about the controls but they allow for a fucking ridiculous amount of versatility for combat.

You can attack and block at any angle, thrust, feint, parry, wrestle, dual wield. There would be stance changing and weapon grip adjustment for shit like half-swording and murderstrike.
The movement system would incorporate dodges, climbing, rolling and a whole bunch of other shit.
There would be a lot of customization for game modes and your own character.
Also big battles between armies and seiges.

It's kinda hard to sell it when I don't go into detail on how the controls actually work, but I don't want anyone to steal my idea (even though that's incredibly unlikely)
>>
>grindfest RPG
>overworld navigation is quasi-randomly generated dungeons
>battle mode is traditional tRPG style gameplay
>game starts with you only dealing single-digit damage
>final boss has 1 million HP
>you can freely enter his lair and deal small bits of damage to him that sticks throughout the game; if you're low level, he'll just throw you out of the dungeon on his turns; but when you start dealing considerable amounts of damage, he'll actually fight back
>you need to kill lesser bosses in order to increase your stats
>you can recruit enemies to your party, synthesize members and make characters from scratch
>weapon & item synthesis
>nobody is immune to poison etc; state resistance & state effectiveness are stats
>>
>>333829097
Can you poison skeletons?
>>
>>333829193
You can poison EVERYTHING
>>
A MOBA game with historical figures like Genghis Khan, Alexander the Great, Vlad III.
>>
>>333829732
Can I be Hitler?
>>
>>333830114

Yeah.
>>
>>333815937
Political tower defense game.
You have to keep the refugees from crossing the European borders.
>>
>>333830662
Bonus level, you have to keep Mexicans from crossing the American borders
>>
GTA with Horses
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>>333830662
Creators of Hatred are doing something like that now. More like "kill muslims in Europe" though.
>>
>>333816276
I like it, but I like anything even remotely Lovecraftian.
>>
An arena PvP style combat game.

2 players choose size of arena, 2v2, 3v3, 5v5. 20 heroes to choose from, build a team from selection.

Develop pre-game strategy, when abilities will be used in sync, etc. You have 10-30 "points" to adjust combat stats of heroes. After each bout player will get currency to buy weapons and gear, 1 weapon, 1 set of gear per character.

Duke it out as AI fight eachother with your strategies. Fast paced, best out of 5 wins. 30 second pauses between each duel to adjust stats and weapons for counter-play.

Based on Super Sentai/Kamen Rider type characters.
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>>333816782
Just because you came up with an idea doesn't make you an ideas guy. Stop trying to fit in.
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>>333815937
-It's like Zelda meets Harvest Moon.
-It's set immediately after the villain threatening to destroy the world is defeated. The hero chooses to live a normal life.
-There are 6-8 jobs the player can choose to work for. Every job is like a mini game. Every job has it's advantages and disadvantages, when it comes to the amount of money you make, and resources you attain, and relationships you cultivate.
-Working a job until it reaches it's goals, will help expand that industry. Which will unlock more NPCs, and other interesting new features and areas.
-There are 6-8 waifus/husbandos to romance throughout the game.
>>
>>333815937
ok but, why's there an indian and a nigger here?
>>
>>333832891
I already am fitting in. It's you who's standing out.

Whatcha gonna reply with? Some snarky remark? Gonna call me a faggot? Go on, just try and fit in. You'll never be with the in crowd as much as I am.
>>
1)It is a multiplayer-only game
2)You join a random server with 4 other people
3)4 of you play as all sorts of creatures that kids draw on their desks at school
4)The 5th player builds a stage for you in real time
5)Four "creatures" need to reach the end in two minutes
6)The 5th player has to avoid being spotted by the teacher
>>
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>bright colors and upbeat, energetic soundtrack

>fast as fuck arena shooter, think Tribes
>all weapons are slow or recoil like crazy though
>damage increases the closer you're to the enemy
>map is xboxhueg but fast to go through
>item customization up the ass
>no hitscan bullets, they actually move and can be dodged

>everyone gets a jetpack
>movement techniques are not only possible but encouraged
>fall damage

So, whaddya think?
>>
>>333833705
What about rollerblades? Kinda like the ones from Jet Set Radio.
>>
>>333833786
Could work. Hell, maybe even allow running on walls and slap some rockets on it!
>>
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A game like the Dredd movie/The Raid
you're some form of cop trapped in a highrise building and have to fight your way to the top
each set of floors is one level
enemies have realistic AI so they both act their station (criminal bums aren't fearless killing machines, civilians might help you or sell you out, enforcers use tactics), show strategic-level coordination and adaptation (if you hide in vents a lot and they realize they start shooting holes in them etc) and so on
gunplay and fighting moves are combined to the fullest extent possible
decent amount of resource management elements
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But I hate video gaems.jpg
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It's a stealth game where you sneak into other game developers offices and steal their ideas and make money off of them. Bonus points for destroying all data they have on other games in development so they're forced to cancel.
>>
Something like War Thunder but with modern aircraft/tanks/navy
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>>333816607
AND NOW YOU'RE UNDER CONTROL
>>
First person sonic the hedgehog
Jump - screen spins violently
Roll - screen spins violently
Spindash - guess what the screen does.
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>>333819924
there's already a game based on this idea anon, in fact there's many.
>>
A game that finds the sweet spot between MOBAs and RPGs. Set at a battle/magic/whatever academy, the game takes a few hundred people per game and gives them roughly a week to powerlevel, quest, train, trade, battle, etc and at the end of it faces them off in an epic final fight. Each player pays a dollar (or some other trivial amount of money) per game, and there's a prize pool spread over the top ten scoring players (whether just over the final fight, over all daily fights, or a combination of the two). The top matches get sponsorship from viewers, who as return for their investment, get to watch the whole thing unfold from a perspective they control, and with notifications of major upcoming duels/battles.

There would be an extraordinary range of classes, races, and crafts to choose from, and the aim in balancing would be to keep as many widely varied competitive strats viable.
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>>333835275
........spins gently?
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>>333833938
highrise building.
I could imagine that also working as a roguelike, with, say, 20-50 floors.

Cool idea though.

>>333834193
meta, but lame.

>>333833705
you had me sold at
>everyone gets a jetpack

Not really. It has potential though. Too vague to give a definitive answer to.

>>333833431
that makes no sense and would probably suck anyway.

>>333836041
I'm not too sure if that's e-sports or gambling at that point. Could be really cool if there was a different style of pvp challenge each day. Hard to balance though.
>>
A FPS where your character is a simplistic ragdoll who can walk, run, and trip on things. Everyone else is also one, and your gun is an object attached to your actual arm. Guns would be blocky objects that are as a whole unaccurate, and if you get too close to someone you'd be likely to hit them with your gun and maybe knock them down. All the guns would have exaggerated recoil, just to throw off your aim.
If you want to go from very unaccurate to inaccurate, you have to actually aim the gun by lifting it up and aligning the sights. This would turn snipers from "point and click killstreaks" into actually high-skill high-reward players.
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