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Remember when /v/ unironically thought this was going to be a
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Remember when /v/ unironically thought this was going to be a competitive game?
>>
>Free DLC
>it's advertised and part of the marketing

Nintendo stooped to a new low, but no one will admit it because muh ebin squidloli porn
>>
>>333812059
>Remember when /v/ unironically thought this was going to be a competitive game?
No. When was this?
>>
Im pretty sure people compete in it
>>
it always was, you low tier baiter
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>>333812059
Who the fuck thought that?
>>
>>333812059
It could have been if there were LAN support like Pokken. Oh well. Still fun as shit.
>>
>>333812059
They also thought it would save the Wii U.
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>>333812059
Remember when /v/ thought this was going to be a flop?
>>
Too fun to make a serious competition with it.
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>>333812174
>Free DLC
>FREE DLC

It basically did what TF2 did was have a base game and add maps and whatnot all for free over time.

No one is going to complain cause it was all free updates and you were told upfront about it.
>>
>>333812059
I don't actually, all I remember is /v/ being hyped for a fun colorful shooter, and that happened.
>>
we will never have /v/ lobbys again ;_;
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>>333812584
>too fun
>he hasn't played S+ rank Moray tower/port mackerler splat zone in the rotation

More like frustrating
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>>333812059
It's pretty competitive.

It'd just be a lot more competitive if the Wii U didnt suck shit in regards to LAN capabilities. Splat wouldn't even look that bad if it had split screen either.
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>>333813054
Forgot to mention dome and flounder heigh rainmaker is pretty bad too, since if 3 of your team mate die they can zip straight to the end.
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>>333812059
It's pretty enjoyable to start up on a weekday night when I'm bored and have nothing to do. Idc if it's competitive but it's a game that's fun to play
>>
I liked this game a lot, but the only real problem was how repetitive it was with one weapon and two maps, so you were really just playing the same few games over and over. They could've done practically anything to make the game more varied - team communication, weapon switching, and powerups to name a few. Any of those things would've added new layers of strategy and new choices to make.

I guess I also didn't like the gamepad much either, but that's a minor complaint.
>But you need it to jump!
Fuck you, that's the biggest goddamned lie and you know it. Splatoon only uses like 4 buttons, surely they could've done something for the pro controller. And an on-screen minimap would be easier to check at a glance anyway.
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>>333812218

Yes. When?
>>
Yeah I remember where they made a forum specifically for it. Squidboards I think it was called.
>>
That bag of dicks and crows is still waiting, OP. No matter how many friends and phone reboot you get to roleplay that shitty slander thread.
Thread replies: 21
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