ITT points in games that just jump the shark and never look back
God, That boss fight was horrible
Yakuza has always had gameplay segments that go full retard and contrast against the tone of the story, it's practically a feature of the series
>>333802586
that bit in True Crime Streets of LA where it'd been a pretty over-the-top but still grounded in reality cop drama, then all of a sudden there's fucking zombies and flying dragons and shit
Saejima fist fights a bear in Y5. Shit was awesome
>>333802586
>>333803104
For some reason also infinitely forgettable segment that took 20 seconds
>>333803104
what was the point of half the shit in RE4?
Never have I seen a game make such a complete reversal in the gameplay mechanics.
It still baffles me that someone thought this was a good idea.
Everything in Crysis after the aliens was awful.
>>333804519
>was playing and having a lot of fun
>this shit came up
>dropped it
what the FUCK were they thinking? It felt like ass, wasn't fun, and just made the game different in a terrible way.
Shame cause I wanted to finish the story but I just couldn't bring myself to play anymore after playing 5 min of that crap