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Tell me /v/. How could a Japanese dev in 2016 create a game that
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Tell me /v/. How could a Japanese dev in 2016 create a game that isn't an existing IP which could get on the cover of Game Informer? Is it even possible anymore?
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I remember when DOA Extreme was their cover.
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>implying being on the cover of gameinformer is a big deal.

Literally a shill magazine for Gamestop. All stories in Gameinformer are bought and paid for.
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A game being on the cover of Game Informer is a red flag to not buy it.
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>>333599141
So what you're saying is a Japanese dev just needs to have enough money and they can hype any old shit?
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>>333598741

All it takes to get on a cover of a mag is enough interest in said title, and moolah.
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>>333600225

yep
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>>333600343
I very much doubt this. There is some dependence on it being relevant. You can bet if the devs of Senran Kagura somehow got enough money, they would be denied the GI cover no matter what, or the price would be astronomically higher than a dudebro game.
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make it good
Dark Souls was the last good jap IP
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>>333598919
Those were more innocent times where covers of gaming mags weren't directly influenced by what the average college frat boy gamer buys.
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>>333600603
YEAH DUDE!!!!

WERE YOU PREPARED TO DIE LMAO
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>>333600675
this shit is lame but the game is still good
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>>333600603
Dragon's Dogma was.

>>333600675
Please tell me this isn't a shirt at hottopic or some shit
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By giving it the same name as a huge existing IP like Final Fantasy.
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>>333598741

>that painting

GIVE ME IT NOW
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>>333600810
ayy it's cut lmao
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>>333600745
Then it isn't a new IP
Thread replies: 17
Thread images: 6

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