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htc vive is a gimmick
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Remember those preorder threads ?Giantbomb got bad news for some of you.

https://www.youtube.com/watch?v=fQ0JTkBZdyw
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>>333568289
>Giantbomb
Like I care what they think.
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>>333568289
Giantbomb are literally the only outlet with anything majorly bad to say.
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>>333568289
OP how many times are you gonna post your video?
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>>333568289
Everyone with enough common sense know it's just wagglan gimmicks and shovelware-tier games. Buying VR shit so early is just thoughtless, hype-based spending. It still needs years for proper games that make good use of the tech to appear.
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so... because an overweight fuck sweated out his headgear (since he had to stand for longer than 2 minutes) the whole thing is a gimmick?

lol
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I love how much everyone hates this.

Valve, how about making games for people who don't have $800 to spend?
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>>333568289
Kek, games did look like complete shit.
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>>333570361
Valve didn't make the Vive. HTC made the Vive.
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>>333570904

Valve decided to partner with HTC and endorse the Vive.

It's featured on their store page. Valve is definitely associated with this catastrophe and can share the blame.
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I just want the headset, since all i want is to use it for driving and flying sims
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We already have enough people that hate Giant Bomb on /v/ and one janitor that deletes the threads on site.

Can you please stop posting this OP?
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>>333571108
what about porn
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Why should I fucking care what Giant Bomb thinks?
Have they done anything important???
Who the fuck are they?
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>>333568289
It's such a shit video.
Takes the worst possible pieces out of a 10 hour stream, cuts all positivity, cuts during conversations to remove context, rebuttals or followups, simply to make it seem bad.
TOTALLY ignores the fact that they repeatedly said how "Fucking cool" it was, it also skips the end of the 10 hour stream which was rather positive about it.
Take a 10 hour stream of anything and it's fairly easy to paint whatever it is in a horrible light.
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>>333571703
Editing is the real magic of videos.
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>>333571703
I watched the stream and the video is pretty accurate of what happened.
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VR is still revolutionary tech. Right now it's being used in fields that actually matter like medicine. Video games are an afterthought for VR devs.
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>>333574749
You watched a whole 10 hour stream on VR?
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>>333568289
>that youtube thumbnail
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>>333574930
It was on the background the entire time I was doing other stuff.
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ITT: Cut cuck assists that spent $1000 on a gimmik that will be non existent in about 12 months
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GIANT BOMB HATES A CONSOLE????
What the fuck! They love video games!!!
This is a disappointment.
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>>333571703
Crowbcat is and always has dissed on shit for the purpose of entertainment, though I have to agree that he nit picked the shit out of this stream for a technology that everyone is still trying to learn. The price for games and the vive itself is fucking horrible, but people who are calling the system a bust are just sensationalist and have no concept of how technology progresses. Negligible to whether or not people like this it is a huge step in the right direction and if people keep giving it a negative reaction there will be no progress.
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>>333575241

>> cuck assists

kek
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>>333568891
Giant Bomb (especially Jeff) are the only outlet WILLING to talk shit when they see shit. They all wanted to love it and they all recognize it for what it is.

>>333569808
Ignoring the insult and assumption, they played the Rift and Vive non-stop, livestream, for 10 and 11 hours respectively. He got a little tired of the experience and formed a well-rounded opinion of the "experience."

>>333571242
You don't have to care, but if you wish for a truly unbiased, diverse, plentiful and certainly experienced place for a good review on past, present and future titles, Giant Bomb is about as good as you can get.
>done anything important
Well, not that any are developers themselves, but the crew all have massive amounts of games experience they can tout in a literal resume form and Jeff Gerstmann is perhaps one of the most principally famous game editors to espouse honest and integrity in his scoring process and gives solid opinions that are always fair (he's most famous as the "Legend of Zelda: Twilight Princess 8.8" score.)
Who they are are about 5 guys who play games all day for CBS. They are the darker, more laid back and brutally honest side of Gamespot and the by far the most uninhibited team of professional game reviewers in the industry. They play all sorts of games and draw on a wealth of experience to say what they like and point out what just isn't good. Which is pretty damn impressive considering they've been based in San Fransisco for the better part of a decade (most working there for far longer).
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>>333571703
This isn't a great video for a variety of reasons (I'd argue most of all that it doesn't capture the humor that the crew has) but it's very accurate to how everyone was responding to...everything for 11 hours straight.
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Buying a Vive right now isn't for people who want in-depth games. That much is obvious, and that's not a problem.

Buying a Vive is for tech enthusiasts. People who want to be a part of something that pretty clearly will eventually go places, and only some of those places will be gaming. The Vive may not be the HMD that revolutionizes gaming, but its the one that proves that freedom of movement and real-feeling control schemes are the pieces that the mainstream VR movement was missing.

Yea, pretty much all the launch titles for the Vive are gimmicky. People are just discovering what they can do with this tech. Ikea's kitchen sim is a good example of future applications.

You can't point to an emerging technology this powerful and say GIMMICK, or if you want to you can, but you're retarded. Everyone who has tried it will at least tell you that it feels DEEPLY immersive, and that room-scale is not going anywhere.

I definitely agree that buying it to play video games as a gamer is a mistake. But buying it to be a part of a new technology, and experience it firsthand? Absolutely worth it.
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>>333576275
Do you at least agree on the fact that forcing motion control with vr is a fucking mistake ?
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>>333576531
There's no forcing of anything.
They built a product that works as advertised.
It all amounts to people to take advantage of the products features.
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>>333576531
I wouldn't say I'm espousing any opinion on VR in that previous post, but if you want to hear the opinion of an anonymous person from the internet about "motion control" for a platform that he has never played or experienced in any form...
...then no? I mean, FORCING it whenever possible is definitely a mistake. But having it as an option is certainly a good thing. The wiimote certainly enhanced many games over what a traditional controller could have done (which isn't to say it's forced usage improved every game that implemented it (FUCK YOU SKYWARD SWORD)).
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>>333568289
You say that, but Jeff, Drew and Brad admit they really enjoyed certain titles... which you've omitted from the video.

I'm not surprised that you're only showing one perspective, just disappointed.
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>>333576720
>There's no forcing of anything

But I can't even buy the vive headset without paying the extra lasers sensors and motion controllers.
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>>333576131
>a truly unbiased, diverse, plentiful and certainly experienced place for a good review on past, present and future titles, Giant Bomb is about as good as you can get.

Yeah, sure. Unless they're shilling for one of their industry buddies.
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literally 20 minutes out of a 10 hour stream. this autist went through a 10 hour stream to find anything vaguely non-enthused, to PROVE how sour the grapes really are.

but srriously, yes, this is a young technology and infant platforms. if you buy now you are absolutely being an early adopter. that's really all OP is saying.
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>>333576963
Then what is the Vive headset?
Just (2) curved screen(s) placed very closely to your eyeballs?
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>>333577091
Kinda, yes.
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>>333577024
In the cases they get developers on QL, Unfinisheds or UPFs, they tend to be a bit more reserved as a matter of politeness. But when it's literally their buddies, they shit harder on them than anyone.

I can concede even that isn't 100 impartial, but like I said, it's about as good as you can get. Even better since they fired Patrick Klepeck (and I don't follow much of GB east (I'm so sorry Vinny, come back plz))
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>>333577091
To put it simply: yeah. That's exactly what it is, but to do this without destroying your eyeballs is complex and why it took so long along with the head tracking working efficiently.
I don't give a shit about the vive but I'm so sick of people whining about this shit like it matters to them. You wouldn't have liked it regardless of how well it worked
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>>333576531
>Do you at least agree on the fact that forcing an enclosed cabin with horseless carriages is a fucking mistake ?
this is literally you. this is literally exactly how wrongly you're thinking. VR is a NEW MEDIUM.
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>>333577145
Then that's perhaps the argument. Without the room tracking or a different control setup available, it's really not anything special but a really close screen to your face with IR tracking.

In that case, why would you want a Vive headset at all?

It's certainly not that I'm saying you should like the Vive, nor am I really defending it, just that the Vive currently offers a different VR experience than the only other VR platform on the market right now, the Oculus rift, by allowing the use of room-scaling and motion controllers. If that is not worth the pricepoint, but VR still seems necessary, the Rift may be more to your liking. If neither product is satisfying (why the fuck would they be, imo) then don't buy either.
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>>333577603
>car analogy
Not sure about you.
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>>333577145
>>333577569
I'm sorry, I thought there was some argument or point still being made, so I was trying to get an affirmation you understood me. You both got exactly the point I was trying to make already. I agree with both of you.

Currently, VR is just a really-close-screen-to-your-face + wiimotes (at best).
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>>333568289
>i can't afford it so its a gimmick.
>here's my desperate nitpicking attempt to make it seem like I'm right and literally everyone else is wrong
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>>333577742
I want the Vive to play games as usual with the ability to feel immersive thanks to these stereoscopic displays.

Not playing Wii or Kinect games all over again.
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>>333570904
The Vive is 90% Valve. HTC is basically just production and marketing. Still HTC will get most, if not all of the profits from Vive, but Valve is fine with that seeing as they'll make massive profits from Steam VR.
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>>333578089
Then get an Oculus?

Not that either have anything more than Wii or Kinect games for now, really.
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>>333578006
Sorry if I seemed hostile anon. This place does things to you ya know? I'm not excited for the current VR but I want this to be at least a little successful so it's worth the effort for companies to improve on the hardware. There's so much amazing potential to be had in this technology. Now that you mention it, I wonder if anyone will be able to modify the wii controllers to work with the oculus so you can save an ass ton of money though.
Still wouldn't buy this shit
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>>333578339
Oculus also ships with pointless motion controllers.

I will wait on the psvr to make my choice.
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>>333578339
Oculus is even worse because it's literally the same shit but owned by Facebook.

>>333578553
PSVR is pretty much destined to fail because the console simply isn't powerful enough.
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>>333576371
Do VR faggots really think this? The whole thing is a gimmick, no amount of time or money put in to this will change that. Look at what people said about the Wii or the Kinect, how they where going to "change the industry", guess what nothing happened.
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>>333578671
I wait for the psvr because they said it will be pc compatible.
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>Vive arrived
>Literally have spent hours just fucking around in Tiltbrush
>Works just fine with my HOTAS setup and Elite: Dangerous for when I don't want to 'waggle'

I'm a little too busy having fun.

>>333578721

>The whole thing is a gimmick, no amount of time or money put in to this will change that. Look at what people said about the Wii or the Kinect, how they where going to "change the industry", guess what nothing happened.

Wiimotes and Kinect didn't have 1:1 motion tracking. But okay.
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>>333578721
stay poor.
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>>333578043
While nearly everyone without a stake in VR are all too eager to point out the current value of these platforms is "not worth the content", the point of it being a "gimmick" is not tied at all to affordability.

It's tied to the fact that the only difference is how you perceive your focal area. Instead of a monitor several feet away from you, it's a stereoscopic one inches from your eyeballs. And instead of controlling the "camera" with a thumbstick (or mouse), you do it by moving your head.

Nothing about any of these games changes. All that changes is perception in a very minor way, and the possibility of motion control, which is already a very real and decade-old technology unanimously recognised as a gimmick.

The best argument you could come up with against current VR technology not being a "gimmick" for gaming is the Vive's implementation ability for room scaling in that you can shuffle about in a ~3 meter by 3 meter space (which is, to say, about 4 steps in any direction before needing to return to center). Given how crucially limiting that is and the currently completely underwhelming implementation that still is very difficult to justify as anything other than a "gimmick."
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>>333578721
Not the guy you're talking to, but the way I see it the only potential this has is for games like simulators, which are played where you're in some sort of cockpit. For flight or driving simulators this could be great.
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>>333578856

Yeah, gimmicks suck.

Fuck your "3D graphics processor" shit, Voodoofag, I'm gonna run games with software acceleration off the CPU! I don't need that fancy extra bullshit!
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>PC s the platform for shovelware early access indie shit because it cant afford to make proper games

Wow who knew that PC was such a garbage platform?
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>>333578798
They said it MIGHT be compatible.
And they said it in that weird japanese non-commital tone.

I don't think it's happening, anon. I'd wait for whatever Google's cooking up with that standalone cardboard.
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>>333578856
>All that changes is perception in a very minor way
>motion control, which is already a very real and decade-old technology

That's hilarious. I can't think of any reason other than you being poor for this level of desperate rationalization.

Of course, it's also possible that you've done exactly 10 seconds of research and think that makes your opinion educated in any way.
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>>333577812
It's not just rhetoric, either. IMO VR should be understood as a transportation technology - the newest vehicle for our perception. And moving from Screen to real proper VR, will be much like moving from Horse to Automobile.
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>>333578721
Well, not to say VR is great, but that other anon is definitely correct in saying that VR is for tech-enthusiasts and it's very, VERY necessary for people (who can or are willing to afford it) to buy it and help support and foster its growth. This is true for ANY new technology. While it is currently little-more than a gimmick, if enough time is invested this is certainly the path towards a more real VR experience. But that requires time, money and interest.

For example, computers were extremely limited in their nascent years. Now, entire nations collapse without them. But if no one fostered their growth and realized the potential, we might not have gotten to this point or this fast.
If early adopters didn't show interest in Laserdiscs, we might not have seen DVDs or Blu-Rays come around as quickly as they have. But a giant fucking disc was still rather gimmicky.
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>>333568289
>niche device
>gimmick
WHAT A TWEEST!
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I'm getting it for porn and cockpit games so there will be no disappointment for me. I own a DK2 too so my expectations are realistic.
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>>333579217
I don't think the comparison fits, since it involves wearing goggles all the time. Most people would rather simply look at a screen.
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>>333568289
>buying vr headsets for games
>not knowing their true purpose
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>>333569410
>Buying VR shit so early is just thoughtless
It blows my mind how people think VR will survive if no one buys the early tech. Honestly, please explain why Oculus and HTC would continue developing these headsets if no one buys them?
I've used every development kit and consumer VR headset over the last 5 years and the Vive and Rift are amazing.
>but don't buy them because better ones will come out soon
If there's no one buying these headsets, then there's no demand, so why would "better" ones come out? I don't understand how people can be THIS stupid.
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>people thought the waggle aspect of VR would be the revolutionary part

Anyone who had played Wii or PS Move knew the waggle portion would be shit. VR is about the freedom of view/head-tracking.
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>Its basically the Nintendo Virtual Boy but with slightly better graphics

The more things change, the more they stay the same...
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>>333579420
They are sold out for the first few waves, I think they are doing fine bruv.
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>>333579217
>>333579164

Normiefags who've never put on so much as a DK1 and actually tried it will just go "lol it's a gimmick" and never accept that it's a transformative technology. It's almost impossible to describe the effect of 'presence', which goes far beyond simple 3D "pop-out" effects.

It still has a long way to go until it's a household staple, but Rift and Vive have hopefully successfully planted the seed.

>>333579358
And I'm sure some people back in the '40s thought that huddling around a radio with the family to listen to the newest drama was infinitely preferable to watching a screen.
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>>333579421
>VR is about the freedom of view/head-tracking.
This.

The waggle shit was destined to fail from day one because it has never worked well.
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>>333579506

Its literally just the Virtual Boy all over again are you people fucking daft or something
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>you'll never live forverer with your waifu in a simulated world
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>>333579506
No, people were quite fine with watching things on screen.

Another important aspect which limits VR is that it's only visible to a single person, which I find exceedingly funny because they try to peddle it as some sort of fun "party" game in their ads.
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>>333579164
?
Even with unlimited wealth, I am not particularly interested in this technology, yet.
Being able to replace thumbstick or mouse control for you FOV with accelerometers and a gyroscope is little different than simply exchanging a controller for a joystick. Or a Wiimote (which was implemented mainstream 10 years ago, btw, though the technology existed for MUCH longer than that).

I guess you are simply trying to insult someone over the internet through feigned condescension and class warfare. Which is silly. And, in this case, ineffective.
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>>333579506
I honestly can't blame people for calling VR a gimmick, if all they have to base their experiences of is Oculus Rift. Oculus in its present form, does more to harm early adoption with its lame dependence on sitting experiences and use of regular gamepads. People will try it and honestly think it's gimmicky, on the same level of 3D TVs.
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>>333578553
Oculus ship with a Xbox one controller.
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>>333579575
let the people with money fund the actual shit in a few years thats wireless with better latency

these devs are cashing in and hopefully make better VR shit for when its more accessible

in the meantime ill keep playing STALKER
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>>333578671
PSVR comes with a processing unit to handle running the unit separate from the console.
The main problem with PSVR is it uses the dildos, which I have owned and can tell you they work like absolute shit, always dropping calibration etc.
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>>333579680
>Being able to replace thumbstick or mouse control for you FOV with accelerometers and a gyroscope

But the Vive uses IR tracking, and is almost completely error-free unless you fuck up initial system setup.

>>333579643
>Another important aspect which limits VR is that it's only visible to a single person

Two things wrong with this:

A.) You can mirror/clone a 2D portrayal of the VR's view on a window on your monitor -- or TV, or whatever
B.) So you have buddies just hang around watching you frag tangos when you're playing games on your computer?

Especially with B.), people who say "DURR YOU'LL LOOK DUMB AND IT'S LIMITED TO ONE PERSON" seems to suggest that everyone who plays PC games has their myriad friends hanging out and watching them. Why are you so insistent on this logical fallacy as a 'con'?
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>tfw there will be people in our lifetime who ask to die with a VR headset on their face
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I want a VR headgear just for racing game
I will just think of it as same thing as Flight stick or Racing Wheel.
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>>333568289
Give me a Sim City or any sort of "God game" where not only can I build a city/create a civilization/etc., but I can gaze upon it and even walk among the people. Also, a pilot wings esque sort of game would be cool too, especially if there's a map as cool as Little States to fuck around in.
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>>333579550
The moment you get visually immersed in a world, you want to interact with the things in it. It's just a 3D pointer
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>>333579420
>shiling this hard to counter buyer's remorse
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>>333579680
I suggested two options; that you are poor, and thus desperate to rationalize why you're not an early adoptor, OR that you've simply done next to zero amount of research.

It could also be a case of both, but based on your statements you've clearly done extremely little research, based on you comparing the Vive controllers to the Wii controllers. You have an extremely simplified idea of the scope of the technology being used to create immersion.
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>>333570361
They have dota for you

God I hope they'll only publish vr vidya now on. My vive is already in my city, I hope I'll get it today
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>>333579924
>PSVR comes with a processing unit to handle running the unit separate from the console.
They want you to wear a GPU on your head? How are they going to cool it and avoid people being literally "branded" as PSVR users? Not to mention sending any more than already processed image data through a USB cable isn't going to be all too great for latency. Sounds like marketing damage control bullshit to me.
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>VR first announced
>love the head tracking and visual immersion
>somewhere along the line it took a backseat to waggle
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>>333580719

It's a separate box.

Yes, dumb as shit.
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>>333580719
Wouldn't it be faster to just google the type of processing unit instead of coming with assumptions and forcing people to correct you
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>>333570361
>>333580706

>People already bitching about VR requirement in reviews and forums on VR-required games on Steam
>"WAAAH THIS GAME SHOULD ALSO BE IN 2D! SEVEN HUNDRED AND NINETY-NINE US DOLLARS!"

Go fuck yourself. I don't throw a hissy fit whenever a game I would like (say from a franchise I enjoy or similar) doesn't come out on/for the platform I have or would prefer it on. If devs want to 'take the plunge' and develop VR-centric titles, that's their own fucking prerogative.

You want a game in 2D, enjoy the infinite others on the market, or make your own. It's almost as annoying as the faggots back 2, 3 years ago who got angry when their 9600/9800s couldn't handle modern vidya anymore.

>>333581021
>love the head tracking and visual immersion
>somewhere along the line it took a backseat to waggle
https://www.youtube.com/watch?v=yiKyfMBhVDo

Seems the headtracking and immersion works just fine? No waggling whatsoever that I can see.

As a Vive owner, I can also confirm that I can and have played games using M+KB, so long as I'm familiar enough with it to know all the controls and shit instinctively it's easy as shit.

But keep insisting that you have to use the motion controls, man, it makes you look so objective and well-informed. Surely you, a non-owner, know much more than those of us with the actual gear.
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>>333581180
Why would you want to correct me when my assumptions hold true?

>At a Sony presentation, senior staff engineer Chris Norden, spelled out the basics, beginning with what the processor unit doesn't provide in the wake of speculation following our December article on the device:

>It provides no extra GPU or CPU power.
>It's not any form of PS4 expansion or upgrade.
>It's not directly accessible by the developer in any way - code cannot be written to it.

http://www.eurogamer.net/articles/digitalfoundry-2016-what-does-playstation-vr-external-processor-unit-actually-do

I was right: they don't want you to strap a GPU to your head and they don't want to send anything but pre-processed data through a USB cable. In that regard, it's something entirely unrelated to the PS4's graphical output and my point still stands: the PS4 isn't powerful enough to deliver sufficient VR graphics.
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>>333581329
Did you tell me go fuck myself on purpose?

Im >>333580706
>>
Not that i care though

>>333581619
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>>333581619
Not you, the indeterminate "people" from my first quote.
>>People already bitching about VR requirement in reviews and forums on VR-required games on Steam

I was just adding onto the pro-VR circlejerking that you contributed to.
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>>333581464
What. It's not on your head and it's not a GPU. Just google next time
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>>333581329
Okay, tell Valve not to shove the games all in my fucking queue. I don't care about shitty gimmick games, but Valve seems really convinced that I am.

I'm not trying to say I ahte VR, because I have an Occulus, I hate the Vive. It's not even two years into VR and HTC has decided to tarnish the name with a 360 degree Wii pressed on your eyes. This shit is going to be cool for three months, don't expect a single Early Access VR game to leave, as the fad would be dead by the end of the year.
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>>333568289
I like the plane simulator, you just sit down and pretend to be on cockpit. Cant wait for the price drop :-)
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>>333581752
That's what I said you idiot.

I said that the PS4 lacks the processing power for proper VR and another anon replied to me that the PSVR kit would come with an additional external processing unit.

I questioned whether it would be a good idea to put a VR in the device itself and that it would be a bad idea too to process graphics data on an external device.

So it turned out that I was right:

- the device is not implemented within the headset
- the device is NOT related to graphics processing
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>>333581962
No you assumed it was a GPU the head and sperged out about it.
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i wish everyone at giant bomb would just commit suicide

preferably on stream for everyone to watch
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>>333582045
I can only repeat: the other guy told me that the PSVR would come with an additional processing unit, so I questioned the concept.

I ruled out that it couldn't be implemented within the headset for obvious reasons and I also mentioned that it wouldn't be a good idea to externalise a GPU.

In either cases, it's unrelated to the discussion because it is NOT a GPU. It won't make the PS4 any more capable at rendering VR graphics at high framerates, essentially dooming the PSVR project to fail from the start.
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>>333582182
anon are you okay.
>>
>>333582187
Well yeah, whether or not PS4 can pull it off will be interesting.
>>
>>333581850

>tarnish the name
>bought an Oculus
Thread replies: 108
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