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htc vive/VR thread continued from >>333531438 are you
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htc vive/VR thread continued from >>333531438

are you ready for virtual reality, /v/?
>>
>>333546937

I only care about the porn.
>>
>>333546937
>>333546937

Call me when it sees first party developer support.

OR rather, 6 years from now. If they find a way to upgrade the resolution on the viewscreens.
>>
>>333546937
Nope.
Maybe once it goes down in price and has some good games for it.
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>>333546937
You forgot the link.

https://www.youtube.com/watch?v=fQ0JTkBZdyw
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>>333547141
It was obv. OP trying to shill his own video.
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>>333547042
This, all the games for it are absolute garbage.
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>>333547042
Did they ever show it?
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>>333547253
I still love that it looks like Adam Savage. I wanted Jason to be making a slider for the Tri-Caster that says "MYTH BUSTED" and run it across the screen when that segment ended.
>>
>>333547042
You mean the non interactive POV porn videos?
Or some interactive porn game that aren't out yet?

the videos do nothing for me but I can see other people enjoying them

I would like to try the nekopara vr demo but that thing only supports DK2 currently
>>
>>333547042
>>333547383
>>
>>333547586
>>333547586

You realize that's one of Adam Savage's Co-Stars from his Tested website.

Right?
Will Smith I think is his name
>>
Have a Vive here after using it for a good dozen hours. The GB video doesn't do it justice, but it's not all that much better. It's mostly a paperweight now collecting dust. Whoever tells you otherwise is either gullible consumers looking to justify their purchases or beliefs, people who have incredibly mundane tastes, or people who haven't owned it for more than a few days but are just basing it on their emotional response to the initial wow moment they had.
>>
>>333547632

Preferably the latter but I'm not going to be picky here if the POV stuff is good enough.
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>>333547952
what did you play on it
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>>333547042
>>333547632
>>333547821
>>333547383
I want 'em to show it
>>
Enjoy your wii waggle games.
>>
>>333547915
I know it's Will Smith, I just find it funny it looks so much like Adam Savage.

I don't know anything about a co-star or Tested, though. I'll take your word for it. I just want Mythbuster jokes.
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>>333546937
>buying the inferior product

Why would you get the me-too product from a company that makes mediocre phones and developed by a company that sells licenses to videogames and hasn't made a new title/engine in-house since Half-Life 2? I mean not only that but the Vive is a clone of the CRESENT BAY prototype from Oculus, not even the final model.

Just objectively looking at who is working on Oculus should be enough to know the media is confused. We have John Carmack (the creator of 3D gaming, the 3D game engine, and who's methods are in 100% of all 3D games we play today, who also was intelligent enough to create his own space ship and space ship company from scratch and become one of the first private enterprises to reach low orbit and his little known stint under Gabe Jewhell at Microsoft where Gabe got rich using Carmack's GUI for Windows and help writing engines for the new OS). We have Michael Abrash (the legendary programmer who LEFT VALVE TO WORK AT OCULUS, who knows assembly an C++ as well as Carmack, possibly one of the most famous programmers in the world who helped Microsoft with the GUI and assembly code for Windows NT 3.1. He also wrote renderers still being used by EPIC in their Unreal Engine today). We have Chris Horne from Pixar (the legendary 3D technical lead who propelled computer graphics decades ahead of its time). And that is just a few key people, not even getting started.

Even ignoring the difference in talent, Oculus has cultivated partnerships that have ran deep for the past 4 years from Nvidia to EPIC. There was never a contest, it was over before it began.

Can't wait for my Rift on the 12th of April. Already have my DK1 & 2 mounted for display next to my old consoles. Can't wait.
>>
>>333548094
Most of the stuff available. Hover Junkers, Tiltbrush, Budget Cuts, #SelfieTennis, The Lab, Surgeon Sim, etc.
>>
>>333547821
>le shitty mmd low poly miku
>>
>>333547952

Same, though I only got to try one at work (a coworker of mine brought his in). The hardware is there but the software isn't. They seriously need to get some good games on it (or at least add VR to games like skyrim) if they want it to last.
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>>333547952
>mundane tastes
You want a VR to play a visual novel with evangelion levels of deepnes in story and lore?
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>>333548279
nice false flagging
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>>333547253

I fucking died with that
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>>333547821
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>>333548279
>I mean not only that but the Vive is a clone of the CRESENT BAY prototype from Oculus, not even the final model.

Is this bait? It's the other way around. Oculus is the one that took tech from Valve.
>>
>vive drones were 100% sure that valve was developing HL3 or L4D3 for VR

lel
>>
Someone needs to make a video of all the times Jeff wanted to shoot his head, break bottles on someone else's head, use a chainsaw on his head, etc in the Vive stream.
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>>333546937
>He bought a $800 brick

Dohohoho. You bought into the hype like the retard you are.
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>buying anything on launch
Enjoy the betatesting.
Make sure to fill the forums with your shit errors.
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>>333548461
None of those make sense in VR and Valve already said long ago HL3 won't be in VR.

A Portal game seems likely given how many assets they've used. But games take a long time, there's no way they could have made something substantial by launch.

There's this though
http://store.steampowered.com/app/446750
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>>333548461

Thats a lie. Nobody wants to play an FPS in VR. You would hurt your neck with all the movement you have to do.
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>>333548470
I laughed that everytime a gun was found in-world, Jeff immediately would try to shoot himself in the head with it or he demanded whoever was playing to shoot themselves in the head.

I second this request.

I also like the idea that shooting yourself in the head should be a good way to "Quit" the game. Like the ESC key, but for VR.
>>
Anyone know how CPU intensive grafix VR is? It seems like a lot of games will let you get away with a 5+ year old processor like my i5 2500k, but I'm unsure if that applies to higher settings.

According to a Valve GDC conference, running a game at Vive's specs is on par with running a game in 2d at 4k resolution at ~45 fps.
>>
>>333547042
You already watch VR porn with google cardboard. Unless you want the kind where you fuck a fleshlight.
>>
>>333548669
>portal in vr

if you want to vomit I suppose
>>
>>333548563
B-BUT I'M RICH!
R-RICH PEOPLE CAN'T WASTE MONEY!
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>>333548670
Dude.
More than half the games in VR right now are stand-n-shoots.
>>
>>333548470
And fuck shit up, like bottles
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>>333548276
>>333548276

Will and Adam do have some sort of uncanny resemblance, I've watched enough of Still Untitled to see the difference tho.

Will is a frigin meat tube.
>>
>>333547131
>first party developer support
literally cancer
>>
>>333547915
>from his Tested website.
Will Smith left Tested ages ago to found that VR talkshow company.
>>
>>333548341
In my opinion, the hardware isn't quite there yet either. It's not comfortable enough. The setup and other requirements are too much for it to work with everyone's lifestyle. Motion sickness is a huge limitation for the games. Etc etc.

>>333548394
I mean mundane as in you'd be satisfied with a game that only spans several hours, or a bunch of minigames that have absolutely no depth to them other than the core mechanic of "shoot this" or "hit this ball" or whatever. There's a real lack of content that you can truly feel like you'd call a true game by today's standards. Also the prices are too high for each game to justify their value even though that's not a problem for me personally.
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Call me when they make Mechwarrior VR with full keyboard and joystick support. Joystick for movement and body positioning, keyboard for weapon grouping and venting coolant, VR for aiming and looking behind you.

They should have put these games in a 10-pack Wii Sports deal for free, the rest of them for five dollars MAX. To be fair, how many consoles launched with a killer app in the last few generations?
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>>333548769
Jeff talked about how his overclocked i5 could literally not run most the games when he hooked his up at home. He has PLENTY of GPU power and RAM but many games just chugged at 4fps or simply didn't run. This was on low or medium settings, not even high.

You need the minimum power they suggest. At LEAST.
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>>333548917

He still participates in all their videos. He might as well still be a damn co-star.

>>333548865
>>333548865
You and your indie trash can go fuck off and give eachother a all-inclusive safe space edition reacharound.
>>
>>333548738
I can't find it now, but there's a speedrun of Jurassic Park Trespasser where she just turns the gun around and shoots herself.
>>
>>333548451
>>333548279
You're both wrong. Both Valve and Oculus got their designs from a wide range of people spanning companies. However many of the key people involved in making the original VR from Valve moved to Oculus. You can't just credit it to Valve or Oculus or a single company, that doesn't actually work in this case.
>>
almost got the money saved up. ship date for orders made now is "may" but i somehow doubt that.
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>>333548858

>frigin

welcome to /v/ we say FUCKING here
>>
>>333549095
Mechwarrior Online has had VR support since Rift devkit 1. There's also a few other games I know of that have support, like WarThunder, Dirt Rally, and Elite Dangerous
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>>333549398
fuck you nignog, let him say what he wants
>>
>>333549409
I mean a GOOD Mechwarrior game
>>
I do want to get it to play Dirt Rally
but I dont know
Maybe I will wait a bit and see how it goes
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>>333548945

Personally I'd just do VR outside on my patio. But my rental has a backyard and a patio, most people don't.
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>>333549398

I'll say whatever I damn well please. You goddamn Double Nigger.
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>>333548945
>a bunch of minigames
This is what i really hate about that stream and also about that mind of "this is everything you have to play"
A good game to play it will be no mans sky
I really hate the game as i see it right now, it feels empty, or copypasted to be huge.

Anything from the oculus store or the vive store are going to be those kind of games, wich is pretty fucking bad, because retards will think that this is all. VR for facebook tier games.
For sims, this is the actual coming of christ.
>>
Maybe game devs need some more time to get used to VR.

Like all these fucking games which have you teleporting in some way because they are used to games were you move around instead of thinking about good stationary games.

I really good cockpit space exploration game could work.
>>
>>333549217
>He still participates in all their videos.
No it's just the chink and the fat 3d printing white guy. I haven't seen Will in one of their vids in a long ass time.
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>>333549409
Excuse the memery here, but when people refer to the parts of the game in Elite Dangerous that are called "space truck simulator"--whether its actually like that or not, is it at least better than the gameplay of the actual truck simulator?
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>>333549240
A Giant Bomb speedrun of Tresspasser? Or are you talking about the famous Totalbiscuit video series?

https://www.youtube.com/watch?v=LDK6Q2v8HPg

I've seen that.
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>>333548394
> no ReBoot tier game visual style
> no VR that literally uses your data storage devices as proceedural generation landscape
> no spookypasta about how if you blow things up you delete files

VR was fucking up from day 1
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>>333549496
Optical...
Is that you?

>>333549527
>develop games from scratch to VR instead of adapt and mix existing concepts
All i saw is copypasta of games from Snes up to wii tier, but with 3DVR
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>>333549527
Even if they do that, it's nothing that you can't do already with controllers. Hell, it's nothing you can't do with a wiimote or mouse. It's just a gimmick.
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>>333549247
>However many of the key people involved in making the original VR from Valve moved to Oculus.

Not really
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>>333549521
Oh yeah nigga, sim fans are going to cum buckets with this shit, whether Vive or Rift or PSVR. Anything else, we're going to have to wait a good while for. VR will definitely be worth it in the future but right now it's not developed enough and there are still some annoying limitation keeping it back from really being able to be adopted by a lot of people.
>>
>>333549527
The teleporting is actually to combat the motion sickness people tend to get when everything is moving around them but they are physically still. I hope people get used to motion and we can start seeing actual movement more often.
>>
>>333549675
Nah it was just a one off video on YouTube. Oh well.
>>
>are you ready for shovelware, /v/?

FTFY
>>
>>333549521
>>333549527
This.
Space exploration or fucking Deep Sea exploration.

Stationary sims could be great
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>>333546937
I can only see VR working on simulation games but nothing else.
>>
So VR is DOA?
nice
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>>333549706
>This is why i like bad girls
Anon... you got a pretty good idea there.
>hunt malware in your computer via VR game
DO WANT.
>>
With the technology being there but being expensive and needing a lot of space why not try to set up VR arcades of some kind?

With the whole treadmill and shit.
>>
>>333549730
I dont get what your point is. I dont honestly think there will be anything that 'REQUIRES' VR, but the whole point is the immersion. Just imagine your favorite game and you can actually look around inside of it, feeling like you're there. Also Tabletop Simulator needs to hop on this shit.
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>>333548405
>>333548451
>>333548279

Oculus sent kits to Valve before DK1 went to ANYONE. That is a fact. And it wasn't until years later did Valve announce anything. The Vive is indeed a me-too product, though probably not a rip-off of dk2 like anon suggests

Good luck buying your hardware from the embattled HTC and the no-customer-support Valve though. Seems like a poor choice. I'm waiting until the second gen comes out for either of them.
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>>333549956
>tfw Sony wins the VR wars just for their ability to ship products to retailers and have an actual launch
>>
Time to stop being faggots basing your opinions on others using it and try it for yourselves

Vive will be at M$ stores and Gamestops
http://www.digitaltrends.com/virtual-reality/vive-gamestop-microsoft/
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>Vive's big gimmick is being able to move around a room
>And by room we mean a 4x3m space that you constantly have to keep teleporting in a room that's bigger than a shipping crate
>>
I'll buy the second gen in second hand for like 80$ to make my friends puke on planet coaster rides in a year or so.
All it is good for, anyway.
>>
>>333549628
You can just jump from system to system doing trades, similar to Euro Truck Simulator, but there's also mining and salvaging which some might find even more boring and also bounty hunting. Every wanted ship has some credit reward you can cash in at a station for killing it, so going to a planet with rings around it and shooting down pirates who are there to steal miners' cargo is a good way to make money. They're usually AI though. I don't think I ever ran into another player in the couple hundred hours I played it.

There's also some kind of MMO strategy game where you can help AI leaders gain influence over a bunch of systems, gaining ranks within their organization in order to buy some equipment unique to them like shields or guns, but I never figured out how that worked.
>>
>>333548850

Shitty arcade shooting galleries where you dont move and get old after 10 minutes. A real first person shooter with platforming, exploration, boss fights and 15+ hours long like Half Life would not be very fun to play all the way through. You will go back to traditional mouse and keyboard after an hour just like the kinect.
>>
>>333546937
I've completely and utterly lost all my hype for VR.

Luckily, I didn't buy into it like all of these morons.

Maybe there will be some nice games by next gen if VR doesn't fail like all the times before.
>>
>>333550047
>Just imagine your favorite game
I can't imagine a single game I like that would be better.
All the third person shit would gain nothing from it.
And the first person stuff I can think about requires movement.

I would not want to play metroid prime without being able to move or only being able to move via teleporting.
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>>333549956
Depends of what you want from it.
status is
>simfags
ITS HAPPENING
>FPSfags
Impressed
>everything else
DROPED


Just sit here and chill.
>>
>>333550119
You can have bigger room if you want. Most people don't have a spare warehouse sitting around.
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>>333549154
Well shit.
I looked up the podcast and apparently he only mentioned EVE Valkyrie, but that doesn't sound very promising regardless.
>>
>>333550071
>The Vive is indeed a me-too product,

Not really either. Valve wanted to partner with Oculus originally which is why they gave them a bunch of R&D but then Facebook happened. Valve had all this R&D and were left without a partner so then HTC happened. It's not a me-too but more of a well fuck you then.
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>>333550094
Speaking of. Anyone see an Oculus Rift demo at Best Goy yet? They are suppose to show up anyday now. Is Gamejew gonna demo the Rift as well?
>>
I'm going to buy the Rift because it's cheaper and I don't want the waggle crap.
>>
>>333550047
>Just imagine your favorite game
I am, and there's nothing that would be enhanced by VR. Movement is a huge part of video games and VR simply does not have that part figured out. To combat this, you need games designed for VR.

The problem is that you NEED to have an incentive to develop for VR. If you don't, why bother? If there are only 30k people that will buy your game, why should you invest 300k into development?
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>tfw you spent $800 for a Vive and all it has are shitty bargain bin Wii games

THIS WAS SUPPOSE TO BE THE FUTURE.
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>>333550313
The Best Buy bundles already got delayed and Oculus doesn't have enough kits to even ship out to people that ordered. I doubt you're going to see them in stores in April.
>>
>>333550318
>I'm going to buy the Rift because it's cheaper and I don't want the waggle crap.
Smart man, same. Plus I was gonna by a bone controller for indie games eventually and it comes with one. Win-win
>>
>>333550327
Do you buy consoles at launch like a retard too?
>>
Well, was ready to jump on board but I think I'll wait a few months to see if anything worthwhile actually gets developed.

I was literally a week away from purchasing but my mind is changed now
>>
>bought the DK2 for like 400
>did a professional project that got me 1900 using it

>able to play all those waifu porn games that don't work on the CV1 / Vive

Smartest investment of my life
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>doing this with VR
I cant fucking wait
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>>333550071
Valve was collaborating with Oculus and both were sharing a ton of R&D to ensure that VR would be a success since it's such a boon to both companies.

The rumor is that once Facebook bought out Oculus, Facebook started trying to poach talent from Valve plus relations in R&D kind of deteriorated. Hence the Vive.

And no customer support is better than (even more) anti-consumer practices from Facebook.
>>
>buying first gen tech ever
Next iteration is going to be a massive improvement. Just be patient guys.
>>
>>333550327
why do people keep acting like the vive room tracking gimmick games are the ONLY games you can play with the vive?
>>
Thanks you guys for beta testing VR for everyone else right now! I don't really want VR to play intense games or anything, I just want it to watch movies like I'm at a cinema and for acting out my fantasy fetishes

I got a little taste about what VR cinema might be like with Google cardboard and the YouTube app and its amazing.

I won't really be able to play most games on VR because I get motion sickness really easy from anything First person POV.
>>
>>333550318

This. I just want the head set to see things in VR and play with regular control not this motion control shit.
>>
>>333550460
That's going to get you motion sick as fuck

source:
playing HL2 on my DK2
>>
>>333550094
You really think people here who are just calling it a gimmick are going to go try it for themselves? Wishful thinking
>>
>>333550464
>customer support is better than
Better than nothing. Valve has the worst customer support of any tech company. I've had chinese knockoffs that had better support than Steam/Valve m8
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>>333550318
>>333550419
>>333550540

I don't disagree but I think the front facing camera has a lot of potential even for a sit down experience

Wouldn't pic related be better if you are able to tell the position of the mouse pad and have that reflected in the "game"?
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>>333550459
>mfw
>>
>>333550204
Well third person does benefit from the 3D. Also yes i agree the teleporting stuff is stupid, but my hope is after enough time spent in VR we can adjust to not want to puke into a bucket evertime our character walks forward. Either way it's early in it's life and yes it's a gimmick, but I'm still excited technology is moving in this direction after years of it veing a sci-fi fetch dream.
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>>333550560
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>>333550094
>Time to stop being faggots basing your opinions on others using it and try it for yourselves... at Gamestop...
You want me to put my head into a thing that your typical gamer has just sweated in? Thanks but no thanks man. I've been to gaming/anime/comic conventions. No way am I wearing anything that those disgusting piles of human filth have worn for even a second.
>>
>>333550281
Yeah there's a bunch of people with a 2500k or even 2600k that are having problems even though it passes the Steam VR test.
>>
>>333550460
I hope you get used to your head feeling like it's gonna fucking explode each time you play an action intensive game
>>
>>333550460
>wanting immersion in face pace shit like that

yeah you gonna vomit your guts out
>>
>>333550460
something something motion sickness
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>>333550681
>camera has a lot of potential
Like what? AR games are silly and I'm not a useless piece of shit who can't touchtype.

I'd get a Hololens if I wanted AR gaymen.
>>
>>333549747
That would be great except there's very little evidence for who actually did what and even less evidence who these exact people are and what the actual team at Valve looks like, or even if they have two teams like Oculus does that tackles near term engineering and productization and another that's about coming up with future solutions. And the amount of work that is done doesn't necessarily equate to the talent, leadership, and vision that would be required for such engineering. There could be a lot of grunt work done, that is not necessarily where the great and innovative solutions are coming from. Either way, the point is that we still can't discount or devalue the work that the individuals from both Oculus and Valve, and others from elsewhere, put into making these products possible. The credit should go to them, not their companies.
>>
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>>333550550
>have a DK2
No motion sickness.
Do something about it, because i never had motion sickness.
Had another HMD since 2010 and also no issues.
>>
>>333550760
http://www.dailymail.co.uk/sciencetech/article-3525024/Worried-VR-Face-Japanese-firm-reveals-bizarre-face-mask-prevent-embarrassing-marks-headsets.html
>>
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>>333550460
>casual shitters complaining about motion sickness
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>>333550961
> The credit should go to them, not their companies.

Sure, but it still looks to me like the true innovators are still at Valve considering that they came up with the superior tracking solution over Oculus.
>>
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>>333550987
You think the game kike is gonna just give these out for free or what?
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>>333550730
But the technology isn't really moving towards actual vr.

This is just an extension of trying to wow people through presentation. For years it was graphics and now it is vr.
AI hasn't evolved in any way. There have been no attempts at good force feedback or smell-o-vision.

The meat of VR hasn't changed

The fucking Wii was a bigger step than this.
>>
>>333550921
why not both?
I'm just talking about the immersion aspect of it
>>
>>333551047
This. Fucking casuals killing industry.
>>
>>333551047
Are you an alien? motion sickness IS a thing.
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>>333550918
>>333550802
>>333550791
>>333550550
>my genes killed the fun
Whats going on here?
>>
>>333551180
motion sickness has nothing to do with genes
>>
>>333551173
maybe for inbreeds, some people had to use glasses because shit eyes too.
>>
>>333550971
Did you actually play HL2? There are about 10 people total who can play it for more than an hour.
>>
>>333551180
I don't get motion sick with the current VR stuff but you have to be kidding if you don't think doing something in that webm wouldn't be nauseating
>>
>>333550550
>getting motion/simulator sickness from vidya
Man, that's weak assfuck

>>333551147
>why not both?
>I'm just talking about the immersion aspect of it
How is suddenly seeing your desk while you're in a blackbox head mounted display more immersive? If anything it would be a constant reminder that you're not actually fucking that waifu of yours.

There are already camera mounts for DK1 & 2 if you want to add that ability to the 200 dollars cheaper Rift (plus you don't have to buy the Wiimote shit)
>>
>>333546937
I'm waiting for a company like Nintendo to get their hands on virtual reality. VR is something that requires polish and game innovation, if anyone can nail that it's Nintendo or another Japanese company. All the current games from Western indie devs are complete and utter shit.
>>
>>333551278
>>333551270
>>
>>333551180
Every shortcoming of the vive is because of some journalists got motion sickness after having to move around a bit more than sitting on a chair.
>>
>>333551270
>motion sickness
>caused by lack of balance
>balance is controlled by the inner ear
>have a defective inner ear makes you have stability issues when you hit old age

Read a fucking book.
>>
>>333551270
>motion sickness has nothing to do with genes
It likely does. Not everyone gets simulator or motion sickness even in the most insane circumstances. Generally though motion sickness is a lack of willpower and focus. You need to focus on a single point and task to keep it from happening (source: simulator training and centrifuge training at airforce academy)
>>
>>333551416
Yes
Thank you, you just proved my point
>>
>>333551173
It might be a thing, but just how some really weak people feel sick after watching someone play Mirror's Edge, there's people that could speed boost around VR Crysis for hours without issue.
>>
I can see this being kinda cool with games like X3 or DCS but not $800 cool.
>>
Is motion sickness the real reason why every game is forced to use the teleportation/stationary gameplay instead of traditional movement? If people can't even play a proper FPS with basic movement without getting motion sick then it's going to cripple VR.
>>
>>333551324
what makes you think I'm talking about being able to see the area in front of me when i'm talking about the camera, all that is necessary is place some stickers with some marker on objects to represent whatever the hell it is suppose to be in the game so you can interact with them
I'm not talking about being able to see your desk
>>
>>333551109
I would argue not as the Vive as it stands is the closest we've got to a holodeck to the best of my knowledge. It it clunky? Yes there are wires everywhere and you're confined to a rectangle. But the wii just brought Gyro and an IR sensor. Once we get the visual aspect of being in a completely new place, i'm sure the technology for "smell" and force feedback would become more priority to continue to increase immersion.

As for A.I. that is up to developers. Outside of video games there is all sorts of A.I. projects advancing the field.

One thing is for certain though, the only way for any of these things to really be made and refined is if they think there is money to be made.
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>>333550128
>A REAL first person shooter
no TRUE scotsman, and all
>>
>>333551590
No. The reason that games have the teleportation thing is because nobody has a 1km by 1km area of empty space to play games in
>>
>>333551280
Space engineers, arma 2, rfactor2, live for speed and FEAR, i cant make crysis work because 8.1
As i said i had another VR and i played shit ton of hours, its just get use to it if you can.
>>333551461
Are you a christian?
>>
>>333551590
Yes. The vive is limited to teleporting around a room because of """"motion sickness"""" even though it works perfectly fine with the rift.
>>
>>333551701
>implying the wire is that long anyways
>>
>>333551521
You can get used to it and prolong it, but it'll still hit you regardless.
Kind of like how staring at a screen will inevitably make your eyes hurt after some time, some people have a harder time, some can spend a long time in front of a monitor but they'll feel some degree of discomfort.
Same thing.
>>
>>333551716
None of those are a fast-paced FPS such as HL2 or Crysis

The absolutely majority of people cannot deal with faster-than-walking first person movement in VR
>>
>>333551701
Do WASD controls work? Or a controller? or does Vive disable that?
>>
>>333551097
And Oculus came up with the superior product engineering and design. But that's debatable. It's also debatable Lighthouse couldn't have been something Oculus could come up with, since, let's not forget, neither Lighthouse nor Constellation are new techniques for tracking, but just the best implementations of their past forms.

So that's just considering the current teams tasked with bringing product to market. What about the actual research team that is meant to come up with future products (so for example, not second generation, but the generation after that and further on)? I'd argue Oculus has the biggest and best according to public knowledge. Talent doesn't only reside at Valve either. Take a look at Hololens, it's actually really solid the tracking they pulled off. That didn't come out of nowhere.
>>
>>333551853
most people report serious motion sickness if they move around with a controller or keyboard.
>>
>>333551821
>HL2
>fast-paced
>>
>>333551984
>he doesn't speed run HL2 backwards in VR
>>
>>333551984
In VR context it certainly is
>>
>>333551945
Source?
>>
>>333551945
But I sit down when I use a controller or keyboard
>>
>>333551853
The games with teleporting mechanics are the ones designed specifically to use the Vive's full room tracking gimmick. There are other games that don't use the gimmick in which you can use whatever controller you normally would. There are also pre-VR games that have been modded or patched to be playable with VR headsets, and Unity and Source engines will have native VR support moving forward.
>>
>>333551984
>faster paced than FEAR
I dont know.
>>
>>333552123
>FEAR in VR
I didn't realize i wanted this until now
>>
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>>333552042
>human gene pool
>>
>>333552083
Those are the kind of games I'm more interested in, and probably most people are anyways, instead of this positional tracking, wii 2.0 trash. I just want to play games on a mouse and keyboard while being able to look around in VR.
>>
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>>333551920
>And Oculus came up with the superior product engineering and design.

Meh, I think that's more on the HTC side of things. Valve did already look at controller designs similar to Touch.

>but just the best implementations of their past forms.

Curious, where has something similar to Lighthouse been used before? Was it for VR?

>What about the actual research team that is meant to come up with future products (so for example, not second generation, but the generation after that and further on)?

We all can't judge the future but I think the talent at Oculus might be a bit overstated.

Hololens doesn't really impress me. The Meta 2 already came out and looks superior. If you want to talk about me-too products, that's the Hololens.
>>
if they can't figure out how to allow traditional controller methods without making people feel sick then vr is finished. this point and teleport shit is lame.
>>
>>333551615
>Once we get the visual aspect of being in a completely new place, i'm sure the technology for "smell" and force feedback would become more priority to continue to increase immersion.
I would put money on it that this won't happen in our lifetime.

And even if A.I. is getting outside of vidya nobody would put it in the actual games.
>>
>>333552362
>Curious, where has something similar to Lighthouse been used before? Was it for VR?
A 3d camera setup scanning a bunch of infrared dots was exactly how the Kinect worked
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>>333551945
I played FPS´s and if you play with sensitivity you can combine both mouse and head.
>>333552202
I also recomend Headphones.
>>
>>333552559
But that isn't really how Lighthouse works. You can't just say because they both read infrared lasers that they're the same. You could say Kinect is just like Constellation because it's just reading LED dots. Makes zero sense.
>>
>people ITT who get motion sickness way too easily and will never be able to fully enjoy VR
>tfw don't get motion sick ever
>>
>>333549154
Latest podcast he said its fine after he formatted.
>>
>>333551593
>what makes you think I'm talking about being able to see the area in front of me when i'm talking about the camera, all that is necessary is place some stickers with some marker on objects to represent whatever the hell it is suppose to be in the game so you can interact with them
I guess that would be pretty cool for the new Butt Poundee Nation so you can accurately fuck your own ass in a virtual all-black prison.
>>
>calling a caleidoscope "VR"

Call me when I can jack it to my brain and actually feel shit.
>>
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>you need to stand in a certain predetermined space to use it

Why not walk with a fucking controller and use the headset to control the camera?

Are these devs actually fucking retarded?

You can't make good games with this fucking system.

You can't even PORT good games to this fucking system.
>>
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>>333552695
For body tracking, you can use kinects on regular pcs and soft to tranform it into IR data to be more compatible with more games.
Headtracking is similar but easier, just a hat with an arrange of red leds, a webcam and also a soft for tracking.
I havent heard about this since 2010, so things in freeware could improve by far this days with kinect 2.0 or even the original.
>>
>>333549240
Found this but it's a Let's Play and not a speedrun
>>
>>333552973
That's great and all but it still doesn't change anything. Actually you're just making it more obvious that Kinect is far more similar to Constellation than Lighthouse.
>>
>>333550760
Jeesh anon you sound like a pussy
>>
>>333552953
the whole room thing is their USP compared to the oculus
but yeah it's shit, flight sims are the only worthwhile genre for VR anyway
>>
>>333553085
Ok.
>>
>>333553085
https://www.youtube.com/watch?v=oepl6lL6kK0#t=6m50s
>>
>>333552826
I guess you are such a fanboy you can't think outside the box
That said I actually have the rift so it's funny to me how you are so upset I mentioned how the vive has features the rift doesn't
>>
>>333552898
Won't happen in your lifetime. Screen cap this.
>>
>>333552695
The only difference is that the kinect scans for changes to the environment itself and the vive scans for changes to its own orientation within an environment. It's the same technology.
>>
>>333553172
Eh, close enough.
>>
>>333547821
Im sold
>>
>>333553112
They aim at different states of tracking.
the kinect was more about a couch, a space and then the kinect, and in that space, the player do the IM HAN SOLO... IM HAN SOLO... IM HAN SOLO SOLO...
The oculus was more about the same, but in a pc desk or a small space to move
The vive was more about moving in bigger areas, wich increase the dimension, and both tried to exploit as much as they can his differences.
>>
>>333553327
>It's the same technology.

In the sense that it tracks changes I guess. The way they achieve it is completely different.
>>
>>333552973
>tfw no Votoms and other 80s anime VR
Get Platinum or the artists who made the Platinum Transformers game on that stat
>>
>>333553451
Their aims just show how short sighted Oculus was for VR.
>>
Ok /v, let's look at it that way.

Shooters established mouse as a primary gaming peripheral device.

Arcade games established gamepads as a primary gaming peripheral device.

What can possibly do that to this helmet? What's literally impossible to play without it?
>>
So how is the PSVR going to end up in comparison to the Rift and Vive? Seems more interesting to me because it has some actual games coming out for it like Ace Combat 7.
>>
>>333553927
Shooters aren't "literally impossible to play without" a mouse. Tons of people play them with gamepads.

Arcade games aren't "literally impossible to play without" gamepads. In fact, some of the better arcade games have gimmicky controls like Siphon Filter or that pod racing game.

Why should VR need a type of game that's "literally impossible to play without it"?

Also, racing/flying sims
>>
>>333554302
>Siphon Filter
fuck me, I meant Silent Scope
>>
>>333550281
>>333549154
In the latest podcast he said his computer was fucked up and he had some processes that were making him use 100% CPU. He reformatted and was fine, could play at decent settings and everything worked.
>>
>>333552362
You don't need to keep posting reddit posts. I've seen all of them and I've had these discussions many times in the past already. Probably with you.

>Meh, I think that's more on the HTC side of things. Valve did already look at controller designs similar to Touch.

That seems to be the case. Valve is taking care of a lot of the baseline design and engineering, but it's still not a full distinction between bringing product to market, and pure research.

>Curious, where has something similar to Lighthouse been used before? Was it for VR?

Shit, I've been trying to find the link, but it's nowhere in my searches right now. I think it originated in the 1960's though.

>We all can't judge the future but I think the talent at Oculus might be a bit overstated.

Maybe it's about the info publicly available, but name me another company that has as much acquired talent as Oculus does with Nimble, Thirteenth Lab, Atmin Binstock, John Carmack, Surreal Vision, Tom Forsyth, Michael Abrash, Douglas Lanman, and others top names.

>Hololens doesn't really impress me. The Meta 2 already came out and looks superior. If you want to talk about me-too products, that's the Hololens.

Hololens has the best tracking. There is no question about that. That's what I'm saying. It's also most definitely not a copy cat sort of product. You don't get that level of performance (barring FOV, the only bad thing about Hololens in comparison to the competitors currently out right now) for the same type of experience anywhere else.
>>
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>>333553172
>>333553353
...It's just the next episode of exactly what I posted in my previous response (I meant Research Indicates, not Totalbiscuit).
>>333549675

:/
>>
>>333553679
Or far sighted. Face it, both Lighthouse and Constellation are stop gap measures. They don't allow you to track everything, only arbitrary rigid bodies of certain arrangements. Sure, you could combine different tracking systems to get tracking of more desired things, but there's a limit to how much you can do with that, while cameras and computer vision continues to grow at a rapid pace with less limits. Hololens is already incredibly close to achieving SLAM that may be good enough for VR. Then you're going to get external cameras that capture your whole body with low latency. Kinect is old but seeing how they've improved that over time, it's not hard to imagine it'll get to a very refined point. And look at what they're able to do with simple software updates with Leap Motion's Orion hand tracking.

And for the type of tracking that's practical for a consumer VR device, there really isn't all that much of a difference between the performance of Lighthouse and Constellation.
>>
>>333554576
I'm not posting them just for you bud.

Well the distinction really is Oculus just buying up people with Facebook funds vs Valve doing partnerships. It's odd you say we should credit the people over the companies when it's people like at the Carbon group that probably really handled all the ergonomics, but now they're Oculus so.

>Maybe it's about the info publicly available

Well it's exactly that, these are just names. I'm saying that Valve is actually showing the talent rather than people putting out namedrops for people that are supposed to be "Rockstars".

I really doubt Hololens is that much further than the competition, it may certainly have the best software behind it currently which would account for the experiences.
>>
>>333555248
>there really isn't all that much of a difference between the performance of Lighthouse and Constellation.

We'll see when Touch comes out. I haven't seen Oculus show off tracking multiple HMDs yet like HTC has.
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