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>pixel is still considered "retro" >no indie
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>pixel is still considered "retro"
>no indie dev is making 3d games with dreamcast/sega saturn graphics
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>>333501520
So with FMVs and ps1 graphics with AA.
>>
It's proof that for most indie developers, pixels are an excuse to hide behind lack of artistic talent rather than a love letter to aesthetics of the past
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That's because early 3D looks like garbage
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>>333501759
This. We can't even get good low poly games because they have no idea how to make a good looking game.
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>>333501520
because it's easier

it's got nothing to do with retro

they want money fast with little effort
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>dreamcast
>retro
just play 3DS games
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>>333501762
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>>333504025
That's not early 3D, senpai

also it's modded
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>>333501520

I feel like some dope things with early 3d can be done.

Think of all the detail they can pack into these low poly world that they couldnt before

more detail with less detail
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>>333504251
It's just bumpmaps, high res textures and shaders. Not the shitty 90s 3D but still low poly stuff from 2002
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Nah there's a Saturn style 3d racing game on Steam Greenlight

but it's probably easier to make 2d pixel games
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>>333501948
What makes you think "little effort" goes into pixel art? Making good pixel art is actually a very difficult time consuming process, probably even moreso than traditional drawing
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What classic games look like
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>>333504874
what indie games look like. The difference could save your life
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>>333501520

http://backin1995.com/
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>>333504507
>Early 3d
>2002
Really?
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>>333501520
HARD KEK
A
R
D
K
E
K
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>>333504874
>>333504974
To be completely honest metal slug was made by a team of talented and experienced professionals who know and love what they are doing
The ""metroid"" one was probably done by a kid in his mom's garage
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There are 3D games you fucking retard.
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Master Chief is 15 years old. Twice as old as Mario was when the Retro Games thing started when I was in highschool.
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>>333501520
Superhot has a kind of low poly feel. Dont think its really what they were aiming for though.
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>>333501520
Just look a little you double nigger.
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>>333501520
Yaht club said if they made a 3d shovel knight it would be low polly like that.

>>333501762
but yeah also this

and it costs more
>>
FTL did pixel art right
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>>333502463
>dreamcast
>not retro
nigga, it was discontinued during 2001,
half a decade isnt enough for you?
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>>333504507
Nigga, 3D is from before 1995. You can't just skip 7 years like nothing
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>>333509016
Do you know how long a decade is? 2001 was 1.5 decades ago.
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>>333510103
decade and a half, my bad
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>>333510103
Nice try, but a decade ago would be 1995.
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>>333510889
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3D graphics take actual effort though.
Pixelshit also has a certain "charm" for some retards. I don't agree with them, but I can see the type of brain tumor that made them think so.
On the other hand, I don't believe there's any person on earth who thinks early 3D shit looks good and who hasn't been blinded by his own nostalgia faggotry.
>>
>>333504610
>good pixel art

we're talking about shitty indie retro games here
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>>333504610
>I made a lazy pixelshit game and dumped on steam and nobody bought it :(
>>
Indie devs aren't talented enough to make something good on the Saturn DESU, it was a weird console

that being said, eventually there will bea shift away from cheapshit pixel graphics to low-poly 3D like 'I Am Setsuna'
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>>333501520
That's because most indie devs are fucking talentless hacks who can't code for and shit and except dye their hair and being SJW, shitty sidescrollers are only things they are able to make
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What do you mean by dreamcast/sega graphics? It doesn't have to look that old, anyone can make shit like this.
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>>333504610
It's not. And I do both and 3d for games as well.
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There's plenty of indie games doing 3D graphics. I don't know of any that are trying to look exactly like certain consoles but you're ignoring a lot of games if you think all indie games are 2D. There's a lot more that can go wrong with 3D though I think.
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>>333513081
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>>333501520
Pre-rendered areas and low poly count wouls require actual skill.
>>
A talentless fuck can shit on MSPaint and get praised to hell and back for his retro art style
Low poly or even real pixel art takes actual effort to make.
>>
>>333501520

Probably because it's still not practical for small teams with low funding to make games with production values like that.

Why don't you fucking make a game like that as an indie developer if you think it's such a problem? Not even saying "don't criticize if you can't do it yourself," I'm saying you can't just quickly shit out a game like that and expect it to be good.
>>
I'm making a game and I have to use pixel art because I'm not talented at that kind of thing and it's much faster and easier to use sprites.

People have made the "lol so retro" jabs at me but that's really not the idea. I think people need to understand just how limited resources can be for indie devs, especially ones like me who don't like crowdfunding. You do what you can manage. You don't always have the budget to hire an artist. You can't always find an artist who understands your vision. It's really not as simple as you would think to make impressive graphics.
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>>333504610
it has nothing to do with "good pixel art", we're complaining about the mountains of shovelware produced under the guise of "retro" graphics. devs are lazy shits, any time a game comes out that has a simplistic style and makes a lot of money (minecraft, for example), they try to emulate it in hordes to cash in as quickly as possible. pixel art, even the good kind, is objectively easier to make than 3d graphics.
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KOF14 has retro graphics
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>>333513215
Wish a lot of these devs would stop using the shitty dof they always have though.
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>>333511039
Exactly, devs would once again have to rely on making the game about "charm" or nostalgia. Although, I am fairly interested to see what an indie dev could do to make dreamcast/psx graphics look stylized
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>>333510889
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>>333513718
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>>333505870
everything past the 5th gen isnt retro according to /vr/. And I can get where they are coming from, since the 6th set the foundation for the "modern" videogame industry as we know it today, while the industry leading up to the 5th was a different beast entirely
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>>333513441
>pixel art, even the good kind, is objectively easier to make than 3d graphics.
very highly debateable
>>
>>333501520
That might be because pixel art is insanely easy to make and easy on the eyes.

Dreamcast graphics takes a hell of a lot more programming and have aged like milk.
>>
Drift Stage is going for that PS1 era look
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>>333514597
>>333514625
Ok, I take that back. This looks really good.
Time to learn 3d graphics programming.
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>>333514394
I always went by the "if you had an internet connection when it came out, it isn't retro" rule
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I really like the resurgence of flat-shaded low poly games, apart from the character models you could easily create all these assets in an hour probably. It's not even unfeasible for a solo dev.
>>
>make a thread
>gets deleted
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>>333514625
If you're a shill, congratulations, you made me look it up.
But then I saw this shit on the download page and immediately deleted the zip file.
Fuck this youtube/streamer pandering shit.
>>
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>>333513441
>pixel art, even the good kind, is objectively easier to make than 3d graphics.
that is objectively wrong.

There's a reason why 2D sprite based games are dead and everything is 3D models now.

Its the same reason 2D animation is dead and everything is CG. Because having to draw individual frames of animation for every single action in a game, takes time and effort, which means it costs more to do. (to do well, anyway) and since 3D was perfected, well shit, its far more cost effective to do. because everything is basically just a puppet that you command to move in different ways.

also making a sprite based 2D "retro" game that actually emulates real retro games loyally, is hard. something like Hyper Light Drifter for instance, while it takes inspiration and ques from older games, does not have anything retro about it's art. While something like Shovel Knight, tries very hard to keep it as close as possible to an NES game, with certain liberties that dont nessecarily break the illusion. (Parallax scrolling, probably some color limitation breaking)
whats hard is making a good looking indie pixel game that actually looks retro.
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>>333513441
>pixel art, even the good kind, is objectively easier to make than 3d graphics.
Not really. It's way harder to learn how to draw well than creating a 3d scene that looks good with decent lighting.
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>>333515410
>didnt have an internet connection till the 7th gen

what now. :^)
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>>333515887
found the autist
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>>333515887
What/ That's a good thing, he's not restricting anyone from making content through the game. What would your reaction be if it said "please don't make videos about this and definitely don't monetize them or else you're getting a copyright strike."
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>>333515887
wew lad
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>>333515410
wait, dreamcast isn't retro?
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>>333504974
I always wondered if Minitroid was good.
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>>333515901
>that is objectively wrong.
No you are.
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>>333515887
you for real nigga? or just pretending
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>>333515887
this is bait
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>>333513718
Why is the main character so unimaginative?
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>>333516282
you sure showed me with that well through out response
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>>333504874
because that game developed in 1996 by SNK(biggest rival of fucking CAPCOM at the time) for arcade, had huge number of professional pixel artist and they literally draw frame by frame to accomplish that level of graphics.
while modern pixelshit games uses pixel art for budget purposes with 1 man studio.
comparing snk games with modern vidya games is like comparing 1950's america and current somalia. while you can think somalia has 50 years technological advantage in reality it is practically a joke
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>>333516170
How is pandering to youtubers "good"?
I'd prefer them to not write anything at all.
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>>333501520
Using this faggy gif should result in an immediate ban.
>>
These threads are always so fucking stupid.
What kind of mental block do you retards have in your brain where you can't realize that good pixel art takes much longer, requires much more effort, and requires much more talent than shitty pixel art?
It's not like indie devs deliberately make their games look shitty because they're "lazy," shitty pixel art is most likely literally the only option available for them.

It's like looking at a 20-something's fanart and calling them a lazy retard because it doesn't look like the Mona Lisa.
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>>333510889

Get a load of this guy
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>>333517454
I don't think this counts as low-poly anymore
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>>333517368
>>333517454
It could get normal font.
>>
>>333515887
I agree with you.
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>>333517454
Reminds me of this old game I played on the game sampler 2 demo disc for windows 95
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>>333517454
Oh, hey, found it

https://www.youtube.com/watch?v=ARNwWU0APPo
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>>333517368
That looks good

>>333517454
Reminds me of forsaken for N64
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I remember cat mouth island being like playstation graphics on a emulator
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>>333501520
It's not indie, but if you're looking for Dreamcast/Saturn graphics, you might want to try Street Fighter V.
>>
Why are PS2/GameCube Era stylized games the best?

I want to make a game with a similar art style, with cartoony, expressive faces with HUGE eyes on the characters. I don't know how to really handle that other than a vague idea on how morph targets work. Bones in facial animation only really works for realism I feel.
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3D videogames are simply more complex, requiring dedicated modellers, animators, texture artists, lighting artists and so on. Sprite work requires a single artist who just has to use a single skill, that is applied to many different scales.

Simply put, smaller teams rarely have the manpower and skills to create good 3D graphics. Do you think a codemonkey working in his parents' basement will have the same skills as an the artschool grad who as a result can actually model or animate?
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>>333517034
>Tell people it's A-OK to make content
>"Pandering"
Should I tell the police to stop pandering to my right to walk outside too?
>>
>>333514053
Oh fuck. Expeditions!

Too bad vikings are boring as shit.
>>
>00s babies feeling nostalgic about early 3D and trying to define what makes a game look "retro"

This is a cute thread!
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>>333522152
early 3D was late nineties you mong
>>
That's exactly what that fucking tranny did with that shitty looking space game where the girl has nuts for hair and look how that bullshit turned out.
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>>333501759
Basically this, 100%.
>>
>>333514394
>>333515410
Man, this guy is right though >>333505870
When the GBA came out it was retro in your pocket at that time and it was already 10+ years after the SNES died out and everyone were calling Mario games "classic". Just because it jumpstarted some mainstream games and it's 3D does not make it NOT a retro game.

Honestly anything that's been more than 10+ is considered retro. Dreamcast is fucking retro to me and also PS2/Xbox those consoles are fucking old now. I wish /vr/ could make like a yearly thing where they bump up the retro age every year so we have more actual retro games to talk about instead of just a NES circlejerk of 2D games.
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>>333505239
Love this little game. Too bad I played it too much and no one wants to play against me ever again.
>>
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>>333501759
Dreamcast had a very satisfying level of graphics/style.
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>>333522763
>it was already 10+ years after the SNES
In 2001?
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>>333523314
Oh fuck me, I meant the SNES was already 10+ years when the GBA came out. Fuck.
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>>333523126
I miss 90s skies.
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>>333501520

Afraid of monster and cry of fear use the engine of half life 1.
IMSCARED and spooky house of jumpscare use the old doomlike 3d with sprites enemys.
>>
>>333513081
i like this style
what is this?
>>
>>333513081
interesting, go on...
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>>333501759
I've heard many vidya artists say pixel art is much much harder and time consuming than most people assume, and not at all an easy way out.

Have they been bullshitting?
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>>333513718
I really hate the lighting in this game. It looks like the stock UE lighting and it makes the game look really cheap. Also those post-processing effects are over done.
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>>333501520
wait 5 years.
90s vidya resurgence is coming soon.
>>
>>333526841
At tanagra

>>333527017
FMV games are currently trending because of Her Story
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>>333526841
Well if you're making actually good pixel art then yes it's fucking hard and time consuming and expensive
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>>333501520
It's because 3D graphics require significantly more work than simple 2D sprites. Do you honestly expect your average shitty indie dev to be able to put in this much work?
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>>333501759
That's never been a secret, many admit to using it because it's easier to do. Especially if it's a one man project.
>>
>>333527086
>women in vidya
>Her Story
>Taxi game with the Lesbos
>>
>>333501520
https://www.youtube.com/watch?v=X5vUb3C9GcI

here you go faggot

this is what you wanted right?
>>
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how low poly is 'retro' low poly?
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>>333527086
>OS: Windows Vista+, Memory: 2 GB RAM, Graphics: 512MB, DirectX: Version 9.0, Hard Drive: 2 GB available space
Holy cow where all these resources go?
Except of HDD space, it's relatively small
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>>333527894
It's not just low poly, but low rez textures as well. Plenty of games do low poly with handpainted textures nowdays, you see it all the time in mobas but I think what most people think of when you say low poly is something like MGS1 or Crash Bandicoot or SM64
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>>333504874

>arcade games are dead

>there are no more good rail-shooters
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>>333513081

that looks like system shock. Wtf!?
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>>333515901

this anon has it right
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>>333514774
>>333515887
>>333514625
that screenshot made me look it up too, but the drifting animations/transistions are really janky, get that ironed out and consider me bought on it, outrun 2006 is a great example of how to do arcade drifting, if by chance one y'all in this thread is a shill

also day/night tracks are a good idea, maybe mirror it for night, or throw in a different turn or two.
>>
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>>333519591
Sure, you might need all that for AAA games, but anyone can model a simple shape and slap it in a game. Don't even need textures unlike 2D.
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Low poly looks like shit no matter how hard you try.

Pixel art is cute at least.
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>>333530275
objectively wrong
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>>333530689

Still too hi-res for a PSX.
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>>333530882
You said Low poly not low res
>>
Indie gaming is quite possibly the biggest disappointment of the last ten years of gaming.
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