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This triggered me
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You are currently reading a thread in /v/ - Video Games

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This triggered me
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>>333446541
How is it not shit, it constantly takes control away from the player to railroad you into every set piece
It gives a really shit representation of the rest of the game and it's even more retarded that the final mission forces you to repeat it
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>no spongebob or simpsons edit
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>>333446541
dude that part is shit and don't they make you play through it twice?
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>>333446541
the intro is literally the only good section of the game, unfortunately they made you fucking play it a 2nd time for that stupid ending
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>>333446541
This linear level was actually the best part of mgs.
Fucking MUH OPEN WORLD pussies, they sicken me.
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>>333446667
because it's the opener you fuck, it's on rails and takes control because it's mostly cinematic, it's giving you a glimpse of the world around you

MGS V intro is one of the best in gaming
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this one too
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>>333446667
>being scripted = bad

Oh wow, you remind me of some faggot who uses "there's actually choices bro" as a reason to why fallout, elder scrolls, and mass effect are the best series ever. Kill yourself, pleb.
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It's a really bad opening, the atmosphere is good but its on rails until the very last bit and even then it's still pretty shit
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That level was fucking awful. If I'd watched any of the trailers I would have been pissed.
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The opener is cool the first time but any time after that it's a pain in the ass. The fact you've to replay it at the end is bullshit. Should be skippable desu
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>>333446735
>DUDE IT IS SHIT
>DIDN'T YOU HAVE TO PLAY IT TWO TIMES?

Perfect example of retarded parrots on /v/, didn't even play it but thinks his opinion is valid. THIS is what were dealing with, people who don't play games but talk shit.
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>>333446970
>being scripted = bad
yes
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>>333446847
>>333446970
>scripted sequences that doesn't give you any options
>"game"
lol
>>
>>333446847

Openers shouldn't last more than five minutes and should require as little player interaction as possible. Half-Life 1 nailed this and got it perfect all the way back in 1996. I come to videogames so I can play them not watch them.

The MGSV prologue in particular could have been summed up with 200 words of text, or a 60 second cutscene.
>>
>>333446847
are kojimadrones this fucking deluded?
>>
I'm still not over TPP... It could've been the best game ever, EVER. Open world and no story fucking killed it. It still hurts
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>>333446970
not him but

i didnt like the fact that i had minimal player input

not because i want to move around during the scene
but because i wouldve rather had it as cutscene instead
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>>333447169
>open world
>ever good
>>
>>333446970

As someone who just finished Mass Effect 1 today, I completely agree with you.

I have no idea what the fuck everyone got hyped about. There aren't any actual choices, since whatever you pick usually is never what Shepard actual says or does. It's the illusion of choice.

Hell, there was a part where some guy was starting shit trying to control people with a special organism, and it gave you pretty much 3 different ways of saying "I'm stopping you."

And when you picked it, he doesn't say "I'm stopping you." or something. He just shoots the dude in the head.

Mass Effect wasn't terrible, but I don't see why everyone and their mother thought this was the 10/10 GOTY bullshit.
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>>333447092
I finished the game, I'm pretty sure they made you play through it once in the start of the game and once when they were revealing you just to be medic.
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>>333447107
No it isn't you fucking retard, there can be gameplay and a scripted story in games. Not everything has to be riddled with paragon renegade choices. Coincidentally enough mass effect, fallout, and elder scrolls consistently have garbage stories with shit options anyways.
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>>333446541

God this shit was trash. It might as well have been a cutscene for all the player had to do with it. Utterly atrocious.

And then they make you do it again because fuck you.
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>>333446893
Christ! I loved that part of the game. I'm glad they went back to WWII for the Old Blood.
>>
It was pretty shitty though since you moved so fucking slowly for the first half, it gets better sure but it doesnt help you gotta do that shit again to see the actual ending
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>>333447240
I never implied it was ever good, open world is cancer. Just saying it was a large part of why TPP didn't deliver
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>>333447169
>Open world and no story fucking killed it.
If they had the final level where Venom infiltrates the booby trapped jungle to get back Philanthropist it would have been good.
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>>333447290
This is pathetic
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>>333447169

the open world was fine and MGS's story was already incomprehensible. I jumped into MGSV as my first MGS and loved it.
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>>333447389
No, one level would not have made it better.
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>>333446847

>MGS V intro is one of the best in gaming

Kill yourself.
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>>333447432
do you want me to show you my copy of the game or something?
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>>333446847
It also lasts like a fucking hour
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>>333446893
Alright, that's bullshit. That was a great level.
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>>333447169
How is there no story exactly? There's as much exposition and dialogue as any other entry. The game is
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>>333446541
It was pretty terrible, the crawling sections could have at least been sped up or toned down
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>>333447092

I mean, if you're worried about that shit, as someone who definitely did play the game, I can tell you it was shit both times.
>>
imagine if the intro of MGS5 was indicative of anything else, tonally and gameplay wise, that happened in the rest of the game

you have this cinematic intro followed by horse riding sandbox
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>>333446847
>because it's the opener you fuck

No GZ was the opener you IDIOT!!!!!!
>>
Hospital was a fucking perfect opener. It made me think I was going to be playing the greatest game ever.

>that horrifying realization when you encounter your 500th enemy outpost with nothing interesting to loot, see or do beyond kill and balloon them all

>That sense of loss when you finish the game and realize that's it for the story and scope of missions

At least Kojima won't be able to ruin the next iteration, whatever it is. I can't even imagine how much Joosten ruined during development.
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>>333446847
>a "game" that starts off as a movie

fuck off
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>>333446541
prologue was shitty, overlong, and boring

eat a dick faget
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>>333446541
It's ok the first time but that second time, fuck this game.
>>
MGSV opening was pretty awesome, it was interesting and pretty crazy. Like I care if you're crawling a little bit, it fits the story, how much of a whiney shit do you have to be to actually be mad about it? It was unique and very fun, better opening than most games thats for sure.
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I agree it was fucking horrible.

And for them to force you to do the whole thing all over again to get the true ending was shit icing on the shit cake.
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>>333446847
>>333447703
sameman
>>
>>333446541
I thought it was good and these faggots can suck it. I liked the game overall and was almost bored with it at any point(except for waiting for Quite to run away), but that's about the only time I was bored. Even though the episode nature of the game suck and the open world didn't really add too much I still found the gameplay fun and entertaining.
Who DD here?
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>>333447771
hahahahhahahahhahahahahhah
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>>333447542
It's not the story anyone wanted. MGSV would have been serviceable if MGSVI was going to be a thing to tie up loose ends

Metal Gear Solid V should have led up to Metal Gear 1/2 or even MGS1
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>>333447703

>It made me think I was going to be playing the greatest game ever.

When? When the fuck in that tedious trainwreck of a level did you think "Yes, this is what a good video game should be".
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>>333447470

its definitely not, but its definitely the best and most 'MGS' part of the whole game
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>>333447703
It isn't an mmo there is no awesome "loot", if that's what you were wanting go play the division or destiny. MGSV had great and really fun gameplay, if you weren't having a good time playing you should have not played it. The problem I see with many people here is they expected a normal styled MGS but we knew that isn't what it was going to be for a while.
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>>333447321
>Not everything has to be riddled with paragon renegade choices. Coincidentally enough mass effect, fallout, and elder scrolls consistently have garbage stories with shit options anyways.

why are you obsessed with bringing these up when they have nothing to do with the conversation?
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>>333447819
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>>333447927

Maybe if your experience of MGS was the microwave hallway, which worked because it was the climax of the story and thus had emotional weight, unlike just dropping you into some crippled fuck's head.
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Its pretty awful. Its one big cutscene with very scripted sections. Its awful to replay.

Also the game has too many fucking prologues and tutorials. Theres like, 4 of them in the fucking game.
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>>333447885
>it should have been what I, no WE wanted.

Artistic integrity and freedom motherfucker.
>>
Cinematic gaming is only ok when Japan does it.
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>>333447092
But you do play it twice fucking retard. The beginning part then again as The Truth mission at the very end with minor differences.

Also I thought it was one of the best opening/presentation a game can start.
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Daily reminder MGS4 is better than MGSV
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>>333448035
>I need muh choices! If it is scripted it is shit!

Fuck off pleb
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>>333448174
Scripted isn't bad though there's nothing wrong with a scripted scene in a game.

>4 tutorials

WHOAH HOLY SHIT MY PUNY BRAIN CANNOT HANDLE 4 TUTORIALS, I HAVE TO PAY ATTENTION THAT LONG? WOW
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>>333448106
Microwave hallway sort of worked because there was a cutscene above snake to watch while you sit there holding up. If you just watched him crawl and glow then it would have been absolute rubbish.
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>>333448250
The only ones who'd disagree are cucks who never played 4.
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>>333448250
This
Open linear with long cutscenes > "Open World" with no story meme
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>>333446541
>Some of the most adaptable and robust game mechanics ever seen
There's that meme again. Could someone please enlighten me about these awesome game mechanics? Because I completed 100% the game and still don't know what this mean.
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>>333448250

Well 4 is the 2nd best in the series
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>>333448250
>>333448496

4 was only really good towards the end. V is much better in most ways.
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>>333448532
the story to mgs was always bad
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>>333446541
fuck that guy for putting in Peragus from KOTOR 2 as well.

I actually liked the story the first time around.
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>>333448250
4 was a good interactive movie.
>>
what was the better cashgrab, Fallout 4 or MGSV?
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>>333448428
>Scripted isn't bad

It is though. Especially when it takes a fucking hour. Its boring.

>WHOAH HOLY SHIT MY PUNY BRAIN CANNOT HANDLE 4 TUTORIALS

Its called shitty game desgin and waste of 30 fucking dollars

Kojimadrones are getting more retarded by the second defending their shitty game. Go play Uncharted and fuck off.
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>>333448532
>people defending 4's shitty ass long cutscenes

Jesus
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>>333448180
It's what was advertised

Men become demons
The awaited chapter that ties up the saga
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>>333446893
>conned into buying yet-another war shooter
>playing Wolfenstein
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>>333448573
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>>333448018

I'm not even a footfag, and even though I'd massage a guy's feet if he asked me to, why would you like his feet, considering he hasn't been on them for nine years
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>tfw Ground Zeroes had the perfect proportion of gameplay to cutscenes and story, perfect atmosphere, perfect mission structure and variety, perfect themes, etc.
>tfw V is inferior to its demo
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>>333448609
But 5 only gets good near the end too?

And has four memorable moments in the whole game?
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>>333447703
>I can't even imagine how much Joosten ruined during development.

She's literally a fucking model/VA for one character. How could she ruin shit? If did she ruin anything then it's entirely Kojima's fault for giving somebody who has no development knowledge or experience a say in the game.
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>>333448556
>Because I completed 100% the game
No you haven't
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>>333447107
Every game is scripted.
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>>333446893
TNO's intro level is the intro level that all other intro levels should strive for in terms of tone-setting, also:
>Wolfenstein '09
>generic, mindless shooter
TRIGGERED
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>>333448250
Metal Gear Fatman is superior, faggot.
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>>333448645

Peragus is fucking awful though. The only level that even comes close to how terrible it is in my opinion is the sewer in Vampire the Masquerade.
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>>333448702
It was better than no story at all beyond tapes in 5.

I'd play a better game if I wanted the gameplay from 5. I wanted an ending. I didn't get it.
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>>333448720
>Being gay

Off yourself
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>>333448690
No maybe you should go play uncharted since all you want to do is aim and shoot and watch scenes. If you can't be bothered to go through a few tutorials you're a fucking moron.
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>>333446541

>Actual level design
>Scripted as fuck, but keeps you engaged
>Pretty fun chase scene afterwards

But nope, shallow, repetitive sandboxes with shitting horses is better.

Gaming journalism is cancer to my video games.
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>>333448106

or in mgs after being tortured, or in mgs 3 after being tortured, or in mgs 3 when meeting different members of the cobra unit

having volgin chasing you around killing everyone on the way with crazy 'supernatural' powers is incredibly metal gear solid, id much rather the game be presented and story told like the start than just run around in an empty fucking desert with next to no dialogue, no codec shooting the same russian fuckboys and running away from a spoopy version of mgs4 haven troopers
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>>333446893
This has to be bait.
>>
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>>333448752
Too bad the AI is still dumb as a brick
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>>333447259
it was a great game, it holds up until this day

but i give it you, never understood what was the fuzz with the "choices" we had i ME 1

i mass effect 2 the final mission is glorious, you make some decisions that affect who lives/dies, thats pretty cool
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>>333448918
>>Actual level design
that's bullshit
>>Scripted as fuck, but keeps you engaged
also bullshit
>>Pretty fun chase scene afterwards
Jesus Christ my bullshit is off the charts
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>>333446541
Your article is from a clickbait website.

What did you expect? The opinions are meant to promote arguement/discussion so the links are shared more.

Thanks for not actually posting the link.
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>>333448902
4 already ended the story like 8 years ago you stupid fuck
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>>333446541
The game has to teach you mechanics somehow, why not set the scenario for the story in an interesting way. These niggers have no clue what their talking about. Focus on the cut content, like Eli peacing out with Lickalotofpuss with no follow up, or the complete disconnect between the revelations at the end of the game and how it affects MB. Stupidest shit ever.
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>>333448712
They did become demons though, just because it wasn't a le anakin to darth vader plot doesn't mean it didn't happen. Big Boss, Skull face, Zero are all fucked and all monsters. It did tie it up too, you now know how big boss "survived'" and can fill in the blanks.

>b-but eli left still a boy we need to see all of it

Yeah yeah people have literally been saying this shit with every single metal gear.
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>>333449047
>it was a great game, it holds up until this day

I don't think so.

I mean, it's not bad, but it just seems average.

Maybe my opinion will change with ME2 and 3, I got the whole trilogy since it's 10 bucks right now.
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>>333446541
I'm glad it has at least a top 10 shit of anything after how the story turned out. Fuck whoever's responsible really.

I liked the gameplay & had over 200 hours on FOB though
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>>333448809
I have, yes. I collected all the animals, did all the side missions and all the optional objectives. I still don't know what they mean with "adaptable and robust game mechanics".
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>>333449150
>The game has to teach you mechanics somehow
or you can figure it out yourself since you have to be retarded to need help with them
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>>333448908
Most games take less than 5 minutes. Even past games have only a few seconds to teach you new shit.

MGSV takes up 2 hours and a half. Unskippable.
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>>333448752
>literally one long ass intro, and small 5 second scenes, then one long scene at the end of the most important mission

That is exaxtly like V. Fuck off with your GZ is better than V meme dumbass.
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>>333449150
How about a SHORT physical therapy session or something.
It gets to a point where you're just watching a shitty movie, and instead of words or something happening it's just some faggot I don't care about flopping around for an hour.
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>>333447140
Half life made you wait a full half hour before they took the reign's off.
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>>333449068

You could at least explain why it's bullshit. I know I'm taking bait from a 14 year old who's not doing his homeworkz, but go ahead anyhow.
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>>333449184
Your enjoyment of ME2 depends heavily on you picking the best class: Vanguard.
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>>333448757
It also has far better gameplay and more of it, it also has much more area than just "run to the next exit to start cutscene" seriously I can literally play MGS4 by just running from checkpoint to checkpoint. You're overrating the HELL out of it right now, it is easily the worst entry in the series as far as the main console games go.
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>>333449367
>homeworkz
you must be 18 to be here buddy
>>
>>333448906
Nice bait, retard. Skip the next Wolfenstein if you don't want a game that originated FPS'.
>>
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>>333448906
Reading comprehension isn't your strong suit, is it?

I didn't say that Wolfenstein was bad, my point is that buying Wolfenstein and expecting anything but a "war shooter" is asinine.
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>>333448902
There's plenty of story in V you're just a parrot who didn't take any time to read into it because you made up your mind about the game via /v/ a long time ago.
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>>333448757
>But 5 only gets good near the end too?

Have you even played the game? The second chapter is where all the flaws start getting revealed. The peak of MGSV is the end of Chapter 1.
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>>333446541
The opening and the mission where you have to kill your men were the only good parts of that game, open world was a fucking mistake.
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>>333446541
Fuck you, that part sucked. The start of MGS4 was a way better opening level that puts you in the deep end with full control immediately, while still jamming in the cutscenes for exposition.
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>>333447470
I agree with him too though.

MGSV's intro is the best I've ever seen. There were so many subtle things that felt 'off' and so many hints to twists in the story. It had me *incredibly* excited about the rest of the game because I knew crazy shit was coming. Then again, I care about story, so I can see how some people can be different.
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>>333447140

have you ever played a metal gear solid game in your fucking life? was mgsv your first one? thats what every single mgs game is about, and its like that because kojima jerks off to western movies, hes spent 20+ years making games from metal gear solid on the ps1 onward as cinematic as possible

why are you even posting in this thread
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this has to be bait, this is my favorite part of KOTOR 2
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>>333449460

>z is dangerously close to s

Sorry that I'm not an insecure closet homo that cares about what people think of me 24/7. But please, tell me why it's bullshit before I suck your dick.
>>
This was the only good part of the game desu
>>
It's true

The Hospital was a boring MGS4-tier interactive movie that's a complete bitch to replay
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>>333449604
and that is why 5 is the only good mgs game
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>>333449605
it's great the first time

then it's just kind of painful
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>>333446847
MGS2 tanker was an opener.

5's was a shitty onrails crawl fest that took forever.
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>>333449605
A ton of people hate it. But we're in the shitty taste thread, where people actually like MGSV.
I liked Peragus, too. We are alone.
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>>333448752
It was a beginning cutscene and an ending cutscene you stupid faggot
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I hate these psuedo interactive cutscenes you see all the time in games, Assassins Creed, Uncharted and like the OP says, MGSV.

Just make it a fucking cutscene so that I can skip it if I'm not feeling like slogging through it.
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>>333449616
there shouldn't have been an s either
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>>333449575
It really wasn't, it is easily the most fun I've had playing mgs outside of the story. For one time in the series I was more excited about the game play than the plot, and that's okay in my book.
>>
>tfw the fake Phantom Pain game before the trailers looks like a better games

Fox Engine is pretty good, and the hospital looks like a great place for a horror game.
>>
>>333449754
>playing the same game twice
>>
>>333448609
I recently replayed 4, and I think the biggest black eye on it is EVERY fucking scene with Naomi, she drags the game down so fucking badly and has to insert herself into the narrative so fucking much, be it a story decision or her giving you some sort of lecture or quip on what's going on, despite being one of the worst characters in the game, let alone series

I don't know if it was something lost in translation that gave her an undeserved sympathetic aura half the time, but you had scenes like where she's whining at Otacon for keeping Sunny (who Raiden lost his body to save while also ensuring she is on every single Patriot most-wanted list) in the plane, letting everyone know that Vamp is a good boy and dindu nuffin when you finally kill him (while also killing herself to focus the attention away from him), and then giving you this 5 minute monologue about how destroying The Patriots was actually HER dream, ruining any sort of impact that you yourself destroying the AI's could've had
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>>333449550
Just as much as coherent argument presentation isn't yours. That and your original post express two very different things.
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>>333449949
>not playing RPGs with wildly different classes multiple times
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>>333448609
4 is only good for the first two chapters, the end is complete shit
>>
>MGSV was bad

You people are walking memes at this point.
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>>333447771
Everyone has to pretend they're a critic now and find flaws in everything. It's the way of the Internet now.
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>>333449857
It actually serves to make the game and story have much more intense moments but you don't understand that. Even the MGS4 microwave crawl was fucking fantastic.
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>>333450040
Whatever helps you sleep at night.
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>>333449992
Naomi is probably the most forgettable character in the franchise.
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>>333446541
>praises shit like gone home for it's story over game play
>criticises actual games for delaying gameplay gratification for the sake establishing the setting, characters and tone.

Please tell the opening for Cod4 is on this cause I want to get a hate on.
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>>333450174
Now, now, don't get offended and just try harder next time.
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>>333449992
Yeah I replayed it for the first time a few months ago and got to chapter 3 very fast and just didn't care to go on. It was seriously much worse than I remembered, but then again the ending was the best part which I watched online a load of times after I initially beat it. Only games I care to replay are the first 3, perfect length, not too many scenes but ample enough, with everything going for them.
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>>333450392
>Only games I care to replay are the first 3, perfect length, not too many scenes
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>>333447668
!!!!!!!!!!!!!!!!!!!!!!
(You)
>>
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>>333450382
I will.
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>>333447107
>i dont like video games!
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>>333450530
I can beat them all pretty fast compared to 4 and V
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>>333448918

>Actual level design
Fuck off.
>Scripted as fuck, but keeps you engaged
A complete lack of the player impacting the game is the definition of unengaged
>Pretty fun chase scene afterwards
Boy do I love rail shooters
>>
>>333450624
who are you quoting?
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>>333450648
3 has a 20 minute cutscene in the beginning of the game
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>>333449015
of course it is. most lists like that are
>>
>>333449754
There's a mod that makes Peragus seem like it was actually sabotaged with the droid killing spree that ensued, it turns a lot of the lights off, gives it darker/colder texturing, while also giving it tense music throughout. It actually made it interesting to play this time around, making me think Peragus was the victim of really bland design choices for an intro level
>>
>>333450624
a movie isnt a video game
>>
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>literally a get gud filter
>>
>>333450768
>greentext is quoting

obviously you for thinking scripting is bad.
come on son.
>>
>>333450151

Fuck off, there's nothing intense about holding forward as opposed to just watching a character move forward. If you're going to create a dumb scripted sequence like that, at least have the decency to keep the controls consistent with the rest of the game.
>>
>>333450782
3 has 5 hours of cutscenes, 4 has 8 and a half
>>
>>333450887
if you dont like games. then stop playing them. go back to the first generation you nostalgia fuck
>>
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>undertale cucks literally on suicide watch
>>
>>333450925
while i could never do it, and i hated it. i agree. you literally needed to get good
>>
>>333446847
>it's the opener
>you have to play it twice
>four times if you want to get the ranking + optional objectives
>>
>>333450925

Nah, he's correct, the appropriate way to teach mechanics is gradually over time. That way the game has a consistent difficulty curve and the player has a more enjoyable experience.
>>
>>333451062
I love games and most of them aren't movies
>>
>>333449550
Wolfenstein TNO isn't a war shooter fegit.
>>
>>333450925
>>333451279
>Nah, he's correct, the appropriate way to teach mechanics is gradually over time. That way the game has a consistent difficulty curve and the player has a more enjoyable experience.

I really want to come up with a counterargument but you've got a fair point if you have to mastered the game at first level it's front loaded and the rest of the game isn't a Challenge.

I member of the original driver having a near perfect learning curve however
>>
>>333450990
Controlling your character in a tight situation that is very climatic and intense serves to show how powerless you are compared to the rest of the game and how there's nothing you can do, controls being changed is there to illustrate to the player that the character is injured and weak at a pivotal moment. Again, you don't understand this.
>>
>>333446847

oh go fuck yourself

that was umbrella chronicles level of on rails gameplay
>>
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>>333450925
>First time starting the game
>Instead of teaching you mechanics and driving moves with a tutorial, the game gives you a list of driving terms and expects to perfectly pull them off regardless of your knowledge and also do it in a time limit
>>
>>333448250
Daily reminder that MGSVI will be worse than MGSV because MGSVI will be the newer MGS
>>
>>333452020
Was any of it in the manual?
>>
>>333451825

>Controlling your character in a tight situation that is very climatic and intense

It certainly is. Too bad in this case you are pushing your character along a strictly linear path for much of it, not actually controlling him.
Now, imagine a game where you are injured, just like in your beloved MGSV, but instead of the game being scripted out the ass so your sense of vulnerability is entirely fake, you're actually fucking vulnerable. Wouldn't that be neat.
>>
>>333452113
This is absolutely true
>>
>>333452113
I think Rising is more liked and its just as new.
>>
>>333452154
>reading the manual

wow grandpa this isn't the 80's who the fuck jumps into a game and reads the manual straight away
>>
>>333452216
But you are vulnerable, if you get caught you are instantly killed.
>>
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>Persona 4

they could have at least TRIED to make a video game there
>>
>>333446713

You're on the wrong board.
>>
>>333451087
>one of the best tutorials the literally gives you the basics
>bad

this has to be bait
>>
>>333446893
This is bullshit and I'm triggered, that shit brought you into the literal last ditch effort to stop the Nazis

Wolf: TNO was my GOTY, despite the space mission being a dissapointment
>>
>>333452443

If you get caught in scripted encounters that are often telegraphed by cutscenes that explain what to do. The one actual open stealth bit of the intro you can just sprint through with no consequences.
>>
>>333452520
it literally put me off the game, i dropped it never played it again
>>
>>333446667
Kys
>>
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>>333451087
What the fuck.

>Things get off to a bad start though, as you wander through a dull purple-tinted area that leave you with the lingering feeling that the game's treating you like a fool.

Because it is. The point for the arbitrary puzzles is because they're SUPPOSED to be arbitrary, it starts to make sense when you catch on to find that this isn't just any other RPG with puzzles and shit.

Is the person who wrote this stupid fucking article completely retarded?
>>
>>333452520
No way man the Undertale tutorial is literally the worst. Slow and dull. Yes it teaches you mechanics but its the most boring part of the game. No comedy aside from the rock that doesnt move.

I've had 2 people QUIT the fucking game because they just couldnt care enough to get past the tutorial. Its way too fucking long.
>>
>>333452520
It is a little slow, especially if you already are familiar with the mechanics from the Steam page/videos or even the trailer for the game.

The rest of the game follows a steady pace though and I did like how the game set up "bosses" and your close encounters with them, save for the big male goat king or the dandelion. I actually expected more encounters with the latter
>>
>>333446541
Why are so many people getting triggered by a character's butt? Come on OP, you're better than that
>>
>>333452793
That's how I felt most of that game. Ended up quiting by the spider boss.
>>
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>>333450925
>tfw never got past the tutorial of this game
I ended up ditching it and driving around the streets of San Fran until I got bored with it also its one of the only games that I have played that has usable indicators on the cars, so thats a plus in itself.
>>
>>333448250
MGS4 was dogshit

But you're also correct, it's better than MGSV
>>
>Buy mgsv on steam
>start new game, opening sequence
>midway through friend messages me, "hey is that game good"
>"fuck dude i don't know i'm still in the opening sequence, but if it's not i can just refund it"
>"you can only refund games you've played for less than two hours"
>saywhat
>check time played
>45 minutes
>by the time I'm sneaking around in afghanistan two hours is dead and gone
Good thing i like the game
>>
Are they really going to pretend that P4 and KH2 didn't have the most horridly long-ass tutorials in the history of existence? The latter game used to be fucking crucified for it's first few hours.
>>
>>333451279
>Hire getaway driver.
>He doesn't know what a handbrake is, or how to go fast.
>>
>>333447107

>I have no idea what coding is
>>
>>333446541

>likes the empty open-world bullshit
>hates the great intro

modern gayming
>>
Did anyone else get SUPER stressed while playing the hospital level in MGSV? All the noise and fire and heavily-armed soldiers hunting for you had me all freaked out.

I know it was railroaded as fuck, but the presentation was incredible. I wish there were more scenes like it in the game.
>>
>>333455310
How in the fuck did they miss Roxas' "Well I guess my summer vacation's over."
>>
>>333448742
Is that movie out yet in the west?
>>
>>333452445
wait did the article have persona 4?
I would forgive it if it did.
>>
>>333448250
Yes it is, and better that MGS2 the blondie bitch and MGS3 the meme bosses
>>
>>333448250
Definitely better written.
>>
>>333447107
>>333446970
Games were better when they were somewhat linear. Open worlds result in a less memorable experience, at least in a game like MGSV, but it works well in a game like WoW or Oblivion.
>>
>>333455310
they're mostly enjoyed by weebs, who're used to sitting through long boring shit in the vague hope that something interesting might happen in the future
>>
>Triggered
Can we stop using this word? It put's having an emotional human reaction and emotional logic in a bad light. It is not a bad thing to have a response like this to something.
>>
>>333446541
It was bad and even worse the second time.
>>
>>333448250
nah. It's intro is better than V's though.
>>
>>333446667
It literally set the background info for the rest of the story, and was supposed to straight up shock you. Shit sent goosebumps down my spine
>>
>>333446847
>>333446970
>>333452754
>>333460784

you faggots are why moviegames like MGS will able be overrated
>>
>>333449268
For a lot of people, that works, yeah. But for the average bonediggler thinking it's CoD, they're going to struggle. You have to remember, games no longer come with instruction manuals like they did in the good old days. Companies don't want to waste the resources it takes, which is a fucking shame because they used to be a great aspect of starting a new game, full of artwork and interesting tidbits. Now controls are either in the start menu somewhere, or there's a tutorial portion. It makes fucking sense to set the story up while teaching the player how to do shit.
>>
>not liking big boss ass shots
What are you? Gay?
>>
>>333446893
>love the Tommy you get in this mission
>never see it again in the campaign
>isn't in the old blood

still salty
>>
>>333459886
Looks like someone is triggered
>>
So I take it this guy has never played MGS 4 if he thinks that was bad.
>>
>>333447140

i think in some games it's probably fine. sometimes you have a lot of back story to set up.
>>
>>333446541
you literally just hold the analog stick forward for like 15 minutes before you actually get to any gameplay. kill yourself.
>>
>>333446541

I really loved the cutscene that played before the "gameplay" this scene. The cover of the man who sold the world was a great pick
>>
>>333446541
Let's fucking compare
>MGS1
Waiting for the elevator gave you just enough time to learn all the controls and mechanics, like how guards' AI and vision works.
>MGS2
Motherfucking tanker. Showed off all the new technological improvements from the original. Ultimately a cock-tease, but still fantastic.
>MGS3
The LZ introduced all the survival elements and showed off the animal aspects of the jungle. It allowed the player to get comfortable with camo and hunting before any guards show up.
>MGS4
Emphasized the stealth suit and guns. The seamless cutscene to gameplay moments were amazing. The two sides of the battlefield showed how the AI reacted to player input.
>MGS5
A hallway that you have to crawl through twice that has nothing mechanically similar to the rest of the game.
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