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Will it be good?
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Will it be good?
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>>333383287
It looks fun, so probably.

When the biggest complaints revolve around the fact the gamepad's great gyro aiming controls and surround sound speakers are being used you can tell you've got something nice.
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>>333383448
The biggest complaints I've been seeing is that it's not a sequel to Assault. Really.

So yeah, I'm hyped. I haven't actually watched any gameplay footage, because I want to be surprised.
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>>333383287
Yes.
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>>333383287
Mite b
I'm probably going to wait and see what the reception is before I get it or not
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>>333383287
I'm noticed strong PG's influence on this game, so yes, it will.
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>>333383536
>not a sequel to Assault.

That just means it will be good.
>>
From the Japanese trailer it appears that you can set it to only use gyro controls if the right trigger is held down. That seems like it'll work for me.

Now all I need is confirmation that the voices can be set to come out of the TV and not the gamepad and we're golden.
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>>333383536
Yeah, the only complaints I see aside from controls are from Autismo Furfags butthurt that Krystal won't be in the game.
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Does it still look like a GameCube game graphically
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>>333384491
It's improved a lot since they first showed it at E3 2014.
>>
It looked really good from what little I've seen.
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>>333384643
It looked like trash in 2015 too
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>>333384491
The graphics are still sub-par for the most part, although oddly every area after Corneria looks noticeably nicer, so they picked a horrible level to showcase first. Regardless, the gameplay looks solid, and early review players have noted on its challenge and level design variety - it sounds like a lot of fun
>>
>>333383287
Looks like the best Star Fox since 64(3D) so yes. At the very least, better then what came after 64.
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>>333384687
Doesn't mean it hasn't improved.
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>>333385084
SHUT UP AND LET ME SHITPOST PLEASE THIS IS /V/
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>>333385329
No. Go to your room.
>>
>>333383573
>Potentially fight up to four of these at the same time at some point in the game.
>>
This is a nice thread.
Is it a timezone thing?
>>
>>333385439
We already know from what we've seen so far that there's a 4 on 4 and a refight with upgraded Wolfens. We've also seen at least 1 on 1 with anime special attacks.
>>
>>333385485
Yes, euros are the chillest in /v/. I really hate to say it but they actually are, Ausfags tend to memespout and Americans make up a loud obnoxious majority with few that actually attempt discussion. Welcome to the secret golden hours of /v/
>>
>>333383287
looks pretty awesome
>>
>>333384440
>le Krystal meme

>>333383536
>>333384331
even if we ignore Assault, the main complaint is that it's a fucking retread
>>
>You'll be seeing your father soon!

not

>You'll be seeing your dad soon, Fox!

Somehow all these minor changes are going to factor into the storyline. I can feel it.
>>
>>333385084
No doubt, but half of the reason I play games set in space are the immersion
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>>333385883
It only really looks bad on Corneria, everything else looks fine
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>>333385605
It exactly the same outside of /v/ my friend
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>>333385784
>retread
It's the first straight up game like 64 since it came out. That's not a bad thing.
>>
>>333384491
It's actually worse, if you play Assault on Dolphin in HD it looks better.
>>
I thought it was going to be shit, but the recent boss fights look really damn good, especially Blade Wolf. I also hope there's more levels as fast as Sector Gamma and less of that gay little data robot.
Everyone's going to trash the gamepad controls, though.
>>
>>333386196
But Assault is a mostly shitty game so it balances out.
>>
>>333386196
>if you play a HD mod on inherently superior hardware it makes the uglier game look better
Gee what a shocker
>>
It's a fucking Star Fox 64 - The Lost Levels being sold at $60.
With horrible graphics too.
If you like that kind of repetition go for it though.
>>
>>333386276
No one wants to continue off Command.
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>>333386270
It means the models and textures were actually better and had to be downsized because the console couldn't output them due to resolution.
It means they tried harder on Assault than on SF0, they have no excuses for it to look so shit AT 720p.
At least it looks to run at 60 fps.
>>
>>333386276
I'd buy the shit out of SF64: The Lost Levels.

This isn't it though. I'm not sure if that's a bad thing yet.
>>
>>333385605
I'll have to pick my times wisely from now on. It's rather awful to see some of the things people say later in the day.
Speaking of Zero, I thought the game looked good stylistically when I saw the game played with high quality footage. Can't say the same for Corneria, but the desert was beautiful.
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>>333386276
It's only 60 if you buy it with Guard, otherwise it's less than that. Plus people care more about the gameplay than the graphics, there's already evidence that this is not the same as Starfox 64 with the different vehicles and things like "Corneria 2" in there.

>>333386370
Nobody disagrees that it looks pretty ugly in the current year, you're only preaching to the choir - the fact it runs 60fps on two screens has something to do with that I imagine. What you fail to realise is, so long as the gameplay's good, nobody cares.
>>
You can tell these guys don't really like it because of the motion controls but say the co-op makes it playable. Kinda
https://youtu.be/ZCoOh04pDyM
>>
>>333386370
>It means they tried harder on Assault

that's a leap
>>
>>333386461
I've looked at quite a bit of footage and Corneria really is the ugliest planet graphically, all the rest look quite nice
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>>333386461
Not him but that's kind of harsh, don't you think? There are moments of all kinds, during all times of the day, regardless of who's behind it, or what it entails.

>>333386370
60FPS is a good priority to have though.
>>
Can you actually switch to chicken mode on the fly or is it a scripted thing?
>>
>>333385986
it is if the game solely relies on it

also 3DS64
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>>333386621
in most segments you can switch it on the fly. I did it during Pax during the first stage of corneria.
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>>333383287
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>>333386196
Not even.
The texture resolution and blockiness really show its age.
The lighting is also terrible compared to Zero.
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>>333386621
On the fly as long as ground is present, some secret paths are opened by using it at certain points
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>>333386524
I wish SOMEONE would show how you can customize the motion controls.

Just fucking press pause and show the menu.
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>>333386681
That's a port anon.
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>>333386824
Remake.
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>>333386524
get ready for every single reviewer to run through it to the first end without any sidemissions or alternate paths and complain about how the gyro was hard to control.

I'm thinking low 7s on metacritic, and the fanbase divided between people who played it and liked it, people who played it and didn't, people who didn't play for some stupid reason (like the voices) and furfags
>>
>muh grafix
It runs at 60 FPS which is really all that matters. I'll make any number of graphical concessions to get a stable frame rate.

>muh rehash
This is EXACTLY what Star Fox fans have been wanting for years; they tried their hands at experimentation with this series with mixed results; getting back to the basics of what made SF64 one of the most beloved video games of all time is exactly what was needed.
>>
>>333386898
Nah, I think already the people who are going to play the game are going to universally love it. The people bitching probably don't even own Wii U's, considering the complaints about the gyro controls, which make no sense if you've ever actually used them.
>>
>>333386884
A remake has to significantly change things.
>>
>>333386824
remake

like this one

>>333386941
only one game actually tried to go beyond, but it was rushed due to being redone from an arcade game

one was a reskin of a different, non starfox game and the other was deliberate not-trying-at-all
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>>333387012
>A remake has to significantly change things.

generally just graphics and controls

which sf3ds did
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>>333386993
I can't really speak for taste, there are probably people out there who just really want another star fox adventures game out
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>>333387012
>a remake isn't a remake unless they make it a completely different game
Then it's not a remake, retard.
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>>333386884
>>333387026
Whats new in sf64ds that warrants it to be called a remake? At most it appears to be a remaster, but I'm not sure since I haven't played it yet.

>>333387105
That's a remaster. Do you consider WWHD and TPHD "remakes"?
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>>333387162
Who are you quoting?

Anyway, he's right - changes graphically and input changes are elements for a remaster, a remake or reboot would change levels or enemies or gameplay mechanics in some form
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>>333387192
>>333387294
>A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game for newer hardware and contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game.

>A remake typically shares very little of the original assets and code with the original game, distinguishing it from an "enhanced port", partial remake, or remastering.

Wind Waker HD and TP HD share the same engine, code, and models from the originals - those are a remasters.

Star Fox 64 has remade code, remade models, and remade music.
That's why it's a remake.

Christ, this isn't hard to understand.
>>
>>333387105
Whatever then.

>>333387162
I guess Zero Mission Oath ect ect. Aren't remakes because of the gameplay being improved vastly(And different in Oath's case)
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>>333383287
It looks pretty good, quessing from the trailers.
That landrobot form even has a dodge which feels very Bayonetta like.
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>>333387294
err what

remakes pretty much keep most of the shit of the first game, maybe add some new stuff, but otherwise keep the spirit of the original game and use new resources
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>>333386715
>>333386756
I can't do it in space can I?
You know, asking for reasons...
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>>333387379
>some remakes are better than others therefore the remakes that are more basic aren't remakes
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>>333387361
>Star Fox 64 has remade code, remade models, and remade music.
>That's why it's a remake.
You could have just said that from the start as I didn't know that was the case>>333387461
I don't think so, at least I've not seen it.
You can fly in landmasters now, though, so I guess it's possible the walker can too
>>
Depends

It's going to be a Wonderful 101 Situation

where people pretend that the controls are bad but they simply can't get gud

Otherwise in Star Fox Terms it's going to be fucking great

Litte Tidbit some people arent aware off, gyroscope is turned off when your not shooting
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>>333387484
If I said it was a remake would you be happy?
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>>333387568
>Gyroscope is turned off when your not shooting.

Holy shit, are you serious? That would mean that the people bitching about how they like to keep their hands resting are full of shit.

Nintendo does it again. Shitposters BTFO.
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>>333387568

>W101 controls
>Good

The biggest and most crippling flaw to an otherwise great game.
I'm getting a terrible feeling so far that SFZ will suffer the same problem.
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>>333387607
Yes, because it is.
You don't get to pick and choose what is and isn't a remake just because they didn't add any bonus features.
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>>333387701
nigga W101 controls are tight

the only bad thing in it is the occasional genre shift that kamiya-directed games tend to suffer from (i.e. why bayonetta 2 was better in that regard)
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>>333387687
It's an option. Confirmed by the Gamexplain preview.
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>>333387701
If you have Parkinson's and can't draw a circle with a fucking analog stick, that's it.
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>>333387715
It's a remake.
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>>333387461
Fairly sure I've seen them use it in space, landing on top of a battleship with it.
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>>333387880
Glad we could sort that out.

>>333387701
W101 gets better if you stop drawing things with the stylus and just do flicks of the stick.
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>>333387998
>with the stylus
Jesus Christ. Use your finger.
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>>333385784
Only the plot and the Corneria level seem to be retreading old ground. I don't give a shit if the plot is the same shit, so long as the banter is new. Everything else just makes it seem like a straight sequel to 64.
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>>333388216
Stylus, finger, the point is the same, both are ineffective compared to stick.
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>>333387850

This looks so busy in a good way, guess the gamepad view does indeed allow for a more cinematic feel without sacrificing gameplay.

>>333383573
>>333384213

BORN

INTO A PACK
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>>333388254
the character interaction is also a retread as well as the levels

basically it's the same old problem we get in Mario, except Mario could pull it off because it has this "it's a play" setting, something like Mickey

you don't pull that shit on sci-fi, you don't just see Amuro and Bright destroying Zeon and Char, laughing it out, and on the next series, doing it again
>>
Is it just me, or does Fox look really tough, manly, and cute with that 'arms crossed' pose?
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>>333386461
I think the main problem with Corneria is that it has no muted colours. Everything is BRIGHT GREEN GRASS and BRIGHT BLUE SKY AND WATER or BRIGHT SHINY METAL so it looks jarring and plastic. Other zones (Desert planet for instance) have a more limited colour palette that lets things blend together more naturally.
>>
>>333388632
nigga it's still the same duck face except with fur textures
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>>333388452
Since when did Starfox have an overarching plot? You're talking out your ass there mate.

Besides, rumour has it that Zero involves parallel universes or time travel in its plot, hence the Corneria 2 fiasco.
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>>333388730
>parallel universes
Don't use that word, you might attract... "them"
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>>333383287
Everything looks good except the controls.
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>>333388705
I thought that was the point.
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>>333388730
rumor

also what, it has an arching plot

the thing is it's rehashed a lot since 64
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>>333388790
HALF-PRESS IS STILL A PRESS
>>
>>333388912
>also what, it has an arching plot
What's the plot through the games, then?
>>
>Star Wolf footage
>Theme remix has a choir

OST FUCKING WHEN
>>
>>333388452
It's a reboot of the series, so they went back to the beginning of the timeline which was 64
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>>333389126
Andross loses at the end, goes back in time with wormholes to do everything again.
>>
>>333387134


Those people are fucking retarded
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>>333389126
Star fox 64 has you fight andross, adventures is generally zelda but dinosaurs, Assault is TNG but with less Picard more Riker, and Command doesn't exist at all.

And throughout those, especially Assault, showed the characters' age being poignant. I love Assault because it pretty much screams /m/
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Am I the only one who finds the whole concept of weapons which can fire literally anywhere around the aircraft REALLY stupid?

The weapons don't rotate, so there's just streams of directed energy flying all over the place with no sensical explanation other than "Miyamoto said to make it happen".

In this game, Fox is basically doing pic related while somehow not crashing.
>>
>>333389226
>>333389373
That's not a plot through the games as a whole, they're each separate experiences with no known chronological order other than visual cues at characters aging and tech possibly advancing.
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>>333389557
It's a videogame where you play as a fox in an aircraft that can transform into a chicken. They're not going for realism.
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>>333389593
their old shit is referenced tho
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>>333389670

The transforming bothers me as well. If like, the wings folded up and the Arwing hovered (like a VTOL F35, for example) so that you could enter enemy spaceships and strafe internal enemies, that might have been cool. But the chicken looks pretty stupid and it means the Arwing has about 8 million moving parts.
>>
PLAYABLE WOLF WHEN. I WANNA USE THAT RULES OF NATURE MECH
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nah, the game is going to crash and burn
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>>333389557
it's an invisible rotating turret and the gamepad is the scanner for the arwing's aiming computer

now release your autism and be free, my child
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>>333389373

If the co-pilot aiming was an extra option rather than the standard gameplay, I would be down with it. It would make sense, a rear co-pilot would be aiming things like smart bombs or charged shots while the lead pilot used the lasers to shoot things in front.

I'd also like it if there is a "Classic" mode where you can just play like normal.
>>
>>333389815
Why are you trying to put realism over fun gameplay features?
>>
>>333389883

Invisible rotating turret aside, I like your automatic aiming computer idea. But then the player wouldn't have to target anything would they? They would just have to press "fire" a lot.
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>>333389870
Rip Wolf, he never scored
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>>333389974
the game is designed around having you fly in one direction while shooting in another, wanting it to be the exact same as the previous games just limits their options
>>
Gamexplain confirmed that on your second run through a level a Star Wolf team member may appear and lead you to an alternate route/battle arena if you decide to follow him. I guess that's where the 1-on-1's might come in.
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>>333388730

Zero even after E3 was described as an alternative universe from the mainline, so it's the second or third timeline.

>>333388912

>Andross dies
>Four years later, shit happens on Titania, Andross retrunsd again but dies shortly after
>Falco gets sick of Foxes shit because reasons, leaves the team after they took down Captain Shears and Andross, bare in mind Peppy didnt do shit in this other than command everyone cause he got old
>Another four years later, Fox and crew are poor as shit and need money, cant find work so they decide to do a freelance mission on Sauria to find valuable shit, this was altered a bit so it was a paid job from pepper
>If Adventures was finished the way it was (if MS didnt buy them out), Krystal gets saved halfway, and the two kick Scales shit in, Krystal joins Fox and crew, Andross doesnt appear
>Because of the buyout, the part where you save Krystal was the ending point and Andross returns
>Years later, cyborg bugs wreck the systems shit, Pigma finally dies for the jew he is, Wolf is revealed to being a borderline pirate than just "generic rival", Andrew dies. I dont care what was said, Pepper fucking died.
>Command does not exist

You also have that comic that like the DiC Cartoons was never tied into the games. The point is the series has always been plot driven, even Miyamoto stated this recently. He only hates it for Mario.

If this was true, we'd be seeing rehashes of Zelda NES or OoT on the lines of NSMB
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>>333390134
Sounds like it was made for Wiimote and chuck instead. Sin and Punishment worked really well using that system.
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>>333390257
and yet somehow he treats Andross like some sort of Shocker boss
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>>333390045

I like sci-fi. When I was like 9 years old, SF64 made sense. They're a bunch of animals, but that's because they're aliens from another solar system, and they're in these spaceships, which are like jet fighters but in space. Nothing unusual there!

Even now, I don't have any issues with SF64. The Arwing's wings are variable (they move) which is cool, and awesome stuff happens like the Great Fox covering your advance by firing giant fuck off lasers at enemy battleships.

That's all pretty logical, and I think having a sci-fi universe which makes sense creates a better atmosphere, and enhances the experience.

If I'm sitting there asking "how is that supposed to work? That doesn't make any sense" it detracts from the experience
>>
I'll never get tired of laughing at graphics whores whining about why video games aren't as super-detailed and realistic as James Cameron's "Avatar".
>>
>>333390626

I actually think the game looks fine and I'm glad they went with the SF64/Brawl Arwing design. I think it's the best looking one.
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>>333386716
https://www.youtube.com/watch?v=Ynym4QbJfzw
obligatory
>>
Imagine if you took the time and money wasted on Guard and instead made Zero better.

They might have even had time to code in voices from the TV or playing with the classic controller.
>>
>>333390479
I think you may be autistic
>>
>>333390762

I saw someone say something in another thread about muting the second screen to make voices come out the tv? Maybe that will work?

The fact this isn't even just an option in the settings is weak.
>>
>>333390762
>They might have even had time to code in voices from the TV

That was probably a purposeful choice Miyamoto wanted in on purpose, for the "novelty," of the radio since you play as a pilot. They can clearly have voices come out of the TV like past console Star Fox games if they wanted too easily.
>>
>>333390762
But it's a good thing the voices come from the surround sound gamepad, and that the focused gyro controls mean it's made for the gamepad. Why do you try to shitpost about these same fallacious points every thread? Don't you have something better to do?
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>>333391002
>they can do it but they won't
Chances are they used too many sound channels for other things and the voices were an oversight that the gamepad fixed.
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>>333390454

If it's like Zelda, Ganon almost always appears no matter the situation, this wouldnt be a problem for Andross as long as they use the right method to bringing him back.

>Captain Shears used bio science to ressurrect him, the same way the Space Pirates rebuilt Mother Brain and Ridley
>His return in Adventures would be fine if it was done the same way how Ganon returned via sacrifice, the whole "he revived himself in death" was stupid, it would've made sense if Fox and Krystal wrecked Scales that he sacrifices himself to reviving him especially if there was a point where he learns about him
>Could've easily returned as a cyber entity and completely taken over the Aparoid Queen upon knowing everyone about Fox
>>
>>333391089
Miyamoto clearly has proven he'll do weird things for the sake of weird things for better or worse, sometimes.
>>
>>333390285
not exactly, wiimote would require bounding boxes or for the camera to constantly aim at what your target is, as Sin and Punishment or Kid Icarus did. The focus on Zero is for the player to choose where to aim and what their target is, at least for all-range battles, which are the moments where the game really relies on aiming and maneuvering. For the base gameplay, though, pointer controls would probably work all right, if slightly looser
>>
>>333390762
Project Guard was a different game which was made into Star Fox late into development. Scrapping it wouldn't have automatically meant Zero would get its funding instead.
>>
>>333390045

People aren't allowed to want context? Stop being autistic
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>>333390928

No, I just grew up and the series didn't grow up with me.

I was hoping Zero would have some more serious sci-fi shit in it - and it does, I liked the cutscenes where the Cornerian fleet battle with Andross' ships and they're getting blown up all over the place and I also appreciated Fox's control tower fly by (danger zone). But on the whole it's gone from the srs bsns SF64 intro (remember? where the narrator explains the grim backstory about how Fox's father was betrayed and murdered?) to Prince Tricky and never really looked back.

I'm liking some of the dialogue in Zero, though.

>I'm NEVER gonna live this down!
>You got that right.
>he fucking explodes
>>
>>333391169
Yeah but read the post. Imagine, instead of a half-baked tower defense game tacked on to up the price by $15 you instead had a better Starfox Zero
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>>333391189
It's more autistic to nitpick about muh realism in a quirky starfox game of all things. I mean fucking anthropomorphic animals pilot them for fuck's sake
>>
>>333390479


One detail Zero is missing is how the Arwing's exhaust is suppose to be red in-atmosphere
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>>333390928
He's sort of right though, more eye for detail and such = Better game.

A good example is Splatoon, simple game but due to Lore, fairly interesting characters etc. it becomes much more of a living environment itself.
>>
>>333391461
You noticed that too? Fuck that bothered me.
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>>333391478
>Splatoon lore
>he thinks we were being serious
>>
>>333387687
It's fucking Star Fox. ALL YOU DO IS SHOOT
>>
>>333391532
Anon...i'm sorry but you are in the know right?
>>
>>333391478
There's really not that much lore in splatoon, most of it is just little jokes the devs dropped in with the lost sea scrolls
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>>333391461

That was a nice touch in SF64, but I quite like the blue after burner/exhaust so I'm willing to let them have that one.
>>
>>333391461
>>333391526
wew what the fuck I never even noticed that
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>>333389151
when the game releases and someone dumps it, so that i can fuck around in the game files and maybe grab some songs
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>>333391324
that's not how development works, though
>>
There is no foot missions right? Fox's ass is glued to the awing and won't leave the cockpit?
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>>333391585
Still, those scrolls, fun interesting character designs / personalities and the whole music / city design make it a whole. It just fits so perfectly together. I love it when developers put that kind of attention into their games.
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>>333391143
the thing is though, he never did that

also ganondorfs are all different much like how links and zeldas are
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>>333391721

Careful what you wish for - in Assault Fox would often be on an Arwing. But on the wing. Shooting at things. Not sitting, or hooked on. Just standing there and not falling off.

He needs to stay in the cockpit.
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>>333389557
I'm with you. It looks really sloppy.
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>>333391721

For right now

>There are people who seriously get assmad if he steps out of his ship
>Implying that isnt autism to the highest degree
>>
Only if they retcon Krystal out of existence
>>
>>333391324
We had this discussion last time, some anon even pointed out that "Project Guard" (it hadn't had the Starfox paintjob yet) had been casually developed for several years as one of Miyamoto's pet projects. It had no bearing on Starfox 0's development, which was done by a different development team (including a division from Platinum Games)
>>
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>>333388790
>>
>>333391815
but wingriding is great
>>
>>333391776

It's the same ganon you know of, did you not follow the timeline?
>>
>>333391843

Go play halo faggot
>>
>>333391843

I don't mind if he steps onto the ground. But it needs to be done right. Assault was fucking insane. He was fine in Adventures, but kept engaging massive reptiles in hand to hand combat when he could have just used a variety of weapons to engage them from a safe distance. General Pepper's "no guns fox" was one of the stupidest things of all time.

I mean, Fox is a mercenary, right? He'd just say "pfft, fuck this mission then! I'm taking weapons or you'll have to send the Cornerian Army to do this, which, by the way, you should have done in the first place."
>>
>>333392012
Demise?
>>
Assault was a good game
>>
>>333391884
Already done.

Katt's back and looking great (pink) as well.
>>
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>>333387850
>tfw tunnel flights
>>
>>333391324
Star Fox Guard wasn't even a Star Fox game originally. It was going to be it's own thing and had it's own handling behind it. That's like saying any rebranding is essentially time/resources wasted. Like how Kirby's Epic Yarn was originally going to be it's own game series before Kirby got slapped onto it. It didn't take away from Return to Dreamland which came out later or anything.
>>
>>333391843

The ground missions fucking sucked though.

No weight behind movement/jump, models were erected upright like Fox had a metal rod for a spine, aiming sucked, and the worse part of all was how the ground missions took place in an arena that was obviously designed for all-range mode dogfights yet where most of the the mission objectives were hidden all around the area on the ground.

I mean, sometimes you get a tank (which didn't fit in most areas that you'd have to travel into) and sometimes you get an arwing (which was worthless for the same reason) and the weapons that you collected were effectively worthless since the aiming sucked in general.
>>
>>333391884
>>333392196

>Implying

You got fucked a number of times already, why so butthurt over her still?
>>
I know that this won't have online but will it have local multiplayer? Armada and 64 local was max comfy.

Although the only thing I miss from Armada is Panther Caruso, he was a cool motherfucker. Fuck that nigger Andrew.
>>
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>>333392138

>Stinking Ape!

yeah, ok
>>
>>333392074
Demise is not Ganon.
>>
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>>333392242

Yep, this guy knows what he's talking about. It really was shit.
>>
>>333392330
literally /m/
>>
>>333392296
I can't decipher the meaning of your question.
>>
>>333392242
>>333392453

What if Zero isnt any different though? You forget the on foot was taken directly from 64s build.
>>
>>333392313
Star Wolf trio was the best.
>>
>>333392579
If Zero is shit then Star Fox won't see the light of day until Miyamoto has another dumbass idea he wants to test.
>>
>>333392579

Are you trying to compare the chicken walker to on foot missions?

Autism.
>>
>>333392242
>>333392453
rushed from the arcades

which is why I want a polished one

sadly it will never come to be
>>
>>333392330
I'd actually be really happy if Zero featured genuinely good dialogue, despite this not being on my wishlist as such.

I've just not come to expect it from Star Fox.
>>
>>333392757

Because it's a garbage concept.
>>
>>333390134

I don't want it to be exactly the same as the previous games. I want them to improve on the good parts - better graphics, more story, more character development, added gameplay elements if they make sense, interesting space environments. Zero is reinventing the wheel and it's unnecessary.

You know, if Zero was a completely new franchise I wouldn't care. I'd probably be ok with it. The problem is it's an existing series.

People wouldn't like it if a new MGS came out where Snake could fly and it's the same here.
>>
>>333392723
He's comparing the idea of the chicken walker, which is from the unreleased Star Fox 2, and used with levels from Star Fox 64, to a game on GameCube made by a different studio.

It really is autism.
>>
>>333392805

I think you might be alright on that front. See here:

>>333391301
>>
>>333392570

>The le retcon claim got fucked even before the history trailer
>Command as much as it is shit was released again
>Platinum is all over her and potentially every other girl you may like, even two who never got to see light
>The history trailer shows every single game
>Rumor is she appears in Zero anyway
>Some people asked Miyamoto about not only about her, but those who came alongside her, and two certain girls, the answer may not of been direct, but you can assume it means everyone shows up just based on the "I wont spoil too much"
>>
>>333392824
>judging a concept on something with potential

KI:U showed your point being wrong
>>
>>333392964
Well, here's hoping for some good banter.
>>
>>333392757

Because the concept itself is inherently flawed from the get-go.

I don't play Star Fox to travel on foot and search for random bugs in buildings and shit, I play Star Fox to pilot a space ship and shoot mofos out of the sky. Even when the action shifted to tanks and submarines and shit, it was still an on-rails shooter and the premise was simple enough to base an entire series out of it without it becoming stale.

Then, of course, Nintendo went full retard and kept fucking with their IPs with worthless gimmicks and half-baked ideas and here we are.
>>
>>333393107

I agree. They are to some extend abandoning their core fans.
>>
>>333393091
Zero couldn't possibly fuck that up.
>>
>>333392852
it's literally no different than subsistence's camera change for mgs3 or the addition of a camo meter over the viewcones of the previous games

The free aiming is a new gameplay element that makes sense, it gives the developers more freedom and options for level and boss design. I'm not getting where you're seeing them reinvent the wheel, especially when talking about a series that has turned into an action/adventure game and has used both analog and stylus control in the past. This is perhaps the most subdued and logical change the series has had in decades
>>
>>333393006
We'll see soon enough.

>Krystal not playable in Sm4sh, no assist trophy, no new trophy at all

I really hope she's dead.
>>
>>333393107

>He thinks the series is a generic rail shooter

I dont think you know what Argonaut really wanted to do with the first game, it only ended up that way because they werent familiar with the SNES hardware.

>Every game they made was a 3d open world exploring type game
>Star Fox 2 was damn close to this, whereas the first was only what you think it is because they had to limit that way
>>
>>333392852
>Zero is reinventing the wheel and it's unnecessary.

Not really. A lot of rail shooters have a control scheme that work like Zero, with movement and aiming being handled separately. Sin & Punishment pulls it off very well. Whether Zero pulls it off well, is another thing altogether, but it seems decent so far.
>>
>>333393328

Smash barely makes that much sense anon
>>
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>>333393454
*Sin & Punishment 2 pulls it off very well.
>>
>>333393037

Pit's walking is the same as the chicken walker. His moveset and movement style doesn't change.

In Assault, Fox became a generic TPS slug with like 3 shit weapons
>>
>>333393616
I remember people complaining about how the controls were too precise.
>>
>rip blue marine
too perfect for this world
>>
>>333393454

Sin & Punishment may indeed do it well. What I mean to say is this is a reinvented wheel for Starfox, not the rail shooting genre as a whole.
>>
>>333394280
Worst level in the game, mash torpedoes and lasers for 4 minutes and then giant enemy clam. Some of the better music though.
>>
>>333393107
the thing is the game would have more of those air stuff if it was polished and had been made purposely as a console game rather than an arcade game

>>333393179
>abandoning

every fucking time

>>333393775
more of a casualty of lacking dev time
>>
>>333393267

I think everyone accepts that Adventures was an ill-conceived idea by Nintendo to force Rare to completely change Dinosaur Planet into a SF game at the eleventh hour, and Assault was meant to be an arcade cabinet spin off.

Starfox is popular because SF64 created a large following of fans which are still willing to play games with SF characters, presumably in the hope it will be as good as the old games. That's why Nintendo keep coming back to it.
>>
I like Krystal
>>
>>333394760
SF64 fans like to overestimate their shit though, like rail shooters being big or SF64 being a giant
>>
>>333394547
We can talk what could have been. But at the end of the day Assault's ground levels were pretty dull almost coming off as unfinished or at least not refined.
>>
>>333394872

64 and SNES are the only saving graces of the series
>>
>>333384491

1080p 60fps
>>
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>>333394280
>he wants the Blue Marine back
>>
>>333391815
>often

He did it in TWO levels and only for specific sections.
>>
>>333394890
Agreed
>>
>>333395080
Make that 1080p 60fps and 480p 60fps simultaneously. That's pretty impressive.
>>
>>333394760

Assault was in development since 02, you would've shat on it anyway even if Adventures didnt happen.

Just like Mario 64 and OoT, which spawned the most cancerous group.

>Shat on Sunshine and ironically got butthurt over the half A presses meme for fear of Mario 64 being ruined

>Hated Wind Waker for a year upon its debut cause it wasnt like the tech demo they saw, they even complained about Twilight Princess and the rest that followed

>Hated every game after because it wasnt a direct copy of their masterpiece that they even delude themselves by saying they're not real games

The trinity of autism, the 64 games is exactly that
>>
>>333395091
The Arwing should have a aquatic transformation and there should be levels where you can dive from air to water.

That shit would be hot.
>>
>>333395351
I never knew I wanted this until now
>>
>>333384689
>The graphics are bad
What the hell are you using as a comparison? If it's not within other games within the system, it just shows an awful bias.
>>
>>333395330

Actually, I bought Sunshine on release day and played the hell out of it.

I was disappointed about the tech demo though. But SF64 and OoT were darker than Mario 64. Mario is always bright and carefree, and I thought the new setting and water jetpack mechanic was creative and created a warm, playful atmosphere.
>>
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>>333395351
Holy shit.

This actually sounds pretty dope.
>>
>>333395612
Aquas could have an all range area where you have to shut down underwater surface to air missiles while contending with a team of Gundam mechs in the air.

The Gundam mechs combine into a giant mech for the climax and it has different attacks in the air and in the water.
>>
>>333384213
Is there a video of this? I can't seem to find anything.
>>
>>333395783
Compared to other Wii U titles
>>
>>333395893

NOW I WANT A STARFOX GAME WERE THE MAIN BAD GUYS ARE A GROUP OF POWER RANGER TYPES
>>
>>333395893
>seamless battle between water and air, diving around like motherfucking flying dolphins

Just fish my shit up
>>
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Post Krystal
>>
>>333395983
https://www.youtube.com/watch?v=ieZ5PQrKisc
>>
>>333396302
holy fuck that's hype
>>
>>333396302
the important thing to take away from here is at one point the video skips ahead by one minute and the player has lost most of their health
which means there is probably a super awesome phase of the fight they aren't showing
>>
>>333396139
>They all have their own color coordinated ships
>And a mecha
>>
>>333396721
>each Power Ranger had an animal theme
>but now THEY ARE THAT ANIMAL
>>
>>333395003
>adamantfanboy.jpg
>>
>>333395330
64fags are generally cancer
>>
>>333396302
>The Star Wolf theme is one of the most iconic songs from the series
>All about the badass dogfight with your rival
>How should we spruce it up for SF0?
>...slow orchestral take with a choir?
>GENIUS

Between that the voice actor's dopey line reading, I'm done.
>>
>>333397297
which is weird because Assault also had an orchestral Star Wolf theme yet it was much better
>>
>>333397297
Did you get this upset when they had a chorus for Bowser's fights in the Galaxy games and NSMBWii?
>>
>>333397297
don't you know anything? slow orchestral version of songs mean the stakes are higher than ever!

plus the voice work has always been dopey, thats why the game is so quotable, because of the silly delivery
>>
>>333397297
It could be worse honestly. I would have liked a more faster paced remix myself but it's still alright.
>>
>>333389865
>Miyamoto
>letting anyone but the "main character" be playable
>>
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>Not pandering to furfags

It's like nintendo wanted it to flop
>>
>>333398420
If that's what it takes to avoid pandering to degeneracy I'm sure they'd be happy with their decision.
>>
>>333397943

Assault was supposed to have you play as everyone with their own plotlines, if it was like Doki Doki Panic, you had to go through everyone to even finish the game. At least I assume that was how Doki Doki Panic worked based on the level system because the four characters all had separate branches.

>Fox
>Falco
>Krystal
>Slippy

It would've been much better if that happened, cause then the replay factor would've been higher.
>>
>>333397194

Its fucking true. That's Why Zero exists, to wash away the Krystal trilogy autism
>>
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>>333398732

Me too! maybe when they go bankrupt and their IPs go for auction a worthwile developer like sony will snatch them and give them proper treatment.
>>
>>333397451
I don't know what it is about Assaults version - maybe the Spanish flare? - that makes it work. I guess because it had some character to it.

>>333397463
Those are wholly different scenarios and you know it.
>>
>>333398732

Anon, unless you're retarded, everyone else in the game is no better. In fact, three guys in particular get the most repulsive material compared to her and Katt, and they too got said shit, but not as much as they do which still happens.

The worst part is how hostile they are about it, actually it's funny because even a simple joke comment about Fox or Falco being paired up with their ideal mates pisses them off.
>>
>>333398979
>Nintendo
>going bankrupt over 1 franchise
Nigga they're drowning in money.
>>
>>333398917

>T-they're the real games, the others didnt count!

If this isnt delusion then I dont know what is.
>>
>>333399123

lmao keep crying over your fanfic
>>
>>333399001
It's the exact same thing and for the exact same reason, adding a wordless "Aaaaaaaaaa ooooooooh" choir makes it sound more tense and epic. There's a reason they do it in a lot of movies.
>>
>>333399001
spanish flare, and despite being orcehstra, it was still fast paced

>>333398770
I assume Peppy and Wolf too since they're playable in multi too?
>>
>>333398917
>muh Krystal

every fucking time

I loathe Krystal with passion yet consider Assault top notch and worthy, and a shame that it never reached full potential because of Nintendo and 64fags
>>
>>333399289

>Gets analblasted over someone calling you an autistic purefag with a delusion on top of it
>Tries to backpedal and act smug
>>
>>333387850
i like that speed
>>
>>333399431

Krystal is the one common element all the shit games have. She's simply a symbol.

you fucking sperg
>>
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>>333384213
METAL GEAR?
>>
>>333399338

I believe it was just the four, Peppy even before Adventures kinda just stopped fighting because he aged, plus I think the death of Andross was enough to say "yeah, fuck it i'm done now".

Wolf i'm kinda surprised they havent really done yet, im not counting Command because that doesnt exist. Ironic because I found the bounty thing ok, just the plot on his end was stupid. "Hey lets like do this and we'll be lifted of it for no reason
>>
Krystal did nothing wrong
>>
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>>333399761
>calls someone sperg over something that claims as a "symbol"
Thread replies: 255
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