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How is the weapon degradation system for DS3?
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I played DS2 recently, and holy shit, the weapons practically melted with each hit.
>>
it's way, way better
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your weapons never break basically, durability might as well not be a thing
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>>333368129
It was just me or wepons degrade faster when you're summoned? I swear My weapons barely survived one successful summon as a sunbro.
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>>333368340
So back to DaS durability, eh?
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>>333368129
They degraded faster due to being tied to the framerate. Running at 60 FPS caused your weapons to degrade twice as fast as the console versions locked at 30.
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>>333369338

they fixed that in SOTFS

they still broke really fast compared to the other three games, but I never had an issue with a weapon getting even close to half durability unless i smacked it against a wall 20 times
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>>333369338
Also ds2 had durability numbers at 1/10 what they were previously since they repaired at every bonfire unless truly broken
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>>333369338
this was fixed

weapons also degraded faster by design, as they were auto-repaired when you rest at a bonfire
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>>333369421
>but I never had an issue with a weapon getting even close to half durability
Then you must not used many curved swords. Holy fuck those things were delicate.
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I hope it degrades slower than 2 but you actually have to pay for it to be repaired instead of it happening by itself.
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>>333369875
Well, too bad. Because it does.
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>>333368129
While we're at it, how does ADP work in this one, is agility still as fucked up in DS2?
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>>333369238
except it replenishes at bonfires too
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>>333368129
>I played DS2 recently, and holy shit, the weapons practically melted with each hit.
You should stop pirating games.
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>>333370006
There's no ADP. You have the DaS1 roll below 70% equip load with the same amount of iframes.
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>>333369338
I don't know if that even explains it. I remember early on in the game I broke like all five of my weapons and had to run through the enemies to get to the bonfire.
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>>333370198
Good, now I can get excited for the game again.
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It has by far the most irrelevant durability system in series simply because it uses slow as fuck DS1/BB weapon degradation speed PLUS fixes all your shit at bonfires like DS2.

It's still needed for some very rare attacks like MLGS' beams but overall it's completely irrelevant, i've never rested at bonfire for like two hours of pvp with smuph's hammer and this shit only went down to the half of its durability.
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>>333369338
>mfw Japanese PC ports

Why don't nips know how to make anything for PC outside of jackoff material?
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>>333370505
Thank god, seeing the durability bar going down a chunk everytime I hit three enemies at a time with my sword was painful. Pretty much like everything in that game actually.
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>>333370649

>implying they know how to do that either

every h-game i've played looks like a 2001 ps2 game but cripples a computer capable of playing new releases perfectly fine at max settings
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>>333370818
good point
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>>333370649
Your post reminded me of when /g/ when to shitpost on 2chan about how they avoid Linux.
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>>333370979
>we don't care about freedom
Yeah they've long since made that apparent.
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>>333368129
Weapon degradation was way better in DS2 (after framerate bug was fixed) compared to DS1

>DS1
>repair system is basically pointless and a non-issue, might as well not be in the game
>all you have to do is spend a few hundred souls on repairing your shit every time you sit at a bonfire and then never think of it again

>DS2
>it's actually part of gameplay now, it's something you have to think about
>items break faster but repair automatically when you sit at a bonfire, you only have to pay to repair a broken item
>if you play a long while without sitting at a bonfire there's actually a chance your weapon might break, and weak rings are a concern
>more enemies that degrade your equipment, and they are a threat now
>repair power is useful again

>DS3
>it's basically pointless and a non-issue again

Good work From
Miyazaki apparently learnt nothing from the few things DS2 did well
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>>333368129
It's like Bloodborne where you don't have to worry about weapons repair until, like, two bosses.
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>>333371554
This. Brass Knuckle Ring was actually useful...
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>>333371554
I mean degradation is a pretty shitty mechanic in Dark Souls. RuneScape 4 best degradation
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>>333371554
Weapon degradation is a pretty shitty way to incentivize players to get invested in characters.
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>>333371554

DARK SOULS 3 CONFIRMED FOR CASUALIZED TRASH
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>>333371554
level design and boss design in DaS2 was subpar but fuck me if it didn't have more in depth gameplay mechanics
diregarding the meta (which all games have) the variation of the unique equipment the plentiful infusions as well as some creative spells made for some interesting and many times effective unconventional builds
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>>333371554
weapon degradation has no place in any game besides STALKER
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>>333372158
>>333371834

N-no! DaS2 s-sucks! It was t-terrible!

Aside from technical hiccups and some dubious design choices like i-frames being tied to ADP and homing enemy attacks, I think DaS2 is easily the most fun of any Souls game.
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>>333371554

this desu
If you're going to put a mechanic in, at least give it some sort of purpose for existing.
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Why does armor still have weight? They all have roughly the same defenses this time around, like bloodborne, yet half of them are insanely heavy and you can't even upgrade them. Why.
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>>333372303
if it's a bad mechanic (degradation) I'd rather it be minimised
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>>333372341

Is poise still a thing? Are the damage calculations roughly the same as in DS1/2?
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>>333372295
I actually couldn't even finish it. It left such a bad taste in my mouth every time I played it.
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>>333372341
what is the point of armor in the souls games in general when everything does 800+ damage on ng+ cycles
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>>333372502
fashion
>>333372449
pretty much the same as DaS2
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>>333372426
what's bad about it?
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>>333372502
Fashion Souls
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>>333372502
um for NG?
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>>333372449

Poise is in the game but I can tell you that it either doesn't work and needs to be patched or just doesn't do shit.
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>play DS2
>get the Spider Fang
>wow cool weapon you can shoot spide web shit
>after literally about 5 uses of that it breaks

Fuck you Dark Souls 2
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>>333372637
so just like das2?
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>people say strength builds are shit
>someone posts this

Now I'm conflicted.
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>>333372426

If the mechanic isn't going to be utilized to any significant degree, then it shouldn't exist in the first place. Long term degradation doesn't serve any purpose in a game where you could repair it for pennies at any stop. You could count all the situations where degradation was a real threat in DS1 on one hand.
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>>333372637
So it's basically DaS 2 now?
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>>333372545
>>333372557
again what is the point of armor when leather and soft armor outfits are gonna look so much better and comfier than any of the heavy sets?
at least give the heavy sets the advantage of doing the thing they are supposed to be doing which is to absorb meaningful amounts of damage
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>>333372664
that's a dex weapon though, you can trade that boss' soul for the STR variant artorias' greatsword
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>>333372664
That's a dex weapon.
But STR are really good mainly because of FUGS doing ridiculous damage.
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>>333372664
Who told you that? STR is the new easy mode in Dark Souls 3 until they fix magic.
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>>333372664
This webm is getting me motivated.
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>>333372664
FUGS or GTFO.
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>>333372686
poise in DaS2 works now it is patched apparently it was bugged
if you are not doing anything it simply allows hits to lightly flinch you until you reach the poise threshold
when you are doing actions it actually works like hyper armor until the very same threshold is reached
no more 1 hit dagger stunlocks on full havels anymore
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>>333372740
>>333372780

>big two handed sword is dex

Weird, but as you said there's a str version as well.
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>>333372902
https://www.youtube.com/watch?v=Eff0HgjbZd0
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>>333372664
I'm still not sure on whether that move is fucking cool or just plain silly. Maybe it's both.
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>>333372902
But it's not two handed? He's holding a dagger in the left hand.
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>>333372902
The STR "version" is literally just Artorias' sword
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>>333373048
You can one-hand every two-handed sword in the Souls series.
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>>333373038
It's effective at least.
https://youtu.be/qUVCPADTGlk
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>>333372718

Like Lords of the Fallen. Get the heaviest armor and you can tank like a boss. Battles becomes less of skillfull dodging and more about attrition and planning because of said attrition.

I never liked that about the Souls series, how armor is literally pointless. In DaS you actually play better without any armor at all.
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>>333372546
what's good about it?
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>>333373135
And you can't two-hand this one. It's special.
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>they didn't fix artorias' armor's chicken legs
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http://webmshare.com/yKPZW
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>>333373223
or rather, when 2-handed your character still holds it on one hand with the dagger in the other(dagger is part of this weapon)
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>>333373167
it adds more gameplay, now tell me why that is bad
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Weapon degradation?
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I'm pretty pumped about trying a luck build since it seem to be useful now as combat since it affects bleed and poison.
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>>333369421
>>they fixed that in SOTFS
No, they didn't.
It was still there.
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Why'd they get rid of lances in 3?
They were my favorite new thing in 2. I really felt like a huge tanky motherfucker when I had my huge tanky pointy phallic weapon.
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>>333373570
there's at least one really long dick extension
i mean
lance
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>>333373570
Lances are in 3,i'm pretty sure it is Maldron's great lance as well.
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>>333373343
>it adds more gameplay
may as well put 5 mobs in every boss area and make every empty hallway longer
degradation adds nothing, in DaS1/BB it was tedium in DaS2 it was annoyance
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>>333373435
At least they had the courtesy to put a bonfire right there because they knew everyone would die 10 times fighting the stone poison dragon
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>>333373687
truthfully Elana was way worse
I defeated Sihn in the 3rd try
Elana I was stuck on for 3 days
such bullshit boss
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>>333373670
>may as well put 5 mobs in every boss area and make every empty hallway longer

That's not the same and you know it. Clearly you don't want a serious discussion so I won't bother. It's the same dumb non-specific complaint as always: "repairing is annoying!"
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>>333372664
>Those animations
>Those spins
Stop, I can't get hyped again.
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>>333372664
I need these spins in my life
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>>333374269
>That's not the same and you know it.
they both add more gameplay
>Clearly you don't want a serious discussion so I won't bother.
a total cop out
>It's the same dumb non-specific complaint as always: "repairing is annoying!"
unlike your very specific "it adds more gameplay"
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>>333373670
Stop using katanas you weeb fuck. I've played a shitton of DaS2 and the only time I've ever had a problem with durability was during a Belmont run where I used the Old Whip.
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>Don't have to repair armor
Fucking nic-
>Can't upgrade them, either
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>>333370979
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>>333374718
>Implying upgrading armor is a good thing
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>>333374718
Why would you ever upgrade armor

You're supposed to play naked
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>>333374718
>outfits made of leather and metal
>they are upgraded by using chunks of stone
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>>333374961

Magical runes laddie.
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>>333373670
I played through DaS2 with a GS and never had a problem. I think the only playthrough where I had any sort of problem was my rapier playthrough, but then I actually git gud and used repair powders like intended.
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>>333374961
Realism went out the window when they introduced the main character as an undead who heals with OJ, famalam
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>>333375057
a vast majority of the gear in the game isn't magical
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>7th or so playthrough of Dark Souls 2
>Massive STRfag, always use big stronk weapons like the greatswords and greathammers
>Decide to be a DEXfag this time and use a rapier
>The game becomes 10x easier
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>>333372664
GATSUUUUUUUU
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>>333372664
Oh boy I can't wait to see Shitter's Spear 2.0 every single time I see another player.
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>>333375370
You should try magic, family
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>>333373860
>Elana
>bullshit
She's piss easy.
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>>333375370
In DaS2 EVERYTHING is weak to pierce. It gets even worse if you use the leo ring everything just fucking dies.
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>>333371554
I'd agree with you if degredation of weapons wasn't a completely bullshit mechanic to have to manage.
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>destroyer of worlds blunt/pierce in DeS
>weird pierce only that worked alright with leo ring in DaS
>slash/thrust with a weird special ability in DaS2
Did DaS3 make my baby great again?
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>>333372295
>That thoughtless mob placement
>Those easy boss fights

Did you even play the game anon?
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>>333371554
>Dark Souls/Demon's Souls/Bloodborne
>Weapon degredation means you can use your favorite weapon as you see fit, repairing when durability gets low or when you feel it needs it

>Dark Souls 2
>Lucky to even get through one area before needing to swap to another weapon before you hit the bonfires
>No Bonfire runs are a lesson in masochistic behavior and constant swapping between weapons because none of them survive longer than a few kills
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>>333375585

I thought everything was weak to strike, i breezed by only using mace+10 on my playthrough.
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>>333374961
The ore is blessed by the presence of the sprites, anon.
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>>333374565
>>333375060
I played through the whole of NG without having a weapon break
it's still a shitty system
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>>333372664
>we want bitcher/dragon age/flashy western rpg audience.
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>SoTFS
>using anything other than thrusting weapons
>game forces you to fight in tight corridors
>weapons break like they're made out of plastic

It gets easier once you know exactly where to go, but it's a fucking pain when starting out, hit a wall once or twice and you're lucky to make it to the next bonfire without the weapon breaking.

Coupled with the fact that repair powder was relatively expensive and didn't even restore 100% durability was bullshit.
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>>333371554
>game about using what you want how you want whenever you want
>NUUU FUG YOU YOU HIT A WALL NOW WEAPON BROKE
Yeah, na. You either make it so degradation is a core part of the game and meaningful or you dont do it at all. DS2 did absolutely fucking nothing for degradation but force you to bring 2 of the one weapon.
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>>333375585
You've got it wrong, there was some bug that enhanced the damage that Strike did and made it objectively stronger than other damage types.

But playing with the large club was already ezpz enough, I can't imagine how boring that guy's play through was if it got 10x easier.
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>>333375858
>not just using the Estoc
Its always been the greatest weapon
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>>333375545
I remember a time when the Santier Spear was a legend.

>Everybody says it's shit
>Day after launch I decide to run the durability down just to see what would happen
>No one believed me when I said the head broke and it became a dual blade
>Posted pictures as proof
>Now it's a giant faggot mark of a weapon
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Might as well not be in the game. Auto repairing at bonfires makes it a non issue. I only saw 'Weapon at Risk' once, and was using Uchi.

The only time your weapons EVER become 'At Risk' is when you've been fast fast-traveling a lot but not actually resting at the bonfires.

So farming, getting items you missed, NPC questlines, etc.

Which is stupid since Katana's have their low durability as a draw back.
>>
Since 3 seems to be content on fixing 2's mistakes, can I assume that poise is a thing that actually exists again?
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>>333376338
I call bullshit

try going through No Man's Wharf with an Uchi, fighting every single enemy including the boss, without using a repair powder.
>>
So do greatswords still stunlock for 2 full hits in DaS3?
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>>333375980
ever used a rapier? makes the game a joke
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>>333376338
It is a gimmick for enemies and areas that can break your gear and spells, how does people not see that?

Also stop justifying das 2 bullshit, playing with katanas and daggers were literally impossible because it broke in the first 5 enemies, god forbid if you swung against corpses
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>>333376516
poise only affects the amount of hyper armor frames you get for heavy weapon attacks, theres a minimum already if you have 0 poise but you get more as you add more poise
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>>333376842
>waaaah I might have to carry two weapons or some repair power
g██ g██/spoiler]
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>>333377130
Hyper armor as in it'll let you continue a swing if you get poked half way through one or you take less damage from getting hit or both?
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>>333377773
The former. In fact, you'll take more damage because of counter damage.
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>>333377257
>inconveniencing the player just for the sake of it

DS2 did a few things right, lets not pretend weapon durability was one of them.
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>>333375057
kek
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>>333372637
It works combined with hyper armor, so you dont get faggots using dex weapons in heavy armor.STR weapons get additional poise from armor when in hyper armor state.
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>>333375370
I can confirm that this is true. Here's a way to test this. Try fighting the Pursuer with any regular slashing sword and after that try with the Rapier, the damage is nuts. But im more into STR too. Who /BastardSword/ here?
>>
Am I the only one who never had weapon durability issues unless it was because I was spamming special attacks like MLGS beam?
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>>333373536
For like a week, they did patch it
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>>333378673
Only filthy DEXfags (aka casuals) complain about it because of their brittle gook swords.
STRbros use trusty, equally strong weapons that never wear down.
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>>333375980
Strike was the strongest base type because most enemies were knights which are weak to strike.

If you min/max I'm pretty sure rapiers were still stronger due to rob/flynn/leo due to counter attack.
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>>333373536
It was patched when consoles got 60 fps (ie, the xbone and ps4 were gud enough for it), which was with the SotFS release.
So yes, it was pretty much fixed with SotFS, and not because it inconvenienced PC players, but only now because it would affect console players too.
From can be huge fucking shit heads some times.
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>>333378787
I've steam shared with a friend recently and they had Dollar Scholar so I played it to see the differences.

If they "fixed" anything they either adjusted values so minimally it's practically unnoticeable or didn't do shit.
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>>333376052
broken santier spear was one of the dumbest things
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>>333372664
>people who use this in pvp
>literally the only thing they do is this
Worse than katanafags desu
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>>333379083
Looks easily roll-over-able and parry-able desu senpai.

Can't wait to shit on shitters.
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>>333371554
Except you're forgetting that bonfire placement in DaS2 is trash because of how frequent they are. The only pieces of equipment I've had break on me frequently are rings of life protection and the third dragon ring in PvP.

>More enemies that degrade your equipment
>Jihadist mummies in dragon aerie that instantly break all your armour
How about you fuck off
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>>333379016
I think they did fix it but then they threw more enemies in every area so you still ended up using about the same amount of durability.
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>>333379150
It's not, like the entire animation is spent attacking so expect to be stunlocked if you roll anywhere but backwards. Parry is akward since you can't parry the sword in that attack, you have to parry the dagger.
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>>333379083

There is a video in this very thread on how to counter it.
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>>333379391
>Parry is akward since you can't parry the sword in that attack

But you can
>>333373153
Just in an awkward way.
>>
You MIGHT break a sword if you never sit a bonfire once in the game

It really doesn't even need to be there, you might have 10% damage by the time you beat a section and once you sit at the bonfire it's repaired
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>get santier's spear
>never worry about durability again

Wow that was hard.
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>>333370021
that's gay
>>
>>333379494
Yeah, nah.

Grab a straight sword and go clear out the entire way through the forest, you'll be lucky if your weapon doesn't break by the time you get to Melentia.

I played SoTFS for the first time last week and the weapon durability is still ass, slightly less ass than vanilla DS2, but still ass.
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>>333379878
Pretty sure he's talking about DaS3, anon.
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>>333375817
That's a good thing considering how cancerous the Dank Souls audience is
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>>333376029
Shit broke way too easily just like any other thrusting sword
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>>333368340
good, ds2 durability made zero sense, especially on pc
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>>333369338
>think this was a joke
>start laughing
>people commenting make it seem real
>mfw
>>
>>333371554
>play with large club
>not even enough durability to kill everything on path to freja
Oh yea what a great mechanic.
>>
>>333381319
>made zero sense
>a brittle weapon like a katana quickly breaking if you smash it against bone and armor for long periods of time without rest
>made zero sense
I'm not exactly /k/ savvy, but isn't that actually a lot more realistic than everything being made out of pure nintendium?
>>
>>333381439
Not a joke, just google framerate durability bug
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>>333381439
It is or was real, some enemy animations on PC were twice as fast as well.
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>>333381636
five minutes isn't a long period of time
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>>333381748
It's more realistic than 5 years.
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>>333381560
>Use a different weapon for a while
>Use repair powder/spell

git gud
>>
>>333381842
No its not
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>>333381560
>not even enough durability to kill everything on path to freja
Just use a damn torch, unless you're talking about vanilla I guess
>>
>>333381930
I don't want to use a different weapon or spend soul memory on powders, fuck off with your inane mecjanic
>>
>>333382105
Can you even buy repair powder before Drangleic Castle?
>>
>>333382105
fucking child
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>>333381439
It's real. If your weapon clipped through a dead body it went down even faster.
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>>333372664

>uses the offhand weapon to ground himself before spinning around

Fucking fantastic.
>>
>>333384098

Fuck me i didn't notice that at first, keeps getting better and better.
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