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FFXV Combat
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You are currently reading a thread in /v/ - Video Games

Thread replies: 255
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Okay /v/, this is by far the best Platinum Demo gameplay I've seen. So, after watching this, do you still think the combat in the final game will be lacking?

Skip to 1:50

https://youtu.be/W9mOq9xAR0c?t=1m50s
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How do you dash back and forth in mid air like that?
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>>333361595
For a guy that's basically flailing his sword like a flyswatter, Noctis has surprisingly great footwork.

Just my two cents. Pic unrelated
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They ever explain why Noctis and company can do the summoned swords stuff?
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>>333362102
who cares, its fucking video game
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yes. I just watched 45 seconds of holding circle in the air, backdodging when he telegraphs a huge attack, and warping forward to close the gap
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>>333361595
Too bad this thread will die and the other FFXV thread full of gay shit will keep going
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>>333362102
Yes. It's his bloodline ability connected to his country's magic source. Noctis then lends his power to a selected grup of people who are his "Swordsworn" and act as his closest guard.
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>>333361595
>dash close
>mash attack button
>enemy starts up attack
>dash away
>rinse and repeat

wow, such amazing combat
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>>333362403
Oh wow it's almost like he's playing the game
The combat isn't deep at all, but it was never meant to be, it was planned from the beginning that it'll have around the depth of a KH game
Yet every thread wants it to be a full fleshed action game, but if it would be people would still hate on it
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>>333361595

Pretty bland video in comparison to this combo video

https://www.youtube.com/watch?v=hdOANsxjZ78
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>>333361595
>So, after watching this, do you still think the combat in the final game will be lacking?
>Skip to 1:50

Forget watching. We played that.

It looks visually cool, but it feels like a disconnected affair. If you're going to have random pre-scripted animations then make sure your animation frames have constant feedback.

Rocksteady had it perfect with blue/yellow/red counter icons. Batman could attack, stun, and evade in different ways but you still felt like you controlled it.
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>>333362537
it's almost like changing a franchise's genre to a shitty version of a different genre and still has problems the new genre solved a decade ago would make people upset
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>>333362449
>>333362102
Their country even has a Creation myth about it.
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>>333361595
wow, even worse than witcher 3.
Why should I pay 350$ for a "press O to win" 20fps stutterfest?
I's rather get blood&wine
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The only people who don't think this looks fun are salty PCfags.

This is a fact.

Also when KH did this kind of combat everyone loved it. But now that FF does it everyone ( mostly PCkeks ) get salty.
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>>333362663
videos like this are misleading because the dude does like 5% of the giant's health and completely depletes his mana bar, and then cuts away instead of watching him sit in stasis for 10 seconds or however long doing nothing at all
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/v/ will always say its lacking, until it gets a pc port of course

Just look at dark souls and dragons dogma
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>>333362887
>dragons dogma

HOly shit , that game was terrible.

I pirated it and immediately deleted it. It feels like baby's first unreal game. Everything feels so shallow and corridory.
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>>333362762
>If you're going to have random pre-scripted animations then make sure your animation frames have constant feedback.
Yeah it's pretty odd.
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>>333361595
>>333362663

I think Noctis could sometimes attack a little faster especially since the game has way faster enemies than the giant
There were some enemies in the Duscae demo that you could barely keep up with
The combat works fine in the demo even with slight input lag (that exists even if people deny it) and the somewhat slow animations, but they seem to forget that the whole game won't be just one big room full with warp points to fight against a single slow enemy
And i doubt i'll actually end up doing a lot of air combos in the actual game. unless airborne enemies show up every now and then, they look fun, but they're not that fun to do when you consider that the game is at least 50+ hours long no matter how flashy they are
I'd resort to playing way more efficient pretty quickly, which the combat works great for, but i don't know if it will be a fun way to play for a game that long either
Like webm related, it looks boring as fuck, but it's a fast way to kill the giant
But then again most normal enemies probably won't require more than just normal broadsword combos
Overall i hope they add a lot to the combat through abilites and other weapons in the final release, because as it is now it's not simple enough to get you through the game without always paying attention, but also doesn't have the potential depth that it keeps the combat fun for 50-60 hours
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>>333362763
This.

I am immensely disappointed that Square turned final fantasy INTO kingdom hearts.

I don't even like 7, and I'm mad that the remake's gameplay is going to be like this.
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>>333362865
MP will be balanced out in the final game with gear.
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>>333363001
As far as we know the combat in FF7R will be a lot more like CC or a mix of CC and X-2 with AI doing their own thing as long as you don't take over the controls
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>>333363035
Yeah, and FFXIII gets good right when you get to Gran Pulse. So they said.
>>
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>>333362537
It's a big downgrade from Duscae 2.0, and input lag
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>>333363098
Wasn't a fan of Crisis Core, but that's just me. I'm just not Square's target demographic anymore, and I really haven't been since FF 10.
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I really like the FF series, but no FF was ever an amazingly great game, so why would it start here
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>>333363113
>Noctis lives

PC Confirmed Guys!
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>>333363280
Maybe not 'amazingly great' but I can understand how IV - X could strongly resonate with people. Whether it was their first ff, or just something very different. IX is probably favorite rpg, and one of my favorite games.
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>>333363237
I liked both demos, but you can still do all the things you did in Duscae except for the perfect guard which may be available in the full game, but is available in form of the shield
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>>333362449
Id rather they not explain it that come up with some bullshit like that.
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>>333361595
It's alright but needs tightening up.
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>>333361831
Just hold the attack button and flick the stick around. It's disappointingly easy.
It takes MP though, so it's not infinite.
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>>333363595
You must've never played a videogame
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Looks like Monster Hunter only your character is 300 times faster than the monster and you can teleport around all you want.
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>>333363660
I have played plenty. Partly why I've had my share of bullshit.
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>>333362993
The main issue is that it's clearly designed for the "hold button to attack" mentality instead of mashing it, which is why the animations feel prescripted.

Unlike what they were during the TGS '14, despite the combat also being "hold attack button" back then.
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>>333363738
Yeah, but in the full game there're also monster that are more than twice as fast as you
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>>333363805
woops, wrong webum
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>>333363805
Man, that combat looks so much better. I wish the demo codes never expired.
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>>333363912
It's literally the same thing sans the ability to change weapons on the fly.
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>tfw franchise fans get shit on by square-enix making a shitty, watered down action game targeted at people who don't even like JRPGs

I feel so fucking betrayed by this game.
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How does one even play the updated Episode Duscae? I just redownloaded it but everything seems exactly the same. Is it a separate thing I have to get or are the changes just that minuscule?
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>>333363805
Yeah, it been years and they listened to feedback several times, which isn't always great, since you'd expect them to know how to make a combat system by themselfs after KH2FM
It's like they're almost done with the game, but they still can't fully decide what the combat system should be. Multiple normal attack animations per weapon and attacking only by actually tapping the button would already improve it a lot
>>333363912
It's actually the exact same thing except for one guard change, but in PD you can do air combos
If you had the PD combat in the Duscae area with your party you could to the same things as the webm shows
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FFXV Combat
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>>333361595
game looks retarded and marketed towards edgy boyband teens.

fuck entire FF series except 1-3
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>>333364147
But 6 is the best
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>>333361595
I'll have to see spells and team combos and stuff

swordplay is boring to me

I already have dark souls for that shit
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>>333363971
>>333364084
But the whole system of assigning weapons to different parts of your combo is the only part of the combat that looked interesting.

With the ability to change on the fly, it's just boring.
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It's time to dump some webms?
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>>333364206
This, Duscae combat was way more interesting
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>>333364206
And with presets, it's obnoxious to change and boy, I hope you picked a good combo before entering that fight with the enemy you've never seen before
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>>333364206
That's inconvenient. You can be more flexible with your combo flow by being able to change weapons on the fly though.
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>>333364206
I think that's the problem with both versions
The combat isn't simplistic enough to get through every normale battle without paying to much attention like most turn based or ATB FF games, but it also doesn't have the depth or precision that would keep it interesting for the 50-60 hours of playtime
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>>333362528
^This.Looks basic and bland as fuck.Enemy movesets also are generic le slow swings and slashes.
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>>333364206
Fighting a speedy enemy with slow weapons set-up would be annoying as fuck.
Also defeats the purpose of the weapons themselves such this weapon would be effective against this and that against that.
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>>333364219
This looks like combat from the second demo but inside duscae
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Is there a comparison video for Duscae and Platinum Demo combat yet?
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>>333364536
Because surely every enemy in the game will be a giant ?
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I don't care. I just want to play the game already. Just put it in my hands. I only come into these threads cause I'm bored as fuck.
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>>333362537
>people pointing out that it has shitty combat
>NO IT SUPPOSED TO BE SHITTY THAT IS HOW IT WORKS YOU RETARDS
i dont even
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The thing that baffles me is that their intention with the whole weapons switching mechanic was to "give player the feeling of more direct control", yet they still refuse to take out that awful mechanics of holding down the button.

It feels like you just watch some sequence of shitty prescripted animations instead of actually controlling your character.
Fucking Tabata.
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So is jumping and back dashing a better dodge then normal dodge rolls?
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>>333364656
Pretty much
Just remove it and let us only do combos through actually pressing buttons, which would automaticly give you more control
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>>333364574
Who said that.All i wanted to say was why cant giants actually have a good and varied arsenal of movesets? This is just flat out lazy and boring.
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>>333364660
The best dodging tool in the game is warping with triangle with your fire spell equipped.

It has enormous invulnerability frames and allows to follow-up with aerial/ground combos afterwards.
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>>333364660
Only if you want to get far away, otherwise use the normal dodge hold thing or timed dodge
As far as i know the roll barely has any inc frames so i don't know why it even exists
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>>333364735
>>333364656

You CAN do that though, no one is telling you that you need to hold down the button.

And for fuck's sake people in this thread are acting like you can just keep the circle button pressed and that's the whole combat system, as if that actually worked
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>>333364567
>comparison video for Duscae and Platinum Demo
here's one https://www.youtube.com/watch?v=kSfmKiceiQs
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>>333364845
the videos in this very thread show that you can just hold circle and backdodge when necessary for the entire fight
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>>333361595
This demo is so fucking boring holy shit
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>>333364845
Yes you can, but the animations are clearly tweaked in the way to correspond with the holding down the button instead of mashing it, hence all the awkward pauses when you try to mash the button.
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>>333361595
>So, after watching this, do you still think the combat in the final game will be lacking?
Yeah, cause it isn't fun for me.
It's neither an action game nor jRPG. It's somewhere in a middle and it's kinda shows.
If I want to play jRPG or action game - there are way better options instead of this mashed mess.
I really got bored out of it, demos were lackluster.
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>>333364896
There's a lot more than that going on, if you can't see that then you're blind. Warp-strikes, changing weapons, dodging and attacking are all part of the combat in every video.

You can't just hold down circle, that's not how it works. Stop being such a faggot.
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>>333364845
I know i can press the buttons however i want, but then why is there even a autoattack system
Look i love both demos, but the most of the combat is based around holding the buttonm which is fine, but would be way better if holding a button gives you the normal combos, but tapping buttons give you quicker different combos with more control
I'm just pointing out some flaws kiddo
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>>333364981
the video in the OP at the time he linked is literally holding circle with 1 weapon, backdodging and then warping forward to get back
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>>333365054
So that's three mechanics at play, and he absolutely does use warp-strikes from a distance. Watch the video, stop being a faggot.
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>>333365050
Literally this

>tfw combos from 2014 never ever.
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>>333365149
Cut.
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>>333365050
>Why is there an autoattack system

Because the final fantasy games aren't Kingdom Hearts. These have never been games designed around skill, there's never been a Final Fantasy where your ability to play the game was hampered by you not having fast enough reaction times. This makes sense as a mix between traditional JRPG and ARPG.

I'm just pointing out that you're stupid, kiddo.
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>>333365230
>there's never been a Final Fantasy where your ability to play the game was hampered by you not having fast enough reaction times.
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>>333365149
You can literally pull off a combo just like that

Hold O
press towards Broadsword for first strike
press towards Airhop sword for second strike
press towards shuriken for third strike.
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>>333361595
Sorry op, this looks extremely boring. For fucks sake, even people who made the clip think it's boring because they cut the fight to pieces. I don't know how it'll feel like, but watching this shit is painful :(
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>>333365230
>This makes sense as a mix between traditional JRPG and ARPG.
You know what they say. Jack of all trades, master of none. I'd rather it to be either a good action rpg game (like KHII) or a good turn based rpg like FFX.
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>>333365230
Mixing traditional JRPG and ARPG never made sense in the fist place, that's why nowadays FF is a sad joke.
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>>333365304
Oh wow, a spin off fighting game is your justification?

So I guess the mainline mario games should give up platforming for race-car and board game based adventures instead.

Fucking moron
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>>333362537
It has less depth than a KH game, anon.

It's okay, I wanted it to be good too.
But you have to let go.
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>>333365380
FF mainline is full of spinoffs though.
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>>333365318
>I'd rather games do more of the same then try something different

You're the cancer that's killing video games.
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>>333365323
no, it's a fine combo, the problem is that other games did it decades ago (say, Star Ocean 3) and it was still better than this
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>>333365305
But I want to do all 4 strikes with one-handed sword with these animations, but the game doesn't allow to do so since Duscae.
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>>333365380
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>>333361595
The combat felt pretty good especially shieid and airstep to broad tempest etc, feels really satisfying weapon switching and getting perfect guards then doing some sweet aerial moves
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>>333365230
I guess i'm stupid then, but you're stupid if you compare it to KH. And i know how previous FF games work since i probably played more than you and if this game was still turn based i'd agree with you
But the fact that the game has a perfectly timed dodge, a perfectly timed block, a parry mechanic but the actual offensive does not offer any advantages to manually pressing the buttons is just not that great
I will buy and enjoy the game, but that doesn't mean i won't judge what we can judge up to this point
And i'm not comparing it to any other series, i'm judging the combat system mainly on the terms of FFXV and the demos we had until now
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>>333365483
We've not seen the full combat system yet, for all we know you might be able to do that.
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>>333365454
No, I'd rather play a game with good and responsive combat that works instead of trying to cater to everyone but in the end endign up satisfying none.
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>>333361595
Looks like a good DMC/KH game. Doesn't even remotely look like a FF game. Maybe they should have called it something else.
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>>333365405
Objectively wrong
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>>333362403
Fucking this.
If this is the 'best' you can muster up then it sure speak a lot for the game itself.
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>>333361595
This is the most autistic fight I've seen, on my memory, ever. Who wants to grind this shitty excuse for combat over and over and over?
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>>333365604
You're wrong if you're just another idiot comparing them
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>>333363237
No it isn't and there is none
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>>333361595
>So, after watching this, do you still think the combat in the final game will be lacking?

After watching that video? A little. Pretty mediocre gameplay being shown there desu. However my experiments with the demo have gone pretty well/been fun. Plus the metal gear fantasy XV trailer they released recently always restores my hype https://www.youtube.com/watch?v=GO7nyrNBFXA
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>>333361595
>leather jacket teens with fancy hair using swords to kill knights with guns and also their cars look like helmets
I know nothing about this series or this game and I just came here to say it looks stupid as shit.

That is all.
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>>333363805
No

Tap circle
Weapon switch
Tap circle
Weapon switch

Do this lets you manual crush every time
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>>333365523
>Since I've probably played more than you

Sure you have kiddo.

And I can think of a very good reason why they might want people to hold down the button. If the majority of combat decisions are going to be based on on the fly weapon switching then the game makers might have wanted to simplify it from Weapon switch > strike > Weapon Switch > strike to just
Strike > Weapon switch and strike > Weapon switch and strike > Weapon switch and strike

It makes a lot more sense if you aren't trying to be Dark Souls, which this game clearly isn't.
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>>333365724
Have you tried doing that though?
It's not fluid and the attacks don't combo into each other at all.
The fact that crush attacks are fairly limited per weapon also doesn't help - you end up spamming the same attack over and over if you switch betweens weapons of the same class.
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>>333365716
>I know nothing about this series or this game
really? there actually exists people like this on /v/?
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>>333365149
Tap circle
Weapon switch
Tap circle
Weapon switch

This gives you manual crush hits every time
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>>333365730
You're again ignoring my point
I never said holding the button shouldn't be in the game, but almost every mechanic they've shown has advantages to them if you press the buttons at the right time, so why are there non for the actual weapons except for the charge move with the great sword?
You're the one comparing it to more and more games that don't even fit into the same genre anymore
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>>333365850
I sort of lied, I know what FF is and the general jist of the games, but iv never played them.
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>>333365845
They do for shuriken and airhop sword. The only one that doesn't combo well is the broadsword, which has a big cooldown time after its attack.
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>>333365868
But what if I want to do that with one weapon like in the webm?
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>>333365882
I just said it isn't trying to be that you enormous faggot. And we've only seen 3 weapons in Platinum, if you're making judgement calls about what the combat will look like, then you're a moron.
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>>333364147

BEHEAD THOSE WHO INSULT FF 5 AND 6
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>>333365886
>shuriken
Not interested.
I just want them to give me good sword combos especially knowing that they were already implemented in the game.
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>>333365987
>I'm going to ignore this point because it doesn't fit my dumb argument

Ok faggot.
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>>333365960
Do you really think there will suddenly be tons of weapons in the game that have different combos when you tab the buttons?
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>>333366014
>moving goalposts

This is when you know when FFXV-kun is out of arguments.
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>>333366047
More importantly, you only have 4 possibilities maximum at any given time. This is one of the things that worries me most, and it was one of the big reasons Type-0 was so bad.
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>>333366047
You mean considering this entire game's combat system and the entire aesthetic of Noctis' powers are built around him having a bunch of different weapons, and we've already seen a huge amount of different weapons in Platinum anyway?

yeah, I do.
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>>333365646
Nigger doing combo in KH is literally just tapping attack over and over, its all the same because you only have keyblades, and in air just jump then attack over and over again

XV has shit ton different weapons all with unique combos for ground and air per weapon type and also with directional inputs while tapping attack both on ground and air, giving you more weapon abilities, back flips side steps, aerial side dashes, aerial back flip, high manoeuvring ability, etc while attacking

KHs combo system is objectively less involving than XVs
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>>333366091
That's not what that phrase means dumbass.
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>>333365673
So is there going to be character switching then?
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>>333365845
It does, do it with airstep and shield it works good
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>>333365928
If they took this out of the game I might kill myself or somebody else
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>>333366230
Nope.
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>>333366149
And non of them offered any advantages when manually doing the combos
The combat works and i think it's good and i think both demos are fine, but do you seriously not understand what i'm getting at?
If so then i apologize that i've wasted my own time
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>>333361595

Yeah, because that's not going to tank your frames into the low teens if a 1v1 reduces them to the mids.
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>>333361595
Everything about this just makes me feel sad for Final Fantasy fans. Their series just seems like it's all going further and further downhill with every release.

At the very least it does look quite pretty. I'll give it that much.
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>>333366227
It is though.
The original point is comboing together different animations of the same weapon by tapping the button instead of holding it - so that the animations feel more responsive.

You're just trying to come up with excuses, as always.
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>>333365928
That isn't manual crush, you can literally see he's just holding there and it's stringing between CRV, only there was a crush extension just like ED had and the ravage attacks were just using crush animations at that time
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>>333366295
Why should there be an advantage to manually pressing over holding the button? You can do it if you want, but clearly the combat is made to accommodate both.

You're a retard of pretty intense proportions.
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>>333366295
They did though
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>>333366337
That's what I'm saying shit for brains, the Shuriken and Airhop sword both combo well when tapped. The only one that doesn't is the Greatsword, which also has cooldown after a hit.

Learn to read you mongoloid.
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>>333366337

>with that input lag

wut?
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If it's still "Press O to win" then the combat will always be garbage.
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>>333366357
It's not about the CRV system, it's about the attack animations themselves, you moron.
Since Duscae ravage attacks for the sword is a sequence of pre-scripted shitty animations that are clunky and don't correspond with the repeated button presses.
It's been tweaked a bit ,but still translates too much into the Platinum demo.
And there's no guarantee whatsoever that combos like during the 2014 period will be in the final game and aren't just put for the crush slot instead.
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>>333366375
>Why should there be an advantage to manually pressing over holding the button?
Not him but Lightning Returns did it right. You can hold or manually do it and aim for precision bonuses.
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>>333366190
So?
That's why i said you shouldn't even compare them
Can no one on this fucking board read anymore. KHs combat system gains what little complexity it has through way different things than FFXV, since KHs complexity comes from the few growth abilites and normal abilites it has, while FFXVs complexity comes from all the different combo enders, directional inputs and weapon switching
And even the the whole damage and staggering system is completely different
Just because you hit enemies in real time in both games doesn't make them the same game
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>>333366485
>Press O to win
It was never like that. It isn't like that now.
You're retarded.
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>>333366449
>both combo well when tappe
No, the sword isn't, it's still that shitty, prescripted, looped animation.
>>
>>333366559
It's the same animation as if it was held retard-kun.
>>
>>333366583
That's the fucking point, you mongoloid!
God, sometimes I wonder if you're trully autistic or pretending.
>>
>>333366530
why do you end every post with calling people retards, faggots, or kiddos?

you need a new gimmick
>>
>>333365380
>>333365380

nigger, literally every fucking mario game made after 1995 has been a fucking spin off game. kill yourself
>>
>>333366375
You can go on and insult me however much you want, it won't change my opinion
The game could've two different combos for each weapon, let's say one slower combo that repeats itself over and over again like the one where you hold the button and another one where you can tap the butons in the right rythm to get fast combos that deal more damage and stagger potential in bossfights for example, do you seriously not see an advantage in that?
>>
>>333366619
>The combos aren't different if I decide to tap the button

I'm sorry, I underestimated you. I thought you were arguing something that actually made sense. It turns out you're just autistic.
>>
>Press O to shit post
>Hold O to shit post further.
>Fun
>>
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>>333366646
Forget about it. It's FFXV kun.
He will defend this game no mater what, no mater how vast is the space for improving it.

No point in arguing with him.
>>
>>333366646
I could see the advantage if this was a Devil May Cry game. The fact that it isn't closer to an ARPG is a personal problem that you have with the game. You're mistaking your bad opinions with sensible ones.
>>
>>333366707
Nah it's not him and it's not like i'm shittalking the game i actually want to improve and already good combat system
>>
>>333366707
lel I've made about 3 posts in this thread. Don't assume that everyone that doesn't hold your opinions is the same person.
>>
>>333366753
So there's no advantage in dealing more damage ?
>>
>>333366768
Just like 90% of anons who care to argue with him.
We all want the game to be good, especially knowing the foundation is there.
>>
Frame drops, not even once. Literally DoD3 tier.
>>
>he compares a jrpg with action games
>>
>>333366932
Who does?
>>
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>>333366932
>jrpg can't be an action game
>>
>>333366932
this is an action game

you're confused because the series used to be a jrpg
>>
>>333366814
There's no advantage in adding an entirely seperate string of combos for something that isn't part of the core gameplay.

If you haven't figured it out yet, which you should have from the Platinum Demo, the bulk of the combat isn't focused on offensive precision, it's about weapon-switching. The actually attacking is secondary part of the system.

Would it be nice if the combat had an entirely revamped system where you could tap for extra points? Sure. Does it hurt the game that that isn't in? No. It's not the focus.

Again, you're confusing legitimate criticism with something that you would like to see, but that's outside of what the game is trying to do. That's not a good criticism of the combat, it's just bellyaching.
>>
Magic is my biggest concern, the way it is now, quick use and normal throwing both have huge chances to miss just because if the enemy slightly moves it just hits the ground.
>>
>>333367074
To compare, something that I would like to see in FFXV would be dating sim aspects. Because fuck you, I enjoy waifus. If the game doesn't have that though, that's not going to hurt my enjoyment.
>>
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>>333366646
>The game could've two different combos for each weapon
>could've
Never in my life have I seen this word used in that way. Just because "could've" technically means "could have" does not mean it can be used that way. English isn't your first language, is it?
>>
>>333367164
I only had this problem with Thunderbolt. Meteorain, Fireworks and the regular fire attack all managed to hit fairly often for me.
>>
>>333361595
Nah it will be great, the final version will be even more polished. Everything looks good, man that battle music is very nice as well.
>>
>>333367224
I don't understand how people don't talk more about the lighting.

I see a lot of complaining about the resolution and framerate, but no one seems to be mentioning how this probably has the best lighting we've ever seen in video games.
>>
>>333366753
Not that guy, but the game offers you lots of manual shit like the timed didge or the timed shield block or the timed backflip dodge or the timed directional air moves. So i don't see why a manual option for attacks would be bad. It's doesn't need to be in the game, but it would only improve it. Why are all those other manual things in the game that technically didn't have to be? So that more advanced players could use them to their advantage, the same thing can work with attacks and that has nothing to do with being an action game
>>
>>333367267
The game looks great and i don't doubt that they'll optimize it, but i also hope they have the right priorities which is a good balance of performance and asthetics
>>
>>333367267
MGSV's lighting was better. The ONLY exceptional lighting in FFXV is the Rainfall magic.
>>
>>333367275
There are timed dodges because the hold Square to dodge power is limited. There are situations where you can't just hold square to dodge, there aren't situations where you can't hold O.

The offense and defense are clearly balanced differently.
>>
>>333367209
You're american aren't you?
>>
>>333367380
I loved MGSV and I love MGS more than Final Fantasy as a franchise, but no way in hell was it better. Jesus christ, that hallway before the Iron Giant was amazing.
>>
>>333367267
Because I'm not a game designer nor an artist so these things escape me
>>
>>333367449
Yes I am, do other countries use the word "could've" in such a retarded way? I bet you spell flavor and favorite with the letter U.
>>
>>333367376
Obviously they should try and keep it at a solid framerate, but pumping it up to a constant 1080p vs keeping those beautiful lighting effects for me is a no-brainer, Resolution is nice, but there are a bunch of games that run at 1080p that aren't nearly as nice looking as FFXV.
>>
>>333367449
could've as a contraction, standing for could have, is only used with past participles. the original sentence was
>The game could've two
in this case, the usage is incorrect even though the same words are used (the words have a different meaning in this context and are never made into a contraction)
>>
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>>333367776
Thank you.
>>
>>333367015
it can be bad action game.
>>
>>333367417
That doesn't make it less of an option for dealing more damage or just attacking faster depending on the enemy. They changed the combat many times even from actually tapping the button to holding it, so i don't see why it should not be a thing if possible. It would just improve the combat even more and it has nothing to do with balance.But i guess they would rather animate some frogs And before you freak out, i like the combat system, it just could use some improvements and the thing that he said isn't a bad idea.
>>
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>>333367209
>>333367449
>>333367597
>>333367776
>>333367846
The fact that you argue about one word, on a board where most people write like they're not even in second grade, is already sad enough.
>>
>>333367164
Did you try aiming with L1? Kid Noctis can't do that, but his adult form can.
>>
>>333368190
there's an important distinction between acting like an idiot and actually being one
>>
The only reason they detach it from Fabula Nova Crystallis is to make it a mainline entry is it? Because the world setting parallels Type-0 too much.
>>
>>333368190
>Trying to defend an already eroding from further erosion is considered pathetic now
Please hang yourself.
>>
>>333368325
Fuck me, I meant
>an already eroding LANGUAGE from further erosion
I'm very tired.
>>
>>333362865
that is part of the strategy. these people in these vids are failing to weaving hits with the big sword to restore their mana. the combat is pretty fun between positioning, spending mana, generating mana, then parrying when you also start insta switching to shield and defend at the right time(not just holding square) then back to attacking.
>>
>>333368325
I'm sure you really showed that anonymous how great your linguistic skills are. Fuck him whereever he may be right now
>>
>>333368491
I just hope it won't get boring after doing it for like 40 hours. I'll probably use normal combos way more often in the end
>>
>>333367449
>other countries pretend to hate America for being ignorant about other countries
>anon is from another country and is ignorant about America
Thanks for being hypocritical anon. "Could've" is not used the way anon used it in America.
>>
>>333368707
What about "could've had" ?
>>
>>333368587
there is a lot of weapon types from whst game informer showed. when battling weak trash we will most probably just hold circle to win, and when fighting bosses or a bit stronger normal mobs like the iron giant(yes he is not a boss) then we will put more effort. thats the same in all final fantasies anyway. so between magic and summons and all the weapons and the qte set pieces i think it will be quite a healthy game combat wise
>>
>>333368506
>whereever
It's spelled "wherever".
>>
>>333368778
"could've had" is grammatically correct
>>
>>333368837
Looks more like a typo. I didn't know that /v/ is so strict when it comes to grammar.
>>
>>333366091
Holy fuck people need to stop using phrases like "moving goalposts" and "strawman" when they do not understand them. I don't even need to read the argument to know you're not only ignorant but reaching.
>>
who knew there would be so much heated discussion when we barely have any of the skills/weapons and we only fight ONE mini boss character
>>
>>333369060
That's not grammar, that's spelling.
>>
>>333369146
Most of it was just one guy that didn't want to accept that the combat system is still a little rough.
But the FFXV will mostly disapear anyway when DS3 comes out
>>
>>333369146
we're living in a post-FFXIII world

people are right to be worried
>>
>>333369208
I am really sorry, please don't hit me
>>
I think the best set up for the demo is

Air step to get a breather, its damage is pretty shiet

Shuriken for medium ranged stuns

Shield for ROYAL GUARD

and Broad sword for Damage

might not even need air step, its kinda weak
>>
>>333369335
You forgot the period at the end of your sentence.
>>
I actually love the combat and I will take it over turn based snooze fest but the things.

1)Give a proper way to cancel attack animations with dudge button, even at the cost of double MP or something.
Sometimes it feels that you cannot escape the string.

2)even after playing demo for 15 times I still screw up jump and attack buttons, I think circle should be jump and X attack.
>>
>>333369419
Air steep has built in dodge moves (both on ground and in air) within it's moveset.

If anything Air Steep is bread and butter that combos into everything else.
>>
>>333369745
hard to say when I can just use the great sword's spin attack every once in a while when I notice the enemy is gonna attack for a Defensive/Warp away Cancel
>>
>>333369640
button config will fix your issue. and i think not being able to cancel animation is good. makes us focus on timing and positioning and memorizing the enemies more. this is final fantasy not devil may cry
>>
>>333369640
Most games have square as attack, unless it's reload.
>>
>>333369836
Hey, I didn't know you could Warp Strike with the Broadsword. Neat.
>>
>>333369916
gotta hard lock

its range is shorter then any of the other weapons however but far enough
>>
>>333369836
use the spin on safe moments, example, unload on the boss til your mana is low, go to shield and land a perfect parry, then go to the big sword and land your spin while the giant is on his knees and you will get alot of mana back. back to unloading
>>
I hope the shield won't be too good or is a late game weapon. Stunning the Behemoth for example with a simple parry would be too OP
>>
>>333362528
Ironically enough, this actually sold me on the game; I've been looking for more games like dark souls
>>
>>333369060
/v/ is not one person
>>
Who cares about the combat, it still runs like shit.
>>
>>333370829
YES I AM
>>
>hold two buttons to win
>>
>>333370984
>didn't read the thread
>>
Still looks like a slower, easier Type-0 with all character variety removed.
>>
>>333371086
>please read a 200 replies thread to convince yourself the game has good gameplay
or, just play the demo
headcanon won't make things reality anon
>>
>>333366492
Idiot the 2014 footage was just CRV and holding attack, not 1:1 button presses
>>
>>333366559
Not the crush hits
>>
>>333366492
>And there's no guarantee whatsoever that combos like during the 2014 period will be in the final game and aren't just put for the crush slot instead.
That's not how it works I'm afraid. You need to assume that if things exists, they'll keep existing unless hinted otherwise.
You cannot argue that something will stop being there with no evidence suggesting that. Because at that point, you can argue literally anything happening and logic goes out the window.

I'll argue that the main cast will be completely different on release, because it's not guaranteed that your party will be the same as the beta footage's.

>delusions

The game is average, time to accept it. Development hell is bad for it as it's bad for every game that is victim to it.
Move the fuck on.
>>
>>333367267
This. The lighting is what makes the game feel almost lifelike (minus the jaggies and whatnot). The excelent lighting is saving the game almost entirely (visuals-wise)
>>
>>333372748
According to DF it's pulling off perhaps the most impressive Global Illumination on the market. The fact that it's an open world game makes it even more insane.
>>
>>333372748
Do you live life at 15fps?
>>
>>333372892
Yeah, the amount of work they did just for the lighting is phenomenal. They even stargaze and record the movement of the stars at night and integrated it into the game. And i’d say, they did it. Fast forwarding time at night in the demo just make me wanna look up instead of playing the demo. But that's the thing. Almost every open world game must suffer something. I.e TW3, massive world, massive content, but bad combat, and the console versions lighting is really bare, but it has a good LOD. Skyrim, without mods is bland as hell. I guess we're yet to reach to the levels of technology that can create a good open world with good gameplay. They can add a bit of flash but that's it. The gameplay is still bare.
>>333373014
Good one.
>>
>>333362537
Truthfully, I'd rather have a good old turned based combat system of the older games. Heck, even FF13 had a better battle system than this boring ass shit.
>>
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>>333361595

I dont mean to nitpick but

>noctis' body doesnt get sucked into the vortex while hanging onto a warp point
>no photo mode

feels incomplete man
>>
>>333361595

>de_citadel 24/7 no AWP

can someone clever photoshop what im conveying right now?
>>
>>333361595
Even the most shit button mashing combat could be fun with that soundtrack

Cant tell without playing desu senpai
>>
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>>333361595
Why can't we have cool armors like those soldiers instead of those gay ass leather shits ?
>>
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>>333374720
Get your shitty WRPG tastes out of my JRPGs. You're already ruining them by making them open world.
>>
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>>333374839
Fuck you I never wanted open world in the first place, but come the fuck on, who likes the character design, seriously ?
>>
>>333361595
Drakengard 3 seem to have a better combat system..and is fucking Drakengard
>>
>>333361595
>giant enemy dont display feedback when damaged
you had 1 job
>>
>Hold down square to dodge
>qtes

It's already confirmed casual shit
>>
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>>333361595
Friendly reminder that the best OST ever composed by Yoko was Legend of Mana's one. You can clearly hear similarities between the platinum's score and hometown domina.

https://www.youtube.com/watch?v=DFWTB3qsL9U&nohtml5=False

She just keeps coming back to it.
>>
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>>333375942
>Legend of Mana OST
My erection has never been so quick to rise, nor so powerful.

I want to marry you.

https://www.youtube.com/watch?v=xevd898bCyg
>>
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>tfw people at E3 will be able to play the full game
>tfw you're not press so even if you go you can't
>>
>>333376175
Just a bonus (crap quality though):

https://www.youtube.com/watch?v=z0V4e7sdQAU

She's one of the few video game composers for me who has made songs that can be played by a full orchestra without sounding goofy.
>>
>>333361595

god damn I really love that new battle theme
>>
>>333376697
She's consistently my favorite video game music composer (and genuinely one of my favorite composers of all time). The only other person who comes close is Michiru Yamane.

What is it with Japanese women and video game music?
>>
>>333376843
Major Kingdom Hearts vibes from it, which makes perfect sense. All of the music so far has been great.
>>
>>333364974
What is the anime from your gif? That looks brutal as fuck...
>>
>>333377245

I've never played KH so it's fresh for me.

https://www.youtube.com/watch?v=orlrqpeBkew
>>
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>>333377385
Ideon
>>
>>333374982
I like the designs
>>
>>333376697
>>333375942
Thanks for inspiring me to play through Legend of Mana again.
>>
>>333361595
Dodge and button mash ad nauseum exacerbated by damage sponge enemies. No ty.
>>
>>333365598
It really doesn't. It looks every other mediocre weeb game with damage sponge enemies and overly telegraphed/imprecise movements albeit with a higher budget.
>>
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Will the shitposting towards this game end when DaS3 is out?
Thread replies: 255
Thread images: 51

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