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Why do people hate FXAA?
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Why do people hate FXAA?
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>>333274721
It literally sucks the color and soul out of the image

MSAA makes it look so much more colorful and alive

atleast on a 50 inch tv
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>>333274721
because autism
>>
Because fear 3 is horrible
>>
>>333274721

Because it doesn't work..
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>>333274721
Because I need to wear glasses to see far distances in real life. I don't need that replicated in a game.
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>>333274894
Fuck off.
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>>333274721
I assume because a lot of devs used really shitty custom versions of it and gave it a bad name. Pic related is FXAA enabled in nvidia control panel, I use it in almost every game.
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>>333274721
It blurs edges.

That is why people dont like it. It makes the image blurry.

Why is this board computer illeterate.
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>>333276574
>illeterate
Wow you're retarded.
>>
>>333274721
BLUUUR bitch
get out the way
get out the way
get out the way
BLUUUURR bitch
its blurry
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>>333276736
Im also dyslexic but at least i know how computers work, fuckwad
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>>333274721

/v/ has a massive hate-boner for anything that blurs or obscures the image.

Excess bloom, depth of field, camera motion-blur, chromatic aberration etc etc ad nauseam.
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>>333277029
No you don't, if you did you would know FXAA isn't just blur, you're a shit for brains mongoloid trying to appear intellectual. Kill yourself.
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>>333277091
Makes sense being full of manchildren who don't know a thing about photography.
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>>333277139
FXAA searches for edges and blurs them to remove aliasing. Thats why its not at all performance intensive and why people dont like it. Calm the fuck down autist
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>>333274721
I'm practically blind and fxxa burns my fucking eyes. you might as well just play at a low res if you're just gonna blur the fuck out of everything.
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>>333276476
you got that the wrong way around.
The custom-made, actually in-game implemented versions are FAR superior 99% of the time compared to the driver-injected shit. For starters, the control panel stuff does not make any difference between HUD and game material, and thus blurs the shit out of EVERYTHING. Using it in games like STALKER makes it impossible to read the text, and also messes up inventory.

The custom stuff not only is applied BEFORE drawing the 2D elements on the screen, thus saving them from being smudged, but they occasionally also have extra steps applied to them, like Witcher 2's minor sharpen filter in-between the areas the AA smooths, which reduces the typical blurriness of the post-processing effect.

I just wish more devs would start using SMAA; far better results than FXAA, and it doesn't rape 2D stuff. The injected FXAA however is pretty good on emulated 5th gen games, which were kinda designed to look smudgy.
>>
>>333274721
>Why do people hate vaseline?
Do you like your monitor being full of it but there still being a shit ton of alaising?
It's a shitty half arsed AA solution a ton of devs use for some bullshit reason when they could use better solutions such as SMAA or the horrible blurry TAA.
BUT AT LEAST THOSE 2 WORK
>>
FXAA is decent in combination with something else but its fucking terrible if thats all the developer did for their game. MSAA or a good custom temporal AA provided by the devs is so much more preferable.
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>>333277290

what the fuck does photography have to do with rendering a 3d environment where the primary goal is maximizing clarity of movement?
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>>333277669

I agree. Only game I can think of right now where I've used both is Alan Wake because it requires at least 2x MSAA, and that with FXAA makes the forests look great, vegetation is a lot more believable.
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>>333277461
We are talking about how it actually affects the geometry, in that case nvidia's FXAA is far superior to the shit devs put in their games which blurs a lot more than usual. The fact that it affects HUD is a minor issue that literally never bothered me.

Applying sharpening on top of FXAA is fucking retarded and counter-productive.

And in my experience SMAA is more subtle and in turn not as effective than the driver injected FXAA.
>>
>>333277697

>where the primary goal is maximizing clarity of movement?

Not that guy but that's hardly the primary goal for the visuals in every game.
>>
Any kind of anti-aliasing is overrated. Knocking the framerate down a notch to play make-believe that smoothing the image makes it look "more realistic" or something is autismo supremo.

The image is made of fucking little squares no matter what you do, so I always leave any AA turned off to maximize the framerate to benefit gameplay.
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>>333277669
MSAA literally doesn't work on games using deferred shading, which unfortunately is the most common way of doing lighting these days, being so lightweight in comparison to most traditional methods.

If you meant SMAA, yeah that's great.
That being said, the HQ FXAA3.1 with feathered sharpen filter tends to work pretty well too.
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>>333278065
>"more realistic"
literally more realistic
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>>333278062

Just plain clarity then, unless the blurry shit is an integral game mechanic then being able to see things is good.
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>>333274721
Console gamers has no standards and probably don't even know what fxaa is.
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>>333278174

Quit using shitty tricks and build a better looking game.
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>>333278023
I don't know what kind of games you've played, but the Nvidia's own, control-panel injected FXAA literally blurs the shit out of everything, no distinction between any in-game layers or elements.

The sharpening is not applied on TOP of FXAA. It's applied between it, into the areas the smoothing filter's not applied.

From my own experiences, SMAA works damn well, and mostly focuses on 3D edges, even in very muted colored scenes, such as those found in STALKER. This is partly because SMAA uses some MSAA-like steps to detect depth in the frame, and thus the textures are less effected - which is a VERY good thing IMO.
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>>333274721
Any AA on 720p sucks.
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>>333277697
>>333278362
There is no such thing as a primary goal for clarity in video games, you're an idiot.
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>>333277091

But I like chromatic aberration.

Could live without turning motion blur though, especially in FPS games.
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>>333274721
Because it looks like vaseline smeared on your screen
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>>333278174
I can immerse myself in a game, anon, but there's no fooling me out of knowing the image is made up of pixels and polygons. Jaggies don't bother me one single bit, it's just natural CG. AA is a waste, at best it's almost unnoticeable. At worst, it's obnoxiously blurry.
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>>333277091
>liking motion blur, chromatic abhorration and the hundreds of other post processing effects that devs shoehorn in to make games look more cinematic
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>>333278623
Again you're talking about it affecting HUD which is a minor issue. I'm talking about intensity of blur on geometry. Most games have FXAA that blurs the actual 3d rendering a lot more, even if it doesn't affect the HUD. It's worse.

And it doesn't matter when the sharpening is applied because sharpening accentuates aliasing. So the FXAA is basically negated either way. It's stupid.
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>>333274721

It's not very effective compared to other methods, but it costs almost nothing.

MSAA is great but it costs FPS out the ass, if you're already close to the memory limit.
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Playing FFXIV has made me like it. Something about the way it makes the background look when you're moving around.
>>
>>333278938
>bloom
The sky is glowing with some kind of radioactivity! How realistic!
>depth of field
My eyes are somehow stuck focusing on something other than what I'm looking at! How realistic!
>chromatic aberration
>lens flare
My eyes are actually cheap digital cameras and I must be some kind of robot! How realistic!
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>>333278458
Real time rendering is literally all about optimization tricks, you're retarded.
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>>333278670

What the fuck games are you playing?

You're interacting with a visual representation, but making that representation easily perceived doesn't matter?
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>>333279394
Except you're not playing games through your eyes, are you? Dipshit.
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>>333279007
>blurs actual 3d rendering a lot more, even if it doesn't affect the HUD. It's worse
in a game where your life literally can depend on the information given by the HUD, it really is not. Post-processing AA blurs everything to some degree, FXAA the most of them all, especially it's older versions that are widely available.

Witcher 2 uses custom FXAA-based post processing AA with sharpening effect, and the game looks BETTER with it on, than without. Since the FXAA effect already detects and "marks" the areas it decides to smooth, the sharpening effect simply evades these sections, with feathered corners around the smoothed parts.

I'm not really a hater of FXAA, but it really doesn't work the best in all cases. If the game has big, thick fonts and big scale HUD elements, it works fine.
>>
>>333279647
If the game character you're play as has eyeballs, none of those effects are realistic in any way. If your character is a cyborg/robot or you're watching a replay or accessing a security camera or something, then sure.

But most of the time, those effects are retarded fluff.
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>>333279608
What matters is what the developers want you to perceive. It's called artistic vision. People like you are the reason video games are still not taken seriously like other mediums.
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>Play at 1440p
>Never need AA
That's all you need. Or downsampling is good too
>>
>>333280093
>If the game character you're play as has eyeballs, none of those effects are realistic in any way.
Except that doesn't make sense if the game is in third person. Not to mention, many FPS games could reason that you are viewing the game through a camera on the character's person.
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Flickering, blurry, inconsistent mess. It's terrible.
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>>333279390
FFXIV does it well.
I've never noticed any difference with it off (other than more rough edges), and it has barely any performance impact compared to injecting AA or downscaling
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>>333280289
For some reason when I downsample games, the next time I start them up they're all fucked.
Like they start in windowed, and I can't actually get to the menus to change it because the game window itself is too big to move
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>>333279394
This
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>>333280119

Oh my god you're one of those faggots.

Shitty taste aside, I already said if the blurry mess matters to the game play then whatever, otherwise it's just disruptive.
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It's a meme to hate it.
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>>333278023
No, control panel injected FXAA is a blurry mess, and almost always inferior to simply enabling it in game. I don't know how the blurry UI has never bothered you, but that on top of you thinking the control panel method is better suggests you don't know what you're talking about.
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>>333277360
Though it does a piss poor job of it most of the time and ends up blurring shit that shouldn't be.
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The only perk of having an 1152p 15" screen is never needing AA.
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>>333278681
You like camera defects?
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>>333274721

How to recreate FXAA in the real world:

Step 1: Find a pair of reading glasses
Step 2: Smear a thin layer of vaseline on them
Step 3: Put them on

Voila, how FXAA works
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>>333281008
>No, control panel injected FXAA is a blurry mess
There's proof right here that you're full of shit >>333276476
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quick, what is the best anti-aliasing method?
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This shit is applied after the image has already been rendered to 2D (minus the HUD), right? Its basically a photoshop filter, if Im remembering that document from five years ago correctly.
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>>333281521
Im running a great computer with a high-res screen right now, so at most I use 2x MSAA. Back when I had a toaster, SMAA or that weird-ass Nvidia one, CQSAA or whatever the fuck it is, had good results.
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>>333281521
Downsampling/SSAA>MSAA+SGSAA>CSAA/MSAA>SMAA>FXAA
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>>333274721
what does FXAA even do?
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>>333277029
Don't have a conniption you over-reactive retard.
They never said FXAA just blurs, but they did identify the main problem with it.
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>>333281689
It blurs things to remove aliasing. Works terribly with anything with fine detail (fences, trees , etc.)
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>>333281836
You can't even reply to the right post, idiot.
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>>333281689
Pretty much goes over the image using edge detection to try and find where things need to be blurred a bit. Works a lot quicker then MSAA, but is nowhere near as accurate, especially how some devs implement it. Sometimes finds edges where there aren't any, and doesn't deal well with fine details.
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>>333281840 here
As >>333281836 said, it doesn't just blur things, but that is the end result. I can't remember exactly what it does, but if we say we have a "staircase" of jaggies, then FXAA would remove the steps entirely.
>>
I never cared about AA in my life.

I always had it off as it gave me like a 20 fps boost. I also didnt know for most of my life what it did and how it looked in games until i saw some comparision.

And frankly i still dont give a fuck. I prefer nicer effects or some shit instead of better edges in places where i dont even watch them

Thanks for reading my blog
>>
B L U R R Y
L
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Y
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Can we get some photos/gifs/webms that compare the anti aliasing methods? I always found FXAA acceptable at least so please show me evidence that the other's are better.
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>>333278938
Motion blur literally makes video games look real
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>>333282693
Might be hard to get comparisons made by people from /v/, cause I think that the steam screenshot button can't actually pick up FXAA, so the screenshot will look different from the screen.
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>>333282759
Yeah, by blurring shit so much to the point where all detail is lost so you really can't even begin to argue if the shit is real or not.
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anti aliasing is blur by definition
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It does nothing but blur shit. Most of the time playing with no AA at all looks better than playing with FXAA.
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>>333283307
No it isn't, multi sampling AA is rendering more pixels to reduce aliasing.
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>>333283526
this is good I guess
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It's overly blurry and often times it will blur the on screen UI making it look disgusting on top of it. The performance isn't that great on top of it.
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>>333283307
They key is only blurring the shit you want blurred.
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Anyone have that comparison with Edge AA in Crysis?
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>>333283857
seems reasonable
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>>333274721
No AA is always the best option. Fuck blurry screen and headaches, I rather have jaggies than that.
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>how do we make AA 2x 4x 8x and 16x to fuck off
>let's make all these bullshit AA options that make it more blurry
Use CCC or Nvidia Inspector instead really
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>>333274721
is that F3ar?
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>>333284438
Yes it is indeed Fthreear.
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>>333282759
>not turning off motion blur in every game
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>>333284713
But I like it when video games look like real life
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>>333284181
Then downsample to remove aliasing and get sharper/more detailed textures and image.
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>>333282949
I can show some
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Because often, especially in earlier days it was almost a literal blur.

When used correctly, it can be pretty good. SMAA is better in every way and I have no idea why devs still prefer FXAA.
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>>333286382
Using FXAA for console games no doubt. I remember Mafia 2 using it, and you could not turn it off
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>>333285812
>>333286015
>>333286160
>>333286341
>>333286606
Okay now I'm seeing the blur for FXAA. If you zoom in on the brown back of the sign you can see the textures are more blurry. In the CMAA screenshot the sign looks less blurry than the FXAA.In the MSAA screenshot the textures are just BARELY more clear than the CMAA one. Thank you for this man.
>>
>>333285812
>>333286015
>>333286160
>>333286341
>>333286606
>>333286757
Also if you look at the bottom edges of the fountain when it meets the ground is where you see the difference too.
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>>333286897
I'm looking more towards the stairwell rail and tree to the right, but i see it on the back of the board sign too now
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>>333286160
Notice how FXAA is literally the only method that reduces vegetation aliasing
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4chan refuses second last, so i'll post the last one
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>>333287476
MSAA has troubles with transparent objects. Therefore using both MSAA and FXAA or SMAA isn't such bad idea.

Though ideally it would be downsampling/supersampling, but it's too performance heavy.
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>>333274721
In pretty much every game I've used it in it made shit blury and washed out. Same as TXAA. At this point I just downsample from 4k if jaggies are bothering me tbqh
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so the consensus is that no AA is the best choice overall?
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>>333280876
>you have shitty taste if you value artistic vision
You're retarded.
Thread replies: 108
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