How do we go from
this.....
To this....
this is ds3.....
>>333174293
Okay...names?
>>333174192
>>333174293
People got lost and complained.
>>333176132
>People got lost
Isn't that the whole point though
>>333174293
nice job not using the names and arbitrarily calling one spot the hub and doubling paths on the original to make it look bad even though its just fine
>>333174293
>no source
>no names on the "map" besides the hub
fuck off
>>333176190
Getting lost is now synonymous with bad game design
>>333176454
>no source
play ds3
>>333176505
Can't really do that until next week m8
>>333176637
enjoy having the casul, babby mode map design burned into your skull as it all falls into place.
>>333176505
>release date
>12 april
Yeah, sure, just play the game.
>>333176836
Assuming your "map" is real, as long as the game's good it won't matter
>>333177086
>already apologizing for game's casualization
>>333177150
Plenty of good games are linear. Bloodborne was certainly more linear than DaS or DaS 2, but it was still a great game.
What I'm saying is that the linearity or openness of the map doesn't matter as long as the game is well-designed around it.
>>333177406
Many of my favourite games have been linear as well. Half-Life for example is as linear as it can get, and yet it's easily one of the best shooters made.