ITT: games developed by a "mad scientist" type.
Unique games with huge depth and complexity, developed by a single visionary guy, often from an academic background.
Examples would be Dwarf fortress and this: https://www.youtube.com/watch?v=BHGFVAr7tZ4
Katamari Damacy
NoctisSuper Smash Brothers
/v/ doesn't like good video games.
>>333162132
rollercoaster tycoon was coded mostly in assembly so i think that qualifies
Aurora
Undertale
>extremely deep story
>avant - guarde gameplay
>revolutionize the rpg genre
Try making this thread on /vr/
>>333164182
gr8 b8 m8
>>333162132
off and that .///..// shit whatever?
>>333162132
>babby's first rogue
>>333162132
Warframe.
Steve the poor nigga tries to pull out his new concept
>butchered by the publisher.jpg
>Game mildly sucsessful
>Years later the company goes bankrupt and tries to not sink by using all of their ressources.
>Steve never stopped hoping and was develloping his game with 5 pals.
>Forced to publish as a f2p
>Years later 3rd most played f2p on stream ans 13rd most played game.
>company saved.jpg
>>333162132
>1:14
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
The Colony, an 80s fps. Interesting writeup on how the dev David Alan Smith hacked around the technological limitations of the era's technology:
>http://croqueteer.blogspot.com/2005/02/my-colony-memoir.html
Cliff Johnson developed the classic metapuzzlers The Fool's Errand and 3 in Three:
>http://fools-errand.com/$articles/FE-2009-WRD.htm
>>333165396
yeah, he's not very good at robot aesthetic
>>333165067
Warframe is also unique because it's sort of "being made up as it goes along", since there isn't really any sort of overarching plan that the developers have for it. I don't think many other games have done that, so watching the game change over the years is an interesting experience.
>>333168015
Yep. Keeps getting better.
Its also intersting to see Steve learning because its only he's second game. And it shows.
Cradle struck me this way, along with Pathologic.