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Final thoughts on DARK SOULS II?
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Final thoughts on DARK SOULS II?
>>
Shit. Somehow made into even bigger shit with SOTFS. DLC's are pretty good.
>>
Fume knight and ivory king were the only good parts
>>
>>333145524
BB=DeS=DaS1=DaS3>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>DaS2

Anyone who likes DaS2 is stupid.
>>
I'm stupid
>>
>>333145797
BB>DeS=DaS>DaS2
>>
>>333145524
Suffering.
>>
>>333145524
Fucking shit outside of SOTFS and even then it's still unredeemable garbage
>>
SOTFS is playable for me so I found it pretty fun.

It made most of the enemies tolerable and removed the magnet tracking.

I summoned npcs for all of the doc bosses and had a ton of fun
>>
>>333145524
A great game that was disappointing in every single way.
>>
>>333145524
op no matter how many times you make this thread, Das2 will still be shit
>>
>>333145524
Played it more than any other game, solid/10. I prefer it to DS because I don't have to keep making new characters halfway through to enjoy myself. better gameplay too
>>
Fun game even if world and bosses aren't as good as the first one
>>
>>333145524
Loved it. Best souls game. Looking forward to trying 3.
>>
>>333145524

it was gud

multiplayer is a lag shit
>>
As with most Souls games, it was fun as fuck for the first 2 weeks before they balanced everything.

> tfw literally spent 2 days straight fighting at the Iron Keep bridge with my +5 Dragon Miracle charm, 50 faith and Sunlight Spears stacked in all miracle slots.

I'd lock on, then when they'd roll, break and aim just in front of them. 2-3k damage one shots every god damned time and a little AOE on the ground even if i missed them IIRC.

So much cheese. So much fun.
>>
Better than Dark Souls 1
>>
DLC was good, pvp was decent, main game was trash garbage shit. I can't even think of one memorable moment that wasn't part of the DLC.
>>
>>333147919

Mirror knight was the shit senpai.
>>
>>333145524
I liked it.

I just wished the world was more interconnected like DaS was.

Nonetheless, the polished combat made up for it.
>>
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>>333147854
>mfw miracle nerf
>>
Underrated due to the weaker level design, but had the most replayability of any soulsborne game so far
>>
After playing Bloodline I cannot stand the way that the player moves in DS2, it feels like trash.

DS1 does not have this problem. Thanks B-team.
>>
>>333148041

> Farming sunlight coins with 2 sunbros on Old Iron King all of us just spamming spears / ascetics and doing it all over again.

Greatest days.
>>
>>333145524
the fuck is this screenshot
>>
>>333145903
DaS > DeS > BB = DaS 2

This is my objective opinion and literally nothing you say will convince me I'm not right
>>
>>333147948
The only interesting thing about it was the invasion system, but that hardly ever happens.
>>
>>333145903
Could you be any more of a sonypony?
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BB > DaS > DaS 3 > DeS > DaS 2 > Not playing a videogame > Lords of the Fallen

Hopefully Ni-Oh ends up being good.
>>
Stop it with these threads. For fucks sake, I've seen so much Dark Souls II activity lately, more so than on release.

Casuals defend it because they can't grasp what made Dark Souls good.
Everyone else confirmed already that it's shit and posted enough reasons as to why, which always have been disregarded by casuals or fanboys because reasons.

>SM, OH JUST USE RING
Yet they don't realize that SM as a whole, as an idea is a problem. I am not going to get into this all too much because I bet someone else will.

Long story short, it's shit, if you like it, good for you, but you're not good at justifying it.

Christ, didn't they say that it's more like Dark Souls 1 than 2? Why are people talking about this shit of all, I am just done with this.
>>
Emerald Herald is best Souls waifu (maybe DS3 will be better). The rest of the game sucked.
>>
>>333148283

>REEEEEEEEEEEEEEEEEE
>>
>>333147919
>DLC was good
>main game was trash garbage shit

I don't understand how someone could hold this opinion for DaS2.

The DLC was the exact same shit as the main game, they just buffed the "big guys swinging large weapons around" a bit.

Sunken King was the only one that got close to being decent.

Ivory King was a fucking abomination, quite possibly the laziest FROM have ever been with any Souls game. Dull level design, recycled bosses, respawning enemies, etc., etc. Anyone who claims this DLC was anything but complete and utter shit can go fuck themselves.
>>
>>333145524
The worst Soulsborn game out of all of them, still waaaay better game than the huge majority of non souls "good games".
Average souls games are still way better than the rest :)
>>
>>333148224
What the fuck? Does he mean harness?
>>
Better polished than DaS1, and more consistent in quality. Atmospherically weaker though, and Drangleic is relatively boring as opposed to Lordran as a setting.
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The DMC2 of last generation, clearly evidenced by how many people defend it with "its not a bad game, its just a bad Souls game".
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DaS2 is better than DeS
>>
>>333148340
legit want those casual fags out of my image board.

Fucking day after day, the same old thread, the same old topic.

The same fucking wave of fanboys being destroyed and then just letting their salt drip all over the place. It's just tedious at this point.

Accept it, it's shit and a huge disappointment.
>>
>>333148749
ReeeeEEEeeeE
>>
>>333148749
>being this much of a /v/drone
>>
I had fun playing it just like Dark Souls and Bloodborne.
>>
>>333145524
First it was averag. Then the new enemy layout made it worse. The dlc areas were good (mostly).
>>
DaS>DaS2>BB

Never played DeS, I never had a ps3.

DaS2 suffered from a largely uninteresting world. Some areas were amazing but most were terrible. Also the bosses were, for the most part, much worse than any of the other souls games. I just rank it higher than BB because of the customization and replayability. If it was one playthrough only BB is probably the best.
>>
>>333148283
chill friend.
>>
>>333145524
Just played DaS1 again and I was surprised how bad the gameplay is. World and enemy design is top tier, but the controls are horrible.

BB>DeS=DaS2SOFTS=DaS
>>
>>333149484
>Just played DaS1 again and I was surprised how bad the gameplay is

I had the same experience last week.

I thought I might go back and play DaS before DaS3 comes out and was surprised by how poorly it controls after playing so much DaS2. It was too frustrating to deal with, I dropped it.
>>
It's a great game. It's not as good as DaS1, but it's slightly better than DeS. I also fully admit that I'm a big gay whore for the series. That aside, the faggots on /v/ will just tell you it's awful because they're retarded. I haven't played BB yet, but I just haven't had access to a PS4.
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Scholar of the First Sin is the best souls game
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>mfw I prefer DS2 to DS1
>>
i never played the first dark souls or demon souls but i loved ark souls 2 and i preordered dark souls 3
>>
Absolute shit.
>>
>>333148187
DUDE PLATFORM WARS LMAO
>>
>>333149019
post your ps4 with a timestamp
>>
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>>333146940
They done fucked it up. The one thing I wanted more than anything in DS3 was an intertwined, non linear world with heaps of holy fuck moments as you slowly unlock shortcuts and get a mental image of how the world fits together. Nothing comes close to the feeling I got from exploring deeproot basin, going into the valley of the drakes and up the elevator back up to firelink shrine. DS3's world is linear as fuck, the shortcuts are shit and rarely used, and there is 1 defined path with insignificant branches. Fuck this shit, DS's greatest asset has always been the world, and they've fucked it up.
>>
The worst of them all by far.
>>
>>333149484
>>333149838
^This.But Miyazaki drones will shit all over it.
>>
>>333153209
Dont forget Battle Arts is just a gimmick, and not even a feature at all.Most of them are copy/paste movesets, poise buffs or parries.So disappointed in DS 3 so far.
>>
>>333154342
>DaS
>non floaty animations
>can change direction of attack mid swing
>there's a kick
>roll isn't tied to stat

>DaS 2
>floaty as fuck animations
>can't change direction of swing
>unreliable as fuck guard break
>roll is tied to ADP

Yeah, much better gameplay you shit eaters.
>>
>>333145524
It's pretty good.
That Ivory King DLC is the worst fucking area in any Souls game to date though.
>>
>>333145524
I look forward to its western release in 8 days.
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7/10 it's alright.
>>
>>333145524
Pretty awful. From seemed to break pretty much everything that make the original good. Recovery frames, Soul memory, Bonfires, Estus, Invasions, world map. You can make arguments as to why DaS or DeS is better than each other, but 2 just lags so far behind either of them with all the stupid shit it broke for no reason.
>>
>>333153209

At least DaS3 is a finished game.
>>
>>333154670
you are just shitposting anon.
>>
>>333145524
shit
>>
>>333149484
Are you fucking serious?

>DaS
>Press roll, character has I frames until he stops moving laterally
>Attacks something, damage is done based on whether my weapon or their weapon hit someone.
>good feedback

>DaS2
>I frames exist in some schrodinger universe were you may or may not be invincible halfway through the roll.
>Hit detection is completely retarded. Even worse online.
>Bad feedback.

The only problem the original had was a poor framerate which is easily modded out.
>>
>>333154670
Don't bother, these people clearly don't care about gameplay, let alone understand its intricacies. Otherwise they wouldn't have such absurd opinions.
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With the DLC it's the best Souls title.
Only pvp autists dislike it.
>>
>>333155195
>no argument
>y-you're just shiposting
Why bother even posting?
>>
>>333155475
What's this, reverse day? PVP autists were the only ones putting up with that game.
>>
>>333155016
You forget
>best covenants are confined to optional areas
>>
>>333155475
It has the best PVP you actual retard

Everything else in it is shit
>>
>>333155458
Boy am I glad DaS 3 is more like the first game and doesn't have all that absurd shit.
>>
>>333155591
Well, there is nothing to argue since the only factual thing you said was I-frames were linked to an attribute.Most of the stuff you said were etiher biased or false.
>>
>>333147619
I almost had a heart attack the first time I saw Aldia. Fuck.
>>
>>333152394
Me too, buddy. Dunno why everyone hates that game.
>>
>>333145524

what the fuck since when was a dragon there
>>
>>333155896
This is some next level delusion right here.
>>
>>333156051
Scholar.
>>
>>333153209
>deeproot basin
You really must have loved Dark Souls, huh? So much so that you forgot the name of the area that gave you your "most memorable feeling". Be honest, you're a PCshitter who used a guide and Cheat Engine and played it for the first time two weeks ago.
>>
>>333155887
Same. I was very jaded until I watched some footage. Hard to believe the three games and Demon's shared some staff.
>>
>>333155439
Getting hit in the middle of rolls stops being a problem once you get your agility up. Hit detection is the same as always, and PvP lag is just as shit as DaS1.
>>
okay game with a meme that it's shit
>>
>>333145524
It has its moments.
Good game overall, budget game for a souls game.
>>
>>333147919
>>333145747
never understood the dlc being good meme.
its shit. whats the appeal?
>>
>>333152394
Same here. DS1 is objectively better and DeS is more important, but DS2 is more fun to replay. There's so many builds, there's so many different ways to tackle the early game, there's tons of optional challenges, every level only takes 30 minutes so there's always a change of scenery.

The only people who hate it are memers who only played it once at launch in a buggy state and are unwilling to give it a second chance, or casual fucks who only ever beat DaS1 with a walkthrough and a wiki, thought they had attained some degree of mastery over it, and were then thrashed by DaS2 once their crutches were taken away.
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Absolutely garbage.
It's incredible that it came between two amazing games.
>>
>>333156473
They had level design more complex than hallways, and that was good enough to impress people.
The enemy placement and all the other of the game's flaws were still present.
>>
>>333145524
its okay but inferior to DaS1 in most ways. Really crippled by the poor level design and enemy placement.
>>
>>333157152
Those giants could not reek more of a rush job.
>>
>>333156947
>warping from the start
>shit tons of bonfires
>both estus and gems
>more lenient equip load
The game is more casual that DaS and DeS. The situations where it throws a fuck load of enemies at you are not even hard, just frustrating.
>>
DaS2 strong point is the armor variety. Best game to play fashion souls.
>>
>>333156473
I agree but I think it's a result of the areas not being hallways like every other area and the first one having simple Zelda esque puzzles that people seemed to really like and which isn't really a thing in any other Souls game.
>>
>>333145524
>this screenshot
I find it baffling how SOTFS managed to have cut content too
>>
Hated it. Melee still feels heavily nerfed compared to DaS1 even with all the patches and DLC.

all the melee weapons feel shitty and it takes too long to come across good ones.
so what if you could get Claymore, Zweihander, and Balder Side Sword right at the beginning of DaS1? Made the game more enjoyable.
>>
>>333157350
I'd say DaS is better for fashion, since the colors and lighting are better.
It makes more armors match.
>>
>>333157265
The memories were terrible in general. They couldn't have made levels with more janky shit in them if they tried.
>>
I look at it the same way I look at DOOM 2.

there's some neat new stuff but ultimately the game is far worse than the first one due to shit level design and mobs.
>>
>>333156473
I think the level design is pretty good, but he enemy placement is just as bad as the main game. Too many parts where they just line up 10 strong enemies in a row to get anywhere.
>>
>>333145524
i played it like it was GoW and it was fun
t. never cared about previous souls games
>>
>>333157479
Also the ogre enemies. It's so clear they barely fucking fought those things before just throwing them in places.
>>
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>>333157603
The entire dev team must have been blindfolded. That's the only way to explain this game.
>>
>>333156947
>there's so many different ways to tackle the early game
How full of shit can one person be.

>or casual fucks who only ever beat DaS1 with a walkthrough and a wiki, thought they had attained some degree of mastery over it, and were then thrashed by DaS2 once their crutches were taken away.
Okay, you got me. That also happened going from Demon's to Dark.

Oh wait, it didn't because the game was good. DaS2 will always be a broken mess both mechanically and artistically and no amount of moronic 4chan contrarianism will ever change that.
>>
>>333145524
Vanilla DS2 was garbage
Scholar was a huge improvement that fixed a lot of problems, even some monsters retarded tracking and shock waves.
>>
Made me quit at Huntsmans Corpse. What a bore.
>>
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Never forget
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>>333157712
I still doubt most of the people credited actually worked on it. Wouldn't surprise me in the least if 2 was eventually revealed as a joint work with some cheap studio.
>>
>>333156947
> there's so many different ways to tackle the early game,
Here's what you can do at the start of DaS
>Taurus
>Moonlight Butterfly
>Gargoyles
>Sif
>Capra
>Queelag
>Pinwheel
>Stray Demon
Not even mentioning all the minibosses.
>>
Is it worth buying DaS2?
>>
>>333157946
It's obvious that the consoles couldn't handle that much foliage and they had to remove it
Thanks consoles!
>>
>>333157991
this

DaS1 I felt I had way more options than I did in DaS2
>>
>>333158098
No, especially not if you want to play it to follow the storyline
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Soul memory ruined the game.

It has some good ideas though.

>That grab animation before you could do a back stab.
>A reoccurring nemisis character that would stalk the player Resi 2 style.
>Flowing capes
>Taking advantage of darkness and needing torches to progress (Even though they didn't execute this one well)
>More weapons having an R2 that does a super special thing.
>Adaptability forcing players to either spec into tanking or roll dodging.
>Tying pyromancy to a stat so its not a welfare magic
>>
Best in series
>>
Only masochists who desperately want hard games would prefer 2 over 1.

DaS1 isn't a good fucking game because it's hard (it's not even hard), it's a good fucking game because the pacing, the level design, the variety, the atmosphere, basically everything 2 got completely wrong.
>>
>>333158098
At this point, no. Just get DaS3 if you have already played DaS and DeS.
>>
>>333158181
>>A reoccurring nemisis character that would stalk the player Resi 2 style.
I will agree, this was pretty fucking dope. Especially when he showed up without a prompt, like after Giant Lord.
>>
>it's nothing but guys in armor with huge swords!!
GOOD!
if it was exactly like the first game, it and would have felt stale

it's ok to dislike 2 if you didn't enjoy the mechanics

but disliking it for not being exactly like the first game is a dishonest negative
>>
>>333157991

he said himself that DaS1 was objectively better.

are you clinically retarded?
>>
>>333158181
Yeah, I really liked the Pursuer as well. I was hoping that gradually more and more souped up versions of him would appear through the whole game, but sadly he disappears completely about halfway through.
>>
>>333145524
Entertaining
>>
>>333158349
Yes but he also said
>but DS2 is more fun to replay. There's so many builds, there's so many different ways to tackle the early game
Implying that aspect of the game is better or even comparable to DaS.
>>
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>2016
>dark souls 1
>can still dupe big souls
>game still locked at 30fps without 3rd party fix
>game still locked at 480p definition without 3rd party fix
>camera lockon for kalameet fight still garbage
>matchmaking still stinks

wtf from?
>>
>>333158313
You're praising it for having less variety? I mean you know it could have had variety and just had different enemies and types of monsters, right?

they didn't have to be lazy and make everyone a tall skeleton with a shield and sword.
>>
>>333145903

This, but only because DeS bosses were so cheesable. It seems like any time a boss is too difficult, you can just move out of range and pick them off. Otherwise DeS is the best by miles.
>>
>>333157991
The game is balanced around the assumption that you'll do Burg or Parish first. Doing anything else is opting into a tedious chore. You can (and I have) spend 20 minutes chipping down Quelaag's health bar with a +0 weapon, but the game obviously doesn't want you to. All 5 starting paths in DaS2 are equal in difficulty and reward, so you can do them in whatever order.
>>
>>333158181
>Taking advantage of darkness and needing torches to progress
It's called ToG. Darkness wasn't even fucking dark in DaS 2
>Adaptability forcing players to either spec into tanking or roll dodging.
Everyone can literally put points into ADP without affecting their spec. It was an awful idea to tie i-frames to a stat in an aRPG.
>>
Had some great bosses
>Sir Alonne
>Looking Glass Knight
>Fume Knight
>Ivory King
>Sinh
>Ruin Sentinels
>Pursuer
>Aldia
Actually, i dont think there is a harder boss then Fume Knight
>>
>>333158496
>5 starting paths
lolwut
it has two starting paths.
>>
>>333158181
>Adaptability forcing players to either spec into tanking or roll dodging.
Except that's not how it worked. Maybe it would have been good if it worked but I still think the best system is just creating different rolls based on the character's current equip load. I don't know why they changed it from that and never went back even in 3.
>>
Does das3 bring back r1 to r2 combos?
>>
>>333158515
Then you didn't play Bloodborne.
>>
>>333157991

Anyone that starts with Moonlight Butterfly on their first run is a special kind of autist.

But that variety does make NG+ much better.
>>
>>333158496
There's so many ways to cheese DaS1 that that's hardly a complaint.

Hell, 2 is balanced around going through Forest of Fallen Giants first, and that's harder than going through Blighttown backwards in DaS1.
>>
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I'm still really mad that they released that game twice

Also I'm really really mad they cut the whole torch thing and those neatly lit corridors have useless torch spots in them

Additionally I'm very mad that enemies stop respawning, I'm even more angered by the fact that many of those enemies drop pieces of equipment you can only get from them

That said there was a lot of good things about the game and I had a reasonably good time
>>
>>333158496
>All 5 starting paths in DaS2 are equal in difficulty and reward, so you can do them in whatever order.
Name one item worth going out of your way to get in DaS2. The lack of incentive to branch out made me drop the game for good.
>>
>>333158575
They combo together but they don't seem to have the specific transition animation from r2 into r1 that DaS had.
>>
>>333145524
Good game, but my least favorite soulsborne.
>>
>>333158446
by being the only entry in a series of 5 games that focuses on combat vs humanoids, 2 IS variety
>>
>>333158712
Maybe in terms of the whole series.
But I got tired of the enemies in Das2 less than 5 hours in. Having no variety in the context of the game itself makes it dull and repetitive.
>>
>>333154670
>Ignoring all the movement ticks you can do in DS2 because the game actually allows you to turn on a dime and transition into whatever, even when coming down from a sprint.

Try running forward, releasing all inputs, flicking the control stick back towards you, then tapping dodge. In DS2 you should turn around and smoothly transition into backstepping in the direction you were originally running. You simply can't do shit like this in DS1, its movement requires you to gradually turn or change speeds.
>>
>>333158515
what's so difficult about fume knight?

I've fought him up to NG +3, and it only takes me about 3-4 tries to get him down

not to mention the bonfire is like 10 seconds away from him
>>
>>333158797
which is better
i like the clunkiness of DaS1
>>
>>333157946
thanks cucksoles
>>
Best Souls game from a gamey design standpoint, barring the odd hitboxes and SM.

Worst Souls game as an exploratory, atmospheric lore-filled universe, barring some of the fun and strange areas like Black Gulch, Lost Bastille and Shulva.

Nothing more nothing less.
People really overexaggerated the hate for this game.
>>
>>333158797
I'd rather not ice skate, thanks
>>
>>333145524
I liked it a lot. Dark Souls was better but it was still a really good game.
>>
>>333158515
Lud & Zallen were definitely harder than Fume Knight. Fume is definitely one of the harder Souls bosses though.
>>
>>333158543
FOFG
Tower of Flame
The pit
Shaded woods
Huntsman's Copse

All available 5 minutes into the game, all beatable by a base level character.
>>
Anyone who says that DaS2 is a bad game is objectively retarded.
It might be worse than DaS1 (and even that is debatable and depends on whether you value lore, level design, pvp, etc more) but it's by no means a bad game.
>>
Majula was comfy as fuck.
The rest was pretty shit.
>>
>>333158506
>It was an awful idea to tie i-frames to a stat in an aRPG.

It's fucking fantastic, way too many people just use iframes as a crutch and see it as the 'true' way to play the game. ADP temporarily fucks that over at least.
>>
0 desire to replay it.
SOTFS made it even worse somehow.
Made obsolete by Bloodborne.
>>
>>333159024
>the pit
Not enough souls level hp to survive the jump or to buy the ring
>Huntsman's Copse
Can't open the gate
>Shaded Woods
Needs Branch.
>>
>>333158117
Darkroot Garden from DaS says otherwise.
>>
>>333157152

Humans have no perception of what goes on during frozen time.
>>
>>333158572
>just creating different rolls based on the character's current equip load.

Why though? Shouldn't wearing heavier armor give you more leeway when dodging via allowing glancing blows to not impact you? The advantage of being naked should purely be in agility, otherwise heavy armor is stupid if you aren't going full Havel.
>>
>>333157946

Honestly the second works better Fambino
The world is supposed to be dying.
>>
>>333158506
>Adaptability forcing players to either spec into tanking or roll dodging.
>making two builds viable is bad somehow
>>
Shit
Looking back in 10 years it will always be the retarded brother in rhe souls family
>>
>>333158642
you can join the covenent in majula that prevent enemy despawn
>>
>>333159086
But the combat isn't designed around that, they basically took DaS combat and added shit to it without a second thought. Not to mention the hit detection is garbage and designed around putting points into ADP.
>>
>>333158935
>He doesn't play Melee
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>>333156473
They were finally able to make some good level design. In all three dlc the world to explore and the secrets are pretty good.
>>
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>>333159086
>the main mechanic of the game is a crutch
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>>333159303
It already is.
It was the moment it was released.
>>
>>333145524
A resounding meh.

The game isn't terrible in its own right, but is definitely the absolute weakest in the entire SoulsBorne franchise. Far too much linearity, not enough exploration with rewarding experiences, not to mention there's really only 3 types of bosses (Big Guy, Beastish thing, Mob spam), and the weapons and armor, despite having more of them, are kinda terrible. Plus the animations don't seem to work as well, and feel more rigid and clunky.
>>
>>333159526
>the weapons and armor, despite having more of them, are kinda terrible.

If the game did anything right it's fashion, I thought the armor was great

besides the part where enemies that give you said fashion stop respawning
>>
>>333159239
>Shouldn't wearing heavier armor give you more leeway when dodging via allowing glancing blows to not impact you?
That should be represented by the armor's damage reduction which in my opinion has never been quite high enough. It makes sense that if you are carrying what is for your character, a light load, you should be able to move more quickly. If you are carrying what is for you a heavy load, you should have more trouble moving easily. That's why I beleive roll speed and animation should be tied to equip load.

>The advantage of being naked should purely be in agility, otherwise heavy armor is stupid if you aren't going full Havel
Yeah again I think this issue stems from most armors being lack luster in the defense they provide.

Also in regards to blows glancing off armor, that should be represented by poise. If poise hasn't been broken yet the armor should do it's full damage reduction and when it has it should be less effective.
>>
>>333159086
>way too many people just use iframes as a crutch and see it as the 'true' way to play the game

This. You can avoid tons of attack just by walking out of the way which has 0 recovery, costs 0 stamina and gives you more control over your positioning. I get triggered when I see how dependent people are on their i-frames to roll *through* attacks instead of dodging them with proper positioning.
>>
Is ds2's lore even mentioned in ds3?
>>
>>333159313
doesn't actually make respawns infinite afaik
>>
>>333159824
>gives you more control over your positioning
Who the fuck are you people? You don't play these games.
>>
I didn't like the color scheme of the game. Everything is brown and green and fucking blends together.
>>
>>333159830
they mention Vendrick in passing, and also some very basic descriptions in the 4 armor sets from 2 that made it into the game

otherwise no, it's very much a DS1 sequel and 2 has very little to do with anything thus far
>>
>>333159680
>besides the part where enemies that give you said fashion stop respawning
Or are super rare phantoms that have a super rare chance to spawn, or are super rare invaders that only show up on NG+ and spawn once on the second tuesday of june if you haven't anger the wrong gods.
>>
>>333160515
Isn't the King of the Giants a lord of cinder?
>>
>>333160184
>roll in a direction
>you lose control of your pc as they execute the roll
>walk in a direction
>you can change your velocity at any point during the movement
>>
>>333154670
>unreliable as fuck guard break
>can and have guard broken a parry attempt
>unreliable
>>
>>333160625
He's not a DS2 giant, he has a human face. You can observe this on his model in game if you look hard enough and also via his skull after he's dead
>>
>>333159824
I know, and the sad thing is that it fucks with the fundamentals of the game and turns what otherwise could be a great variety of challenge into a formula of "download attack pattern, dodge straight through attacks regardless of range".

If an enemy has a fuckhuge weapon, that should be scary. You should be forced to understand what this enemy can do to actually approach them. Instead iframes trivialize this by allowing to ignore that actual sweep of an attack and just roll straight into it like a retard instead of respecting it and having to wok to find an opening with skillful maneuvering.
>>
>>333145524
Fuck that dragon (wyrm?) outside of Ornstein's arena in SotFS.
>>
>>333160661
You walk in the direction the attack lets you, while rolling lands you in an opening.
>>
>>333148571

He's wearing a wait wrap designed to allow petite women to fit into incredibly small corsets. Dumb fuck was likely suffocating because it restricts your lungs.
>>
>>333145524

It's alright. The weakest of the series, but it has its moments at times. The new Dragon Bone Smasher is great fun. PvP sucked ass.
>>
>>333160904
>while rolling lands you in an opening.

Which is exactly why it's a shit mechanic. It basically gives you an auto counter opportunity instead of just being the "get me the fuck out of here" tool it should be.
>>
>>333160968
not to mention also crushing his organs so he'll probably have all sorts of circulation problems.
>>
DaS2 was a game of good idea's that were executed terribly, AGL was a neat idea to speed up consumable usage but I-Frames should of just been tied to equip load, warping from the start was neat but it killed the level design because why make anything other then a straight line if people are just going to warp around and not backtrack and that lack of backtracking kinda makes everything bleed together around the mid-game. Worst of all is the lack of imagination on the enemies and bosses, sure do hope its not another giant person in armor that is easily beaten by a mace/club.
>>
>tfw trying to play ds1 after 100 hours of ds2
man im not sure how i lived without directional rolling
>>
Shovelware
>>
>>333161085
You have to time the roll. Not in 2, of course, as the bosses' movesets are so bad you can just circlestrafe them, but that's how it works on the real games.
>>
>>333161230
>I-Frames should of just been tied to equip load
>I want another, fuck armor, let's all roll around naked and give you your best defensive option from the get go, game
>>
>>333154670
>>floaty as fuck animations

this. PC runs around nonchalantly swinging his arms as if he's strolling through a field of flowers. I just hated DS2 animations in general, that's like the first gate to enjoying the game: feeling good about what you're seeing feeling
>>
>>333160904
How does walking to avoid an attack not give you an opening?
>>
>>333145524
Decent replay value for PvE shit in every single aspect other wise.
>>
>>333161468
You have to respect all the active frames of the attack, for one.
>>
>>333161339
>Not in 2, of course, as the bosses' movesets are so bad you can just circlestrafe them

Yet I hear people all the time saying the exact opposite about the game.

>You have to time the roll
But this gives you such an easy way to get through most attacks compared to having to actually find ways around them yourself.
>>
The base game was pretty fucking terrible but the DLCs made it even worse somehow

The game ignoring ADP at selective HP thresholds
Needing to stack 50/70 ADP anyway
Couldn't think of a way to make the game actually difficult so they just added a bunch of zergfests or mobs

Shit/10, would not play again

Hope DS3 is better
>>
>>333155961
>Mfw thought it was another boss
>>
>>333156247
>Getting hit in the middle of rolls stops being a problem once you get your agility up

It's a fucking problem when you're losing life while not being touched

Shouldn't need to level up a stat for the game to get it's visuals and gameplay aligned
>>
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>Le dlc is good maymey

One of the bosses was a blue version of one of the main game.

A blue version.

In a big DLC

of a fucking AAA game.

A

BLUE

FUCKING

RECOLOR
>>
>>333161538
Exactly, which make the fights much more tactical. You shouldn't have the opportunity to just break through without either incredibly tight timing or clever use of positioning. Dodging should be an aid to this, not an instant solution.
>>
>>333161565
DS3 doesn't have those problems, instead it has issues with all builds other than strength or pyro being complete shit dps wise.

Half the dex weapons in the game hit for like 60 damage on players. Spells are broken. If this shit doesn't get patched for the NA release DS3 is going to shrivel up an die.
>>
>>333161729
>dex is now about weaker hits but fast attacks
>"WAHHHHHH DEX IS USELESS"
get fucked dexfags
>>
SOTFS somehow made the game worse.
>>
>>333161648
it's an optional area designed for co-op
>>
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>>333148283

>it's shit because SM

If the reason you play Dark Souls is for the PVP when literally any game is better for it, the faggot is you, anon.
>>
belltower pvp is the best part of das2

its the only place you can pick on newbies as much as you want
>>
>>333162037
I'm not even the guy you responded to but that's no excuse. Make a new boss designed for co-op.
>>
>>333161556
See, that's the funny thing. While they were making that mess, they realized everything was awfully succeptible to circlestrafing so they just went crazy with the tracking period to compensate. Problem is that only fucked over people rolling through attacks as you stand still for a moment and, like mentioned earlier, 2 allows you to do a full turn on a dime, making circlestrafing the undeniable best approach. All the problems on this game come from the staff not understanding Demon's and Dark at all.

You do have to find ways around the attacks, otherwise you roll into a late hit. Again, something 2 couldn't do was give bosses tricky moves. Thankfully that's not the case with what I've seen on 3.

>>333161719
That's not a good kind of tactical. That's the slow, dumb, shallow tactical so often seen on what the west calls action games.
>>
>>333161648
In Dark Souls you fight the same boss three times.

What's the matter?
>>
>>333162395
Asylum Demon clones weren't DLC.
>>
>>333160704
Sure bro. You must the only person in the history of DaS 2 to do that reliably.
>>
>>333162476
Yeah. Which is worse.

Recolors.

In the main game

TWO

FUCKING

RECOLORS

:)

(Also, read other people's response, it was optional coop area)
>>
>>333162585
Then surely I can refuse to pay for that area?
>>
>>333148283
>Soul Memory is shit

Well. Soul Memory makes the game harder. Every time you die, you lose health, and if you die again, you will lose your souls, but it will be FOREVER in the soul memory. Meaning you will be tense for the entire playthrough.

In other souls games I don't give a shit about dying. It's like playing Metal Slug with infinite lives.
>>
>>333162683
I paid 25€ for the entire game, scholar version on PC before it came out.

So, yeah.
>>
>>333161648
>dark souls games are triple a games now
>triple a being in any way shape or form indicative of the game's quality
You idiots have no fucking idea what AAA means
>>
The only thing that DaS2 improved was how rolling works

8way>4way
>>
>>333163114
you forgot that spells use stamina in das2 and deal less damage.
>>
>>333145524
>Final thoughts on DARK SOULS II?
>just finished my run of DARK SOULS III
I can't believe what i am about to say.
DARK SOULS II is better than DARK SOULS III
This is no b8.You will see it once more people play the game.
I am back playing DARK SOULS II and i can't believe how much more i like it.
>>
>>333162695
This is the reason why all them babies hate on souls memory.
>>
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SotFS was a better game than vanilla DS2, but still suffered from problems like roll iframes depending on ADP, Soul Memory, and the incoherent, narrowly constructed, flat and tight world design with as many enemies as possible constantly thrown at you to give the illusion of difficulty.

SotFS fixed a lot of shitty areas, but one area that was made the most shittiest was the Crypts. Holy fuck.
>undead rings a bell
>ghosts swarm you throwing pyromancies and just wrecking your shit
>bell rings again
>even more ghosts swarm you
>undead are ever-spawning and will ring bells no matter what you try to do
>finding all the items in Crypts is a nightmare
>>
>>333164217
Elaborate. They'll insist you're lying but I'm curious.
>>
>>333164532
Played the crypt last night and it was a fucking nightmare. It had an interesting, unique thing going where the hollows summoned stronger enemies -- I loved that -- but there wasn't enough incentive to break those wraith generators.

In recollection I'm actually impressed at the enemy diversity in that place.
>>
>>333165407

Yeah. Also forgot to mention the sea of tombstones that endlessly impede your movement. You can walk into an empty room, and within seconds end up shitting yourself trying to break past them while phantoms and undead nip at your heels, and a caster up on a ledge is spamming pursuers at you.
>>
It was decent. Less interesting than Dark Souls 1 but with one or two improvements.
>>
>>333165519
It was a fucking stressful level but it had a ton going on and it all seemed right. Ought to have explored it more thoroughly.

What if I light a torch in that NPC's room, incidentally?
>>
>>333166161

He warns you.

Keep doing it and they'll all run an anal rodeo on your ass.
>>
>>333145524
The gameplay is fine, but the lore is lacking, and the world is just "flat", ugly and incoherent.
>>
>>333148224
He said harness properly the first time, what the shit
>>
>>333159058

I was really hoping that we could basically restore that town. Repair the buildings, get more people in there...

But it just stayed an empty husk for a handful of vendors
>>
>>333145524
i love it. as every other soul game.
>>
>>333167115
I like you anon
>>
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>>333145524
Thread replies: 236
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