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So did any of you guys enjoy the Doom beta?
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So did any of you guys enjoy the Doom beta?
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I didn't
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>>333131535
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>>333131635
Didn't get the beta?
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I sure enjoy playing FPS games in slowmo
https://www.youtube.com/watch?v=ROQAB_klwiY
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>>333131773
i got in, played it for a few hours and didn't enjoy it
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>>333131535
The only thing I didn't like about it were the people that used shotguns as a crutch.
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>>333131535
Has a lot of flaws but I played quite a bit of it. Decided to make a short fragmovie before the BETA ran out and played like 3 games to make it.

https://www.youtube.com/watch?v=O6_WZG3u7eA
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fucking loved it. Wish the double jump was a tad higher
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>>333131860
Well it is still the beta. They should get rid of those flaws by the time of release.

>>333131838
Ah.
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>>333132113
Doubtful. BETA's nowadays are just glorified DEMO's for hype.
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>>333131535
For the first hour, then it became very apparent that it needs a good amount of tweaking. Glad it's just the beta. I really hope they improve it by release.

hoping...
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No, it's shit.>>333132113
>Well it is still the beta.
Fuck you shillerman.
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>>333134141
Game is on shelves in a month. Doubt we'll see much of an improvement
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>>333131535
Keep it coming Marketer,I still not buying it.
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Did I enjoy it? Well I maxed the rank in the beta, unlocked all I could, and used every weapon as much as possible. You'd think if I did that I'd enjoy it, which in a way guess I did, but it's just off man. I just want DOOM back, I want to be DOOM guy, with DOOM fists of demon slaying glory, not shoot enemy until he flashes, melee, then auto kill. Just feels soulless
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>>333131535
I'M SUPER EXCITED TO PLAY ANOTHER FPS. Like, you have no idea.
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>>333135586

You and your kind. I see you complaining about how the "new Doom isn't like the old" and "Doomguy is Masterchief" and all that. Well I don't see you on Zdaemon, boy! Yeah, you heard me! You want the old game back so much? FUCKING FIRE IT UP.

>like seriously why the fuck are there only like 4 real people playing old multiplayer Doom right now
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>>333136195
AYYYY IT IS E ME MARIO AYYYY PIZZZA PASATA MAMA MIA
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I loved it. If there's a large variety of guns in the full game, then I'll be convinced to buy it. Hope the multiplayer stays alive for a long time
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>>333136195
Zandronum, dude.
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>>333131535
>it's over already
>game is already gold and comes out in May
Failure of the century
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>>333131535

Best multiplayer game ive ever played hands down
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honestly thought it was one of the best fps multiplayer i've ever played
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>>333131535
I was stupid enough to pre order MGSV, never again. Although I guess it came with ground zeros, so wasn't the worst thing ever.
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i had fun
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>>333137810

>Super Shotgun

does the player at least still reload it by punching the shells into the back?
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>>333131535
I enjoyed it

the melee kills are immensely satisfying
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>>333137882
yes, every time.
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>>333136604
bull
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>>333131535

It's alright, MP is more casual than I was expecting from an id game. Then again, they already have QL, no sense eclipsing that
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>>333131535
I didn't like the loadout/perk bullshit, and the placement for pickups seems too random.

It's fun, but it's really hard to take seriously and the skill gap seems really, really fucking low.
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>>333131535
got beta key for preordering that last wolfenstein game.
New doom game online seems boring as fug
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I'll probably get it on PS4 since consoles are the only platforms that can sustain communities for games that aren't WoW or by Valve
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I certainly enjoyed the beta, but the game is certainly not perfect. Some of the weapons are useless, wall hack on Gauss cannon is super fucking cheap, moving speed can be a little faster, and most of the hack modules are useless except for two of them. The good thing is that everyone including myself are bitching like crazy on all of Bethesda's forums so odds are they'll change some of these problems. Even if they don't fix any of the problems (which I pray to god they do) I did enjoy the beta just enough to by the final product when it's released and my closest friends are buying it as well so I'll have a blast playing online with them again. I can't wait for the single player and snapmap.
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>Random demon rune spawn, you can get unlucky and have it spawn twice near the enemy team on TDM, completely fucking up your chances unless the guy playing Revenant is literally retarded
>Gauss cannon is an even more noskill "let me win" superweapon than the Q3 BFG - A literal railgun with a huge 150dmg splash on impact
>Double jump is fucking nothing, a tiny extra boost and you can only do it in the direction of the original jump, so no intricate air dodging

Other than that it's alright. I think melee kills are a bit too easy to pull off, the range is surprisingly long, you can mash to spam it and you can also cancel pretty much any animation with a bash. In the closed beta a lot of people were going for SSG + melee finisher from close, instead of SSG, reload, SSG, which I feel is more "Doom"
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>>333131535
Ran like ass. Turns out my card wasnt supported or something.
Supposedly getting fixed on release but who knows.
>am skeptical
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It's OK, but don't forget the MP isn't even by id. Passable MP (especially compared to fucking Rage), but this is still looking like a SP-focused game to me
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>>333131535
It was OK / 10

https://www.youtube.com/watch?v=SQEpd874j2Y

I fucking hate to play an FPS on a console
but, bethesda didn´t exchange my PSN code to a steam code...
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>>333139437

>corpse doesn't react to nearby explosions

at least it's staying faithful to the source material
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>>333131860
That looks pretty cool.

I honestly don't care that much about the online multiplayer. I just want this game to have a great SP, and a good local MP; and it seems like it has the potential to deliver.
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>>333131535
Not terrible, but it wasn't that good either. Haste is what the normal speed needs to be.
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Most of my complaints have been mentioned already, so here's a semi-minor one: How awful the game is at communicating you're getting hit

The sfx is quiet as shit and other than a small-ish arrow, there's no other indication of you taking damage. And players make no noise when they move as well, which is very weird
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>>333140290
The anon from the legit leaks says that the sfx are pretty good. I don't know if they fucked them up in the beta or something.

Here's the link
>>333107886
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>>333131535
I can't see this becoming a competitive game. Not much skill is involved.
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>>333141021
it really is compareable to HALO

you equip the SS, shoot once and whack the shit out of you enemy
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it's was ok, has a bunch of problems but feels solid enough better than most modern games for sure.
not gonna replace anything besides halo or some other console trash
won't be competitive unless they have a stripped back (no powerups) CA mode
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>>333141429
Halo requires skill in its own way, and 5 was even designed to be entirely competitive. D44M is the complete opposite.
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>>333132110
>>333136195
>>333136353
>>333136604
>>333138605
Low quality baits
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>>333139625
There were a number of ways to get another beta code. Both Gamestop and Amazon UK were giving them away for free.
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>>333131535
no. and neither did any of you. no one did.
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>>333131535
I actually liked it a lot, if they can come up with alt fires for some of the weapons that are more creative than just "hurr, it zooms in a bit" I could see myself playing it a lot.

Also, we need to be able to air strafe or direction change with the double jump.
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>>333131535
Haven't played yet, did you OP?
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>>333136195
use Zandronum ya dink. Me and my buddies play on the weekends often. Look for [DKS].
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>Doom 2016 will never have a soundtrack that's basically instrumentals inspired by heavy metal songs

whats the point
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https://www.youtube.com/watch?v=-k_LPEm0gtc
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>>333146697
The devs grew up
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>>333131535
I really liked it and will most likely get it around release. I'm very optimistic after both the beta and Wolfenstein TNO.
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>>333146939
More like the devs don't work at id anymore. id is basically a completely different company now.
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It was alright but the lightning gun made the game easy mode, everyone was running around with it.
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>>333146869
>I don't give a fuck about Quake singleplayer
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>>333147070

Didn't see many LG users. Didn't seem busted either
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>>333146869
DELETE THIS PLEASE
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>>333147667
>>333147667

It wasn't a ridiculous advantage, the alt fire on it just made getting kills easier.
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>>333146869
I don't hate him for his opinion, but he really does sound like a tryhard fake-angry reviewer who's doing the shtick just because it guarantees views.
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>>333146980
>TNO
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It was somewhat enjoyable but I don't think I'd buy a final product based off of this beta alone.
There was this weird feeling of Halo 1 mixed with Quake I couldn't get out of my head.

I kept wanting to wall jump like in UT, dunno why but this should have been a feature as well.
High mobility of the jetpack and parkour is fun, but sometimes I felt that ledges I clearly was above wouldn't register a grab or a vaulting and I'd fall to the level below.
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>>333131535
https://www.youtube.com/watch?v=IVFS3QP5u5c
I'm loving it. Rendering another right now, using the Plasma Rifle and going 22-0.
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I really dislike the announcer, sounds too Halo.
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>>333131860
>gauss cannon
why even, the gun is literally aim in someone's general direction for instant kill, it couldn't be any less impressive
the gun should be nerfed to at least require aiming
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>>333148602
TNO is the best shooter since FEAR.
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>>333149543
nah it could have been instead it's infested with cancerous modern shootan tropes
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>>333149543
People like you are the reason why lukewarm shit like D44M will be a GOTY these days
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>>333131535
It's alright but I wish it were simpler. The hack modules feel unnecessary and just further prevent the announcer from shutting up. I didn't see any of my (reasonable) feedback during the alpha get taken seriously.

I remember that the developer of the multiplayer is different from the campaign, so it's still probably decent at the very least. But there's no reason not to wait till the game is half-price if I just want to enjoy the single-player.
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>>333131535

I enjoyed it a great deal
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>>333149543
No, TNO wasn't good at all.
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looks very similar to halo 5
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I played 4 matches and I had a good time.
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ITT FAGGOTS

The game is far from perfect but 99% of the players need to GIT GUD.

>Playing this on a console

KILL YOURSELF
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All I see for Doom 4 is multiplayer this and open beta that. Where the fuck are the singleplayer showcases done by players that aren't being "intentionally slow" to show off environments?
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>>333150108
Let me guess, you didn't like it because you were expecting giant mazelike levels and sprinting everywhere
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>It's slooow
I wish this meme would die. This game has a lot of significant issues, but being slow is not one of them. The speed is decent, you do have flexible movement, but that doesn't fucking matter when you have Call of Duty loadouts.
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>>333152131
The loadouts are objectively one of the least of its issues though. There's literally nothing wrong with loadouts - they let you play with the guns you actually enjoy using.

On another note, the map editor will let you make and play on maps with disabled loadouts and weapon pickups only.
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>>333152371
Being able to choose the weapons of your liking to start with is a shitty feature. In normal arena, you acquire the weapons through effort. In clan arena, you have everything to use, so you don't rely on allies to bring the right weapons.
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>>333152131
b-but DooM is really slow anon, i swear!
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>>333131860
>melee but don't get cinematic kill because that shit is broken
>lose health for failing to get cinematic kill
What the fuck?
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>>333131535
Shit compared to Quake and Unreal.
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>Your hobby is now filled with complete retards that buy absolutely anything a big company shits out
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>>333153953
>that hud

jesus christ of cancers
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>>333154512
it has been that way for a long time...
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I found the Beta to be really shallow and just lacking all the tricks that made Quake and Unreal such captivating time wasters. But at the same time I'm actually looking very forward to Single Player.

Doom was never a hardcore game, hell if 4chan had been around in 1993 I bet there would have been a bunch of bitter /v/irgins complaining that Doom was for casuals while obsessing over System Shock and Ultima.

If the MP is any indication all the weapons have ridiculously large spreads and that is how Doom should play. Doom isn't about headshots it's about killing 5 Demons with one Shotgun Shell. I also don't mind the movement being taken down to the most basic level, Bunnyhops and Rocketjumps are what should be in Quake V.

All I can really say is that it's a real disappointment that ID has seemingly no intention of giving mod tools. The Snap Map looks cool but it can't replace WADs that gave users the ability to change everything.
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>>333131535
I can't handle this, at least you can rocket jump like in Quake right?
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>>333155127
no momentum or air control
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Doom thread. Anti-hype "It's a shit port and as casual as you expected it to be" edition.

>Fixed FOV
>No demo's / replays
>No SDK
>Visual clutter
>Positional sound is terrible
>No movement mechanics whatsoever
>Over the top recoil
>Terrible mouse input
>Footsteps next to impossible to hear
>No forceskins
>Fixed max movement speed
>No rocket jumping / plasma climbing

I don't even mind the concept of loadouts or power weapons, I think those aspects can work.
I highly doubt they've spent any time putting analysis into what makes an arena FPS great. I doubt they've even spent time with the competitive scene of their previous games to get their input. I mean shit, it would be interested in knowing if sponge/sync ever had any input.
I get that lot of these issues can be fixed, but right now there's no way in hell I'm putting my money down on a game with a skill ceiling / mechanics this basic and with all these fundamental issues that make for a shit FPS. It really looks like id have no idea what they're doing any more despite being the grandfathers of the scene.
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>>333155270
That's a good way to neglect vertical gameplay, it's like these devs hate fun.
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>>333148802
https://www.youtube.com/watch?v=Xl5qI-wOCkA
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>>333155478
On the other hand, McGee, who worked at id until 98 said it was awesome :^)
https://twitter.com/americanmcgee/status/716056166728511489

More seriously, fuck off with your shit pasta. And kill yourself.
>>
>>333156118
>I don't have a counter-argument to valid points
>just kys
Glad you concede
>>
>>333156232
Why should I post any argument since you're getting them each time you post that shit pasta? :^)
You could update it at least, but noooo, you must show how much of a smegma taster your are
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I deleted it after an hour, aside from stupid .wads like Batman, Doom has never been about the multiplayer for me. Still a little conflicted about buying the actual full game seeing as the movement speed and traversal shit is going to be the same in single player.

In addition the weapons have so little impact and the fucking game is so slow, single player might be shit anyway. Seriously considering if I want to get it or not now.

Why would they do this when Wolfenstein was an amazing success with updating the game?
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>>333156354
>Still no counter-argument to valid points
Again, glad you concede. Doom is trash right now.
>>
>>333156354
>Why should I post any argument since you're getting them each time you post that shit pasta?

Translation:

>I have no counterpoints
>>
Enjoyed it.

Playing Doom 2 for the first time now wat Tha fuck this game is intense. I'm sure I've played the first level before in another game that's recreated it or something.
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>>333155478
>Fixed FOV
It'll without a doubt be in the full game, it was in the Alpha and Wolfenstein TNO had it, worst case scenario you'll just have to find the .ini
>No demo's / replays
Don't care
>No SDK
True
>Visual clutter
It was clean to me
>Positional sound is terrible
True
>No movement mechanics whatsoever
This isn't Quake V
>Over the top recoil
What?
>Terrible mouse input
What?
>Footsteps next to impossible to hear
Yeah they need to fix the sound
>No forceskins
This is a casual shooter who cares?
>Fixed max movement speed
Once again it's a casual shooter
>No rocket jumping / plasma climbing
We're not Quake.

I fully agree Multiplayer is casual crap, Single Player will be where it's at.
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>>333156232
>bothering to counter-argue against misinformation and retarded nitpicking
Like why even
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>>333156606
Because you cant
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>>333155478
>slider beyond 100 FOV confirmed for release
I-it's just a beta etc
>almost no games have this
Only what, Source and two of Blizzard's games?
>that's a shame
But almost no games come out with SDKs these days, so why would anyone be surprised?
>visual clutter
Such as?
>positional sound
Works flawlessly, had no issues tracking players so far. Git gud.
>no movement mechanics
Climbing, double jumping, teleporting, Haste buff... and these only in the beta with plenty of content locked out, not to mention the map editor which lets you change the game's rules entirely.
>over the top recoil
The fuck? There's literally 0 recoil in any gun.
>mouse input
No issues whatsoever. Get a better mouse.
>get better headphones/ears
>forceskins
Blue (your team) vs Red (their team) is objectively all that you need.
>fixed movespeed
In beta, and again can be rulechanged in the map editor.
>rocket jumping/plasma climbing
This wasn't in the original DOOM games.
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>>333156665
>>333156829
>>333156570
>>
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>>333131535
Fuck no.
It's just another dumbed down console shooter.
I'm not touching it again unless there's mod tools.
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>>333131535
I forgot to play it
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>>333156989
It's an upgraded Halo 3 without regen health and added gore and better graphics/sound effects/etc.
If you didn't like Halo 3, you don't like shooters. Being mustard or consolitan doesn't change that fact.
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>>333156567
make sure you play on ultra violence
>>
I only got to play for the last 5 or so hours, but honestly I had a ton of fun. It doesn't seem like it'll be a very hardcore arena shooter by any means, but it was refreshing as hell.

The fuck is with that announcer though? He sounds retarded and out of place.
>>
I have no idea why /v/ is interested in this game. Is it because it has Doom in the title and it's made by id Software?

Because modern id doesn't even remotely resemble old id. All of the original Doom team has left.

It's just a poor copy of Halo and that's saying something because Halo 5 was fucking shit (partly due to a similar reason, made by a different team)
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>>333156921
>agree with all my points
Look how right I am? You sure told me
>>
I liked it.

Some anon was digging through the sound files and found reference to a "Classic" mode so I imagine there will be a mode without loadouts, similar to Quake Live.

He also found the single player story.
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>>333131535

>mfw doom will win fps of the year and GOTY
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>>333153953
That is pretty slow to be honest
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>>333157312
>wants a counter argument
>gets anally ravaged
>Y-YOU SURE TOLD ME HA HA
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>>333156489
>>333156554
>fixed FoV while a simple console command can defix it
>beta dataminers found that replay may be a thing at release
>"muh no sdk" while AAA never releases sdk anymore, and id still encourages player generated content
>My brain can't assimilate that health/ammo is ultra glowing and unmissable, and can''t recognize the enemies that are clearly white while the background is orange/brown
>Apparently the sound design is terrible, doesn't explain why and simply spout it. Call it an argument
>what is double jump? What is bunny hopping?
>not hearing footsteps is bad, while the only games from id that does it are D33M and Rage, which where horrendous garbage
>why are allies blue and enemies white?
>what is haste?
>why isn't D44M quake?

Yeah, nah, literally kill yourself.
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>>333157407
Wasn't a counter-argument, he agreed with all my points.
Consider yourself blown the fuck out.
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>This thread
Basically, if you don't like what's going on in
>>333148802
>>333156003
Then you would never have liked anything that DOOM would have been released as in this day and age either way. D44M is pretty much a spot-on modern translation of the first two games, and it couldn't really have been made better without playing like Quake or UT instead of DOOM.
The game is fucking brilliant and /v/ needs to be contrarian (millennial) as usual.
>>
>>333157093
GTFO underage.
This is meant to be Doom, not fucking Halo.
I can't think of a single way to call this Doom besides from the setting.
It's a slow shooter with perks and loadouts, giving players different starting points and completely fucking the balance of the game.
It is not an arena shooter, it is not a Doom multiplayer experience and there is no way in hell that I will consider buying this generic consolised garbage in my life.
>>
>>333157324
Interdasting. Please elaborate.

As for the beta, it felt lacklustre and shallow. Play ZDaemon for a decent Doom multiplayer experience instead.
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>>333157492
>2016
>using the internet while being illiterate
How are you even in this thread? I'm genuinely curious now.

>>333157628
>underage
>this is somehow not doom except it is
>it plays as you would expect of doom but it totally doesn't!
Wow you sure told me famalam, +1 reddit points to you kid.
Maybe once you grow up you'll actually come to realize how fucking dumb you sound right now.
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I give the multiplayer at least a 7/10.
Pretty okay. Not bad but not excellent, either.

I wish they would change the SFX of the Plasma Rifle. It sounds like weaksauce ass. It doesn't sound like it has power. Sounds similar to the shitty DOOM 3 version. I want something that sounds like it has balls when it shoots. Like the original DOOM.

I hope the story is good at least and has online co-op. I would love playing that with my bros.
>>
>beta for a game that came out like 20 years ago
I don't even know if betas existed back in the days.
>>
>>333157423
>>>333156489 (You)
>>>333156554
>>fixed FoV while a simple console command can defix it
I already said some of the points can be fixed
>>beta dataminers found that replay may be a thing at release
Then we'll wait and see.
>>"muh no sdk" while AAA never releases sdk anymore, and id still encourages player generated content
The tool they're giving is extremely limited
>>My brain can't assimilate that health/ammo is ultra glowing and unmissable, and can''t recognize the enemies that are clearly white while the background is orange/brown
It's the size of explosions, low fox, shader effects and post processing up the arse etc
>>Apparently the sound design is terrible, doesn't explain why and simply spout it. Call it an argument
Positional audio is terrible, allied and friendly footsteps are the same, footsteps aren't even audible
>>what is double jump? What is bunny hopping?
You think bunny hopping and double jumping are deep movement mechanics? Hahahahahaha, casual shitter confirmed
>>not hearing footsteps is bad, while the only games from id that does it are D33M and Rage, which where horrendous garbage
Literally not true. Quake 3 did footsteps perfect
>>why isn't D44M quake?
Being this unable the read. I'm not saying it has to be a copy of quake, I'm saying they should at least learn what made quake good and how much fundamental FPS shit is missing for dokm for it to be considered higher than 4/10 game.
>>
>>333157423
>What is bunny hopping?
Oh yeah, I didn't even bring this up in my own argument above.

Bunny hopping is confirmed for release through server commands, so it'll be a server wide setting that anyone can use if they WANT to. There's your Quake gameplay for you crybabies.
>>
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>>333153953
>Damage numbers
For what purpose?
>>
Call of Duty with no sprint button
>>
I loved it.

I thought it would be one of those retarded games with proper double jumping and you could exert proper air control. I thought it would be really fast paced, and would need map control to get weapons.

Thankfully, I'm a dyslexic retard with one hand and id made the perfect game for me. I can play it with one hand and my penis using a controller. I love the fact that this new IP draws heavily from Halo, one of the best and most iconic shooters of all time with its character models - its great when a new developer draws ideas from others!

I love that I can spawn with weapons, so that the devs don't really have to think about placing weapons in the map (which gives them more time to make the game more like Halo).

And I love the addition of damage numbers! I feel they fit in perfectly for an esport to see exactly the amount of damage you have done to the enemy. As I said, I'm a bit mentally challenged so rather than relying on a more subtle way of conveying damage, I need the number to pop up to confirm I hit something with my aim.

I love the calm, and quiet commentator, because loud noises make me shake but this commentator helps me stay cool and collected.

All in all, a great game from a new franchise we expected nothing from.
>>
>>333157643
On the story? I wish I saved the link but it's a huge dump of voiceover from the game. I don't want to spoil it for you because it's hilarious and makes every wad ever made canon.

It might take place after Doom 64. Jury's still out on whether or not we're dealing with multidimensional bullshit or not.
>>
>>333157908
>the tool they're giving is limited
It literally lets you change most of the rules and variables in the entire game to suit whatever the fuck you want. It's about as good as the Warcraft 3 map editor.
>>
>>333153953

>Damage Numbers

But... but why?
>>
>>333158115
>>333157982
How else would you know how much damage you deal? Like seriously.
>>
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>>333157790
>it plays as you would expect of doom
Do you honestly expect a Doom game to feature loadouts and perks that are unlocked based upon play time?
Have you never played an arena shooter in your life?
>>
>>333158115
Because everyone has 100 health (unless they have armor) and it helps to have some indication of whether or not someone is about to die.

Like shields popping in Halo.
>>
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>>333157607
>muh /v/ hivemind
That's not really how it works. Most of the idiots who shit on the game didn't play it, are vocal and tries to be so, just like that retard here >>333155478 .
It's those same vocal shitposters who will claim that the last Wolfenstein game isn't utter garbage in every aspect that doesn't require you to shoot nazis (understand here around 75% of the game), while it clearly is.

>>333157908
>I have time to post the same pasta again but I'm too retarded to update it

and also
>You think bunny hopping and double jumping are deep movement mechanics?

is now saying the same thing as
>No movement mechanics whatsoever

You're just too fucking retarded. This is the last (you) you'll be getting from me.
Kill yourself by the way. Like, jump off a cliff or drink bleach. Do something at least.
>>
>>333157908
>It's the size of explosions, low fox, shader effects and post processing up the arse etc
Oh so you're playing on a GTX 560 or something similarily ancient, and/or you have epilepsy?
>footsteps aren't audible
They are very clearly audible, but your hearing is shit. I for one can easily tell where enemies are through
>which side of a wall they're on
>which vertical space they're positioned in
>how close/far away from my own position they are
quite fine even during a firefight.

>You think bunny hopping and double jumping are deep movement mechanics? Hahahahahaha, casual shitter confirmed
Then what is "deep" movement mechanics? Because those and using a handheld teleporter (which this game frankly copies from Unreal Tournament, but it's a good feature) are about as deep as you can get.
>muh rocket jumping
It literally takes no effort to jump and shoot below you to fly upwards at the cost of health. Noone in their right mind can think that this is "deep movement mechanics".
>>
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>>333131535
Not really. I felt like I was playing reskinned Halo. Everything is so slow, fov sucsk, permanent mouse accel and permanent motion blur. Also, the only fun weapon is the lightning gun.
>>
>>333158007

kek, 10/10
>>
>>333158250
is that webm actually Doom? I honestly can't tell, it honestly looks like it reuses animation from Halo 4, holy fucking shit.
>>
>>333158226
>Have you never played an arena shooter in your life?

"arena shooter" is a retroactively applied label. No "arena shooter" was called an "arena" shooter when it was out.

There are no more arena shooters and there cannot be because the label refers to the mid-late 90s and very early 2000s only.

so, did I really expect 2016 AAA doom to be like a 2016 AAA game? yes.

Why do people keep focusing on the multiplayer, I really wonder. The game clearly just isn't about it and it's slapped together, looks awful
>>
>>333158404
yep, enjoy the new chapter in Master-doom-chef-guy story!
>>
>>333153953
>thinking this isn't slow

really? there is no fucking movement, its people strafing around each other on a flat plane with no enhanced movement techniques
>>
>>333158404
>Halo 4 invented the rifle-butt melee
It's clearly ripped from Resistance 1 you fucktard.
>>
>>333158226
It's a 2016 game, basically what>>333158420 said is spot-on. What the fuck else would you expect?
You've got to be out of your fucking mind to expect a modern game to play anything like pre-2000 games, and it isn't even a bad thing. Games have evolved for the better.
DOOM is still a classic, but DOOM 4 is a top tier game for its time. If you had actually played the beta you would have at least been able to form your own opinion though.
>>
>>333153953
this is hillariously slow actually. Is this what halo babies think is fast?
>>
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>>333158404

Didn't they find Halo source codes in the Alpha or Beta? I recall seeing an image.
>>
>>333158640
Not sure if bait...
>>
I liked everything it had to offer except for the announcer and those fucking hack modules, honestly what's the point of them?

Also, is there any word on whether or not they'll have competitive modes with certain things disabled? I can see myself getting into the multiplayer with friends, but I think the demon runes and shit like that would really hurt it in that regard.
>>
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>>333158625
It's more complex than literally only
>forward
>backward
>strafe left
>strafe right
>"climbing" up some short ledges by moving forward
>falling
>>
>>333158404
D44M multiplayer was outsourced to ex-halo devs
>>
>>333158640

Sure thing, shill.
>>
>>333157370
>>333158625
>>333158691
>it's not slow, so it's super turbo fast
>>
>>333158698
Of course you're not sure, you're a fucking parrot moron who didn't even play the game and is looking for someone else to answer for you.
>>
>>333158698
(You)
>>
Does it use Denuvo or not? I wanna try single player.
>>
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>>333158725
FUCKING THIS.
>>
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>>333158250
fuck off shill

it really is a worse version of Halo 4/5 and that guy you replied to is completely right about it
>>
>>333158890
IT'S PAYNE
>>
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>>333158763
It is slow m8
>>
Man, I wish the SSG had a stock on it.
>>
>>333158904
Those visuals look really muddy
>>
>>333158904
>m-muh shill boogeyman
(you)
>>
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>>333158904
But you and your parrot goys are objectively wrong about it, but it seems that no amount of proving you wrong is going to make you change your stance.
>>
>>333148313
>like a tryhard fake-angry reviewer who's doing the shtick just because it guarantees views.
Yeah. This is actually his most coherent video because as he says he used to play arena shooters usually he doesn't seem to even know much about the genre. I think this vid makes decent points because Doom 4 is such a blatant show of what's wrong with modern fps games but usually I think he's trite.
>>
Will doom 4 have map editing features? Could someone remake E1M1 for example?
>>
>>333158942
Your webm? It sure is. Give it D44M's current FoV and less nauseous camera shaking, and you'll get something even slower than what the others ITT call "slow"
>>
>>333159021
has some kind of pretty extensive GUI in-engine mapping tool. meant to be point and click. can make simple "mods" with it
>>
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>>333158984
it wouldn't be a bad looking game if you could turn off certain settings

>>333159007
>you're wrong about it!
>even though you've played it!

nigga
>>
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>>333158768
But anon... I have been playing Doom for over a decade, contributed various things to the fanbase, and was very excited to play the alpha asap...
>>
>>333158307
>Oh so you're playing on a GTX 560 or something similarily ancient, and/or you have epilepsy?
You're fucking retarded. That's not what clutter is at all.
>quite fine even during a firefight
Bullshit, it's a known issue that the mixing in Doom is fucking broken. Show me a video of footsteps being audible during a firefight.
Players don't even make a sound when they jump.
>Then what is "deep" movement mechanics? Because those and using a handheld teleporter (which this game frankly copies from Unreal Tournament, but it's a good feature) are about as deep as you can get.
You truely are a neoFPS shitter. I bet you think CoD4 was good as well.
>It literally takes no effort to jump and shoot below you to fly upwards at the cost of health.
YOU DON'T EVEN KNOW HOW TO ROCKET JUMP LMAO
Fucking kill yourself you fucking casual shitter
>>
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>>333159174

>Super Shotgun has engravings
>>
>>333159007
I liked it and I see areas that could be improved. Speed could be cranked up a little and a little air mobility could go a long way.

I don't want Doom 4 to be Quake 3 but some of these criticisms are valid.

The confirmation of a loadout-free classic mode would clinch it for me.
>>
>>333158942
That right there is probably the dumbest example so far. And whoever is playing is having some serious spasms.

Spasms and high FOV don't make you move faster, by the way.
>>
>>333159258
Well from one of the youtube "what we know so far" vids I saw, it definitely sounded like anyone could turn off loadouts and place weapon drops as they please in the map editor.
>>
>BUT OLD DOOM WAS F-FAST
https://www.youtube.com/watch?v=jP2jI0BVG0w
>>
>>333159258
Nobody is saying Doom should be Quake. But you can't ignore fundamental FPS design when you literally made the best arena FPS in the past.
>>
>>333146697
But it does, anon
>>
Was Doom multiplayer ever an advertising point back in the 90s? I guess it must've been neat when you were rich enough to buy 2 computers back then.
>>
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>>333159393
It was though. Avoiding projectiles and strafe into cover during hitscan startup frames was important.
>>
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>>333158640
>Games have evolved for the better.
That's no excuse for them to completely neglect the original games identity and gameplay.

I played the alpha, and the beta. There was little to no difference aside from the added unlock bollocks.
They did not increase the movement speed, add traditional gametypes or gameplay.

The new stuff is interesting, but the amount of generic modern additions is just silly. Why would they want to make a game that's just like the rest of what's coming out these days?
>>
>>333159365
I believe I've heard that map editor maps are limited to 4 players or maybe 6? A small number.

But everything I've seen so far leads me to believe that a classic mode will be around in some form. There's announcer voiceover for it.

Preparing for disappointment.
>>
>>333159505

https://www.youtube.com/watch?v=KN0K58EfJSg
>>
>>333159202
>Show me a video
Like what the fuck is this nigga serious?
Just get proper headphones/a soundcard that isn't ass.
I use AKG K553 headphones with a Sound Blaster soundcard. I have objectively superior audio than MOST (not all) of /v/.
>>
>>333159186
And you think those are unique credentials among the people wanting to play this game? I'd like to assume most of us here are fans of DOOM, man. Aside from the blatant plebbit kiddies ITT I like to think that most of us got our start from this series.

>>333159258
Agreed, there is indeed a ton of room for improvement, but from what I've played so far it shows enough promise. It's really only up to the question of whether or not they'll handle it properly.
>>
>>333159393

>never uses sprint
>stops to collect the little things
>complete stop for almost everything

Nice example, dillweed.
>>
>>333159402
>you

same company, not same designers.

Very few of you here understand FPS level design in games like Quake, and how difficult it is to put together playable levels. Without experienced Quake-era mappers, there will never be good MP levels, they simply don't understand how to make them.

think about the number of maps in Quake, Q2, Q3, UT, UT2004 combined, then think of how many of those maps were generally played on servers. About 20% max.
>>
>>333158942
Show gameplay of a marine, that's probably actually slower than Doom 4.

Not that Doom 4 looks all that interesting, it looks like a generic mashing of CoD and Halo, but the movement speed really isn't that awful. Does anyone have any gameplay from Doom 1 or 2 that's super fast? The main complaints seem to be about it being slower than Quake 3.

I am bummed about their not being any sort of movement tech in game, but is anyone shocked by this? Bunny hopping started as a glitch and then fell by the way side as shooters moved on and onto consoles.

Tribes Ascend had the best mix of "easy to learn, hard to master" movement systems available in an FPS game. Skiing in that game was a near perfect mechanic.

>>333158625
Does any version of Doom have advanced movement techniques? I honestly want to know.
>>
>>333159529
>Avoiding projectiles and strafe into cover during hitscan startup frames was important.
This is in D44M as well. And why? Because it's literally a modernization of the classics, that's its purpose unlike DOOM 3.
>>
>>333159586
>sprint
>doom

can't even tell if troll or not.
>>
>>333159402
A lot of people are saying shit about rocket jumping which I don't think we need in this game. Speed? Sure. I'd bump movement speed by about 30% from what it currently is.
>>
>>333159529
But this webm is some heavily modded DOOM II.
>>
>>333159619
>Does any version of Doom have advanced movement techniques?

Yes, there are multiple advanced movement and weapon use techniques in Doom. But that has nothing to do with it..Quake games had it, so doom should have it. It's either a conscious decision not to make something good, or a conscious decision to make it good using what you know. It doesn't matter what series it is whatsoever
>>
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>>333159586
>He has only ever played the source ports
>>
>>333159534
>Why would they want to make a game that's just like the rest of what's coming out these days?
Because it's what the fans want. And what people want is what pays.
>>
>>333159650
Doom had a run button.

Faggot kids pretending they were there back in the 90s.
>>
>>333159650
Did you ever try pressing shift?
>>
>>333159592
Where did I imply they aren't the same designers? I'm saying they have the resources to go back and see what made the originals so good.
They could ask competitive players for their input on what could be improved without straying too far away from their vision.
sponge/syncerror still work for id right? I've spoken to those guys loads of times they aren't retarded. I highly doubt they've been involved with doom at all.
Developers are so out of touch these days its unreal.
>>
>>333159765
>>333159781
"run" isn't "sprint"

sprint runs out
>>
>>333159748
I'll give you 30 minutes to come up with a reason why you think playing a source port is wrong (Outside of them adding jumping)
>>
>>333159765
>>333159781

>Run Button
>Not pressing capslock to toggle always run

It's like you don't like to go fast anon.
>>
>>333159835
once again

this game is not about the multiplayer. it's an afterthought. why can't people understand that?

this game is clearly about SP. they didn't care to ask people about MP because they have no fucking intention of creating an MP community tha twill be around past a few months
>>
>>333159748
If I remember correctly the original Doom had KB+M support too, but everyone just played with the arrow keys since wasd+mouse wasn't really a common thing back then.
source ports are superior though
>>
>>333159529
>modded doom
>>
>>333159981
tons of us played it with a joystick

played doom with a fuckin thrustmaster mark 1
>>
>>333159965
>running off the edge constantly when on narrow ledges

I'd rather hold down the button 95% of the time.
>>
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>>333159114
>>333159305
It's how you avoid damage so you have to do it constantly. If you don't react to a shotgun in less than half a second you're toast as a lerk

>>333159619
>Show gameplay of a marine, that's probably actually slower than Doom 4.
Not with catapacks or jetpack which we use all the time
>>
>>333159927
I'll give you 30 min to not be underaged

I hope it's your birthday
>>
>>333159965
I don't like the capslock button light being on for no purpose.
>>
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>>333159720
>Quake games had it, so doom should have it.
>Quake games had it, so doom should have it.
>Quake games had it, so doom should have it.
>Quake games had it, so doom should have it.
>Quake games had it, so doom should have it.
>Quake games had it, so doom should have it.
>>
>>333160058
What's the purpose of this webm?
>turn towards player
>press charge button
>repeat

>there are people who think that this belongs to an "advanced mechanics" list
>>
>>333160119
>no actual argument, I'll post a gif

To those of us who grew up with it, Quake is a continuation of Doom, they are not really different series. It is a continuation of the same ideas, the same high-tech focus, the same community and modding focus.

And it will never be anything but that. You don't have any explanation for why it shouldn't be in the game, so, greentext and maymays.

Rocket jumping isn't in the game because half the intended market is consoles. Same reason Portal 2 didn't have any difficult puzzles. Games getting objectively worse and less complex because controllers.
>>
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>ITT: Angry quakebabies because the game isn't exactly like Quake
>>
>>333160069
I'm 28. I have a 5 digit steam account. I've been playing FPS competitively since QWTF.
I'm still waiting for an answer. If you can't give one, you've only proven that you're the underage know-nothing faggot here.
>>
>>333160260
Quake was 3d.
>>
>>333159558
>Bill Gates playing with godmode

What a fucking scrub.

>>333159529
That's not even really super fast. Not Doom has never been Quake fast.

>>333159720
So Doom should mimic Quake completely? Does Doom even really have an identity mechanically as a shooter then? Like I get it, bunny hopping always adds depth to an FPS, but to put it in Doom now seems kinda odd. The multiplayer does seem generic but I don't really see how they're butchering Doom when people want them to add mechanics that have never been in Doom to begin with.

Aren't they making a new Quake anyways?
>>
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>>333160260
>To those of us who grew up with it
No, it wasn't like you're pretending at all for those of us who did grow up with it. Stop self inserting.
>>
>>333160260
Quake is not Doom.

Shit, Quake was going to be a first person melee game at one point.
>>
>>333160178
Quite hard to do properly with resource management and keeping the momentum up. Simple from a gameplay standpoint, yes. Like most FPS games.
>>
>>333160286
see
>>333159402
>>
>>333160260
>Games getting objectively worse and less complex because controllers.

So then can you really blame developers for going this way? Because that is an objective fact, but if a developer does not cater to those markets nowadays by things easier they're more likely than not going to be ruined in the market, especially for a game like DOOM which has been dormant for some time.
>>
>>333160363
No it wasn't. That shit is the focus of ideas bandied about by romero that were unattainable and were never the design focus past ultra early alpha.

Once you get out in the real world little anon, you'll find that it doesn't matter what something was "meant to be", it matters what it is.
>>
>>333160384
Fair enough then.
>>
Name the most complicated and fast paced FPS on the market.

Go.

I'm quite interested to see what people think.
>>
>>333160260
>controllers are a brand new invention
>>
>>333160452
>Because that is an objective fact, but if a developer does not cater to those markets nowadays by things easier they're more likely than not going to be ruined in the market

Right, remember how bad the Souls series failed by trying to reintroduce challenge to games?

It's an "objective fact" despite there not being any evidence to the contrary because no AAAs are making games that aren't watered down. Great logic there kiddo.
>>
>>333160492
And Quake is still not Doom.
>>
>>333131535
Not really. Loadouts and all that frilly shit turned me off immediately. Rockets are completely useless and the other guns were meh.

But that's ok because I'll be buying doom for the single player
>>
>>333160518
Reflex is essentially CPMA, it would definitely be a candidate.

Complicated and fast aren't synonyms, of course. Counter-Strike has more complex mechanics than Ratz Instagib but isn't faster.
>>
>>333158336
>YWN
>>
>>333160587
doesn't matter if it's not doom or not, why would i play an id software multiplayer shooter with regressive features?

I know some of you never experienced things like this:
https://www.youtube.com/watch?v=lWJKDzGWo7U

But it was a big part of my life. You couldn't have handled it, you wouldn't have been able to meet the minimum skill to get on the fucking scoreboard. Don't even talk to me.
>>
>>333161035
And Quake is still not DOOM.
>>
>>333161035
That's not in Doom bro.
>>
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>>333153953
>this movement speed
>fast in any way

Nope.

https://www.youtube.com/watch?v=N8qWgTxv2mI
>>
>>333158942
does anyone still play NS2
>>
>>333160069
People are comparing the source port to doom 4 instead of the original release. All this "muh fast" crap wasn't originally part of what ID software made, it's all community driven after the source code was released. 95% of people who "remember da good old days of Doom" never actually played the MS-DOS version and probably think sprinting and jumping was an original mechanic.
>>
>>333159402
Arena FPS is really dead man. They tried to bring it back with Tribes Ascend and Quake Live, but both of those games are dead as shit now.

I'd love to see really complex movement systems make their way back into FPS games, but the majority of people playing games don't seem to care for them much. Hell, the majority of gamers aren't familiar with using complex movement systems in games.

No one should be remotley shocked that this game doesn't play like Quake or an arena shooter. Doom really never was an atypical arena shooter.

>>333160573
Controllers just cannot support complex shooters man. Halo and CoD are popular because they were slowed down and dumbed down to work well on consoles. Halo had some minor depth because of this but even then it's a fraction of what quake had.

>>333160518
Halo 3.
>>
>>333161187
This is trying to be Quake, not DOOM.
>>
>>333161229
>doom didn't have wallrunning

I love how the people who never actually experienced anything about Doom are the ones who talk and "drop knowledge" on people like this.

You can wallrun to the point of going fucking like 300 meters per second in doom

Since you don't even know what a "wallrun" is, fuck off and stop positing that you understood the doom era.
>>
>>333161274
That's even faster than quake.
>>
>>333161256
If they want to bring back arena shooters then they need one with an xp system. Purely for cosmetic purposes. And it has to be a classic series like Quake.

Quake Live was low-key.
>>
>>333161357
You know exactly what I meant you autist. Stop pretending like original doom was sonic the hedgehog with guns. Seriously, go play the game now in DosBox and record yourself going super sanic speeds and show me how fast you are - and no, that doesn't mean skip every enemy either.
>>
>>333161383
And it isn't DOOM.
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>>333161519
doom isnt fast and i never said it was

but doom 4 multiplayer has nothing to do, whatsoever, with doom multiplayer. there's no point in comparing anything to the original doom, it was 23 fucking years ago. most people in this thread aren't 23 years old!!!
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>>333161519
For some reason, autists here keep remembering themselves as speedrunners in doom.
>>
>>333161187
>a word like fast or a synonymous isn't even used in the post
>a retard still understands it
Because "not slow" is "fast". It sure is.
>>
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>>333161452
Do it the Valve way and add skins and go support the comp scene. Fucking CS:GO might as well be PC only and it's still a solid money maker for Valve thanks to the addition of a handful of things that don't really cramp the core gameplay at all.

If Quake were to go that route it could be dooable, but it'd be really hard. The vast majority of FPS players don't understand bunnyhopping and movement mechanics like that. I never figured out how to do it myself
>>
It's ogre?
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>>333161949
>might as well
Isn't it?
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>>333161949
>I never figured out how to do it myself
Basically, move mouse left while pressing left, move mouse right while pressing right.
Whether you ever press the forward key or not depends on if you're talking about Quake or Source engine bhop.
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>>333162293
you dont strafe in quake primarily with mouse movement, it is based on strafe keys, and you have to hold forward

strafejumping is not "bunnyhopping" in source engine, that is entirely different. you don't bunnyhop in quake games you strafe.
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>>333161592
>most people in this thread aren't 23 years old
I turn 23 in less than 4 weeks. I'm not him though.
>>
>>333161225
About 300 players on average for the past 2 years. The community is really quite strong
Thread replies: 255
Thread images: 75

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