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What games have deep, fun to use magic systems?
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What games have deep, fun to use magic systems?
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>>333124332
>the longer the glorified QTE animation is makes it deeper
No, but to answer the question, Magicka.
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kamidori

but it was mostly focused around consumables and enchanting
>>
I actually know a great deal about this topic. I spent a long time search for the ultimate wizard game. For graphical games there isn't one. If you want to play a MUD there's Discworld MUD. It has the most detailed magic system I've ever seen in a game.
>>
Magicka was cool.
Vanacian systems (dnd fire and forget) at least adds a resource conservation and prior planning mechanic to it.
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Baldur's gate 2 immortal throne
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>>333124332
BG2
Divinity OS
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>>333124332
Ff7
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>>333124332

>sequel never

fuck
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>>333128972
I know. I keep thinking a sequel could have easily fine tune what few flaws it had.
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>>333124564

Magicka is the only correct answer

There are a stupid amount of combinations and variety in the spells
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>>333124332
>tfw Skyrim looks the most fun in op
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Old School Runescape desu
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>>333124332
dragons dogma magic looks cool but it's not much fun since you mostly just stand around and hope not to get hit while you channel spells
arx fatalis
two worlds 2
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>>333124564
Is Icewind dale good?

What about that one first person game that was on steam a while ago , where you could mix and match spells?
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>>333126789
Looks good anon.
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>>333124332
>>
>>333124332

Divinity OS (combining with environmental objects and spell combos)
Dragon Age: Origins (due to friendly fire, and combination spells)

I thought Legend of Grimrock had a neat idea in that spells weren't just "pick a spell from a list" but rather you had a set of glyphs, and to cast a spell you had to use the correct series of glyphs... but it was unwieldly to use in real time combat.
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>>333128972
Don't worry man, I'm sure we'll get another Elder Scrolls game.
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>>333132685
Will we though? After the commercial failure of Skyrim?
Fucking casuals ruin the industry.
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>>333133127
>commercial failure of Skyrim
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>>333130542

Ni no Kuni: Wrath of the White Witch has a lot of what the anon was raging about in that pic. You honestly feel like an actual wizard instead of some glorified archer who spams fireballs and debuffs.
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>>333124564
>QTE
Do you even know what it means, because there wasn't any QTEs in that Webm
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>>333134960
Quirky Time Eaters, QTE.
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Lost magic
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>>333133127
>commercial failure
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>>333133127
>commercial failure
Did you buy Skyrim through a highly trained network of monkeys who delivered it directly to your cave in bumfuck nowhere?
Because you would've had to be under a tectonic plate to not know how well received by the masses and successful Skyrim was.
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>>333136564
wat a sexy nose

finna fukken steal that nose t b q h
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>>333136564
>highly trained network of monkeys who delivered it directly to your cave in bumfuck nowhere?
>>
Magicka as everyone says, but it's still not much.
There's three ultimate combat spells that make all others almost redundant:
>2Steam+2Lightning+Arcane (Highest damage beam possible), >Ice+Shield+2Lightning+Arcane (Highest damage and spread AoE attack)
>4Ice+Rock (Highest damage possible)

I think what Magicka needed to still be fun for experienced players was to put more programming effort into crazy combinations, then made it so that all spells could be cast through combinations of elements: No spellbook stuff.

But the ultimate magic system for a game would in fact require a language that could express absolutely anything, without having a precreated noun for everything.
I've actually reached the conclusion that I need that for two other projects, and I've made little progress on creating such a language.

>>333127678
>>333128850
>>333128949
>>333135260
Answers like this are meaningless.
Does each reader really want to spent 5 minutes looking up why the magic system is apparently cool, when it would take you less than a minute to tell us?
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>>333136672
haha did you like that meme?

haha niceeee
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Is Lichdom: Battlemage any good? Been curious to pick it up on a sale, but never bothered. Is it worth 8 bucks?
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>>333124332
Souls magic is an odd things where its funner to use as a supplement to other weapons.
Thats the case for Miracles and Pyromancy anyway, Sorceries were only any interesting in DaS2 thanks to spells like Soul Greatsword
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To this day, i still ask myself that question, OP.
>>333136752
No.
Serious Sam: Spells Edition.
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Real life magic is REAL
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>>333124332

honestly skyrim is most realistic
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I thought Okami also had an interesting "magic" system.. having to "paint" the symbols
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>>333136920
>Using the word realistic when we're talking about fucking magical spells
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>>333137054
well fuck you i'm a gangster
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Quest 64
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Arx fatalis
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>>333137186
arx fatalis has a pretty awful system desu
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>>333137234
No
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>>333136860
>Serious Sam: Spells Edition.
Is that really a bad thing?
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>>333137083
Nope, you're retarded.
Thread replies: 45
Thread images: 9

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