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RTS Thread: Supreme Commander Edition
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Will there ever be another RTS that comes close to the greatness of Supreme Commander: Forged Alliance?

Or a worthy successor?

SupCom 2 never happened btw

I know that's a T3 arty shooting at a ML, I don't know why
>>
>>333124276
about to sleep but just dropped into agree that SupCom was the goat rts
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B R I C K
>>
This thread proves how dead the genre is.
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>>333127274
i would put money on the majority of /v/ having never touched an RTS game
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>>333126606
Based Brick.

The Can is better tho.
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>>333127353
Those are the saddest words I have ever read, anon.
I pity anyone who has not been touched by the intricate joys of RTS.
>>
Supcom 2 wasnt that bad

shit compared to 1 sure but it was a good game
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>>333127451
What makes me so sad is playing SupCom, all of those new innovations to remove micromanagement and improve the play experience.

Then you remember the actual route mainstream RTSs went.

Fucking Koreans.
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>>333124276
Supcom is shit and RTS is dead.
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>>333127835
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>>333124276
I played forged alliance forever all day yesterday, new UI and stuff is great.
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>>333127929
What does it change?
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>>333127451
People were driven away by the "muh apm highest skill floor and ceiling" and "multi is the only thing that matters" faggots. Same as AFPS, people acted as if you needed to be able to make the bulgarian odessy to even look at it. Meanwhile mobas which are even more inaccessable are massive because everyone went on about how causual they are.
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>>333128343
That's Starcraft cancer though. TA/SupCom represented the alt history of RTSs we never got.
>>
>>333124276
I am enjoying Act of Aggression now that Eugen has re-designed it to be like a classic RTS.
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>>333127665

The pathfinding in it was absolute tits. Would have been a solid game if they didn't bring Square Enix into the mix.

>>333124276

Ashes of Singularity is really good.
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>>333128343
>Mfw I did that.
I just wanted the mouth breathers to stay gone.
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>>333127835

>Supcom is shit
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>>333124276
Greatness with a glaring programming bug that they never fixed.

God, big matches were rendered unplayable as matches went on, even on the quad processors of the time.
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>>333124276
>Or a worthy successor?
If every modern attempt is an indication its never going to happen

Every single time someone makes a large scale futuristic RTS game they leave out basic features from SupCom or do alternative things that are just worse which always leads to the same issue of 'Why the fuck would I play this when I could play SupCom instead'

And that can be applied to so many other types of RTS games in their own styles. They always have less features than their predecessors in the same type of RTS game and never do anything new.
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>>333124276
WHY WOULD YOU BUILD YOUR DUKE THERE
FUCK THEMATIC SCREENSHOTS
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>>333128969
seemed to go away around forged alliance, figured it was due to beefier x64 machines
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>>333128990
Still better to have RTSs that try new things and not more mindless API C&C clones and MOBAs
>>
Anyone play ashes of the singularity? Some of the reviews mentioned supcom so I'm intrigued.
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>>333124276
Clash of clans is the best :^]
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>>333131380
The lighting effects and massive unit count looks cool, but their units look so fucking bland.

Just a bunch of hovering ships everywhere with very little interesting variety. Doesn't come close to supcomFA.

I was excited about planetary annihilation but that flunked so fucking hard.
>>
>>333131656
The blandness of most the units was a problem with SupCom too. It improved on lots of things but never quite captured that TA magic.
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>>333131251
>Still better to have RTSs that try new things
But thats the thing, they dont.

Like this Ashes of the Singularity game, its literally just SupCom but with less features. Same as Planetary Annihilation.
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>>333131742
>Planetary Annihilation didn't try new things

Never go full retard. I can't speak to AotS, never played it.
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>>333131832
Flying between planets and crashing them is a absolute gimmick and doesnt have any real effect on the core game. The core game being utterly fucking boring and a bad SupCom clone.
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WILL HALO WARS 2 SAVE THE RTS GENRE?!

ITS GONNA BE ON PC
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>love supcom but can't play FAF regularly because shitty Australian internet ruins it for everyone
>try out ladder matches despite being a shitter because it's the only way I can really play
>get a six player map
>then get an eight player map
>proceed to get the very same eight player map again
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>>333131905
Those are pretty central mechanics, and the whole 3D globes as maps things. You can't say it didn't try anything new, because it did. Maybe it shouldn't have.
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>>333131742
Deserts of kharak had some neat stuff but the campaign was short and there was only 5 maps on release.
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>>333127835
Please do not trigger me, anon.
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>>333131967
L O C A L U N I T S
I'm hyped for it
>>
What are some good mods for SUPCOM?
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>>333131905
Moving the goalposts there.

PA tried new things, maybe it shouldn't have. The way maps were 3D globes you could circumnavigate, gimmicks but new ideas they were trying out.
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>>333132035
>Those are pretty central mechanics
no they're not, they are literally gimmicks. Most matches are only played on a single planet unless forced otherwise and smashing asteroids is something you will never see online unless everyone agrees to stop attacking each other. Literal gimmick.

>You can't say it didn't try anything new, because it did
Gimmicks =/= meaningful new content, and it sure as hell wasnt enough to keep the game alive.
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>>333131967
>halo wars kills ensemble studios
>halo wars 2 resurrects ensemble studios

I don't know what to expect.
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>>333124276
>SupCom 2 never happened btw
Is it that bad? I just got if for free and it was pretty fun, how does it compare to the others?
>>
>Everyone says this game is all about building massive bases and armies and trying to out mass each other instead of SC2 click fest.
>Matches just end up as SC2 click fest.
>Planetary Annihilation sucks anon!
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>>333132150
>>333132035
If you are going to samefag, dont use the same posts.

>The way maps were 3D globes you could circumnavigate
And? 3D globes was the worst new feature since it meant every single map was boring as shit.
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>>333132176
I'm not saying the new stuff was any good, just the fact they tried to reinvent things with multiple theatres etc, it's better than just recycling C&C forever.

I didn't like PA btw.
>>
/v/ if you were to make a tier list of RTS games, what would the list look like?

I'll put it into graphic form.

I think AoEII and SupCom will be ELDER GODS OF THE PANTHEON TIER
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>>333132332
>just the fact they tried to reinvent things with multiple theatres
Except they didnt.
>>
SERAPHIM
E
R
A
P
H
I
M
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>>333132312
I actually thought my first post didn't go through, the 2nd was a rewrite lel.

See >>333132332

>>333132383
Yes they did, fighting across planets.
>>
>>333132082
COBRA

READY TO FIYA
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Seraphim designs are truly the best
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>>333132378
AoE2, SupCom, DoW, AoM, MoWAS2, Homeworld 1, CoH, C&C, SC1 (fuck off not 2)

In no real order, im sure I missed something.
>>
FINALLY A THREAD ABOUT VIDEOGAMES

TELL.ME ABOUT ASHEA OF THE SINGULARITY

ITS SUPPOSED TO BE THE TOTALLY NOT A SEQUEL TO SUPCOM

IS IT ANY GOOD? SHOULD I BUY?
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>>333132443
>Yes they did, fighting across planets.
Another gimmick that added absolutely nothing to the game, hardly used online or even offline (except when forced because there was no valid reason to ever leave a planet anyway). You achieve the same effect having multiple layers to a single flat map.
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>>333132493
BUILT FOR SNIPING
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>>333132597
OTHER FACTIONS HAVE ALRIGHT DESIGNS TOO I GUESS
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>>333132717
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>>333132378
Brood War and Company of Heroes are my favorites.

Then Supcom and C&C Generals.

I love AoE2 but it plays a lot worse than many other RTS games.
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>>333132593
And that would be a new idea too.

You need to hold onto your butthurt, I'm not defending the game, just the ideas behind it - trying to broaden the genre and try new things. Like the way orbits worked, timing the way you get from one planet to another.

I agree that none of it fucking worked and no-one uses it, but it was a nice idea.
>>
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>>333132802
UEF, a bunch of absolute madmen
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>>333132867
>trying to broaden the genre and try new things.
>I agree that none of it fucking worked and no-one uses it
If it doesnt work and no one uses it its not a new idea, its a pointless waste of time.

But than you for finally seeing the light and admitting you were wrong, PA did nothing new and thats that.
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>>333132886
>Submersible Aircraft carrier
ABSOLUTE
MADMEN
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>>333132176
by that logic experimentals in supcom are a gimmick because you will never see one online
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>>333132886
Pillar best unit in the game. Most reliable RTS unit hands down.
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>>333132802
God the idea that these things are in some way powered by a combustion is awesome to me
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>>333127695
Using all of the auto build and transport options was usually more fun than commanding the units.
Setting up an efficient transport network and continually sending an army at a turtle base was one of the best feelings, I'll leave the micro to the Koreans.
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Has anyone tried the SorianAI?

Jesus fuck just rage-quited because an AIX sorian aeon turtle faggot JUST teleported 3 MOTHERFUCKING SUPPORT COMMAND UNITS INTO MY FUCKING BASE.

Murdered the faggots and they blow up murdering my strategic missile defenses and then the smug nigger sends me 5 nukes.

At first i was amazed at this level of play from an AI and then really pissed.
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>>333132802
>monkey Lord
>shaped like a spider

Is it some kinda crack on humanity? Like this machine lords over the monkeys?
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>>333129081
The guy running the T3 reactor there just wanted to commit suicide in the flashiest way possible.
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>>333133026
>Not based Illshavoh
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>UEF starts off with neat cannon weapons
>Later on their weapons just turn into generic plasma projectiles like every other race.
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>>333132378
Like this
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Has anyone in here played Knights and Merchants? I remember liking it alot as a kid despite the difficulty which preventented me from going past like mission 5. Its super slow yet really fun to play, especially since i got into a bit of coop action with friends. In fact, despite the weird added dificulty thanks to the Remake, i still find myself enjoying the campaign, suprisngly even moreso than the old classisc that i missed out on as a kid but recently played like Tiberium Sun
>>
what are some good mods for Supcom FA? I find the unit variety lacking in comparison to TA.
>>
>>333132961
>finally seeing the light and admitting you were wrong

Anon are you okay? Why are you trying to start an argument with someone who agrees with you in not liking the game.

You don't have to be so stubborn like a child in not admitting it DID try new things, just that they sucked and didn't work out like planned. Literally all I said is people should try new things, you throw shit at the wall and see what sticks.
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>>333133573
Battleship still rains lead, same with Fatboy. Also arty.
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>>333133713
The only recommendation chart EVER to be 100% accurate
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>>333133713
Why isn't SupCom 2 in the shadow realm? Other than that it's perfect.
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>>333134042
It is still missing warzone 2100.
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>Four player FFA with m8s
>Get up a Cybran experimental rapid fire artillery piece.
>Huge map so I just let it idle and hit what it can
>awhile passes
>over voice chat hear incoherent panic followed by desperate bribes to turn off my artillery piece
>curious I track its firing path and see it aiming at a single moving radar signal in a fairly desolate part of the map
>poor accuracy and long travel time see it follow the single target a fair distance with dozens of shots fired
>one lands true
>it was his fucking ACU
>>
>>333134313
How is that anyway?
>>
>>333133713

>god and jesus of rts

Fair enough....
>>
>>333134179
As the image reads, there exist those few who like it.

Concerning the image, how is rise of legends compared to rise of nations? Better or worse or parallel?
>>
>>333134847
Decent in its own right but not nearly as good as the classic that is Rise of Nations.
>>
>>333133713
So why Stronghold2 though?
Im a big fan of 1 and crusader, but ive heard alot of comments saying its pretty much mediocre. Wouldnt it make more sense to put 1 over there?
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>>333133713


>loved world in conflict campaign
>mfw waiting for the 2 that should never come.
>>
>>333134434
Neat rts that tries to do a few things differently.

You design a unit from 3 parts - propulsion, body, and turret. You are constantly researching new tech that gives you access to more things like new weapons, utility, or the next stage in upgrade (light cannon to medium, light repair turret to heavy).

Units gain veterancy that increases their stats in nearly every way. There is even a special commander turret that you can assign troops and give them experience bonus and turn them into an elite fighting force.

Due to how your constantly teching up, your old units start becoming less and less useful. However you can send them back to base to be recycled, and the next unit to be made will gain all the experience of that recycled unit. You either build units by numbers, or you micro and maintain a powerful force.

The only real bad I would say the game has is that it doesn't have the best pathfinding, resource management is boring (just build an oil derrick over a resource and defend it), and researching gets quite slow towards end game (starts out being around a minute or two, then goes upwards of 10 minutes).

I recommend giving it a try, it is free and opensource as well.
>>
Is Supreme Commander a good alternative for a Command and Conquer bro?
>>
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Pick one:

a) rush

b) turtle

c) Having a desire to rush a certain timing or otherwise turtle but you acknowledge the game you are playing leads an advantage to those with more map control so you try to do both will full knowledge that splitting your focus between both weakens you ability to succeed at either unless you now manage to win map control which you manage to do for a time and then you boom as to take advantage of the resources that the map offers you which then puts you under risk of being attacked so you try to attack first and your attention is split amongst everything and everywhere and you sometimes lose and feel absolutely exhausted but sometimes you win and it's fucking amazing
>>
>>333135332
Hell yeah.

If you love old skool C&C then start with Total Annihilation.
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Glad this thread is still alive, here's the game lobby
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>>333135004
>>333133713

Also , Dune 2k? Dont get me wrong, it was my first game and probably the reason i love RTS, but havingrecently played it the difficulty is beyond the roof, at least put a disclaimer on that badboy.

Also Blitzkrieg is fucking awesome but its damn sure not an RTS
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>>333127835
DELETE THIS
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>>333135397

Carefull with Total Annihilation

Its graphics are.... outdated, it is still epic, best soundtrack ive ever heard .

Take it slow, like supreme commander 1, its economy is tricky to get.
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>>333134042
Seriously? You plebs are the reason the genre died
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>>333135563
The graphics hold up just fine IMO. If anything it's charming.
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what's /v/'s thought on this game?
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Has anyone tried pic related? Is it any good?
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>>333135563
The graphics are great, the backgrounds are still pretty paintings and the units dont' look much worse than those in SupCom and have better designs. Plus the explosions are unironically BETTER.

Having the best soundtrack of any game ever does help paper over the cracks. I was mainly suggesting TA so he will appreciate SupCom's new features more. I find playing ANY RTS without mouse wheel zoom after SupCom is physically painful.
>>
>>333133713
Irredeemable filth is so accurate. Fuck that game.
>>
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Unit manager which is cool
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>tfw no one has ever play this game
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>>333135709
It's shit but I don't know why it's shit. The map design and building placement doesn't yield for interesting or fun cities, shipments are implemented fairly poorly and units and the impact they have feel deceitful in audio and visuals.
I still like it... but holy fuck is it weird, and I still can't pinpoint all the reasons I feel it is.
>>
>>333133713
And I like Grey Goo btw.
>>
>>333135804
>I find playing ANY RTS without mouse wheel zoom after SupCom is physically painful
Same here, honestly it's ruined a lot of games for me. When new games don't have it, I can only wonder why.
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>>333135683


I find them still very nice, like you said... charming.

But people who have never entered in contact with it may find it... strange

Total Annihilation is one of those games that deserve the respect of everyone(even those who dont like the genre) so it must be apreciated carefully by newcomers(specially those used to fancy graphics).


>>333135804

Its soundtrack still make me shiver, a true masterpiece.
>>
>>333135916
but it has cannons, and treaty mode is a load of fun. It it certainly deserve to be it's own spot in the series.
>>
>>333135709

I really enjoyed it.

Everyone likes 2 and hates 3. I'm the reverse. 2 felt like a clusterfuck where everyone just turtled. 3 felt more personal.
>>
>>333136009
It makes you realise how much of the RTS genre is just about taking as few risks as possible and churning out something in the C&C/AoE/SC mould but with a new skin, how many mechanics are left in there to create ACTUAL artificial difficulty (one of the only case s where this term genuinely applies).
>>
>>333133713

>age of empire 3 is not mentioned
well at least is not irredeemable filth right?

>>333135709
>>
>>333136045
The first time you move your little dinky robot that makes a cute whirring noises when you click on it into a forest, get into a firefight and watch a forest fire break out as the enemy and your units explode and little bits shatter and bounce everywhere, with the 10/10 soundtrack playing...if you like RTSs, how can you not dig that?
>>
>>333136110
Cannons are another unit that feels weird in audio and visual. I don't like treaty mode.
>>
>>333135804
SupCom's UI is probably the best I have ever seen. There are so many tiny things that are all great and should be standard in every RTS.
>you can move the minimap to wherever you want or even remove it
>you can split the screen into two cameras
>native support for dual monitors that use the second monitor the same way it splits a single one
>you can move the chat log to whenever you want and change the size of the text
>you can save groups of buildings as templates for easy replication in the future
>if you place a building incorrectly in the middle of a build queue you can drag it to where you want it to be rather than having to cancel the whole thing and do it all over

It really is fucking magical.
>>
>>333136338
>>if you place a building incorrectly in the middle of a build queue you can drag it to where you want it to be rather than having to cancel the whole thing and do it all over

HNNG, this bit, and desu how build queues work in general, with you able to drag and drop and edit EVERYTHING on the fly, waypoints, ferries...it just tried so much harder than any other RTS to improve the genre.

Instead we get fucking Starcraft II.
>>
>>333136291

I try not to underestimate the cancer that plague any community nowadays.

>>333136338

This, so much this, how can one game accomplish so much while all the others that came after it just fail to, at least, reintroduce those concepts.
>>
>>333136301
>don't like treaty

what the hell, that mode is basically like you build up infinite resource economy and you send your red shirt to death while watch them mowed down by cannon fire.

To be honest, I don't even know what you mean by "feel weird in audio visual", can you provide a little more insight? because I don't really have a problem with cannon firing in this game.
>>
>>333134332
>Playing against a friend
>UEF vs Cybran
>Capture one of his engineers without him realising
>Friend is red-green colourblind
>Friend also always plays Red Cybrans
>Build a shitload of both factions' units
>Send the UEF units on a frontal assault
>Sneak seven or so Cybran SCUs round the back and position them around his base
>He crushes all my UEF units and starts gloating
>I'm using green as my colour
>He arrives at my perimeter wall
>Ask him if he's heard of Jihad
>"no.."
>Count down from 5, he starts gloating about surrender, when he notices a cybran factory in my base
>ALLAHU ACKBAR my units all over his base, wiping out his entire infrastructure and ACU in one fell swoop
He's never played red again after that, and won't let me be green in any strategy game
>>
>>333136572
>I try not to underestimate the cancer that plague any community nowadays.

When it comes to RTS fans I want to give people the benefit of the doubt. Anyone who is interested in learning more about the genre and playing games that aren't fucking MOBAs deserves something.
>>
>>333133713
Where would Deserts of Kharak fall on this? I've heard its good, but I haven't tried it yet.
>>
>>333136560

You cant really compare Supcom or Ta with Starcraft/warcraft, different sub-genres of RTS.

>>333136703

I agree, but I warn them that even the best games suffer from the inevitability of time.
>>
>>333136616
I prefer the intermediate gameplay where aggression flows like water depending on the matchup, the map and other considerations rather than boom 101 and then death match.

I know I'm explaining the latter poorly, I just feel that it's hard to get a feeling for how much damage everything does to everything else. And that SFX of unit attacks feels lackluster.
>>
>>333136775
Purgatory, probably. It's reception here was lukewarm at best.
>>
>>333135356
C every time. Go big or die trying.
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>>333124276
>edition
>>
Which rts has the best voice acting for units?
>>
>>333136950

On Sp games I like to turtle. Find it very comfy, thats one of the reasons I like supcom or TA... Used to spend hours building the perfect base.
>>
>>333137030
https://www.youtube.com/watch?v=d2WEFlQva30

only the emperor's finest
>>
>>333133713
This is pretty accurate

It's missing stronghold crusader and warlords battle cry 3 (they aren't just meme games, they're fun.

Also, dark reign 2 was ahead of its time.

Also, battle zone 2 and battle zone '98 were sort of first person Rts.

Also, needs more dungeon keeper / dungeon keeper 2.

Also it's missing grey goo (basically another starcraft)
>>
>>333137131

WITNESS YOUR DOOOMMMMM
>>
>>333135724
Bumping this question
>>
>>333137030
https://www.youtube.com/watch?v=G4SpP7VBtA8

i still go back to the stormtroopers VA whenever i think of a german accent even if its bullshit irl
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>>333137197

>dungeon keeper/dungeon keeper 2


Mah nigga
>>
Ashes graphics is pretty good
>>
>>333137030
Definitely Dawn of War.
>>
Which Supcomm girl is best and why is it Rhiza
>>
>>333135724


It's an RTS with no combat. Weird concept. Cool idea. Not really my style.

But i admire them for trying something different. Give it a shot, you might like it.
>>
>>333137042
I always loved the FA campaign for this. Endless waves of enemies in loads of different scenarios. Building defenses and seeing them hold was so great. If you can get a friend into it, FAF lets you play the campaign in coop. Very fun stuff.

I've thought about making a supcom-styled rts based around a co-op campaign. It's one of my "dream games", and honestly getting it working wouldn't be that difficult. Some day.
>>
There should be some game that re-introduces RTS to the casual population by making an RTS-MOBA hybrid. MOBA has been the leading cause for the decline of the RTS, so why not meld the two to try and introduce people slowly to RTS concepts like resource management, battle flow, and "multitasking"?

How would that work, anyway?
>>
>>333137552
Sounds like DoW II
>>
>>333137552
There have been a few games in that vein, most are pretty fun.

It won't take off because
>making a new MOBA
Whatever gimmick, however good; not catching on.
>>
>>333133713
Coh2 doesn't deserve that much hate
.
Besides the stupid dlc pay wall and not living up to its predecessor its still a pretty fun game.
>>
>>333124276
Total annihilation is better
>>
>>333137552
For what it's worth, DOTA's heroes who require managing more than one unit have extremely low pick rates.
>>
>>333137669
CoH 2 is another weird game. I love the original so much more than it and I can't for the life of me figure out why. Perhaps it comes down to how great the vanilla US vs Wehrmacht matchup played.
>>
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>>333137540
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Obligatory OpenRA reference for C&C enthusiasts:

http://www.openra.net/
>>
>>333137851
I won't get excited about that until they have Tiberian Sun and Red Alert 2, and have them working on Win8 as well they have the older games.
>>
>>333135724
I liked it a lot actually. never thought I would.
Didn't played it for few month tho, not sure how alive online is
>>
>>333137509
Would you say it's like a city-builder?
>>
>>333137030
Dawn of War, easily. It's just a joy to listen to.
>>
Playing Supcom with FAF for the first time. Any tips?
>>
>>333135934
I liked it too, but for me it got really stale really quickly due to poor unit and map variety.
>>
>>333137782
Maybe an RTS with moba-lite elements.

Kinda like modern SC2.
>>
>>333137669
I only recently made the jump about 3 months ago from coh 1 and I can somewhat agree. I remember it being really shit for a while (the "I win" tiger dlc commander stands out) but it feels like its pretty alright now.

However:
>british
>tank crushing
>osttruppen spamming
should not be excused
>>
>>333136804
>You cant really compare Supcom or Ta with Starcraft/warcraft, different sub-genres of RTS.

Only because Starcraft designed itself into a hole where they seemed to take pride in ignoring every development elsewhere in the genre.
>>
>>333138174
Watch your commander on small maps or when he is on the front lines. Last thing you want is him being blown up by tactical missile launchers
>>
>>333138067

No. It's a much different game. The goal is to literally out jew the other person.
>>
>>333124276
i played the joke that was Supreme Commander on the Xbox 360, after a few minutes of having a shield generator up, it would go solid white and cause severe frame drops to the point where if you were to look over the enemy base, your game would crash. was fun tho, especially when i grabbed it for PC and was amazed at how different it was

also, Cybran Tech 2 Battleships were great, being able to just walk up onto land and be mobile gun platforms, hnnnnnnnng
>>
>>333138174
Mass is the key to long term victory, in addition to learning how to run your economy without it falling over, pay attention to the mass on the map you can collect.
>>
>>333138174
Read up on the Factory HQ system, that's the only big change that isn't just numbers. Also there's a T3 mobile anti air. They're pretty cool, but super bursty.

If you want to really git gud (or just enjoy seeing high level play), I'd highly recommend watching Gyle's casts. The games are fun and he's a good commentator.
https://www.youtube.com/watch?v=CA2K9zVP9H0
>>
>>333135469
I probably won't be able to play but I see your lobby appears to be up and you didn't drop a password? the usual suspects don't fit.
>>
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>>333138353
Perfect
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What game can even compare to the magnitude of warfare that Supcom offers?
>>
>>333138653
Kinda Sins of a Solar Empire. It's really boring though.
>>
>>333137314


I never realised that it was incorrect when Volks said "10 feet tall"befoire hearing the actual Gemans correctly change that into "3 meters".
I wonder how many more weird inconsistencies are there.
>>
>>333124276
Ashes of the Singularity is actually turning out pretty good.

Stardock is the new RTS king
>until they too get bought out and wrecked,
>>
>>333131380

I have it. It's good fun and I'm still working through the campaign.

Compared to SupCom, it really doesn't feel like a spiritual successor. There is less unit variety and the tiered factories are basically gone. However the unit AI is superb, especially when grouped together, and units never seem to lose their usefulness. Each unit has a purpose and is not outclassed by a higher tier alternative.

The resource gathering works similar to SupCom, except you can't build energy producing buildings anywhere. They have devoted resource points too just like metal.

Strategy wise, Ashes has a poor turtle game and seems to favor aggressive expansion instead because capturing resource nodes is extremely critical. It's like a mix of Dawn of War and SupCom.
>>
>>333138653
I fucking love SupCom.
>>
>>333138653
Total Annihilation.
Both vanilla and with mods.

Dawn of war 1 to a lesser extent
>>
>>333138884
>capturing resource nodes is extremely critical
this was supcom
>>
>>333138754
I just also picked up DOW:II in the humble bundle and I can see why people are saying that, but as someone who grew up using medbunkers on rails and metal there really is nothing that can compare, at least to me.
>>
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WHO HERE /PLAN B/?????

i don't care how shit strategic missiles were, I used them all the fucking time and built these every time it was possible
>>
>>333132969
There were submarines that carried aircraft back in WWII, it's not a new concept
>>
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>>333139102
'these' huh?
>>
>>333139017

This is even moreso than in SupCom. You can't upgrade resource buildings, for example, so turtling in a corner will set you up for failure.
>>
>>333139227
Yeah like one plane though
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>>333139102
>plan b

That's my plan A
>>
>>333139273
Cybran Tech 3 Missile Submarine

It was the coolest looking with two hulls and it had torpedos.
>>
>>333137197
I like Warlords Battlecry 2 better than 3 for some reason
>>
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>STRATEGIC LAUNCH DETECTED

POST YFW AND IMMEDIATE COUNTERACTION
>>
>>333138973
TA is superior to SupCom (lel) when it comes to the chaos and intensity of warfare on a smaller scale, but it will never compare to the sheer size of battles you get in SupCom, combined arms invasions all co-ordinated with a system of waypoints finely tuned with visible ETAs and HNNNG I just came in my pants.
>>
TA looks great, I might get a copy. Is it worth just going straight to Sup Com though?
>>
>>333139970
They are very different.

Try TA first, it's less of a departure from traditional RTSs.
>>
>>333138553
Sorry pal just a private comp-stomp!
>>
>>333140038

Does Supcom have unlimited resources?
>>
>>333139970
>>333140038
Be sure to grab the beta 4.0 fan patch. Adds in a fullscreen map similar to Supcom's and adds a lot of community fixes and such while still being vanilla.

Then you can try out mods like escalation.
>>
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>making the computer fight one another
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>>333140132
>comp-stomp

Damn, I haven't heard that in years. Used to play some in Tiberian Sun around maybe 2004. 1 CPU on hardest and the 8 player mp mod (there were mods for 16 players too I think but it fucked up the colorsm the players who had colors not in the standard games were visible in the fog of war) so 7 humans vs 1 CPU. I played a lot of those and never beat the computer, it was that damned OP. Once it built the whole map full of those GDI turret tower wall sections but no turrets on them, I think we broke the AI.
>>
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>>333139693
>send all workers to build anti-SL turrets all over my planet
>>
>Enjoy RTS for the single player campaigns
>even then would just end up sending masses of silly unit combinations till I won
>Never touched multiplayer because I sucked at it, except when playing with friends for fun

I just wanted to have fun, now the genre is barely alive.
>>
>>333140182
Yeah. SupCom is an evolution of TA's core, it has a huge amount of features that desu should be standard in all RTS now.
>>
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>>333139693
I fire mine back and run away
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>>333140375
cool, yeah I used to play tons of tiberian sun, too.
Tiberian sun is actually playable and quite good too, in OpenRA - but, you have to compile it yourself from the Git repo.

I've given it a go and while the AI did indeed kick my ass, I can't say how good it is overall. I played it in rigged conditions. The game basically works except that bridges aren't there, which can make some maps unworkable. Fun though, and promising for the future!
>>
>>333140464
You are my nigga, anon.

I've always been just the same, except even worse.

With AoE I wouldn't even play the campaigns for the most part, I would make my OWN campaigns and scenarios that had almost no base building in and were just adventures across a map, with "Gaia" units providing reinforcements.

That's how I spent my childhood.
>>
>>333140132
Hard to tell that from the post familia, all cool.

>>333140182
There is only mass on the map. It never runs out.
There is a limited number of nodes and only so far you can upgrade the extractors so there is a capped total income on the map from them.

You can generate as much energy as you can place energy generating buildings up to the entity limit.
Up to the same building limit you can include energy to mass fabricators, although they are vastly inferior to the extractors.

One race also has an experimental/wonder/superweapon that basically gives you infinite resources. In an all your eggs in one basket kind of deal.
>>
>>333138528
>14:30
>"I need a tranny"

Well there go my sides.
>>
>>333140630
Yeah I loved making those too.

>Run into clearing with single starting longswordsman, suddenly five enemy longswordsmen, bunch of skeletons litter the ground
>activate eight gaia crossbowmen hidden behind little haybale doodads

SC's missions like the science vessel where you only had what you started with sans very rare reinforcements were great too.
>>
>>333140961
I feel like we would be friends.

Would totally play multiplayer with you and dick around trying different concepts of things to try
>>
>>333140961
>implying the Tanya missions in Red Alert 2 weren't GOAT
>>
>>333141097
They were great too

>>333141072
the child died, I don't even know what I want to play these days
>>
>>333141097
>people ALWAYS TALK about Red Alert 2 here
>fucking obsess over it
>no-one ever mentions Red Alert, or even fucking C&C

Why the fuck is this? Generation gap? I'm the same age as Moot, pretty much THE 4chan age.
>>
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>>333139693
>check anti-nuke
>no missiles
>>
>>333141294
I dunno man I played it and I loved it. I used to play LANs of it. I also had other friends who were way into RA2, though. I think a lot of people started at RA2.
>>
>>333141294
I don't know anyone who DIDN'T play RA1, don't get me wrong it's a great game (and C&C1) but going back to them nowadays is much harder than RA2 or TibSun
>>
>>333137030
Like others have stated, Dawn of War wins easily.
There is such so much love put into the voice acting, especially in DoW 2.
https://www.youtube.com/watch?v=jD4hD9CuBcM
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>>333135476
>Install the Gruntmods Dune2K after having played Emperor BFD
>First mission is milk run collect X amount of spice while random waves of dickheads harass your base
>Focusing on latest wave of Atreides
>"Worm sign detected"
>Think it's probably the the harvester, whatever, the carryall will grab it when the sandworm closes in
>Kill the Atreides troopers and mouse over to the harvester
>Mfw not even a second later, the sandworm swallows the harvester with no carryall in sight
>There's no reinforcement harvester
>Don't have enough money even by selling my existing ones to build a new refinery for a harvester
It's fucking BRUTAL.
>>
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>>333138653
Man, I wish that Starcraft 2 would have been more like supcom, instead of just a shittier version of Brood War.
The setting, and units deserve a game where they are represented in a more realistic scale. Miles long battle cruisers and carriers, countless hundreds of swarming zerg covering the map, siege tank formations firing like actual artillery pieces etc.

Instead, what we got was the same sort of abstracted, out of scale bs that is stock standard in most rts games.
>>
i haven't played an rts in like 6 years. is the armada 3 mod for sins good?
>>
>>333141294
RA2 was the more memorable of the titles.
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I personally never cared for SupCom. I can't get into RTS games where your interaction with a unit begins and ends with moving them. Positioning doesn't really matter, terrain doesn't really matter, it was just nothing but 'hurr a bajillion units on screen so epic XDDD'. Even shitty games like C&C tried to shake up unit interaction a bit to add at least SOME depth to it. The worst is all these 'nostalgia bait' games killing the genre by trying to emulate the whole '1A a blob to your enemy's base' gameplay.

Stuff like Men of War may be autistic and a little clunky, but fuck, at least it actually has something for me to actually DO besides rapidly clicking on production buildings and shift-queuing some move orders occasionally.
>>
>>333141553
Why do you think that is? TibSun is the most dated to me, whereas the two first Red Alerts are basically interchangeable. The first was the one I played the most by far, but none of the above anywhere near as much as the original C&C.

>>333141442
>I think a lot of people started at RA2.

I feel like this is it, people talk about it like it was their first RTS
>>
What's the word on Act of Singularity and Deserts of Kharak?

Act of Agression is getting an update, but that flopped like a pile of shit. Mius Front is too niche. Hearts of Iron 4 won't be terribly popular. I think at this point Dawn of War III is the only thing that can resuscitate RTS popularity. RIP /wgg/
>>
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>>333126606
>>
>>333135152
Do you really want Ubisoft running that? Massive made such a great game because Sierra was a based as fuck publisher that let their dev companies actually take risks.
>>
>>333142094
To me it's that games that old have a dated UI with less features now standard, and the fact that they either don't support modern resolutions or if they do they clearly weren't designed to be played at those resolutions. And of course plebs dislike the graphics. I also find the first two games way harder than the later ones, especially a shitload of story missions.
>>
>>333142074
>terrain doesn't really matter

One of TA's innovations was actually simulating trajectories and 3D terrain (even if the maps themselves were 2D with the 3D just painted over them)
>>
>>333133713
>Jesus of RTS
Good lord SupCom fags are so far up their own asses.
>>
>>333142070
Not really, it was just a rehash of Red Alert.
>>
>>333142074
They're very different games and they're both individually great.
>>
>>333124276
guess i'm installing it again, nostalgia kicked in
>>
>>333142248
This came into practical play in a match almost never. Most SupCom maps were pretty flat, with maybe some mild mountain or body of water around the center.

>>333142362
I agree, I just didn't like SupCom and think it gets really blown out of proportion for what it is.
>>
>>333141917
I am 100% sure that SC2 was originally Warcraft 4 that got remade into SC2 and they decided to keep the gameplay elements and scale the same.
>>
>>333142545
SupCom is heralded because it did so many things amazingly right, and tried to push one type of RTS into the 21st century, but the genre refused.

I do agree that it's not the end all though. There's room for lots and lots of types of RTSs. SupCom isn't even my favourite.
>>
>>333142545
I think it delivers very well on its own little sub-genre.

Haven't played a MoW title in years.
Last I did I remember carrying a 3v3 nearly completely by myself. Bought a Mk 1 Churchill and it lasted me the entire match. Had to recrew and resupply it multiple times, and it probably spent 80% of its time with a track broken serving as cover for infantry.
But it would not fucking die.
>>
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>>333142731
I just wish it gave me more to do with the units. I know at that scale it's hard to do, but there's so much time in game where you're just kinda staring at the screen. Once you set up your production for long term building, the long distances and travel times just make too big of a lull, and once you actually get in a fight, it feels so hands off. Kinda like Wargame. To me that was the big fault of the game.

But I will give it credit where it's due, for all the 'macro blobber' type RTS games, it's clearly the best one. Shame PA was so shit despite neat concepts.

Nostalgia baiting rip offs like Act of Aggression and Grey Goo piss me off, though, because they are the direct reason the genre is so fucking dead.
>>
>>333142575
This.

The very vibe that SC got WarCraftized cannot escape the thought.
>>
>>333143106
What sort of things would you want to do with your units?

The one game that it's criminal that we never got more of was Dungeon Keeper. The "possess" mechanic needs to come back, fuck everything about that game needs to come back.
>>
>>333133806
Have the remake people fixed their skirmish ai yet?
>>
>>333143106
RA3 pissed me off for trying to give me something to do with each and every single unit, I want to pretend to be a commander, not a babysitter.
>>
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>>333143229
Given it's scale, nothing too crazy. Active abilities that are designed to be used in mass, rather than individually. Stuff like unit transformations, ammo changes, burrowing, grenades, that kind of stuff. Simple, but it goes such a long way in keeping your hands and mind a bit more busy and engaged with the game. It also opens the door for units designed specifically for utility rather than direct combat. 'Caster' types that maybe do things like building preset fortifications quickly rather than having to bring builders to do it, buffing/debuffing units, that sort of thing. I always imagined stuff like units that could buff a unit with a personal shield rather than the shield bubble for a greater defensive bonus, and the ability could be used offensively to make an 'inverted shield' on enemy units where their projectiles splashed against a shield placed on them, so that if, say, artillery fired while it was on them, they'd blow themselves to pieces.
>>
>>333143630
Eh, I see what you mean, but I'm inclined to go with >>333143546

That stuff leads down to micromanagement and eventually to MOBA style shit. I much prefer SupCom or even a Total War approach, I have a hard-on for making big strategic decisions and ordering around huge amounts of units. To each their own though.
>>
>>333136775
>>333136850
I didn't even know it was released.
At least Act of Aggression is a good callback to ye olde RTS days. I just wish it had unit veterancy..
>>
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>>333143630
I also had this idea for a support assault vehicle that modified the terrain with an explosive charge like the ones used to clear minefields. It'd fire a long, thick cord full of explosives over a long distance, and when it went off, it would blow out a small ravine, where the sides were mounds of dirt neatly arranged in a line. You could then take advantage of the ballistics of the game to run units down the narrow corridor without easily being hit by direct-fire from the flanks(But still vulnerable from either end of the 'trench', obviously.). I always pictured assaulting a base by having 4-5 of these things sneak up, blow some corridors up to the base, and then a bunch of infantry bots or smaller vehicles driving down them, vulnerable mostly only to artillery or whatever defenses were directly in front of the trench. Maybe even an ability to fire out a creeping barrage of smoke shells as a second ability if wanted.
>>
>>333143943
Have you played this?
>>
>>333144056
Heard of it, but no.
>>
>>333135709

The cartoony graphics, crappy in game rendered cutscenes, instead of a story book like AoE II.

You can only build so many towers and the scale is so much smaller. The building placement is crap and all the buildings feel so rigid, also Caravels / Ships of the Line being able to create units kinda breaks the game.

All the units feel like they are ants walking on a floor made of honey.
>>
>>333144093
One of the units attacks by fucking up the ground and creating large ravines and whatnot, and given that you can turn your units into other units, it sounds like it'd be the hands-on kind of gameplay you're after in an RTS.

Nice base building and base-to-base combat too.
>>
How do I git gud with this game
I can't ever figure out the best thing to do in RTS games,but this is the biggest offender. Only way I win against an AI is to bomb the commander with aerial units as soon as possible
>>
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>>333144331
Neat, I'll look into it.
>>
>>333144467
Pretty much the same as any RTS. Don't be a turtling faggot and go out to actually contest resources on the map. The person able to build the most because of superior income typically wins by both sheer volume of force and faster teching.
>>
>>333144559
Most of the times I play, I try to go for the mass extractors, but I run out of mass income and have to stop building, which leads to the extractors being taken by the enemy
>>
>>333144646
It takes a bit of balance. Rapidly expanding with reckless abandon is just as suicidal as turtling if you can't project the force to protect your initial resource investment. You generally have two strategies. Either protecting your shit as you expand out, or aggressively denying resources to your enemy. Personally, when it comes to strategy games, I believe in offense more than defense, so I'd recommend harrassment to keep them busy while you carefully expand out. It just takes experience to find the right balance of expanding and fighting. Just sitting and turtling is the worst possible shit you could do, though.
>>
>>333143931
>a good callback to ye olde RTS days
That's not a good thing when the genre still refuses to move forward from those old days.
It's not a call-back, it's playing it safe and doing nothing new.
>>
>>333143931
>AoA
>A good callback
It's C&C generals but neutered as fuck with all the 'problematic' features that made Generals good ripped out of the game in order to appeal to casuals; Removing any depth from the game and making it a bland as fuck nostalgia-bait scam like Grey Goo.
>>
>>333139693
>the audio test sound is "STRATEGIC LAUNCH DETECTED"
>causing general panic during 8-players LAN parties by fiddling with my audio settings
KEK
I wish my bros were still here, we used to do SupCom all-nighters together.

Also
>using the Seraphim JESUS commander build
>slowly walking towards the enemy base surrounded by an army of t3 tanks, t3 mobile shields and Ythotas
It wasn't a commander anymore, it was a goddamn pimp, shrugging off heavy artillery, nukes and Monkeylords like nothing.
>>
>>333141917

They cared more about the ESports scene than actually making a fun game. Getting rid of the macroscale in favor of micromanagement.
>>
>>333137030
The live action segments on Red Alert 3 are worth the game price alone. Too bad skirmish/multiplayer is absolute garbage
>>
>Perfect tier
Warcraft 3 & the Frozen Throne
>Classic tier
Stronghold 1, Total Annihilation
>Brains off tier
Stronghold 2, Dawn of War 2, Supreme Commander Forged Alliance, Stronghold Crusader
>Playable tier
Starcraft 2, c&c Red Alert, Dawn of War 1
>DELETE THIS tier
DoW: Retribution, Red Alert 3, Grey Goo (ost was nice, though)


I apologize to no-one.
>>
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>>333145307
>Younger me hopping on an airplane
>Shortly after 9/11
>Younger me was dumb and didn't consider the soundbite that plays when you install red alert 2
>Installing it on my laptop after we take off so I can pass some time, no headphones, forgot to turn the volume down
>NUCLEAR ACCESS CODES ACCEPTED
>Be brown and could easily be construed as North African or middle eastern by paranoid white people.
>>
>>333132024
I know that feel.
Playing any kind of game with aus internet is bad, but supcom is a new level of torture.
>>
>>333133280
Yeah, sorianai is pretty good, but still suffers from the "send small waves of units into the enemy point defense" that plagues RTS ai.
>>
>>333142197
>CRAAAB PEOPLE CRAAB PEOPLE
>>
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>mfw enjoying SC2 and not listening to whiny nostalgiafags
>>
>>333135914
I think I played a demo of this.
>>
>>333146073
>hosting lobbies from
>someone joins
>"oh australia"
>leaves
>mfw
>>
File: Zealot_SC1_Art1.jpg (84 KB, 800x600) Image search: [Google]
Zealot_SC1_Art1.jpg
84 KB, 800x600
so were you a terranbabby, an edgy swarmfag, or glorious brotoss master race, /v/?
Thread replies: 255
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