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Now that the casual scum has left, can we agree that this is
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Now that the casual scum has left, can we agree that this is the best fighting game ever made?

>meaningful neutral game with well designed buttons and smart counterhit properties
>no killer oki situations for every hit you land
>little setplay
>can punish reckless reversals for huge damage
>fun and varied cast
>good netcode
>ability to earn all the DLC for free just by playing

Literally all the complaints I've heard are inane crap like lack of single player play content or brazillians on mcdonalds wifi having connection issues.
>>
>>333094963
You are casual scum though, unless you have made a showing at a major tournament.
>>
+1

The only people who don't like it are youtubers who can't into fighting games and were looking for a story mode and people who watch them and parrot their complaints
>>
>>333094963
I'm thoroughly enjoying it.
>>
https://www.youtube.com/watch?v=4BTYpK3N64U&feature=youtu.be&t=1m55s
>>
Funny how an anime player designed a better SF than Capcom themselves.
>>
>>333095146

t. someone who signed up for a small cpt ranking event and went home 0-2
>>
>>333095431
Rollback netcode has little to do with games like these. Sure the teleporting looks ridiculous but it would be just as if not more unplayable with delay-based netcode. Rollback IS the superiour choice if the connection is halfway stable.
>>
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I like it, but let's not get carried away. Good netcode is a lie. It's better than 4 at least. Cast isn't that varied. In terms of gameplay, it's very basic compared to a lot of other fighters. And let's not forget how badly capcom keep fucking up, considering the latest patch actually broke stuff that was fine before.
>>
>>333094963

OP, it is the most middle of the road fighter ever. Not great, not bad, just the most entry level game out there.
>>
SFV is still limited as fuck in what you can do in a match
>proximity normals
>canceling from certain normals like the previous game
>lots of useless specials
Lots of players who actually play and are good at fighting games rarely play this shit or pick it up whenever a friend asks them. Most of the top players haven't put any real effort into the game because there is no real reason to do so.

SFV was a mistake
>>
>>333094963
I fought 4 ragequitters in a row. WHERES MY FUCKING POINTS CAPCOM???

Fuck all shotos you rage quitting low iq homos
>>
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>>333094963

Agree with everything, though

>little setplay

Playing R Mika specifically because her setups are the most consistent, and I'm a lab rat. Her setplay is pretty fkn strong, and will only get stronger as time goes on.

I could only laugh when I was playing locals and I heard someone behind me saying "I like SF5 way more, it rewards footsies more than setplay" while I was running the irish whip train on someone.
>>
They need to fix it so that you can utilize the training dummy without using L3. Most fight sticks that aren't ps4 don't have an L3 and you can't remap it to anything. This means if you don't have a ps4 fightstick you can't turn on stuff like blocking on the training dummy which is pretty important for practicing combos and such.
>>
no real single player
Rushed
Retarded AI
Multi-player still fun
>>
It's pretty good.

Just as good as IV

Ultra V will probably be much like ultra IV
>>
It's a good game for the most part, very flawed but when it's fun it's fun.

It has the potential to be a truly great fighting game if capcom keeps putting in the work. It's naive to expect it to be good on launch to be frank, but I can't recommend it to most people as it is. That said, I expect a year from now I'll be able to.
>>
>>333095907
No, both players are affected by delay based netcode. Only one is with rollback. This means if all the lag gets pushed onto you in rollback you are literally fighting Goku. At least in delay you can kind of fight back.
>>
fantastic baseline combat, but it's obviously anemic in other areas but will be updated with time

Valve turned CS: GO around so it's not out of the question for SFV to continue to pick up

i just hope the put their ear to the ground more in regards to alt costumes, because i want classic SF3 Alex costume + this
>>
>>333094963
Your first two points alone are only as true as you want them to be. The neutral in this game is seriously overstated. One good dash or jump is enough for you to pressure your opponent to death. Which also means your second point is only true to some matchups. With the few defense options in V, when someone is on you, you are taking their oki until they do something unsafe.

Guessing is a part of every fighting game, but because most of the cast sport tiny limbs, neutral can end in seconds and now you just have to wait your turn. When you compare it to slow old SF4, it's not that different. You spent so much more time far away at the edge of your limbs trying to bust your way in or convince the opponent to jump so you could get a fat punish.
>>
>>proximity normals
this doesn't make the game less strategic. There are still lots of command normals (e.g. f+HP) available so players can execute specific moves consistently without accidentally executing the wrong move because the spacing was a pixel off

>>canceling from certain normals like the previous game
target combos and cancelling from normals into specials/supers in general still exist

>>lots of useless specials
most specials are unsafe on block to prevent them from being spammed. You need to mitigate this by spacing them properly, confirming into them, or only using them in appropriate cases
>>
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>>333097686
>Some 3 bar players play fine
>Some 5 bar players are unplayably laggy.

why
>>
>>333098468
But matchmaking takes 10m regardless
>>
>>333098056
I don't even want classic Alex anymore, I just want that one for his battle outfit 2. They can get creative from there on, but it would be foolish not to have that jacket in.
>>
>>333097686
There seems to be a weird issue with that in this game sometimes. Still, not a problem of rollback netcode in general, stuff like ggpo or the ggpo-like stuff they did in sfxt worked like a charm and the load was properly split in two.
>>
>go to ranked match
>win some, lose some
>go to casual match
>get my ass torn to shreds every match
Just me?
>>
>>333099737
Listen guy, I play on GGPO all the time and it's usually great. I agree that GGPO itself isn't at fault but the SFV implementation is shit and would be better as delay based.
>>
>>333094963
>GOOD NETCODE
you just threw out any credibility you had out the window
>>
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Alex plays so fucking good! Wish he still had his spiral ddt but im seriously happy
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>>333100397
sfv isn't GGPO though
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>>333094963
>good netcode

Sure, OP. Right.
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>>333100738
The SFV netcode is based on GGPO.
>splitting hairs
>>
>>333094963

>Boring.
>No execution barrier.
>Characters are all pretty much the same with no distinction.
>Can't style on people.
>Shit music.

I like it, but it's not even the best SF. A solid 7.5.
>>
>>333101017
>The SFV netcode is based on delay based netcode
fixed
>>
The casual scum haven't left. I still play.
>>
>>333096265
Everybody fucking hated proximity normals. They listened to tournament level players when they got rid of those.
>>
>>333101039
>No execution barrier.
This is a good thing.
>>
>>333101039
>Can't style on people
that's just you
>>
>>333094963
I get everything on this list playing 98 on Fightcade
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>>333101039
Chun and Mika offer pretty high execution.
>>
>>333101716
You mean Karin and Karin right? No other characters are difficult to play as.
>>
>>333101389

>A couple piss-easy chains into EX move, super, or V-trips.

Hahahaha.
>>
>>333101989
Try maximizing every single combo with spinning bird kick, the timing is very precise.
>>
>>333101039
>>no execution barrier
have you fucking played Karin
>>
HOW THE FLYING FUCK DO I USE ALEX'S V-SKILL?!?!?!?!?!?!!?!?!?
>>
>>333102162
Nothing Karin does is remotely worth getting flustered about.
>>
>>333102162

>1 character.

A fucking joke compared to the last SF even, let alone a difficult game.
>>
>>333095457

what?
>>
>>333102139
It's not, don't try to cancel it and pretend you are linking instead and you get it every time. Try doing Frame Perfect uppercut into Orochi as Karin consistently.
>>
>>333102162
>>333101989

Is this a meme? Are we playing the same character?
>>
>>333102318
Does a fighting game need a high execution barrier?
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>>333094963
>no guile
>no balrog
>best fighting game ever made
Not yet it's not
>>
>>333102480
I worded that poorly. Karin is easy as fuck to play if you don't go for max damage punishes and just end with Mujinkyaku. Go for max damage Orochi's every time and see how well you do.
>>
>>333102609
>yet
key word
>>
>>333102312
You don't lose your buff for whiffing. You lose it when they get hit/block an attack. Also, you do lose it for getting hit yourself.

If someone is too scared to rush you down there really isn't a reason to not do it before moving in. It makes things like strong xx M Chop and fierce xx H Chop combo. Landing a Hard Hit will also build VMeter even if you don't get some huge combo with it.

Actually cool stuff occurs after you VTrigger. a Hard Hit st forward or cr strong (his best pokes) can be canceled into Sledge (clothesline.) That does not combo without the counter/hard hit.
>>
>>333102609
>no fun allowed characters
>somehow make the game good
No.
>>
>>333101147
That's what makes you not casual scum, anon.
>>
>>333102561
It shouldn't be huge, but there definitely needs to be one. Otherwise button-mashers actually have a chance, just look at Pokken.
>>
>>333102685
QCF > p into QCF > d+p isn't that hard, anon.
>>
>>333102785
Zoning is fun nigga.
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>>333102725
no part of that told me when to use the move where he spins his arm
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>>333101039
>>Characters are all pretty much the same with no distinction.
Disagree on this one, I think the cast being varied but balanced is one of the game's greatest strenghts.
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>>333096265
What ate you talking about Infiltration streams everyday he isn't traveling or at locals and 1000s of people are showing up for majors.
>>
Do battle lounges still not support more than two people?
>>
>>333103062
>the one example
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>>333102950
Learn what it does dude, it's a buff, not an attack. At least watch the ingame demonstration/try his trials.
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>>333103159
They do, up to eight now, but still only one private slot
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>>333102950
Anon, don't be dense. You notice how VSkill looks like a taunt that does fuck all and my response to you is talking about a buff?
>>
>>333103175
Top players are showing up to tournaments all the time
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>>333102923
It's the only one frame link in the entire game and you dismissing it in such a manner proves you don't know shit.

>>333102941
>boxer is now a zoning character
Both Guile and Boxer are the anti-fun characters in every game they exist in. They slow the game down to a crawl, take very little skill, and have safe everything.
>>
>>333100686
I think alot of people are starting to get to know him better in my bracket, I used to do pretty well against him, but have lately started to lose quite abit. (rmika player).

his damage output can get pretty crazy from my perspective.
>>
>>333102339

Woshige, arguable the best Millia player in the Japanese GG scene is one of the lead designers of SFV. You'll notice mechanics from ASW games employed in SFV like V-Trigger and V-Skill
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>>333103316
Getting assblasted that no one agreed with you when you said that Karin was so hard proves that you're just kinda shit, mate.
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>>333103210
>>333103267
then where the fuck is the move that's supposed to be a focus attack? I've seen some move of his have a parry-like effect
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>>333103258
In that case is there a /v/ room up right now?
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>>333094963
>5 minutes between matches
For a game with the reputation Street Fighter has and the resources Capcom has, the net play situation is absolutely unacceptable.

Seriously capshit, stop with the story single player bullshit and FIX THE FUCKING ONLINE YOU PIECES OF SHIT
>>
>Little oki and setplay

This isn't a good thing in my mind. When a game gets too honest it becomes simple and boring. We've already had SFs like that, and I like for a game to be more than just "Playing footsies and poking each other until you get a big punish" ad infinitum.
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>>333101039
>>Styling...

R Mika one of my favs.

https://www.youtube.com/watch?v=MgvLMrntpXU

https://www.youtube.com/watch?v=7ZXzV_fECsM
>>
>>333103458
not to my knowledge
but whether or not there will be one in a few minutes is entirely up to you
>>
>>333103447
No, literally, the bare minimum you can do is to watch the demonstration. Hell, google it, you don't need to be asking this shit.

It's his v-trigger dumbo
>>
If you like SFV you are casual scum.

-8 frames of input lag making numerous situations into flat guesses
-Poor space control so keepaway is not a viable option
-Majority of throws are five frame startup or longer because scrubs hate throws
>>
>>333103447
That's his VTrigger, anon. Do you not own V yet or something? I don't mind explaining if that's the case.
>>
>>333102990
I agree with the previous anon. I enjoy V a lot, but it's really samey.
>>
>>333103371

>Woshige

cool, love his Millia
>>
>>333103719
They're stronger then they were in 4.
>>
>Playing ranked vs good Bison
>He won the first match
>Rematch faggot
>I won the 2nd match
>I want settle the score, so rematch again
>Bison quits
>Next battle i got paired again vs the same bison
>I won, he refuses another match again

Te rematch option is the best thing ever
>>
>>333103719
I still manage to throw the shit out of people.

They're just as, if not more useful in this.
>>
>>333103991
Hmm, I dunno dude, I think maybe that's just the effect of being spoiled by the huge cast at the end of 4's lifespan. I can't really think of any two characters that play exactly alike, and the game feels pretty matchup based. V-trigger is better than ultras at keeping everyone a little different. They could have definitely done a better job, there's fighters out there where each character is essentially a totally different game, but I wouldn't call V samey. We'll see how it looks on that front when the roster doubles or triples.
>>
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>>333105037
One day we will have a nice hefty cast in SFV and it will have been all worth it

Then SFVI will release with 16 characters and we start anew, such is the cycle of Street Fighting
>>
Is anyone else having problems with staying connected on the PC? I haven't really been able to play since Feb. I'll do challenges or training mode, and then I will be disconnected from the server. Won't be able to get back online, even with restarting. Then about 10 minutes later I can connect, a couple times I stayed online for over an hour.

My internet isn't great, but I'm able to play other online games fine with no disconnect issues.
>>
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>>333105346
Eventually sure.
>>
>>333103643
>mika
>style
I dont think doing the same vortex setup everyone else does is style. Her v-trigger stuff is kind of neat but ultimately she's just a character for retards who can't play extended neutral or have fundamentals.
>>
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>beat Hard Survival with Ryu, Ken, Chun, Cammy, and Nash

>working on doing it with Bison
>finally figure out a strategy that works for me with him
>make it to stage 47, beat Vega, but have less than half health left and only get a low recovery
>lose to FANG at stage 48 on a double KO

>try again and make it to stage 42
>about to beat Ryu and move on
>disconnected from server
>>
>>333103371
Woshige is an employee at Capcom. Saying "an anime player made a better SF than Capcom" makes no sense when Woshige IS a part of Capcom.
>>
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>Best fighter game ever made

we've already established that storm 4 is the best fighting game out in the market now.
>>
agreed

I like the cast more than SF4 too. Not as many shoto clones. And the cast for SF4 got way too big

and alex is fun
>>
I miss Adon ;___;
>>
>>333105576
>who can't play extended neutral or have fundamentals.

try actually getting in when most of her moves are minus on block. She has fun footsies because you can counterpoke with airborne buttons

I bet you play karin aka autofootsies too
>>
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>>333094963
>>fun and varied cast

THEN WHERE THE FUCK IS JURI HAN!?
>>
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You think he'll make it in? I mean Oro's pretty likely at this point
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>>333105576
>tfw first main was Birdie during the betas
>then it was Mika on release
>learned Cammy afterwards because I wanted a good pocket/footsie-based character
>now begins the age of NYC-style gorilla footsies

sf5 pisses me off moreso because of how unoptimized the game is on PC, but the game itself is fun. Simple but fun.
>>
>>333105980
It has a lot more depth than I gave it credit for. I beat the whole campaign without realizing you could change characters mid-combo.
>>
>>333106624
>meme characters

I bet you want Q too
>>
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>>333105559
Mika is so thickkkkkkk

THICK THICK THICKKKKKKKK
>>
>>333106705
q plays a lot like the other charge chars, how are they memes?
>>
>>333105980
Anon I love that game but it's broken as shit like >>333106697 said you can switch mid combo and once you figure out how to it properly you can literally take both health bars down in one combo.
>>
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>>333106675
>NYC-style gorilla footsies

Are you saying NYC is known for playing footsies too heavily?
>>
>>333107012
They're meme characters because nobody actually liked or played as them when they were relevant, and nobody is going to play as them if they are were to be released in SFV. Their names are just being thrown around because other people are doing it.
>>
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>>333094963

NO.

3rd Strike is still the best.

/thread
>>
>>333102830
Load of bullshit. Rising Thunder proved that even a game with zero executional requirements can still be just as competitive. Button mashers never have a chance. Unless you play like utter shit yourself.
>>
>>333107469
>Implying
Nigga I main any old hermit/sage character. why I played the fuck out of Gouken in 4
>>
>>333103640
Imho it has just the right balance. Once someone's in the corner you can actually pester them with stuff. Midscreen all you get is some screen space for any hit you land. I can see where you're coming from but I don't want a Skullgirls situation either.
>>
>>333094963

Except the netcode is shit again. They fucked something up on that patch.
>>
>>333106435
nah, fuck karin too. Almost every character in this game can either be reduced to an extremely simple flowchart or can press a shitload of buttons safely. I play Alex, Vega, and sometimes Rashid. Yes, I know Rashid fits in the latter category but at least his damage output is shit and you have to be creative with your mixups on people who can adapt. He doesn't have true 50/50 bullshit like Mika that he can do consistently and easily.
>>
>>333101017
You have no fucking clue what GGPO is then.
>>
>>333108263
>Current year
>Not maining the god of footies Birdie
Explain yourself
>>
>>333102316
tenko > LK.Mujin > EX.tenko requires frame specific-timing that depends on the current spacing. Not even sako and mago can pull off this combo consistently
>>
>>333103371
WOSHIGE, NO! WHAT ARE YOU STANDING UP FOR?
>>
>>333108456
His boring and easy game plan of walk backwards, v-skill, punish doesn't appeal to me. This game has a lot of babby characters (all of them but 4 or 5 of them maybe) but he's among the babbiest for sure.
>>
>>333094963
>Good netcode
>Majority of people in Gold are laggers because the games netcode allows brazilians to play uninterrupted with their internet while people who actually do get fucked over because they are warping all over the fucking place
>No priority over attacks
>Hitboxes are wonky as fuck
>No guard break


I was defending this game at first because it was like an Arcade release but its literally even lower then an arcade release. This is an EARLY ACCESS game.
>>
>>333104053
>They're stronger then they were in 4.
I don't remember seeing a single normal throw during NCR.
>>
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>>333108456
>Playing Birdie
>Not playing Necalli

its like you want your enemies rest from your attacks
>>
I am having a lot more fun than mkx getting into this game. The only way people can fuck with me is either beat me or use a taunt which is nothing.
>>
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>>333108980
You can't be serious.
>>
I don't like SFV. Sure it's more honest but after awhile the gameplay is stale. I go back to SF4 and immediately I feel the passion for that game. The promise of patches after a year for SFV or shitty monthly one DLC character turn me off. I honestly expected Ono to deliver this type of shit after SFxT.
>>
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>can we agree that this is the best fighting game ever made?
I love the game but dude that is fuckin pushing it
>>
Lobby where?
>>
>>333108456
but mike plays laura now
>>
>>333106505
Literally coming.

>>333107469
Nigga better that than every mouthbreather going "When is Blanka getting in he's been my main forever I refuse to play any other character ;_:"

3rd Strike chars get requested because they've only been in one game, have cool stylish designs and themes, and are unique enough that Capcom can get creative with implementing them.

Oro, Necro and Q are getting in and there's nothing you can do to stop it.
>>
>>333109470
He'll be back they always will

>>333108992
Necalli is my sub pham color 12 is GOAT


>>333108726
>Birdie
>Baby tier
Kek son he gets beat by a lot of characters now that can/banana gimmicks don't work outside of retards anymore. If you're fighting someone with a brain you have to work for it.
>>
>>333104435
>tfw you know the nigga just threw his controller across the room because the rematch times out
Perfect.
>>
>>333108992
almost every character in the game can rushdown like that.
List of rushdown characters in SFV:
-Laura
-Mika
-Ken
-fucking Dhalsim (seriously what the fuck capcom)
-Bison
-Nash and Chun (although they're the best characters so they can either zone or rushdown effectively)
-Necalli
-Cammy
-Rashid

The only characters in this game that aren't made for ADHD school children are Zangief, Alex, Fang, Vega, and (actually good) Ryus. The fact that Woshige and Combofiend had a big hand in making this dumbed down game doesn't surprise me since they're known for playing anime and vs fighters. Even SF3 in all its offensive bullshit had parries to offset the really reckless rushdown. V is complete nonsense with some of the least intuitive character design for its newcomers I've seen from an SF game. I cannot for the life of me describe what Laura's archetype or gameplan is aside from press a lot of buttons, jump, and throw.
>>
complete fightan casual, got this yesterday. Maining Nash, how fucked am I?
>>
>>333110021
Nash is strong as fuck anon.
>>
>>333110021
you aren't fucked at all. Just learn how to HP sonic boom and punish however they respond to it and you'll hit gold.
>>
>>333109450
Sorry anon would make one but to busy watching WRESLTMAINA
>>
I like KI more. Tusk > Alex
>>
>>333105037
Characters who play similarly and put you into similar situations are Alex/Laura and Karin/Cammy.
>>
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>>333094963
>SFV
>meaningful neutral game
>>
Threadly reminder both of the best SFV player and the second best SFV player literally said SFV is too simple and will get old really fast.
>>
>>333110725
Tokido keeps talking about the other fighters he wants to try in tournaments. I hope he goes through with learning KI. International competition would help that scene grow.
>>
>>333110970
KI might have a chance now that it isn't stuck on xbone but still windows 10 blows
>>
>>333104435

>Fight a silver Ryu as a super bronze Mika on casuals
>I lose
>We agree on rematch
>I win after he blow up all his resources
>Ragequit
>>
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>>333110725
>lol I posted it again
>>
>>333111210
>crutching on Mika
you deserve every ragequit you get and you also don't deserve any reward you get for playing her desu. Mika isn't a real SF character.
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I still lose connection to opponent with error 40002 after a match has been found. I updated my router and forwarded the needed ports. Still not a single online match since purchase. What else can I do?
>>
>>333094963
best? don't think so
best in the current scene? yes, no doubt
fun? hell no
>>
>>333109557
Blanka is shit, but it doesn't stop the others from being shit too.

Well, Oro is okay at least.
>>
>>333109557
Oro and Necro are cool but I really hope they do something new with Q. People want him because he looks cool but I think they forget how basic and bad he was in 3, not to mention we're already getting balrog.
>>
>>333110970
Yeah, KI needs more love. It's such bullshit that an actually polished game is less popular than a lazily made game just because it's more "traditional". The FGC should stop sucking Capcom's dick.
>>
>>333094963
>good netcode

Dismissed.
>>
I can literally not affect my frame rate in any way. No difference between lowest possible settings (including .ini tweaks to turn stuff off completely like shadows and vsync) and the highest possible settings.

What the fuck is going on with that?
>>
>>333110328
I'll concede Karin and Cammy, but I'm not sure I can agree with Alex/Laura. Now, I haven't had a chance to actually play Alex yet, I've been away from my desktop since before he dropped, but my friend mains Laura and from what I've seen of Alex I don't see too many similarities aside from being sort of hybrid/commando grapplers with movement options and good anti-airs, also armour on specific moves, like every grappler.

Alex has a lot of specials that move him forward, many of which beat projectiles, has extra opportunities for counterhits, and gets really good damage and stun from a solid crush counter. His pokes are good but he pushes opponents away with them, it's difficult for him to shuffle into range. He has no 3f attacks and no real way to keep opponents out. His oki is pretty sad outside of v-trigger, at which point he gets unblockable setups, but more importantly, the thread of unblockable setups. He needs to balance the importance of v-trig with needing to actually use v-reversals to keep people off.

His command grabs are more there for the sake of keeping your opponent scared of hunkering down so that he can keep up his gameplan of counterhit fishing, which he can do from stupid range. He doesn't seem to stay in that well though. Of course, you'll have to forgive me for theoryfighting a bit here, but I'm basing this mostly on what I've seen from watching streams and replays and such.
>>
>>333095457
Funny how your obvious bias probably largely determined your high opinion of the game.
>>
You said I suck dick? You already know what's going to happen. Get that ass banned.
>>
>>333096856
I agree that Mika is scum.
>>
>Game has been "simplified for a wider audience" aka casuals who just want to mash buttons
>Slow as shit movement and walk speed
>Huge floaty jumps with next to no horizontal range
>Tiny ranged normal's
>Tiny hitboxes on everything
>Normal's have a shitty priority system
>Throws are slow as shit with no range
>Links are gone and combos are now mashable
>Huge buffer window
>No close standing attacks
>No neutral jump attacks
>Game is full of comeback mechanics desinged to "lower the effectivness of player skill"
>Only super can chip kill
>V-Trigger a huge universal buff you get as a rewarded for losing
>V-Reverasl a get out of jail free you are rewarded with for losing
>Receve less damage the less health you have
>Worst roster in a street fighter game to date fan favorites replaced with characters no one wanted like birdie and rmika
>Risk/Reward is skewed due to high damage from jump ins yet pitifully low damage on anti airs and how you can no longer get large damage punishes from a jab
>Huge amounts input lag
>Constant fps loss on ps4 and high end PC's
>Random input drops
>Dumbed down mechanics
>Top players already saying the game is casual garbage
>P2W
>Game literally released in an unfinished state
>Online doesn't work correctly
>No punishment for rage quitters
>Only 2 player lobbies that dont even work most of the time
>error 40002
>>
>>333098056

I'm honestly really surprised they don't just have outfit parts you can choose from to mix+match your costume. Soul Calibur has done this for over a decade, and it's one of the major perks to a game in a 3d engine.

I can't imagine they'd really give a shit about clipping issues considering how the base animations/costumes are. Maybe they just don't want people using a bunch of complex pieces and causing the game to lag or something.

You'd think a little more customization would be possible though, with small changes like having that jacket on or off. They could sell costume pieces in the shop instead of full costumes, the way that TF2 does it.
>>
>>333098093
>One good dash or jump is enough for you to pressure your opponent to death.
Let's say this is true, and it's debatable, it just helps establish the point that the neutral game is really important. Think about it for a second. If this weren't true, would the neutral game matter more or less?
>>
>>333112468
Update the pasta all ready
>>
>>333112468
>copypasta shit post with a missing the point image.

This is /v/ meta as fuck
>>
>>333111416

Good. I never played street fighter before.
>>
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>>333112468
>Only 2 player lobbies that dont even work most of the time
>P2W

Update your pasta dude, you aren't pissing off any SFbabbies with this shitty b8
>>
>>333112045
Both are very similar.

Alex advancing special is -4 but spacing safe, on hit he gains momentum.
Ex has armor
Lauras advancing special is -2 but slower, deals less damage.
On hit she gains a 50/50.
Ex has armor.

Both are played by forcing situations where they're + on block or hit to force 50/50.

Both have crush counters that are unsafe, bad walkspeed and good anti airs, decent buttons.

Laura has better mixups but alex has higher damage and a better neutral game but it's a little early to come to conclusions.

This game is LOADED with characters that play very similarly, i don't expect your average online scrub to notice that though since they look differently and have different specials.

The difference between say Akuma and Ryu was a lot bigger in SFIV compared to how every pressure string in the game is:

>Medium, then
>medium for frametrap
>throw for throw
>hard or delayed medium for loose frametrap
>shimmy

Nash, Ryu, Vega, Karin, Necalli, Cammy, -> basically everyone without a command grab or one that they don't want to use since it leaves them with bad oki after (necalli, vega) plays the exact same way up close.

The only difference is risk reward.

t. Platinum and offline competitive player
>>
>>333112045
It's the situations that Alex puts you in. You can see a great deal of similarity between the two.

Alex is plus two after he combos a flash chop. You go for a jab and you'll counterhit a 3 frame move. If he lands M Chop, he's plus 3 and even a grab will beat a 3 framer. Compare that to Laura landing a Bolt Charge combo and not doing a follow up. She's plus two and her jab or short will beat any button.

If they do this and convince you to block, eventually that 4 frame gap won't matter and they can command grab you. After Powerbomb or Sunset Wheel, they can meaty you but if they dash up they are actually at a frame disadvantage.

Alex can use L Slash Elbow to cover ground, but he's -4. It can hit at ranges where he's negative but your button won't hit him. So he can move in with it like Laura can with her minus two Bolt Charge and Step Elbow.

I'm not saying they're carbon copies, but I think it is pretty evident that there's a deal of homogeneity in V which was likely for balance reasons. Still, the rest of their moves help diversify them.
>>
>>333112810
explains your fraudulent character choice. I have no qualms rq'ing on mikas.
>>
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>>333094963
>meaningful neutral game with well designed buttons and smart counterhit properties
SFV literally has no neutral game, walk speed is abysmal and normals have tiny hitboxes combine with "priority" system

>no killer oki situations for every hit you land
The game is literally 50/50 strike/throw the game

>little setplay
The game is literally 50/50 strike/throw the game

>fun and varied cast
Literally the worst least varied cast in SF history

>good netcode
Abysmal netcode, uses a cheap Korean ggpo knockoff that doesn't work, literally not compatible with multiple routers, allround worse netcode than SF4.

>ability to earn all the DLC for free just by playing
Completely false, Premium content costs real money you cant buy it with fightmoney.

The game is a casual shallow game aimed casual players, all the depth and complexity was removed, the game is the slowest SF has ever been and the least rewarding to play.

All the top players are agreeing the game is nothing but gaining momentum and forcing 50/50's till your oponent is dead, its more of a vortex game than AE was.

1/10 made me reply.
>>
>>333094963
>brazillians on mcdonalds wifi

You're so wrong if you think there's wifi at any mcdonalds here.
>>
>>333112045
Laura's differences in gameplan and toolset might seem similar on surface level, but she really is a pretty unique character.

First off, she has a fireball, which although slow and kinda shitty, does give her a better keep away in the neutral game, and also factors into her pressure, and most importantly, her oki. Her stun is pretty solid, but in exchange you don't get much raw damage output, so it's important to take advantage of knockdowns, which is where fireball traps come in.

Like Alex, she has good pokes which don't really help her get in, but the effective range of her specials is a lot less. She's more reliant on her dash to get in close for pressure, making an attack from afar a 2-step process to Alex's 1-step. This is where her conditioning also differs, as she needs to use her fireball and pokes to keep opponents from throwing out buttons so she can dash in, where Alex relies on throwing out buttons for his whiff punishes.

Her v-trig is a lot less of a comeback factor than Alex's, but since she thrives on staying close and has a 3f poke, she has less incentive to use v-reversal, so she's more free to use v-trig.
>>
>>333111753
If anything, I think Balrog being in spells good things for Q's movelist/playstyle being heavily redesigned.
>>
>>333112961
Someone that knows his stuff

>>333113120
Someone that thinks he knows his stuff

Observe the difference, one is ambiguously stating things while the other is very exact about a character's options, what beats what and how he gets into that situation.

I'm actually surprised that there's someone that's not just appealing to his "feeling" about how a character "seems" to be played on 4chan.

We need more of these instead of people that barely break gold and think they understand the game.
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>>333105980
>storm 4 is the best fighting game out in the market now
>>
>>333101039
>>Boring.
>>No execution barrier.
>>Characters are all pretty much the same w
Karin would like a word with you, bro. But seriously, her tenchi into orochi is the hardest move I've found so far.
>>
>>333112528
I understand where you're coming from. Still with the game's limited defense options that footsies end up being over in seconds if someone dashes after your poke and you guess wrong. Pressure becomes more rewarding than neutral or footsies. Otherwise, we'd see more Birdie.

That's not all that different from 4. In 4, some matchups where fought with nothing but pokes from three quarters of the screen. Still, there were characters who could buffer a poke into a special to get in and body you (Cammy/Zangief) and options where even save to the game's plethora of defensive options.

I'd say the neutral is comparable.
>>
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>>333113471
>her tenchi into orochi is the hardest
and nobody does it. Just use v-trigger and confirm into c.art like everyone else. She's boring as shit.
>>
>>333113548
You forget that SF4 normals were a lot better and there were usually more different normals used in a matchup unless one dominated.

It was a lot easier to control the pace of the match in sf4 and hence, fundamentals and neutral game were more important.

Anti airing is as important as ever, being able to use footsies to shut down dashes to some extent as well.

In the end though, the game is less footsie based, that's not necessarily an awful thing though.
>>
>>333113386
Okay, you caught me, I couldn't articulate what I was trying to say and mostly used conjecture.

I can't fully agree that they play much more similarly than any two characters of the same vague style, but I'll admit the arguments against me are way more convincing and I'd just be wasting time trying to find the words to explain myself. Once I've got access to the game again I'll have a look at Alex and see if I'm just wrong or if I can actually find the concrete differences between the two.
>>
>>333111780
>implying anyone should play c tier fightan trash like KI
top kek xboner
>>
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>>333094963
Capcom wouldn't shut the fuck up about how they were trying to appeal to the "casual market" with SFV, and then they release a rushed, unfinished piece of shit that absolutely no casual player would ever give a shit about. What single player content does SFV even have? A story mode that's so easy that a literal toddler can beat it, and a survival mode with SNK-levels of bullshit that has colors locked behind it. I've played shitty budget anime games with more content than SFV.

I mean, when it's all said and done, all that matters is how the game plays, and it's decent, but a decent fighter isn't going to meet whatever asinine sales expectations Capcom has for it.
>>
>>333113471
Its still pretty fucking basic compared to lot of the shit that used to be in 4, like demon armageddon for example
>>
>>333109557
>literally coming

so am I
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>>333113915
It's cool, man. I like talking tech anyway.
>>
>>333113639
>usf4 and SF2 anywhere near KoF98 and 3rd strike
>any of the Jojo, Soul Calibur, Bloody Roar, DoA, or MK games above Low Tier
>no Guilty Gear or Blazblue in top
>Melee and Virtua Fighter not even on the list
Holy fuck, it's like an amalgamation of shitty /v/ memes gained sentience and made this list, what the fuck
>>
I would enjoy it more if it didnt have so many ragequiters. Seriously, out of 10 matches, at least 4 will dc.
>>
>>333113109
>meaningful neutral game with well designed buttons and smart counterhit properties
SFV literally has no neutral game, walk speed is abysmal and normals have tiny hitboxes combine with "priority" system

Plenty of characters with high mobility, ie Cammy and Karin. 3S had a priority system, and hitboxes are fine?

>no killer oki situations for every hit you land
The game is literally 50/50 strike/throw the game

You literally can't be mad about this unless you hate fighting games.

>fun and varied cast
Literally the worst least varied cast in SF history

What? It's going to have more characters, by the end of this year, than IV did in it's first year.

>good netcode
Abysmal netcode, uses a cheap Korean ggpo knockoff that doesn't work, literally not compatible with multiple routers, allround worse netcode than SF4.

Matter of opinion completely, but most people disagree. With latency standardized, and a decent connection, matches are almost identical to lan play.

>ability to earn all the DLC for free just by playing
Completely false, Premium content costs real money you cant buy it with fightmoney.

This is right, but you make it sound awful. The only confirmed content with this exclusion are premium costumes.

It's totally aimed at a more casual audience, but in relation to what fighting games are, it's a great thing. I had very few friends ever able to even begin to experience IV, and now I've got 5+ that have over 200 hours into V. That's actually amazing, and I think you're just being a huge faggot about it.
>>
>>333113849
That's good input, yeah. Can't argue with any of it.
>>
>>333113069

Boobs.
Actually I would main Karin when her trailer came around, but then my friend called dibs, and I thought it was best to let it go, since he only played boring shotos, so I decided to main Mika. I stuck with her from day one, when she was shit tier, and I'll stay with her for a long time.
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>>333114509
Had me all the way to melee, you sly dog, here's your (you)
>>
>>333114509
Everything you said here is more or less debatable but
>melee

Come the fuck on. It's bad enough Naruto is on the list.
>>
>>333114595
This post is bait
>>
>>333114059
What? All you had to do was port and cancel into it, or jump..
>>
>online shitters
>"SFV is great! The game is complicated as ever and deep!"

>current top players aka Infiltration and Tokido
>"SFV is too simple. Everyone will stop playing it soon and eventually will go back to USFIV"
>>
>>333114025
>wahh wahh content
Literally only an arcade mode is missing at this point and in July something far more appealing to casuals is coming than an arcade mode. Not to mention this is the most in-depth of a tutorial in any SF game yet.
And for a game you say absolutely no casual player would ever give a shit about, it's turning over some of the largest tournaments in SF and fightan history.
Honestly it just sounds like you're mad about something petty and you're grasping straws.
>>
Some dude is selling Hot Ryu costume codes on eBay for a dollar. NA PS4 only
>>
What female is the easiest to play with in SFV?

I want to say chun-li.
>>
>>333114853
>Making shit up is cool
>>
Can you get the premium costumes yet for ryu/chun/cammy etc.? Was on the fence for a while so I didn't pre-order.
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>play Nash
>reach about 2k~ LP
>try to play Cammy
>constantly lose to people in 1k range

i thought it was getting better but turns out i was just playing an OP character
>>
>>333114684
>>333114717

I've never understood this morbid obsession with making sure melee is not counted as a fighting game.

No need to call it a fighting game but its a game with huge competitive viability and its similar to fighting games in a lot of ways so you might as well just bunch it in with them
>>
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>>333115039
Not him but...
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>>333115126
Being competitive doesn't mean its a fighting game, League of Legends is competitive, is that a fighting game?
>>
>>333115071
LOOK, NIGGA:>>333114904
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>>333115159
This tweet was from before the game even came out, and the guy that posted it has be destroyed by the Japanese community for the post.
>>
>>333115159
Who gives a fuck about japs anyways.
>>
>>333114852
It requires very good execution to actually combo armageddon, you have to be extremely fast to cancel the teleport on time.
>>
>>333114904
Damn thanks, copped a hot Ryu costume.
>>
>>333115108
Or Cammy just isn't your style so you don't take advantage of what she accels at as well as others. I play a decent Gief but I can't even beat bronze babbies as R Mika. I like playing a more patient, controlling game that rewards me with a single big, instant payoff. I just can't into going off the rails nuts and risking a ton for my payoff.
>>
>>333115337
yea nigga but I want the others too tho
>>
>>333115267
>smash has very simple and basic mechanics that simply do not compare to a fighting game, smash has no overheads, high, mids or lows, no blocking, counter hits, hit stun, properties etc. smash you get one type of attack and a shield
I'd like to say that they've just never played Melee, but that last sentence implies that they've never played any Smash game at all.
>>
Do you guys think that I'll be banned if I use the trainer to unlock survival colors?

Getting to wave 60 is both tedious and time consuming. Fuck up one round and you start all over again. Fucking retarded. Wouldn't mind if they just let you restart the round.
>>
>>333115159

The game is too slow paced and the meta will eventually become dry much like league of legends

It will become predictable.People are already capping out on combos and technology will be completely researched within the year.
>>
>>333115463

i feel that too. my defense is okay but I'm pretty bad when it comes to offense. thing with nash was i could play a pretty lame neutral game and his combos are pretty damaging

when i try to get in close with cammy its just a big fucking mess. maybe i should try someone more heavy hitting like Gief
>>
>>333115398

I played Akuma plenty, and never had a problem with it.

Give me some Ryu axe kicks, and sure, it's tuff, but I think that only proves that the execution needed to go down some. Even the beast fucked that combo up at the last EVO.
>>
>>333115495
At least you can get one of them for now, faggot
>>
>>333115567
Except everything said in that post is 100% true.

you have probably never played a real fighting game outside of very low level play and simply dont know what you are talking about.
>>
>>333115267

Dude its a game where two characters fight on a two dimentional stage

what the fuck is your real problem with this? Did a melee character seduce your sister?
>>
>>333115602

my hope is that with each balance patch they introduce some new global mechanics for the game to help keep it fresh (kinda like how USFIV brought in red focus and delayed standup)
>>
>>333115576
I haven't. I said fuck that to survival a long time ago and just cheat for the cool colors.
>>333115602
A post as stupid as the name you chose.
>>333115654
If you've got good defense and patience, Gief can work for you if you're willing to take some risks with some reads.
>>
>>333115737
Dude, all the reasoning is right there in front of you for why it's different enough to be considered separately.

Fuck, just the fact that there aren't health bars and four people can play at once is enough for me to differentiate.
>>
>>333115720
Now is a bit of an exaggeration, they still have to ship since it's a physical code.
>>
>>333115602
>maxed out combos
Honestly i think removing the execution cap was the biggest mistake. You only miss it when its gone.
>>
>>333115071
I have a Cammy code I still haven't used. I wouldn't mind trading/selling, but I'm not sure how we could do that safely online unless you have a suggestion.
>>
>>333115576
So far, no one has to my knowledge

>>333115602
Capping out on combos happens pretty quickly. OSs take longer, but ultimately the longevity of the game will boil down to neutral not falling entirely in on flowchart shit reducing matchups to nothing. It looks like that won't happen.

I will say this game kind of annoys me that so many characters get so very little off of a successful AA. Also, when playing online, does the player with the better connection have to deal with the teleporting shit? That's what it seems like.
>>
>>333115885
Don't argue semantics with me, nigger
>>
Post LP and mains
>>
>>333115903
1 frame links were silly. Players just plinked and such. I will say that 1 frames aside, characters with lots of quick feints like Viper were fun to use/play. I am all about high execution as long as it isn't arbitrary bullshit. 1 frames were.
>>
>>333114885
Casuals don't go to tournaments, idiot
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>>333116031
706 Birdie main and Necalli sub stuck in fucking bronze hell this is my first SF game. I've been playing every day since it came out even with guys in /v threads but I just can't wrap my head around on how to git gud with Birdie
>>
>>333115359
You should, considering they make these games and dominate so many tournaments
>>
>>333094963

...is this bait?

- The combo system is restrictive as fuck.
- A lot of the cast plays the same way, and a lot of them are pretty fucking boring.
- Netcode is ASS
- Graphics and artstyle are lackluster, uninspired and boring
- Normals are really stubby and have a lot of pushback
- Ridiculously low execution ceiling
- Neutral doesn't matter for shit with slow walkspeed and high dash speed, and incredibly quick advancing specials
- Zoning isn't really a thing
- Air specials are too limited (can't jump back/neutral jump tatsu/dive kick, can't jump back legs, etc.)
- Rampant clipping
- Mika censorship, titty-jiggle removal

After about 40 hours I have no desire to play it anymore. Maybe if they add Makoto I'll pick it back up. Until then I'll just watch the pros while waiting for KOFXIV.
>>
>>333115929
I dont think thats the case, back when lobbies were kinda fucked the teleporting happened on both sides
>>
>>333116168
Yeah, they do. They lose in pools but they still go. At least the ones that live in the city where the tournament is.
>>
>>333116031
3512 Chunners
>>
>>333094963
Core gameplay and balance are definitely great, yeah.

Unfortunately the overall package is still lacking, they didn't even fix ragequitting in the last patch.
>>
>>333114953
My guess is Karin, but I main Mika.
>>
>>333116227
>About 700LP
>Ryu

I'm so scrub. First SF game I'm "taking seriously", and I still feel I'm terrible at it.
Anyone know anything I should know for Ryu?
>>
>>333116227
Birdie is slow so you have to work hard on the defense and make consistent reads. I don't get how people manage that shit playing against teleporters when getting out of pressure with him is so precise and most of his combos and shit that aren't silly setups on scrubs require reads/conditioning.

I will say, what helped me a lot was keeping light punch held a lot of the time in order to go through fireballs since it's way more reliable online than trying to use your chains. You need to play each match trying to figure out what is causing you to lose. He also suffers from not getting really damaging punishes except in really specific circumstances. If you want points and don't care about hitting a wall later, just keep diving at people on their wakeup. If you want to work at getting better, use forward heavy kick meaty on their wakeup.
>>
>>333115159
Tokido has since gone back on this, he said that was his opinion before he understood the game.

Anyway, it's a little unconvincing to try and make arguments using the supposed opinions of japanese players, at least with western players we can contact them to ask what they think, or more likely they'll tell us anyway, it's really easy to make up some shit a jap said and nobody will check because of the language barrier.
>>
>>333115727
>no overheads
In every Smash game you have to shift your shield to block different angles of attack, this is the exact same principle executed differently.
>highs, mids, or lows
Not all standard fighting games even operate this way lol
>no blocking
literally retarded, just because there's an added bubble effect and is executed with a button instead of activating contextually doesn't mean it's not the same fucking thing
>hit stun
This is the proof that the poster in question has never played Melee, part of what makes Melee (and 64, though its a little excessive there imo) better than the new smash games is that it has the hitstun required for lengthy combos.
>you get one type of attack and a shield
This is so fucking dumb that I feel like I'm somehow misinterpreting it, if not then feel free to defend it.
>you have probably never played a real fighting game outside of very low level play and simply dont know what you are talking about.
le epic holier-than-thou SJW defense, fuck off projecting faggot
>>
>>333116287
No but your post is.
Here's the (You) you want.
>>
>>333116603
Your DP is fucking invincible on startup and stuffs any air attack. You have a fireball. Use 'em, but don't crutch on them. Work on your combos and playing footsies with jabs/cr mk.
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>>333116603
you can link two standing medium punches together into a hadoken. even if they block, it's super safe. it's annoying as fuck
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>>333094963
>can we agree that this is the best fighting game ever made?
SFV better than Third Strike, Alpha 3 or KoF 98? Not a chance.
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>>333116612
I do use forward heavy kick a lot it is really damn useful just like his st mk. I figured he was a hard charatcer to learn/ use effective considering he doesn't have many lows/combos at all. But it is just something about this glorious bastard I love and don't want to stop using. Thanks for the tips anon
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how do i play necalli? His buttons are either short or slow and his divekick is just ass
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>>333117076
Medium punch into cr medium punches into claw/stomps
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>>333116603
Think of fireballs as a poke rather than a projectile. Ryu has some pretty pathetic range on his normals compared to his previous incarnations so you'll have to whiff punish with fireballs most of the time.
You can cancel sweep into vtrigger to make it +12 on block.
Almost every button you press can cancel into vtrigger for some form of combo.
Back roundhouse is even on block and makes for great pressure and can combo into stand lk into hard DP.
You can combo into CA from just about anything anywhere on the screen.
That should help you a little I hope.
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>>333116689
>executed differently.
Thank you for agreeing smash has no overheads

>Not all standard fighting games even operate this way lol
Yes they do

>doesn't mean it's not the same fucking thing
Um, yes, yes it does.

>hitstun required for lengthy combos.
Smash LITERALLY has no hitstun, it has pushback, during pushback you still have controll of your character to a certian degree, hitstun is a very short window where NO control exists, Proof you have never actually played a real fighting game

>This is so fucking dumb that I feel like I'm somehow misinterpreting it, if not then feel free to defend it.
You literally have no argument

>SJW
And there we have it folks, dumb underage faggot has to resort to calling people "SJW" because he has no argument. and thats a wrap.
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>le three frame buffer

game got so fucking boring, where are all the fun to use but hard to execute characters? oh wait there are fucking none.
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>>333116603
Wow I fucked up literally everything in that post. I'm so sorry to everyone who had to read it.

>>333116776
I know of the DP. Its nice. I need to work on my fireball ranges, and start doing more jabs/cr.mk

>>333116778
Yeah, its handy. Can land a tatsu into CA from it as well, though fireball is great to get me out of there / see if they push buttons.

>>333117135
I'll have to keep that in mind with fireballs.
Good to know about the V-Trigger and Axe Kick.

Thanks, kind anons. Have a Makoto getting ready.
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>>333116901
I assume you know to play your range. Don't forget you have superarmor on f HP and df HP is a great low. If you don't, you can MP and quickly do the motion for a bullhead and it will OS where the head only comes out on hit (though this is risky because it comes out if blocked as well. Still, not bad to throw out if you are just out of range so they'd be walking into it). Cr MP AA into grab is good. If they break, EX command grab next time. Your jump is a frame slower than everybody else's, but despite that HK/MP are really good pokes from the air. Don't forget as well that st lp/lk are your fastest buttons but have like no range. Pop your V-trigger even out of combos (especially since it whiffs so much). The armor on bullhead and extra walkspeed is SUPER fucking useful. No need to die with it.

Also, watch what people do at the start of a match. A LOT of players at your point level do not block right away. If they jump back, it's probably worth throwing out HK chains next round. EX chains are super good at the start of a match or on reaction to a fireball or such. If you want to use dive to punish a fireball, MK is the range you want to be in. HK is too far to not get punished. It's still not super reliable in lag, and a whiff fucking hurts. I personally have issues with laggy Cammys and Kens myself. Cammy teleporting at you with a mixup is gross and Ken's DP does silly damage and is silly to punish in a big way in lag.
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>>333117431
Here. Have some frame data too so you know what to punish better.
http://docs.google.com/spreadsheets/d/1976rt8B91PqVCeYJAmcnW1uwVJ0H03QJtV-dJC5ohL8/htmlview?sle=true
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>>333117381
A lot of fighting games have 5-6 frames buffers, whats your point
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>>333117218
To be fair dude, the low-mid-high system works drastically differently between traditional 2d fighters, and say, Tekken. Tekken has no overheads, all mids will go through low block, all lows through standing block, highs get blocked by standing block and whiff on crouching, but are typically your fastest moves.

As for blocking, tons of fighters don't have a passive block and require you to hold a button, Soulcal, VF, I think MK as well?
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