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This demo was such a mistake. The fucking framerate is worse
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This demo was such a mistake. The fucking framerate is worse than Episode Duscae. All this "tech demo" showcased is how unfinished the game is.

The combat is alright, but could be a lot better. The input delay is really bad. To showcase the aerial combat, they should've had a big mech enemy and not the Iron Giant. Shuriken are pretty much useless, and so is the shield except for maybe stunblocking.

Again, this demo is a rushed mistake and was completely pointless.
>>
from Squenix:
>>demo wasn’t to show off the framerate but for fans to experience a part of Final Fantasy XV‘s world. The team focused on resolution first.
haven't even played it though, not gonna buy a PS4 for one game
>>
>>333034193
> Shuriken are pretty much useless
shuriken is hilariously overpowred, shuriken warp on the iron giant staggers him for 10 seconds

>and so is the shield except for maybe stunblocking.

So the shield can block and parry stun, it's a fucking shield what the fuck did you expect it to do? make explosions? it even has a ranged attack where you can throw the shield.

>All this "tech demo" showcased is how unfinished the game is.

It's only 3,5gb, thats like, 500mb less than a ps2 game. All this tech demo showed was that it was unoptimized and Se didn't give a single fuck about it.

>the input delay is really bad
bullshit

> this demo is a rushed
Agreed and i am glad it's rushed, they should focus on the main game not on demos.
>>
>>333034193
I agree.

Also the 2013 trailer looked better. The tech demo footage from 2014 looked better, and I don't mean from a gfx standpoint. I mean gameplay wise.

Look:
2013: https://youtu.be/WEKNUCjcrMY?t=3m43s
2014: https://www.youtube.com/watch?v=YzrUN3MWpNE

What happened to all the flashy movement animations?
Why does the gameplay in that same area as the PD demo looks so much more controllable?
Why do I see warp cancels in the 2013 trailer on that midair greatsword attack and not in the PD demo?

What the fuck have the been doing?
>>
>>333034502
>dynamic resolution is a focus
lol
>>
>Make a demo to show off your fancy tech.
>It's not even that impressive.
>It also runs like fucking shit.

Fucking BRAVO Square.
>>
>>333034537
>>the input delay is really bad
>bullshit
It is not. Not that guy but a lot of people are complaining about it. There's a disconnect between when you press the button and when that action happens.
>>
>>333034539
nomura isn't on their team anymore
>>
>we focused on the resolution instead of the framerate

top lel
sony drm boxes, where it can either have good framerate and look like ass, or it can run like ass but at least it looks okay!
>>
>>333034502

That's absolutely shit damage control.
>>
Framerate even in that first corridor was awful, but the most niticable thing immediately was that it's ugly. It looks like a fucking shoddy vita port or something. I actually quit after climbing the table and deleted it. An actual embarrassment of a game. The had better release a real, fixed demo later on.
>>
>>333034537

The shield is useless because you can just hold square to dodge.
>>
>>333034193
I was really underwhelmed by the combat. KH has better combat, even though it sucks.
I must be dong something wrong, how does everyone have fun with it?
>>
>>333034775
https://www.youtube.com/watch?v=_KT3_xb7dLA

looks fun to me
>>
>>333034539
Tabata happened
He literally only made mediocre games with mediocre gameplay
>>
>>333034193
>this demo is a rushed mistake and was completely pointless.

Agreed. They should've waited to do a proper full team combat demo. Apparently that's still coming according to Tabata. This demo didn't kill my hype, it just confused me as to why it needed to exist. Carbuncle a cute though.
>>
>>333034881
That's the thing, it looks alright when you look at it, but it's not really that fun to do it
Aeiral combos will be usefull against flying enemies though
>>
>>333034916
>This demo didn't kill my hype, it just confused me as to why it needed to exist
To gauge fan reaction to the controls.
>>
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>>333034775
git gud
>>
>>333035124

That's what Episode Duscae was for.

How many times are they gonna gauge shit, there's 5 months left.
>>
>>333035136
>someone posted my webm.

I found more tech. Trying to get some good webms now. Not sure if I want to post one of them because I don't want them to fix the bug.

>>333035172
Not regarding the air combat.
>>
>dynamic resolution
I hope they learn this is a mistake and they take the feedback from the demo in general seriously, this could push them into the right direction for fixing these issues before release, but I feel like the squeenix apologists will just ruin this possibility by blindly defending something with technically issues because of muh saviour of final fantasy

I'm looking forward to the game, but they need to fix the issues, I'm not such a stickler for its combat as much as I am for them making the game playable, though.
>>
>>333035136
It's not about gitting gud, it's not hard to do all that
The demo did a bad job in performance and giving you options to try out shit
Sure you can fight the big giant and do aerial combos over and over again, but why is there no plate to spawn your party and 10 enemies for example?
And why does it run like shit while Duscae runs a little better while having a huge area will grass, tons of enemies and your party?
>>
I agree with everything you're saying OP, but I love fighting the Iron Giant while being able to control the time and weather. Newcomers might feel differently though.
>>
>>333034193
>This demo was such a mistake
Completely agree.

After such a great showcase of the game during the event, releasing this piece of shit killed my hype so fucking much.

And also what this >>333034537 anon said.

RIP FFXV
>>
>>333035204
post your webms mate, the way you play makes the game look fun as fuck
>>
>>333035204
>Not regarding the air combat.

They're not going to be able to overhaul it in 5 months.
>>
>>333035356
Woops, not this >>333034537 anon but this >>333034539
>>
>>333035356
>>333035419

nobody cares
>>
>>333035449
You cared enough to reply.
>>
>>333035136
>>333035248
This
Also you start out with a full MP bar and end up with stasis, by spamming your aerial dodges
They will have their uses in the full game, but normal combos and the shield will just as useful
The demo is just wrong, it does not give you enough to try out all of th combat and the tech and framerate is not impressive either when Duscae ran better and had more shit going on
>>
>>333035224
Have you seen the official forum of the game? Everyone's bashing the combat in the demo to no end.
If anything, the game's fanboys want it to be good.
>>
>>333035449
>n-nobody cares if you don't post a webm of useless air combo
>>
>>333035248
>And why does it run like shit while Duscae runs a little better while having a huge area will grass, tons of enemies and your party?

filesize - new engine build (2.0)
>>
>>333035578
That's not a reason you idiot, why does their engine run worse now even in a literal fucking hallway
>>
>>333035619

Because Luminous 2 requires much more power than the old build you dipshit. Luminous 2 kills CPUs.
>>
>>333035619
It doesn't run worse desu
If anything, the actual framerate is miles better than in Duscae https://youtu.be/P2iYHdFFhXk

The issue is with the framepacing
>>
>>333035673
Why though?
The game doesn't look any better, they didn't add anything and why would they make their engine even worse for consoles, for a fucking ARPG
Tabata is a fucking hack
>>
>>333035308

I love it too, I just think normies won't understand.
>>
>>333035714
https://www.youtube.com/watch?v=YECC8u0nPO8
https://www.youtube.com/watch?v=zikCNN9rm0o
They're both pretty bad as far as framerate goes, but the new demo has frametiming so bad it's sad while you just fight against one big enemy in a big empty room
>>
I played it just now. I haven't ever played any other final fantasy because I'm not a big fan of the combat of the previous games. Just not my cup of tea. But this one looked interesting.

The movement felt pretty good. From all what I heard I thought it'd control like Witcher 3. Felt really good to move the character around. Framerate is terrible, but anyone can see that. And I hate how you can just hold down the attack button to auto do everything. But I'm glad that's not a viable "strategy" against big enemies. Also the dodge roll feels so goddamn unresponsive. I want it to be instant, and be able to do it in the middle of a combo. Just make the dodge better, man.

It was an alright demo. I hope the final game plays a bit better.
>>
This game has been in development for 10 YEARS.

It's not gonna be good.
>>
I wish Nomura would've been the cirector until the end, i don't care if it would've taken 5 more years
>>
>>333035882
It hasn't though.
It was on hold until 2012 because of Lightning Trilogy and XIV
>>
>>333035374
They could. It's easy:

>Bind air dashes to the dodge button instead of automatically shitting them out when you attack.
>Bring back the heavy attack button like in duscae, and combine it with forward and backward directional inputs, which of course also change depending on the weapon equipped.
>Make dodging, blocking, dashing, warping, cancel attacks, even if you're not triggering a QTE defense moment, just like in the 2013 trailer.
>make only 1 attack per button press come out. This way the player will feel more in control.
>make the targetting system prioritize where you hold the stick to when attacking, so the player is always in control of the direction of every hit in a combo, as well as in the air. Target lock will function as it does now and always aim at the targetted enemy.
>Make the dodging always work if you're in the i-frames of a dodge roll. Rigth now the dodge does not register if you let go of the dodge button before the attack hits but are still in the roll.
>Fix the input lag
>make it so you can move quicker after your last attack.
>add more weapon slots but double tapping a direction ( i think they're already going to do something like this since noctis has 5 weapons floating around him in armiger modo.
>add a mid air jump with full directional control

These are fixes that could be done within a week with a few programmers.


>>333035359
Got one webm which shows 3 things;
6 air dashes without attacking
doing a greatsword air attack without dropping to the ground
secret tech that allows you to ignore an enemy's hit.
>>
>>333035497
>Also you start out with a full MP bar and end up with stasis, by spamming your aerial dodges

yeah it's an rpg mate, you will have tons more mp by the end of the game.
>>
>>333034775
>even though it sucks
Go fuck yourself, casual. Play Call of Duty or something.
>>
>>333034537
>>the input delay is really bad
>bullshit
Everything else you said is at least partially true so why would you include a blatant lie?
The reaction time for the dodges is abysmal and I hope they fix it in the full release
>>
>>333036240
Hold the dodge button instead of tapping it. ALso you do need to be a bit early, but if you hold it throughout the whole thing it should work more consistently. Fucked me up a lot at first.
>>
>>333036219

nigga email tabata
>>
>>333036234
Wow, so that's your argument?
You'll just grind to lvl 99 and keep spamming useless aerial dodges until you're stunned?
What if you have to fight 4 of them at once?
>>
>>333036238
Kh is Mashing Attack The Game, it gets boring quick.
Ive never played call of duty, is it good?
>>
>>333036329
As if they'd actually do it right
It took them multiple years and a demo and multiple fan feedbacks to make a combat system that still has flaws
Tabatais the biggest hack out there, that never made a good game lt alone combat system
>>
>>333036329
Get me his e-mail address or another way to get into contact with him and I will.
I've always wanted to be a video game advisor.
>>
>>333034502
thats means pretty much graphical downgrade inbound with the full release and I bet it still won't be able to maintain stable 30fps because they don't want it to look like shit
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>>333036385
That's because you're stupid and play on beginner mode.
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>>333036385
FFXV is hold O the game
You can do more advanced stuff in both games
>>
>>333036291
>ALso you do need to be a bit early
And that's exactly the problem
>>
>>333036438
KH doesn't exactly have large movesets and you can only have 1 ground and 1 air combo on you without going into a menu
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>>333036219
I think the double tapping isn't a great idea
I'd like a second dpad selction that appears then you hold r1 or l2 or whatever button is free in the final game
Almost like the quick selection menu in KH
That way you can have 8 weapons or 6 weapons and 2 spells etc.
>>
>>333036219
>Got one webm which shows 3 things;

post it please, or at least explain how to air dash without attacking.

I also saw a vid of someone using knightsguard but it doesn't work with the same button as it did in ED so if you know about that too it would be great.
>>
>>333036581
Actually in combination with square you can do up to 4 air combos, but yeah KHs comlexity comes from the different abilites and growth abilites instead of complex controls
>>
>>333036468
I thought at least you would get different moves with directional inputs, and please let me turn off the autorun to the nearest enemy
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>>333036758
The autorun is bullshit, the softlock lasts forever you can be at the other side of the area and the softlock is still on
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>>333036538
I don't feel that it's unfair. Sometimes it doesn't seem to register if you're doing an attack but mostly I think it works reasonably. But, it could be better, yes.


>>333036628
I think those buttons will be reserved for other things, so the only thing that's left is a double tap system. Or I dunno, maybe it could still work if R2 is your spell menu with spells on the face buttons, but then it also triggers a second set of weapons on the d-pad. Either way is fine.

>>333036645
It's in the post you're mentioning.
If you hold attack in the air, with either air sword or shuriken, you can press the stick forward, backward, forward, backward, or backward forward backward forward. For some reason it's possible to do multiple air dashes that way. I've done side dashes in between as well but i'm still not sure how to trigger them. It sometimes accidentally happens.
In that webm, after doing 4 airdashes I switch to the firemagic, and press warp to do another air dash away, and being at a distance triggers another airdash when attacking again.

Greatsword air attacks can be done without falling to the ground if you do a forward airdash with the airsword, and then do the greatsword air attack during it. For some reason this affects your vertical movement and allows the animation to finish before you start falling. after that switch back to airsword and do a backward air dash by pressing atk+back.

The secret tech is ugh, fuck it, they'll probably fix it anyway since it's obvious.
Do a greatsword attack, wait for noctis to do his auto backstep and then press and hold attack. He will go into his charging animation with the blue particles. If you switch to the firemagic while still holding the button his greatsword will disappear, but he will remain in stance. If you switch to another weapon, like airsword, noctis will do the sword twirl, and if you're hit during that you won't get blown back. It's in that webm at the end, but I just did it really fast.
>>
http://www.usgamer.net/articles/platinum-demo-is-a-poor-entry-into-the-world-of-final-fantasy-xv
>>
>muh Tokyo Team is so much better than Osaka Team
>this is the best Tokyo Team can come up with

And I bet you faggots are going to blame Tabata as if he's the one writing each individual line of code, kek.
>>
>>333036757
>Actually in combination with square you can do up to 4 air combos
You mean cancelling an aircombo with a glide and starting it again? That's more like a combo reset, but it doesn't give different attacks.
>>
macro carbuncle porn when
>>
>>333036409
wait did people not like Type-0? people was raving about it when it came out five years ago
>>
>>333034193
Stay mad PKEK keep on shitposting. Already logged in close to 9 hours.
>TFW Platinum Demo is becoming my go-to comfy game
>>
>>333037137

He's a shitposter.
>>
>>333036219
Air dodges are fine at all, but i think as soon as you enter aerial combat Noctis should have a slight float after that last hit of a combo
https://www.youtube.com/watch?v=pTQ2C978xVc
Skip to 1:03 and see how Noctis floats so you can quickly look around or reenter a combo
The air combat works fine for now, but with multiple airborne enemies a float like that would work wonders to stay in the air and lock on the the next target
>>
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>>333036758
>three wolves on screen
>two directly in front of you and one in the back
>start attacking while holding the analog towards the closest one
>the soft lock was on the one in the back, so the kid flies towards it for a second then starts flailing in the air as he slowly approaches the wolf
>didn't meant to do that, so you let go of the auto-attack button
>Kid stops the attack, does a slow animation to stop it, then loses all forward momentum
>gets hit from behind by one of the other wolves he flew past

Worst part is that ED felt exactly like this. You are always wresting with the controls of Noctis
>>
>>333036645
Knightsguard happens automatically when you enter armiger modo and attack right? I don't know what else you would mean.
>>
>>333037190
>have to do all the kid section with the shit combat and tedious coinllecting every time

fuck you square I just want to fight
>>
>>333037113
No, you had different attacks and combos with square if you equip them as a abilites, they were also counter like retaliating slash
>>
>>333037137
Because it was a jap only PSP exclusive
>>
>>333037230
I agree. I really like all those different animations, and states that he moves between.
I really don't get it. Why remove all that? Why change what is already fucking amazing?
>>
>>333037194
I never played it, what's so great about it?
I actually thought that Crisis Core and 3rd Birthday, both made by Tabata as far as i know, are mediocre
>>
>>333037359
yes and PSP piracy was rampant
>>
>>333037298
Which KH game is that? Because I cannot remember.

>>333037410
Both show signs of being too stiff. Nothing cancels.
>>
>>333037235
I never had that problem in ED or PD.
Maybe it's a case of git gud?
>>
>>333037453
Kingdom Hearts 2 had tons of those abilites and i think KH1 had at least 2 counter abilites
http://kingdomhearts.wikia.com/wiki/Abilities_(Kingdom_Hearts_II)
>>
>>333037535
well aren't you special
>>
>>333037554
Yeah you had rolls and a timed block ability. I really liked those. But attack combos?
>>
>>333037396
I don't know, it's even weirder if you consider that most of Team Tokyo, who also worked on KH2, work on this game
Did they just forget how to make proper balancing and combat?
>>
>>333037453
You could do horizontal air slashes in KH2
>>
>>333037235
Agreed. Most of the gameplay is trying to get his movements under control. Players should only experience such movement when they are ready for it. Which comes from doing the correct inputs.
>>
>>333037578
Why?
Because I'm not a retard and understand the combat system?
>>
>>333037086

This article is very true. What the fuck were they thinking with this demo?
>>
>>333037687
I understand the combat system and I agree with him. The targetting system does not work as it should. It also sucks you into enemies which removes the element of good positioning to get an attack to hit.
>>
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>>333037235

he sort of auto dash attacks whoever the soft lock is on - it's pretty annoying actually

they were going for something like this web, and failed miserably
>>
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>>333037751
In Duscae it's all a matter of picking a good weapon for your combo starter and using warp when you know you're not in attack distance. In Platinum it's literally git fucking gud because there's only one enemy in the whole damn thing
>>
>>333037795
I don't want them to just copy Kingdom Hearts 2, but i mist say the lock on system in KH2 was perfect
I don't get how the same team that worked on KH2 has so many problems with this game
Maybe Tabata has bad ideas
>>
>>333034193
Not even part of the game. I had no frame issues. Meant to show off weather time of day and physics
>>
I've watched reaction videos to ED/ED2.0 and PD.

Majority of people loved ED, and the ones who bothered for get 2.0 also liked it but people complained about the over-emphasis of QTEs.

Majority of people who played PD were left disappointed. Most of them were obvious holding the buttons down the entire time. Only a very few people found the hidden weapons and tried aerial combat. Most people were left disappointed and confused.
>>
>>333037902
It's not about git gud. It's about having control over things that you should have control over. About the game not responding to your inputs because it's doing something it decided upon by itself. Sure you get used to that after a while but it's still lame.
>>
>>333037751
I agree that the auto-running could be seen as being sucked into the enemy but i personally liked it and never attacked something I didn't want to attack
>>
There's something about the combat I just don't understand on a fundamental level. I've played almost ten hours of FFXV between this and ED and I STILL feel like I only have a very shallow idea of what I'm doing.
>>
>>333037935
>Maybe Tabata has bad ideas
Literally this.
It all went to shit as soon as he introduced the whole "hold attack button for repeated attacks" concept.
>>333037940
>I had no frame issues.
Spotted the bullshitter.
https://www.youtube.com/watch?v=YECC8u0nPO8
>>
>>333037902
You don't even have to git gud, the aerial combos and doges are not hard to do.
But the demo should've offered other things than one big enemy
Why not have two other plates, ones spawns goblins and the other one spawns airborne enemies
They put no effort into the demo
>>
>>333037980
It's not the auto running I'm talking about. I never even noticed it since I mostly don't touch the target lock button. I mean that when you attack noctis slides forward. How much he slides forward is dependant on how far the enemy is away from you, making it so your attacks always hit, which is done for casuals.
>>
>>333037993
maybe it's the game not you anon
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>Carbunlce talks to you via a mobile phone
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>>333037993
Yeah you really need to analyze. Try doing very basic things until you get a feel for how it responds, and when it does what. Because everything is so automatic most people skip over that step.
>>
>>333038098
>inb4 carbuncle app
>>
>>333038098

>he uses FF-themed emotes
>>
>>333034916
It actually isn't, he just said in a Japanese interview that they don't plan another demo or an update to this, but that the game will be playable at E3 and other events.
>>
>>333038056
That problem sounds like he is just to retarded to learn the mechanics.
Yes the combat has flaws but "not getting it" doesn't really seem like the games fault.
>>333038037
I don't know what you mean then.
Do you mean how he slides during the attack animations with the sword? Because a bit of that is natural with how he swings ot
>>
>>333038098
>moshi moshi
>>
>>333038196
>he just said in a Japanese interview that they don't plan another demo

Source on this? This seems like suicide to make the last demo this wreck.
>>
>>333038196
So most fans won't get to play it until the release?
If they are working on something for E3 couldn't they just release that as a demo?
>>
>>333038267

The should at least release ED 2.0, holy shit.

If this is the last impression they leave on people, they're fucked.
>>
>>333038196
Do they really think this mess will sell people on the game?
>>
>>333037617

lyl, maybe it'll be fixed if they make an FM version
>>
The demo was just bad
Yes, you can fight the giant over and over again, do air combo, use the shield etc. but overall the demo didn't do a good job in both presenting the performance and combat since you can only fight one enemy with no variety at all
>>
>>333038203
Yes I mean how he slides when doing attack animations. A bit of that is allright, but the problem is that he slides too far for the motion to make sense, and that the slide distance varies depending on how far an enemy is. If you're not going to be in range to hit an enemy, that normally requires you to walk toward it and then hit the attack you want. Now it just pulls you in.
>>
>>333038327
Yes. It's FF they don't have to do much.
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>>333037993
What is it exactly you don't understand?
I consider myself pretty good at the game's systems but I still think that both demos are shit.
>>
>>333038327
yeah.

The demo asks you if you want to buy the game, remember? That was a laugh and a half.
>>
>>333038361
Ah ok.
I actually agree that it is exaggerated but I don't mind it all that much because the game has worse problems at the moment
>>
>>333038382
People who like FF would get the game anyway, this demo would not be appealing to newcomers, it will leave them confused more than anything.
>>
>>333038325
>If this is the last impression they leave on people, they're fucked.

This x1000.
>>
>>333038462
It has.
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>>333037958
>Most people were left disappointed and confused.

And they don't plant on releasing another demo. Bravo.

I don't know why they'd release ED.20, because that battle system has been scrapped.
>>
will there ever be a JRPG with good hack and slash action game level combat?

basically DMC JRPG
>>
This game needs a Final Mix + + release
>>
>>333038634
KHIIFM is very close to that
https://www.youtube.com/watch?v=JOkne5NfPwQ
>>
>>333038634
>>
>>333038634
Probably no. No one understands how good action games work on a technical level or understands why it's important to make it that good.
>>
>>333038634
No, since it has to be a balance between RPG elements and action elements, DMC or Bayo depths of gameplay would just make stats useless unless you'd doo 0 damage without grinding
The closest thing something will ever come to this is KH2FM
>>
>>333038472
>People who like FF would get the game anyway

I like FF, and I was mildly interested in this game. Played the demo and I've lost all interest. Might buy it from a bargain bin.
>>
>>333034550
Oh, please no. That shit ruined Halo 5 for me (among other things).
>>
>>333038702
No this is just combat again, with unlocking skills etc.
Even the first Nier was more of 3rd person action game than an RPG
>>
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>>333038702
it is going to be fucking glorious
>>
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Huh, I was only slightly interested before, but this demo got me hyped.
>>
>>333038702
gave me a MGR vibe from the trailer

which is to say okay I guess
>>
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>>333038789
I can't wait.
>>
Why is there a delay on shuriken warp? like it looks like it's broken when you do it.

>tfw for the longest time wondered why I couldn't use warp points and it was because of greatsword or shield
>>
>>333038702

someone post that horrendous dodge animation for this game

>>333038859

ahaha thank
>>
>>333038861
I'd like for the warp to always work
Overall the 2013 trailer had lots of things that the demo and maybe final release is missing
Especially in therms of air combat
>>
The demo was so obviously meant to entice KH fans.
>>
>>333034193
let it go witcher cucks
>>
>>333038943
I'm a huge KH fan and i must say this is far from Kingdom Hearts
In both good and bad ways
>>
>>333034558
I'm really not sure what the purpose of this demo was. If it was to show off their tech, it failed miserably.

>Me: "Everything looks blurry, and jagged, and am I even getting 30fps?"
>SE: "Forget about that, step on this plate. WHOOOA, now it's nighttime! WHOOOOA, now it's raining! Bet you've never seen that in a game before!"
>>
>>333034502
i like how every ps4 exclusive game is ''one'' game
even though it has like 20 exclusives
>>
>>333038943
As a big KH2 fan I can tell you and the demo to fuck the hell off.
It doesn't come anywhere near to how tight and responsive KH2 is.

Or how Versus XIII could've turned out https://www.youtube.com/watch?v=uQ7MwTXYLpg
>>
>you'll never play a game with FFV job system again

Why live?
>>
>>333039021
>SE: It wasn't supposed to showcase good framerate and good frametiming which is one of the most important things for an ARPG
>>
>>333034558

As someone who enjoyed the demo for the most part I've going with this.

What the fuck was the point?
>>
>>333039056
the only one that matters is bloodborne though
>>
>>333039082
Just play Bravely D and Bravely S and FF 4HoL
>>
>>333038634

No because then it wouldn't be a JRPG anymore. The level of effort it would take would be too much to stay "true" to the genre. Most JRPGs (and RPGs in general) are fairly lengthy "experiences" that focus on style over depth, they never put a ridiculous amount of effort into the core mechanics. Which is not necessarily a bad thing, it's just a different style. DMC and Bayonetta wouldn't work if they were the length of an average JRPG.

>>333038679

I love Kingdom Hearts, but it's really not. That video doesn't help either, most of it focuses on the over-the-top scripted sequences. Very flashy, but relatively shallow.
>>
>>333039165
I don't have a 3DS
>>
>show environmental trailer with beautiful CGI locales
>release this demo hours later
>it looks NOWHERE NEAR as good as the trailer

I've seen some reactions and this demo disappointed a LOT of people.
>>
>>333039205
Dragon's Dogma was pretty cool though
>>
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SquareEnix still in charge of making the worst decisions.
>>
>>333039205
https://www.youtube.com/watch?v=gheqi_LAPf0
https://www.youtube.com/watch?v=3M_lcWqm8HE
How about these?
KH2FM isn't the most complex game when it comes to controls, but it has the most perfect boss balance ever and you're always in full control
>>
>>333039297
DD's story was incredibly short
>>
>>333039268
No shit.

Seriously, I have a constant love-hate relationship with Tabata and this game.

They do one right thing and then follow it up with a step in a pile of shit.

At this point less and less people believe this game will be any good and worth the wait.

At least my hype died before the release so I won't be that dissappointed.
>>
I just wanted to practice the attacks on a dummy before I fight the boss.
>>
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Remove Tabata, he has no idea how to make combat feel good.
>>
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>>333039205
why though? why can't there be a 50 hour DMC with exploration, sidequests and all that good stuff?
>>
>>333039268
>I've seen some reactions and this demo disappointed a LOT of people

Most people are like wtf that's it? What was the point of that?
>>
>>333039552
but Type-0 combat was fun
>>
Alright, let's try to say some good things about the demo for a change.

- The lesser enemies even as kid Noctis finally respond to hits and stagger in a more satisfactory manner.
- The crystal-like effect when activating Armiger and change weapons is actually pretty good.
- You can sort of re-create the moments from the original E3 2013 moments

Aaand that's about all I have good to say about it.
>>
>>333039128
no there are way more
its just your poor pleb vision that it doesn't let you see them
>>
>>333039570

Maybe with a billion dollar budget and a development cycle of ten years, directed by Kamiya (who has ascended to godhood and developed omnipotence and omniscience). Anything less and it will be full of padding, boring, and lacking in many areas.
>>
>>333039625

wait until red light to attack

>fun
>>
>>333039625
..said noone ever.
It's one of the most shallow piece of shit arpgs I played in my life. Even Crisis Core wasn't such a shit game gamepay-wise
>>
>>333039654
name me 5 good ones
>>
>>333039627

There really isn't much positive about it. I don't hate it, I just don't understand it.
>>
>>333039654


then please, name them for us plebs.
>>
>>333039625
It's horrible. I bought it with the FFXV demo and sold it immediately the day after. Protip: i'm actually good at game mechanics, and know what the fuck I'm talking about.
>>
>>333039625
If you say so, I played about an hour of it because it came with episode Duscae and it didn't feel good at all.
>>
>>333039552

He also makes shit jokes.

>it's air button
>>
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>>333039627
Carbuncle was cute.
>>
>>333038170
I want those emotes
>>
>>333039695
it's not like everything has killsights
>>
>>333039627
It's free
>>
>>333038196
>he just said in a Japanese interview that they don't plan another demo or an update to this

Still waiting for that source. I just can't believe this is the first and last impression they want to leave the general public who haven't played ED.
>>
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>>333039750
>>333039768
>The Last Guardian, SCE Japan(Shadow of the Colossus, Ico), PS4 Exclusive
https://www.youtube.com/watch?v=zXLZvsSmBIs [Embed]

>Ratchet & Clank, Insomniac Games(Spyro, Ratchet & Clank), PS4 Exclusive
https://www.youtube.com/watch?v=CJEa6TnA824 [Embed]
https://www.youtube.com/watch?v=0ficYa6-U54 [Embed]

>Ace Combat 7, Bandai Namco, PS4 Exclusive
https://www.youtube.com/watch?v=_zuBSUJfpBk [Embed]

>WiLD, From the creators of Rayman Legends, PS4 Exclusive
https://www.youtube.com/watch?v=JZwCLfTvmXo [Embed]

>Horizon: Zero Dawn, Guerilla Games(Killzone), PS4 Exclusive
https://www.youtube.com/watch?v=qvI5AHu5Xao [Embed]

>Rime, Tequila Works(Deadlight), PS4 Exclusive
https://www.youtube.com/watch?v=1bQyvNr2NQY [Embed]

>Gran Turismo Sport, Sony Computer Entertainment ,PS4 Exclusive
https://www.youtube.com/watch?v=2h-Kycm8Jxo [Embed]

>Detroit: Become Human, Quantic Dream, PS4 Exclusive
https://www.youtube.com/watch?v=Pelrr__9qx8 [Embed]

>Persona 5, Atlus, PS4+PS3
https://www.youtube.com/watch?v=OSi_YD5-Ypw

>Nier: Automata, Square Enix, PS4 Exclusive
https://www.youtube.com/watch?v=ARHVKZ5K1b0

>Ni no Kuni II: Revenant Kingdom, Level 5, PS4 Exclusive
https://www.youtube.com/watch?v=0AkY9a7DQUE

>Megadimension Neptunia VII, Compile Heart, PS4 Exclusive
https://www.youtube.com/watch?v=LMCuCPeRpCw

>Fat Princess Adventures, Santa Monica Studios, PS4 Exclusive
https://www.youtube.com/watch?v=Kto-gfUr9IM

>Dreams, Media Molecule(LittleBigPlanet), PS4 Exclusive
https://www.youtube.com/watch?v=hNSH1vKOK9o

>NIOH, Team Ninja(Dead or Alive, Ninja Gaiden, Metroid: Other M, Hyrule Warriors), PS4 Exclusive
https://www.youtube.com/watch?v=LOuY0SZ3mOw

>Gravity Rush 2, Project Siren(Siren), PS4 Exclusive
https://www.youtube.com/watch?v=yi1kTqC1wqA

>Yakuza 6, Sega, PS4 Exclusive
https://www.youtube.com/watch?v=PGAA737SqFg

>Deep Down, Capcom, PS4 Exclusive
https://www.youtube.com/watch?v=07S6rFgOSdg
>>
>>333039808
>because it came with episode Duscae
Did you really buy the game just for a demo of something else?
>>
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>>333040117
I said good ones

and all of those aren't even out
>>
>>333040140

Majority of people did. Do you really think anyone would buy a fucking Vita port for any other reason?
>>
>>333040252
they are good ones
and they are goona be out in a few mounths
>>
>>333040140
Happened with ZoE.
>>
>>333040140
I bought it for the demo and the game because most people said it was good, but i guess they only said so because it was a japanese only psp exclusive, the story is mediocre, the characters are mediocre, the combat is mediocre
>>
>>333040140
Not him, but I did.
I was hell of excited for FFXV since Versus.
I can't say it was a mistake, but I was let down, that's for sure.
Now my hype is simply dead.
>>
I'm actually more hype for the movie than the game at this point.
>>
>>333040252
yakuza ishin. It's jp only but it's really good.
>>
>>333040252
>copypasted reply
nice
>>
>>333040319
Idiots bought ZOEHD for the demo, i bought it for high speed robot action
>>
>>333040341

That's a cross-gen.
>>
>>333040337
Sometimes i wonder how much of V13 is actually left in the game, the darker tone, the rivalry etc.
Because the movie looks a lot closer to V13
>>
>>333040376
I meant the first game. But yeah it applies to ZoEHD too.
>>
>>333040305
if they're not out then how does anyone know they're good?

>>333040341
yeah that's pretty fun, too bad sega won't localise it. seems like anyone with a gun and sword is fun as hell.
>>
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>>333040253
PSP

>>333040252
Bloodborne
Disgaea 5
EDF 4.1
Gravity Rush
Nepneps
Yakuza
>>
This demo killed hype for a lot of people.

People were hype as shit after the event, then they played this absolute mess.

What were they THINKING?
>>
>>333040252
Crunchyroll
>>
>>333040471
>Nepneps

wew lad
>>
>>333040490
I can relate to that. Framerate was a big turn off in the duscae demo for me and then this new demo just killed my entire hype for the game.

Probably will still buy it though but some time after the release in a sale.
>>
>>333040490
This
The combat works fine and you can do some nice things, but there's only one big enemy to test some things out on and you don't even have your party
And in terms of performance it's horrible
They put absolutely no effort into this
>>
>>333040594
>They put absolutely no effort into this

That's what a lot of people have been saying.
>>
They should've saved the time and money from working on the anime and should've worked on optimizing their game
>>
>>333040551
This one is actually good.
>>
>>333040337
because you can only watch it?
could be amazing if you could play ffxv on your toaster huh?
>>
>>333040750

the anime would've been cheap

you want pointless look at the car and movie
>>
>>333040780

Because it will at least be dark in tone, and above 30 fps.
>>
>>333040839
The car is over the top and it's not even for sale
Tabata has to get his priorities straight
He probably wants to distract attention from the game
>>
>>333040923

The car interestingly enough left me feeling the same way as the demo.

For what purpose?
>>
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>>333040896
this could be the most pathetic post i have seen in /v/
immidiately resorting to framerate damage control even with a movie
>>
OKAY serious question

What are the chances that they are listening to player feedback on the Platinum Demo? It seems like the general consensus around the internet is that it isn't especially good (to put it mildly), but do you think they can/will change it before release? They don't have a lot of time left
>>
>>333041041
they could always delay the game
>>
>>333041041
That's what interests me the most, too.

I bet they carefully observe all the feedback now that all the public has access to the demo.
And I bet they're not happy at all.

Gonna wait until the next ATR, whenever that's going to be.
>>
>>333040923

People are claiming Audi would've paid SE for product placement.

>>333041032

I don't understand your point. The framerate in this demo is absolutely unbearable. Before you try starting from platform bullshit, I have a gaming PC and PS4.

Releasing a tech demo to show off how optimized your tech demo is mental retardation.
>>
>>333040923
I was for sure they were going to give the car away in a contest, or give it to a charity or something. I'm honest-to-god not sure what the point was of them saying "We built a the car in this movie for real, and it's one of a kind. No, you can't buy it, we just wanted to show it to you a video of it".
>>
>>333041112
Not after the Uncovered event.
I mean, the whole gimmick of it was to announce the date if Gamespot and leakers wouldn't do that instead
>>
>>333041150


>Releasing a tech demo to show off how optimized your tech demo is mental retardation.

Meant to say UN-OPTIMIZED..
>>
>>333041041
They can't fix the framerate and probably they can change something on combat, but I'm not expecting a full rework.

Basically I think the fps is gonna be really shitty and the combat gonna be a little better. Let's hope the story is really good because the game is damned otherwise.
>>
>>333041041
They took on fan feedback with Duscae so I'm sure they're paying attention to people's reactions.
>>
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>>333041112
>https://www.youtube.com/watch?v=ojfg_RSThrc

Imagine the shitstorm if they actually delayed it after this
>>
>>333041112
>they could always delay the game

That would literally be the end of them.
>>
>>333041041
I don't know if six months is enough time to fix ugly and sluggish. It's actually more like five months, because I'm pretty sure the game goes gold about a month or so before they release it. Even less time if they want to send out early review copies.
>>
>>333041283
>They can't fix the framerate
They're doing that with Umbra though.
Plus, there're always patches.
My expectations are completely the opposite - they will now fully focus on optimising the game and leave the the combat as is.
>>
>>333041338
no the Platinum Demo was
>>
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>>333041323
MN9 tier.
>>
http://umbra3d.com/press-releases/umbra-improves-frame-rate-performance-in-final-fantasy-xv/
For enyone who knows shit about this
Does this actually improve the framerate a lot?
They'll probably get 2 or 3 frames improvement by themself through optimization, but seriously the game should run at 35fps all the time so that they can lock it at 30
>>
>>333041321
and yet the performance and responsiveness of the controls did not improve much from Episode Duscae to Platinum Demo

I wouldn't expect anything, if they can't fix it in such a timeframe they won't be able to do it before release
>>
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>>333041150
>LEL I am an idort y-you lose 1!!1
>>
>>333040096
Just go to novacrystallis.com
>>
>>333041553

wow good one
>>
>>333041424
Batman Arkham Knight looked great and run very solid on PS4 and Xone.
Witcher 3 also uses it but it took them almost a year to optimize the game for consoles.
>>
>>333041213
Are you saying that they actually made a concept car out of the Regalia?
>>
I just got done playing it. Everything up to the very end had me thinking what the fuck. I ended up fighting the Iron Gian three times though. There's hope, I think. Especially when/if we get to fight much more difficult enemies that require much more precise and thought out approaches. I initially was put off by the "hold down to combo" stuff, until I realised the D-pad pretty much served as the combo/button inputs. Throw in three more characters with their unique roles to switch between and there could be something pretty neat in here.

In the end, with a FF game I'll forgo cutting edge amazing combat as I always have if it can capture my imagination and keep me interested like the older games. I can overlook framrate issues like I have with Souls, and as long as the graphics are decent I don't care at all. Art direction is a lot more important.

But this is their last chance for the franchise. The nail in the coffin or the second coming of Christ. I'm not expecting much, so here's hoping I get a surprise.
>>
>>333041370
Well they had a year to fix the framerate and it was even worse than the first demo. I don't think they can do that in such a small time window.
>>
I've played it, and I have not had any input lag or framerate issues, maybe one tiny bit of stutter on the waterdrop spell.

The combat is for the most part fine, I want them to make targeting magic a little cleaner, since they are using the XIV way of doing it and I never was a fan of that, even more especially for the hectic action combat of this title.

Tabata focusing on the game is smart. They added things to a demo before, they may do so again. I am sure they will listen to feedback, so make sure to you know, provide input when they ask, instead of just sounding off on message boards.
>>
>>333040096
http://www.novacrystallis.com/2016/04/24996/

But:
>Tabata says originally they didn’t plan to update Duscae either – which saw a 2.0 version several months following release – so anything could happen. Making a demo takes a lot of time and focus so right now there are no plans.

If feedback on PD is as bad as I think it is, they are probably considering patching it at some point later down the line like with the Episode Duscae demo
>>
>>333041741
The demo has worse framerate than Duscae at times while Duscae had a huge grass area with tons of enemies and your party and the PD only is a huge empty room with one enemy and the frametiming is fucked
https://www.youtube.com/watch?v=YECC8u0nPO8 [Embed]
https://www.youtube.com/watch?v=zikCNN9rm0o [Embed]
And the frametiming is actually a way bigger problem than the actual framerate, since it duplicates frames which leads to reduced frames for dodges and parry.
>>
>>333041618
According to the presentation, it's the only of its kind in the world, so I guess so.
>>
>>333041134
its just that if you had a ps4 you could see the feedback on the demo already
its 5000 something ratings are all 5 stars out 5
>>
>>333041741

>I've played it, and I have not had any major issue literally everyone who's played it is complaining about

I believe you XV-kun.
>>
>>333041827
text isn't big enough.
>>
>>333041424
This makes me feel a little better, I guess.
>>
>>333041787
The patch better be fucking huge and add two plates, one to spawn your fucking party and another to spawn 10 goblins and airborne enemies
But the framerate would probably got down to 5 fps
>>
>>333041810
Does anyone actually base their opinion on whether to buy a game on the store ratings?
>>
>>333041893
Never, i barely even look at it, even some of the worst games have 4 to 5 star ratings
>>
>>333039818
That's probably because the 2 hosts are retarded nerds that have zero experience in hosting an event
>>
>>333041607
stop overexagurating things
the framerate is only choppy int the first minutes then it becomes stable
the only time it drops is for a second when you do teleportation attacks
>>
>>333041827

How about you actually play the demo instead of shitposting? There is no input delay on using shield, shuriken or aerial attacks, animation startups are only slow on Broadsword which is intentionally slow and heavy, and ground attacks with Airstep are slower than aerial, and that is part of the weapon weight and swing arc, not input delay.
>>
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>>333041827
FFXV-kun doesn't end the last sentence of any of his paragraphs with a period.
>>
>>333041893
you just asked for feedback of the game here>>333041134 you retard
>>
>>333034193
Shuriken is good for staying airborne and you have better moveability in the air with it than the Airstep sword, you can also backflip much further to create more distance, do a warp strike to get a crit bonus then followup with Airstep for close up aerial hits, then on the ground cleave with Broadsword and do tempest plus braveslash which both do crit damage

Shield gives you perfect block that lets you stun enemies and do manual parries.

I never experienced any input delay, I anticipate the IGs attacks by studying the animations it makes when doing certain things so you know exactly when to switch weapons, this combat only raised my impression of XVs combat compared to Episode Duscae even if it was stripped down in most aspects compared to it.
>>
>>333041893
the pcucks love metacritic socres and doritos awards
stop pretending
>>
>>333040402
So? The ps4 version runs at 60fps so it's the best version.
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