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When are we getting a new game where you can log in for a few
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When are we getting a new game where you can log in for a few hours each day and do whatever the hell you want to do in this huge world?
>>
It boggles my mind that no MMORPG in the past decade tried to copy what Runescape classic did (tons of different valuable skills to train), and print money with it.
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>you will never be 13 years old experience your first mmo again
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Let's mine some ore and then smith it into armours to sell to other players.
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I have been looking for an action RPG that is a bit rough around the edges and simpler but also has a decent amount of content and isn't a total piece of shit.

It doesn't necessarily have to be MMO. I miss games like Tibia and Runescape for this even if they were shit overall. It fucking kills me that every game has to be rocket science nowadays but is also easy as shit and has no endgame (the shift to PVP-oriented endgame in newer games is annoying as fuck too).
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Are there any MMO's out there that are fun nowadays?
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Tree of Savior, the savior of the MMORPG genre
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>>333034585
Does anyone believe that?
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>>333034585
Unplayable in Ausland :^)
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>>333034742
I do. Playing it and having the most fun since the beta of Ragnarok Online
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>>333033643
>That UI
>>
Play Path of Exile. It's free, the amount of choices and skills and mechanics are so deep that you can see straight into the abyss, and it's fun.
>>
>>333034885
I was never really that big on Ragnarok. I was obsessed when I first played it, but I was a lot younger and didn't have any mmos to compare it to other than games like Runescape.

>>333035049
I think I got PoE out of my system for at least a long while and the new act lag-spikes my shitty 5-year-old computer.
>>
>>333033505
Look up rpg.mo.ee
>>
>>333033505
And there is still not a single RPG that has quests that come even close to the quality of Runescape's.
>>
>>333034585
>generic korean mmo with shitload of grind
sure
>>
>>333034585
>pay monthly to be able to trade and have a storage
>>
ToS is the closest you'll get. If you can ignore all the shit IMC has been doing it's a genuinely fun game that gets the closest ever to how MMOs were before. I hope it succeeds so that more MMOs copy it and come up with variations on it. Although I bet the copies won't "get it". The changes that make this game good unlike other MMOs are fundamental but at the same time really subtle, for instance, not having quest markers on all NPCs, combat being more "free" instead of locked down (another game that does this well is Tera), and so on... I dunno, doesn't seem like companies paying attention to what they should copy when making MMOs would pick up on what makes this one a bit better than others.
>>
I want to make a game with runescape's skill system, something similar to path of exile's combat system with the world big enough with enough options you can end up doing stuff like digging out a cave, making traps (or getting followers to make then for you) get a bounty or something then manage your lair and play a tower defence with people coming for your bounty.

But only if you want to, I want to think you could just become a pirate or an adventurer or head of a guild and play it like a rts.


Although I'm probably dreaming too much
>>
Developers focus too much on shiny graphics nowadays while it costs a lot less to develop aesthetics like RO or ToS or Runescape
>>
>>333033427
30 years from now.
>>333033946
No.
>>
>>333035049
Can you make a monk/fist type character?
>>
>>333036039
If it succeeds, developers/publishers will assume it's because of the f2p + gouging cash shop model.
>>
>Souls combat
>Runescape everything else
Would be fine desu
>>
>>333037082
Yes, any character you want. Spears, monks, great swords, magic, etc
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>>333033427
Didn't this game have porn servers?
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>>333037306
>this youtube tier comment
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Has /v/ seen Albion Online? I bought beta access, which gives you 'premium' shit anyway. It's super fucking grindy, which I like in an MMO, and it seems to be entirely based on what you wanna do.

A bunch of trade skills, it takes a lot to skill up, high level mats in PVP areas, full loot PVP, etc.
>>
>>333038154
>this is pic, why you shouldn't hang on reddit
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>>333033592
Fucking Puzzle Pirates. I only played it because everyone at school played it. It was so bad. The only gameplay was candy crush tier minigames that sucked ass and everything was unlocked through microtransactions.
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>>333035867
Same as RO
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>>333034585
Except that it has a linear story quest progression through the game, which is also the fastest way of levelling. It's the opposite of free roam what OP wanted
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How did the mission system work in RO? Did it have one at all?
>>
how's Black Desert Online?

I heard it's basically open world
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>>333041442

Awful
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>>333033427
April 28
>>
>>333041769
Truly the savior of the genre. Tons of variety in classes, amazing community so far and lots of fun to play
>>
Why are there no games left like UO or Star Wars Galaxies? Where you can level up, trade, buy, sell, craft, build a house, decorate, own property for any number of purposes, etc?

Better still, why are there no Vanilla-style servers for those games, outside of SWG, that aren't crammed with fucking "Insta Max Level Items" vendors? I just wanna play like a fucking new player, and ease back into shit. Not get everything handed to me. It's like the guys running these things forget why people liked them: The experience of earning your place in the world via exploration and questing, and grouping up for adventures and absolutely chaotic mischief.
>>
>>333041914
>savior of the genre
>mixed reviews
>>
>>333042146
it's doesn't even looks mixed to me since half of top reviews are thumbdowns.
>>
What if we made an MMO? Doesn't have to have beautiful graphics and doesn't have to be designed to make money.

What available engine would take care of most of the MMO technical stuff so we could focus on the design the game?
>>
>>333041941
because dumb ass developers think what people want is a theme park MMO where you progress through zones to the endgame
>>
>>333042146
The game itself is fine, it's just that IMC has been mishandling it. Like, if more MMOs like Tree of Savior came out the genre would be saved.
>>
>>333041941
Not enough instant gratifications.

WoW was too successfull and it's formula is relatively more simple to copy past around. The other design takes talent and innovation to make work in an easy "pick, play and quickly have fun" scenario. It can be done but it's a risk that no one wanna take.
So over and over again we see the same treadmills in a different coat of paint being offered. I don't see it stopping in any foreseeable future because no matter how trash the game looks, it still produce profit. We are reaching the state of complete alienation, where WoW/Everquest themepark becomes a dogma and people just never experienced anything better so they just think that's the way it is and that's how it always should be.
>>
>>333042223
An MMO is literally the hardest type of game to make. There's a reason why indie developers don't make MMOs and why this genre is stagnant. However, as it gets easier and easier to make more complex games, and as the current indies get more and more experience, I predict more of them in the future will try their hands at it and then hopefully something good will happen to the genre and it will be revived.
>>
>>333042223
if it doesn't designed to make money how the fuck you could pay your devs faggot??

just put it as pay to play and let the rest be as just and kind as what the game supposed to be.
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>>333042846
God. Could you imagine what would happen if someone released the 3D equivalent of UO at this point? And just set it loose on the hordes of kids/teens/adults who never experienced something more open than Minecraft or Terraria? Some one scoff from how complex those skill systems were, but the whole "Build a house, make a name for yourself as a fighter/artisan" shit would probably EXPLODE nowadays. I don't know why people aren't trying to push that style of the genre more often.

You have games like ARK that have shit tons of players, based on crafting, PvP, and leveling to improve. But on servers that can be reset periodically with no one's control. It's like no one sees how successful and MMO in that style could be these days, when all these minor-multiplayer Survival games are making mad dosh doing it on a smaller scale.
>>
>>333043080
Then how Ultima Online is still making money out of subscriptions since 1998?

Checkmate atheists.
>>
>>333041264
What would this "mission system" you are talking about be, mr. anon?
>>
>>333042878
I know that to be the case, but Tibia or Realm of the Mad God weren't made by big studios. I'm sure a games like UO could be pumped by the month by big studios if they wanted to.
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>>333043228
https://www.shroudoftheavatar.com/

http://shardsonline.com/

Maybe you won't have to imagine. Or maybe you will because neither of them will take off.
>>
Speaking of Runescape, how is the game today?

I only played the first Classic version, and the 3D one that came right after. I was a real fucking jew back then.
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>>333043254
it's like saying if Freedy fucking Mercury died how Queen's label still making money since 1938

checkmate lgbt.
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>>333043270
Yes, but no one wants to, because it's either go big with WoW clone or go home. For big studios there's no middleground. For indies though making something like Realm of the Mad God makes sense. But even then that game is an outlier. Most indie developers currently couldn't make a game like that. Don't be fooled by the simple graphics, no matter how you approach it making an MMO is hard. The fact that Realm of the Mad God was made a few years ago is more of a statement about how competent the developers of that game were than anything else.
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>>333033427

idk but the current game that does that for me right now is Tree of Savior. Everyone is hating on it because of trade and market limitations but I don't give a damn about that. I just log on and try new class combos. It's easy to level and everyone is just chilling in that game. But the Brazilians might ruin it...
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>>333033427
>they will never make a new Ragnarok Online.
>the "sucessors" that came out are grind shit or mobile crap

I just want my good ol' Ragnarok back again. Or i just miss playing this 11 years ago.
>>
>>333033427
>tfw no one likes The Secret World
>>
>>333043080
Maybe they would just work on it so they can play it, like the SWGEmu devs. Not everyone is a jew, anon.
>>
>>333037306
>Low poly models
>no textures
>shitty UI

At least the music and quests would be good
>>
>>333043584
UO isn't a dead brand. It's alive and kicking.
That's right, EA killed Maxis, Sim City, Command & Conquer and god knows how many more. But UO is still alive and supported.
>>
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>>333043913
well also not everyone is socialist anon.
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>>333043798
Bro, Ragnarok WAS Grindshit. We just didn't realize it because it felt fresh and new, and we were kids.
>>
UO source code:
https://www.reddit.com/r/ultimaonline/comments/2rruon/ultima_online_leakedopen_source_code_repository/
>>
>>333033643

man runescape hurt to look at, even back then
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>>333044130
Agreed. Same goes for WoW and other old mmorpg players,we just miss playing this when we were younger and everything was new.
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>>333041264

the mission system in RO was first person to level 99 wins
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>>333044109
Socialism enforces and dictates, I'm not doing any of that.
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>>333044507
you misplled communism anon.
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>>333044478
>>333041264
So it wasn't a sandbox and it wasn't a themepark. It was just grinding?
>>
>>333044580

And PVP/WOE

both were horribly balanced but fun
>>
I prefer themepark. I'm not interested in making my own fun. The deal is you set up a system and challenges and I come in and knock them down. You don't just set up the systems and wait for me to make my own fun.
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>>333033427
>and do whatever the hell you want to do in this huge world
The only thing you could do was grind monters
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>>333041264
Honestly,if you are talking about quests,oh boy,these ones were really hard and you needed a guide to make them. Like taking the quest from a girl hidden in a house and talking to another dude in the other part of the world. Alone you couldn't do it,so you had to use guides.
>>
>>333044580
It was but it was open about how you do it. It wasn't "follow the trail". There were shortcuts you could take and focus on the specific kind of grind you were interested.
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>>333041169
What OP wanted is called EVE Online
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>>333044580
>not enjoying get raped by dozens of agriope
>not fapping to dead female knight's body
>>
>>333044676
>You don't just set up the systems and wait for me to make my own fun.
Yes you do. That's exactly how Minecraft became a hit. And modding as well.
>>
If people miss RO so much why not play on a private server?
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>>333044885
Burnt through all the content

Need more food
>>
>>333044885
lol,
because good server will became be dead server 10 days later
>>
>>333044885
Everyone already did.
>>
>>333044861
I personally consider minecraft boring as fuck and terraria far better because it gives you shit to do. Minecraft might not do so well if it was 12 bucks a month to make your own fun instead of a one time 10 bucks to make your stupid kids shut the fuck up for 5 minutes.
>>
>>333041264
Example of a quest: https://www.youtube.com/watch?v=6oNcK4W1XU8
>>
>>333045002
I don't like Minecraft as well. And Terraria while through different aspects, also fits the same category. Letting it open to the user on how to approach the content, does not mean to not have tiers of content for the user to look up to. There's always a cadency to things. So yes, games that set up system and let you play with them are completely acceptable and there's many successfull cases with that design.
>>
>>333042846
>WoW
>instant gratification
It sure as shit didn't start out that way. By level 60 you were expected to have mastered your trade skills, made combat down to a science, and cultivated a shitton of friends along the way.

60 in WoW on a first character takes a long fucking time.
>>
>>333045434
You mean in Vanilla, yes.

But these days you don't even need to level to max level, and you don't even need to understand game mechanics to kill a raid boss(LFR).
>>
>>333045539
WoW was casualised? top kek
>>
>>333046359
I tried playing it last year again after about 3 years. The game literally just plays for you. There is no content, no depth. They completely killed the game.
>>
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>2016
>LITERALLY THE YEAR OF VR
>no VR MMO SAO style game
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>>333044885
Bcoz none of the priv server caught up to the kRO contents.
>>
>>333046558
there is

ibm literally made that exact game

but to play it you have to enter their program which is only open to 10 thousand users
>>
>>333046558
>SAO style
What's that? What's SAO?
>>
>>333047618
some anime, baby weeboo attached to it like glue.
>>
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Really, I just want an ARPG with raids and without instancing.
>>
>>333033946
>maplestory
oh man this was god

>you will never look up to level 100+fags as literal gods again
>>
>>333047841
>maplestory
>good
get out weeb
>>
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>>333033505
>>333035691
RuneScape is so addictive, are there any games that capitalize on what made it so good? The grinding, the skills, there just being so many things you can do with each level ...

Skyrim gets a lot of flak, and deservedly so, but I have to say the smithing, mining, enchanting and alchemy is so addictive. I love grinding that shit and feeling the progress with each level.

Feels bad maynes
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>>333047929
suck my dick, nerd
>>
>>333047841
been played, spent hours in january. things got worse, the school episode is good though.
>>
>>333047956
>Poisoned dragon dagger

I miss being able to do that. EoC screwed up combat so badly.
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>>333033427
i am still playing this shit and i dont care about your nostalgia and shit

fucking nostalgia fags, nostalgia fags are the worst faggots
>>
>>333048446
Are you playing on an official or private server?
>>
>>333033427

What mmos need nowadays is a hugefuck open world with non linar exploration.

WoW and Ro nailed it perfectly. Each class / race started at some different point, had its own progression, and if you wanted to level your character in another area, you could (if you were up to a travel)

Today, all MMOs have extremelly small "open worlds", with a bunch of repetitive Instaces with the same tileset (e. g. Dragon Nest, Skyforge) or a decent world but extremelly linear (Tree of Savior, FFXIV), or plain retarded devs (TOR, Guild Wars 2)
>>
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>>333048509
Offial, i hate when private servers close cause "muh social life"
>>
Tibia still has the god-tier quest design desu
>>
>>333047726
>being this upset
It's just anime dude, take it easy
>>
>Not playing classic
How brain dead are you guys?
>But I've done everything already
Then it's time to move on
>>
>>333048923
Oh yeah I forgot to add, that game has BRs up the ass so don't go on thinking about playing it.

I guess the only way you can have a good MMO is making it not f2p and more expensive than 20 usd/month
>>
>>333041264

Against common knowledge, Ro HAD quests, but they werent your "generic xp source" from most games. If you wanted XP, you would grind somewhere. There were the following kinds of quests:

>Class changing
Usually the easiest, as everyone would complete some to continue to level up.

>Unlock Dungeons / Caves.
Most dungeons had restrictions, and you had to complete a quest to understand the lore behind the dungeon and be granted access.

>Get itens
From very simple "bring me iron for this nice hat" to continent wide searches for the game stronges itens that required whole guilds of people farming and adventuring to complete once.

I must remember that no quest had trackers, and the important ones required stuff like the player typing in passwords and texts to npcs, puzzles, etc. so you couldnt just do it mindlessly.

Here is one example of a hard quest:

http://www.forsaken-ro.net/forum/page/wiki/_/customs/legendary-weapon-quest-r134

There is almost no indication of where do you need to go after each step in-game.

Conclusion: the game was mostly grinding. Completing any real quest was fucking hard.
>>
Id play the shit outta a Mecha Rpg

not mechaquest doe
>>
>>333049134
fuck of xellie
>>
>>333046558
>>333047618
SAO is a shit show.
>Mary Sue Protagonist
>Harem
>Plotholes
>That second arc of the first season.
>>
>>333049138
There's tons of servers. Not all of them have br's, especially european servers. I replayed Tibia like 2 years ago and it was completely alright. You people exageratte the impact of BR's nowadays on that game.
>>
>>333046558
There is one being developed already, it is the an official SAO game.
The thing is, you will never play it because you need dozen of expensive equipment to play it (not just the Oculus).
>>
>>333050128
>non european servers
>br? br? FILHO DA PUTA
>european servers
>pl? pl? KURWA

I'm south american btw
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>>333050128
Well I played the game about 7 years ago and last time I logged in that old server some shit had happened to the pvp and skull system and I couldn't meet more than 3 people without running into a BR, so it's probably an old server type of thing (amera)
I made a new character on the new "classic pvp" servers and it seemed to be full of Mexicans instead
>>
>>333050428
>pl?
They still do this?
This is one of reasons why I quit World of Tanks.
From shame, because I'm also pl
>>
>Elder Tale never
>Too soon for Yggdrasil
>Pre-CU Galaxies gone in favor of making it a WoW clone.
>EVE Online is dying
>EverQuest Next cancelled
>tfw classic MMOs and sandbox MMOs are either dead or dying in favor for theme park MMOs.
>>
>>333050428
I've played on plenty of european servers and I've never seen Polish people begging.
>>
I miss classic Star Wars Galaxies.
>>
I have an MMO idea, i wish people would make it, but it is only a dream.

Think of something like Travian, or Ikarian, but played as an MMO.

>Full / Near-Full PvP (and no / almost no PvE)
>Players make alliances to fight other players for territories, treasures and resources, like Ragnarok WoE.
>Character combat customization similar to Dark Souls, where you can do a shitload of builds, and most can have "enough" success.
>Piss easy to level up, if there is any leveling at all. Combat is all about skill, build variety, and cooperation between players
>Several different builds and secondary jobs that become important in the long run for your guild. Like a blacksmith is super important because he do strong weapons (maybe weapons have degradation, but there arent OP super rare drops to begin with), potion makers, enchanters, etc.
>Server reset every while if the game is getting stale.
>>
>>333046558
https://www.youtube.com/watch?v=KopHSn_Fnm8
>>
>>333050682
I don't have anything against people playing in servers from far away locations, as I said I'm also south american, but when there are too many players from the same country they overrun it and directly assume everbody is also from there. They dont even bother to speak a general language (or the server's language) and if you don't speak their language they get angry, at least in my experience.
>>
>>333051003
>Combat is all about skill, build variety, and cooperation between players
Hate to bring it to you, but the average MMO player is shit at games and doesn't want to cooperate with others.
>>
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>nostalgia fag
>>
>>333046558
>using VR mmo for a shitty anime adaption

What a fucking waste
>>
>>333042146
>steam reviews
Really anon. REALLY.

How many absolutely shit games with nothing but bad reviews gets a "highly positive" rating. Steam reviews are shit.
>>
>>333051210

And that is why MMO is a dead / dying genre.

Really, there isnt much more to keep explaining besides that.
>>
>>333051003

I always wanted to make my own MMO but it takes too much fucking work, I better stick to mobile games.

>>333051210

True, also most people prefer to be alone. I recall PvP Tibia servers being empty while the PvE were entirely full, to the point where you had to wait in order to be able to log in.
>>
>>333033427
>When are we getting a new game where you can log in for a few hours each day and do whatever the hell you want to do in this huge world?
Kingdom of Loathing is still alive. Barely, but alive.
>>
>>333051669
>I always wanted to make my own MMO but it takes too much fucking work, I better stick to mobile games.

The only hard part is networking and authentication, and making sure you handle any cases where a client is held up, along with making sure every action of each player is in sync, while keeping packet size down to a minimum. Like within the KB minimum for fast transactions.

But making a mmo isn't very hard, as long as you ready to realize you have to make a ton of quality sacrifices.
>>
>>333038694
fuck you puzzle pirates was the bomb
i always loved games where a crew worked together doing different things
shame i kinda zoned out during guns of icarus
>>
>>333043896
TSW is good, but the combat is offputting to some.
The combat isn't exactly as bad as some people make it out to be, but they could improve animations on some combat skills etc. to make he combat atleast look somewhat 'diverse', I guess.
>Inb4 someone links that one dude's review where he's fighting using shitty builders against enemies.
>>
>>333042146
Those were due to IMC completely underestimating the number of people that were willing to pay to play their game which caused massive server issues to the point where "we may look into other servers in the future" became "we have created a EU server" on day 2 and "we have created a SEA server" on day 3. Not to mention outdated closed beta information listed on the steam store pages that made some people angry that they had to wait a few more days to play (a simple google search would have cleared that up but oh well).

Also, to be quite honest not much has changed since icbt2, which is incredibly disappointing actually - and the game isn't even finished yet as far as class ranks go. only on rank 7 out of 10 right now.

But the game itself is pretty great. I sincerely mean that, too. Sound and art design is top notch (even got SoundTEMP for some tracks and it shows). Gameplay is great and I love that I can play with a controller. It's the only game I use my steam controller for (thank god at least one thing, right).

The complaints about linearity are warranted (and personally I dislike dungeons giving such boosted xp), but at the same time a lot of people saying that are RO players. RO had almost zero linearity. Comparing ToS to current MMOs though makes it a breath of fresh air.
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>>333050740
The Massively genre is pretty much dead nowadays. We have some undead titles trying to stay relevant right now (like WoW and EVE), but most of the new ones are DoA or will be abandoned by the main dev team in a few months.
Instanced online games (RPG or not) are far more popular and have more potential to become a good game since it dropped the Massively aspect.
The modern online player isn't interested in open worlds or community-oriented features (other than PvP). They just want a place specifically designed for grinding and a place to show off their amazing grinding (and/or credit card) skills.
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>>333044885
I can't find a good classic/ancient server with both a population and a job xp rate that is above 5x. Base xp and drop can be 0.0005 for all I care, I just want to play the class I want to play for the umpteenth time.
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>>333051867

This thread always shows up and everybody starts talking about their dream game.I don't understand why 4chan never made a MMO, at least a shitty one. These fags teamed up to make a useless visual novel filled with degenerate crap, but never decided to make a MMO?
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>>333052418
Could it be the lack of impact or that modern world design doesn't work well with mob pathing?
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I just want to play City of Heroes again. That was my go to game for so fucking long.
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>>333052901
Private servers are still "coming."
It's going to be a long and painful process until they release the code, but that's basically never ever.
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>>333041169
I don't get why they made it like that. EVERYONE wanted RO2, right? A big, interesting world open to explore in every direction. So why they made it like a fucking dumbass boring linear singleplayer campaign instead?
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>>333033505
Classic is doggydoo
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>>333052894
I honestly don't know what to say to that.
I have finished the main story line (Sans Kaidan, Tokyo. Because fuck that place), but the combat does feel weird sometimes.
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>>333052418
TSW would be fine if they actually were able to fix what's shit about it instead of more cosmetics and "P2W" (+ of course new chapters all the fucking time)
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>>333053194
I heard that the team working on TSW doesn't consist of that many people anymore. Kinda sad, but it's the combination of the fact they started the game with subscription fee and you get the typical doomsayers of "<Insert MMO here> is shittier than WoW and it won't last 'till end of the year, back to WoW, guys ;^)"
You can't make MMO nowadays without it being compared to WoW and when it gets compared to WoW, you get the 'doomsayers'.
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>>333052815
Most ideafags have zero development experience (not even RPG Maker) and no concept of teamwork. That is why Broquest failed, for example (one drawfag, one code monkey, and a group of ideafags circlejerking all day long on /v/).
Katawa Shoujo was mostly a /a/ thing. It was a visual novel made on Ren'Py (RPG Maker tier program, no dev skills required), and the final release was a miracle because the everybody on the dev team hated each other.
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>>333053454
That doesn't really matter. Most subscription mmos are doomed to fail and even then many have adopted ways of obtaining gameplay time through in-game money (with cosmetics and shit sold on the side).

Currently TSW operates with 'expansions', cosmetics, pay to not to grind and slight pay to win (faster sprints).

Doesn't help that Ultimate Edition will always lag several chapters behind.
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>>333053692
There wouldn't even be a good idea starting point here. Most would probably like to base the game on what their first MMO and there wouldn't be an agreement. Making games is also hard and most of us are probably pretty lazy.

I think it's pretty surprising that we don't have our own Ultima Online, Tibia OT or Ragnarok Online servers. Maybe those just would end up stale after a month or two though.
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>>333054332
/v/ servers never stay alive for very long because:
>admin/gm drama
>the chosen game requires far more people playing it to at least "emulate" the so loved environment of these old MMOs (the main reason why people actually enjoyed them)
>a group of level 1 veterans will never enjoy the low-level parts of the game as much as a group of level 1 newbies, even though these veteran actually loved low-level content in the past
>nostalgia trips are actually very short for most people. They just want to revisit their favorite old games for a few weeks, and then go back to the present

It is a pointless effort.
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>>333034931
one of the best UIs ever
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Dude, Mabinogi lmao
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