[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Does an indie game become non-indie at any point in quality?
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 80
Thread images: 7
File: lamulana.webm (2 MB, 630x469) Image search: [Google]
lamulana.webm
2 MB, 630x469
Does an indie game become non-indie at any point in quality?
>>
>>332978217
Quality has nothing to do with being an indie game.
>>
what the fr*ck happened to spelunky
>>
>>332978217
Independence is not relative to quality, style, or popularity.
>>
>>332978384
>>332979362
La-mulana is one of the best games ever made and some won't play it simply because it's indie. So..
>>
>>332979726
you can't control other people. no matter how retarded or wrong you think something is. accept it.
>>
>>332979726
Or because it's boring as fuck
>>
I wouldn't take seriously anyone who says they don't play X because it's no an AAA title.

I loved La-Mulana but I can understand why others don't enjoy it.

Second game when?
>>
>>332980521
Holy shit, how are you able to talk when you don't have a brain?
>>
>>332980692
>Second game when?
IIRC they said definitely 2016
>>
wew
>inb4 deceasedcrab makes another 4 fucking LPs of this game.
>>
>>332979726
It's a good game, I wouldn't go that far. Not wanting to play it because it's "indie" is ignorant, though. There are shit indie games and there are shit AAA games among good ones.
>>
indie = independent from a publisher

it has nothing to do with quality, scale, etc
>>
>>332980958
It's definitely the best indie game of all time, though. For one, it's longer than 4 fucking hours.
>>
>>332981068
I backed La-Mulana 2 but I still wouldn't say La-Mulana is the best indie game of all time. To me, it's a play it once and never again kind of game. I can see how someone could hold that opinion, though.
>>
>>332978217
Indie has nothing to do with quality and everything to do with how the business is registered. When you claim your company is independent, you are not able to receive government or publisher funding.

That said, La Mulana is overrated.
>>
>>332979726
Not all games are for everyone.
>>
>>332981226
Of course La Mulana is overrated, it's 11/10.
>>
>>332981224
>He didn't get the 100% ending
filthy casual
>>
>>332981367
More like 4/10.
>>
File: ss+(2016-03-25+at+12.21.52).png (626 KB, 1171x714) Image search: [Google]
ss+(2016-03-25+at+12.21.52).png
626 KB, 1171x714
>>332979726
That's a shame... It's a great title!
>>
>>332981492
Now you're underrating it, though.
>>
>>332980958
>>332981224
>being reasonable
do you know where you are?
Anyway I disagree about the replayability personally. Of course it's like an adventure game in the sense that you can't get much enjoyment out of the puzzle solving the second time but the tight controls, some optional secrets, enemy and platforming challenges and achievements, together with the detailed awesome feeling and visuals of the ruins you explore were enough to entertain me for even a third playthrough.
>>
File: 1458814153476.png (189 KB, 450x472) Image search: [Google]
1458814153476.png
189 KB, 450x472
>playing western indie games
>>
>>332981572
Nah that's pretty spot on.
>>
>>332981595
The controls were average, and flawed in some aspects. Not even gonna mention jumping controls. It's different, but can certainly be adjusted to. However, the swim controls are very bad. I've seen too many other platformers nail controls in all aspects to give a "controls" credit to La-Mulana.

The game is a walkthroughfest, though. If you personally beat it without one, then you have every right to claim it's the best game ever.
>>
>>332981778
>La-Mulana
>Western

bruh
>>
>>332980752
Well no hes right, I slogged through it up to the whole reverse or dark world part of it and it was boring.
Its alright, but its ain't that fun.
>>
>>332981848
>Controls were average
La-mulana did controls better than most games. It fits the direction of the game, you have as full control of jumping as you can while remaining weighted and realistic, and has some of the better (while unrealistic) water controls of games.
>>
File: 1458838299292.png (97 KB, 207x201) Image search: [Google]
1458838299292.png
97 KB, 207x201
>>332981965
I never said that La-Mulana was western my good dude.
>>
>>332979726
I agree, Fez also has this problem
>>
>>332982117
Nah, come on dude. The swim controls were shit. You can control your swimming much easier and have more control over it in other games.

The controls aren't any better anywhere else than most games. Most platformers get it right.

One that notably doesn't, however, is LIMBO. Which feels like shit even though all you fucking do is jump and grab shit so it's retarded that they couldn't have put more effort into making it feel tight.
>>
>>332982343
Fez had this problem because its owner decided to go full retard and act like a complete faggot for no good reason.
>>
>>332982352
I'm guessing the feel of LIMBO's platforming was intentional. Doesn't excuse how shit it is, but I think they made it sluggish and heavy on purpose.
>>
>>332981848
I beat it without a walkthrough. Not without some spoiler free hints though. Took me well over 100 hours.

As for the controls. I don't think the water controls matter much (they were alright anyway) and the rest was really good, you do get used to it and even after struggling to make easy jumps in the beginning, later you're able to do very precise and difficult platfoming in Hell Temple consistently or dodge and beat bosses that gave you trouble in the beginning easily just from pure skill increase.
I guess I just like that kind of learning/mastery curve.
>>
>>332982352
The swim controls were good because they weren't much different from the on ground controls. Entirely new controls is jarring.
>>
File: 1286555129046.jpg (100 KB, 1024x682) Image search: [Google]
1286555129046.jpg
100 KB, 1024x682
>>332980416
>you can't control other people

Not with that attitude.
>>
File: Ck3jkj.gif (543 KB, 256x212) Image search: [Google]
Ck3jkj.gif
543 KB, 256x212
lamulana 2 when
>>
>>332982986
Why are you posting this shitty, shallow la-mulana clone?

Atleast La-mulana had substance, this just has shitty porn.
>>
>>332980416

This is the single greatest post ever presented on this website

And I shall watch in despair as it gets shat on, rejected and forgotten

Burn this earth and leave it behind
>>
>>332983660
>This is the single greatest post ever presented on this website

What? A blatant lie? Of COURSE you can control people. There are entire industries based on nothing but that.
>>
>>332982343
>>332982482

I separated the art from the artist and gave Fez a shot. But It's just not a fun game I found. I actually feel a bit sorry for Fish, he acted like an idiot, sure, but someone that came off as being mentally ill as well.
>>
>>332980416

All human interaction is attempted control of other people.
>>
>>332982343

Fez is not good. La Mulana is.
>>
>>332984175
Then someone should have pulled him away from the spotlight and sent him off to a doctor or something instead of letting him do parts in movies and talk on stage and enabling that kind of behavior.
>>
>>332984185

Hundreds of years of psychology refutes your claim. But I get it, it's cool to be a cynic.
>>
>>332984175
I thought Fez was a decent experience, was nice trying to figure out some of the optional puzzles, and the style and the music comes together to make a very soothing atmosphere.

It's actually kinda ironic how a person that's so stressed out and unbalanced could make such a serene game.
>>
>>332979726
I don't know if I'd classify 256 as an Indie studio. La Mulana is a remake of an older game (done by the same people) that's on the level of quality and polish easily surpassing some AAA productions, even mainstream Japanese ones.

Giving it the "indie" label and associating it with the likes of putrid shit that comes out on Steam nowadays is an obvious disservice.
>>
>>332978217
>Does an indie game become non-indie at any point
When it gets a publisher and is no longer independent.
>>
>the controls suck!!!11

Quick and easy way of how to spot a casual. The biggest problem with LM's controls is the inability of controlling Lemeza's motion after you've jumped, which can be completely disregarded by not moving while jumping. It's something you have to fucking learn, plain and simple.

Didn't get that simple fact until my third attempt at giving this game a chance, and I glad I did. I imagine most people complaining didn't have the patience for it, and that's fine, just don't pretend it's overrated because you didn't want to adjust.
>>
>>332983454
More like why is OP posting that knightmare 2 clone
>>
>>332985010
Bugged me how many folks considered Bastion an indie title.
>>
Im too scared to play la mulana because ive heard its crazy cryptic, and ill get all depressed when i cant figure anything out. Bought it ages ago though.
>>
>>332978217
The game? no. The indie dev does when they become so big they make more money merchandising their games and publishing other's games.
>>
>>332985489
looks like it is. A published game does not mean a contracted developer, so even published games can be indie
>>
>>332984612
I agree. But then again, during the GG/SJW shitstorm, that should have applied to a lot of people.

>>332984816
Heh, if that was the guiding rule, Nifflas would probably be a convicted spree killer by now.
>>
>>332985489
Indie has just come to mean budget.

If a game didn't have a 1,000,000 budget minimum it's an indie now.
>>
>>332985372
If you played classicvanias before the controls weren't anything exotic, they're pretty standard and get the job done. It's a nice throwback, with the whip and all that
>>
>>332985519
>ill get all depressed when i cant figure anything out.
Forget about it then. This game is made to do that to you all the time, and sometimes frustrate and bore and tease you. Some people like it because of the amazing feeling of eventually solving and -beating- the fucking game that shat on you all this time, but if you don't, which is understandable, then it's just not for you.
>>
Are there any Metroidvanias that play like SotN? With RPG elements? Most Metroidvanias always drop the RPG elements in them that stop me from playing it.
>>
>>332986479
>Are there any Metroidvanias that play like SotN?
SotN does
>>
>>332986594
i want more like sotn though
>>
>>332986479
All the handheld Castlevanias, and Harmony of Despair.
Valdis Story has plenty of RPG elements, but the combat is combo-oriented so it's not like SotN at all.
>>
>>332986694
you can play games more than once, they won't wear out
>>
>>332986786
i beat it like 5 times a month ago
>>
>>332986842
so you're prepared for the 6th playthrough, well done
>>
>>332986713
SotN was broken once you figured out "combos" like going bare fist, landing a jump kick, and going for a series of punches at landing.
>>
>>332979726

People wont play it because it's too hard for them. Faggots want another single-corridor game but they don't want to admit it.
>>
>>332987147
Yeah but Valdis Story is more curayhzee, you can juggle enemies in mid-air and use magic mid combo, or dash cancel behind them for a crit backstab and stuff like that
>>
In my oponion La-Mulana's biggest flaw is permanently missable clues for puzzles, like subtle background animations.
It actually does a decent job at giving you clues but the fact that some were missable and you didn't even realize you missed them felt unfair, a definite design flaw.
If they fix that in the sequel (just making the triggers reset would be enough), it would be close to perfect for what it tries to achieve.
>>
>>332988046
I'd dare say that's a player base flaw, not a game design flaw. We're so numbed by in-your-face tutorials and popups, we dismiss anything subtle. La Mulana makes us relearn, to pay attention to what we play.
>>
>>332988046
Only real design choices I dislike with La-Mulana are

>Chalice being missable
>Waterfall door
>Michael Jackson
>>
>>332988414
No, I disagree. La-Mulana is a long game with lots of stuff going on on screen and in terms of puzzle sequences, including red herrings and pointless fluff, and complex navigation.
Obviously you need to pay attention and focus to beat a game like this one, this isn't about difficulty.
But having 2-3 second long background animations as the only clue -that will never show up again- is just unnecessary. It also makes the clue being there kind of pointless in the first place. There is nothing wrong with resetting triggers that play again, to at least give you a chance.
Designing puzzles that are (almost) impossible to solve is easy. Making it challenging and fun for the player is the hard part, La-Mulana does that for the most part but I feel like that's one way for LM2 to improve on that aspect.
>>
>>332989496
I don't remember anything like that.
>>
>>332982343
Fez has a bigger problem known as Phil Fish.
>>
>>332980856
>>332980692
Going by the kickstarter project updates, it's looking like it'll come out this year.
>>
File: Grandpa.jpg (46 KB, 630x711) Image search: [Google]
Grandpa.jpg
46 KB, 630x711
>>332981778
>>
yes they become good games
>>
>>332991872
Grand Dad?
https://www.youtube.com/watch?v=_9uuP-IETFA
>>
>>332979726
so fucking what you bloody idiot
Thread replies: 80
Thread images: 7

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.