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Which VR should I get, /v/?
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Which VR should I get, /v/?
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Anyone who thinks the Psvr will be good is a cuck from reddit
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>>332963284
Vive has wiimotes
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>>332963284
fove with 4k screens pls
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>>332963284
Wait a year and look which one is still alive.
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None. Oculus is Facebook and has the worst FOV, Vive costs eight hundred dollarydoos, Morpheus is for PS4k and the rest are either vaporware or copies of DK2.
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>>332963537
I know right lel us nintenbros xD high five roflcopter.
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>>332964000
Why? You won't be able to run it
>>
don't buy any till they get rid of the wires. fuck that shit
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>>332964626
Best answer.
>>
Do you have money?

>Yes

HTC Vive

>No

Do you care about privacy?

>No

Oculus

>Yes

PS VR
>>
Wait. See what ends up having the most support, maybe a price drop.

If you want to fuck around with an HMD in the meantime, get a Google Cardboard viewer (if your phone supports it). It's jank, but in a fun way.
>>
>last year if you bought a Tesla you had to shell out $100,000
>this year if you bought a Tesla you have to shell out $35,000

Same thing with VR. Early adopters will get fucked.
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>>332965460
it's $80,000 and the Model S is functionally superior to the Model 3
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>>332965279
>Do you care about privacy?
>PS VR
Until the next time sony gets hacked that is.
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>>332965279

I have a PC with this specs

>8 GB Ram
>I-7
>Crappy Video Card but will change it soon

Once i change the graphic card would i be able to use VR? i suck at computers so any info will be appreciate it
>>
>>332965757
>Once i change the graphic card would i be able to use VR?

There's a VR test available on steam, run it and you'll see.
>>
>>332965980

Thanks mate
>>
Vive, Ouclus spies on you to FB and third parties.
>>
>>332964945
>Foveated Rendering
>>
None, it's a goddamn stupid gimmick that people are already laughing their ass off over.
>>
>>332966260

Not
>Vulkan
C'mon man, guranteed performance improvement with both Crossfire/SLI and CPU multi-cores.
If someone is going to make VR work they might as well get it running on Vulkan too.
Fuck DX12, nobody is going to get W10 for that
>>
>>332966260
That's actually pretty neat. It is probably limited to the software side though, so I doubt that many apps will support it unless a major player makes it into a main feature of their set.

Which means "not during this generation"
>>
>>332963284
The only one without face-marking straps and actual fun games and AAA support

PSVR

Now don't go full retard and pay $800 for a 1st gen device
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>>332966417
I want to see gen 2 headsets already now that oculus is out the door

>>332966486
basically fove is using that but only with 1280x1440 per eye
>>
>>332966260
>roughly 40% power is needed for foveated rendering that means most computers now could support VR
https://www.youtube.com/watch?v=6q3w0fiD0zg
>>
>>332967261
oh shit, look at this interesting tech that didn't even start up in any meaningful way and that no devs outside of an odd couple will use.

I'm sure this will be so useful for 1st gen VR! YEAH! I'm going to buy a Vive right this second and wait for foveated games to come out!! wooo hooo
>>
>>332963284
so I saw this thread and decided to run the test. it stayed at a perfect 80 frames but said I was not ready. Are they memeing me or is 90 frames the bare minimum?
>>
>>332963284
3D head obv
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>>332967484
http://www.getfove.com/
just needs to be incorporated at the engine level
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>>332967814
"j-j-j-j--j-just n-n-needs t-to...."
Nah fuck off.
Oculus barely has any content. The other two less incompetent (soon to be released) HMDs will have more content but still need strong support. One has it from Valve and the other from Sony.

Why are you even hyping up any other VR headset? They are DEAD before releasing. No one cares, no one will support whatever gimmick they bring to the table.

There are only 3 that matter and 1 has already shat its pants.

Please never bring up Fove again until gen2 starts, perhaps by then it gets a second chance, if the company is still alive that is. Right now it's just a wet dream.
>>
>>332963284
well considering devs dont make pc games anymore and probably never again you should get the one that works with the playstation.
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>>332963284

google cardboard
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>>332963284
>>
>>332963284
none. devs are so lazy you really think they are going to make games for this thing unless forced too? Sheeiiiiit they dont even spend the time to optimize their shit for the pc anymore.
>>
>>332969224
mods
>>
vive has better hardware but poorfags will whine about muh eighthundred dollarydoos

im waiting to see which one will eventually come out on top but i dont know if my dick can wait for too long. i tried some porn on google cardboard and was blown the fuck away
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>>332969310
I think you are overestimating the skills of modders.
>>
>>332969614
>better hardware
if you want to waggle which tests already show that oculus can do roomshit, not sure about the screens if anything reports are that the screendoor problem is worse
>>
this "VR" shit is one of the worst fads to come around in a while. the tech just isn't there yet. hopefully it dies swftly like motion controls did
>>
>>332969867

>occulus
>roomshit

u wo m8
>>
>>332970209
>vr tourism, music/sport events, mars landing, porn

>>332970213
https://www.youtube.com/watch?v=l_HlXzELHgo
>>
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>>332969867
Rift has worse FOV, black smear, brightness, and light flares.
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>>332965714
just use paypal fag
>>
>>332970778
also not enough pixel density. hence the screendoor effect. they cheaped out on the screen and are selling it for a ton of money. its a damn scam.
>>
>>332970986
SDE is the least worst problem right now.
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>>332970778
Can you elaborate on the black smear thing? I know that the flare artifact in the Rift CV and the Vive comes from the Fresnel lenses, which the DK2 didn't have, but I haven't heard anything about black smear since the DK2 got rid of those LCD screens.
>>
>>332971083
agreed its probably that all the reviewers are lying their ass off and pretending its perfect and amazing.
>>
>>332969046
>oculus walled garden
>vive steam only
psvr probably will be the best
>>
>>332963284
None.
This shit is bately vidya related. Everyone talks about spec when it should be about games. And I don't see any interesting game on those.
>>
>>332971083
All of these "problems" are fucking minor. People just want something to throw around. The software side is much, much more important.
>>
>>332964640
>implying everyone is a poorfag
>>
>Vive = N64
>PVR = PSX
>Oculus = Sega Saturn

Software is what's going to determine the winner

Facebookrift has literally nothing
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>>332972102
>>
>>332971338
seeing the spaces in between the pixels seems like a major immersion breaker and people that have the occulous are resorting to using laminents to blur the screens. its just a gimmick for right now. these first versions are probably going to kill the idea just like when they tried to release vr back in the 90's.
>>
>>332964626
this desu
>>
>>332972102
...sony always wins!
>>
>>332972450
You can see the spaces between the pixels on every headset if you look for them, and you stop noticing them on every headset if you don't.
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>>332972102
Can you name a couple of Vive games that aren't early access, tech demos or coming to Oculus touch?
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>>332972686
don't expect a reply from a valvedrone
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>>332972102
so nvidia divide's the pc user base in half, rift and occulous divide the remainder by half again. Devs dont make pc games anymore. who exactly are they selling the pc vr to? suckers.
>>
>>332972686
http://store.steampowered.com/search/#sort_by=Price_DESC&tags=-1&vrsupport=101&page=1
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>>332972813
'you're not poor are you' people
>>
>>332972450
>just like when they tried to release vr back in the 90's.
You mean back when NO computer was able to run high defination 3d at a decent framerate, and most PCs had trouble running FMVs?
Back when programs didn't even have resolution options?
Back when there were zero tracking capabilities?
Were you even fucking alive, or are you just parroting bullshit?
>>
>>332972813
>occulous
Stopped reading there.
>>
>>332972846
Going down that list, the first one that meets those criteria is Selfie Tennis.
>>
>>332972936
look bruh the problems are obviously not the same. but they seem to have a lot of problems already and they are charging a lot of money for these things. if they dont impress the hell out of the people that bought them VR will die again. I'm just worried they tried to rush out VR to be the first and are going to kill the industry again. I want VR to become the norm not some bullshit like 3d tv's.
>>
>>332973213
oh he misspelled a companies name on a Mongolian tapestry weaving board, he must be dumb.
>>
>>332973231
>I want VR to become the norm
It never will be, bruh. Accept it. There will never be a time in our lives where wearing a fucking headset is easier and more preferable than using a monitor.
Let it be a silly thing for enthusiasts, it's better this way.
>>
>>332973231
>if they dont impress the hell out of the people that bought them
They do, though. Vive is blowing minds left and right, and the people who bitch about the Rift being underwhelming are the same who've used DK2 for two years already and expected something completely different as opposed to an upgrade.
>>
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>>332973231
>charging a lot of money for these things
>>
>>332970986
Vive SDE is actually worse.
>>
>>332973443
>where wearing a fucking headset is easier and more preferable than using a monitor.
It's not about being easier, though. It's about being able to deliver something that a monitor can't. He's not saying he wants monitors to be replaced by VR, that would be dumb. He's saying he wants VR to be a widely available option, in addition to monitors.
>>
>>332973740
Not really. Trade off for having 26% more FOV.
>>
>>332972686
>coming to Oculus
>Faggot VR fanboys now arguing about exclusives for their glorified face monitors

VR was a mistake.
>>
>>332973992
Hey, I'm not the guy who started with the console comparisons.
>>
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SUCK IT NERDS
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>mfw we've gotten to the point where vr is real.
A few years ago we'd have been making joke posts about this.
>>
>>332973587
computer capable of running vr: $1200 - $1500
vr headset : $800
they are massivly overpriced for what they are. the sensors in them are in every phone and the screens are like phone screens. they dont have any processors in them so what the fuck is costing so much?
>>
>>332974550
a few years ago we were excited about open VR and waifus

then facebook bought Cockulus and everyone cried
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>>332974629
>computer capable of running vr: $1200 - $1500

You have to be 18 or older to post on this site.
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>>332974629
every phone is $600+
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>>332974730
I guess you could cheap out on your computer if you wanted to so you could afford the massively overpriced headset.
>>
>>332974629
And phones are $600-800 with only one 60Hz screen.
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>>332968441
t. TechCrunch senior editor

I don't see any reason why developers would be averse to using the Fove API. A 3x performance boost is kind of a big deal when the Vive recommends a GTX 970 minimum to run their VR smoothly. Likely scenario: Fove is bought out by Sony or HTC and the API is incorporated with their existing VR products.
>>
>>332974898
and I said there are no processors didnt I. To clarify they dont have storage, ram or cpu's or touch screens that make the phones cost so much.
>>
>>332974973
same goes to you
>>332975097

buyfags are cucks.
>>
>>332975097
>touch screens make phones expensive
Okay.

And storage is the one thing they charge out the ass for with huge markups.

And, yes, the HMDs have SoCs on them like phones. See the I Fix It teardown.
>>
I bought 3 Oculus's. One for my wife, one for her son, and one for her boyfriend

Suck on it
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>>332975367
Don't talk to me, my son, or my wife ever again.
>>
>>332975292
>comparing the power of a smartphone to the microcontroller that costs upwards of 15-30 dollars for the most powerful ones. nigga you getting ripped off.
>>
>>332972102
>>PVR = PSX
Honestly, announcing $399 for PSVR felt like $299 for the original playstation
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>>332972102
>PVR = PSX

I... I think you're onto something!! HOLY SHIT!!!!!!!!!!!!!!!!!!!!!!!!

GUYS I'VE FOUND SOMETHING INCREDIBLY MIND BLOWING
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>>332975097
phone makers know people are to scared to drop $600 at once so the pricing is built with contracts in mind
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>>332963284
Why would you ever want to be an early tech adopter?

Just wait a few years for an actual, streamlined product to hit the market at a decent price. Or maybe feel happy when you dodge a bullet if VR goes the same way as 3D TVs.
>>
>>332975947
whats your point?
>>
>>332963284
the 3rd gen in 6 years if it survives that long

/thread
>>
>>332975925

PVR COMFIRMED to be the next PSX

The new golden age of gaming is coming
>>
>>332975829
>The Samsung Galaxy S7 bill of materials calculated at $255

literally nothing
>>
>>332976086

HTC should have an instalment plan for vive like most consumer electronics retailers offer.
>>
>>332977395
I dont know if your arguing or not, to me it sounds like you are reiterating my point which is the headsets cost next to nothing to make. so should be priced acordingly. $200 bucks would still make them more than 100 percent profit.
>inb4 but research and development.
they literally didnt invent anything to make these, its all off the shelf technology.
>>
>>332978036
> 1080×1200 90Hz panels
> off the shelf
Okay
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>>332977797
I have a better idea how about just not overpirce the hell out of the hardware so it could be widely adopted.
>>
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>>332975925
>>332976789
WOAH!! YOU'RE RIGHT
>>
>>332978262
you really think they invented the lcd's dont you. lol. thats less than most smart phones now. all except the refresh rate but they are at least 60mhz already. the only reason the refresh rate isnt higher is it isnt needed.
>>
http://uploadvr.com/facebook-oculus-privacy/
I'm not surprised, but I am disappointed.
Guess I'll go for the Vive when it's released.
>>
>>332978645
Rift: 300 custom parts, all requiring molds, tooling, materials, created by external companies and assembled on a single line. Absurdly expensive packaging, matte black heavy box with custom molded casing. High Quality IR camera, look up how much it costs to manufacture a GoPro. Tack on an xbox controller (probably not much but it adds) and this little guy again not much but its something. Comes from silicon valley. Results in a cost higher than you're expecting.

Vive: Manufactured with cheaper parts, cheaper materials, manufacturing lines that are owned by the company making it in freaking Taiwan. The lighthouses are just two motors, two lasers, LED board, single photodiode, power cable... they cost almost nothing to make. Controllers are a bit expensive but since they're ambidextrous they only need one set of molds. They don't need to subsidize development costs since that has already been handled for them. They don't need to subsidize software since thats already been done for them. All they have to do is what valve says and what their industrial designers say.
>>
>>332965757
>I Suck at computers
Sorry but a vr headset is not for you.
>>
>>332979426
Oh shit, I recognize this pasta. Not sure what it's actually supposed to be arguing, though. That HTC are ripping people off? That the Rift is overdesigned? Both?
>>
>>332979426
Vive seems to be the bigger jews but they are both overpriced to hell.
>>
This is a huge step in VR.

Please do what I did and take off the technophile hat for one day and just enjoy the content in VR. For me, I purposefully put my tech opinions aside and just let the content in, and it was absolutely glorious. I simply can't wait for what the next 5 years have to offer for VR...that is...

<rant>

..if you fucking crybabies don't ruin the entire VR business before it has a chance to take off. This is the only real problem. Your incessant complaining is like the guy in the movie theater bitching at full volume about some minor detail that quite literally nobody else in the theater (currently enjoying the movie) gives a flying fuck about. Stop giving snarky quote snippets to gaming press that are too lazy to come up with their own opinions as those opinion pieces shape the buying decisions for the larger market. Articles written in those voices can torpedo a the entire VR industry before it has a chance to even get started. VR HAS to go wide or it will never take off.

Everybody that's boo-hoo'ing about FOV, light rays, and apples/oranges feature comparison needs to chill. This first gen hardware (yes, first gen) and as with all first gen hardware it will contain compromises that will need to be revised to further the state of the art. Yes, the Vive has other features, so does the gear, so does the PSVR, and guess what - some of us like all 4 and will support all of them wherever the content is.

It blows my mind the level of "expert" commentary on these topics. Please, just stop for a second - take a breath - and try to enjoy the content in this new medium and judge the experience on those merits. Yes, there will be things that suck - just like there were things that sucked about 1st gen LCD monitors, or 1st gen iPhones/Androids, or 1st gen consoles. The first real handheld game console was 2 bit color greyscale and 5x the size of a modern smartphone with no backlight. There were no pitchforks back then, why so many now?
>>
>>332979632
>>332979426
Wait, I just remembered, that's from back when the Rift's price was announced and the Vive's wasn't, isn't it? The guy was actually trying to convince people that the Vive was going to be less than 600 dollars.
>>
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>>332978262
PSVR has 1080p with full RBG subpixels (33% more supixel count) 120Hz panel (30Hz more)

And yet it's the cheapest option

No excuses
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>>332979356
I knew they were going to pull some shit like this. Why the hell would a jew want to own a vr company? now we know.
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>>332979690
>Vive
>bigger jews
>Facebook makes you buy an Xbone controller
>Touch controllers will be another $200-300 probably and won't be as good
>>
>>332979976
I agree they are both tremendous jews its just HTC is overpriced by at least $400 dollars.
>>
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>>332963284
>Yfw you fell for the VR meme
>>
>>332980254

The cost of privacy.
>>
Vive. It's the only option. All the rest are gimmicks. Seated VR is pointless.
>>
>>332980597
That's just silly, Anthony. Not even the fucking PSVR is "seated VR".
>>
>>332980351
>>332966776

Mark of the Beast
>>
Does VR work for people who wear glasses?
>>
>>332980905
Yes. The glasses, headset, and fit will depend whether or not you think it's worth it.
>>
>>332980905
PSVR is the only one designed to be comfortable for people with glasses.
>>
>>332980905

If you're near-sighted you might as well take them off for VR. The screen is like a few cm from your eyes.
>>
>>332981208
I've heard it doesn't help, because your brain still tries to focus into the distance.
>>
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>>332979808
This.

But the reason so many people are extremely skeptical is because of the astronomical initial investment. The bare minimum for VR that runs on something other than a phone is about $800 plus tax.
>PS4: $300 + tax
>PSVR bundle: $500 + tax

Oculus and Vive require monster PC's to run them as well.
>Oculus Rift Consumer version: $600
>Vive: $800
>Gaming rig that runs VRE on minimal specs: $1000+ (new parts)

Total cost for PC is at least ~$1'600.
>>
>>332980905
They all work to varying degrees but glasses can scratch the lenses if you're not careful.

Oculus is supposed to have interchangeable face things for glasses wearers but didn't ship with one.

Vive can change the distance to the screen (forward/backward) and comes with wide/narrow foam).
>>
>>332981208
There are also bigass lenses between your eyes and the screen. The distance your eyes are going to focus on is about 130 cm, I think.
>>
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So explain something to me /v/, what if I don't want ANY gimmick related to VR ? No controllers no room scanners no nothing. What if the only thing I want is a fucking monitor right in my stupid face ? Like instead of my 24' monitor, I want a VR headset ? Would a desktop interface work fine ? What's the cheapest and better alternative ?
>>
>>332981268
This is stupid.
The screen is a fixed distance from your face. It doesn't make things in the distance blurry because that would affect everybody, not just someone with glasses.
>>
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>>332980597
>yfw RoomScale is the actual gimmick and down the line no devs will support it because Vive's marketshare will be so little

You can duck, jump, and move around a bit in Oculus and PSVR too since all they need is the positional tracking of your head. There are videos of people dropping to the floor, raising their gun above the VR table and shooting in PSVR demos. And there's the giantbomb stream where the blond dude is driving a car, raises up, walks to the right and sits in the right seat of the car.

RoomScale in practical terms in on every platform, but Vive gets more space. No one will use it for extended periods simply because its way too tiresome. Me as an artist will barely touch TiltBrush because I don't want to sculpt something 1:1 size and walk around it for 3 hours.

>>332980905
It does, but realistically you can only use PSVR. The other two will hurt your temples hardcore after 10 minutes (that is, if your glasses fit in the first place)
If you go Vive be sure to switch to contacts, or buy a new set of small glasses with very thin maluable frames
>>
>>332980905
You can get prescription lenses for all hmds
>>
The Vive is the only one worth owning. Rift was a flop, PSVR will be too cheap to give a good experience, and there's no others that have any chance of competing.
>>
>>332981560
>not wanting a gimmick associated with VR when VR is one giant fucking gimmick

WEW LAD
>>
I just want to play S.T.A.L.K.E.R. in VR
>>
>>332981683
>none of them have interchangeable lenses anymore
feels bad
>>
>>332979808
this copy pasta barely applies and sounds like shit a shill would say. everyone's concerns are valid here and ignoring the track record of tech companies is just down right stupid.
>>
>>332981734
Why? That would be an awful game for it.
>>
>>332981560
https://www.youtube.com/watch?v=bjE6qXd6Itw
Going to work on Rift and Vive, I think.
You obviously still need the tracking. Just dumping your monitor on the headset's screens isn't a good experience.
Also, don't expect the resolution to beat your monitor, or even equal it.
If you're a console kind of guy, the PSVR comes with something like that, too. You can play games or watch movies on it, I think.
>>
>>332963284
The psvr when they announce if it's compatible for the pc or just wait for the chinese knockoffs to appear if you're that much of a poorfag
>>
>>332981642

>switch to contacts

Tried twice already and decided getting used to them is not worth the effort. Everyone says it gets way easier but murdering my eyes for two weeks straight trying to put them on and off have been one of the most pointlessly stressful periods of my life
>>
>>332975207
>WAAAAAAAAAAAH! STOP BUYING WHAT I DONT BUY WAAAAAAAAAAAAAAH!

Go to bed please
>>
>>332981938
It's on Steam and the Oculus Home thing.
>>
>>332964626
Pretty much this, it's going to be vive tho.
>>
>>332981938
I see, so VR headsets don't support monitor properties by default. That's too bad. I private monitor has so much potential and uses, it's a bummer.
>>
>>332974371
>Not censoring your order number

Don't be surprised if your order gets cancelled in a couple of days you chucklefuck
>>
>>332982096
You don't need contacts
There are prescription lenses you can screw in the hmd
>>
>>332981585
With that kind of logic, glasses shouldn't fix vision because the object is the same distance away. The problem is caused by the lenses in the headsets.
>>
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>>332971319
>Vive steam only
That's wrong and you know it.
>>
Vive is obviously the best VR platform for PC so far. Only reason not to get it would be cost, and omg what do you mean a niche product is expensive on first launch?!

I'll probably be picking one up.

>>332964801
what the fuck is wrong with you?
>>
>>332982309
>none of them have interchangeable lenses anymore
feels bad
>>
>>332982417
I don't see the lenses having any other effect than depth perception. How would you have to be able to refocus your eyes on two objects at two different distances when both are on the same screen?
>>
>>332970396
>I hope people buy it even if it's expensive so it can stay alive and have more innovation.
This
I pre-ordered a Vive for this reason.
I know it's not perfect, I know I will see the physical pixels if I want to, etc...
I just want VR to be developed more and more, by the right people.

If no one had bought the first smartphones they wouldn't be as big as they are today, so it's pretty much the same story.
>>
>>332963284
I like what Starbreeze is doing with STARVR, but I don't really want to give Almir any money after what they did to pay2day. It's only a matter of time before bigger screens are added to newer models, this is just the beginning.
>>
Oculus Rift is a gimmick. VR with a controller is just stupid, and since Rift's motion controllers are optional it's not actually going to be supported well. Vive offers stuff like this: https://www.youtube.com/watch?v=_4xZoDXyMrs
I'm more hyped for this game/demo than any other VR thing.
>>
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>>332981560
Oculus and PSVR have a stronger focus on seated non-"gimicky" experiences. Pretty much just normal games with headtracking added on.

Oculus uses Xbone controller

PSVR uses DS4 which by itself is also a 1:1 positional tracked controller, so you use it as a normal controller but you can also move it around in the VR world, or look at it for button layout tutorials or other stuff

AFAIK only demo-style games on PSVR use Move for now, the rest uses the normal controller. All launch Oculus titles use a controller too

In the end I think PSVR is the best option because it's the only platform with a trackable normal controller and its the cheapest

Here's an example of what I think you want. The same experience but with added immersion
https://www.youtube.com/watch?v=ytsbpjgmCmI&t=6m16s

Here's the BattleZone example of how to use the DS4 in VR
https://www.youtube.com/watch?v=XTome1DoB1U&t=20s

>>332982096
>Tried twice already and decided getting used to them is not worth the effort.
Me too, it's impossible to put them more. Fortunately I'm not nearsighted so I dont need glasses for VR
>>
>>332982551
Ah, I think now I know what you mean
Well, as far as I know they are place on top of the actual lenses
>>
>>332981560
Might as well buy a fucking google cardboard.

Better yet, if all you want is a fucking screen stuck to your stupid face go buy some duct tape and figure the rest for yourself.
>>
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>>332974371
>Pre-ordering this late
Welp, still, welcome aboard!
>>
>>332971319
>says 2 platforms are bad because of exclusivity (which isn't even correct)
>psvr which will only work on playstations will be the best
>will literally only be worthwhile once sony releases an un-announced console upgrade that will split the community in two and is in general a really dick move

fuck off.
>>
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Why the fuck is Roomscale considered a gimmick? What's the point of a virtual reality if you're forced to sit in it?
>>
>>332982823
>Well, as far as I know they are place on top of the actual lenses
There's no room there. Unless you somehow attached them to your face, I guess...
>>
>>332982780
except psvr is shit

http://www.gamespot.com/articles/sony-exec-admits-playstation-vr-may-not-match-ocul/1100-6435515/

and the fucking psvr is open on the bottom, letting light in
>>
>>332983027
The prescription lenses are only a few millimeters high
>>
>>332982892

BRAMBORY
>>
>>332982103
Shills please go.
>>
>>332982923
That argument comes from:

a) Oculucks justifying their purchase knowing all they can do is use a fucking gamepad while sitting down

b) Retards who have never tried roomscale VR and just follow the "lulz gimmick" bandwagon

c) People who can't afford a VR headset and try to point out every single "flaw" in revenge.
>>
>>332983257
Implying I'm from a shit country only because htc chose to ship from there since it's piss poor.
Yeah.. No, not really.
>>
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Does anybody know you'll be able to watch vr porn on PSVR?
>>
>>332982923
>>332983448
this
People are mostly saying that because they got or pre-ordered the rift.

The interest in room scale has even grown since a shit ton of people now canceled their rift and pre-ordered vive.
>>
>>332983596
It's going to have a video player. So 3dpd and spherical SFM renders should work, anything interactive or with positional tracking shouldn't.
Unless you count DoAX3 as soft porn I guess.
>>
>>332983596

You can do it on fucking google cardboard. Porn is a side thing that is literally a companion to every piece of technology ever. It's not the main selling point, but everyone who owns VR will use it to fap more often than not.
>>
>>332983645
Every single poll I've seen since the Vive preorders went live showed that there were way more Vive preorders than Rift preorders, even with such a price difference.
>>
>>332983825
Well there were a lot of vive pre-orders after Oculus lifted the shit where rift owners were not allowed to talk about the rift.
>>
>>332983121
Holy fuck stop misquoting him

He isn't talking about the HMD itself, but the power of a PS4 relative to a high-end PC. He's just saying if you want to play Starcitizen obviously go with PC. Any other VR games that aren't at the very top end of graphics can be played on PSVR too

EVE Valkyrie doesn't look like shit now does it? And it works on PSVR just as well. But lets not pretend like VR titles on ALL platforms are for the most part simple-looking games, because even on PC they want to sell to lower specs.

>and the fucking psvr is open on the bottom, letting light in
It's just as open as any other. Oculus also lets light in, and so does Vive.
This is precisely why I think PSVR is the best option. Paying $800 (Oculus) and $1100 (Vive) in my country for a 1st gen product that has its faults is stupid when 3 years down the road there will be an improved version. PSVR's price isn't a complete rip off

And no matter how you masturbate over specs, at the end of the day the game library is by far the most important thing. PSVR might not run StarCitizen, but it can run AceCombat7, GranTurismo, Dreams, as well as multiplats.
You're a retard if you buy any VR HDM based on "future potential" and random cool demos you watch on youtube that display cool tech but have zero use in real game development or wont come out for years. You're buying a 1st gen product for the near-future.
>>
>>332963537

For someone that already has a PS4, the camera, and Move controllers, the PSVR is a pretty good deal.
>>
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So will I be able to use a PSVR headset on my PC or not
I am not a rich man and would like to not have to buy multiple headsets
>>
>>332984167
>It's just as open as any other. Oculus also lets light in, and so does Vive.
That's wrong though.
>>
>>332984565
Well that would pretty much imply that this person is a console faggot already.
So PSVR indeed wouldn't be a bad move for him/her.

>>332984571
Not natively.
>>
>>332984565
>if you've already massively bought in to the sony ecosystem a sony peripheral will the best deal for you

ok, I guess? That doesn't mean the experience will be better though.
>>
>>332983596
It has DoAX3, and there'll probably be a few more lewd games announced before october considering the dev lineup. You're stuck with 360 vids and viewing pics/2D vids at cinema size for everything else.
>>
>>332983596
well you'd have to view it through the console browser, cause sony sure as shit aren't going to allow porn "apps" or whatever on their store.

Will the browser expose VR to websites? Probably not, considering how little attention sony give it.

If you want VR porn you're probably best served getting a PC hmd. Or as the other guy said, use a google cardboard. Maybe that samsung unit would be good for it if you have a compatible phone.
>>
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>>332963284
None
>>
>>332984882
>caring about a game with flat nipples
>>
>>332974629
>the sensors in them are in every phone and the screens are like phone screens
Lol no. I tried both the SDK2 of the Rift and the Samsung GearVR with a S7. There's no comparison. Samsung VR is suprisingly good for its very low price, but can't hold up with proper VR headset. Headtracking and reactivity was 10time better with the Rift.
>>
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>>332982923
Because it forces game design to rely on teleportation for movement outside of your tiny ass grid. (sort of like when you lift your mouse up when it reaches the border and put it back to the center of the mousepad to "reset" its movement area)

Moving around works to a point with other headsets

Look at the first 5 seconds of
https://www.youtube.com/watch?v=XPM7qe7z_d4

and 1m40s of this
https://www.youtube.com/watch?v=7m_z2njEaSs&t=1m40s

Vive games like BudgetCuts could work perfectly fine on PSVR. The camera has depth perception and the positional data from the headset and controllers. It's not crazy tech.
If you watched GiantBomb's Oculus launch livestream you'd see them moving around a lot to test the games out. getting up from your sit and sitting in another locaton would put you in a different place of the world.

All roomscale does is give you more space to walk around, stuff like pic related, where you crouch and get into a VR tunnel located at the corner of your room in Vive, whereas the PS4 camera and Oculus sensor perhaps wouldn't reach you in that extreme.

But thats it. Any other minor movements (most of what you do in RoomScale games) are doable with the other platforms.
>>
>>332963284
You should wait.

Early adopters are gonna be fucked over when the next big advancement comes around. Everyone's in a huge race to be the next madcatz of VR and rush their product out the door.
>>
>>332985164
Get a protractor, put something at 105 degrees to your peripheral. How noticeable is it?

Now consider that most of your visual field is actually generated by the brain remembering what you've seen.

The extended FOV will be a little bit more immersive, but not enough to be game changing. Especially in games, where the action is optimally always going to be infront of you.
>>
>>332985329
>lol no.
missed my point completely. its the same sensors that are in the phones just placed in better places around your head.
>>
>>332984865

Because prior to VR, consoles have offered a better experience?
>>
>>332985521
they aren't though. They're the same *type* of sensors, but they are much lower latency. This dramatically increases the cost of each sensor, because that's just how the world of electronics works.
>>
>>332985516
It'd be okay if it had eye tracking and >60Hz refresh rate.
>>
>>332985702
>consoles have offered a better experience?

I'm not sure if you're serious, joking, or trolling.
>>
>>332985364
>Budget Cuts could work perfectly fine on PSVR
Not really, since tracking breaks when your body's in between the controller and the camera.
>>
>>332985716
this is complete bullshit. they didnt invent new angular momentum sensors. they didnt invent anything but the code to run the micro controller.
>>
>>332963284
>Which everyone will have the largest VR porn library
The only variable that counts.
>>
>>332985889
Look up the prices of IMUs on Digikey, I'll wait.
>>
>>332985823

I'm being a smart ass. The comment I was responding to was...

>ok, I guess? That doesn't mean the experience will be better though.

Why would anyone be concerned if PSVR is a better experience, as if consoles offered a better experience without VR, which they don't. Clearly, someone that is gaming on a console to begin with isn't concerned whether or not PSVR is the best VR experience out there.
>>
>>332986240
5 bucks.
>>
>>332985889
of course they didn't invent angular momentum sensors. Let me fucking spell it out for you:

big electronics company makes a vast selection of sensors for many purposes.
Some are for non latency sensitive applications, like phone sensors.
Some are for highly sensitive applications like scientific and engineering research.
Some fall in the middle, because you need something better than a phone sensor but you're not launching billion dollar satellites.

The sensors that are more sensitive and lower latency cost more per unit to buy from big electronics company because they are used less and there is a lower scale of economy, along with the fact that they probably cost more to produce and have higher R&D costs.

This increases the bill of materials for each HMD, and that cost increases the end retail price.
>>
>>332986570
ones that are sufficient are 5 bucks kiddo.
>>
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>>332964626
>not waiting 5+ years
>>
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>>332986464
I wish.
>>
>>332986640
>sufficient.

Has anyone actually done a teardown on their HMD and found the exact model they're using?

Not to mention $5 when you're buying in the 10,000s isn't exactly cheap as far as ICs go, which are normally cents at that quantity.
>>
>>332986818
youre looking in the wrong place they are 5 bucks retail. bulk is much cheaper.
>>
>>332987030
Nah, I've been working with IMUs and Arduinos as a side project. They're all p. expensive for 3 DOF.
>>
>>332987249
he won't come up with an actual IC to back his $5 claim, you watch.
>>
>>332985857
look at the first video I gave you. there are many time he has his head obstructed by an arm

the camera doesn't need to detect 5, 6 ,7 LEDs at once, only 3 (or even 2 for short periods)

You move just as much in that heist demo as you do in Budget Cuts

And as you may have guessed, 1 point of reference (the light) isn't why the Move controller has 1:1 positional tracking. It has a lot of sensors inside to do that. The PS3 camera uses the size of the ball as added reference of distance, but it's not something that must be monitored at all times. The angular+rotational sensors on the controller, plus the inherent depth perception (new to PS4's dual cameras), plus the skeleton it builds of your are enough.

Still, even if you're right and they don't work as well when the ball isn't in view, the games an be designed to work at all angles but behind you. I think that's what JobSimulator did. They made 2 versions.

Either way all this talk is pretty irrelevant. If Vive is only a minor part of the market most devs will ignore RoomScale to its fullest potential and only develop games with movement that would also work for the biggest slice of the market (PSVR).
>>
>>332987030
>youre looking in the wrong place
>doesn't post source
Why are you a humongous faggot?
>>
>>332987335
inb4 3-axis accelerometer/gyroscope
>>
>>332987335
http://www.ebay.com/itm/like/321535167299?lpid=82&chn=ps&ul_noapp=true

I used this exact one to make a head tracking system for my flight simulator.
>>
>>332987532
>>332987597
haha oh wow
>>
>>332987532
>>332987597
fucking nailed it.
>>
>>332987532
>>332987597
called it.
>>
>>332986818
breakout boards are typically more expensive than the ic unit itself. the bno imu is only like 8 bucks or something
>>
>>332987742
>>332987775
>>332987872

it works great whats the problem.
>>
>>332987943
it just indicates that you have no idea what goes into one of these HMDs, or the precision required.

Thanks for your contributions, you can leave now.
>>
Starting with Rift for the cheap entry.

Will move onto Vive if it hits it big.
>>
when will the second generation come out? I feel like this is the perfect example of waiting to adopt

but Vive looks way better. I trust Valve more than facebook and also it comes with the motion controllers now and has better tracking and bigger space.

desu I really want one for a bunch of simulators
>>
>>332988561
The New 3DS and PS4k had the same exact length so that.
>>
>>332988056
my shit works perfectly fine overengineering isnt a good thing. you can spend 20 bucks on more accurate sensor if you need it. I didnt.
>>
>>332988713
Ok.
>>
>>332988713
>moldy bread works perfectly fine as a meal
>>
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>>332988713
>>
>>332988713
this is a perfectly acceptable engineering practice
>>
to be honest I wish someone told the normalfags about headtracking or someone besides trackir sold a cheaper version so more games would support it. It's like half the fun of VR without the expense or performance cost. It works great for sims
>>
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>>332974371
someone please use this guy's order number to change the mailing address.
>>
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what went wrong
>>
>>332989678
There's that fake TrackIR that uses regular webcams but I've never tried it.
>>
>>332987348
Devs like roomscale, they won't ignore it because PSVR exists.
>>
>tfw i know a guy who thinks he knows everything and says that people are going to start killing themselves if they use VR headsets for too long because they will go crazy
>>
>>332990032
I use facetracknoir with a cheap playstation eye camera and it works great

but few people do the DIY stuff so it doesn't really affect the game developers
>>
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>>332965757
You can't just write i7. Intel have been making i7-branded processors since 2008.
>8 GB RAM
>currentyear.jpg
baka desu famalamicom
>>
>>332989000
>>332989426

https://www.cdiweb.com/ProductDetail/MPU6050-InvenSense-Inc-/422200/pid=568?gclid=CPjO8qam8csCFYqPfgodLL4J6Q#.VwBvefkrLIU
here is the high sensitivity one I was looking into. this stuff isnt exactly high tech anymore.
>>332990032
it works perfectly fine.
>>
>>332990301
actually once virtual waifus are real, the suicide rate will plummet
>>
>>332963284
just another gimmick
paying 800 dollars to play mobile flash games
>>
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>>332990148
In general, in the scope of all VR games out there, barely any use roomscale.

With the launch of any system comes a higher % of games that use that system's gimmick. Many more Wii games focused on waggle at the start, PS4 and Vita games overused contextual touch swipes at the start, so on and so forth. But with time, usually at the 8months-1year mark, the support for any one gimmick wears off and devs turn their focus into the widest appeal/markert and then MIGHT use each system's gimmick in a minor way to enhance the game somewhat.

VR overall is already a niche market. My best estimate would be 5million VR units by October 2017. That's already a small, half the size of WiiU or Dreamcast. Devs will want their games to be as multiplat-friendly across all 3 systems as possible, Vive MIGHT get to 1 million of thos 5m units. No dev bigger than a small indie team will bother to waste time and dedicate a higher budget game for RoomScale. It simply is a bad return of your investment. And I'm not talkning about AAA or AA, even higher profile indies won't be too bothered with it.
>>
>>332988056
see>>332990496
btfo.
>>
>>332991228
>>332991320

This. I beta test and subsequently have a Vive. It was fun for a while but it's gotten repetitive and gimmicky for the most part. There's a real lack of content as well as bad use of the system in constantly making you wave your hands around by developers, in such a way that it becomes tiring beyond the first dozen or so times you play with the games. The ones that don't aren't very much room scale.
>>
Although bootleg Chinese rifts might seem sketchy, Playstation VR is going to give the worst experience. The graphics quality it provides is by far the lowest of any VR experience (due to the high FPS requirements for VR), combined with the fact that most games will only run at 60fps and are simply interpolated to look faster.

VR requires, at minimum, 75 native FPS. Ideally you'd have 90+. The sacrifices required to make a PS4 game run at 90 fps at 1080p would be MASSIVE. It's literally going to be Google Cardboard/Samsung Gear levels of graphics.

While consoles are naturally the budget option for gaming, the lack of performance in PS4 will prevent almost all mainstream titles from being compatible with PSVR. You won't get any next gen game in PSVR. All you will get are PSVR-specific games.

If you want to play existing games or modern games in VR, your ONLY option is PC.
>>
>>332991894
>While consoles are naturally the budget option for gaming, the lack of performance in PS4 will prevent almost all mainstream titles from being compatible with PSVR

Huge emphasis on this. Every big PS4 game runs at 30fps (sometimes even struggling to get that). At bare minimum for PSVR games are required to run at 60fps with interpolation.
>>
VR exclusive games is so bullshit, yet predictable bullshit.

I feel bad for anyone who won't wait at least 1-2 years to see how it goes.
>>
>>332972102

That's a terrible argument to make considering the PC headsets are going to release several months before the PSVR.
>>
>>332970598
>not posting the 2nd video where he literally bangs his head into shit twice in a 3 min span

https://www.youtube.com/watch?v=vyNKR_-uKfs#t=81

Yeah, really good room scale Oculus

You also have no tracking under the camera because of the limited vertical FoV.
>>
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>>332980351
>not posting the better version
>>
>>332992815
trolololololll lol cuck KEK cuckoooo xD
>>
>>332981142
Wrong, the Vive works well with glasses too. You can control the eye relief. The Rift is pretty shit with glasses now because they didn't ship with the extra foam piece for people with glasses like they originally promiced.
>>
>>332991320
they should use this opportunity to get normies into sims that are enhanced with VR rather than make shitty gimmick themepark rides
>>
>>332963284
I kinda on the fence of getting a Vive and upgrading my GFX card (money's not an issue), but there are no games at all in the imminent future, and I'm afraid that if there aren't any getting here real soon, Vive and Oculus will die fast.
I dont want to end up with another Wii.
>>
>>332992993
buying something that cost at most $100 dollars for upwards of $800 is pretty much the definition of cuck minus the handholding while the nigger fucks your wife.
>>
>>332993581
Kill yourself, twelve year old
>>
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>>332992815
yfw youre a cuckold.
>>
>>332993878
Why is it so fucking ugly? I want to get a Rift just because of that.
>>
>buying new technology at launch

You'll be disappointed no matter what. I'd give it at least a year before I started shopping for one.

Be patient and wait for a good amount of reviews from the general public first

That being said if you buy Samsung you deserve to die
>>
>>332993718
youre just mad your faggot ass massively overplayed for what you bought. at most the electronics that go into this thing is no more than $200 dollars. and thats a high estimate.
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