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saucey
2016-04-02 13:25:36 Post No. 332924128
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saucey
2016-04-02 13:25:36
Post No. 332924128
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http://www.wired.com/2016/04/quantum-break-review/
>Full motion video, as it used to be called, has long been taboo in mainstream videogames. The advent of the CD-ROM era in the early 1990s allowed games to incorporate video, and developers sometimes built entire games around it. The results were, in a word, poor: The acting was often terrible, and the video didn’t integrate well into the gameplay. It wasn’t long before FMV became a hindrance, not a selling point.
http://www.xbox.com/en-US/xbox-one/consoles/special-edition-quantum-break-bundle
your favorite movie stars now in video games so you can get the latest and greatest updates on their lives the second you hook up to aol forums and other internet hubs, where celebrity fandom reigns corporeal.