>Secrets consist of random breakable walls, invisible platforms, and walls you can walk straight through.
>No visual cue at all
Why
>Secret path looks like game progression path
>go down game progression path that locks you out of the area you were just in
>>332913159
>fucking this
>>332913159
>>332913934
whats up casuals
>secret requires you to be creative enough to semi-break the game's mechanics but is totally findable
>>332913078
>Ash Lake whining, the post.
>>332913078
Because it encourages replay-ability.
Spiderman had all of the things you're complaining about, but finding all the comic books was a blast.
>>332914184
Not op but having found ash lake my first blind playthrough, I think it was pretty indicated.
>>332914121
>bad game design makes you a casual
:^U lol???
>Progression requires finding a secret path
>In a game where you have to hug walls and practically pixel hunt for something out-of-place.
FUCKING HYPER LIGHT DRIFTER
>>332913078
Had to sell those game strategy guides somehow.
>>332913078
>No visual cue at all
Else it wouldn't be secret.
>>332913078
Because IT'S A "SECRET" YOU DUMB FUCK.
LET ME LAY IT ALL OUT FOR YOU:
noun
noun: secret; plural noun: secrets
1.
something that is kept or meant to be kept unknown or unseen by others.
"a state secret"
synonyms: confidential matter, confidence, private affair, skeleton in the cupboard
"he just can't keep a secret"
>>332913078
Being a 'secret' is what makes finding them memorable. I still remember all secret locations in Wolfenstein and Doom.
>>332914696
>skeleton in the cupboard
>>332913078
>you somehow manage to find a secret area anyways through sheer luck
>it's just a bunch of mid-tier consumables no one needs
>>332914924
There's a difference between making them obvious and locking them behind a stupid amount of trial and error.
From a deisgn perspective discovering a secret should make the player feel clever for finding it.
Testing every wall until you finally find it isn't as rewarding.
If it's obvious it doesn't feel like an achievement.
If it's hidden just right you'll feel smart for discovering it.
>secret is doing something completely insane like walljumping for half an hour in some corner until you get out the screen into some secret room you cant even see
>the secret is flipping a switch that opens a secret door on the opposite side of the world
I like how Grimrock 1 and 2 did secrets. I feels it's a good balance between wide open side paths and giving completely no hints to the player. That small button could be placed in an obvious spot, noticing it in a badly lit corridor could be difficult.
>>332915156
>it's just a bunch of elixirs that you hoard because you're surely need them at the final boss
>secrets you couldn't possibly figure out without a guide
>>332913159
>walk halfway down secret path
>think it's the proper game direction
>double back to try the other way to get the secrets
>now you're really on the story path
>cross checkpoint
>can't go back
>missed out on really useful item
>secret has you standing on an unnoticeably slowly moving platform for 1 h 45 min
>you can't get a secret collectible if you've completed a part of the game
>>332913078
>not hitting every single wall
what are you some sort of faggot?
>>332921383
>"Hmm" and "uhh" for 30 minutes
>>332913078
What is every 2D Nintendo game since New Super Mario Bros Wii?
>Go by every wall while mashing the spacebar to try to find secret shit.
Wolfenstein 3D ruined me