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ITT things Valvedrones say >RNG makes shooters more competitive
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ITT things Valvedrones say

>RNG makes shooters more competitive and balanced
>>
>>332801876
Its not completely RNG
>>
>CS:GO doesnt have a hacker problem, you're just bad
>>
RNG is there to punish spraying and create weapon balance, if RNG didn't exist you wouldn't need rifles for long distance engagements.

I'm not justifying RNG per se, but it does have its benefits to the metagame. The real problem is things like AK's first shot inaccuracy.

I have 2000 hours in this game so I know what I'm talking about.
>>
>child gambling is okay, it keeps the game alive
>>
>csgo is a good game
>>
>>332801876
Lets start this off right
>>
>bribing pro players to migrate to CS:GO from source and including stupid weapon skins is good
>>
>I use DRM because it lets me roleplay as an anime girl
>>
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>aims at the floor while holding M1
>gets a headshot
>'git gud'
>>
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>an instant kill rifle is balanced just dont use it
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>>332802065

You're an idiot if you don't use hacks. VAC was an experiment and it failed.
>>
>>332802847
>its balanced because both teams can buy it
I shit you not some valvedron said it unironically
>>
>it's a shitposting circlejerk thread
>>
>>332802847

The AWP is the one thing I don't get. It enables bad play and in the hands of a versatile player it pretty much ensures you can't ever use a door. Even smoke rarely stops it.
>>
>>332802458
cs 1.6 is superior to source and cs go
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>>332802386
you're retarded
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>>332803334
>it loses no accuracy at close range
>it has no delay in scoping in
>its basically a shotgun that is better than an actual shotgun
>>
>>332803209
i shit you not those are the same people posting on reddit and official forums and getting game changes they desire
>>
>Half Life 2 is a good game
Cracks me up every time.
>>
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>esports are a valid sport
>>
>>332803760
if people take chess, darts and snooker as a sport, i don't see why not
>>
>>332803902
>an ancient game that has existed for 300 years
>an actual physical activity
>another actual physical activity
>>
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>>332803760
>fat chinese kid who can barely find clothes that fit
>'hes an athlete'
>>
>>332804052
>ancient
>300 years
Nigger
>>
Where are the Valve drones on this board? I never run into them anymore.

I do see a lot of people complain about Valve though.
>>
>>332804362

its hard to be one when your company fucks you in the ass so hard
>>
>>332804362
What would they defend? The same 3 tired old games? It's not like Valve are making anything new and interesting.
>>
>>332804052
proper competitive chess has only been around for about 150 years and it was considered a degenerate hobby on par with gambling and not suitable as a sole profession for years
>>
rrrrroling
>>
It's true. The nigger that spends every waking minute playing must be stopped.
>>
>>332802326
Damage drop off or projectiles would do the exact same thing, but consistently.
>>
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>Chests aren't gachapon bullshit
>>
>>332802326
>weapon balance

Yeah, I love the AWP, AK, M4 and Tec-9 being the only guns that matter.
>>
>Steam is the pinnacle of marketplaces
>>
>>332801876
>RNG = Skill
>>
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>we live in an era where TF2 is more competitively viable than Counter-Strike
>>
>>332802458
>pro players
>playing Source
>>
Can someone who actually plays the game explain to me how it has RNG?
>>
>>332803646
>>it has no delay in scoping in
uhhh no?
>>
>>332807385

The first few bullets of any gun are sort of near the reticule. The rest are a good several inches above it.
>>
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>>332802326
there's a difference between RNG and world of warcraft hit detection you stupid nigger. the bullets don't need to come out at 45 degree angles because 12 year olds cant fucking aim.

dont nerf me because dumb shits cant keep up.
>>
>>332803337
Except its not you retarded mouthbreather
>>
>>332807551
Have you actually played GO? Look at the CS tournament on Twitch going on RIGHT NOW and try to spot the delay and tell me it doesn't affect the gameplay of the game.

Protip: You can't
>>
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the rng part was conceived to stop aimbots

we see how well that worked out
>>
>>332807826
Explain to me how this is RNG.
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>>332808153

Because basically no gun actually puts a bullet where your reticule is on a consistent basis. This isn't even bringing up stuff like moving.
>>
>>332803760
whats the point of adding those games on the side?
>>
>>332808073
The is seriously nothing wrong with the AWP and the only people that think so are silvers with <20 hours playtime.
>>
>>332808073
there is a delay, about a second, quickscoping is not reliable as a result

and, on top of it, they recently nerfed movement speed while scoped in by half, you basically crawl if you're scoped in

also, I do watch tournaments occasionally and Ts will often run full AKs even if they can afford and AWP because AKs are more mobile. AWPers will grab M4/AK in a clutch situation unless they can hold an angle. funny though, I've seen Get_right do the opposite in clutches
>>
>>332802326
dont bother
>>
>>332804052
games are physical actvity you quintuple nigger. are you playing it with telepathy? go ahead and look up how many APS the average starcraft tourny player makes.
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>>332808312
I can tell you don't actually play the game. Thanks for replying though.
>>
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>>332808153
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>>332808505
>>332808527
>GO babies btfo within literal seconds
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>>332808527
UMP is a very weird SMG, good damage and armour pen, but its spray is just the worst
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>>332802326
2000 hours playing dust 2
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>>332808642
>btfo
>by a webm showing someone that can't aim for shit
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>>332808527
>"its this inacurate for realism!"
>>
>>332808404
>quickscoping is not reliable as a result
it's more reliable then no scope

>recently nerfed movement speed
a year ago is not recent
>>
>>332808792
his reticule is directly on target for 12 rounds.

the bullets are litterally coming out at random angles.
>>
>>332802991
Your parents didn't raise you right if you use hacks
>>
>>332802326
>AK's first shot inaccuracy
I guess you're supposed to use snipers/higher tier rifle (SG), but nobody uses SG anyway

>>332808807
Said no one ITT

>>332808812
>it's more reliable then no scope
and it's less reliable as an aimed shot

meanwhile, shotguns are just as accurate if you are running and or jumping as they are if you stand still

>>332808923
yes that is how CS works, we all know that
>>
>>332802326
How the fuck could you waste 2000 hours of your life playing one of the worst fps in the last 2 decades?
>>
>pistols are fine
>scout jumping accuracy is fine
>wall bang damage is fine
>the weapon auto clipping fix was good
>operations are fun
>weapon skills are cool

I want source back but they fucked it with shit updates before GOs release
>>
>>332808923
He fulled on sprayed with no control. I don't see the problem.
>>
>>332808998

Here we see a Valvedrone in the wild, desperately fending off predators posting empirical evidence that his "competitive shooter" is actually just a slot machine. He will perish without breeding.
>>
>>332806447
Deagle scout ump mac 10 famas
Also there's 2 kinds of m4

That's a good balance
>>
>>332801876
god forbid players have to account for different situations and be aware of changes around them
>>
>>332808923
It adds to the complexity of the game! You don't understand!
>>
>>332809063
>>the weapon auto clipping fix was good
when it works it is!

>>332809137
that's a low effort shitposting, you can do better

>>332809168
all pistols but dualies and revolver have their niche
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>>332802065
It's funny how easily applicable this line is to the Dark Souls PC fanbase.
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>>332806447
They all matter dude, you get what you pay for. There is an economy in this game.
>>
ITT: Shitters
>>
>>332809419
>They all matter dude
okay, let's not get ahead of ourselves, machineguns are here just for laughs and almost no one uses scoped ARs

MP9 and MP7 are somewhat popular nowadays though
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>>332809419

This isn't even correct, the AK is the best terrorist gun bar none and you earn enough every round to have it unless you do nothing but die.
>>
>>332809419
>get what you pay for

pretty sure some considered the tec 9 to be superior to most of the smgs.
>>
>>332809714
no, SG is better in every aspect.
>>
>>332809714
>you earn enough every round to have it
oh, so you only play Casual then

I mean, that's fine I guess
>>
>the release r8 was bad weapon design

anyone who has this opinion bonus points if you also hate the awp is a drone who likes slot machines better than actual skill based gameplay. csgo will never be taken seriously because of shit like this
>>
>>332809419
>economy

The "economy" may as well be a spreadsheet.

>can you buy an AWP?
yes
>does nobody else have an AWP?
yes
>buy an AWP

>can you buy an AWP?
yes/no
>does someone else have an AWP?
yes
>can you buy a rifle?
yes
>buy a rifle

>can you buy an AWP?
no
>does someone else have an AWP?
yes
>can you buy a rifle?
no
>use your silenced sniper pistol or tec-9

you are now a pro
>>
Quit shitting on my game
>>
>>332810014
yes I'm sure no one takes csgo seriously lol

>>332810015
I'm so tired of people buying awps and then going some stupid place and dying

if you can't use one just get a rifle and some nades, or save for an auto, just don't be that guy
>>
There is RNG in this game, but just like in real life weapons have inaccuracy. I don't think it's a overly terrible, but I don't appreciate first shot inaccuracy.

The real issue is that there is server side spread calculation. The bullets that you fire impact in different places on the server and client. Imagine every bullet having a cone in which it can hit depending on the variables for inaccuracy. Velocity, whether you're jumping, how many shots you've fired in a row (spraying), and inherent inaccuracy are most (all?) of them. This cone gets larger depending on these variables and the disparity between client and server gets larger.

Example: Jump into the air with the awp and fire. The bullet hole goes to your feet, but the server also does a seperate calculation that counts as the actual shot. You hit the guy in the head in front of you.

This creates a difficult environment for people to get feedback with what they're doing. I believe this is the root of a lot of hate towards this game. The only way to get past it, is to acknowledge and accept it.

TL;DR: There is RNG, there's no skill in it, but the real issue is server side spread calculation.
>>
>>332810015
The economy is a spreadsheet. There are plenty of spreadsheets for what to do, it's fairly standard shit.
>>
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>use nothing but dual berettas
>get 16k by four or five rounds
>four people on mic berate me for not buying them guns
>I'm still top fragging
>get votekicked
>>
>>332808721
>UMP spray is the worst

confirmed for retard

UMP-45 is basically a FA P250, recoil pattern makes a nice gentle ( shape upwards then stays at top right.

God tier damage, great at distance, cheap as fuck.

Shit spray patterns are something like the MP9.
>>
>>332810014
speaking of shit like "taking cs seriously" I'd really wish people would take it less seriously
>>
>>332808073
There is no delay to scope in, but accuracy starts at around 50% and exponentially increases to 100% within a second or so.

Quickscoping will always be about twice as accurate as noscoping, however.
>>
>>332810848
The flight plan lists only one of Yu!
>>
>>332810564
>but just like in real life weapons have inaccuracy.

Do you think guns inherently have inaccuracy? Do you think they manufacture them that way to balance real life?
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>>332810850
>a nice gentle ( shape
that's a terrible shape, why wouldn't it just climb upwards like a normal gun, or at least at an angle like sg

>>332811043
>Do you think they manufacture them that way to balance real life?
it's a part of Geneva convention you dufus
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>>332810848
>not cheating at all
>get overwatch banned
>>
>>332811169
It's practically straight up, and very controllable. Git gud.
>>
>>332811457
I'd rather get a tec-9

I mean I get it's a good weapon and a new meta cheap gun, I just can't fucking use it at all
>>
>>332810015
Yes dude. That is part of the game, interpreting what your opponents economy looks like. Knowing what your economy is and how much money you can spend/use.

Would an aimbot not be the best aimer?

The only issue with your analogy is that spreadsheets are a tool and resource of an actual economy.

>>332809714
>There is an economy in this game.
>This isn't even correct
Alright bud.

>>332809773
>superior to most of the smgs.
For save rounds maybe and force buys if you can get armor. SMGs have more firepower and give you $600 per kill, instead of $300.

>>332809576
I do agree that machine guns are bad and unless you're playing with bottom of the barrel players, you will probably not see an AUG or SG553 in a match.
>>
>>332809350
Dualies DO have a niche tho.

In my heart
>>
>>332811718
I use SG myself, I am a bottom of the barrel player though

>>332811836
yeah they're a cool gun(s), not really "competitive" but it's fine to have some guns that are there just for fun
>>
>C-c-c-counter strike is totally r-random guys!

Reminds me of people who aren't successful in life and have to rationalize their failures. I'm not surprised I see a lot of this on /v/.
>>
>>332811043
They are designed to be as accurate as possible, they do not have 100% accuracy. You need to not only search google, but some deep soul searching as to discover some reason to live. You are a massive idiot.
>>
>>332812008
SG is god tier though.

Once you get used to the recoil, which is just pulling down at the angle of their left leg, it's ez headshots all day and much better first shot accuracy, along with no tracers when scoped in, for only 300 dollars more, which is like sacrificing a single HE.

AUG is pretty bad though, not even that much more accurate than M4, slow reload time.
>>
>>332812008
>I am a bottom of the barrel player though
It's okay, I love you.
>>
>>332812008
I remember playing pistol round in lower ranks and housing 3-4 people consistently with the dualies because they couldnt kill me before I got close enough to spray them into oblivion. I miss silver.
>>
>>332812426
are you me

back in silver I was god tier pistol round because i'd just run right into their face while spamming A and D with dualies

now i get rekt every pistol round because not gud enough for those headshots when opponents are spamming A and D
>>
>>332812257
It blows my mind how USELESS the AUG is compared to the SG. I dont even understand what role it's meant to take that another gun wouldn't do better.
>>
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>>332812204

Guns are inaccurate because of bullet drop and human error. This is solely it unless you're shooting something out of the late 1800's.

You don't seem to understand that Valve implemented RNG on every gun to try and make it "fair" for stupid children more likely to buy keys or hats. If Timmy gets a headshot every now and then because every gun has a a random chance of spitting out a bullet at a forty five degree angle, he's not going to realize he sucks and quit. If Valve actually cared about making a good game, they would have some sort of bullet drop (i.e.: your gun doesn't somehow shoot bullets above where you're aiming) and allow human error to determine who wins and who loses. You know, like an actual competitive sport.
>>
>>332812257
>no tracers when scoped in
wait what

and yeah, the recoil on it really isn't bad, it also has better rate of fire than AK, you can do some nice spraydowns with it or just long-range one-shot people

and yeah, it's a shame AUG is so bad, I also miss the A1 AUG model

>>332812349
thanks m8
>>
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These threads are always filled with entitled manchildren who think they have a solid grasp of the game mechanics.

Go turn on MLG right now and watch pros play as is intended.
>>
>>332812694
It's supposed to be the CT counterpart to the SG, which is to say more accurate, has a scope, more expensive.

Which is totally useless CT side because it still doesn't 1HKO and the M4 is already a goddamn laserbeam, more so with the A1.

On CT side just save the money for a smoke/nade.
>>
>>332812808
>turn on MLG
>they camp on corners 99% of the time
>they flee if the first shot or two doesn't connect because they know spraying is just complete RNG

they play like fucking silvers
>>
Condition Zero was the best.
>>
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>>332812672
BROTHER! I knew someone else had to have unlocked the hidden potential of the dualie spray.
>>
>>332801876
Why are they blue?
>>
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>There are people not watching MLG Columbus
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>>332813265
>watching amerifats 'competitively' gamble
>>
>>332812728
>If Timmy gets a headshot every now and then because every gun has a a random chance of spitting out a bullet at a forty five degree angle, he's not going to realize he sucks and quit.
that sounds really stupid, you can make an FPS with no recoil or inaccuracy and high weapon damage and people would still be able to get random kills

Quake 3 situation, where a good player can absolutely rape a bad player, is possible not because most Q3 guns have no recoil, but because there's a massive gap in map control and advanced movement between those players, and a good one will just fly around the map while on max HP and armour and one-shot bad one with whatever

if it was something like UT instagib, even a bad player would probably be able to land a shot or two, especially in team instagib deathmatch

additionally, Valve didn't even make CS

additionally, Valve already made a super-casual FPS, they added crits to it to solve that "problem"

>If Valve actually cared about making a good game, they would have some sort of bullet drop
yes because realistic bullet drop would matter on cs map sizes
>>
>>332812881
>>332812881
Thats the thing, in a game where every weapon besides the dualies play a specific role, the aug is basically phased out by guns that are more accurate that you don't have to scope in with. I'm convinced it's only around because people bought skins for it.
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>>332813262
They just blue themselves.
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>>332813552
Well, there were like 3 days when it was OP, I guess that scared people so much they overnerfed it? It's a cool gun, I wish they'd make it viable in the same way SG is.
>>
>>332813372

way to shoot yourself in the foot by explaining why rng bullet spread is pointless and only there because valve has a boner for random shit
>>
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>>332812992
you are beyond help
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>>332813810

way to shoot yourself in the foot by explaining exactly why UT and Quake are shit and not played by anyone with a brain anymore
>>
>>332813792
Maybe they'll overbalance it and we'll have another revolver update shitstorm.
>>
>>332802326
>two thousand hours
All you did was expose yourself as s brainless idiot
>>
>>332813810
It's not "pointless" because it evidently does something (you wouldn't hate it otherwise). It's also not "necessary". It's how the game is, how it was for years. It's what makes it CS and not, I dunno, Urban Terror, Dirty Bomb, Call of Duty or whatever.

>>332814094
I love shitstorms like that. Don't really understand people who complain about it. It's fun as fuck.
>>
>>332813985
>not played by anyone

Funny, nobody played CS:GO at all until they introduced hat shit. There's still people playing Quake.
>>
>>332813552
but anon skins for the AUG are all trash because you can't even see them without inspecting and there's nothing on the foreend

you also forgot that the m249 has no role
>>
>>332814229
to be fair UT and Quake are amazing games which people still play right now

and CS:GO was mainly unplayed because it was legitimately a pile of trash

fog everywhere, terrible mechanics for most of the guns, shit visibility, etc
>>
>>332814196
>It's not "pointless" because it evidently does something (you wouldn't hate it otherwise).

You argue like a faggot. It's pointless in the sense that is serves no conducive purpose to the gameplay, it is literally the opposite of conducive because it makes every single encounter totally random.

When you hit someone for 5 shots and the game decides they should only take 99 damage, for totally random reasons, while the other guy kills you with the very same game in the same 5 shots, the developer has failed you as a player. Please keep defending this though, I assume you've paid countless shekels to Valve to be this asspained.
>>
>>332814229

Funny, nobody played Quake at all past 2004 when everyone realized arena shooters are total garbage
>>
>>332812162
Pretty sure said failures find their outlet in shitty things like CS, which is why it's very important to them that people think it takes skill
>>
>>332814613

If they were finding their outlet in shitty things they'd still be playing UT and Quake and trying to convince themselves those games aren't dead pieces of shit
>>
>>332814229
>nobody played CS:GO at all until they introduced hat shit
That is not true, though the playerbase DID expand a lot. GO was also really bad when they rolled it out. It got better.

Anyway, 1.6 and Source were top played Steam games for years.

>>332814461
>it makes every single encounter totally random
you know, if you are going to use wild exaggerations like "totally random", I'm not going to even bother talking to you
>99 damage, for totally random reasons, while the other guy kills you with the very same game in the same 5 shots
It's called "damage fall-off", SMGs and pistols and shotguns lose damage over distance really fast.
>>
Things logical people say.
CS:GO is a shit game entirely riding on faggots who made a job out of the cosmetic market and gambling.
>>
Things logical people say.
Halo is a better arena shooter than Unreal Tournament and Quake, at least people still play Halo.
>>
>>332812728
>Guns are inaccurate because of bullet drop and human error.
They are inaccurate because of much more factors than that.
There are:
>Twist Rate
>Time to target
>Barrel Length
>Spin of the Earth
>Wind velocity
>Projectile aerodynamics
>Bullet weight
There's more, I don't know them all and you can just as easily google them as I can. I will not because this isn't the main issue.

The problem with your post is that you are incorrectly addressing my post.

Guns in REAL LIFE are designed to be as accurate as possible.
Guns in VIDEO GAMES are designed to have inaccuracy.

In no way did I mention that REAL LIFE guns are designed to have inaccuracy. That's not even what inherent means.

How else is inaccuracy going to be designed in a game?

>every gun has a a random chance of spitting out a bullet at a forty five degree angle
Incorrect. Most guns will spit some bullets at a 45 degree angle if the proper circumstances are met. Jumping while moving for example. Random shit happens, but the game isn't designed to make it happen. Players get lucky. You're reaching the wrong conclusion.

>allow human error to determine who wins and who loses.
Have you ever played a video game before and missed a shot? No one has perfect aim.
>they would have some sort of bullet drop
You claim to have some knowledge of firearms but you do not have a lot. Guns do have bullet drop and at the distances in counter strike it would be entirely irrelevant. You know what would be? Inaccuracy!
>>
>>332814834
>I'm going to ignore the fact that two people sitting the same distance apart using the exact same gun aiming at the exact same place will not have the same outcome because of random bullet spread and random bullet damage

This is what brainwashing looks like.
>>
>>332815217

Not as brainwashed as your contrarian retarded ass that only hates shit for being popular

You can't even come up with actual reasons for CS:GO being "bad"
>>
>>332815070
>How else is inaccuracy going to be designed in a game?

human error, like its supposed to
>>
>>332814834
actually he is right about certain things being bullshit

lets say you both have identical smgs and are shooting at each other from a very long distance

thanks to inaccuracy at that distance you can easily score 6 body shots even though you were aiming for the head, and the enemy might score several dinks aiming for your body

Of course the general course of action is "don't take long-distance fights with SMGs" but still it's pretty bullshit, like I've gotten running AK headshots across the map and similarly I've dinked people across a site with a UMP while just running and spraying into a site
>>
>>332815070
>Players get lucky.

This is the problem. The game doesn't consistently reward skill because it's decided everyone should have the chance to get lucky.

This would be like fixing every basketball player's shoes to have a 5% chance of randomly breaking their leg so other players have a fair chance.
>>
>>332815378

>6 body shots even though you were aiming for the head
impossible because all damage sprays ramp upward
>enemy might score several headshots aiming for your body
they'd only need 2 and thats actually possible because of recoil

you don't even play the fucking game
>>
>>332815217
>random bullet damage
wat
Bullet damage is consistent per hitbox. The only variable is which area it hits, head/chest/stomach/legs, and your distance.

Two people the same distance apart with the same gun will deal identical damage unless RNG causes a shot to deviate towards a higher damage hitbox, such as the stomach or head.

(unless you're using the bizon, whose armor penetration is so atrociously low that aiming at people's legs actually does MORE damage)
>>
>>332815520
>impossible because all damage sprays ramp upward

yes, all spread is 100% verticle

you stupid retard
>>
>>332814782
Hey, I actually like UT, it has good guns, dat Flak Cannon

>>332815217
CS doesn't have damage randomization (maybe you're thinking about Doom???)

>>332815378
you've answered in your own post, SMGs are not supposed to be very good at range
>>
>>332814782
They are, those losers just happen to be older
>>
>>332815520
>aim directly on head
>fire once
>thanks to inaccuracy shot hits neck and counts as chest damage

>>332815693
I'm just explaining what I think, not saying that SMGs should be perfectly accurate at range because they're not, even in real life
>>
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>>332802326
>I have 2000 hours in this game so I know what I'm talking about.
>>
>>332815490
I don't like that their is luck in the game. I'm not trying to defend that. What I'm trying to say ultimately if you look back at my first post is that you need to take it into account. Either you play around it and accept it as part of the game, or you shit post on /v/ about how the game sucks.

I'm happy either way.
>>
>>332815847
actually SMGs IRL are more accurate/effective at long ranges as those long ranges exist in CS

but CS is not real life, it has pretty gamey balance and a lot of gamey mechanics, which is fine
>>
>>332815980
there***
>>
>>332815980

shitposting is more fun than rng: the fps
>>
>>332801876
Loving this meme
>>
>>332802326
>punish spraying
>first shot is not 100% accurate
>none of the shots are 100% consistent
Sure thing, bro.

FYI recoil is not the same as RNG. Recoil punishes spraying. RNG punishes skill.
>>
>>332801876
You can complain about RNG for first shot inaccuracy all you want, but you know what I really hate?

Fucking shotguns and their random ass spread.

They should fucking give each shotgun like 3 more pellets and have each pellet do less damage so that shit's more consistent.

Fucking hell it pisses me off.
>>
>>332815345
Alright, I agree. The issue is, there should still be spray patterns. They are not RNG on rifles and take a lot of skill to master. Without RNG there would be no sperate server/client side spread calculation (it would not exist) and I would love that. It is not something I even remotely want in my game.
>>
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>>332816771

or you could try getting good
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>>332817113
I pull off shit like this with shotguns all the time, it's just inconsistent because pellet spread is random, even more so than people complaining about AK first shot accuracy.

Even fucking TF2 has an option to use a 3x3 grid for pellet spread with no randomness in it. Fucking TF2.

It'd be nice if CS:GO just went to that system.

The less "realistic" option if they're not doing a grid (not that anybody cares about realism in CS) is just going to something like 12 pellets and reducing each pellet's damage by 3/4
>>
>>332817610
Shut the fuck up Zimmerman, you shouldn't get computer access in jail
>>
>>332816873
Added to this. I think the game is fine with the RNG if they take out first shot inaccuracy and find something to make server side spread calculation provide more feedback.

Controlling the amount of inaccuracy you have takes skill.
>Stutter-stepping
>crouching
>knowing what guns can land what shots
Movement, game sense, and game knowledge aren't as "important" to people as raw aim. There is a lot of skill in this game that is overlooked because people are not exposed to them when they play. Most people's experience with the game is either casual or low ranked MM. Even if you are good at MM, you are still playing on 64 tick.

If you want to have an accurate read on this game you need to play on 128 tick, be a good player, and play with other good players.

Saying that you would be good at the game if it were different is irrelevant to the game as it currently is (not that to whom I replying has said so).
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