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>you take fall damage at 5 feet
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>you take fall damage at 5 feet
>>
>geralt can literally cut a man in half
>instantly killed by a 15 foot drop
>>
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>you take fall damage but your hp will only drop to 1hp at most
>>
>>332533317
You can hurt yourself falling down even at ground level, nigga.
>>
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>You don't take fall damage, ever
>You can jump off of the tallest buildings in the game and watch yourself fall faster and faster
>>
>9 feet drop
>tiny damage

>10 feet drop
>instant death

Thanks Dark Souls 2
>>
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>fall death animation is the same as regular death animation
>>
>You take fall damage in the first game but recover HP as you move around.

>They remove fall damage in the second game because they realize how pointless it was.
>>
>>332533317
>you take fall damage at 3 feet
>5 feet can kill you
Fucking CoD BO, why even have a dive mechanic if it kills you if not done on a flat surface?
>>
Fuck you guys. I like when games have realistic height drop damage.
>>
>>332534036
Xenoblade?
>>
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>Fall 3 stories and you're fine
>Fall 3 stories and a foot and dead
>>
>>332533842
GOD. THIS.
I hate when I fall 80 feet, and then my character clutches his heart and reaches out
>>
>fall from a cliff that's several hundreds of meters up high, into a body of water
>no damage

>unironically watching the poor man's Shirokuma Cafe
>>
>character falls down
>runs away because they are so embarrassed
>>
>>332533414

I don't see how his ability to cut a guy in half necessarily protects Geralt from the effects of gravity and impact.
>>
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>rub against enemy
>take damage
>>
>>332534520
>>unironically watching the poor man's Shirokuma Cafe

>Not appreciating both and thinking they're anything similar besides bears
>>
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>>332533317
>you take pi damage at 3.14 feet
>>
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>>332533317

>take no fall damage period because you're a superhuman and physics can fuck off
>>
>>332533317
>That sinking feeling in your stomach when you know the fall is going to kill your character
>>
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>>332534036
What is Borderlands and Borderlands 2, Alex?
>>
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>Grapple hook into the ground
>Don't take fall damage
>>
>fall damage scales with the height you fell from, not the speed at which you hit the groundn
>featherfall can kill you
>>
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>do a collision trick with an object after falling down 50 feet
>unscathed
>>
>>332535085
>grapple hook into the ground
>negates fall damage
based Just Cause
>>
>>332535085
What's Terraria, my good friend
>>
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>Fall
>Double jump to stop downward momentum several inches from the ground
>Still die
>>
>fall 50ft
>roll when I hit the ground
>take no damage
>>
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>invincibility powerup
>can still die from fall damage
>>
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>character takes fall damage
>in a platforming game
>>
>shoes have running blades for heels
>this somehow negates fall damage
>>
>>332534548
A 15 foot fall onto your feet would most likely not kill a normal human, let alone a genetic mutant with inhuman strength
>>
>>332533414
considering geralt carries a ton of items everywhere, he'd snap his ankles at that height
>>
>>332534850
>falling in Mirrors Edge

That always spooked me
>>
>PRESS X TO EXECUTE ENEMY
>stand there and stare at him
>after a while his dialogue runs out and he's just repeating two motions of agony in total silence
>>
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>>332535224
>GTAIV
>drive off the edge of a building
>jump out of car
>hit window of building 10 feet before I hit the ground
>land on my face
>survive
>>
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>jump off skyscraper
>land on trash bags
>jump off trash bags
>die
>>
>>332535281
That's what I was going for but you said it better
>>
>>332533317
And this is why Xenoblade X is better than Xenoblade. Imagine if Xenoblade had no fall damage. You could jump all the way from the path leading to Colony 6 mines down to Colony 9.
>>
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Fucking Donkey Kong 1981 kills you at like a 3 inch fall. I never finished DK64 as a kid because of it.
>>
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>>332533317
>Character glitches and floats in place for a few seconds.
>Game treats it as you falling.
>Instantly snaps back to the floor and dies instantly from fall damage.
>>
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>jump off a cliff
>double jump right when I'm about to hit the ground
>no fall damage
>>
>>332536252
>Jetpac gives you more than one life to get 5,000 points
>Donkey Kong 81 gives you only one life to deal with all barrel RNG bullshit

Seriously fuck that shit, the DK arcade in DK 64 is the only time I condone of save states.
>>
>game has several animations depending om where you fell from and if it made damage or not
>>
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>>332533317
>you can cancel fall damage by performing a special move or using an item
>>
>potion negates fall damage
>>
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>game has fall damage
>except when you land on an enemy
HIGH RISK
HIGH REWARD
>>
>>332534158
>trip
>get fall damage

>get hurt by an enemy
>have to spend the next 2 in-game months healing
>>
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>>332534564
>touch enemy
>die
>>
>>332535613
What games does that?
>>
>>332533668
More like any distance fall
Lose 80% of your health
>>
>>332537989
Mario 64, Banjo, and almost any old school 3D platforming game
>>
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>falling from an incredibly high place
>no damage landing on a small water pool
>>
>>332537989
Bubsy 1 & 2.
>>
>>332538118
At least the cat ring dropped it to a mere 75%.

The stupid hole in Majula is the only reason all of my characters have fall control.
>>
>fall from tallest building in Vice CIty
>only half your health gone
>>
>>332533317
>fall damage is calculated by how long you are in the air
>You can double jump or float and it will still hurt you
>>
>>332533317
>meme.jpg
Kill yourself
>>
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>forced fall damage sections
>>
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>>332538250
>no damage landing on a small water pool
>but take three millennia plunging into and coming out of it
FTFY
>>
>>332539642
>>
>>332534798
hello Prototype
>>
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>>332539529
I hope you realize that more than half of the show that reaction pic is from is about how fucking awful meme culture, and the larger portion of the internet in general is.
>>
>>332539819
Yet you are still here
>I know my house is full of shit, but I won't leave and move ut for a better house
Shut the fuck up stupid whiner.
You don't move a muscle to fix things yet you go bitching and moaning about how shit everything is. You and the author of that show should kill your fucking selves.
>>
>Double jump right before hitting the ground
>no damage during double jump
>Hit the ground at approximately 2 mph
>Die
>>
Fucking Donkey Kong...
>>
>>332537989
uncharted 1 and 2, dunno for the 3

it's funny cause you can make bigass jump in the multiplayer without dying
>>
>>332533842
>jump off cliff
>spin around and gently lay down
Skyrim was garbage in this area
>>
>>332541179
Ragdolling off a cliff was nice though, sucks that you have to install a mod to choose when to stop afterdeath.
>>
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>jump from a high place
>double jump before hitting the ground
>take no damage
>>
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>game doesn't have fall damage
>it has bottomless pits
>>
>>332533317
>fall 5 feet in real life
>land badly
>break arm
>>
>>332535384

Terraria v1.0.jpg
>>
>>332541745
As it should be. It doesn't in Dragon's Dogma, and boy does it look fucking stupid.
>>
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>>332535384
>falling at terminal velocity
>try to double-jump
>the force from canceling your momentum kills you
>>
>>332535646
Nigga soldiers have shattered their ankles and legs falling 3 feet cause of all the shit they have to ruck. Geralt doesn't exactly travel lightly and 15 feet is a long ways to fall.

7 feet is a dangerous height to fall, double that will break bones unless you do something like a forward roll, which I don't advise because it's dangerous as fuck and if you don't do it right you'll break at least one major bone.
>>
>falling from 500 ft
>activate evasion before hitting the ground
>die anyway

ACH ACH ACH WOOOW DUDE
>>
>game 1's fall damage is minimal
>game 2 and 3's fall damage means you're fucked from anything beyond twice your own height

Too bad I'm not the first to point this out. >>332538118
>>
>>332542437
You should still take damage, like
>>332542515
says, during the double-jump. Better yet, you shouldn't be able to double jump while falling, just slowing your fall at best. But if I have a choice between no damage at all and damage when touching the ground, I'll take the first. The latter looks more retarded.
>>
>>332533317
>run off a small mound of dirt and jump into another small mond 1 foot tall
>tripping animation plays an i loose a 4th of my health


>get hit by something gently
>rag doll and lose an 8th of my health by falling to the ground
>>
>>332542978
I just mean how DD does it makes it look horribly stupid. The double jump pretty much takes all the wind out of the sails, so to speak, so you fall gently for the last foot or so, until you touch the ground, and splat fucking hard with blood everywhere. In cases like that, it should be no damage.
>>
>>332542437
Falling in general looks goofy as hell in that.
>Drop off Ur
>Double jump by his leg
>He shifts slightly before you can grab back on
>Your jump stops and restarts 3 times as you mash grab
>Float gently the last foot to the ground
>Faceplant and lose half your life
>>
>>332538250
>>332539682

>Land from any height
>Take no damage
>>
>witcher 3
>jump from third step up on a staircase to the ground
>instant death
>>
>>332542840
>fall from 1km
>activate evasion
>successfully evade earth on your way down
>keep falling
>bypass earth entirely, obtain escape velocity, fly away into outer space
WOOOOOOOOOOOOOOWWWW
>>
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>Fall from too tall of a height and instead of taking damage, you're simply stunned.

This makes my dick ROCK HARD
>>
>fall damage
>leg broken and have to limp for a while

what games do this?
>>
>>332544252
FarCry
>>
>>332533317
>Dark souls 1
>could survive most falls
>Dark Souls 2
>Die if you so much as fall more than 6 feet

that shit really sucked
>>
>>332544252
Fallout series
>>
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>>332535384
Fucking Dragon's Dogma.
>>
>MY LEGS ARE OKAY!
>MY LEGS ARE OKAY!
>MY LEGS ARE OKAY!
>MY LEGS ARE OKAY!
>MY LEGS ARE OKAY!
>MY LEGS ARE OKAY!
>MY LEGS ARE OKAY!
>>
>>332535536
Fuck you Super Mario
>>
>>332542437
>fall in dragons dogma
>use the sorcerer float maniever before I hit the ground
>character calmly floats to about 2 feet above the ground
>still hit the ground at max velocity and lose half health
>>
>>332541179
Skyrim was shit in every area.
>>
>Fall down to a ledge close enough to easily survive
>Pass through invisible instant death barrier and die.
>>
>>332544774

Just like THE DANGAAAAAAAAAAN
>>
>Fall from 150 meters
>Double jump right before the impact/Ground pound
>Take no damage whatsoever
Looking at you, mario sunshine.
>>
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>drop 10ft, lose 2 health.
>drop 30ft, lose 5 health.
>drop 100ft, lose 5 health.
>drop 50ft twice, lose 10 health.
>>
>can make enemies take your fall damage
>>
>>332545807
>drop 10ft, lose 2 health.
>drop 30ft, lose 5 health
>drop 31ft, die
Demon's Souls.
>>
>>332533317
>fall from 100000000+ feet
>no damage

feels good
>>
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>huge bottomless pits with few small platforms
>can only cross it by flying
>can only press the fly button a certain amount of times to cross
>have to use the occasional wind gust to gain enough distance to cross it
>fucking enemies near the end that if you hit you fall to your death

Fuck you Sonic 4 Episode 2.
>>
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>Game lets you do a roll to negate the fall damage
>>
>>332546820
you forgot
>roll off ledge
>catapulted off of it at mach 3
>stop and float gently down into pit
>>
>>332535613
I like it in 3D platformers
It lets you have death drops in open ended levels
>>
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>Fall from height that would kill you instantly
>Fall in water instead
>only submerge 2 feet at best
>>
>>332533317
Deus Ex: Human Revolution had pretty rediculous fall damage, but thankfully all fall damage is turned off after you buy the Icarus.
>>
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>fall from 1000000 feet
>land in 2 cm of water
>break neck
>>
>>332548125
>holding the boots doesn't affect weight
>wearing them makes you sink
>>
>Spiderman 2
>Jump all the way down from the highest building
>Shoot web at the last possible nanosecond
>>
>>332542709
You can fall from 20 ft and ROLL off of a hard surface. The only fall that should kill him is one where he attains maximum vertical velocity.
>>
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>roll new character
>jump off tiny disruption in the earth
>lose half my health
>do it again by accident
>die
should have leveled up my Athletics
>>
>Cutscenes have me fall from great heights and live
>In actual game you die from those same distances
>>
>arena shooter with tons of parkour, extremely fast mobility, and high jumping
>has real world-based fall damage and retained limb damage
guess the game, /v/
>>
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>jump on top of friend's vehicle when friendly fire is off
>survive
>>
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>>332551259
I do that shit all the time nigga
>>
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>farm every anomaly in zaton without taking damage from any
Thread replies: 119
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