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VR poll time!!
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http://strawpoll.me/7225285

What are you doing? what is your opinion? what is your plan?
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badump
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>>332485852
bump you piece of shit thread jesus
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>>332485852
Waiting to make sure it isn't a gimmick. If it becomes a real big thing, and legit systems are made just for it? Lord have mercy on my wallet
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>>332485852
Too expensive and not a lot of content for VR.
600 dollars for an accessory with barely any compatible games? No thanks
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I ordered a PSVR. My birthday is in May and I'm thinking of biting the bullet and buying a PC and Oculus but I've always been a console man. I have 2k I could spend on all that or just put it towards more PS4 games and stuff throughout the year.
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I got a chance to try an Oculus DK2 half a year ago. It was alright, but my immediate impression was that it was only a gimmick without proper motion controls to go along with it.

Like, it's neat. But it's not $600 and a giant fucking thing over your head neat.

Not sure how I would take it with the full package. If you properly developed a game around it, like how Red Steel 2 was with the Wii Motionplus, and it wasn't so damn expensive, then it would have promise.
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>>332485852
I was intent on getting a rift for seated back when palmer was claiming a $350 ballpark.

Then pic related happened and Vive's roomscale spoiled me so I got that instead.

I hope I do not regret my decision, I could've bought a 4k monitor for that price
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>>332485852
>Gerstmann's OC i52500K and 980 isn't enough to play actual games

lol it's fucking dead on arrival.
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>>332485852

I got to try an HTC Vive pre/CV1 in January.

The CV1 was a resounding meh, but when I tried the Vive I knew I had to have it at literally any amount that's in my bank account. Thank god it was only $800. I've been literally counting down the hours to April 5. I want that experience again.
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>>332487946
Is the vive really that remarkable? Do I need a whole room to play it or can I used it like a rift?
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>>332487946
April 5th, you lucky bastard. I have to wait until god knows when in May.

Fakin straya, a day late and a dollar more.
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>>332488064

It can be used like a rift, or any size in between sitting your ass still and a full room.

And yes, touch motion and moving around totally got me lost in the demos, you feel like you're a part of the game, not just playing it. I'm jonesing like mad when I only got to use it for 20 minutes.

>>332488228
Living in a tiny ass country probably helped with getting the April 5 ship date.
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>>332485852
Just waiting for Samsung to send me my Gear VR. It's cheap (got it for free) and should be fun to play with
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>>332488348

On that note, I dare anyone to find someone who's used a Vive and doesn't feel the same way.
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>>332488348
>found out the preorder comes with the motion controllers

Okay, I'm sold. Time to spend over $2000 I guess.
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I need to try it seriously.
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>>332488687

Note: ordering a Vive now will mean you won't get it till the middle of May (then again OR orders are backed up till late July kek).
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>>332485852
where is the "I'll buy it on release" option?
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>>332488890
Waiting for another vr headset retard.
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Should have probably added specific headsets to the poll. Seems like the oculus launch is a disaster so far.
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>>332489408
It's vr in general, why make it into a faggy console war.
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I'm waiting for the tech to be properly developed. I don't wont any half-baked pies.
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any games or applications you looking forward to?
They all seem fairly mediocre, no titles I am hyped about but some caught my eye.

>Chronos Oculus exclusive, lame
>I expect you to die, Oculus exclusive, lame
>Waltz of the wizard, free tech demo
>budget cuts
>skyworld
>JanusVR
>Spell Fighter VR, free heave ho, blasted locomotion this is why we can't have nice things

I'd kill for space engineers with motion controller support and planets.

Top down world building games similar to sim city would be fun in VR. Perhaps even 4X and RTS.

I am curious to see whether binding movement to a button would make me motion sick. Sucks that you can't do that.

All techniques like teleportation, or pausing the game with a button to rotate seem to detract from the experience in FPS unless you fit it into the game like budget cuts.

Redirected walking sounds like the best solution but you'd need a very large space and to know where the user is headed prior to get the trajectory right.
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>>332489005
what are you smocking?
I'm not waiting for second gen, nor did I manage to preorder because PSVR sold out on 4(?) different European Amazons within minutes, but I'll be getting one for sure on launch or close to it.

The poll should have another buying option, I guess I'll just pretend I already ordered one
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>>332486924

You made a wise choice. I went CV1 but I have read that despite the lower res, only PSVR has full RGB pixels and that the 120hz makes it "glassy smooth" in the words of reviewers, also that it's super comfy for long periods (also said of the CV1, but not the Vive)

By the looks of things you will be quite pleased and pampered by the quality of the unit itself
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>>332489914
Absolutely fucking delusional.

Even when you waste money having to upgrade to the "new" ps4.1, you'll still have terrible performance.
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>>332488449

Mine arrives tomorrow, couldn't be more stoked. Already bought everything that looks good for it in anticipation. You might want a vrcover for it though, it enhances the padding to improve comfort and reduce light leakage. I got one because the default padding doesn't really fit my face
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>>332490051
>you'll still have terrible performance.

No, because they scale back graphics until performance is good. It's not like they are unable to check performance and must release it blindly. They tweak the visible detail, shaders, etc. until they can achieve 120hz.
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>>332490156
you will have to scale back so far every game worth playing will look like shit
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>>332486924
If you already went for PSVR then don't waste your money on PC at the moment. Save it for the next generation, most issues would be ironed out by then.

Bide your time with your PS4 until better GPUs and better HMDs with eye tracking, higher resolution, and 3D grip haptics for motion controllers are out.
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>all these people waiting

smart men
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>>332490051
not him but you're the only delusional one here that ignores the opinions of everyone who actually used it and said that it performs just a well as any other and on top of that is considered by most to be the most comfy.
I'm sure you also think every live gameplay on youtube is fake
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>>332490350
>Save it for the next generation

Yeah, wait till the next generation before you buy the VR that works with porn.
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>>332487686
It's not like the Oculus is actually going to ship. Palmer is wiping his ass with Facebook dollars and hand delivered a single unit to some scalper in Alaska but can't be bothered to ship units to paying customers.
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>>332488687
if you order now you will get it at the end of may

and by that time touch will be just a month or two away
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>>332490260

Try VR. Graphics could look like an N64 game and provided it's smooth and the head tracking is flawless, you still feel like you're really in there.

However judging by PSVR gameplay footage you are exaggerating the downgrade by a lot.
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>>332490436
>I take the opinion of youtubers as the absolute truth

Yep, delusional.
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>>332489408
the launch wasnt a distaster, just a bunch of people over reacting to it not being perfect
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>>332490608
No one has recieved shit, except less than 1k Kickstarters. Less than one thousand people had them at launch.

And no one still has recieved shit that is actually paying, meanwhile they are supposedly shipping the computer bundles in late April. Yet they still haven't shipped any preorders unless you include the Alaskan Scalper.
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>>332490797
oh yeah, the shipping has bee na mess for sure

that entire situation is fucked right now with no information other than "they might ship today"
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>>332490842
I literally asked them if they thought it was OK to delay giving any sort of ship date indefinitely as they have been.

I got a response of "We wont make you wait indefinitely", and the proceeded to give me zero information.

Clearly someone doesn't fucking understand what "indefinitely" means.

Shipping has been a complete joke.
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>>332490463
He should still be able to play 3D porn vids on his PS4 through the browser. Or download the footage and use his player to play it.

But it would be impossible to get porn games running on his PS4 unless he jailbreaks it and run homebrew software which won't be as widespread as the PC.

Much easier for small time devs and hobbyists to hack up all sorts of demos and experiences with Unity for people into porn games and waifu sims.
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>>332491169
the thing is oculus doesnt even know what the estimates are

the entire situation is fucked

if nothing ships out this week be worried otherwise it should be OK

should be
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Tried the Gear VR at a Best Buy today and I have to say I was mighty impressed with the little $100 machine despite only seemingly working on Galaxy S6 and above phones.

The demo unit had an ocean section with sharks swimming around me and another segment which demonstrated potential mech action and then another exploring space which ended the demo with exploring the surface of Mars.

The potential for all kinds of things to happen is awesome and I'm definitely looking forward to what game prospects we can achieve with this new 360 degree perspective.
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>>332491581
its not just 360 though, both headsets allow you to walk around and shit

its great
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>>332491651
>both headsets

Are you referring to rift and the vive?

Also, I didn't mention movement because it wasn't in the demo since it was just footage.

Of course the power to walk in the environment will prove to be awesome and I'm definitely looking forward to when the prices for those octo-dimensional treadmills come down in price.
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>>332491779
>Are you referring to rift and the vive?
yes

was the demo in 3D or was it just a 360 video?
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>>332491571
Want to know a even bigger joke? I tried to cancel my order two days ago. They still haven't responded.

I'm going to send another email at the end of today if it doesn't ship. I'm so fucking done with this company, Palmer and Oculus both seem completely fucking useless. I can only assume they tried to cut corners and hired a cheap manufacturer in China who fucked them over.
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>>332491851
Pretty sure it was 3D too since at the start I had trouble adjusting to looking through 2 screens but after 5 seconds of getting it to work right everything felt like it had distance.
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I got a Gear VR. I like it a lot so far. Just viewing porn images makes them so look huge and the PoV pics especially are great.

I wish there were a Gear VR community or something.

I don't care a bout VR games, just let me fap please.
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>>332485852
Which VR device has the highest resolution? I tried it with my phone which is 2560x1440 and I could see the black grid in between the pixels. It was neat but very pixelated.
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>>332491917
its more that the manufacturing process of the rift is hella slow

and this is the first time facebook has done anything like this and they didnt expect it to take this long, but yeah, if the rift doesnt ship by the end of this week ima be worried.

>>332492121
you should try the new pornhub vr shit

tell me if it is any good

>>332492264
both the rift and vive are the exact same in res, but they have much better pixel fiill so its harder to see the individual pixels
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>>332492350
>exact same in res
I should specify, they are 2560x1080, 1280xx1080 per eye
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>>332492121
>expecting a 'community' to emerge out of a shitty phone vr
literally all the good stuff is gonna be made on pc mate.
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>>332493384
gear VR is the biggest market for VR porn
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>>332490537
>and by that time touch will be just a month or two away

It's Q3 or Q4. Going by how Touch is working atm it's more likely going to be a Q4 release.
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>>332493651
>Going by how Touch is working atm
what? it looks like its working quite well right now
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>there are people willing to waste money on sony VR
>having to use those shitty move controllers for games that benefit from hand movement
>having to put up with 'sony exclusives', as if the exclusives the ps4 have been getting have been any good
>having to sit there with your $400 piece of plastic while everyone else is having mindblowing experiences on pc where the tech innovation is really going to take place
>console can't even run the fucking vr games solidly enough that they need an extra fucking rendering unit
I guarantee you anyone who buys SonyVR will be on suicide watch in a year's time
https://www.youtube.com/watch?v=UIFSt0YSDls

Look at this QUALITY
>>
I don't give much of a shit about using it for gaming besides racing games

this is what really hypes me up for it https://www.youtube.com/watch?v=bjE6qXd6Itw
being able to watch movies like I'm in a theatre is amazing. I'm selling my PS4&XB1 to pay for VR, gimmick or not I still love the idea of using it as a computer monitor and personal movie theatre
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>>332493693
Not really. It's still early stages. I got to try it a couple months ago and it was really bugged. The guys demoing it for me had to restart it 3 times to get it to track. They're still making complete redesigns of the whole controller as well. Also last I checked they're still using AAs which I hope will change.
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I don't want to get cancer.
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>>332493890
ah, well then

kinda glad they aren't rushing them
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>>332493693
Also read this

https://www.reddit.com/r/Vive/comments/49yrjh/the_truth_about_the_rift_nda_what_oculus_doesnt/

Most of this stuff ended up becoming true.
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>>332493956
most of that shit was proven to not be as bad as that guy was making it out to be

he was also pretty much confirmed to be spreading a fuckton of false rumors ever since vive became a thing, everyone grew to hate him
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I don't care about vr for games, I just want virtual desktops, personal theaters, and porn.
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>>332493956
>measuring FOV in a headset is an exact science
AHAHAHAHAHAHAHAHAHAHAHA
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>>332494065
Uhh, everything he said there was accurate. Vive is 2.5 times brighter measured with a meter. The FoV he stated ended up being true though we still don't know the details of that depending where the distance of the majority of users eyes. Also the light shaft artifact. What did he get wrong or overstate? The only things I see are the tracking and the software which they might have fixed since then.
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>>332493956
Vive is looking more and more to be the safer bet.
Its a damned shame though, hopefully more hardware manufacturers join the fray to keep some healthy level of competition.

I'd rather VR be a peripheral than a standalone platform for the time being until hardware is powerful enough and efficient enough to cram into a standalone HMD for hours on end.

Smart phone VR is the only stand alone platform for the time being.
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>>332494348
AMD Sulon is another. Though that shit looks heavy as fuck.
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>>332494318
>The FoV he stated ended up being true
you cant measure the FOV by sticking a camera up to the lens

and I was refering to how he talked
about each of those issues over time

even then we shouldnt be looking at past 'leaks' and actually get testing done for that shit for accurate info
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Where is the "I plan on buying when I have enough money"?
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>>332494512

>you cant measure the FOV by sticking a camera up to the lens

How's that buyers remorse treating you Riftboy?
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>>332494612
hows never using an HMD treating you
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>>332494512
>you cant measure the FOV by sticking a camera up to the lens

Sure but we can get an idea of how it compares. More testing needs to be done but I think it's safe to say that Vive has a larger FoV.

>and I was refering to how he talked

He seemed pretty unbiased in that post, just trying to get info out because of Oculus' NDA. He states right in there that the FoV is a trade off and not a fault. I haven't looked at everything he has said though.

>even then we shouldnt be looking at past 'leaks'

I posted it because the Touch info is relevant and his sources were accurate enough seeing as what came out in the past couple days.
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>>332494759
>Sure but we can get an idea of how it compares
not really, all it shows is maybe render FOV at most

to get any sort of accurate FOV measurement reuires you to test it while wearing it to get proper perceived FOV

lense distance, overlap, and other shit are all variables you have to consider, especially when a ton of reports state that the FOV on the rift vs vive are very similar
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>>332493707
pitiful fanboy, really...

I won't even bother going into any of your points except for move controllers not being up to par, which is something I think some other people also believe. Anyhow here are two examples:
Modeling in Dreams (2m16s)
https://www.youtube.com/watch?v=TVj9UngaJXc&t=2m16s


At 3:55 they throw objects at each other, stack them, juggle then, and strike them with an object in hand
https://www.youtube.com/watch?v=sK8tMwlZLEM&t=3m55s

Yes Golem sucks, but it's also the only game out of the 20 shown at GDC that you're willing to post, while ignoring every other Move-based game that shows the controllers work well.
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>>332494639

I've used both the Vive and the Rift :^) you're just in damage control mode.
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>>332494930
>that second vid
is this supposed to convince me?
it's like the guy has parkinsons
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>>332495070
if you watch any motion controller video the hands are often very shaky since its mapping your movements 1:1

if you have shaky hands they will be shaky in game
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>>332494929
Shows the best case scenario really with your eyes at the lens.

10 degrees is very similar. Also many reports say the Vive has its eye relief all the way out when they demo for people so that would lessen it.
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>>332495135
the fact is that the vive's trackers are very accurate. the move's camera isn't. move's almost as old as kinect and they've both shit. you wouldn't want to play a game where you have to aim down the sites of your gun using move because it's shitty as fuck, but you can in the vive and it feels natural.
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>>332485852
I only desire one thing and that's virtual loli sex.
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>>332495192
>Shows the best case scenario really with your eyes at the lens.
it really doesn't

from using both headsets the camera shots are not representative of what it looks like

what people have to do is wear the headset, open an app that has FOV markers, allign one corner with the 0 degree mark, move your view to the other corner and see what degree it is at

that is the only way to get a proper number for it
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Where's the option for waiting for more/ better designed games?
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>>332495379
wait to see if it is not a gimmick
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>>332485852
Where's the option: Waiting for worthwhile vidya?

Oh right, I'm on /v/; not videogames.
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>>332488449
>>332491581
>>332492121
Got one of these since it was only $100 and set it up to use with my pc.

Works well enough and will definitely hold me over until big boy vr is actually worth the money
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>>332495338
I've used both headsets myself and I can easily see it being true if eye relief was set further away as I said. I was stupid not to ask about that when I tried it. We will learn soon enough once the Vive starts shipping anyway.

Whole point is that his sources were accurate enough, he might be wrong on it being an exact science but his measurements are accurate. You can't just guess the FoV or brightness being 2.5x like that.
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>>332495585
>You can't just guess the FoV or brightness being 2.5x like that.
unless he was bullshiting
which he has in the past claiming the rift would be more expensive than the vive due to packaging and other shit.

and has there bee many reports of the screen being dim?
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>>332495687
Well subjectively it probably won't look dim, that doesn't mean it isn't 2.5x dimmer.

https://www.reddit.com/r/Vive/comments/4cesfu/confirmed_vive_screen_is_three_times_brighter/
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>>332495291
you just keep assuming it must be shit because of your bias. There are at least 2 shooting games on PSVR with manual aiming down sights and work just as well.
Go take a look at Anton Hand's latest 15min long dev video. He has issues with shaky aiming on the Vive, because your hands shake too much, and uses some sort of filter to calm the shaking down. It's not a Move specific problem, it's something that needs to be fixed through software on any platform
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>>332494512
Now, me being a lowly electrical engineer, I may or may not grasp every concept here.

But if you measure the fov in the same way objectively on all hmds, how are the results not comparable? Yes, it might not be what end user sees, but it's the maximum fov possible, the superset.

I really do not get rift users cries for unfair fov comparing. First they were like
> oculus has best optics, just wait till release
nda dropped and truth came out and they're like
> who cares about fov and optics, lets just be happy with all VR and forget all factual measuring
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>>332496010
Not him but eye distance does play a role which is why I said it shows the best case scenario. Everyone's face is different so the distance our eyes are to the lens are going to be different. Still it gives us a good enough idea so the complaints are kinda grasping at straws.
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>>332496163
Yes, I get it that fov changes with distance to lenses.

But shouldn't the comparison be within the biggest fovs possible? The best scenario possible?

Just like phones list their maximum battery but within few months their capacity is dropped due to physics.

Or CPUs list their maximum operating frequency but dynamic scaling and throttling can drop it to a fraction of the original speed.
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>>332491779
>octo-dimensional
Surely your an Omnidirectional Anon, octo-directional was a mistake.
>>
I'm waiting for games I want to play. The only one at the moment is Rez, but that on its own isn't enough to make me want to shell out the cash.

I've no interest in the multimedia applications of VR, so games I want are the primary concern. I'll probably revisit the VR situation in a year but I reckon it'll be 18 months until I start seeing the good stuff.
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>>332496514
It should be more of a range on what the majority would have it set at depending on what the ergonomics of the headsets allow which is much harder to do. This is good enough for now but don't take the exact measurements like 32% higher FoV on the Vive as gospel. It probably isn't that.
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>>332493921
Someone needs to add the Oculus mark
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>>332496746
>32% higher FoV on the Vive as gospel. It probably isn't that.

Likely not. But the fact appears to be that oculus placed their bets on smaller sde and htc larger fov.

Tradeoffs, you get some and lose some.

Yet I said nothing for six months when people were yelling "myh superior optics" when discussing rift's optics. I guessed better. All the demos were cherry picked to minimize the possibility to see fresnel flares and artifacts. Or in the last few days largely reported lens smearing. Wouldn't be surprised if demo units had different optics as well compared to now shipped consumer units.
>>
If they're not going to have a single big launch game out the gates, I wish Valve had at least been working on retrofitting some older games to work in VR. Even if it were Half Life 1 or Portal 1. I imagine even that can be a ton of work, but surely having the assets of a completed game would help them pump it out much quicker than whatever they're working on from scratch.
>>
>>332497443
Half Life 2 already got ported for VR and so did TF2 back in the early Oculus DK1 days. HL2 gave me a headache in less than ten mins. I imagine Portal would be a goddamn nightmare. You need to work from the ground up to make things work well in VR.

Valve's stance on VR practices is make no one sick, not one person. No getting "VR legs". So their game is going to take some time to make work for everyone and that means no chance of older games being ported either.
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>>332497372

I didn't get the Oculus for the reduced screen door effect. I got it because it's getting preferential treatment from devs. There are already games you can play on the Rift that don't have any Vive support, and buttmad Vivedrones complaining about it.

It's like how there's ample VR content for Android phones and next to nothing for iPhones. The Vive may well be better hardware for all I know but it will be a second class citizen, having to wait for many Rift titles to eventually make their way over.
>>
>>332499934
That narrative is changing. A lot of the Oculus exclusives right now are 1st party or are games that were developed with the DK2 + Xbox controller in mind and are sticking with Oculus since they ship with a Xbone controller rather than motion controls.

Oculus is getting second class citizen support when it comes to room scale games and rightfully so as it doesn't have support from Oculus, Touch is shipping late this year, and it doesn't have a camera for chaperone neither is it built in for the OculusSDK.
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>>332500145
>That narrative is changing.

What do you base that on? Wishful thinking.

>A lot of the Oculus exclusives right now are 1st party or are games that were developed with the DK2 + Xbox controller in mind and are sticking with Oculus since they ship with a Xbone controller rather than motion controls.

Oculus is already the established brand. It's cheaper than Vive, a more tightly designed, polished product and devs are largely targeting it because they assume it's what most of us will have.

>Oculus is getting second class citizen support when it comes to room scale games and rightfully so as it doesn't have support from Oculus, Touch is shipping late this year, and it doesn't have a camera for chaperone neither is it built in for the OculusSDK.

Oh no we'll miss out on those 4 room scale games ooohhhh nnnnooooooooooo
>>
>>332500263
>What do you base that on?

You're seeing more devs catching on with Vive support. Adr1ft is supposed announce something this week.

>devs are largely targeting it because they assume it's what most of us will have.

Now I ask, what are you basing that on? PSVR would be the one most devs would target.

>Oh no we'll miss out on those 4 room scale games

You won't miss out on them. HTC and Valve aren't doing exclusives. But I can see you're just fanboying here so whatever. I have other things to do.
>>
>>332499934
>buttmad Vivedrones complaining about it.

With EVE Valkyrie, Lucky's Tale, and Adr1ft all getting mediocre reviews, I don't think that's happening anymore.

I saw a bunch of posts on /r/vive saying they didn't care about the lineup after watching the Giant Bomb stream and I agree. It's all pretty weak.
>>
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I don't really give a fuck about anything in this thread because I've already got my vive, I've actually had it for a month now. I've even fucked it, but I got banned for posting the pictures.
>>
>>332500381
>You're seeing more devs catching on with Vive support. Adr1ft is supposed announce something this week.

No I'm not. That's a single example you have there.

>Now I ask, what are you basing that on? PSVR would be the one most devs would target.

The launch lineups. Cosnoles are irrelevant in VR for the same reasons they were irrelevant before.

>You won't miss out on them. HTC and Valve aren't doing exclusives. But I can see you're just fanboying here so whatever. I have other things to do.

Like analingus
>>
>>332500476
Did you really? You just gave me an idea. If I don't scalp my Vive on eBay then I'll post a pic of me cumming on my Vive when I get it. I got a order confirmation 1 min after it went up.
>>
>>332500263
did you see any streams for rift's launch, kekbook drone? All of them bashed the "games" rift has left and right.

People were asking "why this is in vr" and saying that vr doesn't add anything to oculus' games.

After I saw few streams I didn't want to pay for any of the oculus' games.

this is probably false flag because I can't believe any rift fanatic has his head up his arse this high
>>
>>332500610

What you mean is you have seen one video like that and are now remembering it as the general reaction.
>>
>>332500830
I knew that hole was for something
>>
>>332500754
luckys tale getting 5/10

http://www.gamespot.com/reviews/luckys-tale-review/1900-6416394/

eve valkyrie having pay to win micro transactions even while being $60 game

kekbook drones on suicide watch
>>
>>332500830
>vup
why?
>>
>>332485852

Just fucking look at it, how is it not a gimmick
>>
>>332490435
Not really. What do you think will happen?
There won't be enough sales and it will die before version 2.
>>
>>332493813
This right here. I really hope that doesn't have much overhead so I can still play recent games without fps drops. Also not being able to see keyboard could be a problem too.
>>
Horrible time to invest in it. But hey, idiots need to waste their money on early adoption for it to get really good. The problem now is that there is little content, there WILL be issues with these early iterations, and the price will be at the highest point initially. I'm going to wait for the third or fourth wave when a headset will be $200 and you won't need to build a $2500 PC to play the games with just
console quality graphics.
>>
Illegal cinema houses incoming.

I think I pirate cinema will be thing
>>
>>332503340
I want a better way to experience entertainment and I have the money, so I could've bought either 4K tv, monitors or a hmd. I considered pros and cons and went with the vive. Thousand euros is not that much for a guy with a job.
>>
>>332494512
As a major in optics, yes, you can measure FOV with a camera.
>>
>>332501307

Is your monitor a gimmick? High end VR is superior to your monitor in every respect except (currently) resolution.
>>
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Are there even any humans in this thread?

Whats with the obvious faux-conversations from shills? holy shit.
>>
>>332504104
>High end VR is superior to your monitor in every respect except (currently) resolution.


So it isn't superior in the slightest.
>>
>>332504175

No that isn't what I said. I said it's superior in all but one respect. Read my posts more carefully. Nobody wrote in stone that resolution is the only important thing. You're saying it is for the sole purpose of putting down VR because you're immature.
>>
>>332504104
You won't use a headset for more than 1 hour at a time, I can guarantee you that.
>>
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>>332493707
>that video
this can't be real
>>
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>>332493707
>Kinect flashbacks
>>
>>332504290

I have used a non-Gear phone based headset (VR One with an S5) for many hours in a row playing Quake on it. I was fine.

Now, when I first got it nausea was an issue. What I discovered is that the brain adapts. I've got a Gear now anyway and appreciate the added smoothness and precision but didn't really need it, the main thing was that all the best mobile VR games are Gear exclusive.
>>
It's a gimmick and definitely not the "future of gaming".

I won't say that it's impossible for it to catch on, but I think the normies will consider it too expensive and too much of a hassle. The Wii was much cheaper and very accessible. Plus it had Wii Sports and Wii Fit which were "killer apps", none of the VR headsets have anything resembling a system seller. Maybe something will pop up that takes the world by storm, but I doubt it.
>>
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http://youtu.be/bpoCQJPCP8w
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>>
Waiting for games to roll out and price to go down before I jump into PS VR, Maybe I'll buy into second gen on PC in 3-4 years if it's alive by then.
>>
>>332504786
Still, that theoretical killer app will have to overcome the limitations of current gent VR, wich are numerous and kinda a dealbreak.
>>
Is it weird half the reason I want one is for 360 videos and 3D videos? I never jumped into the expensive 3D TV bandwagon.
>>
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>>332504786

>None of the VR headsets have anything resembling a system seller

But the Vive comes with Valve's game, The Lab.
It also comes with Portal Stories: VR.

I tried the Vive late February and I haven't been able to play regular games since then. It just feels so dull now.

Pic related: I cleared out the perfect space to use it.
>>
>>332505117
The problem is that 360 3D videos/photos are not stereoscopic "all the way", but a bunch of 3D videos put together. The tech is still in it's infancy.
>>
>>332505173
How big does the room need to be?
>>
>>332505173
I got 2.1m light stands, gotta clear as much of my room as possible to get a 2.4x5m play area.

I wish I had 3x3m space in the house, all the rooms are too narrow.
>>
>>332505183
I know that, I still wanna try it. I'm hoping 360 movies become a thing, at least 30 minute shorts would be nice.
>>
>>332505262
Depends on the game, most you can use in smaller spaces and kinda "stretch" with a button press.
>>
>>332505173
>I cleared out the perfect space to use it.
so you can play all the shit games
>>
>>332505262

Any size up to 5x5 meters. My space is 4x4 meters. But just sitting also works with hand controllers still.

>>332505306

I feel for ya, I just kind of had the opportunity to really do it right you know?
>>
>>332505429
found the faceoulucus shill
>>
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>>332505429

>Hi I haven't tried the Vive but let me shit talk it anyhow

Cool story friend :^) stay poor while we're enjoying our Steam Premium membership with a whole catalogue of games you can't even play if you wanted to.
>>
>>332505597
Show me a good game for Vive shill.
>>
>>332505636
You need to try harder autistic shill.
>>
>>332505640

Portal Stories
Elite: Dangerous
Hover Junkers
The Lab
Vanishing Realms

>>332505708

Stay poor. It's okay the second you get your filthy poorfag hands on one you'll understand.
>>
>>332505640
This looks pretty interesting

https://www.youtube.com/watch?v=8pZGTDTFPIQ

or maybe this

https://www.youtube.com/watch?v=Q7dVaembmgc
>>
>>332505117

It's like a projector: A bigscreen TV that is easily portable. Very similar value proposition imo and it improves porn immeasurably, especially when they pick a busty girl and tell her to put her tits near the cameras to get the most out of near field depth perception.
>>
>>332505815
>Portal Stories
>Elite: Dangerous
>Hover Junkers
>Vanishing Realms
All those are shit.
And there's no video of The Lab but I'm sure it's shit too.
>>
>>332506139
I just posted a video of the lab, how fucking dense are you?
>>
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>>332506139

They're so shit that everyone who's tried them, including me myself, raves about them right?

You poorfags will come up with any excuse to justify being filthy NEETs.

Also there's no video of Portal Stories or Vanishing Realms either :^)
>>
>>332506374
Yeah, it looks like shit. Most VR games are mobile tier trash.
>>
>>332504976
Where's this from?
>>
so many beta cucks waiting lmao

mine coming in april
>>
>>332505854
disgusting Android tier games
>>
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waiting patiently senpai

too bad about the rift though
>>
>>332507243
blame nvidia, since they've got a comfy place as the market leader in gpus they've only slowed down gpu development and set up roadblocks everywhere. We don't have the raw power to drive two 4k displays at 90Hz. Within few years the vr games will look better, and now with photogrammetry experiences can look pretty good. Presence can be accomplished even if the graphics don't look like battlefront's.

Also, key to a good game is a good engine, tactile controls and content, not graphics. Or battlefront would've been goty
>>
>>332507052
my brain
>>
>>332507523
eye tracking/foveated rendering when
>>
>>332507509

good that Gaben wears glasses, so he will force HTC to model the headset size to fit them unlike Rift where the lenses touch the glasses
>>
1000€ to get vive in finland at the moment.
interested but gonna wait untill they hit the shelves..
rift is way overpriced considering what's in the package, and inferior tech anyhow.
>>
>>332508059
I thought vive doesn't require glasses 'cause you can set the lenses to match your vision.
also I bet Gaben doesn't have that much power over the hardware since valve isn't building them.
once vive succeeds I bet there's gonna be a lot of companies making steam vr tech.. also I bet nvidia will step in at some point.
>>
>>332508283
>once vive succeeds
LOL
>>
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>>332508160
>1000€ to get vive in finland at the moment.

nah
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