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What the fuck ever happened to loading bars? Why does every
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What the fuck ever happened to loading bars?

Why does every game just have like a looping "loading" animation with no indication of how the actual progress indicated at all? Who decided it was okay to show less information for no reason and no benefit?
>>
It's one of those design fad things, bars were the fad back then, now it's rotating shit, next will be no loading whatsoever hopefully.
>>
protip: the bar doesn't actually tell you the real progress.
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>>332466801
>bars were the fad back then
You mean the logical choice we've decided to move away from as we near closer and closer to the brink of insanity?

Rotating shit is fucking stupid, give me some kind of indicator.
>>
You think the loading bar had anything to do with real loading progression? It didn't, it's a very hard think to do that isn't worth it's time. It's like the close doors in the elevator button, it's for show.
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>>332466492
the circle is faster to make, just a GIF on loop
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>>332466926
>>332466995
>I've never played a game with loading bars before
The bar gets full then you play, it's simple shit. There's no way for it to not work.
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It's way harder to program a loading bar than it is to make an animation pop-up.
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>>332466995
You could make a bar pretty easily that shows # of assets loaded : # of assets needed, but it wouldn't have a consistent speed as some assets will inevitably take longer to load than others. Better than zero information.
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>Loading bar is full
>Still loading
>>
>his pc is slow enough to load longer than a few seconds

Lel
>>
>>332467090
>Bar is full
>Still 5 more seconds before it's actually finished
>>
It's both a design fad and a way to keep customers happy.

0-25% may go by in 5 minutes, while 25-83% will go by in 1 minute, and then 83-100 will take 10 minutes.

It's an accurate depiction of how much much of the resources it has loaded - not an accurate depiction of the remainder of time it'll take to load the resources.

Customers don't need to know how many resources have been loaded - they only need to know if it's been loaded or not. They would LIKE it if the loading bar would act as a "remaining time estimated" feature, but it can't do that reliably. Downloading and computing are two very different things, and any number it gives for how long it would take is no better than us taking an educated guess.

Moving to looping animation means that less customers get confused and mad about a depiction of how long it's going to take, and the developers don't need to write code to show exactly how far along loading is coming (since it's pretty much a useless feature for anyone but debuggers anyways).
>>
>>332467157

>90% of the loading time is displayed as 1/3 of the bar then rest of the bar rapidly fills complete

Fucking Hyrule warriors
>>
>loading bar jumps forward in uneven amounts at random times

Super accurate.
>>
>>332467156
loading bars never were consistent.
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>>332467156

>Better than zero information

That's actually incorrect. What a loading bar does is give misleading information. It could be halfway through, but now it takes twice as long as the first half to load.

What a looping animation does is give very little but correct animation. It loops while it's loading, and it stops when you can play.
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>loading bar goes backwards
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Loading bars were fucking stupid.

"Let's show how many resources are done being loaded in a percentage format."
"Yeah, what a great idea. There's no way anyone could ever confuse this with the time remaining before they can play again."

I don't fucking care that we're 50% through loading your fucking dirt tiles, I just want to know how long before I can play - or at least tell me when I can play without fucking yanking my chain.
>>
the best solution is to optimize the game in a way that it won't require a loading screen at all.
>>
I would much rather have a loading circle because I know that if it stops moving for a while something fucked up but with a loading bar that doesn't even show accurate shit it could freeze and you wouldn't know if it was loading or there was a problem
>>
Anybody else hate the loading in GTAO?
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>>332467754
This, and it is inherently tied to pacing. If you break the game with too many loading screens / segmented areas, you ruin the pacing.
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>>332467879

It's my favorite part of the game.
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>>332466492

Right because having a bar jump up to 95% in two seconds and then sit there for another 15 before reaching 100% was super informative.
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>>332467296
>It's an accurate depiction of how much much of the resources it has loaded
well yeah i always knew that and thats what i want
You thought it was a fucking timer or something as a kid?
>>
But, guys, what if, like, you made, like, the entire game play on the loading screen. Then you wouldn't even have to wait.
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>>332467879
>loading online
>still loading
>failed
>loading single player
>still loading
>still loading
>done
>loading online
>connecting
>failed
>loading single player

I hated GTAO before I even actually fucking played it and when I finally did I hated it even more.
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>loading bar is actually just an unskippable animation
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It'll take the same amount of time to load whether or not it tells you, anon.
Chill.
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>>332467754

>it would be even better if there weren't loading times

Holy shit. Get this man a Nobel prize. Where do you come up with these ideas?
>>
>>332468456
What kind of person programs a fake loading screen into an rpgmaker game?
>>
Give me loading bar ideas, and I'll put them in my game

For instance, I like this one >>332467497
>>
>>332468658
YE YE
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https://youtu.be/vOg-nLWe71w

> DON'T WORRY GUYS WE GOT RID OF THE LONG ELEVATOR RIDES FOR MASS EFFECT 2!

And replaced them with generic loading screens that were just as long while completely getting rid of the neat conversations between your companions or news announcements that added a lot of nuance to the game.
>>
>>332467261
>He uses SSDs to play every game
Unless you are stupidly rich and can replace SSDs every year, you should kill self.
>>
idk what's up with the Netflix loading bar, if the bar is full, the show doesn't play
only when the bar stops at 1/4
>it just werks
>>
One of the few things I like about Bethesda games is that they give you a model of an enemy/object to look at and a bit of text to read (either explaining an aspect of the game or just giving a bit of lore) while you wait for it to load. I also like the way MGSV handled loading screens, it let you read through the tutorials etc but required you to press a button to begin the game, in case you wanted to read it and didn't finish before the loading ended.

Loading bars were never good at accurately displaying how long it would take to load the game so developers stopped doing it in favor of the looped animation because it's much easier to create, and for some people a lack of a loading bar actually makes the loading screen appear not as long. I'm not too bothered by the recent lack of loading bars, considering I have a PC strong enough to load most games more or less instantly (aside from a few games which require you to load a ridiculous amount of assets >>332467879) and with Namco Bandai's cancerous loading screen patent expiring last year, we're going to start seeing vidya with minigames during the long ass loading screens.
>>
>>332468863
loading bar has a percentage indicator that goes up to 99 in the span of three seconds and then keeps adding decimal places so that you're 99.9999999999999% complete
>>
>>332468863
Put out a loading bar, then when it's full, notify the player "Loading Bar Animation successfully loaded!"
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>>332466919
At least it makes me feel like
Something is happening.
Placebo effect and all
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>>332468863
Ability to skip the loading bar but you do so at your own risk, as you'll be playing an incomplete level. Would make for some neat glitches
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>>332469017
Why would he have to be rich?
Why would he have to buy them every year?
Are you implighnber that ssd's past 2012 have a short lifespan?
>>
>Loading screen starts singing
https://www.youtube.com/watch?v=1h4K2JGB-Po
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>loading bar stays at 0% while everything is loading
>play a fill up animation once everything is fully loaded

I guess that's what people want
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>>332469249
Imagine the speedruns holy shit, they'd have to route for a version of the level that stopped loading at exactly the right frame.
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I like when there's little random messages under the loading bar.
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>>332469008
>Mass Effect's elevator rides.

I don'tknow what shits ccomplained about the elevator but I'm glad that they recieved a shit ending, in 3, for it. The elevator ride was something I had never experienced before. It was great.
>>
>>332469283
Nah they degrade quickly and stop having the awesome speed he presumes about.
Sure you can save your data and change them, but that's bullshit still if it runs at half the speed.
>>
>>332469008
Fun fact: loading levels in ME2 is actually instafast on PC, but you still have to wait for the loading animation to finish, which is why people modded it to have static load screens.

I missed those elevator rides. Squad banter is always my favorite part of any RPG
>>
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>>332467157
>loading bar continues past 100%
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>>332468863
make a "speed up" button that if clicked fast enough will make the bar go slightly faster
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>>332467480
>looping animation stops playing after 1 minute
>start working again for a few seconds
>stops working again
>game start
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>>332466492
xcx has loading bars.
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>>332469330
Was about to post this
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>loading bar finishes
>still loading
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>Warcraft III
>custom map loads up 70%
>stays that way for like a minute or two
>finally finishes
>that one guy with the dial up connection you have to wait for
>6 minutes later
>2 people alt+f4'd during the wait
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>>332469807
Some Dragon Ball game let you rotate the joysticks really fast to make green ayylmaos pop out.
It was fun
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>Loading game
>Watching the bar progress
>98%
>It goes backwards to 75%
>>
>loading bars
>spinning circles
I was always interested in knowing how many assets were loaded, and I figured out for myself relatively early that the bars were not timers. I like bars.
What makes me uncomfortable is when they have the entire bar allocated to individual resources, so it fills and depletes 15 times in one go (WoW).

But honestly, all of this is trumped by a little bit of patience.
>>
>>332470069
https://www.youtube.com/watch?v=oo7VTC6LI8Y
This one is also pretty fun
>>
>>332468863

Have loading bars appear often in the game and have them function normally so the player is conditioned to think nothing is going to happen

Then at the end of the game when you're loading the stage for the final boss' last form, he pops out and breaks the bar, preventing you from finishing him off then something something fight in a black glitched void
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>>332469330
>LOADINGU LOADINGU
holy shit
how can weebs play trash like this
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>loading bar starts to reverse
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I liked interactive loading screens like DMC3 had

It was pointless but better than a loading bar
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>there's a mini game during the loading screen
>>
>remember back when my Xbox's disc drive was on its way out cuz low quality drives
>decide to play Halo one day
>that amazing loading sequence
https://www.youtube.com/watch?v=eu66OjDfM6o
>tfw it would get like 75% full then start 'unloading' or the bar would go backwards and the choir would start to fade out instead of in
>gotta

loading bars are easy to make that actually quantify the data being loaded. It's not an entirely different process than download bars or unzipping progress or the progress bar on an installer package.

You have to have an intimate knowledge of the programming language to identify file sizes and bandwidth though.
>>
>>332469008
Fucking this. Plus it made the world feel disconnected and not contiguous at all.
>>
>>332469249
This happens in WoW. Or used to 7 years ago anyway. Idk now.
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>>332466492
Those bars are complete lies though.
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>>332469330
Her voice is so annoying.

We need to drop a third nuke on those zipperheads.
>>
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>>332469330
>>
>>332466492
I always thought loading bars were fucking annoying. Every time I see one, it makes me think "I could be playing a polished Nintendo game and won't have to deal with this waiting bullshit."
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>>332470443
loved this shit
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>>332469704
>drive with no moving parts
>gets slower
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>>332466492
holy shit why are you so MAD.
do you always get this mad at meaningless shit?
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>>332470443
>there isn't a mini game in the loading screen because a company copyrighted the concept and now only their games can have it
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>>332470443
https://www.youtube.com/watch?v=KdklSFLAsxk
>>
Halo still shows loading % when you start up a mission, right?
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>>332469330
https://www.youtube.com/watch?v=icMWDBLlzcY
>>
>>332470693
>Every time I see a loading bar, it makes me think "I could be playing a polished Nintendo game and won't have to deal with this waiting bullshit."
what the fuck? have you never played a nintendo console past the n64?
Gamecube, Wii, 3DS and Wii U all have loading bits in them even for nintendo games, and the ones that don't aren't exactly "polished" - cause they don't have very high resolution resources.
>>
>>332471043
100% improvement
>>
>Loading screen
>'Cute' fake loading messages like "Growing Grass" or "Designing Doodads" etc. etc.
>Game crashes at the same loading point every time
>Can't tell what the problem is because it crashes on "Tailoring Apron" or some bullshit
>>
>>332470849
...Which the patent expired last year.
>>
>>332466492
Loading bars didn't mean shit most of the time anyway. What's the point of a loading bar when it gets to the end and then sits there still loading for another 10 seconds?
>>
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>>332471043
This is my jam
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>>332467090
Except there has never been a game where the game was actually done loading when the bar was full.
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>>332471208
Because a loading bar would allow you to instantly troubleshoot the problem, right?
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>>332471620
well sometimes the loading bar actually shows what its doing, using the actual technical terms and all
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>>332466801
rotating shit has been a thing since the 90s
>>
boop boop boop boop
boop boop boop boop
BEEP BEEP BEEP

boop boop boop boop
boop boop boop boop
BEEP BEEP BEEP

boop boop boop boop
boop boop boop boop
BEEP BEEP BEEP
>>
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>>332471208
You talkin' shit about Will Wright, son?
>>
>>332470787
http://www.howtogeek.com/165542/why-solid-state-drives-slow-down-as-you-fill-them-up/
I guess it is not completely because of them degrading, but still
>>
>>332471981
>something existed therefore it was popular
>>
>>332471126
Name me one Gamecube game that ever had a loading screen.
>>
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>>332469070
Working on it
except the actual loading bar doesn't move yet
>>
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ITT: loading screens that trigger you
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>>332472379
...a lot of them?
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>>332470472
This has become a pretty big problem for me, especially once I started modding fallout and realized how they do the interiors using cells, its hard to feel like you entered a house when you know you really just teleported to a new dimension.
>>
>>332470376
Hey, nice idea.

Here's one for >>332468863 you: loading bar nearly fills up, then the bar itself keeps extending and getting longer.
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>>332466492
Loading bars can be still, making you think that the game has crashed or stopped responding.
No idea what guidelines actually state this, but it's become the norm for almost all software with loads to have rotating shit because it's an easy marker of if the software has stopped responding or has crashed.
>>
>>332466492
fag op hasn't even heard of this idiom

a watched pot never boils

think of waiting a minute for bloodbourne to load back during launch
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>>332466492
dont know what happened to loading bars or loading screens, i got an SDD and they dissapeared
>>
>>332472984
idiom stands for "idiotic meme" cause its a meme but its retarded false nonsense.
>>
>>332466492
>Game gives you advice an lore during loading screens
>Loading screens are over in 0.1 seconds.
>>
>>332473062
>Muh SSD memes
Do you have 5 2 tb SSDs? otherwise fuck off.
>>
>>332473584
Ehh its about as coherent as the uni adjuncts I pay 4000 dollars a quarter for, I'll let it pass.
>>
>>332473752
I have this problem with Hell Yeah! WOTDR. It loads way too fast to see shit.
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>>332473784
why would you need five 2TB SSDs for whatever point you believe you're making?
>>
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>>332473584
Is this your attempt at a joke? genuinely curious because no one under 12 could possibly believe that, and yet its not even a remotely amusing thing to say. pls respond
>>
>>332473918
If you fill a SSD way too much, it starts losing speed.
The point is that you have more space and SSDs so they stay in top shape so you maintain your speeds.
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>>332469017
Even HDDs load games surprisingly fast. Not exactly the best game to use, but Duke Nukem Forever took, literally, forever to load on consoles, especially PS3. It only took a few seconds on even the shittiest hard drives.

Bioshock Infinite, for all the shit it's worth, has fast loading times across PC and console.
>>
>>332471043
beat me to it
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>>332474154
if you fill a hard drive way too much it also loses speed whats your point. do you have five 2TB hard disc drives?
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>>332474565
No but I don't go spouting muh ebin speeds and no loading screens meme.
>>
>>332470370
>>332470592

Focus testing indicated that this is what appeals to consumers.
>>
>>332474674
>being this mad that you can't afford an SSD
>>
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why dont more games have interactive loading screens? it really helps to break the tedium if they're particularly long
splatoon goes above and beyond with it
but just a simple icon to move around is infinitely more better than nothing
pic related
>>
>>332475280
>Can't afford
Yeah because you have 2 tb SSD.
>>
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>>332470592
i cant begin to imagine how anime would evolve and intensify if we dropped a 3rd bomb on them
think moeshit x 1000
might be nice...
>>
>>332475297
>why dont more games have interactive loading screens?
It requires work.

It requires putting together a minigame which is actually somewhat fun, quick to pick up and won't break up the flow of the game.

It also requires the game to load up the minigame. Some developers can't seem to pull their dicks out of their HD asses, and so a low-res game like >>332470236 wouldn't even cross their minds. And some developers are so shit at programming that the minigames for the loading screens would probably need loading screens before they could start running.
>>
It seemed like mid-late game PS2 games are when the "no loading" craze really kicked in.
I remember one of the Tony Hawk games, I think American Wasteland, had a ton of advertising emphasizing the lack of load screens.
Of course instead, it had super long hallways between areas or the bus rides that achieved the same thing.
Ratchet and Clank also had the same technique with seeing his ship fly to each planet in the later games.
So basically I think it was a marketing gimmick that reacted to people being tired of long loading screens and it just stuck around
>>
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>>332466492
tests have proven that not having a concrete idea of when loading might be completed causes people to be more patient and tolerant of longer loading times

watching a long loading bar fill up pixel by pixel generally causes people to become more anxious and impatient than watching some icon swirl around hypnotically
>>
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>Goes from 0% to 90% in two seconds
>Goes from 90% to 100% in eight seconds
>>
>>332475782
doesnt have to be as complex as a minigame
what about something like i mentioned, like just a simple white dot on a black screen that you can move around?
>>
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>Loading screen says what it's loading (e.x. "Loading textures", "Loading level terrain)
>Throws in silly stuff like "Reticulating splines" and "Taking coffee break"
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>>332469764
>>
>>332476294
were there any games besides the sims that did this
>>
>>332475891
With PS1 vs n64, loading times were the biggest criticism against the PS1. And it was really a valid concern at times, sometimes taking 5 minutes or more to load.

Some of these complaints stuck around during PS2 vs everyone else, especially since the Gamecube had very few loading screens. As such, it's not surprising that some PS2/Xbox games tried to advertising the "no loading" gimmick.

I don't think that really applies too much anymore. You'll sometimes get someone being original with the loading screens and show something different, but it doesn't happen very often.
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>game has several different loading bars that fill up and replace each other as they go along
>>
>>332476775
>With PS1 vs n64, loading times were the biggest criticism against the PS1. And it was really a valid concern at times, sometimes taking 5 minutes or more to load.

That didn't stop the PS1 from curbstomping the N64 in units sold.
>>
>>332476294
>Loading screen details what's going on in the world generation (forming continents, creating seas, rivers, mountains, placing resources)
>it's all done from the prospective of the game's world as a living entity describing it's origin


>At first, from the void, came the shape.
>Within that shape, continents rose up from the seas...
.>..and within those continents, the regions were created.
>Then the regions were covered by desert, and forest, and grassland...
>...and by hills and mountains that rose up to give my face a form.
>Clouds drew together, rains fell, and the rivers swelled with water...
>...and the lands grew wetter or drier as the rivers carved their way.
>From beneath the crust of my skin precious resources thrust up.
>Lesser species as well evolved and ranged across me,...
>...and as all of these lived and grew and died they left their traces.
>Lastly, for my children, I sowed places where my bounties could be easily reaped:
>Bounties in minerals, in magics, in the wealth of the soil.
>And when all was ready, and I saw that the world was rich, …
>...only then, were my children were seeded upon it.
>And then nothing remained but to wait, and to hope.
>So the void became the shape, …
>...and the shape became the land, ...
>...and the land became rich, ...
>...and all of that is me.
>Auriga.
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>Loading bar is backwards
>>
>>332477052
>That didn't stop the PS1 from curbstomping the N64 in units sold.
Oh, sure. Especially once the PS1 stopped their restrictions and allowed games like FF7 and Castlevania, the n64 was virtually dead. Still around thanks to Mario and Zelda, but not much else on it.
>>
>>332473752
That's why when it's done loading you get have to press a button to start playing, or you can keep reading in MGSV
>>
Loading bars also make your game load slower
>>
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>>332469764
>loading bar fills to 100%
>a new bar starts after that
>then another until they are rapidly filling

I can't remember the game but I have seen it before, I know it.
>>
>>332476294
>The work of one who consorts with beasts!
>>
Budokai games have best loading screens

prove me wrong
>>
>you can continue to move around while its loading

are there any games that do this?
>>
>>332470574
>loading: 10%
>loading: 20%
>loading: 60%
>loading: 99%
>loading: 99%
>loading: 99%
>loading: 99%
>loading: 99%

Fuck loading bars. Loading generally doesn't take longer than ten seconds any ways, I can live without them.
>>
>>332470027
>that guy used to be me

I... I'm sorry guys! I didn't know any better.
Thread replies: 143
Thread images: 37

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