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>TWO BONFIRES LITERALLY BACK TO BACK HOLY FUCKING SHIT, MY SIDES
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>TWO BONFIRES LITERALLY BACK TO BACK

HOLY FUCKING SHIT, MY SIDES
>>
>>332401707

oh no the game is ruined now, pre order cancelled I guess, ecks dee
>>
>>332401707
same thing was in dark souls 1 in the tutorial area.

Nice try noob.
>>
>>332401707
Both Demon's Souls and Bloodborne did this a couple times, too, because they had a "rule" that an archstone/lantern had to appear whenever you killed a boss.

Dark Souls, though... it's a lot weirder.
>>
>>
>>332401796
>>332401808
>>332401815
>Kill boss, get bonfire
>walk 5 meters
>new bonfire

JUST
>>
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>Bonfire is a mimic
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>>332401862
I haven't seen a lot of DS3 gameplay yet. Do you always/usually get a bonfire that appears in the boss room when you kill a boss? If so, that'd explain why this happened, because it happened in Bloodborne, too. They always gave you a lantern whenever you killed a boss, and a couple times that led to lanterns in adjacent rooms because they also always gave you a lantern at the start of a new zone.
>>
>recycling chalice dungeon mechanics
Wew
>>
>>332401943
>Bonfire isnt a mimic
>>
The only souls game I've played is bloodborne and I thought it was pretty fun. Will I enjoy ds3?
>>
>>332402168
Probably, depending on what exactly you liked about Bloodborne. Its combat will be slower and "chunkier" than Bloodborne, but faster than other Souls games, and the boss design is similar (aggressive, require the player to really stay in and keep attacking and rely on dodging to survive).

There are a ton more weapons and spells in DS3, but the weapons don't transform (for the most part), and shields are an actual usable thing.
>>
>>332402168
Yes it plays very identically
>>
>>332401707
>Those reused assets from Bloodborne

Fuck me and I was excited for this
>>
>>332401828
why is this not a thing?
>>
>>332402338
You would instantly know it's a gimmick with all the red circles around it

And it really wouldn't be very fun
>>
>>332402321
That's what happens when you start to release games on a yearly schedule. You either get shitty assets like DS2, or you have to reuse some from another game with well-made assets like DS3 is doing.
>>
>>332402338
Because it's retarded and DnD has killed the 'everything is a mimic lol' idea.
>>
>>332402403
what if it was a random bonfire per playthrough for each individual player?
>>
It's like you faggots have already forgotten about the Tomb of Oedon and the Cathedral ward.
>>
>>332402470
That's still not fun. What if there was a chance for your hands to explode when you swung your weapon? Total Dark Souls dude
>>
>the only good looking assets come from Bloodborne
JUST
>>
>>332402556
well that's just silly
>>
>>332402470
It's still bullshit. Just add a 0.1% point to get hit by a sattelite laser at this point

That's like walking into a pokemon center to heal because the last cave was annoying as shit and then gary oak approaches you like sup nerd and challenges you when you just wanted to heal
>>
>>332402403
how would it differ from chest mimics?
>>
the only thing that really annoyed me in my playthrough was that every second chest was a fucking mimic
>>
>>332402748
there are only like what? 4? 5? mimics in the whole game?
>>
>>332402628
Satellite lasers aren't canon anon.
>>
>>332401707
Is that the Llewellyn set from DaS2?
>>
>>332402882
more like 10-15
>>
>>332402967
is this ds3 you are talking about?
>>
>>332403178
yes
it really were that many
>>
>>332401862
>Kill Gascoigne
>Lantern appears
>Go up some stairs
>Another Lantern
>>
>>332403317
>get bonfire
>open shortcut to another bonfire
T-thanks DaS2
>>
>>332403449
That's what really makes me curious. Maybe that other bonfire is part of another area, so they made it so that it's less confusing when warping, since you'd only see the name of one area.
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>>332402338
In dks2 softs that fucking treeroot Aldia kinda did this.

You didn't take any damage though but it always made me shit my pants when the bonfire exploded
>>
>>332401815
Dark Souls is just Demon's Souls +1, take any Dark Souls game and change the name to Demon's Souls and add +1 to the number, that's what Demon's Souls game it is.
>>
>>332403317
>Kill the Shadows of Yharnam
>Lantern
>Walk a bit
>Lantern

>Kill Rom
>Bride teleports you to another place with a lantern nearby, yet they add a lantern anyways

They really made losing boss souls absolutely impossible
>>
>>332403317
You can't even use that lantern I think.
>>
>>332403552
Did they implement the bonfire creating mechanic were you could make your own bonfires by stabbing a sword into certain things?

I read something in those lines in a speculation thread.
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>>332403678
The first time that happened I saw my life flash before my eyes it scared me that badly
>>
>>332403786
Only if Henryk is there.
>>
>>332403786
Yes you can. The only lantern you cannot use the the Yahargul lantern after the Blood Moon in the ganksquad room.

>>332403801
I think that's just the firelink shrine bonfire
>>
>>332401796
>how dare people expect quality from my favorite Brand. they should be happy the brand is still alive.
>>
>>332401707
Casualized! hahahaha!
i'm glad i dropped the soul series after Dark Souls1.
>>
>Dark souls
>expecting a good game
JUST
>>
>>332404048

>quality
>from software
>ever
>brand
>>
>Dark Souls
>Good
JUST
>>
>JUST
right
>>
>Dark Souls
>A game
JUST
>>
This is one of the reasons I'm not too excited for this game.

Allowing warping from the start already let me know this game will be shit.
>>
>Dark Souls
>Fun
YOU USED TO CALL ME ON YOUR CELLPHONE
>>
>>332404378
Are you implying DeS and BB are shit?
>>
>>332403876
Supposedly it can still glitch afterwards, even if you've done everything else in the game. At least that's what I remembered for my game.
>>
>Dark Souls
>Isn't dark enough
WOOOOOOOOOOOOOOOOOOW!
FUCKIN Q-TEAM, TOP KEK SJW!1!
>>
>>332404436
Not him, but BB warping is handled very poorly. Too many dead ends.
>>
>>332404436

No because they don't have bonfires that enable warping from anywhere, just hubs that allowed warping to certain areas.
>>
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>>332404158
>>332404225
>>332404325
>>332404348
>>
>>332401707
That happens in DS1 too, in the witch area, because of secret passage ways and shit

Bad shitpost is bad
>>
>Kill Firesage
>Bonfire
>Kill Centipede Demon
>Bonfire
>Walk for a bit
>Bonfire

wew, lad.
>>
>>332404603
It's literally the same thing with an additional loading screen.
>>
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>>332401707
>muh immersion is ruined nao
>>
>>332401796
>ecks dee
Why did I laugh
>>
>>332401808
NO it's not the same fucking thing. I managed to find THREE fucking bonfires in less than 20 minutes 20 hours into the game.

If there is a thing 3 deos not well it's shortcuts and bonfires. And the last boss. And lazy ass NG+.
>>
>>332404603
That's literally worse, specially in BB since the Hunter's Dream never changes except for the ending
>>
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>>332404079
Yeah it's no wonder that Dark souls 1 made you drop the series.

Dark souls 1 is probably the most fucking inconsistent title in the series so far. (Can't say anything about 3 yet )

Dks2 main game was pretty okay overall and the dlcs were quite good expect some of the bosses which were lazy. The gameplay had some stupid changes to it but you could get used to them.

Demon's souls was good, no serious dips in quality and tower of latria was fantastic.

Bloodborne tried something new with the formula and it worked well.

Dks1 however was good up until anor londo+seath's fortress and then it shit's the bed. The end feels rushed and you can notice they cut a lot of content.

I know they cut a whole area out of demon's souls. However, since all the areas were pretty much separate from each other it isn't as noticeable.
>>
>>332404698

Sort of, but with Bonfires and lamps, they really should've not allowed warping from the get go. I really ruins the exploration in my opinion.
>>
>>332404814
>If there is a thing 3 deos not well it's shortcuts and bonfires
Shortcuts seem to be really well done from what I've seen though
>>
>>332401707
So? Miyazaki did it, so it's ok
>>
>>332404876
Why? It makes it easier to explore because you can warp to the previous bonfire and go all the ways you didn't before. If anything it helps exploration and cuts out backtracking.
>>
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>m-muh b-team
>>
>>332404870
>seath's fortress
That's not even a fucking place in the game.
I meant Dukes archives obviously.
>>
>>332404915
Well, shitting out a bonfire every 200 meters kind of defeats the purpose. It also fucks with your mind a little because sometimes shortcuts lead you to the older bonfires and you have to teleport to THEM for quickest progression.

I don't even think that this is that much of a deal but it's still something the game is not the best at.
>>
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>>332401707
It's kinda ironic because DS1 babbies (who shit on DaS2 for having bonfires littered everywhere) are defending this stupid shit in DaS3, but they screamed that DaS2 was the worst game ever when they noticed something exactly like this in it.
>>
>>332404972
>If anything it helps exploration and cuts out backtracking.

I guess so, and you're not forced to warp, so I guess it doesn't really matter.
>>
>>332404158

>expecting games
>>
>>332401707
one is a mimik and pretty much gapes your hole
>>
>>332401707

One's a mimic teehee.
>>
>>332405256
>>332405373
wHoA gUyS!! What if... Hear me out... What if... The menu was... A mimic????
>>
>Dark souls
>not UnderFN@F
JUST
>>
>>332401707
I fucking hate bonfires in general, it's such a lazy casualized addition.

At least in DaS1 it had a purpose because you leveled up at them, although I still didn't like them much. But now? They're just glorified checkpoint scattered everywhere.

Bonfires kill the sense of exploration, and FROM ends up designing areas AROUND them, instead of the other way around, which results in lazier level design and less emphasis on designing intelligent, weaving shortcuts, because LOL WHY DESIGN A SHORTCUT HERE, JUST PUT ANOTHER BONFIRE.

I fucking hate them so god damn much. Bloodborne was the best compromise (although I still didn't like being able to warp everywhere from the start). You got ONE lamp at the beginning of an area, and you weren't allowed another lamp until you got gut and beat the god damn boss of that area.

Bloodborne also kept the connected world of DaS1 where if you wanted, you could travel from one end to another with no load screens (although like in DaS, there were a couple area where you HAD to go through a load screen to get to). So it's not as if doing it that way makes the world connectivity suffer, bonfires are just lazy.
>>
>>332403737
>talking about bloodborne
>using "boss souls"

you seem confused
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Game already has a sub 2 hour speedrun.
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>>332405441
wiat... dude.. the gam is aktuly a memec, ure wallte is now emptey!!!
>>
>>332405631
Doesn't DaS1 have one that's even faster than that? Like 30 minutes fast?
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>>332405631
Doesn't DaS1 have an <1 hour speedrun?
>>
>>332405631
On that note, can you binodash this time?
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>>332405629
>Talking about bloodborne
>Using "boss"
>Not prey
>>
>>332405631
I've heard lots of bosses and areas are actually optional this time.
>>
>>332405691
>>332405441
HOI DER SITERS!!!!
DERK SULS 3 SUR IZ A MEM3 GAME
>>
>>332405724
>>332405736
The fastest run in DS1 is 25:11
>>
>>332405808
HRADEST GAM3 OF AII TIME1!!
>>
>>332405794
Only 5 bosses are optional this time
>>
>>332403317
You get a lantern directly after you kill a boss because you don't get any mid-area.

Then you get a lantern at the entrance of that new area after the previous boss so you can warp directly to that area from now on. You don't get another until after you beat that new area's boss.

In DaS you get bonfires at the start of areas, in the middle, before the boss and at the boss sometimes. It's laughable.
>>
You cuntos can have this game, I'll wait for the Bloodborne successor.

You know, the game with actual quality.
>>
>>332405918
Aren't there less than 20 bosses in total? That means more than a quarter of the game is optional.
>>
>>332405892
GAHAHAH
WAT A BUNCHES OF MAME GAM3S!!!!!!!!!!!
>>
>>332406004
Bloodborne also has 5 shortcuts that go to every lantern. You never have to waste more than 5 minutes to get to a shortcut
>>
>>332404814
Wait, whats NG+ like? Is it just increased difficulty with no additions.
>>
>>332405545

>You got ONE lamp at the beginning of an area, and you weren't allowed another lamp until you got gut and beat the god damn boss of that area.

Many areas of Bloodborne had more than one Lamp not counting the boss.
>>
>>332404378
>one mechanic is slightly different from the first game in the series
>GAME'S SHIT LOL
Grow up faggots
>>
ITS DIFFERENT WHEN MIYAZAKI DOES IT

>linear pathing
>areas are fairly standalone and hublike
>more references and fan pndering than ds2
>numerous gimmick and puzzle bosses

All the criticisms against DS2 are present. DS1 and BB remain the only good Souls games.
>>
>>332401707
>first DS2 with dozens of bonfires everywhere
>now this
wow
>>
>>332406270
Didn't you get the memo, or rather, meme? Every game is "shit"
>>
>>332406163
Except you still need to explore each area to find those shortcuts, and those shortcuts positively affect the level design within each area unlike bonfires.
>>
>>332401707
Pretty sure there are a few bonfires like this in the original game. Especially after killing bosses.
>>
>>332406397
You can just run to the next shortcut the same way you can run to the next bonfire. Same with bosses. Also the level design in Bloodborne just made it so that you get very little area variety. Since one single lantern helps you go through an entire area, they make that entire area a single thing. So you get a very long Hemwick Lane, and a very long Forbidden Woods, and a very long Yahagul, and a very long Yahrnam
>>
>>332406124
Yeah, there are 19
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>>332401707
2FIRE!!

L M A OE!!

TW2FIRE!!!!!!!
>>
>>332402452

>make every bonfire a mimic
>can't rest without killing a difficult enemy

Do want.
>>
Is Havel's armor back?
>>
>>332406875
Yes.
>>
>>332406875
yes
>>
>OP forgot about bonfire mimics
you're gonna get memed squiddo
>>
>>332404450

It can become permanently destroyed.
>>
>>332404436

DeS gets a pass because they're so far apart. If you want to get to a certain area you'll have to walk at least a bit.
>>
>beat Logarius
>lantern
>walk up some stairs
>lantern
>>
>>332406261
>Central Yharnham
1 lamp at the start, no lamps until after beating either Papa G or Cleric Beast
>Cathedral Ward
1 lamp at the start, no lamps until after Amelia
>Upper Cathedral
1 lamp at the start, no lamps until after Celestial
>Old Yharnham
1 lamp at the start, no lamps until after BSB
>Hemwick
1 lamp at the start, no lamps until after Witches
>Forbidden Woods
1 lamp at the start, no lamps until after Shadows
>Byrgenwyrth
1 lamp at the start, no lamps until after Rom
>Cainhurst Castle
1 lamp at the start, no lamps until after Logarious
>Nightmare Frontier
1 lamp at the start, no lamps until after Amygdala
>Mergo's Loft Base
1 lamp at the start, no lamps until after Micolash
Mergo's Loft middle
1 lamp at the start, no lamps until after Wet Nurse
>Research Hall DLC
1 lamp at the start, no lamps until after Failures

The only areas in the game with more than 1 lamp before the boss are: Yahar'ghul, Hunter's Nightmare and Fishing Hamlet iirc. You could also count Mergo's Loft Base as having more than 1, but officially from the guide Nightmare of Mensis is counted as a separate area.
>>
>>332407337
>start cainhurst
>1 lamp at the beginning
>no lamps until after you beat him
>but then because you get 2 lamps after you beat the area boss, in an area that isn't connected to anywhere else, it completely diminishes this fact

Nah m8, try harder.
>>
>>332407380
All of this is irrelevant, since Bloodborne uses shortcuts instead of new lanterns. Dark Souls 3 uses both since there are a lot more different bigger areas than in Bloodborne that don't all go back to the beggining
>>
>>332406603
>So you get a very long Hemwick Lane, and a very long Forbidden Woods, and a very long Yahagul, and a very long Yahrnam

It's called world-building, bub. Something the B-team has never heard of.
>>
>>332407714
You don't know what world building means. It has nothing to do with level layout
>>
>>332401707
Oh no! An extra checkpoint that literally means nothing! Worst game ever, 0/10.
>>
>>332406145

(you)
>>
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>>332407585
>since Bloodborne uses shortcuts instead of new lanterns
You realise DaS uses shortcuts too, right? Except DaS's shortcuts just take you to another fucking bonfire kek.

>>332407585
>Dark Souls 3 uses both since there are a lot more different bigger areas than in Bloodborne
I'll believe this when I see it, Forbidden Woods alone was bigger than any area in Souls. Hell even DaS2's biggest DLC (the frozen one) was smaller than it, yet it had, I shit you not, 6 or 7 fucking bonfires.

Also, Bloodborne's areas are much larger than anything in DaS1 and 2, yet they still only have 1 lamp at the start and 1 lamp at the end for 90% of the areas. Deal with it.
>>
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>>332401707
>two bonfires
>huge ass room
>some potion and buff before entering

i will be on anxiety mode
>>
>>332408526
Second half of forbidden woods was a huge place with literally nothing but tiny serpents and 3 big serpents.
>>
fucking spoilers jesus christ you soiled it! /s
>>
I was a fan of dark souls but after this I am now a #lordsofthefallenmissile
>>
>>332408675
Sounds like that forest area in DaS3 with literally nothing but 2 giant crabs.

Or Anal Londo with literally nothing for the first half.

Or that second half of Anal Londo with that giant empty hall with noting but 2 giant knights and a silver knight

Or Darkroot with nothing but 4 NPC enemies and some mushrooms.

I could do this all day.
>>
>>332408526
Bloodborne areas are not larger. It has the tiniest areas in the series. Also please don't bring up shit games
>>
>>332408909
>Sounds like that forest area in DaS3 with literally nothing but 2 giant crabs.
There's much more shit outside of the water

>Or Anal Londo with literally nothing for the first half.
Anor Londo has the entrance, the room with Ariamis which has enemies on top and at the bottom, Gwyndolin, and the main place which is huge.

>Or that second half of Anal Londo with that giant empty hall with noting but 2 giant knights and a silver knight

That's not the "second half" but the last room at the end of the second half.

>Or Darkroot with nothing but 4 NPC enemies and some mushrooms.
Only if you enter through the gate, and not from the Hydra.
>>
>>332408913
>Bloodborne areas are not larger
Factually incorrect, but I don't blame you since you're too poor to play it.

Central Yharnham, Forbidden Woods, Old Yharnham, Fishing Hamlet, Yahar'ghul, Mensis, and Nightmare Frontier are larger areas by literally circumference than anything else in the series other than maybe 3.
>>
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>>332408526
>>
Is the moonlight greatsword back?
>>
>>332409089
>There's much more shit outside of the water
Sure it does.

>Anor Londo has the entrance
Literally empty with nothing to interact with other than 2 giant knights.

>the room with Ariamis which has enemies on top
A tiny rafter section with nothing to interact with other than 4 of the exact same enemy that stand there as you walk across in a straight like for 10 seconds.

>and at the bottom
A large empty hall with the same enemy from the top copy pasted behind a few pillars and literally not a single thing else.

>and the main place which is huge
The inside of Anor Londo is literally 6 exact copied rooms with the exact same silver knight enemy pasted in each one, that takes all but 60 seconds to get through.

>That's not the "second half" but the last room at the end of the second half.
It's part of the second half. And are you forgetting that half of that 'castle' is just a fucking spiral staircase with nothing but a blacksmith? Pathetic.

>Only if you enter through the gate, and not from the Hydra.
The hydra section is Darkroot Basin, which is a seperate area to Darkroot Garden. It's also literally empty other than the hydra and a few golems.
>>
>>332401707

Dark Souls and Bloodborne were good.

Dark Souls 2 is a rehash of Dark Souls and now Dark Souls 3 is a rehash of Dark Souls (a lot of the same characters are back) Bloodborne.

A bit disappointing to be honest.
>>
>>332409452
I don't know whether this map is shitting on anor londo or not. Those fucking knights made that second bonfire a relief to see, it did become useless by the time you got to the left side to the blacksmith though.
>>
>>332409670
>The hydra section is Darkroot Basin
Which has a ladder than goes to Darkroot Forest. You are supposed to enter through there instead of wasting souls to open the door.

You also completely forgot about the archers and the gargoyles of Anor Londo.
>>
>>332409741
>Sequels are automatically bad
>>
>>332409785
It's a way of saying that Anor Londo has a good use of a second bonfire, since there's no way to randomly add a shortcut from there.
>>
>>332403737

I would say that's fair, since people who only want to help with a boss can do so by simply walking outside of the lantern room. The walk from SoY to Byrgenworth is like a minute anyways.
>>
>>332409452
There's a bonfire in the middle too, although it involves fucking around with the bridge.
>>
>>332409849
>You are supposed to
You're not 'supposed' to do anything, DaS' best feature was that you could do things however the fuck you wanted, and go to area in whatever area you wanted.

Also paying the Souls to enter the garden is factually the easier and early game recommended way to enter, as at that stage you aren't strong enough to tackle the hydra or the golems.

>>332409849
>You also completely forgot about the archers and the gargoyles of Anor Londo.
What is there to remember? 2 gargoyales drop down because the lazy bastards didn't want to put any effort into unique enemies and just through a previous boss at you, which ended up falling off the side of the bridge and killing itself because the AI was so dumb anyway? It doesn't change that there's literally nothing for the first half of that huge empty area.
>>
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>>332406273
>stripped features, the game
>good
>cut content, the game
>good
DeS is still the only good souls game.
>>
>>332410221
Early game recommended my ass. You can kill the Hydra way before you are comfortable with paying that amount of souls for a key.
>>
>>332410268
>No content, the game
>Good
>>
>>332410369
The hydra deals far more damage than any boss up to that point you fucking idiot. Just because you CAN do it, doesn't mean you should that early. Not to mention you will do literally minus damage to the golems at that stage, but I guess you're one of those faggots who just runs past every enemy.

I have never, ever heard someone recommend doing the hydra before entering Darkroot Garden on a fresh playthrough, that is the dumbest shit.
>>
>>332410614
I heavily doubt you can run past the Hydra since he will just shoot you while you are climbing the ladder, so no. I usually kill Sif after Sen's Fortress
>>
>>332410369
>before you are comfortable with paying that amount of souls for a key.
holy shit nigger, the entire point of those 6 NPC's who shit on you when you step into garden giving you 2 - 4k souls EACH is there for the sole reason of recouping the 10k you paid to enter, that's why they give so much more than anything else up to that point. you're not supposed to go the hydra route until maybe after blighttown.
>>
>>332410221
A new player having 20k souls just laying around vs. sprinting to waters edge while blocking the hydra bolts with a 100% shield since they're physical, then 2 handing your weapon while the heads take turns missing and getting cut off

The hydra is an incredibly easy boss that can be beaten almost as soon as you begin the game proper, especially if you take master key and kill havel early.

I never understood why people gave a fuck about havel anyways. He can be back stabbed to death with a bandit knife early game and once you've been to blighttown you can block him with the eagle shield. He is never anything but a pushover.
>>
>>332410369
Are you recommending going the long way around to get to Sif, with no bonfire in between, a forest of invasions, and those fucking cats? That would take forever and almost certainly kill you, just do Sif after O&S by buying the crest or killing Andre.
>>
>>332402321
It's in the same universe you mongoloid
>>
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>>332410614
The Hydra is easy as fuck to cheese because the heads always attack in the same pattern, the body just swivels around depending on where you stand. Just take off your armor, put on GCS, and stand around, then run towards the closest head and hit it. It's just tedious as fuck to kill it, and pure melee builds may have trouble killing the final head if the player doesn't know where to stand, but you get a lot of souls from it if you kill it early on. I would usually kill Hydra after killing the Gargs or MLButterfly.
>>332410815
I use to run past Hydra and go into DRG major via ladder all the time. You just need to make sure you start climbing after it's already used the water attack.
>>
>>332410614
I literally did exactly that my very first time playing the game.

Every single one of the hydra's attacks can be blocked including the water bolts, once you reach the waters edge you can use the rocks for cover and cut off the heads as they charge into the ground and wall

Just because youre fucking awful at videogames doesn't mean every other player sat around grinding 20k souls before progressing
>>
>>332411373
Or you could just kill Andre and sprint to the boss fog in a fraction of the time, if you are that concerned with doing Sif early.
>>
>>332411716
Yeah but killing andre makes you a fucking asshole and most new players don't go full sadist until they get the Dark Hand and realize they can murder everyone for sweet sweet humanity
>>
>>332401828
Just cruel
>>
>>332411641
>>332411373
>>332410369
Why do you keep talking about 20K souls like it's some huge amount? Do you never use consumable souls or something?
>>
>>332412387
No. To tell the truth I don't actually play games I just watch people on twitch so I was unaware that 20k was a small amount
>>
>>332411884
Most new players don't bee-line for Sif.
>>
>>332411545
>Any game that shares the same universe should have the same exact assets.

That would really cut down development time on 98% of all games ever.
Also you're fanboi is showing faggot.
>>
>>332405918
I'd say that's "a lot"
>>
>>332412553
>To tell the truth I don't actually play games

don't reply
>>
>>332411884
>not just duping a fire keeper soul
>>
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One thing that worries me about DS3 is that most of the areas seem to have the same look. Which is just dillapidated buildings and ruins on a slightly overgrown but otherwise rocky terrain with a yellow-brownish hue.
I hope some of the later areas look radically different (while still geographically making sense).
>>
>>332413802
While not an achievement, it already has more variety than Bloodborne
>>
>>332403678
This so much.
>>
>>332414215
Bloodborne already wins because it's not the 4th game with a boring ass medieval setting.

That shit was acceptable for DeS and DaS, but anything after it sheer taking the piss. It's boring as fuck.
>>
>>332414557
>Bloodborne wins because I got bored
>>
>>332403737
>>332403317
>beat living failures
>lantern
>beat maria
>lantern
>walk forward about 10 seconds
>lantern
>>
>>332413802
>more variety
>an entire DaS3 area uses reused Chalice Dungeon assets (i.e the content that was too shit to be part of the main game in Bloodborne)

Kek
>>
>>332414771
>le chalice meme
Chalice Dungeons are Catacombs, so it only makes sense that a Catacomb area looks like a chalice dungon visually.
However it's factually incorrect that it reuses chalice rooms. Also Chalice Dungeons are a bunch of predone areas that are put together with no real design behind them, full of empty repeating rooms
>>
>>332414725
Bloodborne wins because it has more aesthetic variety than the 4th game in a series with the exact same medieval setting that's been done to death, with literally 3 prequels.

At least they tried something new with Bloodborne.
>>
>>332415049
>more aesthetic variety
>tombstones, corpses and carriages everywhere
>>
>>332415049
Sorry, I got bored of Yharnam after killing Gacoigne. And 80% of the game are Yharnam variations.
Hemwick Lane and the Woods look all the same.
Nightmare looks like a mix between woods and yharnam.
I didn't need previous games to get bored of the game's aesthetic
>>
>>332404158
>4chan
>expoct us
>>
>>332404675
Which witch area?
>>
>>332414973
>However it's factually incorrect that it reuses chalice rooms
It literally does though, it reuses the exact same chalice brick textures and pillars, as well as floor textures, except it somehow ends up looking even worse than chalice dungeons graphically and has almost non-existent lighting or shadows.

Chalice Dungeons: https://www.youtube.com/watch?v=f-BUSHEw4iI
Catacombs: https://www.youtube.com/watch?v=_A-mjlFtGMo
>>
>>332415049
>>332415236
I think one of the biggest problems in Bloodborne is that the sky looks pretty much the same in every part of the world depending on how far you are in the game (excluding the nightmares).
It makes sense story-wise but if you would have different weather effects, different lighting and different skyboxes for each area that would've gone a long way.
>>
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>>332415049
>Bloodborne wins because it has more aesthetic variety than
>more aesthetic variety
>Bloodborne
Just because it's different in aesthetics from the other games in the series doesn't mean the content in the game itself is inherently better.
>>
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>>332401828
>Asking for more mimics

Really dig the artwork tho, reminds me of Berserk
>>
>>332415213
>more aesthetic variety
>tombstones, corpses and old knight armour everywhere

>>332415236
>Nightmare looks like a mix between woods and yharnam.
U wot, Nightmare looked nothing even remotely like that, it was so otherworldly and unorthadox.
>>
>>332410221
>DaS' best feature was that you could do things however the fuck you wanted, and go to area in whatever area you wanted.
I love this so much and I don't understand why they haven't made a game since with the same kind of world design.
>>
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>>332404325
Got a box of that stuff in the pantry.
>>
>>332415404
But what about the most important aspect? The aspect that Chalice Dungeons completely fail at, and makes them a boring, tedious waste of time?
The LAYOUT.
I got bored when in the second layer I was entering literally the same rooms I entered in the previous layer, and sometimes there wouldn't even be enemies
>>
>>332415716
>otherworldly
Just what about the Nightmare is otherworldly?
Take the woods and chop the trees, then take the floor and add skulls. Done.
>>
>>332404789
Because you're a newfag.
>>
>>332415516
You realise the worst aspect of DaS2 was that the theme of the game was so fucked? It felt like a Mario game with no coherency.

Like they were going down a fucking rainbow and checkboxing all these different colours for themed levels that didn't make any sense.

Ok so I walk through this doorway and suddenly the entire world changes colour and the lighting completely changes even though I've literally just walked 10 feet forward? Dumb as shit.

Dark Souls had a lighting and colourscheme and kept to it, the only times it wondered outside that basic pallete was for Anor Londo and Douks, and it was all the better for it.
>>
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>>332401707
IT"S OK WHEN MIYAZAKI DOES IT STOP COMPLAINING
>>
>>332415930
That's like saying, take Undead Parish, make the lighting orange and replace all the brick with marble and BAM you've got Anor Londo.

Try harder.
>>
>>332415831
>I got bored when in the second layer
No wonder, depths 4 and 5 are when it gets interesting and the areas turn into annoying fucking mazes. They also have some of the toughest bosses in the series.
>>
Apart from being set in the same universe as the rest of Dark Souls games, i feel like this time Miyazaki took a lot more from BloodBorne than Dark Souls, like the setting, a lower number of bosses and less weapons in favor of better movesets.

In part i dont blame him, Bloodborne was the first real current-gen Souls game, Dark Souls 2 even if it was on PS4 and Xbox One was still a last gen game.
>>
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>>332401707


>Oh look, the area you just passed is visible on the horizon!
>And the area you're going to is also seen as you approach it!
>And behold, here's a shortcut to the door you couldn't open from the other side for some reason!
>Bravo Miyazaki!

It's amazing that Souls games birthed so many video game scholars, such a demanding observation job they are. Mathewmetastasis, Vaati, MANvsGAME... ludonarrative through map design, I...just...wow.

Bravo Miyazaki.
>>
>>332416262
At least you changed the lightning
>>
>>332416926
Yeah man, unlike DaS3 which has the same lighting the entire game :^)
>>
>>332417017
Except that's not true.
I've seen at least 4 kinds of lightning in the game. That's 2 more than Bloodborne
>>
>>332416607
>first real current-gen

>2008 graphics
>no physics
wew lad
>>
>>332417081
>start of bloodborne
>nightmare area lighting
>bloodmoon lighting
>fishing hamlet lighting
>cainhurst castle lighting

Yeah nigga, try harder, you might actually get to play the game in 10 years when you can emulate it.
>>
>>332417081
You realise BB goes from daytime to nighttime, then into Blood Moon phase right?

Not even mentioning Old Yharnham, Yahar'ghul or Nightmare Frontier, which have vastly different lighting than anything else in the game.
>>
I'm going to buy this game. And if it fails to deliver I will never buy a Dark Souls game again.
>>
>>332417175
>cainhurst castle lighting
Just because the tiles are untextured instead of black for no reason, doesn't mean it has a different lightning.

>fishing hamlet lighting
Of course, lets add DLC for comparison. Just wait until DLC pack 2.
>>
>>332417090
How does Bloodborne have 2008 graphics, i mean i know youre shitposting but find me a game on PS3 or Xbox 360 thats similar to Bloodborne in terms of gameplay and content and does look as good
>>
>>332416176
Dark Souls 1 changed colour scheme as well, but it is much more subtle and made sense.
If you go from the Catacombs to Blighttown the whole screen gets a blueish-green hue for example.
Or if you enter the Demon Ruins orange is much more pronounced and the bloom is turned up to eleven. But it makes sense because it's a lava cavern that is in a geographical logical place.
It's much more jarring when you take an elevator up a tower and suddenly you are in a half sunken lava fortress.
It's thematically all over the place and it feels like they remixed the order of locations late in the game.
Take for example the coastal route at the start of the game. From Forest of Giants to Heide's Tower to No-Man's Wharf and finally the Lost Bastille with all the adjoined areas they all fit together because they are all maritime locations.
Then you have places like Huntsman's Copse, Harvest Valley and Earthen Peak, the theme of these three is poison and it gets stronger you farther you go along. Then all of a sudden you are in lava land. It's like they initially planned to have you go down from Earthen Peak into the Gutter and then Black Gulch which are also full of poison but decided against it for some reason.
Another shorter example would be the transition from Shaded Ruins into Brighstone Cove. Brightstone Cove's ground is mostly made of sand, so it makes sense for the sand to appear in the later parts of Shaded Ruins, especially its boss room. That would make for a smooth transition into the next area, but for some reason they decided to put Doors of Pharros between it, which has no sand in it whatsoever.
>>
>>332417308
>You realise BB goes from daytime to nighttime, then into Blood Moon phase right?
Blood Moon does nothing more than changing the skybox.
Daytime and Nighttime is almost impossible to tell apart since Yharnam is made out of black bricks for some reason, which makes daytime the same as nighttime. Again, only a skybox change
>>
>>332404876
so in DaS3 you can warp to ANY area at the beginning of the game? Instead of DeS where you have a hub and the only ones you can warp to are the ones you beat?

So in DaS3 you can warp to endgame?
>>
>>332401707
This happened in the bloodborne chalice dungeons too, it's not new.
>>
>>332417370
>PS3 and 360
>Indicative of 2008 graphics
>>
>>332417324
>just because it has different lighting doesn't mean it has different light WAAHHH
>hey you're not allowed to add the DLC areas those don't count stop please!!!!

Holy shit, the denial is real
>>
>>332417370
>How does Bloodborne have 2008 graphics
Console limitations.

>i mean i know youre shitposting
Fuck off, idiot.
>>
>>332402321
They reuse assets from every game. Even DeS.
>>
>game casualized for the pcuck audience
Thanks for ruining another games for the hardcore sonybros.
>>
>>332417453
>daytime the same as nighttime
lazy bait tbqh
>>
>>332401707
Its going to be both satisfying and disappointing when people finally get their hands on this to only realize that its the ultimate pander-rehash game that FROM has ever done.

Sucks that this is the way they close the series out, with a bunch of bloodborne asset reuse and DS1 pandering.
>>
>>332417593
You are no allowed to add the DLC areas because the DLC for DS3 is not out yet you idiot.

Also the lighning isn't different. You are literally watching at the same thing with a different color of floor.
>>
As I recall, Bloodborne has the same exact thing.

You autistic sperglords find the most incomprehensible shit to get angry over. Get psychiatric help.
>>
>>332417432
>It's thematically all over the place and it feels like they remixed the order of locations late in the game.
They did. It was originally one of those overly ambitious open world games. The director responsible for that got replaced with Tanimura, who had to turn it into a more typical Souls game without being allowed to make new assets.
>>
>>332402895
they could be cannon
>>
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>>332417803
Kek holy shit this is the biggest level of denial I have ever seen. God DaS fanboys are the most childish fanbase ever, it's hilarious.

"you're not allowed"

Fucking kek.

Also while we're at it, DaS1 had no fucking colour, it was all variations of brown and grey unless we're counting Lost Izalith, which is widely known as the single shittiest area in the entire series.

DaS2 had 10x more colour and different lighting variety than DaS1, so I guess that's automatically the better game amirite little fancuck?
>>
>>332405631
>>332405724
>>332405736
https://www.youtube.com/watch?v=rHONQgmfuI8
>>
>>332417740
>hardcore
>dads who vape
nice meme
>>
>>332418281
Upset :D?
>>
>Doesn't own at least a flamberge and a claymore
Laughing at you plebs

http://rautaportti.fi/swords/two-handed_swords/two-handed_flamberge
>>
>>332416804
>Posting pics of this SJW cunt
>>
>people complaining ds1 was quick
>bb wr speedrun in 22 minutes
>ds2 wr speedrun is 16 minutes
>ds wr speedrun is 45 minutes

lol.................
>>
>>332420076
Das 1 IGT 21:29


https://www.youtube.com/watch?v=zc8Yd0p3MHs
>>
>>332420368
>kiln glitch
dont even need to open the video lmao
>>
>>332420480
Show me a bb video in 22 minutes without using forest skip

Show me a das 2 wr in 16 minutes without bino boosting or shrine skipping.

>omg lel i was merely pretending to be retarded lamoooooooooooooo

>you're so mad lmaooooo xD

fuck off retard
>>
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>>332420678
forest skip and shrine skipping is legit
kiln glitch isnt my friend
nice bait though
>>
>>332420930
fuck off retard
>>
>>332420930
>gets blown out
>h-hurr ill just tell him to fug off :D
>>
>>332420368

>item duplication
>console exclusive online only warp to the final area

Literally the worst kind of speedrun.
>>
>>332402084
What mechanics, shithead?
>>
>>332420930
>Shrine skipping is legit
>Kiln isn't
HOW
>>
>>332403678
Holy shit man. When this first happened I thought to myself "FUCK. WHAT A BUNCH OF ASSHOLES." but then it turned out that it wasn't an explosion that killed me. Then I thought that I was about to get fucked by some kind of mini boss. And I was wrong again.

Fucking dick move man.
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