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How would you define "filler"?
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How would you define "filler"?
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Uncharted 3, ship chapter
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When i fill your mom up
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>>332397198
>>332397198
second half of your pic related OP and that's being generous
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>>332397273

Not cool man.. not cool.
>>
All the missions in MGSV that equated to "extract this literally-who or destroy these communication equipment that is never brought up again or has any barring on the overall plot".

>>332397262
This as well.

It's not a bad section, fighting your way out of the sinking ship as the level you were just in turned 90 degrees was cool. But it added nothing to the story, it was just a detour to add another 1-2 hours to the game.

It was the type of level that would make an excellent bonus mission or even DLC, but it was pure filler in a game with already terrible pacing. Ship section should have been cut and the final area should have been massively expanded.
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>>332397198
play the new mad max game
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>>332397198
Lost Izalith
the entirety of das2
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Areas/levels in a game that have no substance and were clearly rushed to fill some sort of content quota
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>>332397198
Lazy designed content only used to make a game longer without any link to the overall plot or the main characters
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Where does DaS3 fit in?

Das2 = Demon Souls > DaS1 > Bloodborne
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>>332399550
Demon Souls doesn't have that much filler
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>>332397198
The second half of that game.

I'm guessing you were fishing for this reply.
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>>332399609
It doesn't have any filler, even if some areas/bosses are shit
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>>332399670

You got me
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>>332397262
oh yeah... that exists...
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>>332397198
>>
>>332397198
menial chores

even walking can be filler (look at survival games, open world and the like, even running is a filler there).

crafting is always filler.

drop chance is always filler.

rng is often filler because it turns the game into skinner box simulation and is tied with drop chance (or the chance for you to drop, this time).

and tied to all that, random encounters.

Worst examples of filler in gaming: Taro Yoko games, especially Drakengard. Sometimes these elements can put to decent use, like in Monster Hunter games, or Dwarf Fortress but you need to design gameplay / AI around it first. Make the repetition worthwhile aka not menial.
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>>332399264
That was exactly my first thought.

The whole game is one big filler.
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>>332400431
>I told myself I would 100% it
>mfw realizing what it would take
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>>332400638
Thought that too, liberated every region but I couldn't bring myself up to farm the history relics and do the stupid races for the cars. It was just so boring after a while.
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>>332401214
Nevermind that it would probably be a case of JC2 and you'd be stuck at 99.9% due to a bugged item
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>>332400638
>>332401214
>want to get a platinum on mad max
>collected every collectible
>did every race
>liberated every region
>forgot to to a couple challenges where you need enemies
>mfw have to do it all over again
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>>332401768
you cant find enemies after you liberate every region?
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>>332401887
not this guy >>332401768
But I guess there're not enough enemies anymore for some challenges.
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>>332397198
When I put my dick in yo mom.
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>Cool new area is completely filled with slightly different colored enemies.
>Bro I need you to find me like 20 of x so that we can finally face the big bad
>2nd half of dark souls with actual dragon asses that stomp everywhere
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>>332402404
>lost izalith

good fucking shit I figured out you can make them hurt each other pretty quickly
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>>332403162
That and you don't actually have to fight even one of them.

>Stopping in the middle of the lava to fight the hundred giant dragons
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>>332404541
I cleared them out actually
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>>332397198
It's kinda vague because people have different preferences in terms of gameplay, but any segment that fails to engage the player and doesn't have anything going for it (in terms of mechanics, complexity, challenge or variety) is very filler-like. Segments that are palette swapped repeats of earlier parts of the game are most definitely filler.

Pic is sort of relevant. The U3 bossfight in RE4 can be used to illustrate what I mean: It recycles Verdugo's gimmick of hiding and causing QTEs where you have to dodge a blade that comes out of nowhere. The fight is also unnecessarily long because you have to do three variations of the same 'avoid U3 while opening the maze doors' mechanic, and then there is a proper fight with two different stages that takes a while because U3 is a damage sponge. It's a long repetitive fight that exhausts the player's resources and feels unnecessary because it's immediatly followed by the Krauser bossfight and a long ass gauntlet.
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>>332404645
To punish yourself?
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>>332405926
guess so
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>>332399609
>doesn't have that much filler
>what is 2-2 with shitty platforming or nigh unkillable bearbugs around every corner
Thread replies: 34
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