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Insomniac wasted a shitton of money with both Sunset Overdrive
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By going with EA and Microsoft and now they are developing at least one Oculus Rift game that will bomb for sure. Are they rich or just stupid?
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I liked Sunset Overdrive
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I know Fuse was a disaster but did Sunset Overdrive actually lose money?
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>>332385878
2-3 years of development with most of their development teams and not even 1 million copies sold. Do the math.
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>>332385736
I wanted to like it, since i only had a playstation at the time. I was super excited finally going into it. It played fine, but it just felt so bland. idk maybe my expectations were too high, because I loved a lot of insomniac's games.
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>>332385663
How do you mean 'wasted money'? They were given money by publishers to produce games, and they shipped games.
Fuse was a mistake (and they admit this) but SO is a good game - all things considered it's easily the best Xbone exclusive

If you want to complain about wasting money, look at Tim Schafer's crowdfunding games or all of the games which are cancelled mid-production.
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>>332386065
>not even 1 million copies sold
prove it
vgchartz is not proof
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>>332386065

How many new IPs break 1 million sales in the first game?
Microsoft knew the risks, and sales are not the only measure of success. New IPs are an investment.

If SO2 has less sales than the original, THEN the IP is a failure.
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So do you guys think Song of the Deep might be cool?
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>>332387487

I think it'll be comfy based on the art and music
dunno what to expect from the gameplay. haven't looked too much into it. Is there a release date yet?
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>>332386914
>muh proof
every time a game has surpassed 1 million copies sold MS has announced it, Ryse, forza...

>>332387197
there won't be SO2
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So do you guys think the new ratchet and clank game will be good?
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>we will never get to play Overstrike

Fuck focus groups and fuck EA.
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>>332385878
It might have not sold over a million copies like >>332387565 said but I'm guessing it at least broke even
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>>332385663
Ted Price is a raging kike who wants Insomniac to be some big Triple A dev rather than just a team of people making games they have passion for
He pretty much divided a lot of great members who worked on Ratchet and Clank going into seventh gen as he refused to sign down on becoming part of Sony Worldwide Studios because he wanted to have his cake and eating it to when it came to having the studio owning their own IPs
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>>332387637

Probably not but I love the series so I'm hopeful.
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Stupid as fuck. Even after they fucked up hard with every Resistance game after the first one, Sony was still fully supportive of them and yet they still decided to go make even worse garbage for EA and Xbone. The fact that they're back to Ratchet and Clank shows they're desperate now and know they fucked up.
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>>332387735
>rather than just a team of people making games they have passion for

Explain why insomniac have made so many small team games recently
>slow down bull
>digit and dash
>a couple other phone games
>song of the deep

>>332387637
It'll be good, no way to say yet if it'll be great
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>>332387816

they never left ratchet, though
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>>332387565

The game didn't sell great but it was critically acclaimed
A sequel isn't off the table completely
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>>332387952
It'll be multiplatform then, MS ain't gonna fund another dead game.
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>>332387816
but 3 was good.
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>>332387832
Right now they are branching out in every direction they can and attempting to throw everything at the wall and see what sticks
Clearly trying to go full MATURE GAMES FOR MATURE GAMERS with Fuse failed miserably and WOAH US GAMERS ARE SO WACKY AMIRITE XD with Sunset Overdrive didn't work, and so the only thing they can do is either try something else or do more Ratchet and Clank
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>>332388478

what's wrong with that?
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>Insomniac
>Oculus rift game
Have they ever developed for PC before?
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>>332388551

Fuse was devved on PC then ported to platforms
Song of the deep is currently being made for PC
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>>332385663
EA was their first and only mistake.
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>>332388551
>>332388625

also Outernauts
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>>332388625
Then how come Fuse isn't on PC?
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>>332388751

that's how development works
blame EA for not funding a PC version
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>>332385663
I don't think you understand how game development works

The entire point of going with EA or Microsoft is because they're paying the bills. The reason why Sunset Overdrive was published by Microsoft was because they were the only company willing to pay them money for that idea. So no, Insomniac didn't waste any money, because they were getting paid. They might've taken a hit to their reputation, possibly, but that's it.

As far as I'm aware there's no news of whether or not they're publishing the Oculus Rift game or if someone else is doing it
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I want a new Resistance. Sunset Overcancer thankfully flopped though so if we're lucky they'll stick with Sony from now on.
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>>332387875
This. Into The Nexus came out in 2013 and prior to that there was a Ratchet & Clank game almost every year since the inception of the series.

Insomniac in general have been releasing games almost on a yearly basis since their inception, the only years they've gone without releasing any games are 1997, 2001, and 2010.
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>>332385663
I doubt Sunset Overdrive bombed.
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>>332388841
>
The entire point of going with EA or Microsoft is because they're paying the bills. The reason why Sunset Overdrive was published by Microsoft was because they were the only company willing to pay them money for that idea

Or they offered the most, I would be surprised if sony floated an offer that was likely less than M$.
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>>332388952
Sony knew it was a shit idea and didn't need a game that plays like a worse Ratchet and Clank with none of the humor, heart, or style.
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>>332388908

It was critically acclaimed but the sales figures weren't great.
Not exactly a failure - especially considering it was a new IP and a console exclusive on a console that itself wasn't selling well. Not a breakout success either. It met expectations, nothing more or less.
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>>332388842
>I want a new Resistance.
Didn't Resistance 3 end pretty conclusively (been a while since I've replayed it)? I mean yeah, you could always make games that are set before the end of Resistance 3 using different characters in different settings, but still.
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>>332389009

Ratchet hasn't had humor since PS2
SO is arguably more styled than ratchet
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>>332389026
>critically acclaimed
It wasn't even that. It got ok reviews, but there was no raving or significant praise.
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>>332389043
We could have had a good sequel until Insomniac & Sony handed the franchise to a studio known for gems such as Call of Duty Black Ops Declassified & Playstation Move Heroes
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>>332389092
I was so disappointed with the ps3 series, even though i got all of them, i don't know how people applaud aCiT when any (non-spinoff) ps2 R&C shits on it
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>>332389092
Sunset Overdrive is painfully unfunny and stupid. What a garbage opinion you have.
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>>332385736
Same here, I actually really enjoyed it, some terrible writing-aside. That said, I'm legitimately a bit surprised that Sony didn't grab SO. What's the story there?
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>>332389127

Review sites gave it consistent 8s and 9s, metacritic has it at 81
IGN rank it like #4 in their list of the best xbone games, making it the highest ranked exclusive

I'd say that counts as critical acclaim
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>>332388952
Sony wanted to own the ip, imsoniac didnt want that.

Ms said they could keep the ip, but keep the game exclusive to the bone
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>>332385736

It was a solid game as long as you can look past the hit and miss, often forced humor

It was a successful experiment with room for improvement
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>>332385663
Insomniac became dead to me the second they got in bed with EA. Fuck them I hope they burn with the rest.
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>>332389353
smart business decision, most developers let themselves get cucked by their publisher and lose rights to their own hard work.
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http://www.greatplacetowork.com/2013-best-small-workplaces/insomniac-games

Insomniac are OBJECTIVELY the best video game company to work for
why does /v/ hate them again?
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>>332389345
>#4 best Xbone game
Such high praise for a console that has 4 games total and the only other exclusive is a far worse game, Halo 5! Nonetheless, that isn't acclaim. Games like GTAV, The Last of Us, and The Witcher 3 are acclaimed.
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>>332389009
>>332389274

Sony wanted the IP rights, insomniac said "lol not again" and microsoft let them keep'em. The game flopped and those IP rights became shit, no movies, no toys, no anything, Ted Price dropped the ball, again.
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>>332389505
Yup, basically imsoniac coulz make so2 on whatever platform they please
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>Insomniac will never make a game as great as resistance 2
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>>332389708
I think you mean Resistance 1
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>>332389548
I still remember watching that video tour of their studio a long ass time ago, I thought it was pretty chill

https://www.youtube.com/watch?v=Q-rFTumqaRQ
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>>332387487
It doesn't look like something I'd ever play but for what it is, it seems neat.
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>>332389708
Resistance 3 was better
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>>332389798

1 was decent
2 improved everything
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>>332389947
Entirely wrong
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>>332389947
>two weapon limit is an improvement
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They're called insomniac because the people who work there never sleep, lol
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>>332389947
Resistance 2
>Removed local Co-op for an online-only Co-op campaign with dead servers
>Added completely regenerating health
>difficulty spikes up the ass
>2 weapon limit
>Guns had less impact than their predecessor
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Resistance 1 and Resistance 3 were great because the games felt like Sony approached them and said "make us a Halo", and Insomniac just went "fuck it, lets just make a Half-Life instead". Resistance 2 felt like the one time they decided to actually make a Halo.
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>>332390119
Probably because with leadership like Ted Price they're constantly worried that their next paycheck will be their last.
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>>332390262

there is literally nothing wrong with ted price
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>>332385663
considering they change FUSE from unique comical TF2 style into gritty CoD clone i guess they are fuckin stupid
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>>332389798
>>332389708
I think you mean spyro
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Sunset Overdrive was good though and did sell over one million copies somewhat recently.

I don't get the hate just because it's wacky, you could hate R&C over the same shit as well. Even overstrike
>DUDE INNUENDO IN THE TITLE LMAO
>DUDE STRIKE TEAM OF FUNNY MISFITS LMAO

Sucks about overstrike though, but that's what happens when you work with EA.
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The first Spyro game was made by like, 10 people

Games now are made by hundreds

what happened
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>>332387197
Sunset Overdrive IP isn't owned by Microsoft though, the sequel could theoretically be a Nintendo exclusive if they wanted. I think Insomniac knows more PlayStation owners wanted the game than Xbone owners who bought it.
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>>332389947
>Two weapon limit
>Guns are not only weaker but there are less of them.
>Full on regenerating health instead of segmented regenerating health which meant turtling.
>Brown and red equal to Gears of War
No.
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>>332390443
>1 million copies
Source please.
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>>332390679
13-15 people actually, but your point still stands.
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>>332389573
You can't really blame them though, Insomniac probably looks at Spyro like a child that was abducted and abused. Ratchet and Resistance faired pretty well, but still appeared in non Insomniac games and shitty PlayStation Move Hero's.

They want to own thier shit from now on. If Sony had funded Sunset Overdrive it probably would have been a success off Brand-name alone.
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>>332390679

demands increased
scope increased as a result
man hours necessary increased as a result
people employed increased as a result to allow games to be completed in the same time period
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>>332390679
Amount of man-hours required grows with asset quality and engine complexity.

And if you don't like that go play pixelated indie-shit.
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>>332390679
Visual and gameplay standards increased tenfold, requiring massive teams and budgets. There's a reason why A to AA teams have died off of fucked off to mobile/handhelds.
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>>332391191
Sony after letting Spyro and Crash go they have a rule, every game they completely fund, they own its rights. It's a good bussiness decision, imagine now if Insomniac releases SO2 Nintendo NX exclusive and it's a massive hit like 5 million copies sold, MS will look like idiots. Sony would never let this happen.
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>>332390181
Resistance 1 actually felt like a mix between older CODs (1-3) and Half Life with a bit of Halo. Campaign was fantastic (except for the fact that 4 guns were locked in NG+, so a very small % of players ever saw them).

2 was full Halo/Modern Cod ripoff. Worse everything than 1, but 60 Player online was fun back in the day.

3 was a mix of both, game mechanics were old school but shooting and level design was modern. Multiplayer was pretty mediocre, but Single Player/Coop was great.

1>the PSP one>3>liquid dog shit>2
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>>332387565
I'd agree with you that a game nobody liked or cared about 5 minutes after it was release wouldn't get a sequel, but then that "North Korea somehow magically invades the US" CoD-clone is getting a sequel so who the fuck knows what retarded execs will throw money away on these days.
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>>332387735
Yeah, I don't know what got into Price.

During the PS2 and early PS3 days he was pretty based, and then suddenly he went full corporate.
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>>332391514
Yeah that makes sense, no one out of Sony, Insomniac and Naughty Dog were happy with what happened to the Ps1's mascots.

The best solution would be a compromise, Sony lets Insomniac own the IP but make them sign a 10 year franchise exclusivity clause or something. Or just treat them well enough so they never go anywhere else.
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>>332390952
VGchartz :^)
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>>332391640
i actually thought 2 was decent.

1 was the best, though.
Thread replies: 85
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