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OCULUS LAUNCH GENERAL
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Since all of the reviews and impressions are pouring in, lets post our thoughts here.

Reviews:
>https://www.youtube.com/watch?v=9bfBV-x0ftM
>https://www.youtube.com/watch?v=87IJU1AtcAw
>https://www.youtube.com/watch?v=6qzLdYmmuto
>https://www.youtube.com/watch?v=cOlq_6x61kw

Giant Bomb also had a 5 hour stream of rift games.

>https://www.youtube.com/watch?v=7ODZstD2nLU

What do you think so far? What are excited/disappointed about?
>>
>>332361605
>5 hour stream

Lol, what? It went from 8am till 5pm. That's more than 5 fucking hours.
>>
Still a gimmick that will only be good for very few games.
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>>332361712
I meant that the Youtube video was only 5 hours. Apparently the number changed to 4 hours though. Not sure why it's so short.
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>>332361605
i just want it to be shilled as much as possible

i don't even give a fuck if shilled one will be rift or vive (we even have great vive shill on our glorious board), i just want VR to success. I tried it and sweet baby jesus, this shit is future.
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>>332364239
Ordered a Vive a few days ago. The wait for VR porn is killing me ;_;
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>>332364239
I want oculus to fail and I'm willing to let vr go with it. VR dominated by Facebook is worse than no vr at all.
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>>332364239
Too bad VR is a fad that will die within the year.
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>>332361605
Has anyone received theirs?
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>>332364425
I have a DK2 rift. The VR porn industry is still very much in its infancy, but even the retarded shit we have now is glorious.
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>>332364609
We still have the Vive
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>>332364609
>hurr dominated by facebook
you're fucking dumb, facebook thing is just corporate financial bullshit

actually Facebook Rift is way more "hardcore" than non-facebook Vive. Vive is all about casual room scale shooty-shooty arcades while Rift aims to enchance experience in existing, good games. Your evil facebook targets "proper gaming" more than promised land of gamers, Valve.
>>
>>332365978
fuck off marketer with your lies
>>
>>332365978
>facebook thing is just corporate financial bullshit
>Tim Sweeney: "Very disappointing. @Oculus is treating games from sources like Steam and Epic Games as second-class citizens. "
The rift just launched and they're already aiming for an apple style walled garden full of shovelware.
The vive might not have tons of games right now, but it's an open platform so people developing real games can use it.
Facebook has never been a positive influence on the gaming industry, at least valve made games once.
>>
Not buying, makes me motion sick as fuck. As much as I'd love to have it for the porn, there's not really any way to justify a $600 purchase just for that. Good luck to everyone else.
>>
Canceled my Oculus pre-order today, feels good man.
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>>332367295
Motion controls help a lot, that and the teleportation stuff. It's mostly poorly designed games that induce nausea.
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>>332365978

this is actually true

valve is completely fucking retarded
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>TFW too poor to afford oculus ready PC and oculus
G-glad you guys can enjoy the future though...
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>>332368014
Day one adopters are just beta testing anyway. The technology, if it's not just a gimmick doomed to fail, won't be reaching it's true potential for at least another year or two.
>>
>>332361605

>watch the stream
>everyone is underwhelmed
>nobody wants to buy VR anymore
>we're gonna have to wait for better software
>99% of the games have no reason to be VR

What happened in the stream is a perfect example of what will happen - people who bought it will play with it for a few days and then leave it to collect dust somewhere.
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>>332361605
Wait so the oculus is with just a controller not a special motion controller? That's pretty fucked up. I really hope people disregard the oculus as any kind of standard for VR. I can't imagine VR being fun with an xbox controller over two separate motion peripherals.
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>>332366937
Rift already supports shitload of proper, full-blown games - dirt rally, acorsa, elite dangerous, half-lfies, many other games that were good even on classic monitor. Vive aims for arcade, only big game they support is Elite Dangerous.
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>>332368368
>constantly be shilling motion controls
>constantly saying that VR seated is just gimmicky 3d, need to run around
>rift comes out, looks like I'm right
>people are equating seated VR + Xbox controller to all VR since Rift is the big VR name and this is how it released its dumb ass
>genuine risk that the public gives up on the concept and no sick room scale games

hold me famalam
>>
>>332361605
>wanted it
>could've preordered it
>took too long making up my mind
>can't get one until July now

Ugh fuck me. At least I can let you guys test it out for me...
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>>332368807
Any non paid exclusives are coming to vive anyways, they're relatively trivial to port.
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>>332361605

General opinion seems to be the Oculus Rift itself is great but the software is really bad and there is no reason to buy it right now if what you want is VR games.
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>>332369121
i hope so, but for now vive is all about motion controllers bullshit. This is main concept of their toy, this is how they want to sell it, and this is what kind of titles you should except for this "platform".
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>>332361605
I want VR to succeed. I will not buy a Rift or a Vive however, I'll wait until I can be sure that it isn't a fad that dies out in a year or two and until the next generation of hardware comes out with all the kinks smoothed out (like being wireless). Should be a more sizable library of good games by then too (unless it does turn out to be a fad, in which case I won't bother).

Really is a win/win scenario for those with a modicum of patience and restraint.
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>>332368807
>Vive aims for arcade, only big game they support is Elite Dangerous.

You're not wrong, but I've tried the Vive Pre and "arcade" games are so fucking fun in it in a way they absolutely are not on a flat screen. I could easily see myself sinking hours into Tilt Brush, Hover Junkers, Space Pirate Trainer, and Budget Cuts even though I wouldn't spend 5 minutes on them on a flat screen. You really feel like you're in the world, and stuff that is flat out boring in a flatscreen game (like say picking an item off the ground and examining it) are fucking entertaining. Feeling like you're there makes it so much more appealing.

>>332369612
Motion controllers + roomscale tracking are not bullshit mang. If flatscreen games are watching a video, seated VR is looking through a window and roomscale + motion controllers is standing on the front lawn (while being tethered to the door by a cord. still not perfect). I've tried Chronos, a standing touch demo, and a Vive roomscale "minigame" and they're not even comparable. I'm more excited for that than anything, just a headset feels like a gimmick after being able to walk around.
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>>332369612
VR without motion controls is a gimmick. Just like motion controls is a gimmick for 2d displays. Read the reviews, motion controls are a natural fit for vr, it's the same reason why oculus is pursuing the same thing.
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>>332369820
I just realized how awesome a baseball VR game would be. If only we had treadmills for running.
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>>332370056
https://www.youtube.com/watch?v=QZEnjwUqc4M

Like this?
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>Include an Xbone controller
Can I use X360 controller instead? Also is there any package without the controller?
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>>332370156
Why? The xbone one has a better dpad.
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>>332369808
Wireless isn't coming out any time soon, those cables send a ton of data to those headsets. Best you can hope for in the near term is better graphics via foveated rendering.
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Screen Door Effect / 10
VR isn't there yet
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>>332370130
Oh my god, I'd never have to exercise again.

All we need are gloves that simulate touch.
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>>332370303

LiFi is making progress, give it a year.
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>>332370293
I know. I just don't want to pay for another controller. And I'm fine with my 360 controller
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>>332369820
i don't doubt it's fun, hell, i'm sure it's astounding. I just think it won't stay afloat for long if they focus on making gimmicky arcades instead of proper games. Average joe won't buy expensive computer and expensive head-display thing just to play fun things, they'll settle on wiimote. Meanwhile games who already own powerful PCs are usually "real gamers", wanting "real games", this is games with something more than just arcade fun.


>>332370026
I don't need to read reviews, i have used DK2 and i can say from my own experience that this is revolution when it comes to simulators (or anything that's about man sitting in machine), and it's fucking awesome in generic games like hl2 as well.
>>
>>332370056
There is the Omnitrix or whatever it's called, I got to try it at GDC. It doesn't fix the problem though unfortunately. You don't feel like you're really moving forward so you still have nausea problems. Your legs are moving, but your inner ear still knows you're stationary. At least for me.

I haven't cared about this so much anymore after getting to try a good roomscale demo though. A good game designer can work with the boundaries and make a great game the same way that a good game designer can work with shitty 8bit graphics and make a good game. It's in the early stages of the medium, but it's definitely possible. And when it's done right it's like getting dropped in a fictional world, fucking awesome. Check out Budget Cuts for a good example of non motion sick locomotion.
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>>332370462
No, they said it wouldn't matter if they took it out, it's expensive because of the tech and profit.
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>>332370576
Guess I'll wait for more reviews before deciding then.

Also can you use it to play normal games? Like using it as a normal monitor?
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>>332370424
Haven't read up on it, but a year seems absurdly optimistic. It'd probably take 2 years for FCC approvals.
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>>332370548
>i don't doubt it's fun, hell, i'm sure it's astounding. I just think it won't stay afloat for long if they focus on making gimmicky arcades instead of proper games

My point is more that it's not a "gimmicky arcade" when experienced through the headset + room scale 1:1 tracking + motion controllers all at the same time. And by not gimmicky, I mean it's not a one trick pony, it's a new medium. A "proper" roomscale game is a completely different beast than a proper 2d one--it feels kind of opposite, actually. What is great on one feels like a shitty gimmick on the other. Little minigames + motion controls on a flatscreen get old fast and feel boring, and IME "hardcore" games feel shitty when used with a controller and headset.

I agree that it's going to need hardcore games to draw a wide audience out of the gate, at least at first. That or some really great let's plays that generate buzz. This is still obviously tech for early adopters, if I didn't have a huge disposable income I wouldn't be getting it.
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>>332370816
It only works with games that have VR compatibility. A fair amount do but generally no, you can't start up any old game and expect it to work with VR.

>inb4 virtual desktop
It's not the same as true compatibility and you know it!
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>>332361605
>Thread that is relevant for .5% of /v/ due to insanely high hardware requirements
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>>332371147
Not really virtual desktop. I just wonder if these 2 screens on the Rift can act as a normal monitor. Like I don't expect rotation and all that. Just like monitor slapping in your face

>>332371212
>>
>>332370816
>Also can you use it to play normal games? Like using it as a normal monitor?

There's hacks to get it working in most of the AAA games out there, but you will get extremely motion sick if you're not playing a game that's been designed for VR. Your inner ear throws a tantrum if your eyes perceive you to be moving while it doesn't.

If you don't have a lot of disposable income I'd wait until the Vive/Touch both come out, and see how it shakes down from there. Just a VR headset on its own without being able to physically move around in the game is kind of a crippled experience. There's a couple dozen games out right now but the library is still slim.
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>>332371438
*that's not been designed for VR, fuck
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>>332371096
okay, okay, it's not gimmicky. full-blown modern medium with entire new ways to show interesting content. But for now, no one asks for proper content on this device, and i'm pretty sure it won't last long only on little minigames that got interesting just because of this new medium capabilities.

They just need to switch target soon. Nothing wrong with fun arcades, but there is a lot of wrong things with only fun arcades and nothing more - and this is what Vive seems to be targeting for now.
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>>332371639
Yeah I agree with that. I would kill for a complex game in it. You could do it too, you could explain the boundaries away by having the PC be a spirit tethered to a summoning focus, or a robot, or... a lot of scifi/fantasy things. No studio has wanted to invest that much money into it though, since there's no market yet. I'm really hoping it catches on.
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>>332361605
You reckon any of those actually paid for their Rift headsets?
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>>332372025
No. The only ones that shipped today were Kickstarter backers, and the press got review copies for free. Actual customers won't be getting them until Wednesday IIRC.
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>>332371639
The content will come. I'd be surprised if valve wasn't working on a proper vr title internally. Most devs got their kits fairly recently relative to the rift which has had dev kits out in the open for years now.
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>>332372151
>I'd be surprised if valve wasn't working on a proper vr title internally.
This. I'm almost expecting a HL3 announcement. That's what I would develop in their position, anyway, it would probably double their sales.
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>>332365978
>Vive is all about bringing actual transformative *next media format*, Rift is a 3D viewer for normal current (already long stagnant) videogames.
yeah sounds right.
>casual room scale shooty-shooty arcades
literally not capable of discerning the qualities that define demo experiences?
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>>332372151
>>332372284
Food for thought; they STILL haven't revealed Source 2. They ARE still developing it, and developing with it.
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>>332371147
https://www.youtube.com/watch?v=6gzXHUyfdyM

Im happy if they just start releasing old games in first person. The nostlagia trip would make it worth it.
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>>332372729
that's minecraft
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>>332372865
https://www.youtube.com/watch?v=Zh3Mkf-srdI

You cant say this is not pretty cool.
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>>332361605
pretty shit imo facebook walled garden so basically no vr porn or homebrew
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>>332373397
imosmhtbhfam
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Anyone got any ideas for storing it? I want a stand I could display it on while not in use
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>>332361605
disgusting facebook horse shit
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>>332373397
WHAT, ARE YOU SERIOUS?

This literally eliminates any chance of me ever buying it.
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>>332364425
Got a google cardboard to hold you off, they're like $10
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>>332365394
I think pornhub just launched a whole section for porn vr have you checked that out yet?
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>>332372564
Seems like there is genuine enthusiasm towards vr at valve. All their other initiatives were mostly halfassed, but they've already released actual software for vr. The lab is basically a collection of game prototypes and the groundwork for a real game.
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>>332364425
I have a Gear VR. There's stuff out there and it's not half bad.

The 360 VR shit is great though. It's like having four personal strippers who won't let you touch.
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>>332373675
Yup. Vive is open source though. Source: VR Dev for both HMDs.

Vive is the superior headset in literally every way possible.
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>>332373835
Thanks, if you are a shill then you can tell your bosses you are doing a good job, thanks to you im going to look into that thing.
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>>332361605
still blows my mind why people are buying this over the Vive. Must be a marketing thing.
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>>332373995
facebook marketing at work
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So glad rift babby's are on damage control now :^)
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Really looking forward to weeb content. Anime seems like a good fit for vr since textures dont need as much detail. I just hope the nips arent priced out by their miserable salaries.
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People buying the Rift are absolute retards. Get a Vive.
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It's going to be awhile before I can find this available to buy anywhere.
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>>332361605
Im looking forward for a future where i can play a crusade mod for Mount&Blade in VR, Removing kebab and clearing the holy land from dirty Saracens in glorious VR
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>>332374548
You buy it online broski.

This samefag >>332374469 >>332373995 is right though, you should get a Vive or at least wait until Touch comes out.
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>>332374691
Hopefully the Vive is more capable than the other hardware Valve has made. But my expectations aren't high.
>>
>>332373687
consumer version gets fucked feel sorry for people paying $600 with less functionality than the devkits
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>>332374853
HTC is making this one so there's hope. I had a 10 minute demo with the Pre and it worked great, this guy has been using it daily for a month and he loves it: https://www.youtube.com/watch?v=Oq5IyQOHFMw
>>
>Not waiting 5 years for consumer grade technology to reach 4k at a minimum of 90fps at a reasonable price with perfect controllers
We're getting there anons, just be patient.
>>
>tfw don't know when my pre-order will ship
>ordered day one but ~12 hours after it opened
>hazy memory of an early april ship, but no way to check that again
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>>332375085
This is the smarter move, but we won't see it continue to be developed if first adopters don't bite the bullet now. VR has been "launched" only to die before.
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>No Games
>Hardware will be old by the time games exist
Rift CK1 is Dead on Arrival
>>
I don't know if I should get a vive or rift

They're both the same in specs

Thing is I think I would mostly play cockpit games, I fucking hated the Wii, I really don't give a fuck about motion control gimmicks

Rift just seems like the better option for me
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>>332374891
What do you mean? Does the consumer version not work with VR porn?
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>>332361605
those things are too big. pic related
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>>332375714
1:1 roomscale tracking + motion controllers aren't a gimmick in the way the wiimotes were a gimmick, it's being able to actually get inside a virtual world and control it. >>332369820 >>332371096

Added to that, you can play regular gamepad games on a Vive. The inverse is not true.

That being said if you're 100% sure all you care about is cockpit games the Rift is cheaper. If I were you I would wait until the Vive is out so you can get side by side reviews.
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>>332375714
The Vive can do seated experiences just as well and better than the Rift, in every situation. It can do keyboard and mouse as well as the motion controllers (which are also way better than the Touch).

It's literally just a superior product.
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>>332361837
>not using it as a ultra large monitor that replaces the three monitor desktop experience
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>>332375912
>>332375943
Can I play games like GTA V with motion controllers

Also Vive is meant to have more of a screendoor effect than rift
>>
Holy fuck I have motion sickness right now jesus fucking christ

No wonder Oculus and Sony banned anything below 60fps on their library. I just tried some low unstable framerate bullshit (20~40fps) now I don't think I can use my headset for the rest of the night I'm so dizzy
>>
>Borrowed a Devkit 2 for 2 weeks
>Basically never used my monitor once the entire time due to Virtual Desktop

This is seriously the best fucking thing in VR. I could make any shape and size monitor, it was really interesting editing on Premiere with it. I made a seperate, theater sized screen in the background behind the main screen as a preview window and had a SUPER wide screen below for the Timeline window for easier scrubbing.

I will buy a Vive if they get a Virtual Desktop software like that.
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>>332376062
This is what I was wondering, how comfortable is it to use it as your main monitor instead of say two or three real ones?
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>>332376025
You can play them with regular controllers, and it will put you on the moon with a HUGE projector playing the game at 1080p90fps in the Vive.

Also, the Vive has LESS of a screendoor effect than the Rift. I can say this for sure because I work with both. It's just barely notice-able, though. Not a huge difference.
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>>332376062
Virtual Desktop works on both Rift and Vive.
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>>332376062
Virtual Desktop is built into Steam now, for the Vive and Oculus. Virtual Desktop the application is being ported to work with the Vive as well and is being released on Steam this Thursday.
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>>332376025
You can't play GTA V in first person mode with either of them, you'll get motion sick. In 3rd person mode no, but there's nothing stopping you from using a gamepad with a Vive. You can't just slap room tracking on a Rift. But wanting to play a 3rd person GTA esque game is just missing out on what makes VR awesome and using it like a 3DS. You want to actually be in the world or otherwise it's a dumb gimmick.

You're right on SDE, but the Rift has a worse lens flare and FOV than the Vive by a lot of accounts. It's not the clear winner in visual quality either.

>>332376062
Virtual Desktop runs on the Vive. It's actually coming out on Steam before Oculus Home.
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>>332376174
I used it all day, every day for 2 weeks for all desktop use.
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>>332376214
Good to know.
I have the Gear VR and tried the DK2 for a while the screen door effect is very noticeable unless you're fully laid back playing something or watching something in theater
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>>332376174
I haven't tried it, but from what I've heard the resolution is too low for it to really be comfortable.
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>>332376025
I heard the screens are nearly (if not actually) identical, so it's probably negligible.
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>>332376335
>>332376214
I'm just not seeing the appeal of motion controls

You can only use the motion controls for shitty gimmick games

Surely the best experiences in VR will be cockpit games with a steering wheel or flightstick
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>>332376335
Give of list of pros and cons for both
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>>332376062
are you fucking retarded? virtual desktops are literally the worst fucking thing you could ever use some of these pieces of shit for

nice try shill
>>
The SDE is actually not bad at all:
https://youtu.be/eS-Ii-4NHEk?t=54

It's definitely noticeable, especially for people new to VR, but it's vastly improved over the devkits.
>>
>>332376651

Let me guess, you have no idea how distance based scaling works so you think it all feels low res, and you've never even used it.

Don't bother answering, I know both answers are yes.
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Keking at everyone who bought this piece of shit over a vive
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>>332376515
Did you read >>332369820 and >>332371096 ?

It's not a gimmick with the headset on. If you have motion controls and 1:1 tracking, you put the headset on and you are literally in the fictional world. You can reach out and fuck with it with your hands. You can interact with it the same way you interact with the real world. If you have a headset but no body tracking and no motion controls, all you get is the ability to see into another world. You're not really there until you can reach out and touch it.

Go watch https://youtu.be/Q7dVaembmgc?list=PLQOB_yCwC5J3rYI-9JuLGZrCJGSxcZjeI for an example of it in action.
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>>332376651
https://www.youtube.com/watch?v=bjE6qXd6Itw
dude lmao
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>>332376335
>you'll get motion sick.
What if I don't get motion sickness?

I can sit in the car and watch my Gear VR while people are zooming down the highway. Is that normal?
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>>332376651
>these pieces of shit

Aww, look at the anti-VR drone trying to stop any positive discussion.
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>>332376747
I have use done, and it is literally a gimmick.

You are 100% better off using the $600 to buy something like a 34" ultrawide curved display.

The FOV is garbage, the resolution is terrible, and the motion tracking is literally a fucking gimmick when it comes to desktops.

You are a fucking shill and a tool and I sure as shit will not play along.

Fucking idiot, the fact you thought a DK2 was anything worth bragging about shows how fucking dumb you really are.

I used a DK2 at E3 and it took 20 seconds to realize the hype was for nothing.
>>
So is the Vive that much better? Why?

I was going to get the Rift but I missed out on the time. Help me /v/, you're my only hope. Pic unrelated.
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>>332376803
Looks pretty shit

Plus standing and avoiding wires doesn't look fun.

Tell me when they release some games where you can shoot people and it feels real
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>>332376592
Vive pros:
>1:1 tracking within a 15x15 ft area from any angle
>hand controls
>grid in game warns you if you're about to walk into a wall
>all of the above combines to create the possibility of you being truly immersed in the world

Vive cons:
>more expensive
>headset more uncomfortable
>motion controls are simple sticks

Oculus pros:
>cheaper if all you want is a headset
>more comfortable headset
>motion controllers, when released, mimick the hands natural resting position and can sense complex finger gestures

Oculus cons:
>no 1:1 tracking
>motion controllers will not be released for months, price undisclosed

Visuals are roughly equivalent, with the Vive having a better FOV and less lens flare but the Rift generally being said to have less SDE. Oculus has a walled garden + exclusives, which is either a pro or con depending on your morals.
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>>332376960
Yeah. If you really want to test if you'll get motion sick, go Google how to get Skyrim running off of Trinus VR on your Gear and run around for awhile. If you can handle that you're the first person I've heard of who could, gratz.
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>>332377120
I want to use virtual cinema's and use it for existing games and cockpit shit mostly

Also want to try out porn

Which is better

I do not want to stand up or use wii shit
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>>332377120
Vive also has a camera, it was designed for room scale vr. Oculus was designed for seated experiences.
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>>33237677%
>same rez
>similar lenses
>smaller tracking(but imo roomscale is useless and oculus cando 8x10 so thats fine)
>touch is more ergonomic but fine it isnt released yet

honestly how is it shit? they're nearly identical
>>
>>332377062
Oculus is more of a sitting experience with some potential down the line to expand beyond that, while the Vive is more interactive but requires kinect-like space to work with so good luck with that apartment room
>>
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My concern for the Vive is the lightboxes.

Setting up an Area of play zone should be easy, but how easy will it be to move the boxes around to make new zones
Example: Open Play Zone
>Take down the lightboxes and reposition them to a seated experience at the PC
>Move the lightboxes again and play visual novels lying down in bed with Virtual Desktop putting the window above me

Ive read some things that Lightboxes arent as strict as youd think, that seated experiences can be done with one lightbox, so i dunno
>>
>>332377083
>Looks pretty shit

Who hurt you, anon

>Tell me when they release some games where you can shoot people and it feels real

What about https://youtu.be/WIEuB7H9TOE?list=PLQOB_yCwC5J3rYI-9JuLGZrCJGSxcZjeI?
>>
>>332377203
Who runs around in VR? On a treadmill?

I'd fall down.
>>
>>332377295
If you are 100% sure all you could possibly enjoy is seated joystick experiences then the Rift is better because it's cheaper without having significantly worse visuals than the Vive. If you haven't actually tried a Vive demo though I can guarantee you that you are wrong about what you think you're going to enjoy. Nothing compares with actually being immersed in the world.
>>
>>332377358
Space Pirate Trainer and California sunshine look really weak. Hoverjunkers has potential and Raw Data looks absolutely insane
>>
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>mfw PSVR costs almost half as much as Rift in most of the world, and 1/3 as much as Vive. Even in the US it's relatively cheaper
>only one with a decent 3D modeling / drawing game, miles ahead of TiltBrush
>unlike Oculus, no Indies will be shitty GearVR ports and overall have higher budgets and gameplay depth to them
>Actually comfy, well balanced, and doesn't leave your face red and sweaty with a sky-goggles mark because it doesn't use retarded elastic straps with velcro. Also not a nightmare for glass wearers
>has more AA games at launch than just EVE Valkyrie

Seriously what's the point of Oculus? if you want an overpriced cumbersome elastic-strapped HMD might as well go all the way with Vive, at least it comes with everything out of the box and you won't be cucked out of motion controller for who knows how long.
>>
>>332377358
I mean like GTA V in first person shooting people

No offense but that looks like childish demo game that would only be good for one try
>>
>>332377382
Run around in game using a controller, I mean. You can get an Omnitrix treadmill but it's not worth it AFAIK.
>>
>>332377341
Vive can handle seated experiences as well. It can do everything the rift can do with the exception of facebook exclusives. The reverse is not true.
>>
>>332377476
Fuck off we're having a serious conversation
>>
>>332377532
Sadly my fat ass is too big for the Omnitrix, otherwise I'd wear myself out running everywhere.
>>
Which is better for films
>>
>>332377476
PSVR is 960x1080 per eye and you'll probably will have to buy the PS4.5 to achieve that consistent 1080p 90~120fps without games looking like shit

Though in my experience 60fps is enough, not immersive enough but enough.
>>
>>332361605
lll wait for 2 years, because its will either :

>get cheaper with better model

OR

>same fate with Wii and Kinect
>>
>>332375770
you can with video/pictures if you name them the same way they work on gearVR
>>
>>332377343
Place a single lighthouse in front of you, and it's nearly identical to a rift's camera, except the lighthouse has a greater fov.
>>
>>332377492
>buying games based on how edgy they do or don't look

shiggy diggy

And again, you won't have GTA for years. You'll get motion sick if you actually try to run around in an open world, it's not possible. That's the ideal but we're not even close.

Space Pirate Trainer is pretty simple, but everyone I've talked to who's tried it has sank multiple hours into it. It's more fun when you're actually there, I don't know how to describe it.

>>332377470
Agree on Hover Junkers. I haven't checked out Raw Data yet, you have any good demo videos?

>>332377734
Gear VR or Cardboard. There's no reason to buy a fancy HMD if all you want is porn.
>>
>>332377476
PSVR isnt as cheap as youd think, the headset alone wont work without its camera
>>
>>332377120
>Vive pros:
nothing if you don't wanna walk/waggle
>>
>>332377476
It's tied to the PlayStation, right? Sony's not very good at playing well with others, let alone supporting their peripherals past the honeymoon phase.
>>
I'll wait a bit longer for there to be more software for it. Hopefully there will be fixes to whatever kinks there are so that I can have a better experience when I do jump in.
>>
>>332377856
https://www.youtube.com/watch?v=O9U8-4AT7fs

You can grab a shotgun in one hand, toss it up, grab it by the foregrip, cock it by jerking it, then throw it back into your hand
>>
>>332377734
I think they're both inferior to just watching it on a monitor. The resolution isn't great, so if you're just going to look at a flat surface, it'll just detract from the experience.
>>
>>332377856
Surely rift or vive would give a better quality film watching experience
>>
>>332377959
>wanting a gimped VR "experience"

For what purpose? Why would you not want to be able to actually move around in the world and interact with it directly? I get prioritizing money over everything else and getting a Rift because it's just not worth the extra $$$, but I don't see how you can just blithely not even care about really being immersed in it.
>>
Vanishing Realms is an early access launch title for the vive, but it looks promising. Sound like exactly what I'm looking for in vr.
>>
>>332378067
Their screens are better than a phone, but both of them will have blurrier visuals than just a 2d screen. The pixel density is high but because the screens are that close to your eye it is not going to be as crystal clear as a monitor, much less a retina screen if you're a macfag. If all you're doing is watching movies I don't see the extra $500-700 dollars being worth it when a Gear or a Cardboard would work fine.
>>
>>332378034
That looks like a fuck ton of fun, thanks for the link.
>>
>>332378113
>immersed
>always have to have someone hold the damn cable so you don't trap and strangle yourself
>>
>>332378067
Ironically, the Gear VR has a higher resolution than the Oculus and Vive. As well, has additional sensors in the HMD so you don't have to rely on laggy gyroscope.

Unfortunately the SDE is still there. So Vive wins that category.
As well, all the Galaxy phones compatible with the device only have a 60Hz display (but are you really gonna watch a movie above 60fps?)

But another thought, you can bring it on flights or what not if you travel a lot and watch your chinese cartoons without anyone judging you for your tastes, rather judging you for having something ridiculous on your face.

Unfortunately, the phone itself costs $600~800, and the headset is an additional $100.
>>
http://webmshare.com/a79A6

JUST FUCK MY SHIT UP SENPAI
>>
>>332361605
Not worth getting until it's been polished some more and has more shit in my opinion.
It's never worth it to buy day one products.
>>
>>332378405
>being so clumsy you can't handle a cable hanging off your back and running along the floor without killing yourself

m8

Maybe I'm just especially graceful, but I didn't even notice it for the 20 minutes or so I was demoing a Vive.
>>
>>332361605
>talking about the box it comes in

Fucking women.
>>
>>332378516
DELETE THIS
>>
>People acting like Roomscale is the one and only way VR can work.

It's this "everything or nothing" idea of VR that has me worried for future support.

Back in the DK2 days, if your game engine could support stereoscopic, you're a good way there already. Just slap on the fisheye effect, bind headtracking to the mouselook or similar and it's good to go.

Now devs are being told they MUST remake their games with roomspace and motion controls, else players will die from puking their guts out. No fucker's going to do that.
>>
>>332361605
zzzzzzzzzzz
didnt see one thing that I was remotely interested in.
>>
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>>332377653
I know, triggered people need not apply

>>332377775
>you'll probably will have to buy the PS4.5 to achieve that consistent 1080p 90~120fps
It's impossible to go under 90Hz (90Hz games are the rarity in PSVR,, as those actually require native 90fps), most games will run at 120Hz (either reprojected at native 60fps or 120fps). Frame drops on PSVR will artifact the image rather than being a noticable drop, as reprojection is always on (think of it as an inverse V-sync, with V-sync the screen will never ever tear, instead frames will be dropped - I'm only using this as an unrelated easy to imagine example)

Of course it's not the perfect solution, but neither is actually noticing dropped frames.

>without games looking like shit
Well it's not like VR launch titles look that good anyway, on any platform. Everyone tries to aim for the lowest spec, look at various linked videos ITT like Budget Cuts for example.
The most impressive Oculus launch game being EVE, which is also a PSVR multiplat and you can look up PSVR's verison on youtube. It doesn't look as great but doesn't look like shit either.

>>332377919
I'm aware. But Oculus is US$800 and Vive is US$1100 in Europe (my country at least), while PSVR maintains 399€+ 50€ (US$500 with camera)

>>332378025
There are talks about making it PC compatible, but not on the short term. Perhaps when PS5 comes out so will the second gen of PSVR and that might be PC friendly.
>>
>>332368314
This

Who the fuck buys first iterations of any new electronics?

Idiots, that's who.
>>
>>332379165
>No fucker's going to do that.

Looks like there's a few dozen already, though it's probably a stretch to call a lot of these full games: http://store.steampowered.com/search/?snr=1_237_237__12&term=vr#sort_by=Name_ASC&vrsupport=201%2C303&page=1

Seated experiences can work, but it's as weak compared to 1:1 tracking as 2d is compared to having a VR headset. And people getting motion sick is just a fact.

I'm more worried about the Rift dumping motion controllers/tracking just to get first to market. A lot of the reviews are justifiably lukewarm and it feels like it's poisoning the well for VR as a whole.
>>
>>332379278
>There are talks about making it PC compatible, but not on the short term. Perhaps when PS5 comes out so will the second gen of PSVR and that might be PC friendly.

When has Sony ever made anything that isn't proprietary. That's like their thing.
>>
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So, how compatible is consumer Rift with H-games?
>>
How does a poorfag setup like the gear vr+trinus compare to the rift/vive?

I'm pretty much only interested in waifu porn games
>>
>>332382245
trinus doesn't even emulate rift input. It uses irtrack and shit, and i guess ir tracks aren't widely supported in porn games.

In other aspects: entire different quality. I used cardboard and Rift and Rift is where you really "feel like you're inside". Cardboard is just too slow to give this impression.
>>
When is that convention with the upcoming VR games?
>>
>>332382245
Trinus does not use Gear VR's sensors, so it's only as if it were just a $100 google cardboard with headstraps.

Not good enough.
>>
>>332379315
Pretty much tbhfam
i am waiting for the 4k VR sets to launch next year or year after and get a new GPU
>>
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>buying an oculus

Enjoy the walled garden.
>>
>>332379435
NOGAMES

Really no real launch titles is fucking slack.
>>
>>332383808
>>332379315
>>332368314
You're all right, but if everyone waits on VR there will be no 2nd generation. Manufacturers and devs alike are still testing the water, if they don't get enough viable customers they'll shut down and pull out of the field. It's not like this is a AAA game that's going to come out whether or not you preorder.
>>
I bought 2. Here's hoping there's some retard willing to pay out the ass to get it a few months early. I'm already one.
>>
>>332383950
They probably already have 4K versions as Occulus and HTC/Valve where working on them as early as last year, its only a simple panel swap and better HDMI/Displayport required and a new controller.

They are probably working at getting the latency down in the panels
>>
>>332384061
This sounds pretty unlikely to me. Valve/HTC has been iterating on their CV1 for the past few months and are in full manufacture mode now as far as I can tell. Rift is busy working on Touch still. Neither company has even hinted at producing any headsets past this one. Rift has already made DK1, DK2, and Crescent Bay as alpha/beta versions. HTC/Valve have made the Pre.
>>
>>332383950
We'll get sales figures sometime soon
>>
>>332373335
Show me Mario Kart 8 on 200cc with the Rift and then I'd be interested.
>>
>>332384061
HDMI unlikely, pushes out only 4K @ 60 with HDMI 2.0 unless a new version comes out to get to 90~120Hz. DP absolutely, but consumerbabies might complain about it not being HDMI
>>
>>332365978
Nice bait, full of shit as usual but got me to reply. Do you honestly think that facebook the data mining company is making a better gaming hmd than valve the game publisher? Gtfo
>>
>>332370816
Yes through the Steam Beta Client or with Virtual Desktop.
>>
>>332371438
>There's hacks to get it working in most of the AAA games out there, but you will get extremely motion sick if you're not playing a game that's been designed for VR.
He was asking to play on a virtual monitor, not using VR injection.

Use Virtual Desktop. Steam beta I think allows you to play normal games on a virtual screen as well.
>>
>>332383950
>>332384327
read on arstechnica or something that vive sold 15k in the first 15 minutes.

the thing about vive is that it is not only focused on games, but also have opportunities in industry applications, specifically with CAD
>>
>>332384796
You can still preorder, so theres still more units being sold.
>>
>>332384796
>the thing about vive is that it is not only focused on games, but also have opportunities in industry applications, specifically with CAD

I've got the Vive on preorder but this is weak IMO. AR is much better for most practical applications and I expect the Hololens to dominate that market. If you're working you're going to want to be able to see your kb/m and see your model projected in the real world.
>>
>>332384836
whats the ETA on late preorders btw?
thinking of getting one and hook it up to a drone for some IRL fpv fun
>>
Should I go for a 970 in my next build, or is it worth it to spend big and get a 980 Ti for an occulus?
>>
>>332384973
They ship in may
>>
ITT: people come to terms with how much of a gimmick VR is

maybe you guys should spend your energy improving yourselves instead of hoping for a singularity waifu
>>
>>332384973
I switched to a Vive from the Rift about two weeks ago. Says it's shipping sometime in May.
>>
>>332374853
Steam controller is amazing, though. It feels good with rts and fps games, like 90% of the accuracy of mouse+kb. And on couch that's really good.
>>
>>332385021
970 will do just fine for VR
>>
>>332384951
its for inspection, pitching, QFD and QC.
not for the actual modelling
>>
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>>332367673
I'm debating on it, so much negative news coming out. The main thing I find bothersome is the fact the lenses apparently flare badly during high contrast screens and the fact Oculus outright refuses to give me a updated shipping estimate. They won't even tell me if the shipping this week deal Palmer posted is inclusive of my order.
>>
>>332385021
get r9 390
>>
>>332385159
I'd cancel if I were you. The only thing Rift supposedly had on the Vive was "better optics", and now with the embargo lifted even that is apparently not clearly better. If you're a gambling man I'd say go for a Vive instead, if you can wait I'd hang tight and see what Touch is like.
>>
There is already a wrapper that simulates Rift input using a cardboard. Not trinus, but software that really translates the sensors to Rift format.

Vive -> Rift simulation is also planned.
>>
>>332385281
Source/name of it?
>>
>>332385159
just be patient m8, give it a couple days and then cancel if shit doesnt happen
>>
>>332373995
>600 shipped
>900 shipped

I wonder fucking why.
>>
>>332385352
https://riftcat.com/vridge
>>
So that Virtual Desktop, anyone used it? Is it gonna eat performance much if I play game with it?
>>
>>332385616
Thanks anon. The one thing bugging me about getting the Vive is missing out on Eve: Valkyrie.
>>
>>332385503
better product, and has 360 degree tracked controllers and headset.

Oculus brainwashed drones will pay $200+shipping in 6 months when they release their gimped version of tracked controllers, and they'll eat it up like the good little sheep they are
>>
>>332377341
>Vive is more interactive but requires kinect-like space to work
that's the most retarded myth ever. It can do everything the Rift can do AND it has room-scale tracking. It is simply the better product.
>>
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>>332385260
For example that Giant Bomb stream was fucking depressing, they just seemed under impressed and frustrated with it. Like it just blatantly under delivered.

I don't want to get it and feel that way. I'm already very fucking pissed off at the fact I have to install all their bullshit to my SSD, that they won't communicate, and now their home service nags me about my AMD 8350 running at 5.2ghz. Yeah, I'm sure that shit can't run your shit even though it's recommended processors performs worse than mine in benchmarks. It just feels like another way for Facebook to milk more money out of this.
>>
>>332386083
Yeah, I agree. A headset without 1:1 tracking is a fucking weak experience compared to the alternative. The only thing that the Rift had going for it before the release was the belief that their optics would be massively better, since all they were doing was focusing on the headset... and apparently it's not. The day I got to try a Vive demo I cancelled my preorder and put money on it instead. I've used the Crescent Bay prototype and even the touch controllers and it just doesn't compare to roomscale. You're not immersed until you can walk around. The Giant Bomb guys looked outright bored and called out the lack of motion control outright. It's a $600 DK2 with slightly less SDE.

And that's not even counting the walled garden bullshit they're pulling, or that they're owned by Zuckerburg.
>>
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>>332385260
I just find this silence to be an bad omen, plus it seems like the more news we get as the silence from 3rd parties lifts because of the NDA going away the more bad news we get instead of good news.

If this is a sign of things to come then this shit needs far more time to incubate.
>>
>>332386083
>>332386256
Superior VR experience April 5th
>>
>>332376043
>Sony banned anything below 60fps
that would leave PS4 with no games
>>
>PS4 VR is going to work on PC AND it has better specs than either the Oculus Rift or the Vive

Sony wins again.
>>
>>332361605
> OCULUS LAUNCH GENERAL

Fuck off back to /vg/.
>>
>>332370130
I would so fucking love to play Halo CE on that. We're inthe fucking future boys.
>>
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>>332386356
I ordered a Vive, then their webstore outright lied and charged me instantly. I now have a 900 dollar charge on my credit card. Buyers remorse kicked in upon seeing that almost instantly. The sheer amount of money going out of my accounts right there hurts far more than its worth to me.

I still stand by my early statements, if anything kills it this time it will be the pricing. My work friends think I'm nuts paying 599 for one, let alone a thousand bucks effectivley.

I want one but not that bad, already sent for the cancelation of the Vive and I'm just holding the Oculus order in hopes of scalping it now. I don't even know if I want it anymore after all the bullshit and bad newe that was conveniently hidden behind a NDA until they planned to ship. Luck for consumers Palmer fucked up and couldn't get his shit in order.
>>
>>332386786
That sucks, are you sure you didn't order it through Paypal? I know they charged that right away. Haven't heard of them upfront charging cards before. Putting holds on it yes, charging no.

I'd dump the Rift. Your odds of being able to sell it at what you bought are low given the reviews and the fact they're still making more. You'll almost definitely lose money on it.
>>
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>>332386786

>I purchased a product online and I'm shocked that they charged me

Are you actually fucking retarded? It clearly states on their website

"PayPal Users: Funds will be withdrawn once you receive your order confirmation notification"
>>
>>332386890
Ordered it through Paypal, that seemed like a non issue since Oculus did the same thing and didn't charge me up front and simply requested the ability to charge the amount when it was time.

Figured this was the same deal, it clearly wasnt. I'll be getting my funds back either way. Either from HTC themselves, paypal, or through calling up my credit card company and doing a back charge which will piss off Paypal, but what doesn't pissed them off.
>>
>>332387364
It's going to hurt just as much if you spend the money later.
>>
What do we actually know about this so-called walled garden for the rift? There is a lot of homebrew stuff out there already for the rift, why should that change?
I'm not sure I want to pay 300 more for the same thing if I'm just using the normal controller seated.
>>
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>shitty tracking
>motion controllers sold separately
>walled garden app store controlled by facebook
amazing to think that oculus are going to be beaten at their own game by sony, valve and HTC

oculus are in that odd position where they're too expensive to 'affordable' like PSVR, but too cheap to actually have quality hardware like the vive, and most of their original promises have just been completely shat on by facebook
>>
>>332387664
Difference is I'm now had my confidence shaken in the products. I can wait until they bring the price down and the market winners are decided, or keep a order that will be on my account for a couple months garnering 9% interest as I pay it off in a couple chunks making it more expensive.

Going to go with the prior and just avoid this bullshit all together.
>>
>>332387670
there is a walled-garden app store which works like the iOS app store. however, you can manually override it, at least for now.

in terms of openness, all of valve\HTC's software (e.g. API layers, driver code) is open source. valve\HTC's idea is that HMDs are just like computer monitors - you write one set of code, targeting one API, and it works regardless of which device you've put on your head

oculus just provide a closed API. this lets developers access the features of the headset, but means they can't see the inner workings. it also means that developers can't target the vive and the rift using the same code - they have to write specific code to use oculus's proprietary API. if oculus opened their source code up, then it could be made cross-compatible with valve's, but they choose not to, because that would be bad for the exclusivity deals they've struck with devs\publishers. they wouldn't want people to be able to port an 'oculus-exclusive' game to support the vive or other headset.

i don't think much will happen in the short-term, but long term, you might see a platform war developing
>>
>>332387914
I feel you. I'm really interested in this stuff but I figured the first gen headsets wouldn't be that great anyway. I'll wait until at least 2nd gen hardware shows up before I even consider dropping a thousand on one of these things. I'd rather spend that kind of money on a new telescope, anyway.
>>
>>332388463
I'd rather have a grand sitting in my account in case I need money for whatever reason.
>>
>>332388165
thanks.

I guess I'll stay with the rift for now. If more titles become available for the Vive down the line, I can always change. And maybe prices will have have dropped by then as well so the 300 I save now can be used for that.
>>
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I got my rift this morning, its pretty good. Not a whole lot different from the DK2 to be honest although I feel less motion sick. The games aren't too in depth, mostly demos, but even the dumb demos are really cool demonstrations of VR's potential. I've played Valkyrie, Lucky's Tale, Technolust and Farlands so far.

In the end though, I feel the gamepad just sucks for VR. I'm getting a vive and a psvr and I'm pretty sure I will end up liking those a lot more just because of their controllers and the whole room-wide vr setup.
>>
>>332388671
>Not a whole lot different from the DK2
Is it still as grainy and murky?
>>
What's the best virtual cinema program for VR?
>>
>>332379315
Of course idiots, but they are pretty valuable.
>>
>>332388873
I'd say a little less but it's definitely still there. There's also a new "glare" sort of issue with the new lenses. Only shows up with dark backgrounds but its still a little annoying.
>>
>>332385021
Wait for the new gpu gen, won't take so long now
>>
>>332388912
Cineveo.
>>
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>people thinkin vive can't do no motion control seated experience

HOLY HELL YOU FUCKING RETARDS FUCK
>>
>>332389080
I love their horror cinema with shy undead girl lurking around and coming to watch the movie from behind you.
>>
Looking forward to when this fad will end and everybody will look back with sheepish embarrassment at this for what it is: a Kinect style gimmick except for hardcore gamers.

Literraly the Demo Rift, because there's no real content except demos that will get old after a week.
>>
>>332389180
It may be my fear of heights but orbital cinema scares me a fuckload more than cemetery one.
>>
>>332389080
Do movies look good on the CV1 or is the resolution too low?
>>
>>332389606
I didn't use cineveo because I didnt really mess with running stuff outside of oculus home, but I did use their video app which has the same setup/virtual theatre etc. I didnt have any movies so I watched twitch streams for a bit just to see how it was. It's enjoyable, but you the resolution is definitely lacking.
>>
>>332389270
why you think hardcore gamers want this shit?

people who play competitively dont want it and people who play extended hours at a time wont want it. casuals who might actually fall for it won't want to spend this much money on a gaming accessory. thats why vr is going to fail.
>>
>>332389735
I only really want VR for the virtual cinema aspect, I think I'll just wait for the CV2 which should hopefully have a 4K display.
>>
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>>332385616
Oh shit, thanks.
>>
So far the experience is really comfy more than anything else. It's not immersive so much in that it feels like you're THERE, it's more like it just sucks you in and pulls you away from any distractions, it really puts you in a good headpsace to just absorb a game as you play it.

Just played a good half hour of Adr1ft (before it fucking crashed) and it was fucking rad. For how little was actually going on it was just cool to fly through space and make myself sick. For some reason the most immersive moments were when I was reading the computer screens, mostly because they were just physical computers instead of UI popups and you actually had to just read what was on the screen. Something about that was just really cool to me.
>>
>>332361605
it's a gimmick
>>
>Dead on arrival
Dead on arrival
>Dead on arrival
Dead on arrival
>Dead on arrival
Dead on arrival

http://www.wsj.com/articles/oculus-rift-review-vrs-rising-star-isnt-ready-for-the-mainstream-1459173888
http://techcrunch.com/2016/03/28/oculus-rift-is-amazing-but-you-probably-shouldnt-buy-one/
http://www.nytimes.com/2016/03/31/technology/personaltech/oculus-rift-virtual-reality-review.html
>>
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>had a Gear VR lying around that I only really watched netflix on a few times
>see this thread and decide to finally try out some VR porn
>mfw cumming buckets

If I wasn't headed for wizardry before, I sure as hell am now. This is miles better than normal porn.
>>
>>332391435
>"Hey that thing you heard nothing but good things about from users, isn't actually that good! Click on our article to find out why!"
>>
>>332367865
>>332372450
vive supports the ONLY games oculus can play, retards
>>
>>332391747
>that damage control
http://www.hollywoodreporter.com/news/oculus-rift-reviewers-weigh-little-878706
>>
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>Computer isn't powerful enough for VR
>but I already have a PS4, Camera, and Move controllers
Should I upgrade my PC for VR, or just get PSVR?
>>
Developer support, as expected, is awful. The store is already filled with terrible shovelware.

You're buying in early to support VR long term. And that's it, really. There isn't a "killer app" and that says something.

No dedicated controller is shameful.
>>
>>332391951
VR porn is the future. Go mustard.
>>
>>332391951
Smart play would be to wait until the next round of iterations on this stuff.

The tech is impressive, but its going to be a short spell before its really ready for the mass market. Right now it is for the super rich or the super enthusiastic.
>>332392093
Scratch everything I just said, I hadn't thought of that.
Thread replies: 255
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