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VR is the fucking future. I'm so hyped for this. These
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VR is the fucking future.

I'm so hyped for this. These pieces of plastic strapped to your head will redefine gaming as we know it.
>>
Jerking off is sure going to get a lot better.

I can't wait till we get working holodecks though
>>
>>332163632
Actual holodecks? I really don't see that happening. Like, ever.
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>>332163632
I just want to play yugioh like in the Japanese amines and battle with monster holograms.
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>>332164432
One of the Rift launch titles is a card game. Dragon Front.
>>
>>332163510

Does the v stand for vertigo.. Because that's what killed it the last time it claimed to be the future.
>>
VR is actually really neato. You simply can't quite explain it without using it, but Gerstmann described it in a very smart way if I remember.

>If the matrix is an 10, and regular video games are about a 4, then VR is about 6-7.
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>>332164681
Do you have a DK2 or a gearvr or something?
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>First Consumer Oculus Rift Delivered by Palmer Luckey Himself

The box looks nice.
>>
You can dismiss anything if you call it a piece of plastic and broadly describe it's function.

>PS4
>a piece of plastic that you plug into the wall

>smart phone
>a piece of plastic you hold up to your head

>debit card
>a piece of plastic that you put in your wallet

>Joan Rivers
>a piece of plastic in a coffin
>>
>>332164892
Good to know part pf the $600 is going into something I will probably never use.

Is Oculus the beats of VR?
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>>332164681
>regular video games are about a 4

kek
>>
>>332164670
Modern VR without artificial locomotion doesn't cause sim sickness. With artificial locomotion, discomfort can still happen. There are a bunch of techniques to reduce it, and games will get a rating in how intense they are.
>>
>>332164328
People said that about alot of things.
>>
>>332165039
Dude, it's just cast plastic and cardboard. You get fancier packaging with an easter egg.
>>
>>332165292
so the answer is yes then?
>>
>>332164892
dude that cat got fat

that's probably what hundreds of millions do to those with weak self control
>>
>>332163510
They said the same thing in the early 90's.
>>
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>>332166391
>>332164670
>Early VR was bad
>That means tha we should stop working on it to improve it
Amazing logic.
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>>332166610
For the time it was good. Most people don't want to wear stupid peripherals on their heads though, which is why 3D didn't take off, and it's why VR won't take off either.
>>
>>332166738
>which is why 3D didn't take off, and it's why VR won't take off either.

Really stupid logic you have there.

3D TVs are like windows into content. It's not immersive. VR is whole new level shit.
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>>332166913
>spotted the pre-order cuck
>>
>>332166738
3D didn't take off because it was just a gimmick with little to no content.VR is a completely different thing that people have been fantasizing about it for ages.
>>
>>332166949
Yeah. You got me. Next month will be awesome.
>>
>>332165039
That box propably cost oculus (and therefore the buyer) a couple of cents,and if it didn't have a nice packaging people would bitch about it costing $600 and having a shitty packaging.
>>
>>332167176
and in the end, it's about the first impression. It's subliminally important no matter what /v/ says. You can only do it once.
>>
>>332166367
At least he didn't abandon his work like Notch did.

>>332166738
3D isn't comparable to VR. You need a big screen at the right distance for the effect to really work and the methods for separating the image were pretty crap. Plus like >>332166913 says, it's just a tiny window.

With a headset set your eye-distance, you just put it on and forget there's a screen in your face, because you can look around you in a 1:1 scale environment.
>>
>>332166913
The window look would have been great done with a platformer or something with a distinct art style that treated the playing field like a set.

The support just want there, mostly because nobody gave a shit about 3D except for the year Avatar came out.
>>
>>332164681
This scale is fucking stupid. How could video games or "VR" be comparable to "the matrix". Are you people fucking brain dead? For all you know you ARE in the Matrix.
>>
I really couldn't give a shit about the motion aspects of VR, I'm happy just strapping a 3D screen to my face.
>>
>>332167338
>The window look would have been great done with a platformer or something with a distinct art style that treated the playing field like a set.

Even better in VR, where you're looking down on it like a tabletop game.
>>
>>332164892
Why couldn't it be carmack too?
>>
>>332167479
You don't like having hands?
>>
>>332166738

it was never good. 90s VR had horrible resolution, high latency, bad tracking, low field of view and was heavy and uncomfortable as fuck

these are the reasons VR failed

if wearing a VR headset is as comfortable as wearing a cap or glasses, people will wear them
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>>332167479

as an owner of a DK2, I always have this urge to touch and move things with hands in VR, so dont dismiss motion controls yet, motion controls is a gimmick with traditional monitor, but it is a natural control scheme for VR games
>>
>palmer, the founder of oculus, delivers the very first preorder in person himself and livestreams the entire event

>the guy who got it coudn't give less of a shit and is obviously just going to sell it on ebay

>they do an "unboxing"
>open the box the wrong way, shit just falls out of it
>"Do you have a PC here?"
>"No"
>the Rift doesn't fit over his glasses properly
>falls apart when he takes it off

All of this was live
>>
>>332163510
meh. ill get it when its actually just a pair of glasses. i dont want some huge bulky box on my face for hours.
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>You'll experience half-decent VR in your life time

With some time and experienced dev teams, VR is going to be fantastic.

https://www.youtube.com/watch?v=zPKUO1yKAqY
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They recommend a 970 on the website, but I was wondering if it was worth it to splurge on a gtx 980ti. Anyone know any benchmarks or experiences, im having issues finding some
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>>332169794
shiiieeeetttt nigga. ima be on this shit 24/7 lol
>>
>>332169794
>>332169840
The way the weapon rattles around in your "hand" is so fucking offputting. The same sort of inaccurate spatial rattle you saw with the Wii remote.
>>
>>332169840
>>332169794
>There are actually adults on this site who still compare this to wiimotes.
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>>332170378
It's different watching it than being inside. Since it's 1:1 movements it seems jerky for us on a 2d screen but the minor shakes are just normal
>>
Call me when you can transfer your mind to the game or we get holodecks. Until then its just gimmicky shit.
>>
>Eye-Toy is the future of gaming! Look at how cool this is!
>Wii is the future of gaming! Look at how cool this is!
>3DS is the future of gaming! Look at how cool this is!
>Wii-U is the future of gaming! Look at how cool this is!
>Kinect is the future of gaming! Look at how cool this is!
>3D TV's are the future of movies! Look at how cool this is!

I'm sure there will be some entertaining and interesting VR games to come out, but if you think this is the "future" of video games, you're unfortunately completely wrong. This will be a flash in the pan like the Wii was. It will be popular, it will make a lot of money, you'll buy it and play a few games with it and occasionally show it off to people at parties on how cool it is, and then when it comes to the actual core gaming you do, you'll leave it on a table gathering dust.
>>
>>332170485
Yeah, videos of VR don't come close to actually experiencing it

I still think it's gonna be a niche thing for a long time, but the first time I played HL2 with the vive I was fucking amazed
>>
>>332170378
>>332170485
It is noticeably jerky with fine movements but That can't really be helped with room scale tracking at the moment. The filtering mechanic makes sense, since you're support a hand if it were shaky.

I wonder if Oculus' Touch controllers will be better for small stuff, since you'd be sat right in front of the camera.
>>
>>332164892
can't wait to see how much dust it collects 1 month from now
>>
>>332170694
those all had mixed reviews tho. VR on oculus and sony's have all been way good.
>>
>>332170694
>>332170737
Being cynical is so cool.
>>
>>332163510
Enjoy your eye cancer.
>>
>>332167047
too bad you'll be bored as fuck in 2 months
please come back here and open a buyer's remorse thread
>>
>>332170753
All of those were hailed as being impressive until they actually came out and people got sick of the gimmicks in the span of a few weeks to one or two months.
V.R. will be no different.
>>
http://www.dailymotion.com/video/x14f3cr_oculus-rift-very-official-spot-tv_fun

This is going to be me as a 30 year old wizard.
>>
>>332170818
lol nah
>>
>>332170787
Well, I got a DK2 and I can tell for sure that this is a gimmick. No cynism involved, I was as hyped as anyone else a few years ago, but this is not gaming.
>>
>>332170787
I'm not being cynical at all. Again, I'm sure there will be some good fun shit coming out of V.R., just like there was cool shit coming out of the DS and the 3DS and the Wii-U

All I'm saying is that this won't be the future end-all be-all of gaming.
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>>332163510
>3D is the future!
>believe me!!

Gimmicks never will prevail. Unless VR isnt the size of Google glasses, it wont prevail
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>>332170818
Yeah, I forgot how poorly the Wii sold and how nobody tried to copy it at all.
Oh wait.
>>
>VR is the fucking future. I'm so hyped for this. These pieces of plastic strapped to your head will redefine gaming as we know it.
Shakespeare is the fucking future. I'm so hyped for this. This sequence of lines on a piece of paper will redefine theatre as we know it.

See, you're adding nothing useful to the conversation.
>>
>>332170896
theres no actual games out for it yet idiot lol. so all youve been playing is tech demos, or mods adjusted with the current games that were not designed for VR. have fun being wrong in the future tho.
>>
>>332169161
>>332169643
>>332169840
>>332170485
What if I don't want to... you know... move?
>>
>>332170859
lol yah
Keep falling for the hype. What do I care? You'll be the one entertaining me with your buyer remorse threads.
>>
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Any Vive preorder bros in here? Lets laugh at these poor 2D peasants on /v/.
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>>332170979
>>
as long as it remains as expensive as it is and having to close yourself off from the world with a big fucking thing on your face. It will never be mainstream.

Also, there are no 'real' games its just all PSMOVE tier tech shit.
>>
>>332164934
>>PS4
>>a piece of plastic that you plug into the wall
Well, yes
>>
>>332170790
Immersion produces the 4-Nahc protein in the brain and causes eye cancer. The Rift is doomed to fail.
>>
>>332170958
V.R. will be like that but even more successful (long term) and long-lasting, because there's plenty of good buck on marketing and improving the technology.
But it will also end the same way as the Wii and the WiiU and the Kinect did. Despite the fun games that came out for it, people will realize that it's just a side-gimmick to have at times and not something that actually substitutes gaming. Its time will pass, people will have gone through it, think it's cool and move on with their lives.
Complaints will be made about poor V.R. implementation and then someone will implement V.R. perfectly and people will enjoy it and then they'll go "Hum, yeah, this is cool, but I'd just rather go sit back on my couch and grab a controller without glasses"

Mark my words.
>>
>>332170971
That's just not true. There are a few games with a full fledged experience that rivals with AAA games, do your homework. Also you have the lastest versions of VorpX, Vireio and native VR support in HL2 and TF2.

I played HL2 from beggining to end in VR and the "wow factor" wears down as times goes by. In the end it's just unconfortable.

>b-but muh games designed for VR

You are just deluding yourself. HL2 works great in VR and it's one of the best experiences you could have, and it just doesn't work. Motion controllers won't fix VR, nor will room scale (as if I had that free space in my house anyway).
>>
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>>332171030
feels good to not be a poorfag,
sour grapes /v/, sour grapes
>>
>>332171075
>ps move

I suppose it might feel different when you're actually play but this is all I took from the trailers

Also what the fuck did they do to Until Dawn? The interactive horror movie formula would have been perfect for VR instead it's a fucking light gun game.
>>
>>332164934
Tight punchline 8 out of 10
>>
>>332171030
The plebs wont learn until its literally staring them in the face.
>>
I'll be glad as soon as i get my VR Porn&Horror-game
>>
>>332171238
>he hasn't used his DK2 with Play Club yet
>>
>>332169794

now this is awesome

future of FPS games?
>>
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>>332163510
who is April here?
>>
>>332171238
>HL2
>best VR experiences you could have

you're retarded

I mean, legitimately, retarded
>>
>>332170694

>Eye-Toy is the future of gaming! Look at how cool this is!
>Wii is the future of gaming! Look at how cool this is!
>3DS is the future of gaming! Look at how cool this is!
>Wii-U is the future of gaming! Look at how cool this is!
>Kinect is the future of gaming! Look at how cool this is!
>3D TV's are the future of movies! Look at how cool this is!

but nobody actually said this shit.. maybe except 3D TVs
>>
>paid VR shilling thread
No one really cares about this fucking gimmick, viral marketing shitlords.
>>
>>332171238
nope, still no gave released yet thats been designed specifically for VR with a $300 million budget by a major studio, so your point is moot. have fun being a negative nancy tho.
>>
>>332171451
April, first wave, Europe. It is expected to arrive next Monday.
>>
>>332171451
Australia, no idea about anything.
>>
>>332171618
>acknowledge our country exists and let us preorder
>still treat us like shit

When will the Australian persecution by tech companies end?
>>
>>332170979
Yeh this s the biggest problem for me. The way i see it, its just kinect 2.
>>
>>332171618
You can call HTC and give them your order number. But if you ordered within the first 10 minutes after launch you are pretty much guaranteed to be in the first wave. 15-20 minutes after, you may be in the first/second wave, 30 min or later you are in the second wave.
>>
come back to me when you restore consumer confidence with a price drop
>>
>>332170979

you can use oculus while sitting.. you still have to look around tough

VR aint for the fat of heart
>>
>>332170797
Yeah, will do if I feel like it

Probably not gonna happen what you never know
>>
>>332172129
Sitting is the only thing the Oculus is good at. Get the Vive for the full experience.
>>
>>332163510
>>332170946
I don't see the appeal. To me, it's just another gimmick. The best this'll be for is complete immersion in on-rails animated porn or some shit.

It's like the whole Wiimote thing. Right, point at the screen, and after a couple of hours of gaming my arms hurt by pointing at the screen all the time. It's so unnecessary, I'd rather lean back with a controller or stare at my computer screen. What'll VR bring? I can't walk or move, and noone will use the 3D move thing for any actual game. So in the best case scenario they will allow me to look around a little while I play using WASD and the mouse. So what's the goddamn point.
>>
>>332170979
KB+M or Controller,duh.
>>
>>332171030
Here's one. Got the confirmation email four minutes past ten, so likely going to get the vive within few weeks now. Just upgraded the gpu and installed win10, too.

Can't wait. I'm going to draw dickbutts all night long in tilt brush
>>
VR is the next step in entertainment in every art form.

If you disagree with this, you are free to put forth what you think is next, if not VR.
>>
>>332172347
virtual smell
>>
>b-but it's only good for games

https://www.youtube.com/watch?v=bjE6qXd6Itw
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>>332170446
The technology is essentially a wiimote+ with a screen on it strapped to your head.
>>
>>332172537
>So basically this means in the future, we don't need to actually buy physical monitors in order to have a multi-window setup?

Well?
>>
>>332172537
Uhhhg that's so cool. The potential is so scifi cyberpunk. Just lock me in a room with it and throw away the key.
>>332172837
I assume so. I wanna swim around my desktop with my power gloves while talking to an open sourced cortana like AI with no bullshit limits. Everything customize-able and useful.
>>
>>332172289

nope, you can use the Oculus for standing and room scale experiences too
>>
>>332172442
I've been thinking, would it be possible to make "primary smells" kept in vials that can combine to make any smell imaginable?
>>
>>332172779
No, you're just being an idiot.
>>
>>332172319

>So in the best case scenario they will allow me to look around a little while I play using WASD and the mouse.

>WASD and the mouse

>in VR

Nope.
>>
>>332172837

You still have to have the physical monitors for the program to recognize them.

>>332173047
No, You fucking retard.
>>
>>332173037
Prepare for disappointment. So far there are no *facts* to prove that it even compares with the Vive. Assuming it does, then why has it never been shown?
>>
>>332173047
What we need is for neurologist to unlock the mechanics of the brain so we can do without material goods for out pleasure and entertainment. Just sense the illusions and eat to live, no need for overeating, drugs, life risking, etc. We can just hangout and grow and love each other dude... lol
>>
>>332173130
Off the top of my head, here's an example of the CUTTING EDGE TECHNOLOGY used in vr.

Go into ocarina of time 3D, and pick any first person weapon. Hold the screen to your face and move around. WOW, THIS IS MIND-BOGGLINGLY HIGH TECH!
>>
>>332169935
would a 770 4gb cut the mustard?

Gets 1080p 60fps with pretty much everything but are these VR headsets needing 120fps or more or something?
>>
>have DK2
>bored with it
>find out consumer version is double the price of the DK2

what the fuck
>>
>>332173221
That was mean of you. It was only hypothetical.
>>
>>332173367
gotta get dat return on investment
>>
>>332173343

you need 90fps.. you can also try to do with 45fps and timewarp, but in that case there will be positional tracking artefacts, not sure how serious
>>
>>332171030
Just got my confirmation from support I'm in wave 1, feels good.
>>
>>332173495
The new screen isn't even that much of an improvement. Now nobody will buy it.
>>
>>332173508
whats the reason behind this?

whats the refresh rate of the screen 70hz or something?

Damn im gonna need a new GPU and considering the rift costs like a grand now and htc vive i wont be getting one for a while
>>
>shills still trying to convince /v/ to buy a gimmicky piece of shit
>>
>>332173297
That's not the same thing, you simpleton.
>>
>>332173659
>mfw it costs $1200aud+

Fuck this

Wherent the dev kits like a 1/4 of that? the FUCK?
>>
>>332173648
below 90fps and you can get sick apparently. All games on VR can't drop below 90 AFAIK
>>
>>332173614
>new screen
screen(s)
>>
>>332173746
Welp even with a top of the line 980 ti and 390 thats not going to be possible

Fuuuck VR just officially became unaffordable to me.

Waiting until 2018 when the 4k ones come and GPU's have caught up
>>
Vr? Those 2 stupid screen on your eyes?

AH AH AH AH lol no

Maybe in 30 years, with olodecks and sensory tanks or something.

full body suit as basic requirement.
>>
>>332173838
run the steamVR performance test if you're not sure, it will tell you how many frames your PC drops below 90.
>>
>>332173838
390 or 970 are sufficient to run any of the release day stuff, I've tried a number of demos on both. Good call on waiting though, next gen will have a ton more features and probably be more affordable.
>>
>>332173713
For the Oculus at least, yes it is, barr the camera for head tracking.
>>
>>332174025
Nah pretty sure i would fail.

770 gets about 60fps and thats with SMAA.

Ill just stay 2D until its cheap
>>
The only way VR is going to take off is if it used to Revive arcade games or used in a theme parks.
>>
How powerful of a PC do I need to run this, could I use it even on something like a macbook if its just to use the virtual desktop and similar apps?
>>
>>332174125
Get a fucking job you neckbeard shit.
>>
>>332163510
Sure, just like how every other gimmick from the last gen did. Fuck off, seriously.
>>
>>332174127

Yeah no
>>332174148
LOL

Basically if you dont have a 980 or a 390 you wont be able to run anything.
>>332174183
>Being a early adopter
>of VR
>Again
Nope
>>
>>332173165
I just can't move around 360 degrees like on a mouse. VR will be a downgrade in performance.
>>
>>332163632
>I can't wait till we get working holodecks though

...For you to even have a chance at living long enough to see such a thing (if it is even possible), we'd have to be able to digitize your personality.
>>
>integrate dumbells into controllers
>get /fit/ while playing vidya

We'll see who fell for the gimmick then!
>>
>>332174183
>paying that much for something i'll use once then forget about when the novelty wears off
Ok.
>>
>>332174224
Then you have the objects in the room and the chord.

Nah when they get it light enough like under 400grams and wireless streaming without any quality loss and 4K resolution or better.
(2160x1200, 1080x1200 per eye; 90 Hz)
Its around 2.5megapixels now and requires 90hz so thats most pc's out of action without a gpu upgrade to a $400-800 gpu
>>
>Already obsolete before it even releases
>In June 2015, Oculus revealed that due to the rapid innovation in the VR industry, it intends to release a successor to the Rift in around 2–3 years from the Rift release, and that it is already being worked on
Kek 2018 4k VR here i come baby
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>>332164328
>I really don't see that happening. Like, ever.

>“Everything that can be invented has been invented.” — Charles H. Duell, Commissioner, U.S. Office of Patents, 1899.

>“Computers in the future may weigh no more than 1.5 tons.” — Popular Mechanics, forecasting the relentless march of science, 1949

>“I think there is a world market for maybe five computers.” — Thomas Watson, chairman of IBM, 1943

>“I have traveled the length and breadth of this country and talked with the best people, and I can assure you that data processing is a fad that won’t last out the year.” — The editor in charge of business books for Prentice Hall, 1957

> “But what … is it good for?” — Engineer at the Advanced Computing Systems Division of IBM, 1968,commenting on the microchip.

> “There is no reason anyone would want a computer in their home.” — Ken Olson, president, chairman and founder of Digital Equipment Corp., 1977

>“This ‘telephone’ has too many shortcomings to be seriously considered as a means of communication. The device is inherently of no value to us.” — Western Union internal memo, 1876.

>“The wireless music box has no imaginable commercial value. Who would pay for a message sent to nobody in particular?” — David Sarnoff’s associates in response to his urgings for investment in the radio in the 1920s.

>“The concept is interesting and well-formed, but in order to earn better than a ‘C,’ the idea must be feasible.” — A Yale University management professor in response to Fred Smith’s paper proposing reliable overnight delivery service. (Smith went on to found Federal Express Corp.).
>>
>>332174118
No, it really isn't. I get that you think you're being smart and 'real' but you just sound like a complete idiot.
>>
VR is the future but fuck all you faggots shilling unproven overpriced technology for nothing more than fake internet points
>>
>>332174221
>>332174221
Guess the future will have to wait a while longer then
>>
>>332171872
you havent tried it yet. wish i could see your face the first time you do.
>>
>>332174562
>unproven overpriced technology for nothing more than fake internet points

The devkits have been semi-public for years.
>>
>>332174526
What is there to be "smart and real" about? It's a gyro with a screen. A wiimote is a gyro without a screen.
>>
>>332174609
>y-you haven't tried it yet guise!
I don't want to try it. It's a completely unnecessary gimmick.
>>
>>332174647
>$300 dev kit
>retails for $600+

Thanks for proving my point
>>
>>332163510
I hate when people use that image for VR threads. Its almost as bad as the floating fat kid on the beach.
>>
>>332174767
Only the 'overpriced' part. The rest of what you said is bullshit.
>>
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>>332171030
Can't wait
>>
>>332174854
nice autism champ
>>
Anyone else feel like PSVR is going to win this initial first round of VR? It's the cheapest of the headsets, and it's connected to the PS4, which is the major selling console this generation. I don't see a lot of people going out of their way to build/buy a PC for a Vive, but most people have a PS4.
>>
>>332174942
There is a thread some posts below where someone says it costs 800 bucks

Whats going on here ?
>>
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>>332174991
>Autism
>Champ

Stop projecting
>>
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>>332174880
VR has failed again and again over the past 20 years. Until AAA devs are making successful games exclusively for VR, it is unproven.
>>
>>332175075
canadian dollar is going on
>>
>>332175109
her lips are so fat

i might not be able to control it today
>>
>>332175074

Here's the problem though: no fucking games for it. It's the eye toy all over again.

If they threw money at popular games to add in support, like destiny or something, then it'd win by a mile. As of now though, the fact that the oculus is the only one with decent Dev support means it'll probably come out on top
>>
>>332175173
I see
>>
>>332174752
Except the screen is a head tracking headset that allows you to view all around you, including down to look at your 'hands'.

Except the controllers have 360 coverage and are used for 1:1 interaction with the game environment, instead of waggle commands.

Gross over-simplification is a shit argument and anybody who does it should feel ashamed.
>>
How hard would it be to add support for vive with rift games and vice versa?
>>
>>332175185
There's tons of traditional games that you can add VR support to but they end up making most people sick. Herein lie the problem; edgy indie VR cash grabs that offer 15 min of gameplay don't sell $800 headsets.
>>
>>332175074
One very important thing to make note of about the race to this point is that there's been zero actual print/radio/tv advertisement. There's been obvious free-press initiatives (all the free dev kits, gabens oprah bullshit), but no party has yet put up a TV ad to let anyone not already following tech news no about this stuff.

Who do you think is going to have the more marketable product? It's a serious question. This is where Sony would ostensibly be the clear winner, but both Valve/HTC and Oculus/Facebook have a lot to bring to the table as well.
>>
>>332175074
It will no doubt sell more, but from all the articles I read no one really cares, all three main competitors are happy that the other are there.

>>332175185
even FROM are experimenting with VR, along with a lot of other devs. Ubisoft, Atlus, Sega, Marvelous

http://www.dualshockers.com/2016/03/15/sony-announces-developers-working-on-playstation-vr-square-enix-level-5-fromsoftware-and-many-more/
>>
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>>332175169

...Why are people treating VR like a platform? It's an option to enhance your experience, not a requirement.
>>
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YES THIS IS THE YEAR OF VR, THIS YEAR OF 2014 THE OCULUS WILL SAVE US

OKAY FOR REAL THIS IS THE YEAR OF VR, 2015, FACEBOOK KILLED OCULUS BUT SONY VR AND VIVE WILL PICK UP THE SLACK

OKAY SERIOUSLY IT'S 2016 THIS IS THE YEAR OF VR FOR REAL THIS TIME IT'S HAPPENING (I'M SERIOUS)
>>
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I've had a DK2 and used it to fap almost daily
But then I sold it to have money for the upcoming "$350-$450" consumer version and to have a non-tiny tracking area for better fap immersion
Now that I probably won't have a VR headset till the next gen, every time I'm about to fap I just think about how much better VR fapping was, and every fap is a disappointment
>>
>>332172537
I hope somebody makes a web browser where you walk around to different websites just like in that episode of Futurama. Or like Megaman BattleNetwork
>>
>>332175315
Wiimotes are 1:1 too.
>>
>>332175185
There's no games for any of these though. Claiming "well, PC can mod games to use VR" isn't a selling point. Modding never was(people are fucking simpletons.)

We also have E3 coming up, where they're going to really fucking push that headset. That's where we learn what they really have in store for it. They've shown a handful of games already, ARK has been hinted as coming to PS4 with VR support. I'm sure we're going to see a lot of games updating with VR support as well.

This is all interesting as fuck. PC is going to be an odd one. Will devs have work in both Vive and Oculus?
>>
>>332175418
Uhh VR is a platform because games MUST be designed exclusively for it. Motion controls, locomotion, basic mechanics etc must be cobsidered specifically for VR.
>>
>>332175506
it's the FIRST year of VR. The one where I can actually go out and buy one from a store.
>>
>>332175506
VR only starts this year
I expect it to become a common thing in 2018 or so
>>
>>332175580

Fuck off with this shit. This kind of thinking will kill VR.

VR is a way to detach your first person view from your crosshair. If you try to do anything more with it you are going to go well into gimmick territory and lose the market.
>>
>>332175418
You've been out of the loop since Oculus kickstarter, huh? The tech has advanced since then and it's no long just a 3D viewer.
>>
>>332175506
this is the year the Vive ships - year zero for VR.
>>
>>332175789
Hopefully it'll also be its last year.
>>
>>332175709

nope, if anything is going to kill VR it is shitty VR games with VR support tacked on

you dont have to design the game for VR only but you have to design it with VR in mind from the ground up, otherrwise people could get sick
>>
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>>332175709
Bro it's 9am, I'm drunk, and it's my birthday. I'm just shitposting here for giggles m8.
>>
>>332175903
Edgy
>>
I built a really ghetto one a few days ago. 3D printed case, head tracking with an Arduino (that works surprisingly well, much better then the old google cardboard I was using before) and a 1080p Raspberry Pi screen. Cant inject 3D into every game just yet, but HL2 and New Vegas look fucking amazing when the game is popping out at you. I'd say my Frankenstein monster of a VR device is roughly as good as a dev kit 1, which aint bad for a project that cost about 80 Canadian monopolymonies to make.
>>
>>332175575
No. Even if you have a massive TV so the scale is perfectly aligned, it's still you controlling a floating tennis racket, on a screen, from a distance. In VR, the tennis racket is in your hand, in 3D 360.
>>
>>332175903
>Being this salty due to being a poorfag.
>>
>>332175789
>>332175624
>>332175617
i'm fairly certain that dev kits for this sort of thing have been on the market for a year now.
>>
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Good goys, eat it up
>>
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>>332176107
>>
>>332175709
>>332175916
While the full VR stuff looks very interesting, I agree with anon that it's not always needed to enjoy a game. I had a great time with Alien, Elite and other games, just using the headset and a controller/kb&m.

Just think of it like those wraparound monitors. You know you're seated and pressing buttons but you still feel immersed in the game world because it fills your view.
>>
Can anyone tell me how comfortable the rift is with say logitech headphones? can they be worn at the same time??
>>
>>332176053
Devs kits were just to show off the tech and to develop stuff
>>
>>332176346
The Rift comes with integrated headphones
You can remove them but they will likely be better than Logitech garbage
>>
>>332176107
FUCK MAN, THIS IS IT THIS IS THE FUTURE I WANT. FUCKING BILLIONS OF PEOPLE SHOVED IN CUBES WITH VR HEADSETS, BEING FED THROUGH TUBES AS AI MACHINES CURE US OF ANYTHING HARMFUL

WE'RE ALMOST THERE, BROTHERS.
>>
>>332175396
Oculus already has TV ads for Gear VR, and I wouldn't be surprised if they had some for Rift +PC bundles. The Vive is being advertised through Steam and Google since its audience is more niche. Sony will probably start doing TV ads for PSVR in September.
>>
>>332176562
I've used nothing but G930's for 5 years, I can't imagine the rift headphones are 7.1 surround sound
>>
>>332176003
Speaking of nigg-rigged VR, is there any way of forcing games to use the keyboard and mouse when streaming over Moonlight? Cause my thing is pretty much a cardboard make of duct tape and two kids magnifying glasses, so I either have to use a crappy streaming solution to get the video to my phone, or Moonlight and have zero control of some games.
>>
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Just a week and a bit until I can jack in
>>
>>332176698
The other night I had a really weird dream that I ran a club that was entirely VR. Instead of a dimly lit basement with a bar and a DJ and a ton of multicoloured lights, it was a floor rented in a high rise, totally white and lit up. When you got in, you'd get a VR headset that looked like swim goggles, and the whole experience was in that. Vive-esque tracking cameras were everywhere, so you could see all the other people, and a whole layer of impossible shit. I wonder if this could actually work in a few years.
>>
>>332170378
>I haven't used a Vive in my life but let me give you my input

I literally played this demo 3 days ago at a PC World in Leeds and it works perfectly.
>>
>>332176752
They wouldn't need it, since the Oculus SDK has simulated binaural audio. It's up to the devs to use it though.
>>
>>332177031
Wait, they out on demo in stores already? Wonder if the PC Worlds in UK will have them.
>>
>>332176698
When AI becomes sentient, it probably won't go skynet on the sole fact that we're so pathetic already that it's not worth wasting the effort on something that will wipe itself out.
>>
>>332177145
http://arstechnica.co.uk/gadgets/2016/03/htc-vive-retail-demo-march-17/

There's a list of all stores in the UK.
>>
>>332177174
THAT'S WHY WE'LL NEVER ALLOW AI TO BECOME SENTIENT IT WILL ALWAYS BE MADE FOR ENSLAVEMENT.

HUMANS NO LONGER HAVE CHILDREN. FUCKING BIOFARMS, MAN. STICKING YOU INTO VR THE MOMENT YOU'RE BORN

PILES OF FUCKING MUSH IN A TECHNO WASTELAND
>>
>>332176752
Most VR games will probably have binaural audio
For them 7.1 is pointless because stereo gives you much better 3d sound
>>
>>332163510
>VR is the future
no son, VR is today. you literally can play right now if you have the do$$h
>>
>>332177410
It's not real VR until there's affordable full-body tracking to have physical sex with SFM characters
>>
>>332177569
>physical
>virtual objects
Choose one.
>>
>>332171913
>Hey, I'm calling from squatters crag in australia, you owe me my item or 800 dollarydoos!
>>
>>332177662
>he doesn't have a motion-tracked silicone doll
>>
>>332177953
I want to go to Japan for this, but I dont think that would work out too well.
>underling lights my cigarette for me before I can even get my lighter out
>staring down at the Tokyo skyline with my one remaining eye, cigarette held between shortened fingers
>somehow became a white Yakuza boss
>all I wanted to do was play video games and fuck silicone androids
>>
>>332177204
Closest one is still an hour's drive away but it's good to know people have access to it now. Surprised Birmingham didn't have one though.
>>
>>332178636
Well no need to go to Japan luckily
You can just put tracking gear for humans on regular dolls
>>
>>332179018
Still won't make it move.
>>
>>332173236
https://www.youtube.com/watch?v=cXrJu-zOzm4
>>
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>>332176992
There are already centers made/being set up that do things like total VR fps games where you ctually run around with a visor and shit on, I don't see why a VR club couldn't be a thing besides maybe the VR itself putting people off.
They also have things like silent discos where everyone wears earbuds tuned to the music playing but then can take them out and still have a conversation.
>>
>>332167648
Carmack is too busy programming, eating pizza, and drinking coke.

mmm
>>
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>>332183057
DIET coke.
>>
>>332183209
Even worse.
>>
>>332163510
I've lost all hype. I was going to pre order one then I saw all the articles where people were basically saying 'its ok'. I'm not paying 500 bongs for 'ok'
>>
>>332171030
How much space do you have to use it in? I'm more tempeted by vive than oculus, but vive seems more focused on actual movement and my PC is in a tiny room.
>>
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>>332164934
>>
>>332174508
I love it when "professionals" get BTFO by bum-fuck dropouts
>>
>>332184338
Depends on the game. But I'd guess that taking half a step in each direction and being able to stretch out your arms without hitting a wall should be the minimum for most.
>>
>>332163510
itll be a side distraction, new thing. but it wont overtake. calm your tits.
>>
What I won't get with the Vive against Oculus?
>>
>>332185041
I hear the Rift has slightly better ergonomics and slightly less screendoor effect. But overall, the headsets are probably very similar.
>>
>>332163510
Tell me when they invent a better user-control interface that doesn't involve a keyboard, mouse or other controllers, and when video games reach photorealistic graphics, because not having those requirements ruins the immersion.
>>
>>332185041
Oculus will have exclusive titles, though it's not known how good they'll be. Since SteamVR will be supporting the Rift, it probably means no Vive-only games.
>>
>>332186190
I hear that Rift support for SteamVR is kind of really shit right now, but that'll probably change at some point, yeah. Here's hoping Oculus also add Vive support.
>>
>>332186190
There will possibly be hacks to get Oculus games working on the Vive.
>>
>>332183476
Why?
>>
>>332185041
Vive has more features (front-camera + chaperone system, full roomscale as opposed to Rift's 180 degrees, controllers at launch).

Rift has better quality (comfort and lenses) and comes with headphones and exclusive games.
>>
ITT people shilling a facebook product for free
>>
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>>332164934
heh
>>
>>332186773
>full roomscale as opposed to Rift's 180 degrees
You can use the Rift's cameras in a corner-to-corner configuration, just like the Vive lighthouses. The Fantastic Contraption devs did that and didn't have any problems. And even a frontal configuration will give you a good deal more than 180 degrees.
What can be a hassle with the corner-to-corner setup is that you need to run a longass USB cable to the far camera.
All this it about the Touch controllers, of course. The headset tracks in 360 degrees with only one camera.
>>
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>>332163510
>>
>>332164892
That is pretty swanky. Good thing too, considering that's where they'll be staying after the first month.
>>
>>332182570
It'd have to do shit that's literally unbelievable to make wearing the headset worthwhile. Change up the venue all the time to keep people coming back. I'd need a horde of ex-Crytek employees to keep making me environments.

Snow Crash will be real very soon!
>>
>>332187146
My bad, meant 270 degrees with 2 front camera's since that's what Palmer was recommending during demo's. I don't see why corner-to-corner wouldn't work, so you might be right about it working fine, but it'll still be worse than the Lighthouse system since you'd have some edge-cases of occlusion.

Imagine facing one camera, with your back turned to the other. Put your right hand in front of you aiming at the camera like you would a slingshot. Then take your left hand and pull back directly behind your right hand, creating a line that directly hits the camera- there's your occlusion. The right hand blocks the left. Other interactions that put the hands close together or in the way of each other will do this.
>>
>>332170979
Hoverjunkers supports a no-moving around ship. They have variable ships depending on how much space you have to move around
>>
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>>332163510
Literally just a viewmaster for dumb hipsters
>>
>>332188281
I don't see how those same occlusion problems wouldn't apply to Lighthouse as well. They're both line-of-sight systems.
>>
>>332188451
I think the viewmaster is the viewmaster for dumb hipsters. I can imagine a bunch of hipsters making some viewmaster printing establishment and drinking espresso and reminiscing about the good old days they weren't a part of
>>
H Y P E
>>
>>332188339
Job Simulator does something similar, and Fantastic Contraption will even have a mode you can play on a desk.
>>
>>332188757
No, the viewmaster is the slideshow for overfunded elementary schools
>>
>tfw boyfriend is hellbent on vr
>tfw I know he's going to use it for fapping almost exclusively
>he doesn't deny it
>he just tells me nothing can replace a real girlfriend
>tfw I know that's not true and he'll soon give up having sex with me completely and only care about perfect 3D vr women

You win, guys
You've all won
Congratulations
>>
>>332188972
Tits or GTFO.
>>
>>332188972
Just have sex with him in VR
No one will care about the real world anymore soon
>>
>>332188957
Schools actually had these things? I thought they were just amusing toys.
>>
>>332188972
So what are you going to do now?
>>
>>332188972
>You will never let your girlfriend ride your dick as you wear a Vive and visualise fucking the robot from Job Simulator
Thank you human may i have another
>>
>>332188235
Man, with some imagination you could actually throw the most retarded banger in history. Multicoloured soundwaves dancing around you, impossible laser displays, ripping the roof off and showing some crazy alien night sky. Have the computer replace the paramedics carrying off the people who tripped too much balls show up as angels or something.
>>
>>332164892
the box is pretty rugged too, kind of a short felt texture. Definitely keep it for transportation since the inside has holders and clips and shit.
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