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How's the game coming along, anon?
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How's the game coming along, anon?
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>>332102491
Why would I bother?
It's such a pain, and takes years. That stardew dev spent 3, and his game is still mediocre.
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>>332102687
how come everyone says it takes years to finish a simple game.
from what i've seen it can be done in a few months.(if you have 1 person for each : coding, art,music)

not a big 3d witcher game but something 2d should easily be possible in half a year.
>>
>>332102687
Because it's fun? Or maybe you'll get lucky and become a meme game and make slightly more money.
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>>332102898
Remember, some people have lives, or are just slow. It sucks when you're both.
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Daily "Does anyone here uses Stencyl?" post.
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I- I'm doing research
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>>332102898
>if you have 1 person for each : coding, art,music
That's not gonna happen for most of anyone on this site.
You need to pay them after all. Everyone in these threads seems to fly solo
>>
>>332103357
I have a 1 year subscription that I never used
>>
Hey OP you forgot to post that daily "How's your gaming channel coming along?" thread.

Both of those threads always start at the same time.

What are you planning :^)?
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>>332102898
>art,music
Where's the magical land I can pluck artists and musicians out of?
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>>332102491
Can't work on it till probably later tonight,but I did crunch overnight to make up for it. Got some components for managing story cutscenes that occur based on the date ingame as well as transitioning between dialogue choices.

Tonight I'm gonna work on events that change the time block or story events that end and immediately give the player free time to roam the city
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>>332104061
I don't make those. I don't even make these ones half the time.
>>
>>332103738
But do you use Stencyl at all?
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>>332104334
nope
>>
>>332103635
People should try to get friends into it seriously. It's also good if you can use it to become better at something you like, be it your drawing, coding or whatever.
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>>332102687
Who cares how good it is, he made the indie meme game of the month. Guy must be rolling in money.
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>>332104498
>Friends
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>>332104896
This ain't /r9k/ boyo
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>>332105383
Okay
>Friends who would actually be into spriting or making music
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How hard is it to code for 3D models?
Would it be very difficult to code something like head tracking or things like model idle animation adjusting to uneven terrain?
Haven't really coded anything for 3D games.
>>
>>332105485
I made some friends when I was in school, two guys who are into coding and one girl who's into drawing. For music we have an external party but there were a few guys back at my school who made music too. This stuff isn't exactly uncommon.
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>>332105905
Well I sure as hell never saw anyone like that in mine.
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>>332106447
You could find some friends here, anon. Or you could work solo cus working with people is shit.
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>>332107120
>Having to learn how to make music, and art/sprites on top of the game.
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>>332107523
It's going well for me, I love all those things.
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>>332107523
Go to /ic/, buy the books, start drawing, be decent in a year.
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>>332107523
>not being a master of all trades, jack of none
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>>332107724
>A year on shit I dont like doing
>Another on music
>Then another one or two on the game
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>>332108480
>I'll take "people who are not gonna make it" for $500, Alex
>>
I don't have the talent to make my own music nor the money to have someone to do it for me. Is it a good idea to download free for commercial use music and use it in my game? There are a couple of pages that offer that kind of service, so I was wondering if it was a good idea...
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Currently working on 3D models of various characters. I made a Christmas-themed game last year and most of the characters in that only appeared in 2D cutscenes, this one included. I'm working on a complete reimagining of that game, with 3D cutscenes and tons more content than before. It's already been Greenlit.

The original Christmas version can be found here. It's free, and I consider it a demo to the one I'm working on.
https://codybean1.itch.io/christmas-satellite
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>>332108852
I'm planning on doing the sprites + the game in a couple of months. Would I be able to?
I'm making an rpg
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>>332109636
>Asking a frogposter anything

Also that depends entirely on how fast you work, and how complex you are going to make things
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>>332109570
Looks good to me. Keep up the good work, anon
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>>332109465
Think outside the box.
Games don't necessarily have to have music in them.
You could easily make a game with just random ambient sounds which fit the theme of your game.
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Can Gamemaker studios let me write code without going pro?
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>>332109798

Thank you my man. I will.
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>>332109897
Yes.
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>>332109792
Not so complicated actually. Just something that looks good and creates a certain atmosphere. I want to make something like Hyper Light Drifter concerning art-style. pic related
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[testing]
>>
there was a really good tech thread here yesterday and someone posted an interesting video on procedural animation.

does anyone know more videos like that? not necessarily this topic, just talking tech behind games. maybe something about procedural destruction in vidya?

here's the video that was posted

http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach
>>
Without trying to meme, can someone objectively tell me wether gamemaker or unity is better for a 2D game, and learning which will be more beneficial in the long run?
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>>332110182
>Just something that looks good and creates a certain atmosphere
>implying that's not the hardest part
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doing some background tests for spoopy game
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>>332109803
That was my first idea, but I'm not sure about it desu. Is there a reason for not using "free for commercial use" music? I can only think of the composer somehow sueing me for not giving him money despite being free. Maybe I'm just paranoid.

Thanks for the advice btw
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>>332110105
Then I'll learn to do that. Do I still need to drag and drop objects and code out occurrences and acripts, or can I code everything?
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>>332109909
I'll try the game later. Good luck
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>>332110295
Gamemaker is more limited therefore learning unity is without a doubt more beneficial in the long run if you ever plan to make something more complex.
>>
To those who just got into programming, I suggest you learn a bit of every starting language for now, so you get an idea of how they work, what classes are and the like, don't push yourself too hard.
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>>332110321
Hah, maybe you're right. But it doesn't sound so difficult, actually. I've played a lot of games and now I know what I don't want/have to do.
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>>332110407
Looks nice. What engine are yoy going to use?
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>>332105646
>Still using Cycles
>2016
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>>332110476
There's a drag and drop that is literally just direct code. You can code everything, and I do.
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Made a game with a couple of friends at a game jam a few weeks ago, and now that big irish youtuber has played it. Feels weird man, but I guess it's pretty cool.
https://www.youtube.com/watch?v=TWwkXh4x85I

Should we maybe expand on it?
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>>332110416
I remember hearing that it is possible for the author to demand for compensation if you gain any profit from your own product.
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>>332110963
game maker

gonna make a simple prototype involving a fetch quest
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>>332111359
Yeah, I'm afraid that something like that would happen if my game happens to become remotely popular. Guess I'll stick with ambient sounds as the other anon suggested just in case.
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Reposting the same question I made yesterday.

How do I make an interesting battle system for an RPG? Action/Rhythm commands are definitely a must, and I quite like Undertale's bullet hell to evade system, but I'm sure it still could be improved. Also, how would multiple party members could be implemented?
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>>332110539

Have fun.
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>>332111131
Ok, thanks anon.
I have an idea for a game I want to make. It's a board based multiplayer rpg that has you completing quests, fighting monsters, and building up your character to take on objectives. Think like a cross between Fire Emblem and Dokapon Kingdom. It will even have different game modes with different win conditions, like last player standing or co op where every player works as a team to complete different objectives. Lots of queats, items, playable classes, and differemt build possibilities (like with different elements, weapon proficiencies, and classes) will keep the game fresh. It will be consisting of long game sessions, but I think sounds fun.
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Still just giving away assets I've made.

Anyone need something in particular?
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>>332111817
Mario and Luigi superstar saga battle system is the best imo. It consists on qte to perform and avoid attacks. It's really fun to see all the animations of all the possible attacks. But I guess it is a bit difficult to implement because of coding/animation.

Another interesting battle system is chronno trigger's/ Suikoden's II. In these games you can perform combined attacks between party members.
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>>332112473
Wow, they look really really nice.
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>>332112473
Woah thanks, I'll use these in my flash dress up game!
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>>332112568
Thanks.

>>332112652
.PNGs in a flash game? Not if deviantArt have anything to say about it.
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Beyond.. PORN!
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>>332111817

Battle systems in RPGs are at their best when there are strategies to develop, and the player is given the tools to develop those strategies. Some RPGs have Job systems where essentially the player decides the role of each party member. As long as it is mentally engaging, and there is variety, then that makes for a good battle system.
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>>332112895
This is good advice.
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>>332112473
Reminds me of Don't Starve

Looks good anon
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>>332112895
This. I wouldn't go with random encounters because they are frustrating most of the time. The best thing is to let the player see the enemies in the map and decide wether they want to battle or not. I'd also recommend to make every battle really difficult to mantain the player engaged. Something like The Darkest Dungeon acomplished.
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>>332112794
wat?
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Working on an online trading card game called Forgotten Lore. The cards are Steam Inventory items, which can be traded with other players or put up on the marketplace.

Spent most of today working on EXP/Gold rewards, pretty basic stuff I've been putting off for awhile. The game is currently in pre-alpha stages and should be going into early access either april or march.

I'm giving out keys to anyone that says hi on the forums right now, if you anons are interested.
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>>332112473
pretty good anon, can i save it?
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>>332102491
I want to work on a game. I can program easily, but I have no ideas or creativity. And I'm not good at coming up with game mechanics.
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>>332113447
http://forums.wanderingcorgi.com/

Forgot the url, oops.
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>>332112794
edgy, bet all the teens are gonna love this shit
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>>332113590
Join me in my game anon
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>>332113447
Sounds nice.
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>>332113447
The trading system sounds cool. How do the game mechanics work? Is it anything like mtg?
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Idea for a simple game- there is a maze like map. You control your character with one stick, and a cross hair with another stick. The cross hair can fire weapons, blocks, and other stuff. Ther is 2 players, and the objective is to take out the other player with your weapons. It's like bomber man with a twist
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>>332113830
This sounds super fun. I can also easily imagine how it might be made, apart from the multi-player aspect
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>>332113816
Ehh sort of. I'll give a short run down.

Make your deck out of 64 pages (cards) and place them in a tome (your deck). The tome you choose determines how you get Souls (mana) each turn. The default tome (Leech) sucks 1 HP from you and gives you 2 Souls each turn. Another, the Mill Tome, does not give you any souls each turn. Instead, you have to sacrifice cards from your hand (kill them) to get souls.

The game has no upper limit on Souls, but obviously you don't want the opponent to stomp you before you gain enough, so balance is key. There is also a sacrifice system, so for example playing three skeleton minions can summon a skeleton king (or you can summon him outright at an extra cost).

You attack the other player directly until their HP is zero to win.

That's the gist of it, at least. There are a bunch of things like status effects on cards (poison, freeze, etc). I've pretty much stayed away from anything RNG so far.
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>>332113715
What game?
>>
Question:

How do devs handle different resolutions without messing up their art, especially in 2D?
>>
I've heard this term thrown around a lot, but what's a rougelike?
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>>332114264
Depends on what you need. In most situations you can simply scale up the resolution and everything in the game. This is what Unity does by default. Or, you could simply increase the view-able area. Depends on the game.
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What's the first thing you are do with the first money you'll earn from your vidya?
I'm gonna call my father to tell him I've earned money.
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>>332113558
It's all yours my friend ;)
>>
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Fine actually.

/e9223
with sound
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>>332114406
No saving, starting over from the beginning when you fail, almost always having randomized/procedurally generated maps.
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>>332114459
I got a game released on Steam, Scribble Space and I've been funneling every penny of it into art for my my current game. I think its paying off.
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>>332114175
The idea is that it's a spiritual cousin to Kirby, specifically GBA Era. I have lots of the ideas for game play and design down, and I'm having decent luck getting into pixel art. But I'm new to coding, so having a second pair of eyes might be nice.

not entirely sure I want help at this point, only been working for about a month
>>
>>332114459
I'm do a dick and fuck self with it
>>
So here's my situation

I'm making an RPG and want to have an entire part dedicated to a parody of North Korea, and have Supreme Leader Kim Jong Un be a playable character

What are the copyright risks with that?
Especially if Donald Trump makes peace with North Korea which he probably will, does that mean I risk being sued in the future?
>>
>>332114410
With something like pixel art, do you just increase the size of the 'pixels'?
>>
>>332110842
I guess cause you eat food all the time you could be a professional chef too right?
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Did anon ever finish this game?
It looked fun
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>>332111817
megaman battle network clone is the only answer
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>>332114972
Use an engine like Unity and just let it handle it for you. In your case it sounds like it would just increase all of the sprites for you.
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>>332114972
My native resolution is 320*180. This is a 6*6 multiple that can be upscaled by the engine. Most engines do this.
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>>332114947
but that's a good thing, free publicity , it's not like people will be rallying to get your game
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>>332114628
Sounds interesting and something I could be able to help with.
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>>332115160
Negative publicity is only good if you don't get sued and lose because of it
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>>332115063
I don't think so. Dev disappeared for a long time and everyone thought he was dead, but I think he came back at some point not too long ago. I'm still not sure if it's actually getting finished, though.
>>
>>332114625
if you don't mind me asking
how many copies did Scribble Space sell?
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>>332115212
Well if you want you can email me

[email protected]

Still not sure how into a partnership I am yet, because I think there's tons of value to learning and troubleshooting code myself, but definitely email me and we can get in touch to at least talk about it
>>
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Enemy concept I drew up yesterday. Designing enemies is so much fun.

He throws dynamite from his head.
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>>332114625
That's a cool dragon there, my man.

>>332115790
Still cool the second time. Make more enemies with shades.
>>
I've decided to release the game on android since it seems more fitting to that platform, but now i have to make the controls have swipes and shit and i have no idea how to do that, and every attempt just breaks the game.
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>>332115097

but with multiple party members?
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>>332115645
Over 10k so far, still selling every now and again.
>>
>>332116101
That's great!

What percentage of that do you actually keep?
And how do you deal with Steam Sales? Does Steam approach you when a sale is coming up?
>>
>>332116080
make a buddy switch-up system, reminiscent of MMX7 - 8. That way you can make each one a totally different gameplay style, and could also make big cross-character specials.
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>>332116101
That's pretty amazing. Did you advertise it a lot?
>>
>>332116521
Not him, but steam is 70% yours before taxes
some other sites offer lower percentages
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>>332114459
Rent my own place and buy tons of dresses so I can live my crossdressing fantasies while I'm still young.
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>>332116521
I keep 70%. They post announcements on the dev forums when a sale is coming up, so you have to check it manually from time to time. Then you go on the steamworks website and select if you want to participate or not.

>>332116776
Not really. I did a few giveaway threads on /v/. But thats about it.
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>>332116952
Steam takes 70% or you keep 70%?
>>
>>332116989
I've always wanted to order some stockings and small panties online as well
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>>332117031

You keep 70% of what you make.
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>>332113590
So you're saying you need an EYEDEA?
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>>332114459

I bought Shovel Knight.
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>>332117031
You keep 70% (is yours before taxes)
Steam takes 30%

But you can sell it on other sites and provide steam codes for free
>>
>>332104580
>Guy must be rolling in money
Game has sold 450,000 copies
At $15 each minus the 1/3 that Steam takes he's got about $4,500,000 right now
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>>332114459
Pay college denbts.
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>>332117030
Thanks anon!
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Been working on networking lately. Character actions are in. Got a chat system going a couple days ago.
Currently doing network error handling.
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>>332117030
Goddamn that music is catchy
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>>332117030
Interesting, and thanks!
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>>332117653
that looks pretty cool, what's the game about?
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>>332117030
Thanks, got one.
Paying it forward with a few keys of my own.

>>332118189
Premise so far is that some baddies have captured a basket of sacrificial kittens, and it's up to you to get them back before their captors kill them and gain unspeakable power.
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>>332118626
haha, that sounds hilarious, will it be co-op?
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>>332118848
Yep.
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>>332117030
damn, I can probably make the same game in couple hours, you're telling me that I'm gonna make $14k just by that?
well shit, where do I sign?
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>>332115790
>>332115871
Thanks man. Not quite, shades, but just made this little guy. His glasses are a boomerang, and he can't do shit when they're flying around.
>>
>>332119126
Glad to know I'm not the only one making co-op games, keep it up man
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>Unity
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someday
Right now though I'm renovating my room
>>
Should I use GameMaker Studio or Unity2D for my RPG?
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>>332118626
what game was that key?
>>
>>332120592
Godot
>>
>>332120619
tallowmere
>>
>>332120592
If pixel art: GameMaker
If vector art: Unity2D
>>
>want to make a static sprite renderer class that every sprite calls to draw itself but am afraid of every sprite draw being a cache miss
what do
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>>332120706
Fug. Is Unity that bad for pixel art? I've already started coding on Unity
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>>332120761
Stop pissing yourself over issues that probably don't matter at your level
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>>332120792
no
>>
>>332120792
I've personally always found pixel art to be awkward to use in Unity. Getting pixel perfection requires a lot of messing with the camera and such.

Not saying that it's impossible, but I personally find GameMaker easier since you have direct control of what gets drawn where on the screen. That stuff matters more when working with pixels than vectors.
>>
>>332102898
Even with a team, it'll take at least a year... Unless you want to make something shitty.
Good art direction takes time.
Good game design takes time.
Not to mention technical problems and optimization as well as playtesting.
Making a game isn't easy.
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Hey are you allowed to post about a mario world hack or is that against the rules?
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>>332121164
>HACKS
It's allowed
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Alright thanks!
Anyways I have been recently improving the pixel art in this hack such as the over world
>>
>>332113447
Weren't you that unethical fuck who tried to bribe /v/ to give you a greenlight for keys ?

Fuck off already
>>
>>332122316
So is this just taking the engine for SMW and swapping in your own assets and level design?
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>>332122671
Sort of, although it has some custom stuff.
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>>332120850
That's exactly what I was hoping I'd hear
Thank you
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>>332112473
Here's some more.
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>>332110321
looking at cool things helps. I watched a documentary on the development of the Ford Mustang. The design team had a catalog full of pictures that weren't related to cars to look at while they designed.
>>
Just finished learning basic to intermediate C# and finally ready to hop on Unity. What are the best tutorials you guys know of for Unity?

Specifically for creating Isometric games.
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Long-ass webm that's somehow under 2.8 mb

Sort of an arcade mode with infinitely-respawning enemies and allies. Working on aim assists for the new machine gun; right now it follows your target perfectly if you have a lock, which is obviously a bit broken, but it's getting better. Tried to make some cool visuals to go along with the machine guns, like barrel flashes and bullet impacts, but that hasn't gone too well so far. I'm not very good at graphics
>>
>>332123347
It's good to be able to recognize those potential issues but, "Premature optimization is the root of all evil."
>>
>>332123130
You will never surpass Brutal Mario.

But that's pretty cool
>>
>>332123598
>Objective: SURVIVE
>>
>Unity's isGrounded() doesn't even work
Such a quality engine
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>>332123675
Thats true also thanks!
Also this is the map of the game so far is there any levels you would be interested in?
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>>332123662
This always confused me because I feel like there's really no reason to not do things the right way the first time, within reason at least.

But I understand a lot of optimization stuff is easier to implement at the end from a cleaner but slower codebase rather than wrestling around with a fast but non-modular system throughout your entire development.
>>
>>332125325
Is the north-west red area supposed to be like Terraria's Crimson, or volcanic? Are those structures with cats bonus levels?
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>>332125325
Looks pretty short
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>>332125741
Its more volcanic as Gif should show! As for the cat structures they aren't anything yet but in this game cats are the bad guys so its most likely going to be a base or something.
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>>332125325
Is the cat area going to lead to a rusted oil drilling plant / sea base level?
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>>332126895
Are you doing the sprites yourself? Will it have custom music?
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>>332126895
Shouldn't the player be greyed out in that area, as well? I don't know much about modding, so maybe it's not super easy to change the player sprite, but it seems a bit jarring.
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>>332127061
Not the same anon, but is it possible to change the soundfont? If so, will you to make it sound more unique?
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>>332114947
Your situation is that your game sounds stupid and if you're so much of a pussy you are worried about getting sued, you shouldn't be making political parodies in your basement.
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>>332126226
Well I don't plan on making it the longest hack as I want each level to feel unique but if you notice the pipe on the map allows for me to make a whole new area.
>>332127061
Yeah I am also yep it does although i didn't make any of the custom music.
>>332127136
Yeah the player should be I just hadn't got around to doing it yet.
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>>332128023
damn. looks awful
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>>332102491
It's not coming along at all.

I'm just drawing things for anons in the drawthreads while I wait to see if a anon messages me back or not on making a VN.

I would like to make cute waifus but I don't feel I'm expressive enough. I got sameface and stiff poses going on along with pretending to know anatomy.
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>>332128420
looks pretty flowy to me. Draw action lines if you think you're too stiff.
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>>332128296
The whole hack or that stage? Also if you have any suggestions feel free.
>>332127561
Custom music can change soundfonts as it uses samples so you could have say earthbound music ect
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>>332129021
>pixel count bleck's castle
Cool as heck.
>>
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Mobile game, my toaster PC can't record shit.

Give me name ideas pls
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>>332129208
Thanks!
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how solid is your Anti-Piracy?
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>>332131445
You have to MAKE the game first.
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I'm planning on making a Fire Emblem ripoff in RPG Maker. Just sketched my first character design. I have literally nothing else done.
>>
Thinking of making a really self indulgent game about growing up in a seaside town with 90s jrpg graphics, ie my childhood.

The whole setup would jsut be a mother screaming at her kid to get out of the house and stop playing video games and then you jsut ride around the town aimlessly.

Once I'm happy with the general art and flow or riding a bike I might put some content in there, like secrets and clues you can uncover which allude to government corruption or something. Maybe puzzles if appropriate.
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>>332132135
it's a start. Keep going anon.
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>>332102491
Swimmingly
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>>332132342
Sounds comfy as fuck. Something like a SoL in vidya form.
>>
Jeremy Stieglitz made the ARK beta in about 3 months while working at another company but he's also a wunderkind. It literally went from conception to closed beta in 90 days.
>>
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>>332131675
But anon I did
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>>332132908
Wheres the pirated version then
>>
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>>332132908
>>
>>332133675
meant for
>>332133284
>>
>>332133675
>Not russian
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>>332134258
Godot's not working with Cyrillic for some reason
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>>332134551
Is Godot the ultimate anti-pirate measure?
>>
>>332102898
Yes an experienced team can make a game in a short period of time.

The thing is when you're unexperienced it will take a lot longer, you're more prone to abandoning the project, having to find new people to replace the ones who did, having to rework major part of your game because it sucked or didn't run properly etc.
>>
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>>332134637
Its free as in Freedom so its exploitable unfortunately.
I managed to bypass it almost instantly
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>Be me.
>Want to make Megaman X style 2d game.
>Decide to use Gamemaker studio.
>Spend nearly two days trying to get the damn thing to run.
>Finally get it up and running.
>Realize I can't draw.
Pic unrelated, I've just been getting away with posting her on /b/ a lot, decided to see if I could get away with posting her here.
>>
Can anyone advise an engine for a text game?
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>>332136164
<iostream>
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>>332136164
renpy, maybe? It's a VN engine but maybe it can be worked into text only. Also googled this.
http://www.inklestudios.com/inklewriter/
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>>332135903
I know that feel.
>Learn to programme, not good but competent enough to get by
>Think about making my own game
>Making good sprite sheets

It's not like my 3d modelling is much better either. fuck my ass.
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>>332136164
Twine, It's so easy to use.
https://twinery.org/
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you should make games instead of eyedeas /v/!
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>>332136679
>>332136414
>>332136386
Thanks. I'll google some more too.
>>332137103
The fuck happened to your eye?
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>>332136539
>>332135903
You don't have to have the draw skills of an ARTEEST.

If you can make a sprite that looks roughly what you want, and program it, you can do reasonably well.
Undertale looked like garbage, and Toby Mcguire is now rolling in the millions of dosh.

DON'T LET ANY GARBAGE GET IN YOUR WAY. WHEN GARBAGE GETS IN YOUR WAY, PICK IT UP, TAKE IT WITH YOU, AND MOST IMPORTANTLY, SELL IT AS A FEATURE.
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>>332138370
Well, Toby was also well known before his game.
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>>332137176
pro tip that last one, iostream, is arguably the easiest to use.
It's really barebones, but because of it's relative simplicity you can master it in a matter of hours.

I would highly recommend it, partly because it's simplicity, but mostly because it's supported on every platform.
All of them.
>>
>>332138631
Nigga, you talk about this shit?
<iostream>
Standard Input / Output Streams Library
Header that defines the standard input/output stream objects:
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>>332138631
Twinery exports to HTML though. I mean it's not C++ but it's still completely universal.
>>
>>332138759
Of course I do!
iostream is a fantastic library for dealing with text. Arguably the foundation of most opensource software, and many command lines games, old and new a like.
>>332138773
>falling for the XML meme
while I don't mean to disregard your point, even though I find comma seperated values to be far more versatile, but I would be hardpressed to imagine twinery is anything more than a fancy bit of cruft on top of iostream.
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>>332139172
>XML
HTML.
>>
>>332139172
>Of course I do!
>iostream is a fantastic library for dealing with text. Arguably the foundation of most opensource software, and many command lines games, old and new a like.
So, to make a text game I need to learn how to program? I mean, I am avoiding graphics for the reason I don't want to spend seven years learning a programming language.
>>
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>>332102491
Getting there, fampai.
>>
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action command animations
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>>332140642
>those dodge animations
I'm gonna buy the shit outa your game.
>>
>>332140802
Not if I do it first.
>>
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>>332139302
>doesn't know HTML is just a subset of xml
>>
>>332140642
this looks good
keep it up!
>>
>>332102898
if you want to churn out an absolute shit game that gets no sales at all, yeah, you can do that in a couple months.

good games require a shit ton of iteration and redesign, QA, more design changes, more QA, and a massive amount of time spent creating a worthwhile amount of content that's actually engaging

the common quote about this is "the first 90% of your code accounts for 90% of development time. the remaining 10% accounts for the other 90% of development time"
>>
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Rate my Earthbound fighter pilots

How do I draw feminine faces when I only have like five pixels?
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>>332141735
head shapes, also women in general tend to be smaller than men. So making them shorter and bit slender will help make them look more feminine.
>>
>>332141735
Dude you need to have more contrast and more specific pallets on these sprites. The shading on that guys face is just sad.
>>
>>332143845
What do you mean by specific pallets? Contrast I get, the shading isn't great
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Bumping with my ideaguy bullshit. Should I try and just design my shit up to pitch to the programmer dude I know? In theory, this shouldn't be too hard to just make for me in Gamemaker, but I don't want to lose an opportunity of someone being actually decent in coding. I can't into art either.
>>
>>332141735
Compare Ness's face to Paula. their eyes and mouths are the exact same except for the fact that Paula's mouth has lipstick. the FACE shape and hair is the main difference, notice that the three boys all have kind of square-diamond faces, while Paula's is really round.
>>
>>332145751
Why should anyone make anything for you if you can't help?
>>
>>332145751
I can code and do 3d art. What is your idea?
>inb4 i'll try to steal it
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>>332146147
post your 3d art
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>>332131445
>Caring about anti piracy

If you're in this to make money then you're in the wrong industry.
>>
>>332146474
no it's shit
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>>332146842
DO IT NIGGA!
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>>332145742
They're very drab and flat. Play around with colours. This probably isn't too much of an improvement but I added some warmth to show a different approach to your palette.
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>>332145742
I mean you have so many different colors, like you're attempting a soft look in only 16 bits. I'll make a demo of what might look better.
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>>332146970
i'm on my laptop i don't have any recent stuff on it
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>>332147091
This looks much better, I see what you mean. I'll go back and start messing around a bit.

Thanks man, this is more help than I expected
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>>332141735
>>332147106
Alright, i see someone already helped, but hopefully this will give you another perspective.
>>
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>>332146146
Obviously, they shouldn't. I was just thinking if I could get him interested enough in this. If I could provide help on some project I find interesting, I absolutely would.
>>332146147
Well, fuck it, may as well. I'll try to make it concise, although there is no story or anything else.

>detective game
>two phases: investigation and accusation
>investigation is point-and-click with evidence collecting, witness questioning and shit
>some decisive evidence can be obtained through puzzle-solving
>deductions are kept by you in a notepad
>second phase starts whenever you're ready to point at a suspect
>accusation is sort of VN-like where you are presented with consecutive choices as to how you assume crime went down
>assumptions can be justified (logical ones that your ordinary policeman would make) and unjustified
>the unjustified ones must be supported with evidence
>able to build a case against innocent person based on justified assumptions and fail to get the guilty party without proper evidence

Although now that I typed it, I think I'm the only one who'd want to play it. I actually welcome you to steal this, I'm dying for a detective simulator done right.
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>>332148492
This is good too. I appreciate it
>>
>tfw keep making more assets instead of coding
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I hope you anons are ready for this shit.
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Last bump of the night
I found out I can't write for SHIT so I'm gonna wing it plotwise wish me luck
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>>332152835
>plotwise
Dialogue-wise I meant lolfuck
goodnight not/agdg/
>>
>>332122316
Have raocow play this when its done
>>
>>332112794
very cool
>>
It's fun to learn coding and making things work, I also started to appreciate the time that devs put into their games.
>>
>>332110275
Was looking for this for ages thinking it was on youtube.
>people who will get triggered by the game the dev worked on

>>332148831
How do you prevent people from making the wrong deductions about evidence in the first half and then getting railroaded to a choice in the second half?
>>
>>332157472
>How do you prevent people from making the wrong deductions about evidence in the first half and then getting railroaded to a choice in the second half?
What I meant is that there isn't handholding for logic - maybe some vague comments from characters and item descriptions, but you theorize stuff on your own, the in-game notepad is for you to track down your thoughts there instead of actual notepad. The only way to get railroaded is if you didn't actually collect evidence supporting the assumption or at the second phase when you either accuse the wrong person or make an incorrect assumption. I thought to have some "second guess" mechanic where you could change the suspect or correct your assumption.
It's an interesting idea of unlocking choices when some conditions for deduction are met in the investigation phase, but I do not know how to implement it.

Can I get an answer to my original post though
>>
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Working on an old cinema theater interior. I need some videos to show in the game, I searched on the net and it looks like even with public domain movies it's not that easy, I guess I have to film my own short videos
>>
>>332128420
her toes look like fingers

>>332159087
>Can I get an answer to my original post though
Almost all the questions in these threads that begin with "should I" and end in "do all this work" only have one answer: yes.
>>
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>>332160227
That wasn't exactly my question, but I'll take it as your blessing.
>>
>>332140007

> not implementing an approach function first
>>
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>>332102491

Going fine.
Thread replies: 255
Thread images: 103

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