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I played it, anyone looking forward to it, get ready. Bad reviews
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I played it, anyone looking forward to it, get ready. Bad reviews incoming.
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>caring about reviews or NeoGAF approvement
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>>332101537
>The Wonderful 101 gets critically panned
>considered by many Platinum fans to be one of Platinum's best games

I won't be surprised. I stopped bothering with reviews years ago. If I am anticipated for a game, buy it, and if I don't like it, I return it. Simple as that.
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I played it, anyone looking forward to it, get ready. Bad reviews incoming.
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Key question

Will people rightfully blame Platinum for creating a subpar game with a classic Nintendo IP?

Or, will you all pass the buck to Nintendo in order to protect Platinum?
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>>332101537
fox's whiskers already make it a 10/10
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>>332102634
i bought the wonderful 101 and i just couldn't get into it. i'm not against games with a learning curve, but i just didn't have much fun while i was learning.
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>>332103039
depends on who you're a fanboy for
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>>332102634
I don't understand
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>Having Star Fox Guard be a separate game and not just on the same disc
>Less levels than SF64
>No online dogfight mode which even Command had
>Forced gamepad controls
>SF64 retread

Yeah i can see why it would
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>>332103379
>64 retread
>not being exactly what everyone claimed to have wanted

Only yourselves to blame for shitting on Assault when it was a fine game.
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>>332103251
"Critically panned" to a Platinum fan is anything less than a Pure Platinum 100
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>>332102634
w101 is my favorite game this gen, but I can't imagine for a second that the retards that review games would be able to look past the rough learning curve and absolute lack of handholding the game has.
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>>332101537
>reviews
Woah thanks bro!!!!! I'll make sure to avoid this game cause someone said its bad!! THANKS DUDE YOU SAVED ME!

It's just like W101 where someone said it was a bad game!! I believe them on that too!!!!

Kill yourself
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>>332102594
honestly what did you expect, no one here on /v/eoGAF plays video games, they just shitpost
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>>332104368
It wasn't fun
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>>332104525
Why is everyone bringing up W101 it's literally 6 feet away from me and I regret purchasing it everyday
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>>332104663
Because it's one of the best games I've played in the past two gens and reviewers scored it horribly.
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>>332104368
does anyone know what site gave it a terrible review for being "too hard"
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>>332104559
I had a lot of fun with it, anon, you might just be dead inside
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>>332104905
This
W101 is nothing but fun
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>>332104905
The combat system is terribly unintuitive like god hand levels of stupid
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>>332101537
>unconventional control scheme
Yeah, no shit bad reviews incoming. Reviewers can't into anything that doesn't use WASD+Mouse or a standard Dualshock controller.
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>>332103379
>Less levels than SF64
>No online
Please tell me you're kidding
The levels are at least longer right?
Nintendo wouldn't just give us a watered down version of an older game right?
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"We kept dying so played on invulnerable mode. 6/10 too hard." -GameSpot
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>>332105865
The delay let them expand the level length, according to Miyamoto. Also they added alt paths with different missions.
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>>332105662
You're an idiot. It handled basically like a fighter game plus Bayonetta. Use right stick movements like attack commands in a fighting games. You see it as drawing a shape, but really drawing a shape is just the same as moving the stick in semicircles or switching it to the other side, like what you'd expect from Street Fighter. After that, you can do jump plus attack, circle plus attack, back and forward plus attack, there's a block button and a dodge button and a high speed movement for double dodging.

God Hand operates like a tank. Like literally like a tank, albeit a very fun tank once you learn the system.

Here, I return to the time-tested truth that people just can't into non-standard control schemes, and will nine times out of ten blame it on the game instead of their inability or unwillingness to learn.
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OP is a fag. I got my hands on a review copy already and it plays fine.
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>>332105662
I agree that it's poorly explained, but once you develop the muscle memory to use every morph you want and build midair juggles, it becomes extremely rewarding. It's a bit like classing fighting game combos, where the directional inputs don't make too much sense initially, but become second-nature with time, with the added bonus that in W101, all inputs are consistent, even in stages where the genre is changed.
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>>332103379
>"we want sf64 again"
>"wow its a sf64 clone now!"
epic
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>>332104559
How far didn't you get?
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>>332105865
It's got a shorter path from beginning to end than 64, but it has more options on the way there. Each planet has multiple missions you can choose from on top of alternate paths, instead of each planet being a set in stone experience.

They're going for replay value over game length, basically. Only time will tell how successful they will have been.
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>>332104765
Because it's another Platinum game on the very same Nintendo system, the only other one being Bayonetta 2 which was a sequel to a multiplat and had a very standard control scheme, unlike W101 which had a very non-standard control scheme, like SFZ?

It's the most sensible comparison to make.
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>>332101537
Nice. If its not actual problems, its because the game was too hard for reviewers, which was likely the case.
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>>332103251

Same how God Hand is "critically panned" even though IGN was the only critic to give it a negative review, and even then all the other IGN staff called him a retard and put it in their Top 100 best games.
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I hope the game is balls to the wall hard, and when you use the pussy mode, the game punishes you by not counting it as clearing the level.

Like, you reach the end of the level in that mode, and you get the message "now the level won't have surprises! See ya when you actually beat it"
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>>332106324

Underrated post. People refuse to adapt to a games controls AND rules and then blame the devs and the game itself.

TW101 is fantastic and so is God Hand. Shame people cant see the appeal of oh i dont know, getting good?
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>>332106552
That's actually pretty cool that they're allowing so much freedom in how the player approaches objectives in the game.
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>>332101537

OP seems like a trustworthy guy.
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>>332107382
I'm pretty sure there's multiple ways to beat some bosses, too. The giant red fortress they keep showing, for instance, has segments that fall away and reveal what look like tunnels inside of it that you could probably chicken walker into. I feel like I might have seen it happen on one stream but I can't remember 100%. Also I think you can chicken walker on top of the fortress, too.
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>>332105812
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>>332107153
I mentioned this in another thread, but I consider Skyward Sword to have suffered from the same shit. The game had lots of flaws, but I always felt like people were really overstating poorness of the combat controls, since I spent like five minutes in the little wooden log combat training room learning the limitations and techniques of controlling the sword, and what few motion control issues I had from then on, usually weren't to do with the sword or were because I was lazy in my movements.

Also, as much people like to shit on Phantom Hourglass, I've always felt like most of the negativity towards it came from the touchscreen-heavy control scheme, rather than actual flaws with the game's design, which aside from the system limitations reducing over-all graphical quality with regards to lighting and textures, as well as a smaller soundtrack with less variation, I found the actual game underneath all of that to be better than Wind Waker in a lot of ways although it's not like THAT's particularly difficult.

Kid Icarus: Uprising, too. People mention hand cramps and the edge of the controller digging into their hands, but I have to wonder how many of them actually tried to find different ways to hold the controller to make it work, because I quickly adapted from my time playing Metroid Prime: Hunters and found the controls to be exceedingly good, especially once I fucked with the sensitivity and speed in the options menu a bit. Aren't the hand cramps and edge of the controller actually the system's fault, and not the game's controls? Because MPH was super comfy with the OG NDS's shape, as it had rounded edges that felt very nice to hold.
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>>332106352
>Not timestamped
Liar
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>>332107924
You can do both actually. I saw it and thought it was really cool a boss could be defeated with several different methods but I had no idea you could flat pick different missions for each planet. I figured they'd just do what SF64 with alt path and hidden objectives
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>>332108792

I agree with all of this. The WW/PH comparison's a bit iffy but I think they're both relatively low tier Zeldas so whatever, it could go either way. I do like PH more than most people, though.
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>>332108861
what now boy
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>>332104663
Not the games fault that you are a shit taste faggot
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>>332101537
>I played it, anyone looking forward to it, get ready. Bad reviews incoming.

Me too, what's wrong with it? Controls work pretty well after you get used to them. Different controls from the norm =/= bad
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>>332104559
Well, I had fun.
Now what?
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>>332106738
so people should hate w101 because it doesn't play exactly like bayonetta 2? That's the most retarded thing i've heard all day
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>>332103742
There is only one level in Assault that is good, and that's the first level, which was an absolute retread of the SNES and 64 games. Every level after that was a fat sack of boring bullshit. Assault is a bad game.
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>godhand
>w101
>skyward sword
>ds zelda
>Kid icarus

>all controversial
>all have unorthodox control schemes
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>>332102634
>Platinum's best games
That's Bayo 2, followed by Revengeance, then Bayo 1.
W101 is a nice experiment, but it's far from their best.
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>>332109642

Assault's no 64 but its only real problems were repetitive missions and an unusual (but not unplayable) ground control scheme. It's as close to good as Star Fox has gotten since 64.
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>>332109592
That post was meant for >>332104663 and not >>332104765. I did not mean to insinuate any such thing.
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>>332105812
>defending forced gyro controls
off yourself, nintenkiddo
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>>332109891
>forced
Nice misinformation. It's been confirmed multiple times that a more standard control scheme is available that doesn't rely on the gyro.

Also, it's hardly forced - you don't HAVE to buy the game. If you buy the game knowing that gyro controls are in, you have willingly consented to those gyro controls.
>>
I was expecting some great mulltiplayer mode like SF 64 or Assault

But we don't even have that

Fucking Neo Nintendo man.
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>>332109669
The video game audience isn't ready for different gameplay approaches, that's why COD and Ass Creed sell so well. Everyone complains about repetition but complains whenever there's something that's different from the rest.
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>>332110115
>It's been confirmed multiple times that a more standard control scheme is available that doesn't rely on the gyro.
Source?
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>>332110415
my ass, any other questions, faggot?
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>>332109824
There are 4 real Sar Fox games that released, and Assault comes right after the two good ones and shits all over the bed. Command is at least mediocre, with a terrible story, but it has true branching paths, and plays pretty well, since it's based in the unreleased Star Fox 2.

Essentially, Assault is the worst SF game.
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We live in a world where a review can say NOTHING negative about a game except "it has overwhelming mechanics" and it earns an 8/10 because of it.

Reviews are dead and have been for a long time. Don't let anyone tell you if you're going to enjoy a game or not.
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I mentioned this in another thread, but I consider Gyromite to have suffered from the same shit. The game had lots of flaws, but I always felt like people were really overstating poorness of the combat controls, since I spent like five minutes in the little bomb laboratory training room learning the limitations and techniques of controlling R.O.B, and what few gyro issues I had from then on, usually weren't to do with the robot or were because I was lazy in my movements.

Also, as much people like to shit on Stack Up, I've always felt like most of the negativity towards it came from the rR.O.Bcontrol scheme, rather than actual flaws with the game's design, which aside from the system limitations reducing over-all graphical quality with regards to lighting and textures, as well as a smaller soundtrack with less variation, I found the actual game underneath all of that to be better than Gyromite in a lot of ways although it's not like THAT's particularly difficult.
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>>332110497
Yes, link?
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>>332110574
im not google fucklord, im also not that guy i'm just fucking with you
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>>332110415
Actually I might be a little out of date with that info, gimme a minute to look it up again.
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>>332110723
Oh no, it's like I didn't notice or anything.

>>332110795
K
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>>332110505

I disagree on Command. There's too much fluff inbetween the solid dogfighting. Fuel management, fog of war, and time limits all brought it down in addition to the awful storyline. But yes, the dogfighting was good. A shame about everything else. At least Assault's ground sections were competent, if not mediocre. I wouldn't mind another shot at them but with a smarter control scheme and some mission variety.
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>>332103251
That score isn't even bad you faggots.
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>>332110415
>>332110795
So looking it up, more recent news has come out either last month or earlier this month that motion controls can't be turned off ENTIRELY, since the game is built around them, but there seem to be some options on how they're implemented.

Personally I assume this means shit like having to look around on the gamepad with the hovercopter's ROB drone, since earlier articles last year suggested that you can turn Gyro off as a direct response to a question asked to NoE.
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>>332111075
yeah but it should be closer to 101%
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>>332109453
>Different controls from the norm =/= bad

Fuck you.
>>
Can you explain what you didn't like about it?
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>>332111434

Why is that wrong?
>>
>people will defend motion controls under the guise of "challenge" and "git gud"
Look, motion cotrols aren't the devil, but whenever something is based around motion controls, any semblance of control is thrown out the window, because it's giving the gamepad certain control over something that a c stick can do with 100% precision. A gyro is not 100% precise.
Take the case of Okami on the Wii. Yes, the control scheme, in theory (and a bit in practice) "fit", but once the Wiimote decided to uncalibrate itself any it took away any cotrol I could have and that meant recalibrating the Wiimote for the millionth time.
Motion controls and alternative control schemes have gotten better I agree, but don't try to pass games that lend control to some subjective algorithm (like drawing in W101), or gyro, or Wiimotion plus controls as masterpieces snubbed from their praise because people "didn't get it" or didn't "git gud."
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>>332111075
It's more about what's actually written in the reviews. Whe you read them it becomes obvious that the reviewers weren't using key mechanics, and just suck at videogames.
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>>332103251
The game didn't sell too well. Lots of people just assume that if it didn't sell, it must have been panned critically. They also assume if a game gets panned it won't sell, even though that's not true either.
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>>332107737
/v/'s astroturf machine is working fine though. People will unironically post polygon review and just "HAHAHAHA" it and get 500 post of approval
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>>332111107
Alright, thanks.
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>>332110505

Star Fox 2 and Command fell short in a big way, they were basically all-range-mode only. Assault at least had some on-rails levels, sparse as they were.
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>>332111650
No one defends the touchscreen controls in w101.
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>>332111650
>drawing in W101
>subjective algorithm
You literally use the right stick to do fighting game commands, how the fuck is that subjective?

Most games that use gyro or pointers to aim are pretty good, Splatoon aside because it lacks proper sensitivity controls for both directions, and you don't aim with the second screen, unlike SFZ which gives you a cockpit view. And as bad as I may be at Splatoon's controls, there are lots of videos that show how quick, responsive, and precise you can be in that game with people who are high tier players.

Just because you can control your fingers but not your hands or arms, doesn't mean it can't be done.
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>>332111650
Have you played Splatoon or Nintendo Land?
Exceedingly precise motion controls.
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>>332111650

I'm not saying I like motion controls, but I think games that use them can still be good.
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>>332112359
Shit man, I'm >>332112249 and I keep forgetting Nintendo Land.

Those gyro and wiimote controls were fucking fantastic. I had a blast with the Metroid game. I don't know why I forget to mention it so often.
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>>332112464
Gyro controls are superrior to stick controls and should become the industry standard.
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>>332112925

How are the gyro controls in Mario Kart 8?
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>>332113031
shit
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>>332111650
don't confuse the wiimote's IR sensor and the gamepad's gyro, because they work in different ways. And it's hardly a matter of challenge that makes people defend gyroscopic controls, it's the fact that several inputs become faster, more precise and more natural when compared to analog sticks alone.

This is ignoring that analog sticks are only 100% precise in the sense that you are aware when you've performed some form of input with them, but that ignores several games with bad calibration or oddly digital readings. Going back to games with shooting after splatoon, I missed being able to use my controller to quickly fix any slight difference in my aim, and this was a problem I didn't realize existed before playing with gyro controls. Interestingly enough, when splatoon had those online demo sessions, I turned gyro controls off because I could not initially get accoustumed to them. Not because they were inherently challenging, but because I hadn't yet adapted to their environment. Most people that attack any form of motion controls or touchscreen control never get to the point of adapting themselves.

I'm sure if you look you'll find reviewers complaining about dual-analog setups in games from a decade ago.
>>
>>332112487
It astounded me once the gyro augmentation for the ship clicked. The tiniest of adjustments could be made with no effort whatsoever and yet I still had 360 degrees of movement and camera angles independently.
I hope the all-range mode in Starfox has a decent amount of content to it.
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>>332103379
>Less levels than SF64

But you're wrong
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>>332109389
>not lylatwars
whats wrong wiht you famalam
>>
>>332113031
if they're anything like the wiimote controls in Wii, they lack the sensitivity and feedback to be used properly, especially in higher speeds. I'm not sure if extra hardware would be needed to simulate force feedback or if it's just a calibration problem.
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>>332102634
>considered by many Platinum fans to be one of Platinum's best games
It's not even the best Platinum game on the Wii U. It was entirely average, an interesting primary concept that is completely undersold by being drowned in a slew of boring mini-games.
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>>332111650
>>people will defend motion controls under the guise of "challenge" and "git gud"
No, people defend it because it is almost as precise as a Mouse control. Gyro aiming is one of the best thing Wii U brought and it's ashame so little developers actually make use of it.

Splatoon showed plainly how fucking great it is to actually use.

Gyro control is great because i make aiming feel more intuitive an natural.

It completely trump aiming with a stick.
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>>332113031
Gyro control aren't used to aim a target in Mario Kart 8.

That being said, Gyro control were great in splatoon and Wind Waker HD, especially for the boomerang.
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Hope it's like aussault
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Krystal a cute!
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>>332113689
>a slew of boring mini-games

what are you talking about?
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>>332114218
The game is the primary action game with the drawing mechanic, interlaced with a bunch of mini games. Top down shooter, boxing, etc, none of which have anything to do with the primary action game. They're mini-games for lack of a better word. I'd call them filler content, actually.
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>>332114218
The genre shifts.
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>>332114497
>>332114514

besides the punchout references, the game does genre shifts much more gracefully than bayonetta, because it maintains its core gameplay concepts. Saying it's in a slew of minigames is like saying bayo 1 is the same for the longass motorcycle and rocket levels.
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If it's about the controls then your a fucking idiot

Reviews were fine with Splatoon's gyroscope aiming, it's not going to kill anyone to look down at your Gamepad for precise aiming
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>>332109669

I would agree with you if it wasn't for the fact that Skyward Swords controls were never the problem unless your a fucking idiot

Skyward Sword was panned for it's handholding and linearity
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>>332115494
>never
You're underselling it. A significant number of reviews cited the controls as being the biggest problem. Handholding and linearity were issues amongst the FANS.
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>>332114125

There are stages with vehicles other than Arwings, so yes it is.
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>>332115494
I specifically remember one review shitting on the IR sensor and the long recalibration period and being called out on his bullshit directly
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Reminder that instead of adding online play Nintendo wasted months making the shittycopter.
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>>332116587
that's exactly how game development works, anon, good job on deciphering it.
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>>332116587
Many other entries also didn't have multiplayer.
Not every game needs to have multiplayer.
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>>332106352
>not having superior european lylat wars
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>>332116587
>Online play
But why?
Thread replies: 113
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