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holy shit this game plays like absolute 100% ASS.
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holy shit this game plays like absolute 100% ASS.
>>
>>332069831
Like every N64 game.
>>
>>332069831
Like every N64 game.
>>
>>332069831
Stop emulating
>>
>>332069831
Like every N64 game.
>>
Like every Wii U game.
>>
Without nostalgia goggles you realise it's aged horribly and is just a shitty console shooter
>>
That's why Perfect Dark is better.
>>
>>332070068
>fps drops
nah
>>
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>>332069831
>console shooter
>>
>>332069831
not like it's 19 years old or anything
>>
>>332069831
>complaining about a game older than you are.
>>
>>332069884
>>332069916
>>332069986
>>332070045
>>332070052
These. It was great for the time, helped set the bar for future releases but it's aged horribly, suffering from terrible controls, typical ugly blurry N64 graphics and slow gameplay.

A lot of N64 classics have similar issues, and whilst I have huge nostalgia for them I find it honestly embarrassing when people still regard these games as some if the greatest of all time.
>>
>>332070052
>shitty console shooter

Like every console shooter ever.
>>
Just get gud OP
https://www.youtube.com/watch?v=oYmqJl4MoNI
>>
>>332070120
quake came out earlier and was 10x better
>>
>>332070052

its 20 years old you fuckboy and still very playable, theres maybe one or two other shooters that age that are even remotely on the same level play-ability wise
>>
>>332071012
Have you actually played Goldeneye recently? As the aiming and movement is very slow and clunky, map layouts have little in the way of actual cover, characters can clip through walls and still be shot. It's okay for the time but garbage by today's standards.
>>
>>332071012
It's funny because almost every single pc shooter from the 90s holds up great today
>>
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>>332069831
>be 11
>would play this in my friends basement with block friends
>they thought I was really good, would go on a 1v3 team against them, not realizing their disadvantage
>screen peek with remotes mines and always go 40-2
>most cowardly
>>
>>332069831
Goldeneye was always ass.

>>332070275
None of the games aged, because games do not age. The N64 games that were good when they were released are still good to this day. Stop being a fucking faggot.
>>
>>332071189
>It's okay for the time
No, it was always pretty bad.
>>
>>332072078
Control schemes certainly do age. Especially in early 3D
>>
>>332072294
If a control scheme is bad today, it was also bad when it was released. Goldeneye's control sceme never aged, it was never good to begin with. Growing up I never understood why people liked Goldeneye when there were much better shooters on the PC at the time.
>>
Perfect Dark is better.
>>
I still play it. This game is near perfection. My favorite fps game.
>>
>>332072078
They don't age in the sense that they're still the same game, so if you liked it back then you're probably going to still like it now, but that's not really what people meab when they complaib about a game aging. Rather, it regards the game in relation to other, especially newer, releases in the genre, and the now-obvious basics that the aged question lacks (in this case, good controls and level design is very lacking)
>>
>>332072478
>playing split screen on a Dell running windows ME
>>
>>332072478
No. 3D controls have been improving all the time. What you found OK back then you could find terrible today. You could and probably have noticed a lot of room for improvement in early 3D controls that you didn't notice back then. In games you didn't find the controls bad initially
>>
>>332072628
>>332072725
I consistently go back and play older 3D games I played or missed out on as a child and I never have a problem with the controls in this sense. A game whose controls I found to be okay back in the 90's I still find to be okay to this day.
>>
>>332072970
They still work, they're just noticeably clunkier. It doesn't usually ruin the experience but it is a hinderence and hence the reason people say its "aged"
>>
Daily reminder

Goldeneye was the first FPS where you could manually reload

Goldeneye was the first FPS where shooting somebody in the foot did less damage than shooting them in the dick

Goldeneye was the first FPS where different guns made different amounts of noise for the AI to hear
>>
>>332072628
Though as a trade-off, weapon variety and gameplay mechanics are abysmally bad now.
>>
>>332072478
>there were much better shooters on PC at the time

so like Quake and what else?
>>
>>332069831
git gud
>>
honestly the worst problem with goldeneye was the invincibility after you got shot, making any gun that wasn't a pistol kind of awful
>>
>>332073434
>Goldeneye was the first FPS where you could manually reload

System shock 1 has that and it came out years before. You can even change ammo types
>>
>goldeneye's controls are shit

What is the bet that everybody in the thread repeating this shit has never played it on a real N64

You know the controls are highly customizable right? The option to change the controls is there but slightly hidden. Not that underage people would know that.
>>
>>332073783
System Shock is an ARPG not an FPS

To reload you have to go into a fucking menu for god sakes
>>
who cares, what matters is the memories of having my grandmother play multi with me and id just pummel her wit rockets and laugh
>>
>>332069831
Yup. 7 or 8 years ago a friend of a friend brought his N64 and Goldeneye over to my friend's place and we all tried playing some deathmatch. Holy shit that game is clunky as fuck. I mean back in 1997 or whatever we thought it was great because it was the best we had and we just didn't know any better. But after playing modern shooters with dual analog sticks, or hell playing anything on PC with mouse and keyboard, going back to Goldeneye was a massive kick in the nostalgia.
>>
>>332073789
But the issue is the imprecise and sluggish movement and the fact you had to use a fucking N64 controller in the first place.

>>332073542
Not in all shooters, Splatoon immediately springs to mind. First (console) shooter I actually enjoyed since Timesplitters (although I'm not a fan of the genre I must admit)
>>
>>332073878
SS1 has no RPG elements unless you think having consumables makes your game an RPG. I can tell you have never played it and think it's like SS2, which it isn't. It is a shooter first and foremost. Is Duke 3D an RPG because you can carry consumables with you?
>>
It astounds me people still don't know what the fucking term aged means in relation to games and insist on taking it literally.
>>
>>332074027
The N64 controller is extremely good. Anybody that tried playing Sin and Punishment on a GameCube controller knows how hard it is to control by comparison.

Most people just have broken N64 sticks and haven't tried to fix them
>>
>>332074284
Dude you should never have to play 3D games with 1 stick. It makes aiming and camera control ass.
>>
>>332074070
>have to go into a menu to reload
>it's not an RPG I swear!

Fuck off.

Also for a third party opinion go to Wikipedia and see what genre System Shock 1 is listed as. Hint: it's not FPS
>>
>>332074424
You know Goldeneye has a two stick control option right?

Of course not. The game is probably older than you are.
>>
>>332074474
>Wikipedia
So idiots who think consumables makes a game an RPG gave it a label. Cool

If you can explain to me how SS1 is an RPG instead of just a dungeon crawling FPS I will believe you. Your menu argument means nothing as you simply said "Manually reload".

Go ahead, explain to me how it is an RPG. I get the feeling you haven't actually played it. If you haven't just admit it
>>
>>332074672
You level up in it
Kind of
>>
>>332074613
...how?
No really how as this is the first I've heard of this, and I played it when shit was new.
>>
>>332071765

and its funny that almost every single pc shooter from the 90s was single player huh.

>>332071189
i think it was more down to the controller and frame rate, because timesplitters uses exactly the same aiming system and its 100x smoother

plus a lot of games now have characters that clip through walls and hit you/can be hit, even games /v/ hails as literally the best games ever like the souls series
>>
>>332074752
There is no level system or stats you put points into. If you consider getting items like a jetpack then I guess Duke 3D is an RPG
>>
>>332074752

so that means fallout 4 is a real RPG then?
>>
>>332074672
Notice how Duke 3D isn't listed as an ARPG? Stop strawmanning the consumables thing.

And yes, Goldeneye was the first FPS where you can manually reload because System Shock 1 isn't an FPS. Anybody that has even watched one minute of gameplay could tell that.

So I suppose Ultima Underworld 2 is an FPS too, correct?
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>>332074757
With two controllers plugged in you can enable the 2.1, 2.2, etc options that allow twin stick playing
>>
>>332075038
Half-Life?
>>
>>332075190
How the fuck are you supposed to use 2 controllers at once? That doesn't sound intuitive in the slightest
>>
>>332075260
Half Life was released 15 months after Goldeneye
>>
You can play 007 with a mouse and keyboard now, so complaints about its controls are moot.

https://www.youtube.com/watch?v=LSEILSqqFas
>>
>>332075038
Ultima has more RPG elements than system shock. It has stats you assign

>Watching gameplay

No, go play it. Explain to me how it's an RPG. You haven't actually been able to explain how it's an RPG
>>
>>332075295
Uh, you know how you can grip the N64 controller's middle shaft?

That's how.
>>
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>>332075502
>>
>>332069831
Half of everything is luck.
>>
>>332070052
I replayed it a few months ago and its still great. Eat a dick
>>
>>332075587
Yeah, and how do you use any of the other buttons if you've only got the analogs gripped? Although now that I think about it I don't remember what other controls Goldeneye used other than pointan and shootan. I suppose there was switching weapons, so not sure how that would be substituted with this control scheme
>>
>I am bad at video games

Thanks for the update.
>>
>>332075787
Oh and reloadan if you're doing manual reloads
>>
>>332075550
The definition of an RPG is an extremely contention thing, so even if I put my view forward you could endlessly bicker.

All I know is that System Shock is not an FPS by the conventional Doom like model. You spend half the game in fucking menus. That is indisputable.

To satisfy your 'tism I am happy to modify it to 'Goldeneye was the first FPS with a key mapping for reloading your gun'
>>
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Friendly reminder that Goldeneye's sequel is superior in literally every way
>>
>>332075502
Came here to post this. Works perfectly with Perfect Dark as well.
>>
>>332075683
The controls aren't great at all.
>>
>>332072478
>hurr why did people buy a game on one platform when there were better games on another platform durr
because there weren't any better shooters ON THE FUCKING N64

jesus fuck are you retarded?
>>
>>332075991
The UI does look intensive, but most of it is cosmetic. You can make almost the entire UI go away and just use key commands for most things. It's a terrible UI desu
>>
>>332075952
>>332075787
analog
B
A
Z

You can reach the B and A without issues. You just can't obviously hit B and A while moving/strafing. Yeah this is true for most controllers but it's a farther distance on the n64.

However this is facilitated that you can hit B/A on either controller.
>>
>>332076112
>no Bond theme

it's shit
>>
>>332076112
The single player was trash compared to goldeneye
>>
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This is the real reason so many people bought Goldeneye.

You could get a 3D FPS without having to spend a million dollars on getting it to be playable on PC.
>>
>>332075787
Holy shit you are bad at video games. Just stop posting.
Every issue you've had has been addressed but you always try to worm your way out of it with some pathetic excuse.

Sorry you weren't alive for this game but it was the best FPS of the generation, and I say that as a PS1 fanboy.
>>
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I never understood why people liked Goldeneye multiplayer so much when Turok Rage Wars was so much better.
>>
>>332076609
Quake was released on consoles and was just as good.
>>
>>332076761
Unlocking everything in multiplayer wasn't as simple as finishing the game, like in Goldeneye.
>>
>>332076761
I love it when people accuse this game of being a Quake 3 or UT99 clone when it was actually released before those games were.
>>
>>332076687

>golden eye was best gen 5 shooter

>what is perfect dark
>what is turok rage wars
>what is quake
>what is doom
>what is hexen

I haven't even touched the ps1's gems.

The only thing golden eye does better than any of the others is story. That's it.
>>
>>332077469
Those are good games, yes. But they were not as good as Goldeneye. Goldeneye was revolutionary, for the first time you got to experience shooting in first person, in full 3d. You also got to be Bond, a hero we had admired for over 30 years. The characters, the music, the gameplay... everything was perfect.
That's why we unanimously agreed that it was the best game of the generation. You would have been invited to the meeting if you were even born, lol.
>>
>>332069831
Millienial/Post Millienial detected
>>
>>332075502

everything becomes piss easy though

the game was balanced for shit ass controls and 10 fps
>>
It was always a shit baby game for kids who couldn't play Quake.
>>
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>>332069831
actually the game plays great, but there wasn't a standard for console fps controls yet. they gave you a lot of options, even dual controllers for twin stick movement.

you also need to keep in mind that normal play in ge/pd wasn't about aiming up and down, its about side strafing at high speeds and timing headshots. this is why everyone hated oddjob in ge multi.

you can however play ge/pd with mouse support now, but the enemies don't have the reactions for it because you weren't supposed to be able to aim that fast. like you can walk in a room and click on everyone's head before they get a chance to shoot.
>>
>>332078026
If you tried playing Goldeneye like Quake you'd get rekt since you have to stealth
>>
>>332076687
>ps1 fanboy
>thinks slowest fps on n64 was the best

Makes sense. It's shits like you we have to thank for CoD and Battlefield replacing all the actually good shooters.
>>
>>332069831
It's pretty fun, even to this day. Get the 1964 emulator and a mouse injector.
>>
>>332078634
>slowest FPS

Huh? Goldeneye is pretty fast actually. It gives you good rewards for speedrunning too.
>>
>>332078634
>good shooters
>can't name any because he's not confident in his own opinion
>>
>>332069831
most early 3D games have aged terribly.
It isn't anything new.
Mechanics improve overtime.
>>
>>332078776
>Mechanics get dumbed down overtime
fixed
>>
>>332069831
superhot prequel??!
>>
>>332069831
Yup. There are some good aspects to it but console shooters are bad by default and that goes double for ones on the fucking N64
>>
>Playing Goldeneye and trying to aim mid combat

No wonder you guys think the game sucks.
>>
>>332079589
Goldeneye (and by extension Perfect Dark and Timesplitters) are different though.

They never tried to be like a brand of dumbed down PC shooters like Halo or COD. Instead, they created a unique style of FPS that was tailor made for consoles.
>>
>>332079239
SUPER
HOT
SUPER
HOT
SUPER
HOT
>>
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>>332075502
>360 noscope throwing knife
>>
>>332069831
Alot of 3d games from the era played like ass

The only few that played well were syphon filter and mario 64
>>
Why are people complaining about the controls? You aim with the analog stick and move with the c-buttons, which is basically WASD.

Unless you use the default scheme like some kind of retard.
>>
>>332079932
>Unless you use the default scheme like some kind of retard.
you have to remember that these days the majority of /v/ have never played a real N64 since to them it is like a primitive artifact before their time

so they never read the manual to learn how to change the controls
>>
>>332079718
>They never tried to be like a brand of dumbed down PC shooters like Halo or COD
Neither did Halo or COD.
Halo did it's own thing and was originally designed for Mac to begin with, and COD was a PC shooter itself.
Just once try to think what you're saying instead of just parroting "hurrrr Halo and CoD suxxxx >xD".
>>
>>332080807
>Halo did it's own thing and was originally designed for Mac to begin with

Halo was originally going to be for Mac, and then it was going to be for PC before finally ending up on Xbox.

It literally apes the style of popular shooters of that time like Tribes.

>COD was a PC shooter itself.
COD became blatantly dumbed down for console ever since COD2.
>>
>>332075502
What's the point of this shit?
>>
>>332079932
>he had to cheat by changing the control scheme

lmao
>>
Control wise yeah it sucks obviously for being an early console FPS game. Every other aspect is pretty original ie: nonpinear levels, multiple objectives depending on difficulty, stealth sections etc

For those cucks trying to compare this to PC shooters; of course they have aged better. Everything before half life was "run through hallway, get to exit and kill everything in your path" AND NOTHING ELSE. Its not hard to mess that up.
>>
>>332081925
But thats what half life is too
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