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Is there a game with better level/dungeon design, dialogue, magic
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Is there a game with better level/dungeon design, dialogue, magic system or replay ability than skyrim?
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Are you kidding me? Is that a joke?
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Gothic 2: NotR

Haven't even played Skyrim
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Oblivion.
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>>332053221
Ignore the troll guys.
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>>332053324
For one, the biggest city in Gothic has more than 12 houses.
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>>332053490
Dude skyrim has plenty of houses and you can steal and the dungeons all have secret entrances that bring you right to the beginning once you get your swag. Plus all the spells like telekinesis are awesome and useful.
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Relevant: https://www.youtube.com/watch?v=PhW8CY8XkFg
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No
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>>332053598
I gotta admit, the secret entrances were a really nice touch to avoid the backtracking.
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>>332053637
>vore

I hate shyguy9

>lemme just eat this kid that's being picked on instead of eating his bullies

wasted chance and makes the character look like a complete selfish cunt
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>>332053769
>CHURN gurgle BLORT

truly the Monet of our times
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>>332053637
>tfw like vore and yet disgusted by this shit
>tfw no face

Basically exactly what >>332053685 said
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>>332053732
>people get off to this
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>>332053937
People get off to literally everything you can imagine and everything you can't.
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I don't know, is there?
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>>332053808
Is that all?
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>>332053141
Super Mario Bros. for the NES

>>332053808
Instead of /ss/ and making the bullies jealous, it had to be this shit where the kid dies. Fuck anyone who likes this.
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>>332054037
Unless you want me to post Trevor?

Yeah that's all.
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>>332054029
Why is Jharkendar so comfy?
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TFW Bethesda cucks don't get banned immediately.
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Bunch of salty haters in here, skyrim was GOAT status or it wouldn't have been so popular.
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>>332054448
>popular
>good

Yeah, right.
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>total 5 voice actors for hundreds of characters.
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>>332054525
At what point did becoming a contrarian override your ability to think for yourself? Was it the first time you wandered into hot topic?
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>>332053141

Any souls game, MH, magic.
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>>332054448

How bored are you?
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op here. Can't believe anybody replied to this shitty bait. Must be a bunch of newfags tonight.
MFW
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b8/10
>level design
Every dungeon conveniently loops back to the beginning ( I like this though, fuck having to backtrack through an empty dungeon )
>dialogue
lol
>magic
Skyrim has the worst magic system in the TES series. Destruction magic literally doesn't even have damage scale.
>replayability
Nope, stealth archery until you have 100 in every skill.
No reason to ever create a new character.
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>>332053141
Vanilla Skyrim? Everything is better.

Properly modded Skyrim? Nothing can come close.

Even Dragon's Dogma's magic look pathetic compared to Skyrim spell mods.
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>>332053685
>eating the dog for completely selfish reasons
>makes the character look like a complete selfish cunt
You don't say.
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>>332055596
this
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>>332055196

OH MY GOD YOU'RE SO AWESOME. NO ONE EVER SUSPECTED ANYTHING. LE EBIN TROLLE

>>>/reddit/
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>>332054448
stop embarrassing yourself, the only reason anyone has ever played that game is because of mods.
vanilla skyrim is inferior to morrowind and oblivion in every concievable way
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>>332055596
>Properly modded Skyrim? Nothing can come close.


Except for properly modded Oblivion. Skyrim gets old even with great mods pretty damn fast unless you're exclusively playing those mods (like if you have a high level character ready for them), but it's fucking terrible starting a new character, and the economy is ridiculous, making a more realistic playstyle essentially impossible. You make less money selling back armor suits you craft than you spend on leather strips (not available to craft in every area) from the same blacksmith, meaning there's no realy way to make gold from smithing stuff at all until higher levels, which is just stupid. Even the worst salesperson wouldn't sell something to a shop owner for less than the raw materials costed.
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>>332053141
if this isn't bait, you need to kill yourself immediately, because you've got a case of chronic shit taste, and it may infect others in your vacinity. do the right thing faggot.
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>>332053637

I really wasn't expecting this. I really wasn't.
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>>332055324
If destruction magic had a damage scale, it would be broken as fuck with the spell cost reduction enchantments. When you reach the point you can spam dual-cast AoE Adept level spells free of cost, with the Impact perk mind you, you've pretty much won the game. That's not even taking into account the ability to summon 2 potent atronachs or Dremora Lords.
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>>332054029
why does it look like Monster Hunter?
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>>332055196
that's a cute girl.
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I wish I could find a good action RPG to play that doesn't look like ass.
Any suggestion?
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>>332053221
>Gothic 2

LITERALLY WHO
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>>332058941
Ys Oath in Felghana
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>>332059541
I'd like an RPG, not a shmup discussed as one.
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>>332059615
Uhh, shit.

Does Onimusha count as an action RPG?
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>>332058941
Witcher 3 > all.
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>>332053221
True.
I played skyrim. But must say gothic 1 and 2 are in fight department littel better.
Personaly i like the gothic aproch to not scale the monsters to your level much more.

To bad new gothic games sux.
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>>332055596
>comparing modded content of one game to vanilla content of another game
That isn't how it fucking works you dipshit.
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>>332058497
Nah, considering that enemies scale in damage and health as you level, your adept level spell becomes pretty damn weak, pretty quick. Being able to break the game mana cost wise just means you don't have to worry about running out of juice while you spam the same shitty spell on a deathlord for 5 minutes.

Conjuration isn't destruction magic either, it's much more viable at later levels (though it's boring as fuck).
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>>332059810
Witcher cucks are here
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>>332053615

Gothic 2 with Mods is comfy as fuck. Gotta play it now, thanks senpaitachi
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>>332058497
What actually happens is that you end up casting the spell continuously for 10 minutes to kill a single trash mob.
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>>332059995
looks good, can you recommend a set of mods?
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>>332059921
Fuck off retard.

He asked for a good action rpg that doesn't like ass. Witcher 3 is the only answer.
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I'd reckon Skyrim would be a lot more tolerable if it had some sidequests as creative as Oblivion's, and didn't host either bandits or draugr for the majority of the dungeons.

>>332057720
>Skyrim gets old even with great mods pretty damn fast

Fucking this. Though I crafted golden rings over and over and used transmutation for the gold ore to raise Smithing super fast provided you do a mining run and regularly cast the spell. I then sell those rings for a fair bit, though the merchants don't always have a lot of money.

>>332055324
>>332058497
The reason why raw Destruction magic sucks dick on its own is because enemy health gets really, really bloated the higher their level is. Destruction works well for NPCs because you're only increasing health in increments of 10 instead.

Impact spam with cost reduction gear is boring when smithing-abused swords and STEALTH ARCHERY shit all over it
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>>332060189
not him, but you should get the dx11 injector, l'hiver mod and get a proper texture pack.
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>>332060467

yup...That's exactly the modpack that i'm using
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>>332060189

use the l'hiver mod, it adds a ton of new textures, details, even new buildings in the city
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>>332060401
You can make smithing viable, sure, but only at higher levels, and you're at a loss for heaps of the game, which just isn't an option if you're running a playthrough with realism type mods active. There should always be ways to make decent money at the start of a game like this without being forced to sell raw ores or go dungeoneering, and Skyrim lacks that.

Modded Skyrim just turns into a game of constantly noticing something that doesn't quite work how it should, or is just flat out fucking retarded, and needing to close it down and look for something to fix it. There's not really any overhauls that cover most of the flaws like there is for Oblivion, where a few mods can nearly full fix every issue with the game.
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>>332060883
It takes less than 30 minutes to max smithing.
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>>332060979
did you use the console to give yourself all the mats
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>>332061046
you can just buy the mats from the nearby smith shop, then sell the daggers you produce, and repeat ad infinitum
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>>332060979
So, you're arguing that you should have to exploit a system in order to make it worth anything? Which kind of goes against the point of using smithing as a starting point to be able to make money in a playthrough that's based off realism, which is the only type Skyrim excels at.
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>>332060883
True. Smithing is a flawed skill that should've had a repair system back it up, otherwise it's there to take the fun out of looting dungeons and shit. At least it's a way to complete a full set of something, but still.

>Modded Skyrim just turns into a game of constantly noticing something that doesn't quite work how it should

No arguments there, for me this always results in characters that barely last 20-30 hours of play since there's always something.
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>>332061162
That doesn't really work anymore. As of 1.5 onward Smithing XP is based on item value.
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>>332058497
Yeah, let me just use this master level lightning beam and tickle a dragon until my magicka runs out and he's not even half dead. Or I can smack him in the face 3 times with a warhammer and he goes down.

Yeah, with impact you can spam dual-casted adept level spells and keep everything stunlocked, but doing so takes an eternity, and you still need to cost reduction enchantments or you will run out of magicka before things die. Destruction was total ass in Skyrim, every other school of magic outshone it hands down. A single cast of mayhem effectively neutered 12+ draugr deathlords et al that pop up in that one Companions quest (you know, that one that sends you to the draugr infested tomb?)
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If I want to play as a trap that runs around and gets raped by bandits and monsters when I lose battles, should I mod Oblivion or Skyrim?
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>>332061162
>you can just buy the mats from the nearby smith shop, then sell the daggers you produce, and repeat ad infinitum

the shops run out of those mats. either youre using console or youre cheesing the game by waiting 4 days to catch the merchant cycle.

cheesing is cheating anon
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>>332053141

Probably not.
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>>332061478
Skyrim
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>>332061653
>he doesn't know how to cause shops to renew their inventory
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>>332061743
>cheesing is cheating anon
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>>332061373
I played the game on release, not 6 months later.
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>>332059903
I know conjuration isn't destruction. I was just making the point that magic isn't as weak as some seem to think.

I agree that cost vs damage should definitely be completely overhauled, but as it is in Skyrim, it's workable enough to make an extremely powerful character without tiresome grinding of all 3 crafting abilities that results in boring hack and slash combat.

>>332060147
Have you ever actually dual casted Chain Lightning or Ice Storm on a mob? I've never cleared a dungeon or bandit camp faster. Even on Master difficulty it only takes a few seconds to drop an entire mob. Their secondary effects pretty much remove 25% of all enemies health, too.

My favorite thing about mages is that there's a huge variety in strategies you can use thanks to all the varied spells and schools of magic. Stealth archers are demonstrably powerful, but it gets boring fast. Melee combat isn't much better either. Mixing either build with magic (witch hunter and battlemage builds) makes either playstyle much more varied and keeps combat from getting stale.
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>>332061162
This doesn't work anymore, hasn't for ages. The iron dagger glitch was removed in like 1.4 I think, now the most effective stuff to do is elven gear, or just use the enchanting smithing alchemy loop.

>>332061314
Yeah, smithing had potential, but it just felt like it was a way to make loot pointless how it was implemented, and I don't remember seeing any mods that fixed it. Maybe something that made you need to be involved with a smithing group to get certain recipes, or hunt them down yourself, I dunno really, just anything beyond "Get a perk and build whatever".


My characters barely last 3 anymore, because there's always a new mod that requires you to restart to either use at all, or to fully appreciate.
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>>332061653
>cheesing is cheating anon
using the game mechanics is not cheating.
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>>332053141
>>332054448
>>332055196
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>>332061840
with a sword, it takes a split second to kill any mob, since they die in one hit.
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>>332060401
>swords
>not bludgeoning your puny enemies to a bloody pulp with the token of the Lord of Domination
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>>332061478
Skyrim's got a metric fuckton of BDSM-themed mods. Slave tattoos? Yes. A dozen types of restraints to put on your character? Yes. Rape? Plenty. Mods that bridge into other ones to fuck you over even more? Yeah.

A trap could theoretically be possible. Use Schlongs of Skyrim and find a schlong that works on female characters, use sliders provided by mods to give female characters some slight male traits (ie broader shoulders), and set your character to use male animations through Sexlab. So the game acknowledges you as a female, but Sexlab makes you get fucked as if you were a dude. Theoretically.

I'll give you a heads up that SD+ is shit. Whilst you play lewd Skyrim for the interactivity and not the animation quality, this somehow popular slavery mod will have you do almost fucking nothing.

>>332061791
Yes, and?

It's still exploitable as fuck either way, it's bad design
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>>332061967
There's no difference when using maces, swords or axes in Skyrim really, they all have the same attack animations. The mace is probably the worst one to use because you almost get no feedback when you hit someone.
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>>332061421
Lightning Storm is really only good for continued stream of damage on flying dragons, I'll admit, but I've never had greater ease against even Legendary Dragons than by using a Ward in one hand, which COMPLETELY blocks their breath attacks, and Thunderbolt in the other hand. This way you're untouchable, you can hit them while hovering and flying (if your aim is good), and drain all of their magicka with shock damage. From there, you can even kill them as soon as their health hits 25% with the Disintegrate perk.

You can even take it a step further and summon 2 Storm Thralls to hammer it endlessly.
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>>332061840
>I know conjuration isn't destruction. I was just making the point that magic isn't as weak as some seem to think.

The argument wasn't the magic is weak though, the other trees are all pretty okay. It's that destruction is completely useless past a certain point.

And it's really not workable to make a character as strong as a melee character. Whereas simply by keeping up your gear to what's in the levelled lists, you can be viable as melee, whereas magic requires you to merge several skills and likely break a couple systems to even be slightly viable.
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>>332062243
I like maces because it fits the swinging animation best and ignores armor. Also most swords in Skyrim are hideous. Greatswords tend to look alright though.
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>>332061898
>exploiting systems in a way they were never intended to be used in order to give yourself an advantage isn't cheating

So glitching into a wall in an online shooter and becoming invincible while able to see everyone on the map isn't cheating?
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>>332053141
Yes. Any game.
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>>332062510
You gotta look at Destruction more like the mages source of direct damage after the summons/illusions have been cast, instead of just being the thing you immediately whip out.

At least, I would probably have a case with that argument if enemy mages Destruction spells weren't so ridiculously overpowered with the difficulty scaling.
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Elder Scrolls probably has the worst dungeon designs in the history of dungeon designs. Literal copy/pasted corridors with no noteworthy loot no matter how much time invested into them. I don't see why people love the games so much.
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>>332053213
First reply is best reply. Always. Have some reddit gold for your creative use of the Carl the cuckā„¢ meme.
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>>332062602
using mechanics in a way they were never intended to be is called emergent gameplay, and is the only good kind of gameplay.
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Does gothic run on modern systems? what about Risen, its made by the same guys isnt it?

>>332053141
funny thing is that this is meant to be bait, but since all other open world games are even worse TES just happens to be the best, out of the franchises that are still alive anyway
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>>332062743
I could agree with that if you were encouraged to do that by the game making it easier to swap between spells, but when it's so incredibly clunky to use more than two spells, you end up just using whatever's in your hands and your shouts.

And as you said, enemies that use destruction are stupidly powerful even at higher levels, so there's really no excuse for you not also scaling up or having access to stronger spells.

>>332063038
So, do you think that it's "emergent gameplay" when people glitch into geometry and become invincible online? What about when someone uses a certain combo of weapons to become far more powerful than anything else in the game with no counters? Exploits are not emergent gameplay, and it's telling you think it's the same thing.
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>>332063443
why would you want to play online? that's stupid.
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>>332062832
TES does a bit of everything but isn't really particularly good at many of them. At the very least the lore is kinda neat and they make nice modding sandboxes. I like them only for lizardman shenanigans

Which really doesn't answer your question considering most normal folk are content with playing them on a console.
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>>332063768
I don't mean in Skyrim, I mean in literally any competitive online game. It's an exploit there, not emergent gameplay, though it is within the realms of what the mechanics let you do.
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>>332057720
Vanilla Oblivion is millions of times better than Skyrim.
Modded Skyrim is miles above.

Simply because a lot of the mechanics are upgraded, modding capabilities of the engine are 10 times higher, and you can fix the streamlined parts easily.

Too bad 99% of people have no idea how to mod and assume it's just a few horse cocks and futa shit.
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>>332062243
Skyrim is so shit in the animation department, there really isn't much of an excuse to it. I only like the hand to hand finishers, even though they never made hand to hand viable.
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Blackreach was my favourite dungeon in gaming but the rest is utter fucking shit and I hated every quest involving them.
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>>332064935
But they're clever, procedurally generated quests, anon! :^) Two quests are never the same, so the game is never repetitive.
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>>332064490
>Simply because a lot of the mechanics are upgraded

Nah, not really, the only massively improved parts are combat and graphics, both of which are easy to fix with mods, the rest were just streamlined.

>modding capabilities of the engine are 10 times higher

It's literally the same engine my dude. And everything mods for skyrim have done, have been done in Oblivion mods, likely better as well.

>you can fix the streamlined parts easily.

But you can't really, that was my point. No matter how many mods you install, there's always some system that just doesn't quite work how it should, and you end up having to constantly close it down to fix it.

And there's major things you can't fix, like the quests being streamlined to the point where it's literally just "go here, get thing" nearly every single quest, there's no great overhauls that up the enemy variety on the scale of MMM for Oblivion, and the only overhauls available for the terrible levelling system end up changing stupid shit alongside it to make it feel like a completely different game with the terrible gameplay of Skyrim.


Don't get me wrong, it's a good game when modded, but it's nowhere near modded Oblivion.
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>>332064292
Eliminate the "online" dimension of gaming, and you fix the problem.
If it's not online, you don't need to be able to restrain people's creativity and prevent them from building overpowered combinations of mechanics.
Online games are a cancer and people that care about them are idiots.
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>>332065125
Completely agreed.
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>>332064490
>Simply because a lot of the mechanics are upgraded

They really aren't since they removed attributes. This takes away the possibility for meaningful modifiers in combat mods, compare Duke Patrick's mods for Oblivion - which are great and Skyrim where they are shit.
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>>332054448
Anon. It's cool to hate popular things, but really; Skyrim is only really good with mods. Vanilla Skyrim just feels empty with mods and boring. Granted even with mods eventually I stop playing cause it just gets too same same.
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>>332065125
>Eliminate the "online" dimension of gaming, and you fix the problem.

No, you just eliminate the problem of it also ruining other people's gaming experiences. It doesn't stop it being an exploit based on whether it's online or not.

>If it's not online, you don't need to be able to restrain people's creativity and prevent them from building overpowered combinations of mechanics.

Breaking a system following a guide you read online is not the same as being able to have unrestrained creativity.

>Online games are a cancer and people that care about them are idiots.

Is this your attempt to bait? Saying something retarded and getting people calling you retarded is hardly an achievement anon.

Good blatant samefag though.
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