[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
SRGP/TRPG
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 44
File: 1439963510098.jpg (993 KB, 1600x1200) Image search: [Google]
1439963510098.jpg
993 KB, 1600x1200
Where my SRPG/TRPG bros at?

In a world of real-time combat and brainless button-mashing let us take a moment to appreciate the chess of video game genres.

>Your favorite, the crown-jewel of the genre?
>What was the last SRPG/TRPG you played?
>Was it fun?
>Any obscure gems to recommend?
>How can the genre evolve?
>What's next for the genre? Is it dead?
>>
>>331986795

I really wish there was a true FFT2. The FFTA games were just way too juvenile.

Personally, I feel like FFT and Tactics Ogre were pretty much the height of the genre, and even they both had some pretty big flaws.
>>
File: 1457321274643.jpg (275 KB, 475x821) Image search: [Google]
1457321274643.jpg
275 KB, 475x821
I'm going to go ahead and start us of with a gem I recently played on the PSP (don't worry it also emulates well) called Gungnir.

It's rare to see an SRPG try something truly different, and the Gungnir manages to shake it up a bit by having a system in place that discourages turtling. Every now and then if you go a certain amount of turns without an action, you take some damage. This however goes for enemies too, and the stages upon which you battle are much smaller than you'd expect, meaning that it feels a lot like a bite-sized SRPG.

Which is fitting for the system it's on.

Oh and it's by Fatlus, so expect the insanity their story-department can come up with.
>>
>>331986983

FFT and TO were both very solid contenders for the throne, unarguably. It is really hard to play any other SPRG if those were your starting point. That being said there are some games that challenge it.

I should also vaguely shill FFTA 1 and 2. While 1 had the most retarded law-system ever, 2 managed to clean that up a bit, but kinda' dropped the story on its ass.

Either way if you want more FFT, don't be afraid to give those a try. They both emulate well too!
>>
File: 1436491644318.jpg (798 KB, 1370x1943) Image search: [Google]
1436491644318.jpg
798 KB, 1370x1943
Up next in my samefagging shillery for decade-old games no one's ever played is Stella Deus: The Gate of Eternity.

Despite being relatively unheard of, it's probably the biggest contender to the most popular SRPGs on the market. It easily rivals FFT and TO in both scale and scope, as well as coming with all the insanity Atlus tends to pack into their story (I swear Atlus hasn't hired me).

It takes some good idea from other games, like an essentially eternal dungeon from Disgaea, team attacks from Chrono Trigger and downright steals FFTs soundtrack (it has the same composer, so if you liked how FFT sounded you'll like how SD sounds).

I only recently played it myself but it's well worth it, if you're smart enough to turn off the voices (which you can, thank Christ) because the voice actors in this game are criminally bad.
>>
File: received_1371688439523936.jpg (121 KB, 1198x2048) Image search: [Google]
received_1371688439523936.jpg
121 KB, 1198x2048
Been playing stella glow. Really loving it
>>
>>331987365

I played FFTA. Didn't really care for it. Didn't bother with the second.

Was more thrilled with the PSP version of FFT, which was just the same game with a few new areas, characters, etc, than FFTA2.

>>331987786

I also played Stella Deus...It was alright, but ultimately pretty forgettable. Probably the best thing about it was the gorgeous artwork and some pretty neat/obscure conditions to get some of the enemies to join you.

Everything else was just so bland.
>>
>>331988237

Also remember Tactics Ogre: Knight of Lodus being a pretty sweet game. Pretty gimped compared to the original TO, but not to the degree that FFTA was to FFT.
>>
File: 1438177641640.jpg (844 KB, 800x1125) Image search: [Google]
1438177641640.jpg
844 KB, 800x1125
There was a time, in the long-long ago, where Fire Emblem wasn't a massive waifu-bait series, and was actually considered a really hardcore and difficult line of SRPGs.

Ah yes, back in the distant days of 2005, Nintendo beat our ass with tactical military gameplay, hit-or-miss story and memorable characters (who actually wore amor, if you can believe it!).

Weapon-damage and rock-paper-scissors was the name of the game, and fun was to be had all around, despite being somewhat unforgiving, perma-death can be a bitch but that's how things rolled.

Worth trying if you're new to Fire Emblem or a meme-lover who jumped on after the DS game (which wasn't bad, that's not my point, but it was what made Nintendo try to sell you half-naked women instead of tactical gameplay).
>>
>>331988209

How is it? How's the character customization? I masturbate to FFTs job system.
>>
File: Wild_Arms_XF.jpg (49 KB, 256x448) Image search: [Google]
Wild_Arms_XF.jpg
49 KB, 256x448
I'll add this one to the pile
>>
>>331986795
Is HoMM an SRPG
>>
>everyone is hyped about FFXV, FFVIIR
>still no FFT2.
>>
>>331988719

Motherfucker, and here I was about to write up this nice shilly post about it like I'd done with the other games. You beat me to it.
>>
>>331988825
Tactics Ogre exists
>>
>>331988819

I think HOMM would be more SRPG than TRPG but honestly as you can see ITT no one can really agree on where one genre begins and the other ends.
>>
File: 1424964855834.jpg (77 KB, 674x670) Image search: [Google]
1424964855834.jpg
77 KB, 674x670
>No FFT2 or FFTA3

Fucking shoot me now.
>>
>>331988943
more interested in the story.
>>
>>331988443
>fire emblem used to be considered hardcore

Kek. You kids crack me up
>>
>>331987165
Gungnir is developed by sting. Atlus only published it.
>>
>mfw Front Mission is dead

At least it went out with a bang. FM5 is hands-down one of the best games I've ever played.

I need to get a PS4 now that SRW Moon Divers and the new SD Gundam G Gen games are going to have English text in Asia releases.
>>
File: 250px-Vandal_Hearts_II.jpg (29 KB, 250x254) Image search: [Google]
250px-Vandal_Hearts_II.jpg
29 KB, 250x254
>>331988840
heh, sorry abou that
pic related is pretty reviled, but what can I say, I'm a sucker for unique gameplay mechanics
>>
File: VH1-2_screens.jpg (755 KB, 2560x960) Image search: [Google]
VH1-2_screens.jpg
755 KB, 2560x960
>>331986795
Everyone seems to hate it, but Vandal Hearts 2 has always been my thing. Not that first game is bad or anything, but it's a highly traditional SRPG.
>>
>>331989059
Tactics Ogre exists and is better than FFT's story,
>>
File: Jagged_alliance_2_boxart.jpg (17 KB, 360x417) Image search: [Google]
Jagged_alliance_2_boxart.jpg
17 KB, 360x417
>>331986795
Still waiting for something better than this to be released.
>>
>>331989149
>wanting Genesis
enjoy having an army of RX-78 and Zaku II variants.
>>
Suikoden Tactics. Sadly it is criminally overlooked considering A) it's a damn good game and B) it almost redeems Suikoden 4.
>>
>>331989291
Fuck off SEEDfag. Don't you have a dog to go fuck?
>>
>>331988209
The 3DS desperately needs more SRPGs. Sadly it's a pretty dead genre.
>>
File: maxresdefault.jpg (73 KB, 1280x720) Image search: [Google]
maxresdefault.jpg
73 KB, 1280x720
So damn good.

Also:
FFT
Ogre
Front Mission
FE Thracia 776
Langrisser
Growlanser
Vanguard Bandits
Jeanne d'Arc
Advance Wars (if we're counting this style of tactical games)
Shining
Vandal Hearts

Some of my favorites.

The PSP and PS2 are treasure troves of decent lesser known ones.
>>
File: 2419886-b.png (194 KB, 320x320) Image search: [Google]
2419886-b.png
194 KB, 320x320
never beat it
got to some beach level where I had to stop some bugs and the game just kept kicking my ass over and over
>>
I could never get into this genre. Too hard for me I guess.

What are some good places to start with SRPGs?
>>
File: 9.jpg (62 KB, 550x650) Image search: [Google]
9.jpg
62 KB, 550x650
>>331990389
>Arc
Good anon.

2 > 3 >4 >1
>>
Every single good srpg series is either dead or has gone to shit.

Feels bad man.
>>
File: snes_energybreaker_front (1).png (188 KB, 300x410) Image search: [Google]
snes_energybreaker_front (1).png
188 KB, 300x410
energy breaker
has an interesting magic system
>>
>>331990389
>Thracia
mein neger

>Jeanne d'Arc

is the game actually good?
i played the first 4 maps and i felt like i was playing chinese shovelwere
>>
>>331990547
2 > Machine God > 1 > 3 > 4 >>>>>>>>>> 5

1 is simplistic but fun and way more important as a lead in to the fantastic 2.

3 is when the series started going sour.
>>
>>331986795
>>What's next for the genre? Is it dead?
Lots of srpg never make it to the west, look at summon night 6 and Luminous Arc Infinity, Utawarerumono 2.
>>
Mercenary saga for the 3ds is fun enough. The story and characters are the pinnacle of barebone, but gameplay prestige classes are decent
>>
>>331991202
Jeanne d'Arc and Vanguard Bandits are both on the list more just because I really enjoyed them than because of being high quality srpgs.

Another middle of the road favorite of mine is Saiyuki: Journey West. And Eternal Poison.
>>
>>331991291
I liked 3. If this was years ago I would rate it lower though.
>>
We should really make a general.
>>
>>331990174
>>>331988209 #
>The 3DS desperately needs more SRPGs. Sadly it's a pretty dead genre.

Shin trillion, Stella Glow, kiseki, Summon Night, Fire Emblem, Hyper Devotion, they are all very new games or recently released in English.
>>
Give Fantasy War Tactics a try
>but it's mobile trash
Just try it you dumb fuck
>>
>>331988443
>PoR
>hardcore and difficult
Are you fucking kidding? It's my favorite game in the series but it's babby mode.

Also OP, I love SRPGs but
>In a world of real-time combat and brainless button-mashing let us take a moment to appreciate the chess of video game genres.
Can we not pretend that turn-based = smart? I've played so many brainless turn-based games, including many SRPGs like FFT and most FEs. A game like, say, Ninja Gaiden requires both intelligence and finesse, and even many shooters require you to nail timing and positioning to keep alive. Far more -on-the-ball thinking required than "move high DEF unit into enemy range then attack with other units."
>>
>>331991523
For $5, Mercenaries Saga 2 is well worth it. I think it was 30-some missions, plus a few event free battles, and then NG+.

Gameplay and graphics in the style of FFT, with some fun classes. The unique armor set mechanic was fun, so was crafting powerful magic items. The characters were stock and underdeveloped, but likable. Decent music and sound.

Of course it barely has a plot, which seperates it from FFT, but still worthwhile for anyone with a 3DS.

It makes a better "simplified FFT sequel" than FFTA does.
>>
>>331988209

Really? Stella Glow played awfully to me. Character customization is nonexistent, and songs are the best part of the whole game. Even then, once you unlock all the tier two songs, there's almost no point in switching your strategies to incorporate them.

Good waifus though. Popo a best.
>>
>>331990531
What systems do you have?

The Banner saga is pretty decent but the story can screw you over with the bleary world and being able to decide over good chunks of the story.

Do you guys consider Xcom to be a strategy RPG?
>>
>>331988549

There is no character customization. Each character has a predefined class and cannot change, except for the witches and MC who "upgrade" after certain points in the game.

Sorry anon.
>>
File: 55305448_p6_master1200.jpg (490 KB, 762x1200) Image search: [Google]
55305448_p6_master1200.jpg
490 KB, 762x1200
>>331992319
>Summon Night,
Keep forgetting 6 came out not too long ago.
>>
File: 1456199331846.gif (439 KB, 640x360) Image search: [Google]
1456199331846.gif
439 KB, 640x360
>>331988443
>PoR
>hardcore and difficult
>>
>>331988549
There really isn't any customization. You get your story characters joining your team and they learn their individual skills as they level up. There's an equipment slot for weapons, which at least have changing visual models in combat, a slot for armor and a slot for an accessory. The little bit of customization comes from equipping orbs in your weapons. Orbs just add a few extra parameters, be it flat increases like more damage or greater accuracy, chances to inflict status effects, increased experience or item drop chance. Nothing major, and there's not a whole lot of flexibility since character stats and skills will largely dictate the kind of orbs you'll want to equip them with.

The game itself is pretty fun. The Japanese voices were really good, but if you're playing the western version you're stuck with the same generic English voices you can find in other releases like Forbidden Magna. Story is pretty typical fare for the genre, but the characters are fun and likeable. Gameplay is solid, and they add in some optional victory conditions which reward you with some decent items and can make things more interesting than just steamrolling everything the same way. It doesn't have the depth of something like FFT or TO, though. I've been playing it off and on for the past few weeks and have been really enjoying it.
>>
>>331992865

I did like XCOM but the RNG felt a little on the heavy side. Fucking Sectoids and their crits man. PTSD right there.

I will look into The Banner Saga though.

I got a good PC capable of emulation, a hacked PSP, a moded PS2 and a hacked 3DS.

How far does that get me in the SRPG world?
>>
>>331992319
All of them are on Vita except the two 3DS FE and Stella Glow, which range from mediocre to bad. Hyperdevotion is also garbage. The rest are ok.
>>
>>331988825
At least Ramza is coming to Dissidia.

FFT:WotL was also released on Android not too long ago so they haven't totally forgotten about it.

I hope we get a steam release someday cause I can only imagine the mods
>>
>>331992319

The new Youkai watch is also an SRPG and it looks surprisingly good.
>>
>>331992781

Wut? Tier 2 songs are op as fuck.
>>
File: image.jpg (66 KB, 256x360) Image search: [Google]
image.jpg
66 KB, 256x360
The game may have like 7 songs(probably more but they all sound the fucking same I swear), and the gets really grating and repetitive. The story is also trash. But I'll be damned if it isn't awesome the way practically freaking EVERYTHING is a weapon with its unique set of skills!
>>
>>331993321
3ds vita ps4 and pc, please dont turn this into console warshit. Also Hyper Devotion is fun to break. It'a biggest fault is being easy to break.
>>
>>331993631
That game was almost perfect.
>>
>>331992327
>Fantasy War Tactics
tried it during beta and it really felt like mobile trash to the point where id rather play a ffta rom
didnt seem like you could customize your units at all other than equipment and throwing money at the cash shop
what did they do to improve it?
>>
>>331992319
>Fire Emblem

Sorry, I meant good SRPGs.
>>
>>331993739
Almost?
>>
>>331993842
What is wrong with FE? In a worst case it still has waifus and you can pirate it.
>>
>>331993747
Well, I just got into it so I don't know what changed
I just know that I like the character interactions and the p2w aspect isn't nearly as bad as ir could be
>>
>>331993874
No beautifully animated HD Sprites
>>
>>331993286
Pretty far. If you beat a game per week, you should be covered with those systems for quite a while. I don't have a rec chart for more specific SRPG titles.

Well other than Front mission. The first one was brought over to the US on the DS. I didn't find that out until I tried to pirate DS titles.
>>
>>331993656
>console war shit

What are you even talking about? I was just pointing out that you replied to a post wanting 3DS games with a bunch of non-3DS games.

But more importantly, that half of the games listed suck.
>>
File: DivOS duo.jpg (214 KB, 565x600) Image search: [Google]
DivOS duo.jpg
214 KB, 565x600
>>331986795
>>Your favorite, the crown-jewel of the genre?
At least till the sequel releases.
>>
>vita owners and 3ds owners shitting up the thread with their passive aggressive console warshit

You two groups ruin everything.
>>
>>331994123

The only game I ever backed before release and it was worth it.
>>
>>331994123
I hear good things about that game.
>>
>>331994121
He said it was a dead genre, not a dead on the 3ds. You can not say a genre is dead and ignore every system you dont own, and stella glow is new and ok for what it is at any rate.
>>
Whatever you say about FFTA/2, the soundtracks were the height of Sakimoto's career. I never liked FFT's bland orchestral porridge music (should be its own genre lol). The collab between Uematsu and Sakimoto really opened them up something unique and magical.
>>
>>331992865

XCOM is more of a strategy turn based game with a tiny drop of RPG

there is very lacking amount of role playing for the characters and it is more similar to civilization series than any other srpgs
>>
>>331994676
I agree. When I think Basiscape, the first thing that comes to mind is FFTA
>>
File: DivinityOriginalSin2.jpg (3 MB, 2941x4096) Image search: [Google]
DivinityOriginalSin2.jpg
3 MB, 2941x4096
>>331994580
It's not perfect: last 3rd of the game was obviously rushed. But I have high hopes for the sequel.
>>
>>331994825
You could say its an rpg because rpg is such a vague term. I think of it as an rpg with only generic characters.
>>
>>331987165
Looks badass, is it worth 27 burgers?
>>
>>331995327

yes
>>
>>331995432
I'm down, can you compare it to another srpg?
>>
>>331995510
It's a Sting SRPG with a time gimmick
>>
>>331993958
Rock, paper, scissors and zero difficulty. It's literally baby's first rpg.
>>
>>331993360
People already mod the shit out of the playstation FFT on PC though, they even have the WoTL translation there.
>>
>>331993958
Not him, but I dislike FE because it exploits a lack of player knowledge to extend the length of the game unless you use a guide (you can recruit this guy by bringing this unit over before they die. X units appear at Point Y on Turn Z, so I hope you didn't leave your merchant undefended. You can only get X item by doing Y in Z turns). FFT was far less masochistic about its secrets.

Speaking of which, permadeath drags out the experience too. I used all 10 save state slots when I emulated FE7 and it still wasn't enough for some of the tricks it pulls (if I had used a guide from the get-go, I may have fared better. But I don't enjoy games that require such extensive use of guides. I wanted to figure it all out myself and it became tiresome)
>>
For those of you who like XCom, make sure to get its cousin, Ghost Recon: Shadow Wars.
>>
>>331995943
This. If you don't care about extra characters/treasure/rank you just move a horseman near to an enemy's max movement range, let him come to you, and pick them off one by one, Whack-a-Mole style
>>
>>331996235
>Ghost Recon: Shadow Wars.
I played that one.

I never finished it. But it was fun.
>>
>>331993631
La Pucelle Tactics is also loosely related to Phantom Brave and Disgaea and is a solid game.
>>
>>331988443
>FE
>really hardcore and difficult line of SRPGs

hahahahahaha
This is the series that without fail has at least 1 character that you get early in the game that can literally 1v20 the battlefield. Also nice RNG stat growths
Fire Emblem is the lowest form of SRPG, I'd mark Disgaea higher solely because it has actual customization.
>>
i would literally let an elephant stretch my boi pucci on live television for FFT2
>>
>>331989204
Vandal hearts 2 could have been great had they actually fleshed out the turn system and thought about how many "dead ends" it would create.
>>
>>331989378
I never thought Suikoden IV was all that awful. It was bad, but so was Suikoden III in comparison to II. Just came off as real generic and disjointed, really.
>>
>>331989220
I've never talked to anyone who has played Vh2 that hated it. I love it but I've never beaten it.
>>
>>331996560
Dead ends? Like what?
I remember it being really exploitable once you understand the AIs logic. The game fought this by just throwing ass loads of enemies and mages with AoEs at you.
>>
>>331991491
>summon night 6
And even Summon Night 5 have no original audio
>>
File: ike sucks lol.png (1 MB, 1320x744) Image search: [Google]
ike sucks lol.png
1 MB, 1320x744
>>331993958
almost every skill is passive, limiting the range of possibilities heavily.
permadeath does the same.

all you do is rotate your units around to cover the healer, sometimes the archer/mage.

unless the maps have interesting gimmicks (see Thracia), they all play the same.

you also play every character the same way.

compare it to FFT.

your characters evolve during the game, you can plan around shit because it's mostly active abilities and you can customize your shit.

you don't have to keep yourself going on with iron swords. you can get your characters killed and still win.

Playing hard mode without using too many busted characters can be difficult, but it sure as hell isn't fun when almost every map plays the same.
>>
File: Hoshigami_PSXBOX_JPN.jpg (46 KB, 500x479) Image search: [Google]
Hoshigami_PSXBOX_JPN.jpg
46 KB, 500x479
Did someone say "really hardcore and difficult"?
>>
File: FwiFuaM.png (106 KB, 961x545) Image search: [Google]
FwiFuaM.png
106 KB, 961x545
Translation never.
>>
>>331997035
I remember briefly playing a few maps of this in ePSXe but never got back to it. Seemed alright.
>>
>>331996913
>Vic: We couldn't get the Jap va's
>Still have the battle VA's
>>
>>331997035
I really didn't like how melee classes become utterly useless at higher levels
>>
>>331996654
Suikoden III was good. It was not as good as II, but still a good game alongside it, and certainly if you don't compare them.

IV was a pure exercise in tedium and nothing good whatsoever. It is a bad game even if you don't compare it to II. The only bad game in the franchise.
>>
>>331997035
you mean "make every character a mage and win"

that games maps after a point
were literally just 20 enemy mages with the high ground versus you

pointless to use anything but mages, their aoe damage was too insane
>>
>>331996441
but relying on those characters too much always inevitably fucks you over in the older FE games, since xp is a limited resource and you're depriving your weaker units of it
>>
Is there a good SRPG that isn't a 20+ year old game or a remake?
>>
File: Stella Dues.png (194 KB, 256x363) Image search: [Google]
Stella Dues.png
194 KB, 256x363
Stella Deus. Is it good? I don't know, I never got to play it.
>>
>>331997205
I know that's impossible to officially license A-grade seiyus work which is the game voiced by, but unofficial undub patch would be nice to have.
>>
>>331997458
Super Robot Wars on GBA
>>
>>331997458
3DS has a few but they don't got the same feel the older games have. the SRPG genre is mostly relegated to the handheld lands now.
>>
File: SN5-83.jpg (72 KB, 448x822) Image search: [Google]
SN5-83.jpg
72 KB, 448x822
>>331997539
Some anon was working on a patch but lord knows he probably just gave up.
>>
>>331997490

Yes.
>>
I'm working on making my own right now. It plays sorta like FE meets dnd. Hopefully I should have a demo of some levels in a few months.
>>
Yggdra Union was a pretty interesting game with great music. I should go back and finish it.
https://www.youtube.com/watch?v=3Ejit9bHBqA
>>
>>331997398
i wasnt referring to the "mentors"
theres literally always a character with absurd stat growths in every FE game that trivializes content unless you're really, really unlucky

also far too many maps are designed around tiny chokepoints, which should not be a thing when you are given more than 5 fucking units to control, since the vast majority of them end up being completely useless
>>
>>331988209
I laughed my ass off when I got that scene.

I beat the game last night, and overall I wasn't that impressed with it though. Balance seemed all over the place, with units like Rusty and Nonoka being walking gods thanks to two-range counter and high agility, and units like Archibald were basically useless thanks to lower agility and movement.

Seriously, who's brilliant idea was it to tie agility into turn speed? It so blatantly favors certain characters that it boggles the mind.

Not to mention the fact that Hilda's T2 song is one of the most broken things I've ever laid eyes on in a game. She literally shredded through entire maps on her own with that song, and the few survivors were either immune to Stop or were bosses themselves.
>>
>>331997941
I remember playing one of the GC FE games and getting this generic farm bitch with a blue helmet who scaled to the point where she killed everything in one hit and dodged every single attack.
I never used any other units besides her for like 70% of the game and cruised through
>>
>>331997490
Fuck yes.
>>
File: 12135084.jpg (279 KB, 800x957) Image search: [Google]
12135084.jpg
279 KB, 800x957
>>331998153
>generic farm bitch
Nephenee. And yes she's really good.

And still good even in Radiant Dawn.
>>
>>331997869

Got any fun screenshots to share with the class? To give us a feel for the place?
>>
>>331998079
The usefulness of certain characters is heavily affected by how far you go into you their intermissions.

Archibald gets +2 movement if you max him out which does a lot for him. Meanwhile other characters like Rusty barely improve.
>>
>>331997035
I cant find it digital.
>>
>>331998426
Yeah this char broke that game for me too.
Then there was Hector in fe7
Miledy in fe6
a bunch of others from earlier FEs that i cant remember since those games were super fucking boring
and i usually have the "main chars" themselves end up as ridiculously OP 1/3rd through the game

i stopped playing these games after awhile since i kept expecting actual strategy, but i ended up shoving my overpowered dudes into chokepoints and holding the fast forward toggle instead
>>
>>331996206
If you're savestating that hard then you might as well just put the game down. It defeats the strategy aspect of the game if you're savestating past every little thing that doesn't go your way.

Not to mention that there's enough fall back characters in case someone dies and you need a replacement.
>>
>>331998504
>Barely improve
I mean, his last skill is just Jump+5, which is only mildly useful at best, but unimpeded movement across the map combined with high agility, 2 range AND Parry+Counter? It's not even a contest at that point as to who's more useful.
>>
>>331998431
No, nothing digital is really functional yet in any way that would look like a game in screenshots. I may throw together a "verticle slice" soon but nothing is payable at the moment. I might post some design docs when I get home but my handwriting is shit.
>>
>>331999179

Looking forward to that.
>>
>>331999035
Archibald gets +2 movement, and his ally negation ability has its activation rate/range enhanced.

Compare this to Rusty who pretty much has no reason to get anything past Parry because everything else he gets is super situational. Due to Stella Glow's lack of terrain penalties and late game devolves into AoE bombing that neither of them do well.
>>
>>331998939

damn, I now remember all FE to be simply that

>dat chokepoints
>whack-a-mole
>dat support farming
>dat zero strategy that you can lazily afford to take it slow to switch frontline so everyone can level up since there is no hurry nor challenge
>>
>>331986795
is tits a trpg?
>>
File: Battle for middle earth 2.jpg (204 KB, 1024x768) Image search: [Google]
Battle for middle earth 2.jpg
204 KB, 1024x768
The Battle For Middle Earth II is seriously one of my favourite games of all time. As for how the genre can evolve, I think they should focus on better atmospherics and on more intensive unit placement (e.g. pikemen forming a ring around archers is not readily available in most TRPGs, even though it should be)
>>
>>331999439
I hate to be a bitch about them, since I actually enjoy games with overpowered characters, but I can't defend FE on a fundamental basis.
I've played RPGMaker games that had SRPG mini-segments with more legitimate challenge than most FE games. They are about as lazy as it gets when it comes to SRPG design.
>>
>>331999662
This is an RTS, not an SRPG.
>>
>>331999737
>They are about as lazy as it gets when it comes to SRPG design.
What would you suggest to make them better?
>>
So is Tactics 1.3 any good? Or is it mod hack stupid hard?
>>
There were a few ITT who had played Stella Deus.

Is it true that you can "steal" items from enemies through team attacks?

Or does it increase your chance of getting an item of them or something?

How does that work?
>>
>>331999438
>Rusty
Infliltrator and Jump+5 are moderately useful, at best, but you're still not getting that his movement and agility are through the fucking roof to begin with here. This means he gets more turns to begin with, and can deal more damage more easily.

Archibald is just too slow to even use straight off the bat. His movement is 3 at base, and his agility is extremely low as well. What's the point in trying to use him if he hardly ever gets a turn and is always lagging behind until his last affinity bonus?

I'm not saying that Rusty's affinity bonuses are superb or anything, the only really useful one for him is Sprint, with the others being situational at best. It's just that he's a lot better than Archibald without any effort needed with him, and is still one of the best characters overall in the game, even if he does fall off a bit lategame.
>>
>>331988443
How did you guys feel about Conquest?
>>
>>332000629
Fates in general isn't very good, but I'd say it's an improvement from Awakening at least.
>>
>>332000382
All I was saying is that Archibald gets a lot more out of the intermissions than Rusty. Rusty especially has stiff competition for his time spot due to Popo/Hilda and Klaus being mandatory for the true ending compared to Archibald who has the first two chapters all to himself.

In my run, I never even bothered with Archibald because his shit movement was a huge turn off to my play style but he's definitely a lot better than you're giving him credit for.
>>
>>332000297
If you enjoy sandbagging and playing nothing remotely like that of the original game then fine.

The majority of the mods on ID really aren't worth your time.
>>
>>332000173

not him but

- improve map so less chokepoints
- have more AoE abilities for both enemies and player
- don't have AI trigger by player movement and distance, instead have all of them come at once with a few surprises.
- don't have permadeath, instead go for injuries so players won't be so incentize to reload reload reload reload. Injuries penalize the player without killing off their characters and forcing them to reload.
- more active abilities instead of passive
- have more than 3 type opposing each other, have at least 8 or 10 so players would be incentize to take one of each type and characters can have their spotlight in different battles instead of one or two faggots stealing the show for the whole game.
- have better AI that take advantage of type difference to score bigger damage rather than the simplistic go to nearest/weakest AI that they are using right now after 2 decades.
- have more buffs and debuffs and make them actually matter.
>>
>>332001234
I'm saying he's bad, but he's not as bad as Ewan, for example.

I think we can both agree on the fact that Archibald isn't very useful though. I'm on NG+ right now, so he might have more use there, but in a first run he was rarely ever used.
>>
>>332001687
Yeah, first runs are basically just Alto, Witches and Dagger users featuring Giselle.
>>
Chokepoint maps can be well-executed, strategic and satisfying. See: classic Langrisser.

Unfortunately, FE has never accomplished this. Or much of anything else.
>>
>>331986795
I've been playing Hoshigami recently because I never beat it when I first bought it. So far pretty good
>>
>>332001678
>- don't have permadeath, instead go for injuries so players won't be so incentize to reload reload reload reload. Injuries penalize the player without killing off their characters and forcing them to reload.
FE5 had something like that though not quite the same. It was the fatigue system. It prevented you abusing your good units too much and made you use other characters.
>>
>>332002020
Care to go indepth about how much FE failed to accomplish anything?
>>
>>331999006
I should've just stopped worrying, went to GameFAQs, and let Hector/Raven carry me through the game. My OCD hates leaving content on the table, and the Brave Lance requires special grinding ten maps beforehand (A Peg Knight blessed with good stats and a well-leveled Theif)
>>
Final Fantasy Tactics is probably my favorite game of all time. I think about it almost every day.

I wish we'd get more SRPGs, but they nobody would use sprites anymore, and if they were to use sprites, they wouldn't be such high quality ones. Either way, you would think with all these indie fucks running Steam and the like, you would think somebody would be passionate enough to make an SRPG that at least very closely resembles FFT, with the job system and all that stuff. Or Tactics Ogre, I love Tactics Ogre as well.

Christ, we won't ever get a sequel to Ogre battle 64 either. I hate everybody with game dev-know-how and talent for not attempting to make a spiritual successor to these two games.
>>
>>332002764
>Special grinding ten maps before
All you need a well trained mount with Pure Water support and a chest keys.

Not to mention that in any case, Pegasus Knights are good units in 7 anyway.
>>
>>331988719
Fucking loved that game.
>>
>ctrl-f
>"Steamworld Heist"
>0 of 0

Everyone in this thread needs to buy Steamworld Heist, best SRPG on the 3DS by a landslide
>>
>>332002823
Anon, please redpill me on FFT.

I spent over 70 hours in FFTA and I can't really get into FFT. Characters feel more like some lords from Fire Emblem, artstyle is weird and job system is a chore at the beggining.
>>
File: 1457103315521.jpg (88 KB, 400x284) Image search: [Google]
1457103315521.jpg
88 KB, 400x284
Pitch me on this game. The following is my background:

>love SRPGs
>huge customizationfag, I love building my team
>like long games
>favorite SRPGs are FFT, TO, and Stella Deus
>have NOT played ATL1

Is this something for me?
>>
>>332003253
>redpill me

Back to /pol/ with you, faggot.
>>
>Your favorite, the crown-jewel of the genre?
Ring of Red and it's a shame that almost nobody has played it.
>What was the last SRPG/TRPG you played?
I think it was Front Mission 3? That or Kamidori.
>Was it fun?
Absolutely.
>Any obscure gems to recommend?
Ring of Red.
>How can the genre evolve?
More mechs.
>What's next for the genre?
Not as many mechs as I'd like.
>>
>>332003253
FFT felt overrated to me, couldn't get into it either. I liked FFTA way more as well.
>>
>>332003456
>Ring of Red

I'm always open to new things and I do like mechs. Tell me about it.
>>
>>332002401
Not sure why I'm responsible for recapping what's already been covered by half the thread already, but here.

>>331995943
>>331996351
>>331996441
>>331997018
>>331997941
>>331998153
>>331998939
>>331999439
>>332001678

Add up all the different points in those posts. They're all valid. Bad maps, balance, gameplay mechanics, too easy/not strategic, etc. In other words, everything important in an srpg. Honestly I can't even think of much more to add other than the pointlessly annoying weapon HP mechanic.

Add the dumb plots, terrible supports and waifushit and it just gets even more insulting.
>>
>>332003490

The law system practically ruined that game for me.
>>
>>332003378
>huge customizationfag, I love building my team
Everyone in Arc 2 has a set role and such.

>like long games
It's pretty long I think it took hm 4050 something hours? I can't recall.

Still I like Arc 2. The battle system mostly standard SRPG fare stuff there's a fair amount of stuff to do in the game. And it comes off more like a JRPG with an SRPG battle system if anything. Because you have a world map dungeons and such ect ect.
>>
File: image.jpg (380 KB, 1000x898) Image search: [Google]
image.jpg
380 KB, 1000x898
Bend over.
>>
>>332004176

I'm going to go out on a limb and assume you mean 40 to 50 hours, and you haven't spent the last 5 months straight playing it.

I don't mind everyone having a role, but do I get to customize how they do that role? Like, do I get to pick their spells/abilities or do I get to decide something like stats or gear?
>>
>>332003378
Arc II is pretty long with lots of content. You don't customize characters, they are all unique. But you can catch monsters to make teams with. Arc 1 is a dated, middling srpg, but Arc II is a direct sequel, so it helps to play 1 first. Characters like Tosh and Poco make 1 enjoyable.

If I had to say anything to sell Arc II, it's this:

I've both been online and been an srpg fan for about 20 years, and in that time, I don't recall ever encountering any srpg fan who played Arc II and disliked it.
>>
>>332004175
>Laws
Laws are stupid easy to get around between Anti Laws, walking around the map to pass the time or just exploiting tricks like Doublecast bypassing most magic laws.
>>
>>332004435

A very good pitch.

But bottom line, you advise I get a hold of ATL1 first, despite it being dated? I don't mind old games if they've held up, but 2 seems to be where (again, like you also said) the game shines.

Will I have zero understanding of the plot in 2 if I skip 1?
>>
>>332004378
>I'm going to go out on a limb and assume you mean 40 to 50 hours, and you haven't spent the last 5 months straight playing it.
Whoops. Yeah.

>but do I get to customize how they do that role? Like, do I get to pick their spells/abilities or do I get to decide something like stats or gear?
Naw. Everyone has set spells/abilities and you can't really pick their stats. You can give characters gear however I think that's somewhat limited.
>>
>>332001687
>I'm on NG+ right now

I beat it recently and didn't really see the point in forcing myself to do NG+. Didn't feel like the game was going to change much, aside from giving me even more time slots to get characters to max even faster and make the game somehow even easier.

Literally the only fight that was slightly challenging for me were the ones where you fight Hrodulf in the desert city and the pre-final boss final boss that only even gave me trouble because of the turn order shit it was pulling. So unsurprisingly, both of my gameovers were on fights that involved bosses upping their turn orders if you hit them.

Also, hell, I barely used Nonoka or any of the Witches aside from Lisette on my run. Mordi was useful for a few fights because of her stone dolls, but largely was too slow to make a difference. Sakuya's sword drawing command was neat, but not when it halved her movement in a game where moving far distances is key.

Hilda was OP though. Her second conduct and second song were both retarded and trivialized the entire boringly slow endgame.
>>
>>332004663

Alright, thanks for the info Anon. I'll put it on the backlog!
>>
>>332003582
For starters, it should be pretty cheap. I haven't checked the price in a few months, but last I looked it was about 6 USD on Amazon.
The mechs are huge plodding diesel-fueled engines of destruction. The fluff here is that tanks suck in mountainous regions like Japan so they came up with AFWs to better navigate the terrain.
If you like alternate history, it'll be right up your alley. It's set in post-WW2 where Japan is going through the north-south split instead of Germany. There was a civil war at some point and if I remember right, Vietnam has already happened. Just now there's mechs in everything.
The game follows the usual TRPG flavor of providing a big grid with all the units. You move your dudes and you try to make attacks that are favorable to you. That's where everything gets turned on its head.
Combat isn't a matter of numbers vs. numbers. Battles go to a semi-real time affair in which you and your opponent can move your mechs forward and backward and ave to wait for a gauge to fill up before you can fire. Once you choose to fire, your mech hunkers down and a percentage gauge begins to climb. You choose when to shoot and the shot uses the percentage as the accuracy. Getting hit, among other things, will knock that percentage down, meaning you have to take longer to let it build up. That's just the basic part of combat, too. There's a handful of special attacks and special ammunition, but by the time you're getting towards the last chunk of the game and have all the special attacks unlocked they start to feel a little samey.
>>
File: Growlanser Wayfarer of Time.jpg (849 KB, 640x1112) Image search: [Google]
Growlanser Wayfarer of Time.jpg
849 KB, 640x1112
Fucking loved pic related, how are the other Growlanser games?
>>
>>332004976
The game's customization comes from soldiers. You choose three soldier teams to accompany each mech, one to ride on board as the crew and the others will be on the ground and in the fight. Your crew has a big impact on your stats and can allow you to fire special ammunition and the fighters can have a wide variety of skills to impact the battle. These range from getting a free shot on their mech to mowing down enemy soldiers to shooting a wire around the enemy AFW's legs so it can't move. The AFWs don't have permadeath, if you lose one in a mission they miss out on bonus experience when you win and come back for the next mission. However, if any AFW goes down, all the soldiers accompanying it die and they have permadeath. Soldiers can also be shot in battle, so managing their positions to keep them safe becomes something to keep track of.
Or you can just watch this video for a good summary:
https://youtu.be/_6OJngRsMd0?t=52s
Oh, and I hope you're not a Grammar Nazi because if you are this game will trigger the crap out of you.
>>
>>332004660
No, you can skip it if you want to. Arc II will sum up Arc 1 well enough that you won't be bothered. I just find the first game to have a certain charm and think it probably heightened the experience of the second game. If it helps, the first Arc is one of the shortest srpgs ever. You can beat it on a weekend. You won't have to invest any substantial time.

There's also a system for carrying over items and summons from the first game.
>>
>>332004976
>>332005094

Good info Anon, thank you! You may just have created another fan of this game in the world.

Alternate history stuff gets me hard.
>>
>>332004848
Popo's first song completely shits on the game before you get Hilda's time shenanigans and Sakuya has one of the highest burst damage potentials in the game. The drawn sword stance is pretty much just reserved for bosses/overly durable enemies.

The worst witch is easily Mordi.
>>
>>332005294
Just doing my part. I never would have heard about the game if not for /v/, so I like to pay it forward.
A couple more notes, though. Try to find a copy with the instruction manual. I can tell you from personal experience that learning the game blind is a nightmare.
Also, there's an in game pile of information, I think it's either called the Record Room of the Info Room. It'll tell you everything you need to know about soldier skills and tendencies based on their class. It's all very important, read it over.
>>
>>332004978
Growlanser 3 is okay at best I don't really think much of it.

2's kinda of an oddball it's the only game in the series that lacks the usual Growlanser fare(So stuff like a world map dungeons ect ect) it opts for the point and click map seen in other SRPGs. It's also the only game with a fuck huge party with what? 8 something characters at once?
>>
>>332005705

Roger that. I'll keep it in mind.
>>
I think the last srpg I played was tears to tiara II on ps3. I enjoyed the rewind combat system because it tickled my perfectionist itch without resetting. But HOLY FUCK is the intro just a entry barrier. Basically the first 3 hours of the game is just doing nothing but story setting. I know it's a pc VN first, but jesus
>>
>>332003253
>job system is a chore at the beggining.
The beauty of the first FFT is that you could spend a few hours and unlock all the classes/abilities at the start if you wanted to. That type of freedom doesn't exist in TA/TA2, and is my main complaint.

The inability to name your recruits hurts, as well. Removing Brave/Faith/Zodiac made them seem less real. I'm one of those guys who name characters after his friends, and TA/TA2 make it impossible.

>Grind to get Summoner for the Sand Rat Cellar
>Win in 2 actions
>Rape face until Chapter 4
>>
>>332005378
No real argument there. I did like Mordi's songs, though. Her conducts were really cute. I really just wish the battle cut-ins weren't quite so stock, because I turned them off like a half-hour into the game and never turned them back on save for a few boss finishing blows.

It's pretty bad, though- eventually Lisette's only real job can be completely cancelled out by using drain orbs.
>>
>>332006438

I don't understand why no SRPGs have tried for a MMO-like system with classes with talent trees and shit.

Instead SRPGs die out slowly while other shit genres thrive.
>>
>>331998939
If you find Nep broken then you should try Haar.
>>
How about you take you anime weebshit garbage out of /v/ you weeb loser faggot, weebshit should be a bannable offense, that way /v/ can finally discuss good WESTERN games and not this garbage you basement dwelling cunts play.
>>
File: time mage.png (575 KB, 1094x1098) Image search: [Google]
time mage.png
575 KB, 1094x1098
Does the speed patch for War of the Lions still make PPSSPP crash?
I don't have a real PSP and would really like to play it, I never played the original in my youth.
>>
>>332007516
When I tried playing some a week ago, it worked fine. Mind you, some of the menus had black backgrounds and shit, because you need to tweak your settings to get nearly every game to render correctly on PPSSPP.
>>
So is Project X Zone an ugly subject? No one mentioned them yet.

I know they aren't that great as srpgs in pure technical terms, but the crossover fanservice was too hard to resist, the unique gameplay was refreshing, and watching the beatdown mayhem was fun, even if it ends up making the games super lead paced.
>>
>>332007713
PxZ1 is bad because its too slow.
>>
>>332007236
Mercenaries Saga 2 kind of tried that. Every character starts off as one of 5 base classes. They then branch off into two distinct ascending paths. At each level, you allocate points as you please to your skills.

The problem is, there are no limits in the game. You can eventually grind a character to have all of their jobs and skills, just like in FFT.
>>
Why is it so hard to find a SRPG that makes use of generic units rather than just story characters? After playing FFTA and TO that's really it, so far everything since has been closer to Luminous Arc where your characters all have set abilities and set equipment and you just go through the motions.

I will say the one exception to this is the Langrisser series, that series is fucking aces.
>>
>>332008323
Disgaea?
>>
>>332007236
Isnt fakku like that?
>>
>>332008319
>Mercenaries Saga 2

Shit that sounds pretty fun. Is it a good game in the long run?
>>
>>332008323
It's a shame about the newest Langrisser.

Aka "What Went Wrong?: The Game"

But the classic ones are fantastic.
>>
>>332008516
>fakku
Your phones autocorrect has betrayed your porn habits
>>
>>332008624
4 and 5 are pretty shit.
>>
>>332008624
Yeah I can't believe how rubbish it looks, that being said I'm not sure it'd be as good without that 1990's aesthetic and terrible, but lovely voice acting.

Seriously, the only thing cooler than having a job system like FFT is having a system where you not only change jobs repeatedly but it also affects the units you can bring.
>>
i got a psp and im searching for some Jrpg or just a good time consuming rpg, which games do you recomend me /v/?
>>
>>332008587
It's basically a short FFT without the good plot or character development, with the afformentioned tweaks to the job system. For $5 on eShop or phones. Maybe PSN too, not sure.

I'd give it a 7/10 overall and say it's worth it.
>>
>>332008992

Cool! Another one for the backlog. What a goldmine this thread is turning out to be!

Thank you!
>>
I don't usually like SRPGs but Devil Survivor 1/2 and probably some of my favorite games of all time.

DeSu 3 when?
>>
>>332008879
Patapon 1 and 2 skip 3
Unlosing ranger it's pretty much what if disgaea played like a roguelike
Class of heroes if you want to question yourself of not playing etrian odyssey instead
FFT and tactics ogre if you want babby's first trpg
>>
>>332008323
>>332008624

Where would you advise someone start of with Langrisser?
>>
>>332009193
Oh FUCK!

How did I never mention those myself? Two of my personal favorites.
>>
Tactics and WotL differences

>psx has engrish and l i t t l e m o n e y
>psp has ye olde english

>ramza and some unique party members have higher stats in the US psx version
>stats are back to the original Jap in the psp version

>some unique enemy stats are lower in the US psx version
>stats are also back to normal in the psp
>with an exception to the wiegraf battle which the US psp version made even easier

>some JP costs are lower in US psx version (the quick spell costs 800 JP)
>JP costs are back to the Jap version (quick costs 900)

>jobs are easier to unlock in the US version
>job requirements are back to the Jap version

>new quests, jobs, equipment, scenes, battles and party characters in the psp version

>psx cutscenes are like the cgi in FFVII and FFVIII and no voicework
>psp cutscenes are cel shaded animations
>US psp version also added voice work

>psp version has a larger roster limit, meaning it's large enough to exactly fit everyone recruitable character you encounter in the game and you don't have to kick out your generics and boco

>some magic in the US psx version cast faster
>cast times are back to the Jap version in the psp

>you can get cloud earlier in the psp version

>the only version where you can steal genji equipment from elmdore is in the US psx version

>rafa and malak's unique skill can blast 1 to 6 times in the psx version
>the skill can blast 1 to 10 times in the psp version and has more chances of hitting the center tile

>sometimes characters in the psx version say something when they cast a spell
>characters don't say anything when casting a spell in the US psp version

>some glitches removed in the psp version

>psp version slows down especially during summon magic. (may or may not be fixed in the mobile versions)

>psx uses gregorian calendar
>psp uses zodiac calendar

>mobile versions don't have multiplayer and all the exclusive multiplayer items can be bought from poachers dens after you finished the game
>>
>>332009206
Disgae looks fun, ill give it a try, thanks for the advice anon.
>>
>>332009378
You forgot to mention that you can recruit balthier in the psp version
>>
>>332009242
Just start with 1-3.

The only Langrisser released in English was released as "Warsong" for Genesis. So you'll need to get English romhacks if you dont read moonrunes.
>>
>>332009378
>psp version slows down especially during summon magic
actually ,there is a patch i dont know if exist or its fixed in the mobile version.
>>
This was a great game.I hope 2 and 3 get translated.
>>
>>332009646
>>new quests, jobs, equipment, scenes, battles and party characters in the psp version
>>
>>332009206
>question yourself of not playing etrian odyssey instead
you could say that for most dungeon crawlers though. If you know of any that are better than EO please tell me.
>>
>>332009913
Certainly not Class of Heroes, that game is fucking awful.
>>
The SRPG genre is fucking outshined by two titles:

- FFTactics: WOTL
- Tactics Ogre: LUCT

There are other good titles, but these two blow them away, and are massively replayable.
>>
>>332009378
>>the skill can blast 1 to 10 times in the psp version and has more chances of hitting the center tile
It's still shit.
>>
>>332009242
I'd recommend Der Langrisser for SNES, it's translated. it features an extra story path and it's got a minor mechanics change to do with turn orders that makes life a touch easier.

Some people swear by the other versions of 2 but I started with Der and don't regret it.
>>
>>332009913
EO is pretty much ahead of most dungeon crawlers the newest EO has customizable palletes even for the eyes
>>
>>332010075
If you ever sit down to even attempt to the bonus stuff in the PSP version of TO, you're never going to want to play the game again.

The older versions of TO LUCT didn't give you much of an incentive to play Neutral either.
>>
>>332004978
Pretty good in my opinion.

5 is the worst of the localized games. 2 was very enjoyable and also let you use 8 people at once.

I'm currently playing 3 and I think it's solid as well. The battle system in the growlanser games is wonderful.
>>
>>332008323
Hoshigami: Ruining Blue Earth uses generic units.

But don't play Hoshigami. Unless you enjoy using only mages and grinding like crazy.

Typical difficulty curve:
>beat a stage
>start next stage
>oh fuck, the enemies are twice as strong as me again
>20 enemy mages with high ground and level advantage
>youarefucked.jpg
>grind into infinity

Not to mention that it's one of those brilliant games that decided new recruits should always start at level 1. And permadeath.
>>
Front Mission is a hell of a lot of fun.
>>
>>332010428
Yeah I've tried it and while the idea was novel I found that if you aren't at least 1 level above the enemy your hits tend to do 1 damage.

It was very strict in its mechanics. Something along those lines would be perfect though and it's surprising to me how few games let you use generics, or have story characters function as blank slates.
>>
>>332010303
I've tried so many, but I just can't find any as good as EO. It's sad man, I've already played through EO3 like 5 times, I need something new.
>>
File: 1285867221722.jpg (167 KB, 467x3032) Image search: [Google]
1285867221722.jpg
167 KB, 467x3032
>>332009378
You missed one

>WotL's script removes the best dialogue exchanges in the game and replaces them with too many syllables
>>
>>332010761

Have you tried playing Wizardry 8? It's a much older game and the mechanics are more western RPG than JRPG but that and EO3 are my favourite games in the genre.
>>
>>332010761
Just wait for the latest one so you can't have team tanned lolis
>>
>>332010832
>im gay
>>
>>332010894
No I haven't actually. I've dabbled in the series before, but haven't played that one. Will definitely buy next Steam sale.

>>332010971
Most exciting part about it desu.
>>
File: rolling cat.gif (259 KB, 250x250) Image search: [Google]
rolling cat.gif
259 KB, 250x250
>>332010971
>His EO party isn't one shota male surrounded by battle lolis
>>
>>332011176
Have yet to make an EO party with a male. I hope to never be forced into it.
>>
>>332010075
The best Shining and Langrisser games are at least on par with both.

FFT and TO are amazing, but not so much that they stand alone.

In particular, both have balance issues. Far too easy to exploit certain characters, classes, and certain skills and equipment combos.
>>
>>332011176
Funny as it is, I always take one look at the shota variants of any given class and think "nah that's insane this one couldn't fight FOEs" and then nearly immediately pick a loli.

I just prefer the aesthetics of the female portraits, I guess. 4's male portraits were particularly... eh.
>>
File: eo farmer.jpg (28 KB, 319x679) Image search: [Google]
eo farmer.jpg
28 KB, 319x679
>>332011280
You didn't even make a farmer in EO3?
Look at how cute this motherfucker is.
>>
Is this SRPG or DRPG? Can you DRPG guys make your own thread? Hell you have your own general.
>>
>>332004321
psp or ds, which is better?
>>
File: endmylife.jpg (53 KB, 650x800) Image search: [Google]
endmylife.jpg
53 KB, 650x800
>>332011542
I always made my Farmers little red riding hood.

>>332011529
This guy gives me cancer whenever I see him.
>>
>>332011623
I have always felt that EO's aesthetics do not fit the style of game it is and any other type of RPG would be better

Etrian SRPG when
>>
Are free movement games like Phantom Brave and TiTC SRPG?
>>
>>332011542
>not picking the loli with the fucking knife
>>332011795
Same concept just uses steps instead of a grid
>>
>>332011782
Yea but you have a live and healthy general and we rarely get srpg threads please don't hijack.
>>
>>332011968
Yea but most people think of TiTS as a classic JRPG for some reason. Maybe it's because they hide the grid?
>>
File: Fo2_M72_Gauss_Rifle.png (3 KB, 184x64) Image search: [Google]
Fo2_M72_Gauss_Rifle.png
3 KB, 184x64
Fallout 1 and 2
>>
File: 45872714_p0.png (1 MB, 940x1354) Image search: [Google]
45872714_p0.png
1 MB, 940x1354
>>332011782
Someday.
>>
>>331986795
>Your favorite, the crown-jewel of the genre?
My top game is probably going to be Tactics Ogre: The Knight of Lodis simply due to replayability. Being able to play those bonus missions as much as you want without worrying about overleveling the main campaign, plus optional story paths, make the game a lot of fun playing through even a tenth time.

>What was the last SRPG/TRPG you played?
>Was it fun?
Fire Emblem Awakening, and no. Well, it always starts out fun, but towards the end you're stuck with overpowered units soloing maps, with supports to build but no random stages appearing to use the characters, and class plans but not enough game time to put them into good use.

I suppose that Fire Emblem Fates probably fixed a number of these issues (with either one version or the other) but I really can't care about the characters that much in Awakening, and it seems like Fates has the same focus. I'll just go back and finish the GBA FE games if I want some more FE.

>Any obscure gems to recommend?
Ogre Battle is a fairly strange one, although not really similar to SRPGs/TRPGs at all. Plus, most people who have heard of Tactics Ogre know about Ogre Battle.

Soul Nomad & the World Eaters is basically the idea behind Ogre Battle, but with the Disgaea grid movement. It's another obscure game from NIS, so I hope you can emulate it.

Renowned Explorers is a strange one on Steam. You wander around an island exploring points of interest. Running into enemies will provoke a battle, but rather than just standard attacking, you can also scare them away or charm them. Different status effects happen with each one, too - charming an enemy will make it more vulnerable to being attacked, putting its guard down, but attacking it them would make it distrustful, and highly resistant to charm later.
>>
Man I have to buy a psp again so I can just pirate some of the old games. Paying $50 for a used ps1 game? 40 for psp game? Fuck that.
>>
>>332012421
>but no random stages appearing to use the characters

Wait so there is no free battle or post game? Wow that fucking sucks. Why are people eating it up?
>>
>Want to play ps2 srpg
>No ps2
>No fat ps3
>PS2 emulation sucks
>PSP remakes always have aspect ratio issues on some assets

Fuck
>>
>>332012809
>PS2 emulation sucks
It's come a long way. Most games work pretty decently now.
>>
>>332012907
Maybe I'll give it a shot.
>>
>>332012557
>Wait so there is no free battle or post game?
There are random battles, but as far as I can tell, they are generated by the real-world clock. So if you've cleaned up all the Risen battles (the random battles), then you need to turn off the system and wait a few hours to hope one gets generated in an appropriate area.

Or you could buy the DLC. Yeah.

There is no postgame. You still have your savefile and can continue playing, but that's just before the final battle and nothing that happened in that battle is saved.
>>
>>332013350
Did you not notice the item called "Reeking Box"?

It summons a Risen battle when you use it.
>>
>>332013350
>>332013941
To add to this, you can also summon free streetpass-downloaded battles that have specific units at certain levels in them. If you're desperate for some support-building or leveling, there ARE ways.
>>
File: 1439186594904.png (3 MB, 2560x1440) Image search: [Google]
1439186594904.png
3 MB, 2560x1440
>>332012987
>>332012809

It's solid stuff now. Pic related is Stella Deus.
>>
>>332013941
Reeking Box is quickly going to empty your bank account unless you are using it on some rather high-level areas, and if you are trying to build up supports, then I highly doubt it will be with your absurdly overleveled characters.

>>332014239
I will admit, I've not used Streetpass with the game. Perhaps that would change things, although that depends on actually getting a Streetpass from someone else.
>>
I'm stuck at the part where Ramza has to fight alone while the rest tries to settle things down outside the gates. It got me so frustrated, that I haven't picked it up in 4 months now. What kind of team should I have? I have a summoner-mage, black-time, white-time, the paladin girl whose name I always forgot, and Ramza is a geomancer-black if I recall. I know I could look up the cookie cutter build for this in less then a minute, but I'm curious what get you trough on your first go.
Thread replies: 255
Thread images: 44

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.