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What does /v/ think of Planet Coaster?
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Thread replies: 124
Thread images: 10
What does /v/ think of Planet Coaster?
>>
>>331979958
My thoughts so far: Amazing graphics, amazing guests, amazing guests emotions, amazing rides. But its still very early alpha. And double the price for the early access isnt worth it to be honest. But the full game is definately gonna be worth it from the looks of it.

This game is maximum comfy

RCT blown the fuck out of the water
>>
Looks like poo. Tell me more shill man.
>>
Why can't they just make a more refined RCT2? Fuck these 'realistic graphics' games, isometric graphics is where tycoon games should stay
>>
>>331980190
>say a game is not worth the money yet
>shill

are you literally medically retarded? lol
>>
>>331980295
fuck off
>>
>>331980301
yeah the dayz developer's said the same thing and still do but that didn't stop anyone from buying it
>>
>>331980470
ok so you cant discuss a game at all according to you?

fuck off
>>
>>331980540
there is no discussion going on

>THIS GAME IS THE AMAZING

that's all that has been said with no reasoning what so ever.
>>
>>331980394
>>331980540

>OP telling people who are initiating a discussion to fuck off

classy, try not to make shit threads retard
>>
>>331980658
see: >>331980089 you blind faggot

>>331980683
>calling someone shill is initiating a discussion

yeah
>>
>>331980295
The game you want is Parkitect
>>
>>331979958
Better than RCT World
>>
>>331981345
yeah thats definately the case
>>
>>331981345
I didn't really follow the alpha of RCTWorld, what exactly is better in PlanetCoaster ?
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>>331982269
Everything
>>
literally getting 18fps at this point

game definately needs optimization
>>
14fps on a gtx780
>>
What do you even do.
>>
>>331982269
RCT World releases in early access next wednesday, you can find out for yourself.
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It looks pretty solid. We may finally be getting a game that surpasses the mechanics of RCT1/2 after 15 years. We'll have to see if the nice 3D engine allows for nearly as much creativity, content, and customization, though. That always seems to be the trade-off when it comes to graphics.
>>
>>331982780
at this moment its just testing out 13 flatrides, path building, and scenery and some facilities

but more features will be added with every update

you can however unlock a pré alpha coaster builder with a cheatcode, but it shouldnt be in the alpha yet

the alpha is way too expensive, costs twice as much as the final game, so i personally wouldnt recommand buying it untill full release

there is however a crack for those who cant wait like me
>>
>>331982938
Did you forget about RCT3? It was a fine game too
>>
>>331982949
Is this buy the same people who made that theme park world game?
>>
>>331983134
No its from Frontier, the same people that made RCT3
>>
>>331983134
It's made by the people that made RCT3.
>>
>>331983204
>>331983215
I see.
>>
>>331983336
so my guess is it will only get better than RCT3
>>
I'm cautiously interested.
>>
>>331983047
RCT3 was simply okay, whereas 1/2 were absolutely fantastic. The original games still have an active community playing the game and developing new content 15 years later, whereas 3 is pretty much forgotten at this point.
>>
>29 posts
>9 posters
>>
>>331979958
Frontier really stepped their game up from RCT3.
>>
>>331983547
yeah, this should just be called RCT4 imho

fuck RCT4 mobile and RCTW (world)
>>
>>331983490
>3 is pretty much forgotten at this point.
Pretty much this, though until about 2010 or so it had a huge modding scene
>>
>>331983636
Frontier didn't want to be tied to a publisher that tells them what to do and how to make their games.
>>
>>331983704
I stilll really like 3

RCT1 and 2 have a special place in your heart but they just donthold up

RCT3 is a fine game

>>331983750
well it was the right choice seeing how RCT4 and RCTW turned out, lmao

fuck Atari, seriously
>>
>>331983543
is that bad?
>>
>>331983704
To be fair, part of that may have to do with the fact that RCT3 can be a bitch to run on a modern OS, whereas RCT2 will run on literally any windows computer known to man due to being coded in assembly.

But I think it mostly has to do with the fact that 3 just isn't as fun to play.
>>
>>331983543
>>331983942
its literally

>stop talking about stuff you like!!!
>>
One thing I never got about assembly.

If it's basically machine code, what's stopping RCT1/2 being ported to everything like Doom is?

I'd fucking love some RCT1/2 on 3ds to play while I shit.
>>
>>331983985
Why do people hate 3?
>>
>>331984232
It wasn't as comfy as 1 or 2.
>>
>>331984287
I found it pretty comfy

can do fun things with it
>>
>>331984232
You can't kill people like you could in 1 or 2.
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>>331979958
Judging by that screenshots it's one of the edgiest games I've seen
>>
>>331984287
i disagree desu

the 3d was awesome and you could make realistic looking parks

isometric 2d sprites are nice and have some nostalgia but they dont hold up
>>
>>331984232
It was too different.

I personally played it more than 1 and 2 combined, thought I haven't touched it in years.
>>
>>331979958
Is that the one you can't buy on any platform people own?
>>
>>331984598
>isometric 2d sprites are nice and have some nostalgia but they dont hold up

well made sprites old up incredibly well, the hell are you talking about?
>>
>>331984232
I don't think people hate 3. In fact, I think there are a lot of people who WANT to like 3, but always end up going back to 2 in the end.

RCT was developed by a single dude who obsessively tweaked every aspect of his game until it was a blast to play. RCT3 was developed by a team that focused all of their efforts into pointless shit the execs wanted like fireworks and customizable guests, leaving the core mechanics feeling kinda clunky at times. RCT2's pre-rendered graphics still look nice today, while RCT3 really doesn't. The freedom of RCT3's 3D terrain editing ironically made harder to design scenarios that were actually interesting or attractive. The scenarios that shipped with RCT3 were mostly awful (though to be fair, so were RCT2's, but at least then you could easily import the ones from RCT1 or custom scenarios). Instead of RCT2's assortment of generic thematic music RCT3 had a bunch of weird easy-listening music that all sounded the same.

I feel like there's a long list of mostly intangible reasons that people don't like RCT3 as much, but ultimately we can all observe that it just hasn't had the longevity of the originals. It's something that the /vr/ct general has spent a long time trying to figure out.
>>
>>331984697
You what?
>>
>>331984942
no they dont nostalgia fag
>>
>>331985571
yeah they do kiddo
>>
>>331985749
4 you
>>
>>331985749
no they don't kiddo
>>
>>331986013
just leave him be, some people are just blinded by nostalgia and act like a bunch of 30 year old manchildren who hate every single game from the last 15 years
>>
>>331986013
yeah they do DOUBLEKIDDO

But seriously, is it true? Have we reached a generation of people who actually can't stand playing games without 3D graphics? Or are they just isolated fags, like people who refuse to watch black and white movies?
>>
>>331986371
dude rct1 and 2 were fine games but you are a fucking retard to call every RCT aftar that shit because it isnt muh 2d sprites from 20 years ago

they dont fucking hold up
>>
>>331986371
>Have we reached a generation of people who actually can't stand playing games without 3D graphics?
We reached that point last generation.
>>
ZOO TYCOON IS THE SUPERIOR TYCOON GAME
>>
>>331986552
But I haven't done that, nor has anyone else in this thread. There are, however, plenty of people in the world who prefer RCT2's graphics to RCT3's. That in no way implies that you need to be one of them.
>>
>>331986698
>>/s4s/
>>
>>331986738
>RCT2
>graphics
>>
>>331986965
The only things from RCT2 that are ugly are the custom scenery and the expansion scenery.
>>
>HE BOUGHT AN EARLY ACCESS GAME FROM FRONTIER GAMES
>AFTER THEY 'RELEASED' ELITE DANGEROUS
AYYYYYYYYYY
>>
>>331987375
learn 2 read
>>
>>331987375
>what is piracy
>>
>>331987514
he doesnt know lmao
>>
>>331986698
not really
>>
Looks amazing but goddamn, $69 for the alpha?
>>
>>331986698
Aquarium Tycoon was better.
>>
>>331988882
yeah not worth it

final game will be worth it since it costs half but the alpha is only worth pirating
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Can this be a RCT thread too?
>>
>>331989232
It is the vastly superior game.

So, yes.
>>
>>331989232
it has had its time
>>
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>>331989232
I hope so, but in case it can't you can always check out the surprisingly faggotry-light /vr/ct General. I think the fact that it's not on /vg/ helps.

>>>/vr/3076716
>>
>>331989469
cool cant wait for the Planet Coaster general
>>
>>331989232
>Putting a photo op at the top of a slope
For what purpose?
>>
>>331989694
i always put it in really shitty locations like a block before returning to the station. it didn't actually effect how many were bought right? then again i was more about performance than aesthetics when it came to my parks
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>>331990272
ugly
>>
>>331990272
The tightly nested turns are sick, but the acrobatics are pretty retarded for woodie.
>>
>>331990736
And you can replicate the tightly nested turns with the zero clearance cheat in OpenRCT2 anyway.
>>
>>331990272
Where is the rest of the coaster?
>>
>>331990905
It's just showing off a set of custom track pieces.
>>
>>331989665
but that would go to /vg/ and get infected with cancer within a week
>>
>>331991629
Honestly, /vr/ct already talks about it and RCT3 and other more recent theme park games. I think the mods let it slide due to the overall quality of the threads and the fact that it's self-contained. It would probably change if Planet Coaster gets popular, though.
>>
>>331979958
too expensive
>>
>>331982938

RCT2 allowed the max number of 16 bit objects - 65535 -1

With 3d interactive stuff you're a long way off that.
>>
Which RCT should I get if I've never EVER played one? They look fun as hell, but I don't want to drop x amount of burgerbucks on not the best experience if I don't end up enjoying it.
>>
It's the Cities Skylines to RCT World's Simcity
>>
>>331993001

RCT1 + loopy landscapes is the best one for the actual game. RCT2 is the sandbox that should have come with RCT1.

RCT3 is good but it lacked the feeling of the first two.
>>
>>331993001
Except for the mobile game and the 3DS port, they're all good.

If you want one of the 2d games, get RCT2 and download the RCT1 scenarios to import.

3D version is also fun and you can build swimming pools and animal exhibits if you get the platinum version, but it might look dated since it's old 3D graphics.
>>
>>331984179
Assembly code varies on the architecture you're writing. x86 assembly is different from MIPS or PowerPC because of a different instruction set. If it were written in a high-level language like C, it would have been more easily portable.
>>
>>331993001
Head to >>>/vr/3076716 and read the sticky.

Basically, download RCT2 and OpenRCT2. I think OpenRCT2 includes the scenarios from RCT1, but if it doesn't there's a link to them in that sticky. There's also a link to a great pack of custom scenarios. RCT2 had pretty shitty scenarios.
>>
Why the fuck is it $75 ?!?!?!?!
>>
>>331993323
>If it were written in a high-level language like C, it would have been more easily portable.

And thus we welcome our lord and savior OpenRCT2. May its development continue for eternity.
>>
>>331993192
>>331993256

Just to add to the whole 'get RCT2 and download the RCT1 scenarios to import.' comment.


RCT2 was bigger and allowed more, but for some reason the creators thought that having all of the parks available at the beginning of the game was a good idea - completely removing all challenge.

There is little reason to play RCT2 besides the sandbox whereas RCT1 has the actual campaign mode.
>>
Are there scenarios? Making a theme park game without objectives will get boring very quickly.
>>
>>331993323
Thanks for the answer.
I just thought everyone just glossed over it.

I didn't know that. I just figured it was the barest bones code that everything could read.
Still, it's sad though. Guess I won't be able to ride coasters on the toilet.

What makes it possible for Doom to be ported to everything then?
Is it written in C instead of assembly?
>>
>>331993192
>>331993256
>>331993338
>>331993464
So if I'm gonna buy one, buy RCT1 to check out the campaign, and then if I like it, download OpenRCT2 and start fucking the world up?
>>
>>331993464
It's more the fact that RCT2's scenarios are mostly terrible than the fact that they're all available from the beginning.
>>
>>331993754
Can't go wrong with that plan. Enjoy man.

>tfw you'll never experience RCT for the first time ever again
>>
>>331993754
If you feel the need to buy one out of a moral obligation then just buy 2, since you need it to run OpenRCT2 anyway. There's really no reason to not play in OpenRCT2, since it has shit like widescreen support.
>>
>>331980089

Couldn't tell this wasn't a photo till I saw the polygons, that's fucking impressive lighting.
>>
>>331993754

yeah. Playthrough RCT1 to get a good feel of how to do things and then Play RCT2 to see how far the community can push making parks.

Some of the user-created parks in RCT2 are absolutely insane.

I'd also recommend playing the loopy landscaped and corkscrew follies expansions of RCT1.

You'll think you're good at the game until you see the user created parks.
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>>331993914
I played RCT1 for the first time at the local library and couldn't get away.
The next day I asked my parents for that shit.

The next month RCT3 came out.
Played 1 for years until I finally went out and bought 3.

3 took an hour to load up a game on my shitty ass computer.
Now it takes like 20 seconds.

I keep 1 installed on my computer constantly if I feel the urge to play.

Nothing beats that day at the library though.
>>
>>331993637
>What makes it possible for Doom to be ported to everything then?

It is piss easy game written in C, the backbone of everything PC related since after the world learned of Linux's superiority.

C used to be called portable Assembly.
It is relatively low level, but porting simply involved changing libraries and compiling under a different system.

You just need to push for the success of some open source recreations like https://openrct2.org/.

Making a modern game in assembly is seen as an act of a madman. RCT and Elite are really unique in this regard.
Original Pac-Man and such were also Assembly-made but they are trivial in comparison.
>>
>>331982938

I want this save file.
>>
>>331993637
>I just figured it was the barest bones code that everything could read.
Assembly is the barest bone code you can write, but you're locked to the architecture you write it in. The reason programming languages like C, are considered high-level languages, is because you can write them once and have a compiler tailored to the architecture generate the machine code for you. That's what a compiler is/does.

>What makes it possible for Doom to be ported to everything then?
>Is it written in C instead of assembly?
Yes
>>
>>331993875

all being available from the beginning removes all challenge.

The official explanation for this was that 'if the sandbox mode exists, there is no reason to have a proper campaign' - which is retarded.
>>
>>331994553
How does making you play scenarios in a certain order add challenge? The game is still only as difficult as each individual scenario. It seems to me like it only adds tedium, as the early scenarios in RCT1 are so easy that anyone remotely competent can complete the objective in 15-20 minutes before being forced to play for another 2.5 hours before the scenario ends.
>>
>>331993502

No scenarios confirmed.
>>
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How long untill Mr.Bones Wild Ride is remade in Planet Coaster?
I wanna see that shit.
>>
>>331994865

For me the 'complete one to unlock one' mechanics worked better.

Each unlocked scenario was a reward for beating a previous one. If there was no reward - if the scenario was already unlocked, then there was no reason to beat any of them, even if the scenario was really easy.
>>
>>331994218
>>331994218
Sounds good anons. Buying this, TIS-100, and the Ty 1 remake so it should be a pretty good weekend.
>>
>>331995682

Make sure to eat a shitload of chocolate eggs also.
>>
>>331993754

OpenRCT2 supports RCT2 and RCT1 maps. They just added the option to unlock your scenarios old school style, making RCT1 now almost completely worthless.
>>
why are amusement park tycoons the best tycoon games?
>>
>>331996757
Because they're the most fun.
>>
>>331996439
What are you, 12?
>>
>>331999027

I like chocolate as much now as I did when I was 12. Vidya even more so.
>>
>>331999226
>>331996439
I do too anon, it's okay.
>>
I think I'm not going to pay 50 eurozone funny monies to play an early access roller coaster game for the next few years.
Thread replies: 124
Thread images: 10

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