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how the fuck do they make games so quickly
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Thread replies: 67
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how the fuck do they make games so quickly
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>>331894362
reused assets
>>
>>331894362
The power of corporate funding
>>
>>331894362
they plan ahead
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>>331894362

It's pretty fucking easy when they are just making the same game over and over again.
>>
When you reuse the same engine and assets you can slap shit together really quickly.
>>
Demon's and Dark 1 had a bit of time in-between. DS2 was made in part by a separate group of people, while Miyazaki split his attention between that and Bloodborne. And since DS3 appears to be using the same engine/assets as Bloodborne as well as items/equipment from past Souls games it shouldn't be too difficult to get it out. Ignoring all of that Souls games in general tend to have similar formulas that require minor tweaking as time goes on. Bloodborne was the most different of the games and even then anyone who played a Souls game could pick it up very easily.

Also, the games sell pretty well. That always encourages faster output.
>>
B teams
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>>331894362
B Team has been working on DS3 since they finished the DLC back in 2014
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copy paste
fanboys who literally dont care that they bought the same game 5 times
>>
From software games have gone down to call of duty/assassin's creed tier. And their fans are denial about it
>>
Reusing a METRIC SHITLOAD of assets. Also always the same engine.
>>
reused models, reused animations, reused gameplay, reused story, reused items, reused memes
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What kind of name is "from software"
From what? From who?
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>>331894362
Same way Rare did it back in the 90s, multiple teams, reusing engines and assets.
>>
they make remixes, not sequels
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is there an A team anymore. DS2 and BB were both worse than DeS and DaS
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>>331895314
It's germam
and pronounced "frome"
>>
>>331894362

If you honestly dont know you're probably also the same type of person that does not realize Bloodborne is just another Souls game with a blood gimmick.
>>
>>331895395
A Team makes Lord of the Fallen now
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They reuse assets hard. On the same level that Konami did when they still made video games.
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>>331895395
a team b team was a meme to mask the disappointment of DaS 2
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>>331895395
BB was the best game in the series.
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>>331895539
That game has input lag out the asshole and feels like you're fighting in molasses. Quickest refund I ever got on Steam and a terrible Souls clone.
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>>331895395
>BB
>worse than DeS
Found the PC player.
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>>331895618
>To speak precisely on the timing, it was just about when we were wrapping up Prepare to Die when Sony approached From Software," Hidetaka Miyazaki told us. His response to Sony? "Why don't we start talking about next-gen?

Miyazaki's team had been working on Bloodborne since before DaS had even been released on PC. A Team and B Team are obviously a thing, unless you're implying that DS2 had already been finished by that point.
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>>331894362
Reused assets duh, the second are is legit the same as Bloodborne
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>>331895626
Seconding this. I wish we could have faster, no shield, souls again.
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>>331895947
how would a PC player know what DeS played like?
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>>331896161
It's not like Miyazaki was just gone from the company when working on BB. He gave the okay to everything in DS2 so he's just as culpable as anyone on the team.
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>>331896324
Exactly, he's played neither game.
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>>331894456
This.

From's development style seems to be extremely old school. They waste little on cinematics and set pieces. While also reusing previous assets as much as possible.

This is why they can churn out so many games so quick. Their games don't rely on production values for popularity, but rather game design.
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Souls games have about as much work put into them as NSMB sequels. Its not surprising that they managed to put one out every year
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>>331894362
From Soft has always kind of been a budget studio. The Souls series broke them into Triple A profits, but I like to think the spirit of the old company still runs strong.

I really don't mind the reused assets and stuff. Balls-to-the-wall production values can be impressive, but I also like what creators can do when they work from the perspective of saving money. It encourages them to be more creative in how they use their assets and their design.

There's also reason to believe that the Souls series is ending after 3, or at least Miyazaki is ending his involvement, so FromSoft is probably building new assets right now for whatever their next title/series is going to be.

Crossing my fingers for a new Otogi or Tenchu.
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>>331896461
>They waste little on cinematics
Their games hardly even have these, beyond the intro and ending.
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Souls uses the shit out of old assets, what the fuck are you talking about?
>>
Japanese Assassin's Creed
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>>331894362
>1) have 2 teams in the company instead of hiring a bunch of people and fire them when you are finished with the game and starting to plan ahead.
>2) reuse engine and assets
>3)plan ahead
>4)make a solid seller always for FromSoft its mecha in Japan.
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Bloodborne was probably the best game in the series in terms of bosses
And the 2nd best in terms of level design, just behind DaS

They really fucked up the invasion mechanics though, so its hard for me to call it a top tier game.
>>
IT'S
ALWAYS
THE
SAME
GAME.
>>
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>>331896460
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>>331896665
This. DLCs tend to be made out of unfinished, cut areas for the original game, they reuse a lot of stuff from one game to the next and I'm also pretty sure that cut content usually makes it into the next game in the series.
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>>331896719
The level design and world connectedness of Bloodborne is insane, nightmare of mensis was one of the best level design I've ever seen with extremely strong vertical platforming

the dimensions and diversity in that level alone is insane.
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>He bought japanese assassin's creed
>TWICE
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>>331895087
>>331894892
These are the correct answers
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>>331896550


>2 years between DeS and DaS
>3 years between DaS and DaS2
>Dark Souls 2 was not made by Miyazaki
>Miyazaki works on Bloodborne while DaS2 is being developed, allowed it to come out quickly after
>Miyazaki admits he's been developing Bloodborne prior to PC port of DaS1 even coming out
>DaS3 is in the Bloodborne engine and reuses assets from other souls games. Most likely has been worked on for quite awhile as well

the last 3 years just happened to pan out that way.

Its not becoming a seasonal thing.

That being said it might after DaS3. Miyazaki has said it will be his last souls game and at that point I could see From Soft milking the franchise to death.
>>
>>331896550
>>331897915
>plains
>desert
>tropical
>forest
>ice
>cliffs
>clouds
>volcano

vs

>town
>church
>caves
>poison swamp
>forest
>prison
>lava area
>fortress
>castle

Sounds about right
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>>331896324

DeS is way better thank bb.
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>>331894362
They literally copy paste everything.

Soon there will be 3x3's of their games and you wont be able to tell them apart.

Souls games are just Japanese shovelware at this point, the chex quest or Lego batman of Japanese developers.
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>>331894362
they just make the same game again
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FROM has always pumped out games really quickly. From their inception as a company, they released three King's Field games in as many years, twelve Armored Core games in nine years, and still knocked out two dozen or so unrelated games during that time frame. They've always been an AA developer that releases games in niche genres in rapid succession, the Souls series is just the first time they've started making serious money and publicity out of it.
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>>331896605
I like the way it's handled, generally restricted to short boss reveals. It's straight to the point and never overstays its welcome.
>>
it's the same game for the past 7 years. just come out with otogi 3 already
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>>331894362
Well they haven't made an actual new game since demon souls, just the same one again and again.
>>
>take a game
>add nothing new
>charge $60 for it
>>
L E A K
W H E N

IT'S BEEN TWO GAYS
>>
cheapest site to buy DSIII?
>>
You can easily recognise whole chunks of Bloodborne in DS3.
>>
Because they've been making the same game since 2011
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>>331894362
it's the ea madden formula

reuse the same stuff with minor updates every 12 months

because here at Sony we got nothin' else!
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>>331900850
you're a retard
>>
>>331896706
even asscreed has new locations
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>>331901786
>sony victim complex
oh i am laffin
did sony also create AC and every mario game in existence? top kek
>>
>>331896461
seems like they also don't waste huge amounts of money and dev time for show floor demo builds and set pieces (like the kinds of things EA and Ubisoft show off at E3 that aren't actually reflective of the game at all). those things use up a tremendous amount of development time and energy because it's all towards a specific branch that gets mostly scrapped and not reused in the real game.
>>
>>331894362
Because there's no narrative to worry about. Lore enthusiasts will figure it all out. They're like the bethesda of lore.
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>>331895395
bb is an excellent game, anyone who says else is clearly meming.

also there is no a team b team. it's just a team with or without myazaki at the lead. directors make huge differences. they are literally the ones who play the game, say "this and that is shit, do it differently" and shape the game directly. myazaki is known for being particularly anal about this. he would tell artists to redo stuff constantly because it didn't fit the feel of a game, and he actually coded the core combat gameplay of DeS. he is in general very known for being very hands on with the development despite being president.

das2 didn't have him, and it fucking shows. it is far and away the worst game out of all of them. even if you dislike BB you would have an extremely hard time arguing that DaS2 isn't massively worse in almost every single way (except maybe replayability) vs. BB.
>>
>>331895058
this. dark souls uses the same combat system from Tenchu on PS1
Thread replies: 67
Thread images: 7

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