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ZTD Because we haven't had a thread in like 5 minutes.
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You are currently reading a thread in /v/ - Video Games

Thread replies: 24
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ZTD

Because we haven't had a thread in like 5 minutes.

Interviews are being posted by Polygon and some other site.

Polygon: http://web.archive.org/web/20160321163715/http://www.polygon.com/2016/3/21/11275678/zero-time-dilemma-preview-gdc-2016

OPR: http://operationrainfall.com/2016/03/21/interview-kotaro-uchikoshi/
>>
Daily reminder that:
>Brother is an esper on par with Akane that is capable of hijacking the bodies of other people across timelines, and which character he controls in ZTD will depend on the route
>Phi is Diana and Sigma's daughter from another timeline
>Akane in ZTD is the one being controlled by Blick Winkel, the 'amnesiac child' Q is Kyle
>The game will not resolve the issue of Brother by changing history and killing him before he ever gained his powers, but by saving Left in order to turn him into a force for good
>It'll turn out that Blick Winkel was the 'good' version of Brother from the true ending all along, which is also the timeline in which Phi will be born
>>
>>331563368
>all these major revelations while morphogenetic sorrow or something equally somber and moving plays in the background
I'm gonna ruin my pants
>>
>>331563368
>Brother is Blick Winkel

fuck me that'd actually be an amazing twist, and now I'm gonna spend the whole game looking for evidence of it right up to the end
>>
>>331562421
Oh sorry for not making the thread, I was going to now but my PC took like 20 minutes to turn on because it was updating.
>>
>>331563368
I'd actually be perfectly happy with that.

Giving even the ultimate villain of the series a happy ending and a redemption is just very Uchikoshi-esque
>>
>[Laughs] For the most part the characters are all good people, especially the three team leaders, Q, Diana, and Carlos.

Interesting.
>>
>>331564385
And you know what they say, Good People Die
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>>331565057
Stop bullshiting.
>>
>>331565142
>not getting the reference
>>
>>331565235
>not getting THAT reference
>>
>>331565301
>not getting THIS reference
>>
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>>331563368
Daily reminder that:
>you're a fucking fag
>>
>>331565396
I expected some *unzips dick*
>>
>You created anime, Punch line, that released last year. A visual novel for the anime came out on PlayStation 4 and PlayStation Vita. Is there any chance that game can make it West?

>Unfortunately I’m not allowed to comment on that at the moment, but there should be news coming soon. So stay tuned.

Did he just secretly confirm a Punch Line localization?
>>
>>331565530
Yeah probably, he also mentioned some weeks ago that it was possible for America, not so much for Europe.
>>
HOLY SHIT /v/
https://youtu.be/E8hJeZzgtUI?t=9m37s
9:37
When Sigma is remembering something in a flashback one of the visions he sees is the number 5 and 4 doors from 999.

what does this mean?
>>
>>331566465
He recalls the events of 999 through what Clover told him.
>>
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>>331566465
Holy shit, I never noticed that.
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>>331562421
>Accessible
There's that word again.
>>
>>331567303
I wonder how much he had to beg SC.
>>
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>>331566465
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>But that's not the biggest change to the game — that would be, in keeping with that "episodic" concept, the newly cinematic cutscenes. These fully animated narrative sequences are meant to eliminate the at-times draining visual novel aspects of the series to create something a bit more familiar to Western players.

I'm not quite sure how I feel about this.
>>
>>331566465
>>331566727
It's what this guy is saying >>331566668

That number 4 and 5 door originally appear in Clover's ending.
Thread replies: 24
Thread images: 5

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